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Raphael Junqueira01968612003-11-14 03:50:35 +00001/*
2 * Direct3D wine internal private include file
3 *
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
Oliver Stieber46e7c302005-06-23 11:05:24 +00006 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
Raphael Junqueira01968612003-11-14 03:50:35 +00008 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
18 *
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
Jonathan Ernst360a3f92006-05-18 14:49:52 +020021 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
Raphael Junqueira01968612003-11-14 03:50:35 +000022 */
23
24#ifndef __WINE_WINED3D_PRIVATE_H
25#define __WINE_WINED3D_PRIVATE_H
26
27#include <stdarg.h>
Jason Edmeades0a944ae2004-11-29 17:53:42 +000028#include <math.h>
Jason Edmeades24ab49e2004-09-23 04:34:27 +000029#define NONAMELESSUNION
30#define NONAMELESSSTRUCT
Jason Edmeades289562e2004-11-23 13:52:46 +000031#define COBJMACROS
Raphael Junqueira01968612003-11-14 03:50:35 +000032#include "windef.h"
33#include "winbase.h"
Jason Edmeades24ab49e2004-09-23 04:34:27 +000034#include "winreg.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000035#include "wingdi.h"
36#include "winuser.h"
37#include "wine/debug.h"
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +000038#include "wine/unicode.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000039
Ivan Gyurdiev062541c2006-10-09 19:45:12 -040040#include "wined3d_private_types.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000041#include "wine/wined3d_interface.h"
H. Verbeetea683402007-02-14 23:30:46 +010042#include "wine/wined3d_caps.h"
Jason Edmeadesc3421ea2004-09-29 21:26:47 +000043#include "wine/wined3d_gl.h"
Jason Green0c59ca62006-06-09 03:33:01 -040044#include "wine/list.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000045
H. Verbeet2a82ed82007-02-27 20:51:48 +010046/* Hash table functions */
47typedef unsigned int (hash_function_t)(void *key);
48typedef BOOL (compare_function_t)(void *keya, void *keyb);
49
H. Verbeetb917bda2008-08-21 18:35:34 +020050struct hash_table_entry_t {
H. Verbeet2a82ed82007-02-27 20:51:48 +010051 void *key;
52 void *value;
53 unsigned int hash;
54 struct list entry;
H. Verbeetb917bda2008-08-21 18:35:34 +020055};
H. Verbeet2a82ed82007-02-27 20:51:48 +010056
57typedef struct {
58 hash_function_t *hash_function;
59 compare_function_t *compare_function;
60 struct list *buckets;
61 unsigned int bucket_count;
H. Verbeetb917bda2008-08-21 18:35:34 +020062 struct hash_table_entry_t *entries;
H. Verbeet2a82ed82007-02-27 20:51:48 +010063 unsigned int entry_count;
64 struct list free_entries;
65 unsigned int count;
66 unsigned int grow_size;
67 unsigned int shrink_size;
68} hash_table_t;
69
70hash_table_t *hash_table_create(hash_function_t *hash_function, compare_function_t *compare_function);
Stefan Dösingerbc4435e2008-07-29 10:51:52 -050071void hash_table_destroy(hash_table_t *table, void (*free_value)(void *value, void *cb), void *cb);
H. Verbeet2a82ed82007-02-27 20:51:48 +010072void *hash_table_get(hash_table_t *table, void *key);
73void hash_table_put(hash_table_t *table, void *key, void *value);
74void hash_table_remove(hash_table_t *table, void *key);
75
Oliver Stieber18857f12005-06-24 11:53:07 +000076/* Device caps */
Alexander Dorofeyev16597092008-03-27 00:23:04 +020077#define MAX_PALETTES 65536
H. Verbeet5b7758f2007-06-25 22:45:40 +020078#define MAX_STREAMS 16
79#define MAX_TEXTURES 8
80#define MAX_FRAGMENT_SAMPLERS 16
81#define MAX_VERTEX_SAMPLERS 4
82#define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
83#define MAX_ACTIVE_LIGHTS 8
84#define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
85#define MAX_LEVELS 256
Oliver Stieber18857f12005-06-24 11:53:07 +000086
Jason Green718716b2006-07-19 00:06:07 -040087#define MAX_CONST_I 16
88#define MAX_CONST_B 16
Oliver Stieber9b0b8032005-08-17 10:27:01 +000089
Oliver Stieberabb11f32005-07-05 14:05:18 +000090/* Used for CreateStateBlock */
91#define NUM_SAVEDPIXELSTATES_R 35
92#define NUM_SAVEDPIXELSTATES_T 18
93#define NUM_SAVEDPIXELSTATES_S 12
Stefan Dösingera8e21d02007-08-19 12:50:14 +020094#define NUM_SAVEDVERTEXSTATES_R 34
Oliver Stieberabb11f32005-07-05 14:05:18 +000095#define NUM_SAVEDVERTEXSTATES_T 2
96#define NUM_SAVEDVERTEXSTATES_S 1
97
98extern const DWORD SavedPixelStates_R[NUM_SAVEDPIXELSTATES_R];
99extern const DWORD SavedPixelStates_T[NUM_SAVEDPIXELSTATES_T];
100extern const DWORD SavedPixelStates_S[NUM_SAVEDPIXELSTATES_S];
101extern const DWORD SavedVertexStates_R[NUM_SAVEDVERTEXSTATES_R];
102extern const DWORD SavedVertexStates_T[NUM_SAVEDVERTEXSTATES_T];
103extern const DWORD SavedVertexStates_S[NUM_SAVEDVERTEXSTATES_S];
104
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000105typedef enum _WINELOOKUP {
106 WINELOOKUP_WARPPARAM = 0,
Stefan Dösingera22203a2008-04-06 00:31:39 +0200107 MAX_LOOKUPS = 1
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000108} WINELOOKUP;
109
110extern int minLookup[MAX_LOOKUPS];
111extern int maxLookup[MAX_LOOKUPS];
112extern DWORD *stateLookup[MAX_LOOKUPS];
113
Stefan Dösingera22203a2008-04-06 00:31:39 +0200114typedef DWORD magLookup_t[WINED3DTEXF_ANISOTROPIC + 1];
115extern magLookup_t magLookup;
Stefan Dösinger481bcdf2008-04-06 00:37:51 +0200116extern magLookup_t magLookup_noFilter;
Stefan Dösingera22203a2008-04-06 00:31:39 +0200117
Stefan Dösinger4bb54a12008-04-06 00:18:53 +0200118typedef DWORD minMipLookup_t[WINED3DTEXF_ANISOTROPIC + 1][WINED3DTEXF_LINEAR + 1];
119extern minMipLookup_t minMipLookup;
Stefan Dösinger0cbd08b2008-04-06 00:22:08 +0200120extern minMipLookup_t minMipLookup_noFilter;
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000121
Stefan Dösingerb83dc6b2007-12-19 02:51:53 +0100122void init_type_lookup(WineD3D_GL_Info *gl_info);
123#define WINED3D_ATR_TYPE(type) GLINFO_LOCATION.glTypeLookup[type].d3dType
124#define WINED3D_ATR_SIZE(type) GLINFO_LOCATION.glTypeLookup[type].size
125#define WINED3D_ATR_GLTYPE(type) GLINFO_LOCATION.glTypeLookup[type].glType
126#define WINED3D_ATR_NORMALIZED(type) GLINFO_LOCATION.glTypeLookup[type].normalized
127#define WINED3D_ATR_TYPESIZE(type) GLINFO_LOCATION.glTypeLookup[type].typesize
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000128
Francois Gouget8320d212008-07-10 00:23:07 +0200129/* float_16_to_32() and float_32_to_16() (see implementation in
130 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
Stefan Dösinger825506d2008-02-25 11:18:03 +0100131 * to standard C floats and vice versa. They do not depend on the encoding
132 * of the C float, so they are platform independent, but slow. On x86 and
Austin English6e59cd22008-04-22 01:18:14 -0500133 * other IEEE 754 compliant platforms the conversion can be accelerated by
134 * bit shifting the exponent and mantissa. There are also some SSE-based
135 * assembly routines out there.
