wined3d: Add functions to initialize and free shader buffers.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 359be44..b4464f9 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2229,6 +2229,8 @@
HRESULT WINAPI IWineD3DBaseShaderImpl_QueryInterface(IWineD3DBaseShader *iface, REFIID riid, LPVOID *ppobj);
ULONG WINAPI IWineD3DBaseShaderImpl_AddRef(IWineD3DBaseShader *iface);
ULONG WINAPI IWineD3DBaseShaderImpl_Release(IWineD3DBaseShader *iface);
+void shader_buffer_init(struct SHADER_BUFFER *buffer);
+void shader_buffer_free(struct SHADER_BUFFER *buffer);
extern HRESULT shader_get_registers_used(
IWineD3DBaseShader *iface,