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Raphael Junqueira01968612003-11-14 03:50:35 +00001/*
2 * Direct3D wine internal private include file
3 *
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
Oliver Stieber46e7c302005-06-23 11:05:24 +00006 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
Raphael Junqueira01968612003-11-14 03:50:35 +00008 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
18 *
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
Jonathan Ernst360a3f92006-05-18 14:49:52 +020021 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
Raphael Junqueira01968612003-11-14 03:50:35 +000022 */
23
24#ifndef __WINE_WINED3D_PRIVATE_H
25#define __WINE_WINED3D_PRIVATE_H
26
27#include <stdarg.h>
Jason Edmeades0a944ae2004-11-29 17:53:42 +000028#include <math.h>
Jason Edmeades24ab49e2004-09-23 04:34:27 +000029#define NONAMELESSUNION
30#define NONAMELESSSTRUCT
Jason Edmeades289562e2004-11-23 13:52:46 +000031#define COBJMACROS
Raphael Junqueira01968612003-11-14 03:50:35 +000032#include "windef.h"
33#include "winbase.h"
Jason Edmeades24ab49e2004-09-23 04:34:27 +000034#include "winreg.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000035#include "wingdi.h"
36#include "winuser.h"
37#include "wine/debug.h"
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +000038#include "wine/unicode.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000039
Henri Verbeeta6917b12008-11-25 11:57:39 +010040#include "objbase.h"
Ivan Gyurdiev062541c2006-10-09 19:45:12 -040041#include "wined3d_private_types.h"
Henri Verbeeta6917b12008-11-25 11:57:39 +010042#include "wine/wined3d.h"
Henri Verbeet8899f342008-11-20 13:32:00 +010043#include "wined3d_gl.h"
Jason Green0c59ca62006-06-09 03:33:01 -040044#include "wine/list.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000045
Henri Verbeet89139b72008-12-03 14:53:43 +010046/* Texture format fixups */
47
48enum fixup_channel_source
49{
50 CHANNEL_SOURCE_ZERO = 0,
51 CHANNEL_SOURCE_ONE = 1,
52 CHANNEL_SOURCE_X = 2,
53 CHANNEL_SOURCE_Y = 3,
54 CHANNEL_SOURCE_Z = 4,
55 CHANNEL_SOURCE_W = 5,
56 CHANNEL_SOURCE_YUV0 = 6,
57 CHANNEL_SOURCE_YUV1 = 7,
58};
59
60enum yuv_fixup
61{
62 YUV_FIXUP_YUY2 = 0,
63 YUV_FIXUP_UYVY = 1,
64 YUV_FIXUP_YV12 = 2,
65};
66
67#include <pshpack2.h>
68struct color_fixup_desc
69{
70 unsigned x_sign_fixup : 1;
71 unsigned x_source : 3;
72 unsigned y_sign_fixup : 1;
73 unsigned y_source : 3;
74 unsigned z_sign_fixup : 1;
75 unsigned z_source : 3;
76 unsigned w_sign_fixup : 1;
77 unsigned w_source : 3;
78};
79#include <poppack.h>
80
81static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
82 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
83
84static inline struct color_fixup_desc create_color_fixup_desc(
85 int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1,
86 int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3)
87{
88 struct color_fixup_desc fixup =
89 {
90 sign0, src0,
91 sign1, src1,
92 sign2, src2,
93 sign3, src3,
94 };
95 return fixup;
96}
97
98static inline struct color_fixup_desc create_yuv_fixup_desc(enum yuv_fixup yuv_fixup)
99{
100 struct color_fixup_desc fixup =
101 {
102 0, yuv_fixup & (1 << 0) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
103 0, yuv_fixup & (1 << 1) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
104 0, yuv_fixup & (1 << 2) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
105 0, yuv_fixup & (1 << 3) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
106 };
107 return fixup;
108}
109
110static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
111{
112 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
113}
114
115static inline BOOL is_yuv_fixup(struct color_fixup_desc fixup)
116{
117 return fixup.x_source == CHANNEL_SOURCE_YUV0 || fixup.x_source == CHANNEL_SOURCE_YUV1;
118}
119
120static inline enum yuv_fixup get_yuv_fixup(struct color_fixup_desc fixup)
121{
122 enum yuv_fixup yuv_fixup = 0;
123 if (fixup.x_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 0);
124 if (fixup.y_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 1);
125 if (fixup.z_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 2);
126 if (fixup.w_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 3);
127 return yuv_fixup;
128}
129
H. Verbeet2a82ed82007-02-27 20:51:48 +0100130/* Hash table functions */
Henri Verbeeteb78c2a2008-11-25 14:36:08 +0100131typedef unsigned int (hash_function_t)(const void *key);
132typedef BOOL (compare_function_t)(const void *keya, const void *keyb);
H. Verbeet2a82ed82007-02-27 20:51:48 +0100133
H. Verbeetb917bda2008-08-21 18:35:34 +0200134struct hash_table_entry_t {
H. Verbeet2a82ed82007-02-27 20:51:48 +0100135 void *key;
136 void *value;
137 unsigned int hash;
138 struct list entry;
H. Verbeetb917bda2008-08-21 18:35:34 +0200139};
H. Verbeet2a82ed82007-02-27 20:51:48 +0100140
Henri Verbeetb4f43e32008-08-29 02:12:10 +0200141struct hash_table_t {
H. Verbeet2a82ed82007-02-27 20:51:48 +0100142 hash_function_t *hash_function;
143 compare_function_t *compare_function;
144 struct list *buckets;
145 unsigned int bucket_count;
H. Verbeetb917bda2008-08-21 18:35:34 +0200146 struct hash_table_entry_t *entries;
H. Verbeet2a82ed82007-02-27 20:51:48 +0100147 unsigned int entry_count;
148 struct list free_entries;
149 unsigned int count;
150 unsigned int grow_size;
151 unsigned int shrink_size;
Henri Verbeetb4f43e32008-08-29 02:12:10 +0200152};
H. Verbeet2a82ed82007-02-27 20:51:48 +0100153
Henri Verbeetb4f43e32008-08-29 02:12:10 +0200154struct hash_table_t *hash_table_create(hash_function_t *hash_function, compare_function_t *compare_function);
155void hash_table_destroy(struct hash_table_t *table, void (*free_value)(void *value, void *cb), void *cb);
Henri Verbeet5532c992008-12-01 15:32:15 +0100156void *hash_table_get(const struct hash_table_t *table, const void *key);
Henri Verbeetb4f43e32008-08-29 02:12:10 +0200157void hash_table_put(struct hash_table_t *table, void *key, void *value);
158void hash_table_remove(struct hash_table_t *table, void *key);
H. Verbeet2a82ed82007-02-27 20:51:48 +0100159
Oliver Stieber18857f12005-06-24 11:53:07 +0000160/* Device caps */
Alexander Dorofeyev16597092008-03-27 00:23:04 +0200161#define MAX_PALETTES 65536
H. Verbeet5b7758f2007-06-25 22:45:40 +0200162#define MAX_STREAMS 16
163#define MAX_TEXTURES 8
164#define MAX_FRAGMENT_SAMPLERS 16
165#define MAX_VERTEX_SAMPLERS 4
166#define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
167#define MAX_ACTIVE_LIGHTS 8
168#define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
169#define MAX_LEVELS 256
Oliver Stieber18857f12005-06-24 11:53:07 +0000170
Jason Green718716b2006-07-19 00:06:07 -0400171#define MAX_CONST_I 16
172#define MAX_CONST_B 16
Oliver Stieber9b0b8032005-08-17 10:27:01 +0000173
Oliver Stieberabb11f32005-07-05 14:05:18 +0000174/* Used for CreateStateBlock */
175#define NUM_SAVEDPIXELSTATES_R 35
176#define NUM_SAVEDPIXELSTATES_T 18
177#define NUM_SAVEDPIXELSTATES_S 12
Stefan Dösingera8e21d02007-08-19 12:50:14 +0200178#define NUM_SAVEDVERTEXSTATES_R 34
Oliver Stieberabb11f32005-07-05 14:05:18 +0000179#define NUM_SAVEDVERTEXSTATES_T 2
180#define NUM_SAVEDVERTEXSTATES_S 1
181
182extern const DWORD SavedPixelStates_R[NUM_SAVEDPIXELSTATES_R];
183extern const DWORD SavedPixelStates_T[NUM_SAVEDPIXELSTATES_T];
184extern const DWORD SavedPixelStates_S[NUM_SAVEDPIXELSTATES_S];
185extern const DWORD SavedVertexStates_R[NUM_SAVEDVERTEXSTATES_R];
186extern const DWORD SavedVertexStates_T[NUM_SAVEDVERTEXSTATES_T];
187extern const DWORD SavedVertexStates_S[NUM_SAVEDVERTEXSTATES_S];
188
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000189typedef enum _WINELOOKUP {
190 WINELOOKUP_WARPPARAM = 0,
Stefan Dösingera22203a2008-04-06 00:31:39 +0200191 MAX_LOOKUPS = 1
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000192} WINELOOKUP;
193
Henri Verbeet50ebf262008-11-28 15:30:11 +0100194extern const int minLookup[MAX_LOOKUPS];
195extern const int maxLookup[MAX_LOOKUPS];
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000196extern DWORD *stateLookup[MAX_LOOKUPS];
197
Henri Verbeetc7880e82008-11-26 16:14:40 +0100198struct min_lookup
199{
200 GLenum mip[WINED3DTEXF_LINEAR + 1];
201};
Stefan Dösingera22203a2008-04-06 00:31:39 +0200202
Henri Verbeetc7880e82008-11-26 16:14:40 +0100203struct min_lookup minMipLookup[WINED3DTEXF_ANISOTROPIC + 1];
204const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_ANISOTROPIC + 1];
205GLenum magLookup[WINED3DTEXF_ANISOTROPIC + 1];
206const GLenum magLookup_noFilter[WINED3DTEXF_ANISOTROPIC + 1];
207
208extern const struct filter_lookup filter_lookup_nofilter;
209extern struct filter_lookup filter_lookup;
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000210
Stefan Dösingerb83dc6b2007-12-19 02:51:53 +0100211void init_type_lookup(WineD3D_GL_Info *gl_info);
212#define WINED3D_ATR_TYPE(type) GLINFO_LOCATION.glTypeLookup[type].d3dType
213#define WINED3D_ATR_SIZE(type) GLINFO_LOCATION.glTypeLookup[type].size
214#define WINED3D_ATR_GLTYPE(type) GLINFO_LOCATION.glTypeLookup[type].glType
215#define WINED3D_ATR_NORMALIZED(type) GLINFO_LOCATION.glTypeLookup[type].normalized
216#define WINED3D_ATR_TYPESIZE(type) GLINFO_LOCATION.glTypeLookup[type].typesize
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000217
Francois Gouget8320d212008-07-10 00:23:07 +0200218/* float_16_to_32() and float_32_to_16() (see implementation in
219 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
Stefan Dösinger825506d2008-02-25 11:18:03 +0100220 * to standard C floats and vice versa. They do not depend on the encoding
221 * of the C float, so they are platform independent, but slow. On x86 and
Austin English6e59cd22008-04-22 01:18:14 -0500222 * other IEEE 754 compliant platforms the conversion can be accelerated by
223 * bit shifting the exponent and mantissa. There are also some SSE-based
224 * assembly routines out there.
Stefan Dösinger825506d2008-02-25 11:18:03 +0100225 *
226 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
227 */
Stefan Dösingerb5f925c2007-12-19 17:18:39 +0100228static inline float float_16_to_32(const unsigned short *in) {
229 const unsigned short s = ((*in) & 0x8000);
230 const unsigned short e = ((*in) & 0x7C00) >> 10;
231 const unsigned short m = (*in) & 0x3FF;
232 const float sgn = (s ? -1.0 : 1.0);
233
234 if(e == 0) {
235 if(m == 0) return sgn * 0.0; /* +0.0 or -0.0 */
236 else return sgn * pow(2, -14.0) * ( (float) m / 1024.0);
237 } else if(e < 31) {
238 return sgn * pow(2, (float) e-15.0) * (1.0 + ((float) m / 1024.0));
239 } else {
240 if(m == 0) return sgn / 0.0; /* +INF / -INF */
241 else return 0.0 / 0.0; /* NAN */
242 }
243}
244
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000245/**
246 * Settings
247 */
Oliver Stieber9e6957b2005-09-23 11:08:03 +0000248#define VS_NONE 0
249#define VS_HW 1
Raphael Junqueira01968612003-11-14 03:50:35 +0000250
Oliver Stieber9e6957b2005-09-23 11:08:03 +0000251#define PS_NONE 0
252#define PS_HW 1
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000253
Oliver Stieber9e6957b2005-09-23 11:08:03 +0000254#define VBO_NONE 0
255#define VBO_HW 1
256
257#define NP2_NONE 0
258#define NP2_REPACK 1
H. Verbeet193f6bb2006-09-26 20:31:48 +0200259#define NP2_NATIVE 2
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000260
H. Verbeetad4c2bd2006-11-17 13:23:53 +0100261#define ORM_BACKBUFFER 0
262#define ORM_PBUFFER 1
H. Verbeet6d660852006-11-17 13:24:00 +0100263#define ORM_FBO 2
H. Verbeetad4c2bd2006-11-17 13:23:53 +0100264
Jason Greend2045402006-05-23 18:22:59 -0400265#define SHADER_ARB 1
266#define SHADER_GLSL 2
Stefan Dösinger4640be82008-03-22 14:31:52 +0100267#define SHADER_ATI 3
268#define SHADER_NONE 4
Jason Greend2045402006-05-23 18:22:59 -0400269
Stefan Dösinger739d5652006-07-17 20:14:25 +0200270#define RTL_DISABLE -1
271#define RTL_AUTO 0
272#define RTL_READDRAW 1
273#define RTL_READTEX 2
274#define RTL_TEXDRAW 3
275#define RTL_TEXTEX 4
276
Roderick Colenbrander27335722008-11-23 22:51:03 +0100277#define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
Roderick Colenbrander52d59712008-11-23 22:33:29 +0100278#define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
279
H. Verbeetba8a6a32006-09-26 20:31:41 +0200280/* NOTE: When adding fields to this structure, make sure to update the default
281 * values in wined3d_main.c as well. */
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000282typedef struct wined3d_settings_s {
283/* vertex and pixel shader modes */
284 int vs_mode;
285 int ps_mode;
286 int vbo_mode;
Jason Greend2045402006-05-23 18:22:59 -0400287/* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
288 we should use it. However, until it's fully implemented, we'll leave it as a registry
289 setting for developers. */
Phil Costin1b320432006-05-18 02:24:08 +0100290 BOOL glslRequested;
H. Verbeetad4c2bd2006-11-17 13:23:53 +0100291 int offscreen_rendering_mode;
Stefan Dösinger739d5652006-07-17 20:14:25 +0200292 int rendertargetlock_mode;
Roderick Colenbrander27335722008-11-23 22:51:03 +0100293 unsigned short pci_vendor_id;
Roderick Colenbrander52d59712008-11-23 22:33:29 +0100294 unsigned short pci_device_id;
Jan Zerebecki4d6cfb62006-08-08 00:03:06 +0200295/* Memory tracking and object counting */
296 unsigned int emulated_textureram;
Stefan Dösinger271fb002007-09-01 21:22:32 +0200297 char *logo;
Roderick Colenbrander042d0392008-06-02 21:06:01 +0000298 int allow_multisampling;
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000299} wined3d_settings_t;
300
301extern wined3d_settings_t wined3d_settings;
302
H. Verbeetdf6f4822006-11-27 20:50:37 +0100303/* Shader backends */
Stefan Dösinger2b2c9192007-09-21 23:53:57 +0200304struct SHADER_OPCODE_ARG;
H. Verbeetdf6f4822006-11-27 20:50:37 +0100305
Stefan Dösingera66fb402008-03-18 19:19:16 +0100306#define SHADER_PGMSIZE 65535
307typedef struct SHADER_BUFFER {
308 char* buffer;
309 unsigned int bsize;
310 unsigned int lineNo;
311 BOOL newline;
312} SHADER_BUFFER;
313
Henri Verbeet2e769542008-09-23 17:39:34 +0200314enum WINED3D_SHADER_INSTRUCTION_HANDLER
315{
316 WINED3DSIH_ABS,
317 WINED3DSIH_ADD,
318 WINED3DSIH_BEM,
319 WINED3DSIH_BREAK,
320 WINED3DSIH_BREAKC,
321 WINED3DSIH_BREAKP,
322 WINED3DSIH_CALL,
323 WINED3DSIH_CALLNZ,
324 WINED3DSIH_CMP,
325 WINED3DSIH_CND,
326 WINED3DSIH_CRS,
327 WINED3DSIH_DCL,
328 WINED3DSIH_DEF,
329 WINED3DSIH_DEFB,
330 WINED3DSIH_DEFI,
331 WINED3DSIH_DP2ADD,
332 WINED3DSIH_DP3,
333 WINED3DSIH_DP4,
334 WINED3DSIH_DST,
335 WINED3DSIH_DSX,
336 WINED3DSIH_DSY,
337 WINED3DSIH_ELSE,
338 WINED3DSIH_ENDIF,
339 WINED3DSIH_ENDLOOP,
340 WINED3DSIH_ENDREP,
341 WINED3DSIH_EXP,
342 WINED3DSIH_EXPP,
343 WINED3DSIH_FRC,
344 WINED3DSIH_IF,
345 WINED3DSIH_IFC,
346 WINED3DSIH_LABEL,
347 WINED3DSIH_LIT,
348 WINED3DSIH_LOG,
349 WINED3DSIH_LOGP,
350 WINED3DSIH_LOOP,
351 WINED3DSIH_LRP,
352 WINED3DSIH_M3x2,
353 WINED3DSIH_M3x3,
354 WINED3DSIH_M3x4,
355 WINED3DSIH_M4x3,
356 WINED3DSIH_M4x4,
357 WINED3DSIH_MAD,
358 WINED3DSIH_MAX,
359 WINED3DSIH_MIN,
360 WINED3DSIH_MOV,
361 WINED3DSIH_MOVA,
362 WINED3DSIH_MUL,
363 WINED3DSIH_NOP,
364 WINED3DSIH_NRM,
365 WINED3DSIH_PHASE,
366 WINED3DSIH_POW,
367 WINED3DSIH_RCP,
368 WINED3DSIH_REP,
369 WINED3DSIH_RET,
370 WINED3DSIH_RSQ,
371 WINED3DSIH_SETP,
372 WINED3DSIH_SGE,
373 WINED3DSIH_SGN,
374 WINED3DSIH_SINCOS,
375 WINED3DSIH_SLT,
376 WINED3DSIH_SUB,
377 WINED3DSIH_TEX,
378 WINED3DSIH_TEXBEM,
379 WINED3DSIH_TEXBEML,
380 WINED3DSIH_TEXCOORD,
381 WINED3DSIH_TEXDEPTH,
382 WINED3DSIH_TEXDP3,
383 WINED3DSIH_TEXDP3TEX,
384 WINED3DSIH_TEXKILL,
385 WINED3DSIH_TEXLDD,
386 WINED3DSIH_TEXLDL,
387 WINED3DSIH_TEXM3x2DEPTH,
388 WINED3DSIH_TEXM3x2PAD,
389 WINED3DSIH_TEXM3x2TEX,
390 WINED3DSIH_TEXM3x3,
391 WINED3DSIH_TEXM3x3DIFF,
392 WINED3DSIH_TEXM3x3PAD,
393 WINED3DSIH_TEXM3x3SPEC,
394 WINED3DSIH_TEXM3x3TEX,
395 WINED3DSIH_TEXM3x3VSPEC,
396 WINED3DSIH_TEXREG2AR,
397 WINED3DSIH_TEXREG2GB,
398 WINED3DSIH_TEXREG2RGB,
399 WINED3DSIH_TABLE_SIZE
400};
401
Henri Verbeetcfb3bea2008-11-25 14:36:09 +0100402typedef void (*SHADER_HANDLER)(const struct SHADER_OPCODE_ARG *);
Henri Verbeet2e769542008-09-23 17:39:34 +0200403
Stefan Dösinger5ab52022008-03-18 19:39:26 +0100404struct shader_caps {
Stefan Dösinger5ab52022008-03-18 19:39:26 +0100405 DWORD VertexShaderVersion;
406 DWORD MaxVertexShaderConst;
407
408 DWORD PixelShaderVersion;
409 float PixelShader1xMaxValue;
410
411 WINED3DVSHADERCAPS2_0 VS20Caps;
412 WINED3DPSHADERCAPS2_0 PS20Caps;
413
414 DWORD MaxVShaderInstructionsExecuted;
415 DWORD MaxPShaderInstructionsExecuted;
416 DWORD MaxVertexShader30InstructionSlots;
417 DWORD MaxPixelShader30InstructionSlots;
418};
419
Henri Verbeet57401fc2008-10-27 18:31:31 +0100420enum tex_types
421{
422 tex_1d = 0,
423 tex_2d = 1,
424 tex_3d = 2,
425 tex_cube = 3,
426 tex_rect = 4,
427 tex_type_count = 5,
428};
429
H. Verbeetdf6f4822006-11-27 20:50:37 +0100430typedef struct {