Stefan Dösinger825506d2008-02-25 11:18:03 +0100136 *
137 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
138 */
Stefan Dösingerb5f925c2007-12-19 17:18:39 +0100139static inline float float_16_to_32(const unsigned short *in) {
140 const unsigned short s = ((*in) & 0x8000);
141 const unsigned short e = ((*in) & 0x7C00) >> 10;
142 const unsigned short m = (*in) & 0x3FF;
143 const float sgn = (s ? -1.0 : 1.0);
144
145 if(e == 0) {
146 if(m == 0) return sgn * 0.0; /* +0.0 or -0.0 */
147 else return sgn * pow(2, -14.0) * ( (float) m / 1024.0);
148 } else if(e < 31) {
149 return sgn * pow(2, (float) e-15.0) * (1.0 + ((float) m / 1024.0));
150 } else {
151 if(m == 0) return sgn / 0.0; /* +INF / -INF */
152 else return 0.0 / 0.0; /* NAN */
153 }
154}
155
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000156/**
157 * Settings
158 */
Oliver Stieber9e6957b2005-09-23 11:08:03 +0000159#define VS_NONE 0
160#define VS_HW 1
Raphael Junqueira01968612003-11-14 03:50:35 +0000161
Oliver Stieber9e6957b2005-09-23 11:08:03 +0000162#define PS_NONE 0
163#define PS_HW 1
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000164
Oliver Stieber9e6957b2005-09-23 11:08:03 +0000165#define VBO_NONE 0
166#define VBO_HW 1
167
168#define NP2_NONE 0
169#define NP2_REPACK 1
H. Verbeet193f6bb2006-09-26 20:31:48 +0200170#define NP2_NATIVE 2
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000171
H. Verbeetad4c2bd2006-11-17 13:23:53 +0100172#define ORM_BACKBUFFER 0
173#define ORM_PBUFFER 1
H. Verbeet6d660852006-11-17 13:24:00 +0100174#define ORM_FBO 2
H. Verbeetad4c2bd2006-11-17 13:23:53 +0100175
Jason Greend2045402006-05-23 18:22:59 -0400176#define SHADER_ARB 1
177#define SHADER_GLSL 2
Stefan Dösinger4640be82008-03-22 14:31:52 +0100178#define SHADER_ATI 3
179#define SHADER_NONE 4
Jason Greend2045402006-05-23 18:22:59 -0400180
Stefan Dösinger739d5652006-07-17 20:14:25 +0200181#define RTL_DISABLE -1
182#define RTL_AUTO 0
183#define RTL_READDRAW 1
184#define RTL_READTEX 2
185#define RTL_TEXDRAW 3
186#define RTL_TEXTEX 4
187
H. Verbeetba8a6a32006-09-26 20:31:41 +0200188/* NOTE: When adding fields to this structure, make sure to update the default
189 * values in wined3d_main.c as well. */
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000190typedef struct wined3d_settings_s {
191/* vertex and pixel shader modes */
192 int vs_mode;
193 int ps_mode;
194 int vbo_mode;
Jason Greend2045402006-05-23 18:22:59 -0400195/* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
196 we should use it. However, until it's fully implemented, we'll leave it as a registry
197 setting for developers. */
Phil Costin1b320432006-05-18 02:24:08 +0100198 BOOL glslRequested;
H. Verbeetad4c2bd2006-11-17 13:23:53 +0100199 int offscreen_rendering_mode;
Stefan Dösinger739d5652006-07-17 20:14:25 +0200200 int rendertargetlock_mode;
Jan Zerebecki4d6cfb62006-08-08 00:03:06 +0200201/* Memory tracking and object counting */
202 unsigned int emulated_textureram;
Stefan Dösinger271fb002007-09-01 21:22:32 +0200203 char *logo;
Roderick Colenbrander042d0392008-06-02 21:06:01 +0000204 int allow_multisampling;
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000205} wined3d_settings_t;
206
207extern wined3d_settings_t wined3d_settings;
208
H. Verbeetdf6f4822006-11-27 20:50:37 +0100209/* Shader backends */
Stefan Dösinger2b2c9192007-09-21 23:53:57 +0200210struct SHADER_OPCODE_ARG;
H. Verbeetdf6f4822006-11-27 20:50:37 +0100211
Stefan Dösingera66fb402008-03-18 19:19:16 +0100212#define SHADER_PGMSIZE 65535
213typedef struct SHADER_BUFFER {
214 char* buffer;
215 unsigned int bsize;
216 unsigned int lineNo;
217 BOOL newline;
218} SHADER_BUFFER;
219
Stefan Dösinger5ab52022008-03-18 19:39:26 +0100220struct shader_caps {
Stefan Dösinger5ab52022008-03-18 19:39:26 +0100221 DWORD VertexShaderVersion;
222 DWORD MaxVertexShaderConst;
223
224 DWORD PixelShaderVersion;
225 float PixelShader1xMaxValue;
226
227 WINED3DVSHADERCAPS2_0 VS20Caps;
228 WINED3DPSHADERCAPS2_0 PS20Caps;
229
230 DWORD MaxVShaderInstructionsExecuted;
231 DWORD MaxPShaderInstructionsExecuted;
232 DWORD MaxVertexShader30InstructionSlots;
233 DWORD MaxPixelShader30InstructionSlots;
234};
235
H. Verbeetdf6f4822006-11-27 20:50:37 +0100236typedef struct {
237 void (*shader_select)(IWineD3DDevice *iface, BOOL usePS, BOOL useVS);
238 void (*shader_select_depth_blt)(IWineD3DDevice *iface);
H. Verbeetb37cc082008-07-10 17:57:35 +0200239 void (*shader_deselect_depth_blt)(IWineD3DDevice *iface);
H. Verbeetdf6f4822006-11-27 20:50:37 +0100240 void (*shader_load_constants)(IWineD3DDevice *iface, char usePS, char useVS);
Stefan Dösingerfa97fbd2007-02-08 22:31:01 +0100241 void (*shader_cleanup)(IWineD3DDevice *iface);
Stefan Dösinger2b2c9192007-09-21 23:53:57 +0200242 void (*shader_color_correction)(struct SHADER_OPCODE_ARG *arg);
Stefan Dösingercfc57252007-11-20 17:40:54 +0100243 void (*shader_destroy)(IWineD3DBaseShader *iface);
Stefan Dösingerf912f182008-02-24 11:23:53 +0100244 HRESULT (*shader_alloc_private)(IWineD3DDevice *iface);
245 void (*shader_free_private)(IWineD3DDevice *iface);
Stefan Dösinger107e80a2008-03-04 02:30:23 +0100246 BOOL (*shader_dirtifyable_constants)(IWineD3DDevice *iface);
Stefan Dösingera66fb402008-03-18 19:19:16 +0100247 void (*shader_generate_pshader)(IWineD3DPixelShader *iface, SHADER_BUFFER *buffer);
248 void (*shader_generate_vshader)(IWineD3DVertexShader *iface, SHADER_BUFFER *buffer);
Stefan Dösinger5ab52022008-03-18 19:39:26 +0100249 void (*shader_get_caps)(WINED3DDEVTYPE devtype, WineD3D_GL_Info *gl_info, struct shader_caps *caps);
Stefan Dösingerbfe70672008-08-07 14:51:35 -0500250 BOOL (*shader_conv_supported)(WINED3DFORMAT conv);
H. Verbeetdf6f4822006-11-27 20:50:37 +0100251} shader_backend_t;
252
Stefan Dösinger4640be82008-03-22 14:31:52 +0100253extern const shader_backend_t atifs_shader_backend;
H. Verbeetdf6f4822006-11-27 20:50:37 +0100254extern const shader_backend_t glsl_shader_backend;
255extern const shader_backend_t arb_program_shader_backend;
256extern const shader_backend_t none_shader_backend;
257
Stefan Dösingerf912f182008-02-24 11:23:53 +0100258/* GLSL shader private data */
259struct shader_glsl_priv {
