wined3d: Convert samplerState to a bitmap in struct SAVEDSTATES.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 83f716f..a9abe07 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1759,18 +1759,18 @@
 /*   to resolve everything we need, so doing it manually for now */
 typedef struct SAVEDSTATES {
     DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
-    WORD streamSource;              /* MAX_STREAMS, 16 */
-    WORD streamFreq;                /* MAX_STREAMS, 16 */
-    DWORD textures;                 /* MAX_COMBINED_SAMPLERS, 20 */
+    WORD streamSource;                          /* MAX_STREAMS, 16 */
+    WORD streamFreq;                            /* MAX_STREAMS, 16 */
+    DWORD textures;                             /* MAX_COMBINED_SAMPLERS, 20 */
     DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
     BOOL textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
-    BOOL samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
-    DWORD clipplane;                /* WINED3DMAXUSERCLIPPLANES, 32 */
-    WORD pixelShaderConstantsB;     /* MAX_CONST_B, 16 */
-    WORD pixelShaderConstantsI;     /* MAX_CONST_I, 16 */
+    WORD samplerState[MAX_COMBINED_SAMPLERS];   /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14*/
+    DWORD clipplane;                            /* WINED3DMAXUSERCLIPPLANES, 32 */
+    WORD pixelShaderConstantsB;                 /* MAX_CONST_B, 16 */
+    WORD pixelShaderConstantsI;                 /* MAX_CONST_I, 16 */
     BOOL *pixelShaderConstantsF;
-    WORD vertexShaderConstantsB;    /* MAX_CONST_B, 16 */
-    WORD vertexShaderConstantsI;    /* MAX_CONST_I, 16 */
+    WORD vertexShaderConstantsB;                /* MAX_CONST_B, 16 */
+    WORD vertexShaderConstantsI;                /* MAX_CONST_I, 16 */
     BOOL *vertexShaderConstantsF;
     BYTE indices : 1;
     BYTE material : 1;