Henri Verbeet2e769542008-09-23 17:39:34 +0200431 const SHADER_HANDLER *shader_instruction_handler_table;
H. Verbeetdf6f4822006-11-27 20:50:37 +0100432 void (*shader_select)(IWineD3DDevice *iface, BOOL usePS, BOOL useVS);
Henri Verbeet57401fc2008-10-27 18:31:31 +0100433 void (*shader_select_depth_blt)(IWineD3DDevice *iface, enum tex_types tex_type);
H. Verbeetb37cc082008-07-10 17:57:35 +0200434 void (*shader_deselect_depth_blt)(IWineD3DDevice *iface);
H. Verbeetdf6f4822006-11-27 20:50:37 +0100435 void (*shader_load_constants)(IWineD3DDevice *iface, char usePS, char useVS);
Stefan Dösingerfa97fbd2007-02-08 22:31:01 +0100436 void (*shader_cleanup)(IWineD3DDevice *iface);
Henri Verbeet89139b72008-12-03 14:53:43 +0100437 void (*shader_color_correction)(const struct SHADER_OPCODE_ARG *arg, struct color_fixup_desc fixup);
Stefan Dösingercfc57252007-11-20 17:40:54 +0100438 void (*shader_destroy)(IWineD3DBaseShader *iface);
Stefan Dösingerf912f182008-02-24 11:23:53 +0100439 HRESULT (*shader_alloc_private)(IWineD3DDevice *iface);
440 void (*shader_free_private)(IWineD3DDevice *iface);
Stefan Dösinger107e80a2008-03-04 02:30:23 +0100441 BOOL (*shader_dirtifyable_constants)(IWineD3DDevice *iface);
Stefan Dösinger0bf32b12008-11-24 11:55:50 +0100442 GLuint (*shader_generate_pshader)(IWineD3DPixelShader *iface, SHADER_BUFFER *buffer);
Stefan Dösingera66fb402008-03-18 19:19:16 +0100443 void (*shader_generate_vshader)(IWineD3DVertexShader *iface, SHADER_BUFFER *buffer);
Henri Verbeetd8f6e632008-11-25 14:36:09 +0100444 void (*shader_get_caps)(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *gl_info, struct shader_caps *caps);
Henri Verbeet89139b72008-12-03 14:53:43 +0100445 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
H. Verbeetdf6f4822006-11-27 20:50:37 +0100446} shader_backend_t;
447
448extern const shader_backend_t glsl_shader_backend;
449extern const shader_backend_t arb_program_shader_backend;
450extern const shader_backend_t none_shader_backend;
451
Jason Edmeadesc3421ea2004-09-29 21:26:47 +0000452/* X11 locking */
453
454extern void (*wine_tsx11_lock_ptr)(void);
455extern void (*wine_tsx11_unlock_ptr)(void);
456
457/* As GLX relies on X, this is needed */
458extern int num_lock;
459
460#if 0
461#define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
462#define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
463#else
464#define ENTER_GL() wine_tsx11_lock_ptr()
465#define LEAVE_GL() wine_tsx11_unlock_ptr()
466#endif
467
468/*****************************************************************************
469 * Defines
470 */
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000471
472/* GL related defines */
473/* ------------------ */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000474#define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
475#define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
Jason Edmeadesf738c142004-12-09 11:42:34 +0000476#define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
Oliver Stieber2c0e97e2005-08-17 11:34:03 +0000477#define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
Jason Edmeadesb5198932004-10-06 00:05:29 +0000478
Raphael Junqueira705aec52005-11-15 12:03:13 +0000479#define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
480#define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
481#define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
482#define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
483
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000484#define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
485#define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
486#define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
487#define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
488
Alexandre Julliard6800d3d2008-12-03 10:03:26 +0100489#define D3DCOLORTOGLFLOAT4(dw, vec) do { \
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000490 (vec)[0] = D3DCOLOR_R(dw); \
491 (vec)[1] = D3DCOLOR_G(dw); \
492 (vec)[2] = D3DCOLOR_B(dw); \
Alexandre Julliard6800d3d2008-12-03 10:03:26 +0100493 (vec)[3] = D3DCOLOR_A(dw); \
494} while(0)
Roderick Colenbrander54e5f9c2006-05-25 13:54:03 +0200495
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000496/* DirectX Device Limits */
497/* --------------------- */
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000498#define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
499
Jason Edmeadesb5198932004-10-06 00:05:29 +0000500#define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
501 See MaxStreams in MSDN under GetDeviceCaps */
Oliver Stieber7b261652005-03-03 13:57:15 +0000502 /* Maximum number of constants provided to the shaders */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000503#define HIGHEST_TRANSFORMSTATE 512
Ivan Gyurdievec782c22006-10-12 02:21:00 -0400504 /* Highest value in WINED3DTRANSFORMSTATETYPE */
Jason Edmeades41427852005-01-09 17:37:02 +0000505
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000506/* Checking of API calls */
507/* --------------------- */
Henri Verbeet5284fce2008-12-02 18:41:33 +0100508#ifndef WINE_NO_DEBUG_MSGS
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400509#define checkGLcall(A) \
Alexandre Julliard6800d3d2008-12-03 10:03:26 +0100510do { \
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400511 GLint err = glGetError(); \
512 if (err == GL_NO_ERROR) { \
513 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
514 \
515 } else do { \
H. Verbeetb643ab32007-04-23 22:02:50 +0200516 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
517 debug_glerror(err), err, A, __FILE__, __LINE__); \
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400518 err = glGetError(); \
519 } while (err != GL_NO_ERROR); \
Alexandre Julliard6800d3d2008-12-03 10:03:26 +0100520} while(0)
Henri Verbeet5284fce2008-12-02 18:41:33 +0100521#else
Alexandre Julliard6800d3d2008-12-03 10:03:26 +0100522#define checkGLcall(A) do {} while(0)
Henri Verbeet5284fce2008-12-02 18:41:33 +0100523#endif
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000524
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000525/* Trace routines / diagnostics */
526/* ---------------------------- */
527
528/* Dump out a matrix and copy it */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000529#define conv_mat(mat,gl_mat) \
530do { \
531 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
532 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
533 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
534 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
535 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
536} while (0)
537
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000538/* Macro to dump out the current state of the light chain */
539#define DUMP_LIGHT_CHAIN() \
Alexandre Julliard6800d3d2008-12-03 10:03:26 +0100540do { \
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000541 PLIGHTINFOEL *el = This->stateBlock->lights;\
542 while (el) { \
543 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
544 el = el->next; \
545 } \
Alexandre Julliard6800d3d2008-12-03 10:03:26 +0100546} while(0)
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000547
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000548/* Trace vector and strided data information */
Jason Edmeadesf738c142004-12-09 11:42:34 +0000549#define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
H. Verbeetd7596082007-05-09 19:08:37 +0200550#define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%d, type:%d, vbo %d, stream %u)\n", \
551 sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType, sd->u.s.name.VBO, sd->u.s.name.streamNo);
Jason Edmeadesf738c142004-12-09 11:42:34 +0000552
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000553/* Defines used for optimizations */
554
555/* Only reapply what is necessary */
556#define REAPPLY_ALPHAOP 0x0001
557#define REAPPLY_ALL 0xFFFF
558
559/* Advance declaration of structures to satisfy compiler */
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000560typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
Jason Edmeades41427852005-01-09 17:37:02 +0000561typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
Stefan Dösingercff4e1e2006-04-17 17:04:59 +0200562typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl;
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100563typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000564
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000565/* Global variables */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000566extern const float identity[16];
567
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000568/*****************************************************************************
Jason Edmeadesf738c142004-12-09 11:42:34 +0000569 * Compilable extra diagnostics
570 */
571
572/* Trace information per-vertex: (extremely high amount of trace) */
573#if 0 /* NOTE: Must be 0 in cvs */
574# define VTRACE(A) TRACE A
575#else
576# define VTRACE(A)
577#endif
578
Jason Edmeadesc4de9522004-12-14 11:54:27 +0000579/* TODO: Confirm each of these works when wined3d move completed */
580#if 0 /* NOTE: Must be 0 in cvs */
581 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
Francois Gougetef998ea2006-10-15 17:05:01 +0200582 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
583 is enabled, and if it doesn't exist it is disabled. */
Jason Edmeadesc4de9522004-12-14 11:54:27 +0000584# define FRAME_DEBUGGING
585 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
586 the file is deleted */
587# if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
588# define SINGLE_FRAME_DEBUGGING
589# endif
590 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
591 It can only be enabled when FRAME_DEBUGGING is also enabled
592 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
593 array is drawn. */
594# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
595# define SHOW_FRAME_MAKEUP 1
596# endif
597 /* The following, when enabled, lets you see the makeup of the all the textures used during each
598 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
599 The contents of the textures assigned to each stage are written into
600 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
601# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
602# define SHOW_TEXTURE_MAKEUP 0
603# endif
604extern BOOL isOn;
605extern BOOL isDumpingFrames;
606extern LONG primCounter;
607#endif
608
Jason Edmeadesf738c142004-12-09 11:42:34 +0000609/*****************************************************************************
610 * Prototypes
611 */
612
613/* Routine common to the draw primitive and draw indexed primitive routines */
614void drawPrimitive(IWineD3DDevice *iface,
615 int PrimitiveType,
616 long NumPrimitives,
Jason Edmeadesf738c142004-12-09 11:42:34 +0000617 /* for Indexed: */
618 long StartVertexIndex,
Oliver Stieber1be54d82005-08-19 10:05:00 +0000619 UINT numberOfVertices,
Jason Edmeadesf738c142004-12-09 11:42:34 +0000620 long StartIdx,
621 short idxBytes,
622 const void *idxData,
Stefan Dösinger04ce1412007-01-02 21:13:28 +0100623 int minIndex);
Jason Edmeadesf738c142004-12-09 11:42:34 +0000624
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200625void primitiveDeclarationConvertToStridedData(
626 IWineD3DDevice *iface,
627 BOOL useVertexShaderFunction,
628 WineDirect3DVertexStridedData *strided,
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200629 BOOL *fixup);
630
Stefan Dösinger9abdac62006-05-12 22:21:31 +0200631DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
632
Henri Verbeet50ebf262008-11-28 15:30:11 +0100633typedef void (WINE_GLAPI *glAttribFunc)(const void *data);
634typedef void (WINE_GLAPI *glMultiTexCoordFunc)(GLenum unit, const void *data);
Stefan Dösinger2d904492007-12-19 17:10:02 +0100635extern glAttribFunc position_funcs[WINED3DDECLTYPE_UNUSED];
636extern glAttribFunc diffuse_funcs[WINED3DDECLTYPE_UNUSED];
637extern glAttribFunc specular_funcs[WINED3DDECLTYPE_UNUSED];
638extern glAttribFunc normal_funcs[WINED3DDECLTYPE_UNUSED];
Henri Verbeet3a7fcec2008-09-24 15:56:48 +0200639extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3DDECLTYPE_UNUSED];
Stefan Dösinger2d904492007-12-19 17:10:02 +0100640
Stefan Dösinger10ff0d82006-05-09 18:16:13 +0200641#define eps 1e-8
642
Stefan Dösinger9abdac62006-05-12 22:21:31 +0200643#define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
644 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
645
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100646/* Routines and structures related to state management */
Stefan Dösinger380930d2007-02-12 19:18:31 +0100647typedef struct WineD3DContext WineD3DContext;
Stefan Dösingerc739c382007-02-12 19:18:22 +0100648typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *ctx);
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100649
Stefan Dösinger2a24e842006-12-06 13:22:12 +0100650#define STATE_RENDER(a) (a)
651#define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
652
Stefan Dösinger569a2fa2006-12-19 22:43:49 +0100653#define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + (stage) * WINED3D_HIGHEST_TEXTURE_STATE + (num))
654#define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
655
Stefan Dösinger2d1aeb42006-12-19 23:14:07 +0100656/* + 1 because samplers start with 0 */
657#define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
H. Verbeet5b7758f2007-06-25 22:45:40 +0200658#define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
Stefan Dösinger2d1aeb42006-12-19 23:14:07 +0100659
H. Verbeet5b7758f2007-06-25 22:45:40 +0200660#define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
Stefan Dösinger22e2a5a2006-12-19 23:22:19 +0100661#define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
662
Stefan Dösingerb58715e2006-12-28 18:57:16 +0100663#define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
664#define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
665
Stefan Dösingeref1ebb62007-01-02 00:35:07 +0100666#define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
667#define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
Stefan Dösinger59ae2a52007-02-19 15:25:32 +0100668#define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
669#define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
Stefan Dösingeref1ebb62007-01-02 00:35:07 +0100670
Stefan Dösinger59ae2a52007-02-19 15:25:32 +0100671#define STATE_VDECL (STATE_INDEXBUFFER + 1)
Stefan Dösingeref1ebb62007-01-02 00:35:07 +0100672#define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
673
674#define STATE_VSHADER (STATE_VDECL + 1)
675#define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
676
Stefan Dösingera48bbc32007-01-02 21:40:59 +0100677#define STATE_VIEWPORT (STATE_VSHADER + 1)
678#define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
679
Stefan Dösinger8e37fcd2007-01-06 18:17:27 +0100680#define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
681#define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
682#define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
683#define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
684
Stefan Dösinger174b6322007-02-14 17:48:52 +0100685#define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
H. Verbeetcb4c9b62007-07-15 23:46:06 +0200686#define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
Stefan Dösinger174b6322007-02-14 17:48:52 +0100687
Stefan Dösingerecfd4cb2007-02-19 15:25:16 +0100688#define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
689#define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
690
Stefan Dösinger409aa732007-02-28 14:36:36 +0100691#define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
692#define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
693
Stefan Dösinger2f4b9e42007-06-15 21:33:54 +0200694#define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
695
Stefan Dösinger5a63b792007-09-18 11:43:09 +0200696#define STATE_FRONTFACE (STATE_MATERIAL + 1)
697
698#define STATE_HIGHEST (STATE_FRONTFACE)
Stefan Dösinger7532c752006-12-19 13:00:03 +0100699
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100700struct StateEntry
701{
Stefan Dösinger68dec9d2008-07-01 19:43:52 -0500702 DWORD representative;
703 APPLYSTATEFUNC apply;
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100704};
705
Stefan Dösinger68dec9d2008-07-01 19:43:52 -0500706struct StateEntryTemplate
707{
708 DWORD state;
709 struct StateEntry content;
Stefan Dösinger35f33ef2008-07-05 15:04:16 -0500710 GL_SupportedExt extension;
Stefan Dösinger68dec9d2008-07-01 19:43:52 -0500711};
712
Stefan Dösingere4078fb2008-07-03 14:36:18 -0500713struct fragment_caps {
714 DWORD PrimitiveMiscCaps;
715
716 DWORD TextureOpCaps;
717 DWORD MaxTextureBlendStages;
718 DWORD MaxSimultaneousTextures;
719};
720
Stefan Dösingerc48195e2008-07-04 15:09:49 -0500721struct fragment_pipeline {