H. Verbeeta85a5ff2008-07-08 21:44:20 +0200260 hash_table_t *glsl_program_lookup;
H. Verbeeta637fda2008-07-07 21:02:57 +0200261 struct glsl_shader_prog_link *glsl_program;
Stefan Dösingerf912f182008-02-24 11:23:53 +0100262 GLhandleARB depth_blt_glsl_program_id;
263};
264
265/* ARB_program_shader private data */
266struct shader_arb_priv {
H. Verbeetb37cc082008-07-10 17:57:35 +0200267 GLuint current_vprogram_id;
268 GLuint current_fprogram_id;
Stefan Dösingerf912f182008-02-24 11:23:53 +0100269 GLuint depth_blt_vprogram_id;
270 GLuint depth_blt_fprogram_id;
Stefan Dösinger14b24052008-07-28 11:41:02 -0500271 BOOL use_arbfp_fixed_func;
272 hash_table_t *fragment_shaders;
Stefan Dösingerf912f182008-02-24 11:23:53 +0100273};
274
Jason Edmeadesc3421ea2004-09-29 21:26:47 +0000275/* X11 locking */
276
277extern void (*wine_tsx11_lock_ptr)(void);
278extern void (*wine_tsx11_unlock_ptr)(void);
279
280/* As GLX relies on X, this is needed */
281extern int num_lock;
282
283#if 0
284#define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
285#define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
286#else
287#define ENTER_GL() wine_tsx11_lock_ptr()
288#define LEAVE_GL() wine_tsx11_unlock_ptr()
289#endif
290
291/*****************************************************************************
292 * Defines
293 */
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000294
295/* GL related defines */
296/* ------------------ */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000297#define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
298#define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
Jason Edmeadesf738c142004-12-09 11:42:34 +0000299#define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
Oliver Stieber2c0e97e2005-08-17 11:34:03 +0000300#define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
Jason Edmeadesb5198932004-10-06 00:05:29 +0000301
Raphael Junqueira705aec52005-11-15 12:03:13 +0000302#define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
303#define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
304#define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
305#define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
306
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000307#define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
308#define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
309#define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
310#define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
311
312#define D3DCOLORTOGLFLOAT4(dw, vec) \
313 (vec)[0] = D3DCOLOR_R(dw); \
314 (vec)[1] = D3DCOLOR_G(dw); \
315 (vec)[2] = D3DCOLOR_B(dw); \
316 (vec)[3] = D3DCOLOR_A(dw);
Roderick Colenbrander54e5f9c2006-05-25 13:54:03 +0200317
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000318/* DirectX Device Limits */
319/* --------------------- */
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000320#define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
321
Jason Edmeadesb5198932004-10-06 00:05:29 +0000322#define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
323 See MaxStreams in MSDN under GetDeviceCaps */
Oliver Stieber7b261652005-03-03 13:57:15 +0000324 /* Maximum number of constants provided to the shaders */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000325#define HIGHEST_TRANSFORMSTATE 512
Ivan Gyurdievec782c22006-10-12 02:21:00 -0400326 /* Highest value in WINED3DTRANSFORMSTATETYPE */
Jason Edmeades41427852005-01-09 17:37:02 +0000327
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000328/* Checking of API calls */
329/* --------------------- */
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400330#define checkGLcall(A) \
331{ \
332 GLint err = glGetError(); \
333 if (err == GL_NO_ERROR) { \
334 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
335 \
336 } else do { \
H. Verbeetb643ab32007-04-23 22:02:50 +0200337 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
338 debug_glerror(err), err, A, __FILE__, __LINE__); \
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400339 err = glGetError(); \
340 } while (err != GL_NO_ERROR); \
341}
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000342
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000343/* Trace routines / diagnostics */
344/* ---------------------------- */
345
346/* Dump out a matrix and copy it */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000347#define conv_mat(mat,gl_mat) \
348do { \
349 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
350 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
351 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
352 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
353 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
354} while (0)
355
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000356/* Macro to dump out the current state of the light chain */
357#define DUMP_LIGHT_CHAIN() \
358{ \
359 PLIGHTINFOEL *el = This->stateBlock->lights;\
360 while (el) { \
361 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
362 el = el->next; \
363 } \
364}
365
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000366/* Trace vector and strided data information */
Jason Edmeadesf738c142004-12-09 11:42:34 +0000367#define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
H. Verbeetd7596082007-05-09 19:08:37 +0200368#define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%d, type:%d, vbo %d, stream %u)\n", \
369 sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType, sd->u.s.name.VBO, sd->u.s.name.streamNo);
Jason Edmeadesf738c142004-12-09 11:42:34 +0000370
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000371/* Defines used for optimizations */
372
373/* Only reapply what is necessary */
374#define REAPPLY_ALPHAOP 0x0001
375#define REAPPLY_ALL 0xFFFF
376
377/* Advance declaration of structures to satisfy compiler */
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000378typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
Jason Edmeades41427852005-01-09 17:37:02 +0000379typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