722 void (*enable_extension)(IWineD3DDevice *iface, BOOL enable);
Henri Verbeetd8f6e632008-11-25 14:36:09 +0100723 void (*get_caps)(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *gl_info, struct fragment_caps *caps);
Stefan Dösingere7733ea2008-07-11 09:41:28 -0500724 HRESULT (*alloc_private)(IWineD3DDevice *iface);
725 void (*free_private)(IWineD3DDevice *iface);
Henri Verbeet89139b72008-12-03 14:53:43 +0100726 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
Stefan Dösingerc48195e2008-07-04 15:09:49 -0500727 const struct StateEntryTemplate *states;
Stefan Dösingeraf8d2682008-08-23 15:41:51 -0500728 BOOL ffp_proj_control;
Stefan Dösingerc48195e2008-07-04 15:09:49 -0500729};
730
Stefan Dösinger68dec9d2008-07-01 19:43:52 -0500731extern const struct StateEntryTemplate misc_state_template[];
Stefan Dösinger141f31f2008-07-02 10:02:19 -0500732extern const struct StateEntryTemplate ffp_vertexstate_template[];
Stefan Dösingerc48195e2008-07-04 15:09:49 -0500733extern const struct fragment_pipeline ffp_fragment_pipeline;
734extern const struct fragment_pipeline atifs_fragment_pipeline;
Stefan Dösinger14b24052008-07-28 11:41:02 -0500735extern const struct fragment_pipeline arbfp_fragment_pipeline;
Stefan Dösinger86b033b2008-07-04 16:15:18 -0500736extern const struct fragment_pipeline nvts_fragment_pipeline;
737extern const struct fragment_pipeline nvrc_fragment_pipeline;
738
Stefan Dösinger84258722008-03-09 19:30:08 +0100739/* "Base" state table */
Henri Verbeet7c0cb8c2008-12-01 15:32:14 +0100740void compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
741 const WineD3D_GL_Info *gl_info, const struct StateEntryTemplate *vertex,
742 const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc);
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100743
Stefan Dösingerfc6b9772008-08-01 13:21:10 -0500744/* Shaders for color conversions in blits */
745struct blit_shader {
746 HRESULT (*alloc_private)(IWineD3DDevice *iface);
747 void (*free_private)(IWineD3DDevice *iface);
748 HRESULT (*set_shader)(IWineD3DDevice *iface, WINED3DFORMAT fmt, GLenum textype, UINT width, UINT height);
749 void (*unset_shader)(IWineD3DDevice *iface);
Henri Verbeet89139b72008-12-03 14:53:43 +0100750 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
Stefan Dösingerfc6b9772008-08-01 13:21:10 -0500751};
752
753extern const struct blit_shader ffp_blit;
Stefan Dösinger1f4cf352008-08-19 11:09:45 -0500754extern const struct blit_shader arbfp_blit;
Stefan Dösingerfc6b9772008-08-01 13:21:10 -0500755
Stefan Dösinger380930d2007-02-12 19:18:31 +0100756/* The new context manager that should deal with onscreen and offscreen rendering */
757struct WineD3DContext {
758 /* State dirtification
759 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
760 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
761 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
762 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
763 */
764 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
765 DWORD numDirtyEntries;
766 DWORD isStateDirty[STATE_HIGHEST/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
767
Stefan Dösinger12252d02007-02-12 19:21:10 +0100768 IWineD3DSurface *surface;
Stefan Dösinger90fe64c2007-03-04 17:31:06 +0100769 DWORD tid; /* Thread ID which owns this context at the moment */
Stefan Dösinger380930d2007-02-12 19:18:31 +0100770
Austin English3471f842008-01-09 13:37:05 -0600771 /* Stores some information about the context state for optimization */
H. Verbeetf037eb82008-08-03 21:17:51 +0200772 BOOL draw_buffer_dirty;
Stefan Dösinger380930d2007-02-12 19:18:31 +0100773 BOOL last_was_rhw; /* true iff last draw_primitive was in xyzrhw mode */
774 BOOL last_was_pshader;
775 BOOL last_was_vshader;
776 BOOL last_was_foggy_shader;
777 BOOL namedArraysLoaded, numberedArraysLoaded;
Henri Verbeet5ad3bba2008-12-08 10:30:02 +0100778 DWORD numbered_array_mask;
Stefan Dösinger380930d2007-02-12 19:18:31 +0100779 BOOL lastWasPow2Texture[MAX_TEXTURES];
780 GLenum tracking_parm; /* Which source is tracking current colour */
Stefan Dösingerb081cba2007-06-20 14:36:32 +0200781 unsigned char num_untracked_materials;
782 GLenum untracked_materials[2];
Stefan Dösingerb3f96f42007-02-15 03:04:18 +0100783 BOOL last_was_blit, last_was_ckey;
Stefan Dösinger74c56842008-06-17 01:41:49 +0200784 UINT blit_w, blit_h;
Stefan Dösinger81504d62007-05-07 21:08:14 +0200785 char texShaderBumpMap;
Stefan Dösinger98bc83b2007-08-14 02:31:10 +0200786 BOOL fog_coord;
Stefan Dösinger12252d02007-02-12 19:21:10 +0100787
Stefan Dösinger107e80a2008-03-04 02:30:23 +0100788 char *vshader_const_dirty, *pshader_const_dirty;
789
Stefan Dösinger12252d02007-02-12 19:21:10 +0100790 /* The actual opengl context */
Roderick Colenbranderac3927a2007-08-08 03:09:38 +0200791 HGLRC glCtx;
792 HWND win_handle;
793 HDC hdc;
794 HPBUFFERARB pbuffer;
Stefan Dösingerf5f501d2007-02-12 19:22:41 +0100795 BOOL isPBuffer;
Stefan Dösinger67e09432008-04-08 14:20:27 +0200796 GLint aux_buffers;
H. Verbeet05931f42008-08-21 18:34:55 +0200797
798 /* FBOs */
Henri Verbeet45820042008-09-18 14:57:53 +0200799 struct list fbo_list;
800 struct fbo_entry *current_fbo;
H. Verbeet05931f42008-08-21 18:34:55 +0200801 GLuint src_fbo;
802 GLuint dst_fbo;
Stefan Dösinger380930d2007-02-12 19:18:31 +0100803};
804
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100805typedef enum ContextUsage {
806 CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */
Austin English3471f842008-01-09 13:37:05 -0600807 CTXUSAGE_DRAWPRIM = 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100808 CTXUSAGE_BLIT = 3, /* OpenGL states are set up 3D drawing */
Stefan Dösingerfdadf262007-07-09 16:57:58 +0200809 CTXUSAGE_CLEAR = 4, /* Drawable and states are set up for clearing */
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100810} ContextUsage;
811
812void ActivateContext(IWineD3DDeviceImpl *device, IWineD3DSurface *target, ContextUsage usage);
Roderick Colenbrander57547262007-08-11 12:17:56 +0200813WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, HWND win, BOOL create_pbuffer, const WINED3DPRESENT_PARAMETERS *pPresentParms);
Stefan Dösinger12252d02007-02-12 19:21:10 +0100814void DestroyContext(IWineD3DDeviceImpl *This, WineD3DContext *context);
Henri Verbeet76de76e2008-09-18 14:57:53 +0200815void context_resource_released(IWineD3DDevice *iface, IWineD3DResource *resource, WINED3DRESOURCETYPE type);
Henri Verbeeta2692362008-09-18 14:57:53 +0200816void context_bind_fbo(IWineD3DDevice *iface, GLenum target, GLuint *fbo);
817void context_attach_depth_stencil_fbo(IWineD3DDeviceImpl *This, GLenum fbo_target, IWineD3DSurface *depth_stencil, BOOL use_render_buffer);
818void context_attach_surface_fbo(IWineD3DDeviceImpl *This, GLenum fbo_target, DWORD idx, IWineD3DSurface *surface);
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100819
Stefan Dösinger7f2b8f92008-07-29 12:09:34 -0500820void delete_opengl_contexts(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain);
821HRESULT create_primary_opengl_context(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain);
822
Roderick Colenbranderde97fa72006-08-19 11:58:23 +0200823/* Macros for doing basic GPU detection based on opengl capabilities */
824#define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
825#define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
826#define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
827#define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
828
Markus Amsler04ae4592006-12-05 00:28:58 +0100829/* Default callbacks for implicit object destruction */
830extern ULONG WINAPI D3DCB_DefaultDestroySurface(IWineD3DSurface *pSurface);
831
Markus Amsler50a0c212006-12-05 00:29:21 +0100832extern ULONG WINAPI D3DCB_DefaultDestroyVolume(IWineD3DVolume *pSurface);
833
Jason Edmeadesf738c142004-12-09 11:42:34 +0000834/*****************************************************************************
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000835 * Internal representation of a light
836 */
837typedef struct PLIGHTINFOEL PLIGHTINFOEL;
838struct PLIGHTINFOEL {
839 WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
840 DWORD OriginalIndex;
841 LONG glIndex;
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000842 BOOL changed;
843 BOOL enabledChanged;
Stefan Dösinger3cc253c2007-11-29 13:22:47 +0100844 BOOL enabled;
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000845
846 /* Converted parms to speed up swapping lights */
847 float lightPosn[4];
848 float lightDirn[4];
849 float exponent;
850 float cutoff;
851
Stefan Dösingeracadf3f2007-02-14 17:46:54 +0100852 struct list entry;
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000853};
854
Ivan Gyurdiev4d666152006-06-06 23:37:05 -0400855/* The default light parameters */
856extern const WINED3DLIGHT WINED3D_default_light;
857
Roderick Colenbranderd391c112007-08-11 16:25:58 +0200858typedef struct WineD3D_PixelFormat
859{
860 int iPixelFormat; /* WGL pixel format */
Roderick Colenbrander51a81622008-03-21 14:52:15 +0100861 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
Roderick Colenbranderd391c112007-08-11 16:25:58 +0200862 int redSize, greenSize, blueSize, alphaSize;
863 int depthSize, stencilSize;
Roderick Colenbranderd44c2952008-03-16 16:37:38 +0000864 BOOL windowDrawable;
865 BOOL pbufferDrawable;
Roderick Colenbrander31dc00a2008-04-27 17:36:34 +0000866 BOOL doubleBuffer;
867 int auxBuffers;
Roderick Colenbrander628e4ee2008-04-28 21:44:21 +0000868 int numSamples;
Roderick Colenbranderd391c112007-08-11 16:25:58 +0200869} WineD3D_PixelFormat;
870
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200871/* The adapter structure */
872struct WineD3DAdapter
873{
Stefan Dösinger7f10ee42007-12-06 23:43:25 +0100874 UINT num;
Stefan Dösinger9e831a82008-03-28 23:04:17 +0100875 BOOL opengl;
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200876 POINT monitorPoint;
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200877 WineD3D_GL_Info gl_info;
Stefan Dösinger66930552007-06-08 15:23:04 +0200878 const char *driver;
879 const char *description;
Roderick Colenbrander6b177c42007-08-13 16:47:17 +0200880 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
Stefan Dösingerefbdd512007-06-08 14:16:37 +0200881 int nCfgs;
Roderick Colenbranderd391c112007-08-11 16:25:58 +0200882 WineD3D_PixelFormat *cfgs;
Roderick Colenbrander7b5561c2008-05-03 14:37:09 +0000883 BOOL brokenStencil; /* Set on cards which only offer mixed depth+stencil */
Roderick Colenbrander243ac3e2007-09-23 00:46:21 +0200884 unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
885 unsigned int UsedTextureRam;
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200886};
887
888extern BOOL InitAdapters(void);
Stefan Dösingerd2016ff2007-07-27 13:22:54 +0200889extern BOOL initPixelFormats(WineD3D_GL_Info *gl_info);
Roderick Colenbrander243ac3e2007-09-23 00:46:21 +0200890extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, long glram);
Stefan Dösinger199a3462008-12-16 13:18:49 +0100891extern void add_gl_compat_wrappers(WineD3D_GL_Info *gl_info);
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200892
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000893/*****************************************************************************
Stefan Dösinger26ebe392007-07-04 17:57:45 +0200894 * High order patch management
895 */
896struct WineD3DRectPatch
897{
898 UINT Handle;
899 float *mem;
900 WineDirect3DVertexStridedData strided;
901 WINED3DRECTPATCH_INFO RectPatchInfo;
902 float numSegs[4];
903 char has_normals, has_texcoords;
904 struct list entry;
905};
906
907HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch);
908
Stefan Dösinger4640be82008-03-22 14:31:52 +0100909enum projection_types
910{
Stefan Dösingerd4d133f2008-07-30 10:57:32 -0500911 proj_none = 0,
912 proj_count3 = 1,
913 proj_count4 = 2
914};
915
Stefan Dösingerd4d133f2008-07-30 10:57:32 -0500916enum dst_arg
917{
918 resultreg = 0,
919 tempreg = 1
Stefan Dösinger4640be82008-03-22 14:31:52 +0100920};
921
922/*****************************************************************************
923 * Fixed function pipeline replacements
924 */
Stefan Dösingerf2f90b62008-12-09 20:02:18 +0100925#define ARG_UNUSED 0xff
Stefan Dösinger4640be82008-03-22 14:31:52 +0100926struct texture_stage_op
927{
Henri Verbeet89139b72008-12-03 14:53:43 +0100928 unsigned cop : 8;
929 unsigned carg1 : 8;
930 unsigned carg2 : 8;
931 unsigned carg0 : 8;
932
933 unsigned aop : 8;
934 unsigned aarg1 : 8;
935 unsigned aarg2 : 8;
936 unsigned aarg0 : 8;
937
Henri Verbeet4aa00e82008-12-10 10:04:40 +0100938 struct color_fixup_desc color_fixup;
Stefan Dösingerd4d133f2008-07-30 10:57:32 -0500939 unsigned tex_type : 3;
Henri Verbeet89139b72008-12-03 14:53:43 +0100940 unsigned dst : 1;
Stefan Dösingerd4d133f2008-07-30 10:57:32 -0500941 unsigned projected : 2;
Henri Verbeet89139b72008-12-03 14:53:43 +0100942 unsigned padding : 10;
Stefan Dösinger4640be82008-03-22 14:31:52 +0100943};
944
Stefan Dösinger5c79a9f2008-11-07 17:15:29 +0100945struct ffp_frag_settings {
Stefan Dösinger294f1b42008-07-11 21:18:06 -0500946 struct texture_stage_op op[MAX_TEXTURES];
947 enum {
948 FOG_OFF,
949 FOG_LINEAR,
950 FOG_EXP,
951 FOG_EXP2
952 } fog;
Stefan Dösinger421b6552008-09-04 15:51:21 -0500953 /* Use an int instead of a char to get dword alignment */
Henri Verbeet81effcf2008-09-04 15:32:36 +0200954 unsigned int sRGB_write;
Stefan Dösinger294f1b42008-07-11 21:18:06 -0500955};
956
Stefan Dösinger5c79a9f2008-11-07 17:15:29 +0100957struct ffp_frag_desc
Stefan Dösinger4640be82008-03-22 14:31:52 +0100958{
Stefan Dösinger5c79a9f2008-11-07 17:15:29 +0100959 struct ffp_frag_settings settings;
Stefan Dösinger4640be82008-03-22 14:31:52 +0100960};
961
Stefan Dösinger5c79a9f2008-11-07 17:15:29 +0100962void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings, BOOL ignore_textype);
Henri Verbeet5532c992008-12-01 15:32:15 +0100963const struct ffp_frag_desc *find_ffp_frag_shader(const struct hash_table_t *fragment_shaders,
Henri Verbeeteb78c2a2008-11-25 14:36:08 +0100964 const struct ffp_frag_settings *settings);
Stefan Dösinger5c79a9f2008-11-07 17:15:29 +0100965void add_ffp_frag_shader(struct hash_table_t *shaders, struct ffp_frag_desc *desc);
Henri Verbeeteb78c2a2008-11-25 14:36:08 +0100966BOOL ffp_frag_program_key_compare(const void *keya, const void *keyb);
967unsigned int ffp_frag_program_key_hash(const void *key);
Stefan Dösinger4640be82008-03-22 14:31:52 +0100968
Stefan Dösinger26ebe392007-07-04 17:57:45 +0200969/*****************************************************************************
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000970 * IWineD3D implementation structure
971 */
972typedef struct IWineD3DImpl
973{
974 /* IUnknown fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000975 const IWineD3DVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +0000976 LONG ref; /* Note: Ref counting not required */
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000977
978 /* WineD3D Information */
Jason Edmeades289562e2004-11-23 13:52:46 +0000979 IUnknown *parent;
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000980 UINT dxVersion;
981} IWineD3DImpl;
982
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000983extern const IWineD3DVtbl IWineD3D_Vtbl;
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000984
Francois Gouget93494f22007-02-20 15:57:10 +0100985/* TODO: setup some flags in the registry to enable, disable pbuffer support
Oliver Stieber94856322005-07-19 11:39:24 +0000986(since it will break quite a few things until contexts are managed properly!) */
987extern BOOL pbuffer_support;
988/* allocate one pbuffer per surface */
989extern BOOL pbuffer_per_surface;
990
Stefan Dösingere0c87732006-04-10 19:39:53 +0200991/* A helper function that dumps a resource list */
Stefan Dösinger1fc1fe32007-11-16 20:28:45 +0100992void dumpResources(struct list *list);
Stefan Dösingere0c87732006-04-10 19:39:53 +0200993
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000994/*****************************************************************************
995 * IWineD3DDevice implementation structure
996 */
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100997struct IWineD3DDeviceImpl
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000998{
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000999 /* IUnknown fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001000 const IWineD3DDeviceVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001001 LONG ref; /* Note: Ref counting not required */
Jason Edmeadesac490fa2004-10-07 04:22:21 +00001002
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +00001003 /* WineD3D Information */
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001004 IUnknown *parent;
Jason Edmeadeseba27af2004-11-28 15:04:41 +00001005 IWineD3D *wineD3D;
Stefan Dösingera460a2d2007-06-09 14:27:41 +02001006 struct WineD3DAdapter *adapter;
Jason Edmeadesac490fa2004-10-07 04:22:21 +00001007
H. Verbeet61125222007-01-18 23:41:36 +01001008 /* Window styles to restore when switching fullscreen mode */
1009 LONG style;
1010 LONG exStyle;
1011
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +00001012 /* X and GL Information */
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +00001013 GLint maxConcurrentLights;
Stefan Dösinger8d9a5532007-02-27 21:32:15 +01001014 GLenum offscreenBuffer;
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +00001015
Ivan Gyurdieve020ece2006-10-07 23:25:01 -04001016 /* Selected capabilities */
1017 int vs_selected_mode;
1018 int ps_selected_mode;
H. Verbeet8a7f4272006-11-27 20:50:43 +01001019 const shader_backend_t *shader_backend;
Stefan Dösingerf912f182008-02-24 11:23:53 +01001020 void *shader_priv;
Stefan Dösingere7733ea2008-07-11 09:41:28 -05001021 void *fragment_priv;
Stefan Dösingerfc6b9772008-08-01 13:21:10 -05001022 void *blit_priv;
Stefan Dösinger98faed82008-07-01 18:23:44 -05001023 struct StateEntry StateTable[STATE_HIGHEST + 1];
Stefan Dösinger68dec9d2008-07-01 19:43:52 -05001024 /* Array of functions for states which are handled by more than one pipeline part */
1025 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
Stefan Dösingerc48195e2008-07-04 15:09:49 -05001026 const struct fragment_pipeline *frag_pipe;
Stefan Dösingerfc6b9772008-08-01 13:21:10 -05001027 const struct blit_shader *blitter;
Ivan Gyurdieve020ece2006-10-07 23:25:01 -04001028
Stefan Dösinger462ddaa2008-08-21 13:23:38 -05001029 unsigned int max_ffp_textures, max_ffp_texture_stages;
Stefan Dösinger9a6bc682008-08-17 23:46:47 +02001030
Stefan Dösingere6c9a072007-02-12 19:18:27 +01001031 /* To store */
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +00001032 BOOL view_ident; /* true iff view matrix is identity */
Stefan Dösingerd7f94bf2006-08-21 18:28:05 +02001033 BOOL untransformed;
Stefan Dösingeradb9b132007-04-27 00:43:15 +02001034 BOOL vertexBlendUsed; /* To avoid needless setting of the blend matrices */
Stefan Dösinger399825c2008-08-02 18:06:01 -05001035#define DDRAW_PITCH_ALIGNMENT 8
1036#define D3D8_PITCH_ALIGNMENT 4
Stefan Dösinger6e5a5d22007-06-08 22:28:04 +02001037 unsigned char surface_alignment; /* Line Alignment of surfaces */
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +00001038
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001039 /* State block related */
1040 BOOL isRecordingState;
1041 IWineD3DStateBlockImpl *stateBlock;
1042 IWineD3DStateBlockImpl *updateStateBlock;
Stefan Dösinger9f2e0fa2007-01-06 18:41:43 +01001043 BOOL isInDraw;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001044
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +00001045 /* Internal use fields */
Stefan Dösingerf6ed7042006-04-03 14:54:16 +02001046 WINED3DDEVICE_CREATION_PARAMETERS createParms;
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +00001047 UINT adapterNo;
Ivan Gyurdiev19c55342006-10-10 21:52:00 -04001048 WINED3DDEVTYPE devType;
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +00001049
Stefan Dösingere902cd12006-05-24 11:34:30 +02001050 IWineD3DSwapChain **swapchains;
Roderick Colenbranderf3af04a2007-08-06 16:38:00 +02001051 UINT NumberOfSwapChains;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001052
Stefan Dösinger1fc1fe32007-11-16 20:28:45 +01001053 struct list resources; /* a linked list to track resources created by the device */
Stefan Dösinger09bf3d52008-01-08 20:45:59 +01001054 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
Stefan Dösinger107e80a2008-03-04 02:30:23 +01001055 unsigned int highest_dirty_ps_const, highest_dirty_vs_const;
Oliver Stieberea6189e2005-07-26 10:34:15 +00001056
Jason Edmeades41427852005-01-09 17:37:02 +00001057 /* Render Target Support */
H. Verbeet8355b1a2006-12-19 19:25:22 +01001058 IWineD3DSurface **render_targets;
Stefan Dösingere4f8a2d2007-11-10 00:19:19 +01001059 IWineD3DSurface *auto_depth_stencil_buffer;
Oliver Stieberba5eb142005-03-14 10:12:52 +00001060 IWineD3DSurface *stencilBufferTarget;
Jason Edmeades41427852005-01-09 17:37:02 +00001061
Stefan Dösinger12252d02007-02-12 19:21:10 +01001062 /* Caches to avoid unneeded context changes */
1063 IWineD3DSurface *lastActiveRenderTarget;
1064 IWineD3DSwapChain *lastActiveSwapChain;
1065
Jason Edmeades41427852005-01-09 17:37:02 +00001066 /* palettes texture management */
Alexander Dorofeyev16597092008-03-27 00:23:04 +02001067 UINT NumberOfPalettes;
1068 PALETTEENTRY **palettes;
Oliver Stieberba5eb142005-03-14 10:12:52 +00001069 UINT currentPalette;
Roderick Colenbrander134aa672007-10-11 23:11:37 +02001070 UINT paletteConversionShader;
Jason Edmeades41427852005-01-09 17:37:02 +00001071
Jason Edmeadesf738c142004-12-09 11:42:34 +00001072 /* For rendering to a texture using glCopyTexImage */
H. Verbeet9bf04ec2006-11-17 13:23:41 +01001073 BOOL render_offscreen;
H. Verbeet299c1e62006-12-19 19:25:35 +01001074 GLenum *draw_buffers;
Stefan Dösinger3d2aa7a2008-01-27 14:32:40 +01001075 GLuint depth_blt_texture;
H. Verbeete7d0ef72008-07-02 23:00:11 +02001076 GLuint depth_blt_rb;
1077 UINT depth_blt_rb_w;
1078 UINT depth_blt_rb_h;
Jason Edmeadesf738c142004-12-09 11:42:34 +00001079
Oliver Stieber2121f782005-03-02 12:16:10 +00001080 /* Cursor management */
1081 BOOL bCursorVisible;
1082 UINT xHotSpot;
1083 UINT yHotSpot;
1084 UINT xScreenSpace;
1085 UINT yScreenSpace;
Stefan Dösinger65e5ed62006-07-27 17:39:03 +02001086 UINT cursorWidth, cursorHeight;
1087 GLuint cursorTexture;
Andrew Riedia9c2e152007-05-14 15:37:53 -07001088 BOOL haveHardwareCursor;
1089 HCURSOR hardwareCursor;
Oliver Stieber2121f782005-03-02 12:16:10 +00001090
Stefan Dösinger271fb002007-09-01 21:22:32 +02001091 /* The Wine logo surface */
1092 IWineD3DSurface *logo_surface;
1093
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001094 /* Textures for when no other textures are mapped */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001095 UINT dummyTextureName[MAX_TEXTURES];
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001096
Oliver Stieber2121f782005-03-02 12:16:10 +00001097 /* Debug stream management */
1098 BOOL debug;
1099
Oliver Stieber329d0172005-09-21 10:55:03 +00001100 /* Device state management */
1101 HRESULT state;
Stefan Dösingerd04f0502006-04-18 22:38:30 +02001102 BOOL d3d_initialized;
Oliver Stieber329d0172005-09-21 10:55:03 +00001103
Stefan Dösinger67b1f4a2007-02-09 16:35:45 +01001104 /* A flag to check for proper BeginScene / EndScene call pairs */
1105 BOOL inScene;
Oliver Stieber1f2a9e22005-10-29 10:30:36 +00001106
1107 /* process vertex shaders using software or hardware */
1108 BOOL softwareVertexProcessing;
Stefan Dösinger04da3ce2006-04-18 23:39:52 +02001109
1110 /* DirectDraw stuff */
Stefan Dösinger566cdcf2006-05-18 22:42:22 +02001111 DWORD ddraw_width, ddraw_height;
1112 WINED3DFORMAT ddraw_format;
Stefan Dösinger04da3ce2006-04-18 23:39:52 +02001113
Stefan Dösinger96bce8d2006-09-23 19:09:06 +02001114 /* Final position fixup constant */
1115 float posFixup[4];
Stefan Dösinger7532c752006-12-19 13:00:03 +01001116
Stefan Dösingerdf97fd32006-12-19 23:33:34 +01001117 /* With register combiners we can skip junk texture stages */
H. Verbeet5b7758f2007-06-25 22:45:40 +02001118 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
1119 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
H. Verbeetb1579b32007-06-22 20:43:24 +02001120 BOOL fixed_function_usage_map[MAX_TEXTURES];
Stefan Dösingerdf97fd32006-12-19 23:33:34 +01001121
Stefan Dösinger091f9c22007-01-02 00:21:26 +01001122 /* Stream source management */
1123 WineDirect3DVertexStridedData strided_streams;
Henri Verbeet5532c992008-12-01 15:32:15 +01001124 const WineDirect3DVertexStridedData *up_strided;
Stefan Dösingerd5f18e62007-01-06 18:11:21 +01001125 BOOL useDrawStridedSlow;
Stefan Dösinger0feddcc2007-02-14 17:56:29 +01001126 BOOL instancedDraw;
Stefan Dösinger091f9c22007-01-02 00:21:26 +01001127
Stefan Dösingerc739c382007-02-12 19:18:22 +01001128 /* Context management */
Stefan Dösinger12252d02007-02-12 19:21:10 +01001129 WineD3DContext **contexts; /* Dynamic array containing pointers to context structures */
Stefan Dösinger13f24c32007-06-02 20:20:17 +00001130 WineD3DContext *activeContext;
1131 DWORD lastThread;
1132 UINT numContexts;
Stefan Dösinger12252d02007-02-12 19:21:10 +01001133 WineD3DContext *pbufferContext; /* The context that has a pbuffer as drawable */
1134 DWORD pbufferWidth, pbufferHeight; /* Size of the buffer drawable */
Stefan Dösinger26ebe392007-07-04 17:57:45 +02001135
1136 /* High level patch management */
1137#define PATCHMAP_SIZE 43
1138#define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1139 struct list patches[PATCHMAP_SIZE];
1140 struct WineD3DRectPatch *currentPatch;
Stefan Dösingerc1623d42007-02-12 19:18:36 +01001141};
Jason Edmeadesac490fa2004-10-07 04:22:21 +00001142
Stefan Dösinger107e80a2008-03-04 02:30:23 +01001143extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl, IWineD3DDevice_DirtyConst_Vtbl;
Jason Edmeadesac490fa2004-10-07 04:22:21 +00001144
Alexander Dorofeyevf5aaabd2007-12-19 23:32:11 -08001145HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, DWORD Count,
1146 CONST WINED3DRECT* pRects, DWORD Flags, WINED3DCOLOR Color,
1147 float Z, DWORD Stencil);
H. Verbeetb9d5c182007-06-12 23:08:22 +02001148void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This);
Stefan Dösinger7532c752006-12-19 13:00:03 +01001149void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state);
Stefan Dösinger380930d2007-02-12 19:18:31 +01001150static inline BOOL isStateDirty(WineD3DContext *context, DWORD state) {
Stefan Dösinger7532c752006-12-19 13:00:03 +01001151 DWORD idx = state >> 5;
1152 BYTE shift = state & 0x1f;
Stefan Dösinger380930d2007-02-12 19:18:31 +01001153 return context->isStateDirty[idx] & (1 << shift);
Stefan Dösinger7532c752006-12-19 13:00:03 +01001154}
1155
Stefan Dösingerd08585e2007-05-07 20:46:24 +02001156/* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
Oliver Stieberfe80b4e2005-07-15 09:54:57 +00001157typedef struct PrivateData
1158{
Stefan Dösingerd08585e2007-05-07 20:46:24 +02001159 struct list entry;
Oliver Stieberfe80b4e2005-07-15 09:54:57 +00001160
1161 GUID tag;
1162 DWORD flags; /* DDSPD_* */
Oliver Stieberfe80b4e2005-07-15 09:54:57 +00001163
1164 union
1165 {
1166 LPVOID data;
1167 LPUNKNOWN object;
1168 } ptr;
1169
1170 DWORD size;
1171} PrivateData;
1172
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001173/*****************************************************************************
1174 * IWineD3DResource implementation structure
1175 */
1176typedef struct IWineD3DResourceClass
1177{
1178 /* IUnknown fields */
Mike McCormack8955ac42005-07-28 10:16:21 +00001179 LONG ref; /* Note: Ref counting not required */
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001180
1181 /* WineD3DResource Information */
Jason Edmeades289562e2004-11-23 13:52:46 +00001182 IUnknown *parent;
Stefan Dösinger913df5b2006-03-09 23:21:16 +01001183 WINED3DRESOURCETYPE resourceType;
Jason Edmeades41427852005-01-09 17:37:02 +00001184 IWineD3DDeviceImpl *wineD3DDevice;
Stefan Dösingerd75fd752006-03-28 14:20:47 +02001185 WINED3DPOOL pool;
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001186 UINT size;
1187 DWORD usage;
1188 WINED3DFORMAT format;
Kjell Rune Skaaraased96dd72008-09-29 19:52:18 +02001189 DWORD priority;
Stefan Dösinger4d4fce72007-10-22 13:02:03 +02001190 BYTE *allocatedMemory; /* Pointer to the real data location */
1191 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
Stefan Dösingerd08585e2007-05-07 20:46:24 +02001192 struct list privateData;
Stefan Dösinger1fc1fe32007-11-16 20:28:45 +01001193 struct list resource_list_entry;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001194
1195} IWineD3DResourceClass;
1196
1197typedef struct IWineD3DResourceImpl
1198{
1199 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001200 const IWineD3DResourceVtbl *lpVtbl;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001201 IWineD3DResourceClass resource;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001202} IWineD3DResourceImpl;
1203
Henri Verbeet2acf8d72008-12-02 18:41:33 +01001204void resource_cleanup(IWineD3DResource *iface);
1205HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID guid);
1206HRESULT resource_get_device(IWineD3DResource *iface, IWineD3DDevice **device);
1207HRESULT resource_get_parent(IWineD3DResource *iface, IUnknown **parent);
1208DWORD resource_get_priority(IWineD3DResource *iface);
1209HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID guid,
1210 void *data, DWORD *data_size);
1211WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface);
1212DWORD resource_set_priority(IWineD3DResource *iface, DWORD new_priority);
1213HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID guid,
1214 const void *data, DWORD data_size, DWORD flags);
1215
Stefan Dösinger393ed4a2007-10-22 13:30:14 +02001216/* Tests show that the start address of resources is 32 byte aligned */
1217#define RESOURCE_ALIGNMENT 32
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001218
1219/*****************************************************************************
1220 * IWineD3DVertexBuffer implementation structure (extends IWineD3DResourceImpl)
1221 */
Stefan Dösinger6d575ec2007-12-21 03:55:31 +01001222enum vbo_conversion_type {
1223 CONV_NONE = 0,
1224 CONV_D3DCOLOR = 1,
1225 CONV_POSITIONT = 2,
1226 CONV_FLOAT16_2 = 3 /* Also handles FLOAT16_4 */
1227
1228 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
1229 * fixed function semantics as D3DCOLOR or FLOAT16
1230 */
1231};
1232
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001233typedef struct IWineD3DVertexBufferImpl
1234{
1235 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001236 const IWineD3DVertexBufferVtbl *lpVtbl;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001237 IWineD3DResourceClass resource;
1238
1239 /* WineD3DVertexBuffer specifics */
Oliver Stieber6a032492005-07-13 11:34:55 +00001240 DWORD fvf;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001241
Stefan Dösinger7d31ab92006-06-21 15:01:38 +02001242 /* Vertex buffer object support */
1243 GLuint vbo;
1244 BYTE Flags;
Stefan Dösingere328e242007-01-12 19:01:59 +01001245 LONG bindCount;
Stefan Dösingerb5f925c2007-12-19 17:18:39 +01001246 LONG vbo_size;
1247 GLenum vbo_usage;
Stefan Dösinger7d31ab92006-06-21 15:01:38 +02001248
1249 UINT dirtystart, dirtyend;
Stefan Dösingercea41b02006-06-27 13:11:13 +02001250 LONG lockcount;
Stefan Dösinger7d31ab92006-06-21 15:01:38 +02001251
Stefan Dösinger674af502006-09-23 18:02:22 +02001252 LONG declChanges, draws;
Stefan Dösinger7d31ab92006-06-21 15:01:38 +02001253 /* Last description of the buffer */
Stefan Dösinger6d575ec2007-12-21 03:55:31 +01001254 DWORD stride; /* 0 if no conversion */
1255 enum vbo_conversion_type *conv_map; /* NULL if no conversion */
Stefan Dösingerb5f925c2007-12-19 17:18:39 +01001256
1257 /* Extra load offsets, for FLOAT16 conversion */
Stefan Dösinger6d575ec2007-12-21 03:55:31 +01001258 DWORD *conv_shift; /* NULL if no shifted conversion */
1259 DWORD conv_stride; /* 0 if no shifted conversion */
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001260} IWineD3DVertexBufferImpl;
1261
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001262extern const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001263
Stefan Dösinger8c758a62008-02-15 20:02:07 +01001264#define VBFLAG_OPTIMIZED 0x01 /* Optimize has been called for the VB */
1265#define VBFLAG_DIRTY 0x02 /* Buffer data has been modified */
1266#define VBFLAG_HASDESC 0x04 /* A vertex description has been found */
1267#define VBFLAG_CREATEVBO 0x08 /* Attempt to create a VBO next PreLoad */
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001268
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001269/*****************************************************************************
Jason Edmeades73e8baf2004-11-24 18:13:41 +00001270 * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl)
1271 */
1272typedef struct IWineD3DIndexBufferImpl
1273{
1274 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001275 const IWineD3DIndexBufferVtbl *lpVtbl;
Jason Edmeades73e8baf2004-11-24 18:13:41 +00001276 IWineD3DResourceClass resource;
1277
Stefan Dösinger59ae2a52007-02-19 15:25:32 +01001278 GLuint vbo;
1279 UINT dirtystart, dirtyend;
1280 LONG lockcount;
1281
Jason Edmeades73e8baf2004-11-24 18:13:41 +00001282 /* WineD3DVertexBuffer specifics */
Jason Edmeades73e8baf2004-11-24 18:13:41 +00001283} IWineD3DIndexBufferImpl;
1284
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001285extern const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl;
Jason Edmeades73e8baf2004-11-24 18:13:41 +00001286
1287/*****************************************************************************