Stefan Dösingercff4e1e2006-04-17 17:04:59 +0200380typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl;
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100381typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000382
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000383/* Global variables */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000384extern const float identity[16];
385
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000386/*****************************************************************************
Jason Edmeadesf738c142004-12-09 11:42:34 +0000387 * Compilable extra diagnostics
388 */
389
390/* Trace information per-vertex: (extremely high amount of trace) */
391#if 0 /* NOTE: Must be 0 in cvs */
392# define VTRACE(A) TRACE A
393#else
394# define VTRACE(A)
395#endif
396
397/* Checking of per-vertex related GL calls */
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400398/* --------------------- */
399#define vcheckGLcall(A) \
400{ \
401 GLint err = glGetError(); \
402 if (err == GL_NO_ERROR) { \
Jason Edmeadesf738c142004-12-09 11:42:34 +0000403 VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400404 \
405 } else do { \
H. Verbeetb643ab32007-04-23 22:02:50 +0200406 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
407 debug_glerror(err), err, A, __FILE__, __LINE__); \
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400408 err = glGetError(); \
409 } while (err != GL_NO_ERROR); \
Jason Edmeadesf738c142004-12-09 11:42:34 +0000410}
411
Jason Edmeadesc4de9522004-12-14 11:54:27 +0000412/* TODO: Confirm each of these works when wined3d move completed */
413#if 0 /* NOTE: Must be 0 in cvs */
414 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
Francois Gougetef998ea2006-10-15 17:05:01 +0200415 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
416 is enabled, and if it doesn't exist it is disabled. */
Jason Edmeadesc4de9522004-12-14 11:54:27 +0000417# define FRAME_DEBUGGING
418 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
419 the file is deleted */
420# if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
421# define SINGLE_FRAME_DEBUGGING
422# endif
423 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
424 It can only be enabled when FRAME_DEBUGGING is also enabled
425 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
426 array is drawn. */
427# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
428# define SHOW_FRAME_MAKEUP 1
429# endif
430 /* The following, when enabled, lets you see the makeup of the all the textures used during each
431 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
432 The contents of the textures assigned to each stage are written into
433 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
434# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
435# define SHOW_TEXTURE_MAKEUP 0
436# endif
437extern BOOL isOn;
438extern BOOL isDumpingFrames;
439extern LONG primCounter;
440#endif
441
Jason Edmeadesf738c142004-12-09 11:42:34 +0000442/*****************************************************************************
443 * Prototypes
444 */
445
446/* Routine common to the draw primitive and draw indexed primitive routines */
447void drawPrimitive(IWineD3DDevice *iface,
448 int PrimitiveType,
449 long NumPrimitives,
Jason Edmeadesf738c142004-12-09 11:42:34 +0000450 /* for Indexed: */
451 long StartVertexIndex,
Oliver Stieber1be54d82005-08-19 10:05:00 +0000452 UINT numberOfVertices,
Jason Edmeadesf738c142004-12-09 11:42:34 +0000453 long StartIdx,
454 short idxBytes,
455 const void *idxData,
Stefan Dösinger04ce1412007-01-02 21:13:28 +0100456 int minIndex);
Jason Edmeadesf738c142004-12-09 11:42:34 +0000457
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200458void primitiveDeclarationConvertToStridedData(
459 IWineD3DDevice *iface,
460 BOOL useVertexShaderFunction,
461 WineDirect3DVertexStridedData *strided,
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200462 BOOL *fixup);
463
Stefan Dösinger9abdac62006-05-12 22:21:31 +0200464DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
465
Stefan Dösinger2d904492007-12-19 17:10:02 +0100466typedef void (*glAttribFunc)(void *data);
467typedef void (*glTexAttribFunc)(GLuint unit, void *data);
468extern glAttribFunc position_funcs[WINED3DDECLTYPE_UNUSED];
469extern glAttribFunc diffuse_funcs[WINED3DDECLTYPE_UNUSED];
470extern glAttribFunc specular_funcs[WINED3DDECLTYPE_UNUSED];
471extern glAttribFunc normal_funcs[WINED3DDECLTYPE_UNUSED];
472
Stefan Dösinger10ff0d82006-05-09 18:16:13 +0200473#define eps 1e-8
474
Stefan Dösinger9abdac62006-05-12 22:21:31 +0200475#define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
476 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
477
Stefan Dösinger1424e7f2008-01-27 14:11:16 +0100478void depth_copy(IWineD3DDevice *iface);
479
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100480/* Routines and structures related to state management */
Stefan Dösinger380930d2007-02-12 19:18:31 +0100481typedef struct WineD3DContext WineD3DContext;
Stefan Dösingerc739c382007-02-12 19:18:22 +0100482typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *ctx);
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100483
Stefan Dösinger2a24e842006-12-06 13:22:12 +0100484#define STATE_RENDER(a) (a)
485#define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
486
Stefan Dösinger569a2fa2006-12-19 22:43:49 +0100487#define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + (stage) * WINED3D_HIGHEST_TEXTURE_STATE + (num))
488#define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
489
Stefan Dösinger2d1aeb42006-12-19 23:14:07 +0100490/* + 1 because samplers start with 0 */
491#define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
H. Verbeet5b7758f2007-06-25 22:45:40 +0200492#define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
Stefan Dösinger2d1aeb42006-12-19 23:14:07 +0100493
H. Verbeet5b7758f2007-06-25 22:45:40 +0200494#define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
Stefan Dösinger22e2a5a2006-12-19 23:22:19 +0100495#define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
496
Stefan Dösingerb58715e2006-12-28 18:57:16 +0100497#define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
498#define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
499
Stefan Dösingeref1ebb62007-01-02 00:35:07 +0100500#define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
501#define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
Stefan Dösinger59ae2a52007-02-19 15:25:32 +0100502#define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
503#define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
Stefan Dösingeref1ebb62007-01-02 00:35:07 +0100504
Stefan Dösinger59ae2a52007-02-19 15:25:32 +0100505#define STATE_VDECL (STATE_INDEXBUFFER + 1)
Stefan Dösingeref1ebb62007-01-02 00:35:07 +0100506#define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
507
508#define STATE_VSHADER (STATE_VDECL + 1)
509#define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
510
Stefan Dösingera48bbc32007-01-02 21:40:59 +0100511#define STATE_VIEWPORT (STATE_VSHADER + 1)
512#define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
513
Stefan Dösinger8e37fcd2007-01-06 18:17:27 +0100514#define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
515#define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
516#define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
517#define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
518
Stefan Dösinger174b6322007-02-14 17:48:52 +0100519#define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
H. Verbeetcb4c9b62007-07-15 23:46:06 +0200520#define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
Stefan Dösinger174b6322007-02-14 17:48:52 +0100521
Stefan Dösingerecfd4cb2007-02-19 15:25:16 +0100522#define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
523#define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
524
Stefan Dösinger409aa732007-02-28 14:36:36 +0100525#define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
526#define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
527
Stefan Dösinger2f4b9e42007-06-15 21:33:54 +0200528#define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
529
Stefan Dösinger5a63b792007-09-18 11:43:09 +0200530#define STATE_FRONTFACE (STATE_MATERIAL + 1)
531
532#define STATE_HIGHEST (STATE_FRONTFACE)
Stefan Dösinger7532c752006-12-19 13:00:03 +0100533
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100534struct StateEntry
535{
Stefan Dösinger68dec9d2008-07-01 19:43:52 -0500536 DWORD representative;
537 APPLYSTATEFUNC apply;
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100538};
539
Stefan Dösinger68dec9d2008-07-01 19:43:52 -0500540struct StateEntryTemplate
541{
542 DWORD state;
543 struct StateEntry content;
Stefan Dösinger35f33ef2008-07-05 15:04:16 -0500544 GL_SupportedExt extension;
Stefan Dösinger68dec9d2008-07-01 19:43:52 -0500545};
546
Stefan Dösingere4078fb2008-07-03 14:36:18 -0500547struct fragment_caps {
548 DWORD PrimitiveMiscCaps;
549
550 DWORD TextureOpCaps;
551 DWORD MaxTextureBlendStages;
552 DWORD MaxSimultaneousTextures;
553};
554
Stefan Dösingerc48195e2008-07-04 15:09:49 -0500555struct fragment_pipeline {
556 void (*enable_extension)(IWineD3DDevice *iface, BOOL enable);
Stefan Dösingere4078fb2008-07-03 14:36:18 -0500557 void (*get_caps)(WINED3DDEVTYPE devtype, WineD3D_GL_Info *gl_info, struct fragment_caps *caps);
Stefan Dösingere7733ea2008-07-11 09:41:28 -0500558 HRESULT (*alloc_private)(IWineD3DDevice *iface);
559 void (*free_private)(IWineD3DDevice *iface);
Stefan Dösingerbfe70672008-08-07 14:51:35 -0500560 BOOL (*conv_supported)(WINED3DFORMAT conv);
Stefan Dösingerc48195e2008-07-04 15:09:49 -0500561 const struct StateEntryTemplate *states;
562};
563
Stefan Dösinger68dec9d2008-07-01 19:43:52 -0500564extern const struct StateEntryTemplate misc_state_template[];
Stefan Dösinger141f31f2008-07-02 10:02:19 -0500565extern const struct StateEntryTemplate ffp_vertexstate_template[];
Stefan Dösingerc48195e2008-07-04 15:09:49 -0500566extern const struct fragment_pipeline ffp_fragment_pipeline;
567extern const struct fragment_pipeline atifs_fragment_pipeline;
Stefan Dösinger14b24052008-07-28 11:41:02 -0500568extern const struct fragment_pipeline arbfp_fragment_pipeline;
Stefan Dösinger86b033b2008-07-04 16:15:18 -0500569extern const struct fragment_pipeline nvts_fragment_pipeline;
570extern const struct fragment_pipeline nvrc_fragment_pipeline;
571
Stefan Dösinger84258722008-03-09 19:30:08 +0100572/* "Base" state table */
Stefan Dösinger68dec9d2008-07-01 19:43:52 -0500573void compile_state_table(struct StateEntry *StateTable,
574 APPLYSTATEFUNC **dev_multistate_funcs,
Stefan Dösinger35f33ef2008-07-05 15:04:16 -0500575 WineD3D_GL_Info *gl_info,
Stefan Dösinger68dec9d2008-07-01 19:43:52 -0500576 const struct StateEntryTemplate *vertex,
Stefan Dösingerc48195e2008-07-04 15:09:49 -0500577 const struct fragment_pipeline *fragment,
Stefan Dösinger3a2743f2008-07-02 14:56:38 -0500578 const struct StateEntryTemplate *misc);
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100579
Stefan Dösingerfc6b9772008-08-01 13:21:10 -0500580/* Shaders for color conversions in blits */
581struct blit_shader {
582 HRESULT (*alloc_private)(IWineD3DDevice *iface);
583 void (*free_private)(IWineD3DDevice *iface);
584 HRESULT (*set_shader)(IWineD3DDevice *iface, WINED3DFORMAT fmt, GLenum textype, UINT width, UINT height);
585 void (*unset_shader)(IWineD3DDevice *iface);
Stefan Dösingerbfe70672008-08-07 14:51:35 -0500586 BOOL (*conv_supported)(WINED3DFORMAT conv);
Stefan Dösingerfc6b9772008-08-01 13:21:10 -0500587};
588
589extern const struct blit_shader ffp_blit;
Stefan Dösinger1f4cf352008-08-19 11:09:45 -0500590extern const struct blit_shader arbfp_blit;
Stefan Dösingerfc6b9772008-08-01 13:21:10 -0500591
Stefan Dösinger380930d2007-02-12 19:18:31 +0100592/* The new context manager that should deal with onscreen and offscreen rendering */
593struct WineD3DContext {
594 /* State dirtification
595 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
596 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
597 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
598 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
599 */
600 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