Oliver Stieberbb6f9b02005-08-03 11:00:28 +00001288 * IWineD3DBaseTexture D3D- > openGL state map lookups
1289 */
1290#define WINED3DFUNC_NOTSUPPORTED -2
1291#define WINED3DFUNC_UNIMPLEMENTED -1
1292
1293typedef enum winetexturestates {
1294 WINED3DTEXSTA_ADDRESSU = 0,
1295 WINED3DTEXSTA_ADDRESSV = 1,
1296 WINED3DTEXSTA_ADDRESSW = 2,
1297 WINED3DTEXSTA_BORDERCOLOR = 3,
1298 WINED3DTEXSTA_MAGFILTER = 4,
1299 WINED3DTEXSTA_MINFILTER = 5,
1300 WINED3DTEXSTA_MIPFILTER = 6,
1301 WINED3DTEXSTA_MAXMIPLEVEL = 7,
1302 WINED3DTEXSTA_MAXANISOTROPY = 8,
1303 WINED3DTEXSTA_SRGBTEXTURE = 9,
1304 WINED3DTEXSTA_ELEMENTINDEX = 10,
1305 WINED3DTEXSTA_DMAPOFFSET = 11,
1306 WINED3DTEXSTA_TSSADDRESSW = 12,
1307 MAX_WINETEXTURESTATES = 13,
1308} winetexturestates;
1309
Oliver Stieberbb6f9b02005-08-03 11:00:28 +00001310/*****************************************************************************
Jason Edmeades819b0e12004-12-07 14:29:12 +00001311 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1312 */
1313typedef struct IWineD3DBaseTextureClass
1314{
Henri Verbeet89139b72008-12-03 14:53:43 +01001315 DWORD states[MAX_WINETEXTURESTATES];
Jason Edmeades819b0e12004-12-07 14:29:12 +00001316 UINT levels;
Jason Edmeades41427852005-01-09 17:37:02 +00001317 BOOL dirty;
Oliver Stieberbb6f9b02005-08-03 11:00:28 +00001318 UINT textureName;
Henri Verbeet89139b72008-12-03 14:53:43 +01001319 float pow2Matrix[16];
Oliver Stieberba5eb142005-03-14 10:12:52 +00001320 UINT LOD;
Stefan Dösinger63fd9a72006-04-06 19:02:16 +02001321 WINED3DTEXTUREFILTERTYPE filterType;
Stefan Dösinger666b5072006-12-19 23:26:39 +01001322 LONG bindCount;
1323 DWORD sampler;
Phil Costin622f62d2007-06-06 23:13:16 +00001324 BOOL is_srgb;
1325 UINT srgb_mode_change_count;
Henri Verbeetc7880e82008-11-26 16:14:40 +01001326 const struct min_lookup *minMipLookup;
1327 const GLenum *magLookup;
Henri Verbeet89139b72008-12-03 14:53:43 +01001328 struct color_fixup_desc shader_color_fixup;
Jason Edmeades819b0e12004-12-07 14:29:12 +00001329} IWineD3DBaseTextureClass;
1330
1331typedef struct IWineD3DBaseTextureImpl
1332{
1333 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001334 const IWineD3DBaseTextureVtbl *lpVtbl;
Jason Edmeades819b0e12004-12-07 14:29:12 +00001335 IWineD3DResourceClass resource;
1336 IWineD3DBaseTextureClass baseTexture;
1337
1338} IWineD3DBaseTextureImpl;
1339
Henri Verbeet4d60b662008-12-02 18:41:32 +01001340void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
1341 const DWORD texture_states[WINED3D_HIGHEST_TEXTURE_STATE + 1],
1342 const DWORD sampler_states[WINED3D_HIGHEST_SAMPLER_STATE + 1]);
1343HRESULT basetexture_bind(IWineD3DBaseTexture *iface);
1344void basetexture_cleanup(IWineD3DBaseTexture *iface);
1345void basetexture_generate_mipmaps(IWineD3DBaseTexture *iface);
1346WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTexture *iface);
1347BOOL basetexture_get_dirty(IWineD3DBaseTexture *iface);
1348DWORD basetexture_get_level_count(IWineD3DBaseTexture *iface);
1349DWORD basetexture_get_lod(IWineD3DBaseTexture *iface);
1350HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface, WINED3DTEXTUREFILTERTYPE filter_type);
1351BOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty);
1352DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD new_lod);
1353void basetexture_unload(IWineD3DBaseTexture *iface);
1354
Jason Edmeades819b0e12004-12-07 14:29:12 +00001355/*****************************************************************************
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001356 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1357 */
1358typedef struct IWineD3DTextureImpl
1359{
1360 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001361 const IWineD3DTextureVtbl *lpVtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001362 IWineD3DResourceClass resource;
1363 IWineD3DBaseTextureClass baseTexture;
1364
1365 /* IWineD3DTexture */
Oliver Stieberba5eb142005-03-14 10:12:52 +00001366 IWineD3DSurface *surfaces[MAX_LEVELS];
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001367
1368 UINT width;
1369 UINT height;
Stefan Dösingerd09cbce2007-11-28 20:35:04 +01001370 UINT target;
Stefan Dösingerc088ede2008-07-08 18:59:10 -05001371 BOOL cond_np2;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001372
1373} IWineD3DTextureImpl;
1374
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001375extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001376
1377/*****************************************************************************
1378 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1379 */
1380typedef struct IWineD3DCubeTextureImpl
1381{
1382 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001383 const IWineD3DCubeTextureVtbl *lpVtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001384 IWineD3DResourceClass resource;
1385 IWineD3DBaseTextureClass baseTexture;
1386
1387 /* IWineD3DCubeTexture */
Oliver Stieberba5eb142005-03-14 10:12:52 +00001388 IWineD3DSurface *surfaces[6][MAX_LEVELS];
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001389} IWineD3DCubeTextureImpl;
1390
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001391extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001392
Ivan Gyurdiev257692e2006-05-10 13:55:02 -04001393typedef struct _WINED3DVOLUMET_DESC
1394{
1395 UINT Width;
1396 UINT Height;
1397 UINT Depth;
1398} WINED3DVOLUMET_DESC;
1399
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001400/*****************************************************************************
1401 * IWineD3DVolume implementation structure (extends IUnknown)
1402 */
1403typedef struct IWineD3DVolumeImpl
1404{
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001405 /* IUnknown & WineD3DResource fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001406 const IWineD3DVolumeVtbl *lpVtbl;
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001407 IWineD3DResourceClass resource;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001408
1409 /* WineD3DVolume Information */
Ivan Gyurdiev257692e2006-05-10 13:55:02 -04001410 WINED3DVOLUMET_DESC currentDesc;
H. Verbeete43cfb12006-02-06 11:30:48 +01001411 IWineD3DBase *container;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001412 UINT bytesPerPixel;
1413
1414 BOOL lockable;
1415 BOOL locked;
Stefan Dösingercf4b91f2006-04-07 13:12:22 +02001416 WINED3DBOX lockedBox;
1417 WINED3DBOX dirtyBox;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001418 BOOL dirty;
1419
1420
1421} IWineD3DVolumeImpl;
1422
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001423extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001424
1425/*****************************************************************************
1426 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1427 */
1428typedef struct IWineD3DVolumeTextureImpl
1429{
1430 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001431 const IWineD3DVolumeTextureVtbl *lpVtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001432 IWineD3DResourceClass resource;
1433 IWineD3DBaseTextureClass baseTexture;
1434
1435 /* IWineD3DVolumeTexture */
Oliver Stieberba5eb142005-03-14 10:12:52 +00001436 IWineD3DVolume *volumes[MAX_LEVELS];
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001437} IWineD3DVolumeTextureImpl;
1438
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001439extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001440
Oliver Stieber2121f782005-03-02 12:16:10 +00001441typedef struct _WINED3DSURFACET_DESC
1442{
Stefan Dösingerb4b295c2006-03-24 17:34:26 +01001443 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1444 DWORD MultiSampleQuality;
1445 UINT Width;
1446 UINT Height;
Oliver Stieber2121f782005-03-02 12:16:10 +00001447} WINED3DSURFACET_DESC;
1448
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001449/*****************************************************************************
Stefan Dösingeraf462952006-05-06 18:08:33 +02001450 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1451 */
1452typedef struct wineD3DSurface_DIB {
1453 HBITMAP DIBsection;
1454 void* bitmap_data;
Roderick Colenbranderad692f22007-09-11 10:31:54 +02001455 UINT bitmap_size;
Stefan Dösingeraf462952006-05-06 18:08:33 +02001456 HGDIOBJ holdbitmap;
1457 BOOL client_memory;
1458} wineD3DSurface_DIB;
1459
H. Verbeetc9b178b2007-04-09 01:53:32 +02001460typedef struct {
1461 struct list entry;
1462 GLuint id;
1463 UINT width;
1464 UINT height;
1465} renderbuffer_entry_t;
1466
Henri Verbeet45820042008-09-18 14:57:53 +02001467struct fbo_entry
1468{
1469 struct list entry;
1470 IWineD3DSurface **render_targets;
1471 IWineD3DSurface *depth_stencil;
1472 BOOL attached;
1473 GLuint id;
1474};
1475
Stefan Dösingeraf462952006-05-06 18:08:33 +02001476/*****************************************************************************
Stefan Dösingerd93e1612007-04-28 17:59:37 +02001477 * IWineD3DClipp implementation structure
1478 */
1479typedef struct IWineD3DClipperImpl
1480{
1481 const IWineD3DClipperVtbl *lpVtbl;
1482 LONG ref;
1483
1484 IUnknown *Parent;
1485 HWND hWnd;
1486} IWineD3DClipperImpl;
1487
1488
1489/*****************************************************************************
Jason Edmeades41427852005-01-09 17:37:02 +00001490 * IWineD3DSurface implementation structure
1491 */
1492struct IWineD3DSurfaceImpl
1493{
1494 /* IUnknown & IWineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001495 const IWineD3DSurfaceVtbl *lpVtbl;
Jason Edmeades41427852005-01-09 17:37:02 +00001496 IWineD3DResourceClass resource;
1497
1498 /* IWineD3DSurface fields */
H. Verbeete43cfb12006-02-06 11:30:48 +01001499 IWineD3DBase *container;
Oliver Stieber2121f782005-03-02 12:16:10 +00001500 WINED3DSURFACET_DESC currentDesc;
Stefan Dösinger76764622007-02-19 15:23:36 +01001501 IWineD3DPaletteImpl *palette; /* D3D7 style palette handling */
1502 PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
Jason Edmeades41427852005-01-09 17:37:02 +00001503
Jason Edmeades41427852005-01-09 17:37:02 +00001504 UINT bytesPerPixel;
Oliver Stieber520c2f02005-07-11 14:25:54 +00001505
1506 /* TODO: move this off into a management class(maybe!) */
Stefan Dösingera98ccb52006-07-23 00:03:33 +02001507 DWORD Flags;
Oliver Stieber520c2f02005-07-11 14:25:54 +00001508
1509 UINT pow2Width;
1510 UINT pow2Height;
Stefan Dösinger3b486602008-08-26 14:36:30 -05001511 float heightscale;
Oliver Stieber520c2f02005-07-11 14:25:54 +00001512
Stefan Dösinger9bc62002007-11-30 20:22:33 +01001513 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1514 void (*get_drawable_size)(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1515
Stefan Dösingercfcdb652006-05-19 00:13:29 +02001516 /* Oversized texture */
1517 RECT glRect;
1518
Roderick Colenbranderad692f22007-09-11 10:31:54 +02001519 /* PBO */
1520 GLuint pbo;
1521
Jason Edmeades41427852005-01-09 17:37:02 +00001522 RECT lockedRect;
1523 RECT dirtyRect;
Stefan Dösinger03389ac2007-01-12 18:57:26 +01001524 int lockCount;
1525#define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
Oliver Stieber13621052005-07-11 20:38:27 +00001526
1527 glDescriptor glDescription;
Stefan Dösingerf6637ca2007-10-13 12:54:10 +02001528 BOOL srgb;
Stefan Dösingeraf462952006-05-06 18:08:33 +02001529
1530 /* For GetDC */
1531 wineD3DSurface_DIB dib;
1532 HDC hDC;
Stefan Dösinger9b29fb62006-05-09 19:37:38 +02001533
1534 /* Color keys for DDraw */
Stefan Dösinger725057d2007-04-14 22:44:55 +02001535 WINEDDCOLORKEY DestBltCKey;
1536 WINEDDCOLORKEY DestOverlayCKey;
1537 WINEDDCOLORKEY SrcOverlayCKey;
1538 WINEDDCOLORKEY SrcBltCKey;
Stefan Dösinger9b29fb62006-05-09 19:37:38 +02001539 DWORD CKeyFlags;
1540
Stefan Dösinger725057d2007-04-14 22:44:55 +02001541 WINEDDCOLORKEY glCKey;
H. Verbeetc9b178b2007-04-09 01:53:32 +02001542
1543 struct list renderbuffers;
1544 renderbuffer_entry_t *current_renderbuffer;
Stefan Dösingerd93e1612007-04-28 17:59:37 +02001545
1546 /* DirectDraw clippers */
1547 IWineD3DClipper *clipper;
Stefan Dösingere795d842008-08-05 12:19:43 +02001548
1549 /* DirectDraw Overlay handling */
1550 RECT overlay_srcrect;
1551 RECT overlay_destrect;
1552 IWineD3DSurfaceImpl *overlay_dest;
Stefan Dösingerdff3a422008-07-30 15:28:25 -05001553 struct list overlays;
1554 struct list overlay_entry;
Jason Edmeades41427852005-01-09 17:37:02 +00001555};
1556
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001557extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl;
Stefan Dösinger2f724832006-05-13 22:22:16 +02001558extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl;
1559
1560/* Predeclare the shared Surface functions */
Stefan Dösinger84340602007-09-16 13:29:44 +02001561HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj);
Stefan Dösinger0c916102007-09-16 13:42:18 +02001562ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface);
Stefan Dösinger0c916102007-09-16 13:42:18 +02001563HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent);
1564HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice);
1565HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
1566HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
1567HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid);
1568DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew);
1569DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface);
Stefan Dösinger0c916102007-09-16 13:42:18 +02001570WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface);
Stefan Dösingerd99143c2007-09-16 14:03:39 +02001571HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface, REFIID riid, void** ppContainer);
1572HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc);
1573HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags);
1574HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags);
1575HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface);
1576HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface);
Stefan Dösingere2944172007-09-16 16:27:58 +02001577HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal);
1578HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal);
Henri Verbeetb4f0b5b2008-11-25 11:57:39 +01001579HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, const WINEDDCOLORKEY *CKey);
Stefan Dösingere2944172007-09-16 16:27:58 +02001580HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container);
Stefan Dösingere2944172007-09-16 16:27:58 +02001581DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface);
1582HRESULT WINAPI IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface *iface);
Stefan Dösingere2944172007-09-16 16:27:58 +02001583HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y);
1584HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y);
1585HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD Flags, IWineD3DSurface *Ref);
Henri Verbeetb4f0b5b2008-11-25 11:57:39 +01001586HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
1587 IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD Flags, const WINEDDOVERLAYFX *FX);
Stefan Dösingere2944172007-09-16 16:27:58 +02001588HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper);
1589HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper);
Stefan Dösingere56c6612007-09-16 16:49:02 +02001590HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format);
Stefan Dösinger5a775642007-09-17 13:48:11 +02001591HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface);
Henri Verbeetb4f0b5b2008-11-25 11:57:39 +01001592HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *DestRect, IWineD3DSurface *SrcSurface,
1593 const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter);
1594HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
1595 IWineD3DSurface *Source, const RECT *rsrc, DWORD trans);
Stefan Dösingera175e7b2007-10-09 22:19:39 +02001596HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
Stefan Dösingerf13bb402007-11-15 14:38:34 +01001597void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface);
Henri Verbeet49b55f62008-11-25 11:57:39 +01001598const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface);
Stefan Dösinger9aa56622007-09-16 16:33:23 +02001599
Stefan Dösinger9bc62002007-11-30 20:22:33 +01001600void get_drawable_size_swapchain(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1601void get_drawable_size_backbuffer(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1602void get_drawable_size_pbuffer(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1603void get_drawable_size_fbo(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1604
Stefan Dösinger851dd732008-07-24 11:38:51 -05001605void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back);
1606
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001607/* Surface flags: */
H. Verbeet4f77c292008-07-02 23:00:41 +02001608#define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1609#define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1610#define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