601 DWORD numDirtyEntries;
602 DWORD isStateDirty[STATE_HIGHEST/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
603
Stefan Dösinger12252d02007-02-12 19:21:10 +0100604 IWineD3DSurface *surface;
Stefan Dösinger90fe64c2007-03-04 17:31:06 +0100605 DWORD tid; /* Thread ID which owns this context at the moment */
Stefan Dösinger380930d2007-02-12 19:18:31 +0100606
Austin English3471f842008-01-09 13:37:05 -0600607 /* Stores some information about the context state for optimization */
H. Verbeetf037eb82008-08-03 21:17:51 +0200608 BOOL draw_buffer_dirty;
Stefan Dösinger380930d2007-02-12 19:18:31 +0100609 BOOL last_was_rhw; /* true iff last draw_primitive was in xyzrhw mode */
610 BOOL last_was_pshader;
611 BOOL last_was_vshader;
612 BOOL last_was_foggy_shader;
613 BOOL namedArraysLoaded, numberedArraysLoaded;
614 BOOL lastWasPow2Texture[MAX_TEXTURES];
615 GLenum tracking_parm; /* Which source is tracking current colour */
Stefan Dösingerb081cba2007-06-20 14:36:32 +0200616 unsigned char num_untracked_materials;
617 GLenum untracked_materials[2];
Stefan Dösingerb3f96f42007-02-15 03:04:18 +0100618 BOOL last_was_blit, last_was_ckey;
Stefan Dösinger74c56842008-06-17 01:41:49 +0200619 UINT blit_w, blit_h;
Stefan Dösinger81504d62007-05-07 21:08:14 +0200620 char texShaderBumpMap;
Stefan Dösinger98bc83b2007-08-14 02:31:10 +0200621 BOOL fog_coord;
Stefan Dösinger12252d02007-02-12 19:21:10 +0100622
Stefan Dösinger107e80a2008-03-04 02:30:23 +0100623 char *vshader_const_dirty, *pshader_const_dirty;
624
Stefan Dösinger12252d02007-02-12 19:21:10 +0100625 /* The actual opengl context */
Roderick Colenbranderac3927a2007-08-08 03:09:38 +0200626 HGLRC glCtx;
627 HWND win_handle;
628 HDC hdc;
629 HPBUFFERARB pbuffer;
Stefan Dösingerf5f501d2007-02-12 19:22:41 +0100630 BOOL isPBuffer;
Stefan Dösinger67e09432008-04-08 14:20:27 +0200631 GLint aux_buffers;
H. Verbeet05931f42008-08-21 18:34:55 +0200632
633 /* FBOs */
634 IWineD3DSurface **fbo_color_attachments;
635 IWineD3DSurface *fbo_depth_attachment;
636 GLuint fbo;
637 GLuint src_fbo;
638 GLuint dst_fbo;
Stefan Dösinger380930d2007-02-12 19:18:31 +0100639};
640
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100641typedef enum ContextUsage {
642 CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */
Austin English3471f842008-01-09 13:37:05 -0600643 CTXUSAGE_DRAWPRIM = 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100644 CTXUSAGE_BLIT = 3, /* OpenGL states are set up 3D drawing */
Stefan Dösingerfdadf262007-07-09 16:57:58 +0200645 CTXUSAGE_CLEAR = 4, /* Drawable and states are set up for clearing */
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100646} ContextUsage;
647
648void ActivateContext(IWineD3DDeviceImpl *device, IWineD3DSurface *target, ContextUsage usage);
Roderick Colenbrander57547262007-08-11 12:17:56 +0200649WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, HWND win, BOOL create_pbuffer, const WINED3DPRESENT_PARAMETERS *pPresentParms);
Stefan Dösinger12252d02007-02-12 19:21:10 +0100650void DestroyContext(IWineD3DDeviceImpl *This, WineD3DContext *context);
H. Verbeet3d4e0542007-04-09 01:53:27 +0200651void apply_fbo_state(IWineD3DDevice *iface);
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100652
Stefan Dösinger7f2b8f92008-07-29 12:09:34 -0500653void delete_opengl_contexts(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain);
654HRESULT create_primary_opengl_context(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain);
655
Roderick Colenbranderde97fa72006-08-19 11:58:23 +0200656/* Macros for doing basic GPU detection based on opengl capabilities */
657#define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
658#define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
659#define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
660#define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
661
Markus Amsler04ae4592006-12-05 00:28:58 +0100662/* Default callbacks for implicit object destruction */
663extern ULONG WINAPI D3DCB_DefaultDestroySurface(IWineD3DSurface *pSurface);
664
Markus Amsler50a0c212006-12-05 00:29:21 +0100665extern ULONG WINAPI D3DCB_DefaultDestroyVolume(IWineD3DVolume *pSurface);
666
Jason Edmeadesf738c142004-12-09 11:42:34 +0000667/*****************************************************************************
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000668 * Internal representation of a light
669 */
670typedef struct PLIGHTINFOEL PLIGHTINFOEL;
671struct PLIGHTINFOEL {
672 WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
673 DWORD OriginalIndex;
674 LONG glIndex;
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000675 BOOL changed;
676 BOOL enabledChanged;
Stefan Dösinger3cc253c2007-11-29 13:22:47 +0100677 BOOL enabled;
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000678
679 /* Converted parms to speed up swapping lights */
680 float lightPosn[4];
681 float lightDirn[4];
682 float exponent;
683 float cutoff;
684
Stefan Dösingeracadf3f2007-02-14 17:46:54 +0100685 struct list entry;
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000686};
687
Ivan Gyurdiev4d666152006-06-06 23:37:05 -0400688/* The default light parameters */
689extern const WINED3DLIGHT WINED3D_default_light;
690
Roderick Colenbranderd391c112007-08-11 16:25:58 +0200691typedef struct WineD3D_PixelFormat
692{
693 int iPixelFormat; /* WGL pixel format */
Roderick Colenbrander51a81622008-03-21 14:52:15 +0100694 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
Roderick Colenbranderd391c112007-08-11 16:25:58 +0200695 int redSize, greenSize, blueSize, alphaSize;
696 int depthSize, stencilSize;
Roderick Colenbranderd44c2952008-03-16 16:37:38 +0000697 BOOL windowDrawable;
698 BOOL pbufferDrawable;
Roderick Colenbrander31dc00a2008-04-27 17:36:34 +0000699 BOOL doubleBuffer;
700 int auxBuffers;
Roderick Colenbrander628e4ee2008-04-28 21:44:21 +0000701 int numSamples;
Roderick Colenbranderd391c112007-08-11 16:25:58 +0200702} WineD3D_PixelFormat;
703
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200704/* The adapter structure */
Stefan Dösingerd2016ff2007-07-27 13:22:54 +0200705typedef struct GLPixelFormatDesc GLPixelFormatDesc;
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200706struct WineD3DAdapter
707{
Stefan Dösinger7f10ee42007-12-06 23:43:25 +0100708 UINT num;
Stefan Dösinger9e831a82008-03-28 23:04:17 +0100709 BOOL opengl;
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200710 POINT monitorPoint;
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200711 WineD3D_GL_Info gl_info;
Stefan Dösinger66930552007-06-08 15:23:04 +0200712 const char *driver;
713 const char *description;
Roderick Colenbrander6b177c42007-08-13 16:47:17 +0200714 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
Stefan Dösingerefbdd512007-06-08 14:16:37 +0200715 int nCfgs;
Roderick Colenbranderd391c112007-08-11 16:25:58 +0200716 WineD3D_PixelFormat *cfgs;
Roderick Colenbrander7b5561c2008-05-03 14:37:09 +0000717 BOOL brokenStencil; /* Set on cards which only offer mixed depth+stencil */
Roderick Colenbrander243ac3e2007-09-23 00:46:21 +0200718 unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
719 unsigned int UsedTextureRam;
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200720};
721
722extern BOOL InitAdapters(void);
Stefan Dösingerd2016ff2007-07-27 13:22:54 +0200723extern BOOL initPixelFormats(WineD3D_GL_Info *gl_info);
Roderick Colenbrander243ac3e2007-09-23 00:46:21 +0200724extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, long glram);
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200725
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000726/*****************************************************************************
Stefan Dösinger26ebe392007-07-04 17:57:45 +0200727 * High order patch management
728 */
729struct WineD3DRectPatch
730{
731 UINT Handle;
732 float *mem;
733 WineDirect3DVertexStridedData strided;
734 WINED3DRECTPATCH_INFO RectPatchInfo;
735 float numSegs[4];
736 char has_normals, has_texcoords;
737 struct list entry;
738};
739
740HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch);
741
Stefan Dösinger4640be82008-03-22 14:31:52 +0100742enum projection_types
743{
Stefan Dösingerd4d133f2008-07-30 10:57:32 -0500744 proj_none = 0,
745 proj_count3 = 1,
746 proj_count4 = 2
747};
748
749enum tex_types
750{
751 tex_1d = 0,
752 tex_2d = 1,
753 tex_3d = 2,
754 tex_cube = 3,
755 tex_rect = 4
756};
757
758enum dst_arg
759{
760 resultreg = 0,
761 tempreg = 1
Stefan Dösinger4640be82008-03-22 14:31:52 +0100762};
763
764/*****************************************************************************
765 * Fixed function pipeline replacements
766 */
767struct texture_stage_op
768{
Stefan Dösingerd4d133f2008-07-30 10:57:32 -0500769 unsigned cop : 5, aop : 5;
Stefan Dösinger8fe6bf02008-08-05 14:50:56 -0500770#define ARG_UNUSED 0x3f
Stefan Dösingerd4d133f2008-07-30 10:57:32 -0500771 unsigned carg1 : 6, carg2 : 6, carg0 : 6;
772 unsigned tex_type : 3;
Stefan Dösinger228f2cf2008-08-01 11:47:24 -0500773 unsigned dst : 1; /* Total of 32 bits */
Stefan Dösingerd4d133f2008-07-30 10:57:32 -0500774 unsigned aarg1 : 6, aarg2 : 6, aarg0 : 6;
775 unsigned projected : 2;
Stefan Dösinger228f2cf2008-08-01 11:47:24 -0500776 unsigned padding : 12; /* Total of 64 bits */
Stefan Dösinger4640be82008-03-22 14:31:52 +0100777 WINED3DFORMAT color_correction;
Stefan Dösinger4640be82008-03-22 14:31:52 +0100778};
779
Stefan Dösinger294f1b42008-07-11 21:18:06 -0500780struct ffp_settings {
781 struct texture_stage_op op[MAX_TEXTURES];
782 enum {
783 FOG_OFF,
784 FOG_LINEAR,
785 FOG_EXP,
786 FOG_EXP2
787 } fog;
788};
789
Stefan Dösinger4640be82008-03-22 14:31:52 +0100790struct ffp_desc
791{
Stefan Dösinger294f1b42008-07-11 21:18:06 -0500792 struct ffp_settings settings;
Stefan Dösinger4640be82008-03-22 14:31:52 +0100793};
794
Stefan Dösinger294f1b42008-07-11 21:18:06 -0500795void gen_ffp_op(IWineD3DStateBlockImpl *stateblock, struct ffp_settings *settings, BOOL ignore_textype);
Stefan Dösingerbc4435e2008-07-29 10:51:52 -0500796struct ffp_desc *find_ffp_shader(hash_table_t *fragment_shaders, struct ffp_settings *settings);
797void add_ffp_shader(hash_table_t *shaders, struct ffp_desc *desc);
798BOOL ffp_program_key_compare(void *keya, void *keyb);
799unsigned int ffp_program_key_hash(void *key);
Stefan Dösinger4640be82008-03-22 14:31:52 +0100800
Stefan Dösinger26ebe392007-07-04 17:57:45 +0200801/*****************************************************************************
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000802 * IWineD3D implementation structure
803 */
804typedef struct IWineD3DImpl
805{
806 /* IUnknown fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000807 const IWineD3DVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +0000808 LONG ref; /* Note: Ref counting not required */
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000809
810 /* WineD3D Information */
Jason Edmeades289562e2004-11-23 13:52:46 +0000811 IUnknown *parent;
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000812 UINT dxVersion;
813} IWineD3DImpl;
814
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000815extern const IWineD3DVtbl IWineD3D_Vtbl;
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000816
Francois Gouget93494f22007-02-20 15:57:10 +0100817/* TODO: setup some flags in the registry to enable, disable pbuffer support
Oliver Stieber94856322005-07-19 11:39:24 +0000818(since it will break quite a few things until contexts are managed properly!) */
819extern BOOL pbuffer_support;
820/* allocate one pbuffer per surface */
821extern BOOL pbuffer_per_surface;
822
Stefan Dösingere0c87732006-04-10 19:39:53 +0200823/* A helper function that dumps a resource list */
Stefan Dösinger1fc1fe32007-11-16 20:28:45 +0100824void dumpResources(struct list *list);
Stefan Dösingere0c87732006-04-10 19:39:53 +0200825
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000826/*****************************************************************************
827 * IWineD3DDevice implementation structure
828 */
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100829struct IWineD3DDeviceImpl
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000830{