1611#define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
1612#define SFLAG_DISCARD 0x00000010 /* ??? */
1613#define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
1614#define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
1615#define SFLAG_INDRAWABLE 0x00000080 /* The gl drawable contains the most up to date data */
1616#define SFLAG_INSYSMEM 0x00000100 /* The system memory copy is most up to date */
1617#define SFLAG_NONPOW2 0x00000200 /* Surface sizes are not a power of 2 */
1618#define SFLAG_DYNLOCK 0x00000400 /* Surface is often locked by the app */
1619#define SFLAG_DYNCHANGE 0x00000C00 /* Surface contents are changed very often, implies DYNLOCK */
1620#define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
1621#define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
1622#define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
1623#define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
1624#define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
1625#define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
1626#define SFLAG_PBO 0x00040000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
1627#define SFLAG_NORMCOORD 0x00080000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
1628#define SFLAG_DS_ONSCREEN 0x00100000 /* Is a depth stencil, last modified onscreen */
1629#define SFLAG_DS_OFFSCREEN 0x00200000 /* Is a depth stencil, last modified offscreen */
Stefan Dösingerbab367e2008-08-20 10:48:14 -05001630#define SFLAG_INOVERLAYDRAW 0x00400000 /* Overlay drawing is in progress. Recursion prevention */
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001631
1632/* In some conditions the surface memory must not be freed:
1633 * SFLAG_OVERSIZE: Not all data can be kept in GL
1634 * SFLAG_CONVERTED: Converting the data back would take too long
1635 * SFLAG_DIBSECTION: The dib code manages the memory
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001636 * SFLAG_LOCKED: The app requires access to the surface data
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001637 * SFLAG_DYNLOCK: Avoid freeing the data for performance
1638 * SFLAG_DYNCHANGE: Same reason as DYNLOCK
Roderick Colenbranderad692f22007-09-11 10:31:54 +02001639 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
Stefan Dösinger4f5d3332007-03-31 23:02:37 +02001640 * SFLAG_CLIENT: OpenGL uses our memory as backup
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001641 */
H. Verbeet4f77c292008-07-02 23:00:41 +02001642#define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
1643 SFLAG_CONVERTED | \
1644 SFLAG_DIBSECTION | \
1645 SFLAG_LOCKED | \
1646 SFLAG_DYNLOCK | \
1647 SFLAG_DYNCHANGE | \
1648 SFLAG_USERPTR | \
1649 SFLAG_PBO | \
1650 SFLAG_CLIENT)
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001651
H. Verbeet4f77c292008-07-02 23:00:41 +02001652#define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
1653 SFLAG_INTEXTURE | \
1654 SFLAG_INDRAWABLE)
1655
1656#define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
1657 SFLAG_DS_OFFSCREEN)
Henri Verbeet9d192c62008-09-22 14:52:52 +02001658#define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
H. Verbeet4f77c292008-07-02 23:00:41 +02001659
Stefan Dösinger158691e2006-05-23 00:48:54 +02001660BOOL CalculateTexRect(IWineD3DSurfaceImpl *This, RECT *Rect, float glTexCoord[4]);
1661
Stefan Dösinger028729d2007-08-11 20:02:01 +02001662typedef enum {
1663 NO_CONVERSION,
1664 CONVERT_PALETTED,
1665 CONVERT_PALETTED_CK,
1666 CONVERT_CK_565,
1667 CONVERT_CK_5551,
1668 CONVERT_CK_4444,
1669 CONVERT_CK_4444_ARGB,
1670 CONVERT_CK_1555,
1671 CONVERT_555,
1672 CONVERT_CK_RGB24,
1673 CONVERT_CK_8888,
1674 CONVERT_CK_8888_ARGB,
1675 CONVERT_RGB32_888,
1676 CONVERT_V8U8,
Stefan Dösinger0ed81b22007-08-31 20:41:03 +02001677 CONVERT_L6V5U5,
Stefan Dösinger028729d2007-08-11 20:02:01 +02001678 CONVERT_X8L8V8U8,
1679 CONVERT_Q8W8V8U8,
1680 CONVERT_V16U16,
Stefan Dösinger86b991c2007-08-12 16:24:29 +02001681 CONVERT_A4L4,
Stefan Dösinger028729d2007-08-11 20:02:01 +02001682} CONVERT_TYPES;
1683
1684HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing, GLenum *format, GLenum *internal, GLenum *type, CONVERT_TYPES *convert, int *target_bpp, BOOL srgb_mode);
1685
Alexander Dorofeyevd6ba0692008-04-03 00:12:16 +03001686BOOL palette9_changed(IWineD3DSurfaceImpl *This);
1687
Jason Edmeades41427852005-01-09 17:37:02 +00001688/*****************************************************************************
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001689 * IWineD3DVertexDeclaration implementation structure
1690 */
Stefan Dösinger95921232007-11-20 21:14:10 +01001691typedef struct attrib_declaration {
1692 DWORD usage;
1693 DWORD idx;
1694} attrib_declaration;
1695
1696#define MAX_ATTRIBS 16
1697
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001698typedef struct IWineD3DVertexDeclarationImpl {
H. Verbeetee09e8b2007-03-12 23:21:54 +01001699 /* IUnknown Information */
1700 const IWineD3DVertexDeclarationVtbl *lpVtbl;
1701 LONG ref;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001702
H. Verbeetee09e8b2007-03-12 23:21:54 +01001703 IUnknown *parent;
1704 IWineD3DDeviceImpl *wineD3DDevice;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001705
H. Verbeetee09e8b2007-03-12 23:21:54 +01001706 WINED3DVERTEXELEMENT *pDeclarationWine;
Henri Verbeetf84680e2008-09-18 14:57:54 +02001707 BOOL *ffp_valid;
H. Verbeetee09e8b2007-03-12 23:21:54 +01001708 UINT declarationWNumElements;
Stefan Dösinger06e51c22007-08-03 19:53:25 +02001709
1710 DWORD streams[MAX_STREAMS];
1711 UINT num_streams;
Stefan Dösingerb8dd5832007-07-30 12:35:33 +02001712 BOOL position_transformed;
Stefan Dösingera3c2fb92007-12-20 01:34:22 +01001713 BOOL half_float_conv_needed;
Stefan Dösinger95921232007-11-20 21:14:10 +01001714
1715 /* Ordered array of declaration types that need swizzling in a vshader */
1716 attrib_declaration swizzled_attribs[MAX_ATTRIBS];
1717 UINT num_swizzled_attribs;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001718} IWineD3DVertexDeclarationImpl;
1719
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001720extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001721
1722/*****************************************************************************
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001723 * IWineD3DStateBlock implementation structure
1724 */
1725
1726/* Internal state Block for Begin/End/Capture/Create/Apply info */
1727/* Note: Very long winded but gl Lists are not flexible enough */
1728/* to resolve everything we need, so doing it manually for now */
1729typedef struct SAVEDSTATES {
Jason Edmeadesf738c142004-12-09 11:42:34 +00001730 BOOL indices;
Jason Edmeades0a944ae2004-11-29 17:53:42 +00001731 BOOL material;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001732 BOOL fvf;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001733 BOOL streamSource[MAX_STREAMS];
1734 BOOL streamFreq[MAX_STREAMS];
H. Verbeet5b7758f2007-06-25 22:45:40 +02001735 BOOL textures[MAX_COMBINED_SAMPLERS];
Oliver Stieberabb11f32005-07-05 14:05:18 +00001736 BOOL transform[HIGHEST_TRANSFORMSTATE + 1];
Jason Edmeadesf738c142004-12-09 11:42:34 +00001737 BOOL viewport;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001738 BOOL renderState[WINEHIGHEST_RENDER_STATE + 1];
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001739 BOOL textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
H. Verbeet5b7758f2007-06-25 22:45:40 +02001740 BOOL samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
Oliver Stieberd3441622005-08-01 10:58:31 +00001741 BOOL clipplane[MAX_CLIPPLANES];
Raphael Junqueira4c385f92005-01-26 20:54:00 +00001742 BOOL vertexDecl;
Oliver Stieber2121f782005-03-02 12:16:10 +00001743 BOOL pixelShader;
Henri Verbeet70968e62008-12-02 18:41:33 +01001744 WORD pixelShaderConstantsB;
1745 WORD pixelShaderConstantsI;
Jason Green718716b2006-07-19 00:06:07 -04001746 BOOL *pixelShaderConstantsF;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001747 BOOL vertexShader;
Henri Verbeet70968e62008-12-02 18:41:33 +01001748 WORD vertexShaderConstantsB;
1749 WORD vertexShaderConstantsI;
Jason Green718716b2006-07-19 00:06:07 -04001750 BOOL *vertexShaderConstantsF;
Stefan Dösingerd4b63bb2007-01-10 11:28:42 +01001751 BOOL scissorRect;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001752} SAVEDSTATES;
1753
H. Verbeet09eb0c42006-08-19 17:24:02 +02001754typedef struct {
H. Verbeet19d223c2007-02-27 20:51:58 +01001755 struct list entry;
1756 DWORD count;
1757 DWORD idx[13];
1758} constants_entry;
H. Verbeet09eb0c42006-08-19 17:24:02 +02001759
Stefan Dösinger03ffb732007-08-09 17:45:29 +02001760struct StageState {
1761 DWORD stage;
1762 DWORD state;
1763};
1764
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001765struct IWineD3DStateBlockImpl
1766{
1767 /* IUnknown fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001768 const IWineD3DStateBlockVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001769 LONG ref; /* Note: Ref counting not required */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001770
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001771 /* IWineD3DStateBlock information */
Jason Edmeades289562e2004-11-23 13:52:46 +00001772 IUnknown *parent;
Jason Edmeades41427852005-01-09 17:37:02 +00001773 IWineD3DDeviceImpl *wineD3DDevice;
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001774 WINED3DSTATEBLOCKTYPE blockType;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001775
1776 /* Array indicating whether things have been set or changed */
1777 SAVEDSTATES changed;
H. Verbeet09eb0c42006-08-19 17:24:02 +02001778 struct list set_vconstantsF;
1779 struct list set_pconstantsF;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001780
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001781 /* Drawing - Vertex Shader or FVF related */
1782 DWORD fvf;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001783 /* Vertex Shader Declaration */
Oliver Stieber2c0e97e2005-08-17 11:34:03 +00001784 IWineD3DVertexDeclaration *vertexDecl;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001785
Oliver Stieberb3563da2005-09-28 10:13:00 +00001786 IWineD3DVertexShader *vertexShader;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001787
Oliver Stieber9b0b8032005-08-17 10:27:01 +00001788 /* Vertex Shader Constants */
Jason Green718716b2006-07-19 00:06:07 -04001789 BOOL vertexShaderConstantB[MAX_CONST_B];
1790 INT vertexShaderConstantI[MAX_CONST_I * 4];
1791 float *vertexShaderConstantF;
Oliver Stieber9b0b8032005-08-17 10:27:01 +00001792
Jason Edmeades289562e2004-11-23 13:52:46 +00001793 /* Stream Source */
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001794 BOOL streamIsUP;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001795 UINT streamStride[MAX_STREAMS];
Stefan Dösinger26ebe392007-07-04 17:57:45 +02001796 UINT streamOffset[MAX_STREAMS + 1 /* tesselated pseudo-stream */ ];
Oliver Stieberabb11f32005-07-05 14:05:18 +00001797 IWineD3DVertexBuffer *streamSource[MAX_STREAMS];
Stefan Dösinger26ebe392007-07-04 17:57:45 +02001798 UINT streamFreq[MAX_STREAMS + 1];
1799 UINT streamFlags[MAX_STREAMS + 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
Jason Edmeadeseba27af2004-11-28 15:04:41 +00001800
Jason Edmeadesf738c142004-12-09 11:42:34 +00001801 /* Indices */
1802 IWineD3DIndexBuffer* pIndexData;
Stefan Dösinger6ec6c942007-08-25 00:09:33 +02001803 INT baseVertexIndex;
1804 INT loadBaseVertexIndex; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
Jason Edmeadesf738c142004-12-09 11:42:34 +00001805
Jason Edmeadeseba27af2004-11-28 15:04:41 +00001806 /* Transform */
Ivan Gyurdievac371632006-10-12 02:21:39 -04001807 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
Jason Edmeadeseba27af2004-11-28 15:04:41 +00001808
Stefan Dösingeracadf3f2007-02-14 17:46:54 +01001809 /* Light hashmap . Collisions are handled using standard wine double linked lists */
1810#define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
1811#define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
1812 struct list lightMap[LIGHTMAP_SIZE]; /* Mashmap containing the lights */
1813 PLIGHTINFOEL *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001814
Jason Edmeades0a944ae2004-11-29 17:53:42 +00001815 /* Clipping */
1816 double clipplane[MAX_CLIPPLANES][4];
1817 WINED3DCLIPSTATUS clip_status;
1818
Jason Edmeadesf738c142004-12-09 11:42:34 +00001819 /* ViewPort */
1820 WINED3DVIEWPORT viewport;
1821
Jason Edmeades0a944ae2004-11-29 17:53:42 +00001822 /* Material */
1823 WINED3DMATERIAL material;
1824
Oliver Stieberabb11f32005-07-05 14:05:18 +00001825 /* Pixel Shader */
Oliver Stieberb3563da2005-09-28 10:13:00 +00001826 IWineD3DPixelShader *pixelShader;
Oliver Stieber2af36c62005-08-25 19:24:21 +00001827
1828 /* Pixel Shader Constants */
Jason Green718716b2006-07-19 00:06:07 -04001829 BOOL pixelShaderConstantB[MAX_CONST_B];
1830 INT pixelShaderConstantI[MAX_CONST_I * 4];
1831 float *pixelShaderConstantF;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001832
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001833 /* RenderState */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001834 DWORD renderState[WINEHIGHEST_RENDER_STATE + 1];
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001835
Jason Edmeadesf738c142004-12-09 11:42:34 +00001836 /* Texture */
H. Verbeet5b7758f2007-06-25 22:45:40 +02001837 IWineD3DBaseTexture *textures[MAX_COMBINED_SAMPLERS];
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001838
1839 /* Texture State Stage */
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001840 DWORD textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
Stefan Dösinger762af472006-12-19 23:00:58 +01001841 DWORD lowest_disabled_stage;
Oliver Stieber18857f12005-06-24 11:53:07 +00001842 /* Sampler States */
H. Verbeet5b7758f2007-06-25 22:45:40 +02001843 DWORD samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
Oliver Stieber18857f12005-06-24 11:53:07 +00001844
Stefan Dösingerd4b63bb2007-01-10 11:28:42 +01001845 /* Scissor test rectangle */
1846 RECT scissorRect;
Stefan Dösinger93155ea2007-07-31 15:04:56 +02001847
1848 /* Contained state management */
1849 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
1850 unsigned int num_contained_render_states;
Stefan Dösinger6e7a10f2007-08-14 23:44:25 +02001851 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
Stefan Dösinger92ce0282007-07-31 15:44:13 +02001852 unsigned int num_contained_transform_states;
Stefan Dösinger4673b1c2007-08-03 20:07:30 +02001853 DWORD contained_vs_consts_i[MAX_CONST_I];
1854 unsigned int num_contained_vs_consts_i;
1855 DWORD contained_vs_consts_b[MAX_CONST_B];
1856 unsigned int num_contained_vs_consts_b;
Stefan Dösingerb21c7852007-08-03 20:26:29 +02001857 DWORD *contained_vs_consts_f;
1858 unsigned int num_contained_vs_consts_f;
Stefan Dösinger865b82a2007-08-03 20:12:54 +02001859 DWORD contained_ps_consts_i[MAX_CONST_I];
1860 unsigned int num_contained_ps_consts_i;
1861 DWORD contained_ps_consts_b[MAX_CONST_B];
1862 unsigned int num_contained_ps_consts_b;
Stefan Dösingerb21c7852007-08-03 20:26:29 +02001863 DWORD *contained_ps_consts_f;
1864 unsigned int num_contained_ps_consts_f;
Stefan Dösinger03ffb732007-08-09 17:45:29 +02001865 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE)];
1866 unsigned int num_contained_tss_states;
Stefan Dösinger59fb2922007-08-03 20:23:52 +02001867 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
1868 unsigned int num_contained_sampler_states;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001869};
1870
Jason Green75950b52006-07-23 15:08:27 -04001871extern void stateblock_savedstates_set(
1872 IWineD3DStateBlock* iface,
1873 SAVEDSTATES* states,
1874 BOOL value);
1875
Jason Green75950b52006-07-23 15:08:27 -04001876extern void stateblock_copy(
1877 IWineD3DStateBlock* destination,
1878 IWineD3DStateBlock* source);
1879
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001880extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001881
Stefan Dösinger0e8c13e2007-12-04 01:43:24 +01001882/* Direct3D terminology with little modifications. We do not have an issued state
1883 * because only the driver knows about it, but we have a created state because d3d
1884 * allows GetData on a created issue, but opengl doesn't
1885 */
1886enum query_state {
1887 QUERY_CREATED,
1888 QUERY_SIGNALLED,
1889 QUERY_BUILDING
1890};
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001891/*****************************************************************************
Oliver Stieber7b261652005-03-03 13:57:15 +00001892 * IWineD3DQueryImpl implementation structure (extends IUnknown)
1893 */
1894typedef struct IWineD3DQueryImpl
1895{
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001896 const IWineD3DQueryVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001897 LONG ref; /* Note: Ref counting not required */
Oliver Stieber7b261652005-03-03 13:57:15 +00001898
1899 IUnknown *parent;
1900 /*TODO: replace with iface usage */
1901#if 0
1902 IWineD3DDevice *wineD3DDevice;
1903#else
1904 IWineD3DDeviceImpl *wineD3DDevice;
1905#endif
Oliver Stieber7b261652005-03-03 13:57:15 +00001906
Ivan Gyurdievf0d5b352006-10-10 21:53:30 -04001907 /* IWineD3DQuery fields */
Stefan Dösinger0e8c13e2007-12-04 01:43:24 +01001908 enum query_state state;
Ivan Gyurdievf0d5b352006-10-10 21:53:30 -04001909 WINED3DQUERYTYPE type;
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001910 /* TODO: Think about using a IUnknown instead of a void* */
Oliver Stieber7b261652005-03-03 13:57:15 +00001911 void *extendedData;
1912
1913
1914} IWineD3DQueryImpl;
1915
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001916extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl;
Stefan Dösinger071d4af2008-02-28 21:02:58 +01001917extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl;
Stefan Dösinger32be5032008-02-28 21:03:41 +01001918extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl;
Oliver Stieber7b261652005-03-03 13:57:15 +00001919
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001920/* Datastructures for IWineD3DQueryImpl.extendedData */
1921typedef struct WineQueryOcclusionData {
H. Verbeet53663892006-07-25 00:51:33 +02001922 GLuint queryId;
Stefan Dösingere184b092007-08-14 15:42:34 +02001923 WineD3DContext *ctx;
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001924} WineQueryOcclusionData;
1925
Stefan Dösinger76b60b02007-03-01 00:34:33 +01001926typedef struct WineQueryEventData {
1927 GLuint fenceId;
Stefan Dösingera99907d2007-08-14 15:26:02 +02001928 WineD3DContext *ctx;
Stefan Dösinger76b60b02007-03-01 00:34:33 +01001929} WineQueryEventData;
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001930
Oliver Stieber7b261652005-03-03 13:57:15 +00001931/*****************************************************************************
Oliver Stieber46e7c302005-06-23 11:05:24 +00001932 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
1933 */
1934
1935typedef struct IWineD3DSwapChainImpl
1936{
1937 /*IUnknown part*/
Dmitry Timoshkov47ffd7a2006-12-14 22:47:59 +08001938 const IWineD3DSwapChainVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001939 LONG ref; /* Note: Ref counting not required */
Oliver Stieber46e7c302005-06-23 11:05:24 +00001940
1941 IUnknown *parent;
1942 IWineD3DDeviceImpl *wineD3DDevice;
1943
1944 /* IWineD3DSwapChain fields */
Stefan Dösinger3862f8e2006-06-15 12:54:19 +02001945 IWineD3DSurface **backBuffer;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001946 IWineD3DSurface *frontBuffer;
H. Verbeeta4bc52a2007-02-15 22:36:50 +01001947 WINED3DPRESENT_PARAMETERS presentParms;
Stefan Dösingerd30f1522006-12-08 16:13:15 +01001948 DWORD orig_width, orig_height;
Stefan Dösinger8e841272007-02-15 13:53:33 +01001949 WINED3DFORMAT orig_fmt;
Stefan Dösinger8d930f62008-07-01 11:17:38 -05001950 WINED3DGAMMARAMP orig_gamma;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001951
Stefan Dösinger222c5312007-01-10 11:27:26 +01001952 long prev_time, frames; /* Performance tracking */
Stefan Dösingerc9b8a792007-06-03 13:20:27 +02001953 unsigned int vSyncCounter;
Stefan Dösinger222c5312007-01-10 11:27:26 +01001954
Stefan Dösinger90fe64c2007-03-04 17:31:06 +01001955 WineD3DContext **context; /* Later a array for multithreading */
1956 unsigned int num_contexts;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001957
1958 HWND win_handle;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001959} IWineD3DSwapChainImpl;
1960
Dmitry Timoshkov47ffd7a2006-12-14 22:47:59 +08001961extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl;
Stefan Dösingere178ddd2008-08-05 14:23:00 -05001962const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl;
Henri Verbeet5532c992008-12-01 15:32:15 +01001963void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc);
Oliver Stieber46e7c302005-06-23 11:05:24 +00001964
Stefan Dösingere5de2fc2008-07-27 18:04:16 -05001965HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface, REFIID riid, LPVOID *ppobj);
1966ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface);
1967ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface);
1968HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface, IUnknown ** ppParent);
1969HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface, IWineD3DSurface *pDestSurface);
1970HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer, WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer);
1971HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface, WINED3DRASTER_STATUS *pRasterStatus);
1972HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface, WINED3DDISPLAYMODE*pMode);
1973HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface, IWineD3DDevice**ppDevice);
1974HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface, WINED3DPRESENT_PARAMETERS *pPresentationParameters);
1975HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface, DWORD Flags, CONST WINED3DGAMMARAMP *pRamp);
1976HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface, WINED3DGAMMARAMP *pRamp);
1977
Stefan Dösingerb462ff02007-06-02 20:21:57 +00001978WineD3DContext *IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain *iface);
1979
Oliver Stieber46e7c302005-06-23 11:05:24 +00001980/*****************************************************************************
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001981 * Utility function prototypes
1982 */
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001983
1984/* Trace routines */
Oliver Stieberb220ce12005-07-13 19:38:39 +00001985const char* debug_d3dformat(WINED3DFORMAT fmt);
Ivan Gyurdiev19c55342006-10-10 21:52:00 -04001986const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype);
Stefan Dösinger913df5b2006-03-09 23:21:16 +01001987const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res);
Jason Edmeadesc579fa62004-10-05 02:14:06 +00001988const char* debug_d3dusage(DWORD usage);
Jason Greend353ab72006-07-28 15:33:20 -04001989const char* debug_d3dusagequery(DWORD usagequery);
H. Verbeet02a8f742006-08-07 19:21:54 +02001990const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method);
1991const char* debug_d3ddecltype(WINED3DDECLTYPE type);
Ivan Gyurdiev7e9fd0b2006-07-03 00:11:15 -06001992const char* debug_d3ddeclusage(BYTE usage);
Ivan Gyurdiev2bac4a02006-10-12 02:23:55 -04001993const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001994const char* debug_d3drenderstate(DWORD state);
Ivan Gyurdiev621f0752006-06-09 17:47:16 -04001995const char* debug_d3dsamplerstate(DWORD state);
H. Verbeet75108442007-04-09 01:53:38 +02001996const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001997const char* debug_d3dtexturestate(DWORD state);
Jason Greenac8f2c02006-07-23 22:54:30 -04001998const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype);
Stefan Dösingerd75fd752006-03-28 14:20:47 +02001999const char* debug_d3dpool(WINED3DPOOL pool);
H. Verbeetc4cc10a2007-04-16 21:19:12 +02002000const char *debug_fbostatus(GLenum status);
H. Verbeetb643ab32007-04-23 22:02:50 +02002001const char *debug_glerror(GLenum error);
Stefan Dösinger26ebe392007-07-04 17:57:45 +02002002const char *debug_d3dbasis(WINED3DBASISTYPE basis);
2003const char *debug_d3ddegree(WINED3DDEGREETYPE order);
Stefan Dösingereea2c952008-07-12 11:45:33 -05002004const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop);
Henri Verbeet89139b72008-12-03 14:53:43 +01002005const char *debug_fixup_channel_source(enum fixup_channel_source source);
2006const char *debug_yuv_fixup(enum yuv_fixup yuv_fixup);
2007void dump_color_fixup_desc(struct color_fixup_desc fixup);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00002008
2009/* Routines for GL <-> D3D values */
2010GLenum StencilOp(DWORD op);
Jan Zerebeckifd15b8d2006-08-25 16:28:34 +02002011GLenum CompareFunc(DWORD func);
Stefan Dösingereea2c952008-07-12 11:45:33 -05002012BOOL is_invalid_op(IWineD3DDeviceImpl *This, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3);
Stefan Dösingerbd682372008-03-29 13:55:59 +01002013void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst);
Stefan Dösingeraf8d2682008-08-23 15:41:51 -05002014void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords, BOOL transformed, DWORD coordtype, BOOL ffp_can_disable_proj);
Stefan Dösinger9ee7e422008-04-23 22:23:57 +02002015void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
Stefan Dösinger51e64b32008-07-04 12:06:58 -05002016void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
Stefan Dösinger88ae2fe2008-07-05 18:31:34 -05002017void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2018void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
Jason Edmeadesae5a4362004-09-28 02:12:12 +00002019
Henri Verbeeteaf24742008-09-24 15:56:47 +02002020void surface_force_reload(IWineD3DSurface *iface);
H. Verbeet1b9a5ba2007-04-16 21:20:25 +02002021GLenum surface_get_gl_buffer(IWineD3DSurface *iface, IWineD3DSwapChain *swapchain);
H. Verbeet4f77c292008-07-02 23:00:41 +02002022void surface_load_ds_location(IWineD3DSurface *iface, DWORD location);
Henri Verbeeteaf24742008-09-24 15:56:47 +02002023void surface_modify_ds_location(IWineD3DSurface *iface, DWORD location);
2024void surface_set_compatible_renderbuffer(IWineD3DSurface *iface, unsigned int width, unsigned int height);
2025void surface_set_texture_name(IWineD3DSurface *iface, GLuint name);
2026void surface_set_texture_target(IWineD3DSurface *iface, GLenum target);
H. Verbeetc9b178b2007-04-09 01:53:32 +02002027
Roderick Colenbrander4647cbb2007-08-09 01:04:30 +02002028BOOL getColorBits(WINED3DFORMAT fmt, short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize);
2029BOOL getDepthStencilBits(WINED3DFORMAT fmt, short *depthSize, short *stencilSize);
2030
Stefan Dösinger9abdac62006-05-12 22:21:31 +02002031/* Math utils */
Andrew Talbotf3a515c2006-11-24 14:15:06 +00002032void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2);
Stefan Dösinger8273cfd2007-09-13 12:25:29 +02002033unsigned int count_bits(unsigned int mask);
Henri Verbeet7d29aec2008-12-12 09:33:52 +01002034UINT wined3d_log2i(UINT32 x);
Oliver Stieber8a6799d2005-07-07 20:35:05 +00002035
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00002036/*****************************************************************************
2037 * To enable calling of inherited functions, requires prototypes
Jason Edmeades33025b22005-01-18 11:42:29 +00002038 *
2039 * Note: Only require classes which are subclassed, ie resource, basetexture,
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00002040 */
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00002041
Henri Verbeet92b93172008-12-01 15:32:15 +01002042 /* IWineD3DVertexBuffer */
2043 extern const BYTE *IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer* iface, DWORD iOffset, GLint *vbo);
H. Verbeet3ee642b2006-03-28 21:10:32 +02002044
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04002045/* TODO: Make this dynamic, based on shader limits ? */
2046#define MAX_REG_ADDR 1
2047#define MAX_REG_TEMP 32
2048#define MAX_REG_TEXCRD 8
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04002049#define MAX_REG_INPUT 12
2050#define MAX_REG_OUTPUT 12
Jason Green34d271b2006-06-16 16:07:31 -04002051#define MAX_CONST_I 16
2052#define MAX_CONST_B 16
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04002053
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06002054/* FIXME: This needs to go up to 2048 for
2055 * Shader model 3 according to msdn (and for software shaders) */
2056#define MAX_LABELS 16
2057
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06002058typedef struct semantic {
2059 DWORD usage;
2060 DWORD reg;
2061} semantic;
2062
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06002063typedef struct local_constant {
2064 struct list entry;
2065 unsigned int idx;
2066 DWORD value[4];
2067} local_constant;
2068
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04002069typedef struct shader_reg_maps {
Henri Verbeet85536652008-12-15 12:10:14 +01002070 DWORD shader_version;
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04002071 char texcoord[MAX_REG_TEXCRD]; /* pixel < 3.0 */
2072 char temporary[MAX_REG_TEMP]; /* pixel, vertex */
2073 char address[MAX_REG_ADDR]; /* vertex */
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04002074 char packed_input[MAX_REG_INPUT]; /* pshader >= 3.0 */
2075 char packed_output[MAX_REG_OUTPUT]; /* vertex >= 3.0 */
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04002076 char attributes[MAX_ATTRIBS]; /* vertex */
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06002077 char labels[MAX_LABELS]; /* pixel, vertex */
Stefan Dösinger54fa7122007-12-06 22:10:11 +01002078 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04002079
Ivan Gyurdiev0d083162006-06-12 02:59:16 -04002080 /* Sampler usage tokens
2081 * Use 0 as default (bit 31 is always 1 on a valid token) */
H. Verbeet5b7758f2007-06-25 22:45:40 +02002082 DWORD samplers[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
Stefan Dösinger167a2712008-03-05 03:18:55 +01002083 BOOL bumpmat[MAX_TEXTURES], luminanceparams[MAX_TEXTURES];
Stefan Dösinger8f3accc2007-10-13 13:03:56 +02002084 char usesnrm, vpos, usesdsy;
Stefan Dösingeredb78182007-11-09 14:48:47 +01002085 char usesrelconstF;
Ivan Gyurdiev0d083162006-06-12 02:59:16 -04002086
Stefan Dösinger3f16f022007-09-14 13:21:52 +02002087 /* Whether or not loops are used in this shader, and nesting depth */
2088 unsigned loop_depth;
Jason Greencc06ed32006-06-13 22:32:14 -04002089
Jason Green6a97f222006-07-17 01:41:53 -04002090 /* Whether or not this shader uses fog */
2091 char fog;
2092
Jason Green0c59ca62006-06-09 03:33:01 -04002093} shader_reg_maps;
2094
Ivan Gyurdiev6ede5642006-07-10 03:11:35 -06002095/* Undocumented opcode controls */
2096#define INST_CONTROLS_SHIFT 16
2097#define INST_CONTROLS_MASK 0x00ff0000
2098
2099typedef enum COMPARISON_TYPE {
2100 COMPARISON_GT = 1,
2101 COMPARISON_EQ = 2,
2102 COMPARISON_GE = 3,
2103 COMPARISON_LT = 4,
2104 COMPARISON_NE = 5,
2105 COMPARISON_LE = 6
2106} COMPARISON_TYPE;
2107
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04002108typedef struct SHADER_OPCODE {
2109 unsigned int opcode;
2110 const char* name;
2111 const char* glname;
Ivan Gyurdiev8c6ee8d2006-06-12 06:57:04 -04002112 char dst_token;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04002113 CONST UINT num_params;
Henri Verbeet2e769542008-09-23 17:39:34 +02002114 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04002115 DWORD min_version;
2116 DWORD max_version;
2117} SHADER_OPCODE;
2118
2119typedef struct SHADER_OPCODE_ARG {
2120 IWineD3DBaseShader* shader;
Henri Verbeetd8f6e632008-11-25 14:36:09 +01002121 const shader_reg_maps *reg_maps;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04002122 CONST SHADER_OPCODE* opcode;
Ivan Gyurdiev6ede5642006-07-10 03:11:35 -06002123 DWORD opcode_token;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04002124 DWORD dst;
Ivan Gyurdiev03b67e32006-05-17 02:04:30 -04002125 DWORD dst_addr;
Ivan Gyurdiev42b89792006-05-17 21:09:56 -04002126 DWORD predicate;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04002127 DWORD src[4];
Ivan Gyurdiev03b67e32006-05-17 02:04:30 -04002128 DWORD src_addr[4];
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04002129 SHADER_BUFFER* buffer;
2130} SHADER_OPCODE_ARG;
2131
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04002132typedef struct SHADER_LIMITS {
2133 unsigned int temporary;
Ivan Gyurdiev0d083162006-06-12 02:59:16 -04002134 unsigned int texcoord;
2135 unsigned int sampler;
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04002136 unsigned int constant_int;
2137 unsigned int constant_float;
2138 unsigned int constant_bool;
2139 unsigned int address;
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04002140 unsigned int packed_output;
2141 unsigned int packed_input;
Jason Green473ce802006-05-26 11:52:33 -04002142 unsigned int attributes;
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06002143 unsigned int label;
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04002144} SHADER_LIMITS;
2145
Jason Green653e71d2006-05-09 22:30:11 -04002146/** Keeps track of details for TEX_M#x# shader opcodes which need to
2147 maintain state information between multiple codes */
2148typedef struct SHADER_PARSE_STATE {
2149 unsigned int current_row;
2150 DWORD texcoord_w[2];
2151} SHADER_PARSE_STATE;
2152
Alexandre Julliard57d15482007-11-28 12:55:11 +01002153#ifdef __GNUC__
2154#define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2155#else
2156#define PRINTF_ATTR(fmt,args)
2157#endif
2158
Ivan Gyurdiev5f105602006-05-08 15:44:25 -04002159/* Base Shader utility functions.
2160 * (may move callers into the same file in the future) */
2161extern int shader_addline(
2162 SHADER_BUFFER* buffer,
Alexandre Julliard57d15482007-11-28 12:55:11 +01002163 const char* fmt, ...) PRINTF_ATTR(2,3);
Ivan Gyurdiev5f105602006-05-08 15:44:25 -04002164
Henri Verbeeta13df0e2008-12-04 17:41:31 +01002165const SHADER_OPCODE *shader_get_opcode(const SHADER_OPCODE *shader_ins, DWORD shader_version, DWORD code);
Ivan Gyurdiev1d0c6722006-05-09 07:57:36 -04002166
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06002167/* Vertex shader utility functions */
2168extern BOOL vshader_get_input(
2169 IWineD3DVertexShader* iface,
2170 BYTE usage_req, BYTE usage_idx_req,
2171 unsigned int* regnum);
2172
2173extern BOOL vshader_input_is_color(
2174 IWineD3DVertexShader* iface,
2175 unsigned int regnum);
2176
Jason Green718716b2006-07-19 00:06:07 -04002177extern HRESULT allocate_shader_constants(IWineD3DStateBlockImpl* object);
2178
Jason Greencc06ed32006-06-13 22:32:14 -04002179/* GLSL helper functions */
Henri Verbeetfecfddf2008-11-25 14:36:09 +01002180extern void shader_glsl_add_instruction_modifiers(const SHADER_OPCODE_ARG *arg);
Jason Greend5d45682006-06-09 03:37:45 -04002181
Raphael Junqueira01968612003-11-14 03:50:35 +00002182/*****************************************************************************
H. Verbeet59af5c42006-03-30 19:14:31 +02002183 * IDirect3DBaseShader implementation structure
2184 */
2185typedef struct IWineD3DBaseShaderClass
2186{
Stefan Dösingerbd975802007-11-16 21:01:33 +01002187 LONG ref;
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04002188 SHADER_LIMITS limits;
Jason Green653e71d2006-05-09 22:30:11 -04002189 SHADER_PARSE_STATE parse_state;
H. Verbeet59af5c42006-03-30 19:14:31 +02002190 CONST SHADER_OPCODE *shader_ins;
Stefan Dösinger7a97d4e2007-11-16 21:02:29 +01002191 DWORD *function;
H. Verbeet59af5c42006-03-30 19:14:31 +02002192 UINT functionLength;
H. Verbeetef87a402006-08-05 18:15:35 +02002193 BOOL is_compiled;
Stefan Dösinger3f16f022007-09-14 13:21:52 +02002194 UINT cur_loop_depth, cur_loop_regno;
Stefan Dösingeredb78182007-11-09 14:48:47 +01002195 BOOL load_local_constsF;
Stefan Dösinger4916cd52008-11-27 01:21:36 +01002196 BOOL uses_bool_consts, uses_int_consts;
Ivan Gyurdiev77162362006-07-04 01:21:53 -06002197
2198 /* Type of shader backend */
2199 int shader_mode;
2200
H. Verbeet2c85e5e2007-02-27 20:51:53 +01002201 /* Programs this shader is linked with */
2202 struct list linked_programs;
2203
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06002204 /* Immediate constants (override global ones) */
2205 struct list constantsB;
2206 struct list constantsF;
2207 struct list constantsI;
H. Verbeetef87a402006-08-05 18:15:35 +02002208 shader_reg_maps reg_maps;
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06002209
Stefan Dösinger1c4a15d2007-09-21 23:47:40 +02002210 UINT sampled_samplers[MAX_COMBINED_SAMPLERS];
2211 UINT num_sampled_samplers;
2212
2213 UINT recompile_count;
2214
Ivan Gyurdievd0032a12006-09-27 07:14:46 -04002215 /* Pointer to the parent device */
2216 IWineD3DDevice *device;
Stefan Dösinger09bf3d52008-01-08 20:45:59 +01002217 struct list shader_list_entry;
Ivan Gyurdievd0032a12006-09-27 07:14:46 -04002218
H. Verbeet59af5c42006-03-30 19:14:31 +02002219} IWineD3DBaseShaderClass;
2220
2221typedef struct IWineD3DBaseShaderImpl {
2222 /* IUnknown */
2223 const IWineD3DBaseShaderVtbl *lpVtbl;
H. Verbeet59af5c42006-03-30 19:14:31 +02002224
2225 /* IWineD3DBaseShader */
2226 IWineD3DBaseShaderClass baseShader;
2227} IWineD3DBaseShaderImpl;
2228
Henri Verbeet4997bee2008-12-09 09:52:38 +01002229void shader_buffer_init(struct SHADER_BUFFER *buffer);
2230void shader_buffer_free(struct SHADER_BUFFER *buffer);
Henri Verbeet50a87e22008-12-09 09:52:39 +01002231void shader_cleanup(IWineD3DBaseShader *iface);
Henri Verbeetfb475c72008-12-12 09:33:51 +01002232HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, struct shader_reg_maps *reg_maps,
2233 struct semantic *semantics_in, struct semantic *semantics_out, const DWORD *byte_code);
Henri Verbeet8124f5e2008-12-11 11:52:37 +01002234void shader_trace_init(const DWORD *byte_code, const SHADER_OPCODE *opcode_table);
Stefan Dösingerbd975802007-11-16 21:01:33 +01002235
Henri Verbeetd8f6e632008-11-25 14:36:09 +01002236extern void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER *buffer,
2237 const shader_reg_maps *reg_maps, const DWORD *pFunction);
Jason Green36b0b9c2006-05-09 22:33:24 -04002238
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002239static inline int shader_get_regtype(const DWORD param) {
Ivan Gyurdiev17c9d952006-10-09 19:47:12 -04002240 return (((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT) |
2241 ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2));
Ivan Gyurdiev4b307942006-04-28 05:20:48 -04002242}
2243
Stefan Dösinger54fa7122007-12-06 22:10:11 +01002244static inline int shader_get_writemask(const DWORD param) {
2245 return param & WINED3DSP_WRITEMASK_ALL;
2246}
2247
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002248static inline BOOL shader_is_pshader_version(DWORD token) {
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04002249 return 0xFFFF0000 == (token & 0xFFFF0000);
2250}
2251
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002252static inline BOOL shader_is_vshader_version(DWORD token) {
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04002253 return 0xFFFE0000 == (token & 0xFFFF0000);
2254}
2255
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002256static inline BOOL shader_is_comment(DWORD token) {
Ivan Gyurdiev29aa3162006-10-12 23:34:13 -04002257 return WINED3DSIO_COMMENT == (token & WINED3DSI_OPCODE_MASK);
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04002258}
2259
H. Verbeeta79654d2007-04-12 23:55:31 +02002260static inline BOOL shader_is_scalar(DWORD param) {
2261 DWORD reg_type = shader_get_regtype(param);
Stefan Dösinger81de2fa2008-02-11 12:04:57 +01002262 DWORD reg_num;
H. Verbeeta79654d2007-04-12 23:55:31 +02002263
2264 switch (reg_type) {
2265 case WINED3DSPR_RASTOUT:
2266 if ((param & WINED3DSP_REGNUM_MASK) != 0) {
2267 /* oFog & oPts */
2268 return TRUE;
2269 }
2270 /* oPos */
2271 return FALSE;
2272
2273 case WINED3DSPR_DEPTHOUT: /* oDepth */
2274 case WINED3DSPR_CONSTBOOL: /* b# */
2275 case WINED3DSPR_LOOP: /* aL */
2276 case WINED3DSPR_PREDICATE: /* p0 */
2277 return TRUE;
2278
Stefan Dösinger81de2fa2008-02-11 12:04:57 +01002279 case WINED3DSPR_MISCTYPE:
2280 reg_num = param & WINED3DSP_REGNUM_MASK;
2281 switch(reg_num) {
2282 case 0: /* vPos */
2283 return FALSE;
2284 case 1: /* vFace */
2285 return TRUE;
2286 default:
2287 return FALSE;
2288 }
2289
H. Verbeeta79654d2007-04-12 23:55:31 +02002290 default:
2291 return FALSE;
2292 }
2293}
2294
Stefan Dösingeraeb0e432008-02-14 14:15:49 +01002295static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) {
2296 local_constant* lconst;
2297
2298 if(This->baseShader.load_local_constsF) return FALSE;
2299 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
2300 if(lconst->idx == reg) return TRUE;
2301 }
2302 return FALSE;
2303
2304}
2305
H. Verbeet59af5c42006-03-30 19:14:31 +02002306/*****************************************************************************
Raphael Junqueira01968612003-11-14 03:50:35 +00002307 * IDirect3DVertexShader implementation structure
2308 */
Oliver Stieber2121f782005-03-02 12:16:10 +00002309typedef struct IWineD3DVertexShaderImpl {
2310 /* IUnknown parts*/
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00002311 const IWineD3DVertexShaderVtbl *lpVtbl;
Raphael Junqueira01968612003-11-14 03:50:35 +00002312
H. Verbeet59af5c42006-03-30 19:14:31 +02002313 /* IWineD3DBaseShader */
2314 IWineD3DBaseShaderClass baseShader;
2315
2316 /* IWineD3DVertexShaderImpl */
Oliver Stieber2121f782005-03-02 12:16:10 +00002317 IUnknown *parent;
Raphael Junqueira01968612003-11-14 03:50:35 +00002318
Jason Green6a97f222006-07-17 01:41:53 -04002319 DWORD usage;
Oliver Stieber2c0e97e2005-08-17 11:34:03 +00002320
Stefan Dösingeraed93052008-11-20 13:27:42 +01002321 /* The GL shader */
2322 GLuint prgId;
2323
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06002324 /* Vertex shader input and output semantics */
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06002325 semantic semantics_in [MAX_ATTRIBS];
2326 semantic semantics_out [MAX_REG_OUTPUT];
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06002327
Stefan Dösinger95921232007-11-20 21:14:10 +01002328 /* Ordered array of attributes that are swizzled */
2329 attrib_declaration swizzled_attribs [MAX_ATTRIBS];
2330 UINT num_swizzled_attribs;
2331
Stefan Dösingerfb0dde7b2007-11-07 19:57:49 +01002332 UINT min_rel_offset, max_rel_offset;
2333 UINT rel_offset;
2334
Stefan Dösinger95921232007-11-20 21:14:10 +01002335 UINT recompile_count;
Oliver Stieber2121f782005-03-02 12:16:10 +00002336} IWineD3DVertexShaderImpl;
H. Verbeetd4132cf2006-03-28 21:10:44 +02002337extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins[];
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00002338extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl;
Stefan Dösingerff767f42008-11-24 11:52:12 +01002339HRESULT IWineD3DVertexShaderImpl_CompileShader(IWineD3DVertexShader *iface);
Raphael Junqueira01968612003-11-14 03:50:35 +00002340
2341/*****************************************************************************
2342 * IDirect3DPixelShader implementation structure
2343 */
Stefan Dösinger3febe732007-10-26 02:11:00 +02002344
2345enum vertexprocessing_mode {
2346 fixedfunction,
2347 vertexshader,
2348 pretransformed
2349};
2350
Stefan Dösinger167a2712008-03-05 03:18:55 +01002351struct stb_const_desc {
2352 char texunit;
2353 UINT const_num;
2354};
2355
Stefan Dösingerdd890552008-11-20 02:55:17 +01002356/* Stateblock dependent parameters which have to be hardcoded
2357 * into the shader code
2358 */
2359struct ps_compile_args {
Henri Verbeet89139b72008-12-03 14:53:43 +01002360 struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS];
Stefan Dösingerdd890552008-11-20 02:55:17 +01002361 BOOL srgb_correction;
Stefan Dösingerdd890552008-11-20 02:55:17 +01002362 enum vertexprocessing_mode vp_mode;
Stefan Dösinger0bf32b12008-11-24 11:55:50 +01002363 /* Projected textures(ps 1.0-1.3) */
2364 /* Texture types(2D, Cube, 3D) in ps 1.x */
2365};
2366
2367struct ps_compiled_shader {
2368 struct ps_compile_args args;
2369 GLuint prgId;
Stefan Dösingerdd890552008-11-20 02:55:17 +01002370};
2371
Oliver Stieber2121f782005-03-02 12:16:10 +00002372typedef struct IWineD3DPixelShaderImpl {
Oliver Stieberb3563da2005-09-28 10:13:00 +00002373 /* IUnknown parts */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00002374 const IWineD3DPixelShaderVtbl *lpVtbl;
Oliver Stieberb3563da2005-09-28 10:13:00 +00002375
H. Verbeet59af5c42006-03-30 19:14:31 +02002376 /* IWineD3DBaseShader */
2377 IWineD3DBaseShaderClass baseShader;
2378
2379 /* IWineD3DPixelShaderImpl */
Oliver Stieber2121f782005-03-02 12:16:10 +00002380 IUnknown *parent;
Raphael Junqueira01968612003-11-14 03:50:35 +00002381
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06002382 /* Pixel shader input semantics */
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06002383 semantic semantics_in [MAX_REG_INPUT];
Stefan Dösinger409103f2007-10-28 00:12:37 +02002384 DWORD input_reg_map[MAX_REG_INPUT];
Stefan Dösinger1b23dd12007-11-06 12:34:22 +01002385 BOOL input_reg_used[MAX_REG_INPUT];
H. Verbeeta6fa6a42008-06-19 00:36:35 +02002386 int declared_in_count;
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06002387
Stefan Dösingeraed93052008-11-20 13:27:42 +01002388 /* The GL shader */
Stefan Dösinger0bf32b12008-11-24 11:55:50 +01002389 struct ps_compiled_shader *gl_shaders;
2390 UINT num_gl_shaders;
Stefan Dösingeraed93052008-11-20 13:27:42 +01002391
Stefan Dösinger49a49fc2007-02-15 03:05:17 +01002392 /* Some information about the shader behavior */
Stefan Dösinger167a2712008-03-05 03:18:55 +01002393 struct stb_const_desc bumpenvmatconst[MAX_TEXTURES];
2394 char numbumpenvmatconsts;
2395 struct stb_const_desc luminanceconst[MAX_TEXTURES];
Stefan Dösinger9c6cdda2007-09-14 13:11:00 +02002396 char vpos_uniform;
Oliver Stieber2121f782005-03-02 12:16:10 +00002397} IWineD3DPixelShaderImpl;
2398
H. Verbeetd4132cf2006-03-28 21:10:44 +02002399extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[];
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00002400extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl;
Henri Verbeet5532c992008-12-01 15:32:15 +01002401GLuint find_gl_pshader(IWineD3DPixelShaderImpl *shader, const struct ps_compile_args *args);
Stefan Dösingerdd890552008-11-20 02:55:17 +01002402void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock, struct ps_compile_args *args);
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02002403
Stefan Dösinger6313e0f2007-09-14 13:02:59 +02002404/* sRGB correction constants */
2405static const float srgb_cmp = 0.0031308;
2406static const float srgb_mul_low = 12.92;
2407static const float srgb_pow = 0.41666;
2408static const float srgb_mul_high = 1.055;
2409static const float srgb_sub_high = 0.055;
2410
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02002411/*****************************************************************************
2412 * IWineD3DPalette implementation structure
2413 */
2414struct IWineD3DPaletteImpl {
2415 /* IUnknown parts */
2416 const IWineD3DPaletteVtbl *lpVtbl;
2417 LONG ref;
Stefan Dösingera6f71af2006-04-21 00:00:30 +02002418
2419 IUnknown *parent;
2420 IWineD3DDeviceImpl *wineD3DDevice;
2421
2422 /* IWineD3DPalette */
2423 HPALETTE hpal;
2424 WORD palVersion; /*| */
2425 WORD palNumEntries; /*| LOGPALETTE */
2426 PALETTEENTRY palents[256]; /*| */
2427 /* This is to store the palette in 'screen format' */
2428 int screen_palents[256];
2429 DWORD Flags;
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02002430};
2431
2432extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl;
Stefan Dösingera6f71af2006-04-21 00:00:30 +02002433DWORD IWineD3DPaletteImpl_Size(DWORD dwFlags);
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02002434
Stefan Dösingera6206832006-04-18 23:04:51 +02002435/* DirectDraw utility functions */
2436extern WINED3DFORMAT pixelformat_for_depth(DWORD depth);
2437
Stefan Dösinger35187472006-06-21 10:36:14 +02002438/*****************************************************************************
2439 * Pixel format management
2440 */
Henri Verbeetb4510482008-12-03 14:53:42 +01002441
2442struct GlPixelFormatDesc
2443{
2444 GLint glInternal;
2445 GLint glGammaInternal;
2446 GLint rtInternal;
2447 GLint glFormat;
2448 GLint glType;
Henri Verbeetb4510482008-12-03 14:53:42 +01002449 unsigned int Flags;
2450 float heightscale;
Henri Verbeet89139b72008-12-03 14:53:43 +01002451 struct color_fixup_desc color_fixup;
Henri Verbeetb4510482008-12-03 14:53:42 +01002452};
2453
Stefan Dösinger35187472006-06-21 10:36:14 +02002454typedef struct {
2455 WINED3DFORMAT format;
2456 DWORD alphaMask, redMask, greenMask, blueMask;
2457 UINT bpp;
Roderick Colenbrander4647cbb2007-08-09 01:04:30 +02002458 short depthSize, stencilSize;
Stefan Dösinger35187472006-06-21 10:36:14 +02002459 BOOL isFourcc;
Stefan Dösingera0131a32007-07-23 11:13:37 +02002460} StaticPixelFormatDesc;
Stefan Dösinger35187472006-06-21 10:36:14 +02002461
Stefan Dösingera0131a32007-07-23 11:13:37 +02002462const StaticPixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt,
Henri Verbeetb4510482008-12-03 14:53:42 +01002463 const WineD3D_GL_Info *gl_info, const struct GlPixelFormatDesc **glDesc);
H. Verbeet30ee0712007-03-12 23:22:00 +01002464
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002465static inline BOOL use_vs(IWineD3DDeviceImpl *device) {
H. Verbeet30ee0712007-03-12 23:22:00 +01002466 return (device->vs_selected_mode != SHADER_NONE
2467 && device->stateBlock->vertexShader
H. Verbeet30ee0712007-03-12 23:22:00 +01002468 && !device->strided_streams.u.s.position_transformed);
2469}
2470
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002471static inline BOOL use_ps(IWineD3DDeviceImpl *device) {
H. Verbeet30ee0712007-03-12 23:22:00 +01002472 return (device->ps_selected_mode != SHADER_NONE
Henri Verbeetf3743fb2008-12-15 16:35:14 +01002473 && device->stateBlock->pixelShader);
H. Verbeet30ee0712007-03-12 23:22:00 +01002474}
2475
H. Verbeetd9b73692007-05-03 20:57:09 +02002476void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED3DRECT *src_rect,
H. Verbeetd7c7cbf2007-07-24 23:38:40 +02002477 IWineD3DSurface *dst_surface, WINED3DRECT *dst_rect, const WINED3DTEXTUREFILTERTYPE filter, BOOL flip);
Raphael Junqueira01968612003-11-14 03:50:35 +00002478#endif