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000831 /* IUnknown fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000832 const IWineD3DDeviceVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +0000833 LONG ref; /* Note: Ref counting not required */
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000834
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000835 /* WineD3D Information */
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000836 IUnknown *parent;
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000837 IWineD3D *wineD3D;
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200838 struct WineD3DAdapter *adapter;
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000839
H. Verbeet61125222007-01-18 23:41:36 +0100840 /* Window styles to restore when switching fullscreen mode */
841 LONG style;
842 LONG exStyle;
843
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000844 /* X and GL Information */
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000845 GLint maxConcurrentLights;
Stefan Dösinger8d9a5532007-02-27 21:32:15 +0100846 GLenum offscreenBuffer;
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000847
Ivan Gyurdieve020ece2006-10-07 23:25:01 -0400848 /* Selected capabilities */
849 int vs_selected_mode;
850 int ps_selected_mode;
H. Verbeet8a7f4272006-11-27 20:50:43 +0100851 const shader_backend_t *shader_backend;
Stefan Dösingerf912f182008-02-24 11:23:53 +0100852 void *shader_priv;
Stefan Dösingere7733ea2008-07-11 09:41:28 -0500853 void *fragment_priv;
Stefan Dösingerfc6b9772008-08-01 13:21:10 -0500854 void *blit_priv;
Stefan Dösinger98faed82008-07-01 18:23:44 -0500855 struct StateEntry StateTable[STATE_HIGHEST + 1];
Stefan Dösinger68dec9d2008-07-01 19:43:52 -0500856 /* Array of functions for states which are handled by more than one pipeline part */
857 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
Stefan Dösingerc48195e2008-07-04 15:09:49 -0500858 const struct fragment_pipeline *frag_pipe;
Stefan Dösingerfc6b9772008-08-01 13:21:10 -0500859 const struct blit_shader *blitter;
Ivan Gyurdieve020ece2006-10-07 23:25:01 -0400860
Stefan Dösingere6c9a072007-02-12 19:18:27 +0100861 /* To store */
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000862 BOOL view_ident; /* true iff view matrix is identity */
Stefan Dösingerd7f94bf2006-08-21 18:28:05 +0200863 BOOL untransformed;
Stefan Dösingeradb9b132007-04-27 00:43:15 +0200864 BOOL vertexBlendUsed; /* To avoid needless setting of the blend matrices */
Stefan Dösinger399825c2008-08-02 18:06:01 -0500865#define DDRAW_PITCH_ALIGNMENT 8
866#define D3D8_PITCH_ALIGNMENT 4
Stefan Dösinger6e5a5d22007-06-08 22:28:04 +0200867 unsigned char surface_alignment; /* Line Alignment of surfaces */
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000868
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000869 /* State block related */
870 BOOL isRecordingState;
871 IWineD3DStateBlockImpl *stateBlock;
872 IWineD3DStateBlockImpl *updateStateBlock;
Stefan Dösinger9f2e0fa2007-01-06 18:41:43 +0100873 BOOL isInDraw;
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000874
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000875 /* Internal use fields */
Stefan Dösingerf6ed7042006-04-03 14:54:16 +0200876 WINED3DDEVICE_CREATION_PARAMETERS createParms;
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000877 UINT adapterNo;
Ivan Gyurdiev19c55342006-10-10 21:52:00 -0400878 WINED3DDEVTYPE devType;
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000879
Stefan Dösingere902cd12006-05-24 11:34:30 +0200880 IWineD3DSwapChain **swapchains;
Roderick Colenbranderf3af04a2007-08-06 16:38:00 +0200881 UINT NumberOfSwapChains;
Oliver Stieber46e7c302005-06-23 11:05:24 +0000882
Stefan Dösinger1fc1fe32007-11-16 20:28:45 +0100883 struct list resources; /* a linked list to track resources created by the device */
Stefan Dösinger09bf3d52008-01-08 20:45:59 +0100884 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
Stefan Dösinger107e80a2008-03-04 02:30:23 +0100885 unsigned int highest_dirty_ps_const, highest_dirty_vs_const;
Oliver Stieberea6189e2005-07-26 10:34:15 +0000886
Jason Edmeades41427852005-01-09 17:37:02 +0000887 /* Render Target Support */
H. Verbeet8355b1a2006-12-19 19:25:22 +0100888 IWineD3DSurface **render_targets;
Stefan Dösingere4f8a2d2007-11-10 00:19:19 +0100889 IWineD3DSurface *auto_depth_stencil_buffer;
Oliver Stieberba5eb142005-03-14 10:12:52 +0000890 IWineD3DSurface *stencilBufferTarget;
Jason Edmeades41427852005-01-09 17:37:02 +0000891
Stefan Dösinger12252d02007-02-12 19:21:10 +0100892 /* Caches to avoid unneeded context changes */
893 IWineD3DSurface *lastActiveRenderTarget;
894 IWineD3DSwapChain *lastActiveSwapChain;
895
Jason Edmeades41427852005-01-09 17:37:02 +0000896 /* palettes texture management */
Alexander Dorofeyev16597092008-03-27 00:23:04 +0200897 UINT NumberOfPalettes;
898 PALETTEENTRY **palettes;
Oliver Stieberba5eb142005-03-14 10:12:52 +0000899 UINT currentPalette;
Roderick Colenbrander134aa672007-10-11 23:11:37 +0200900 UINT paletteConversionShader;
Jason Edmeades41427852005-01-09 17:37:02 +0000901
Jason Edmeadesf738c142004-12-09 11:42:34 +0000902 /* For rendering to a texture using glCopyTexImage */
H. Verbeet9bf04ec2006-11-17 13:23:41 +0100903 BOOL render_offscreen;
H. Verbeet299c1e62006-12-19 19:25:35 +0100904 GLenum *draw_buffers;
Stefan Dösinger3d2aa7a2008-01-27 14:32:40 +0100905 GLuint depth_blt_texture;
H. Verbeete7d0ef72008-07-02 23:00:11 +0200906 GLuint depth_blt_rb;
907 UINT depth_blt_rb_w;
908 UINT depth_blt_rb_h;
Jason Edmeadesf738c142004-12-09 11:42:34 +0000909
Oliver Stieber2121f782005-03-02 12:16:10 +0000910 /* Cursor management */
911 BOOL bCursorVisible;
912 UINT xHotSpot;
913 UINT yHotSpot;
914 UINT xScreenSpace;
915 UINT yScreenSpace;
Stefan Dösinger65e5ed62006-07-27 17:39:03 +0200916 UINT cursorWidth, cursorHeight;
917 GLuint cursorTexture;
Andrew Riedia9c2e152007-05-14 15:37:53 -0700918 BOOL haveHardwareCursor;
919 HCURSOR hardwareCursor;
Oliver Stieber2121f782005-03-02 12:16:10 +0000920
Stefan Dösinger271fb002007-09-01 21:22:32 +0200921 /* The Wine logo surface */
922 IWineD3DSurface *logo_surface;
923
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000924 /* Textures for when no other textures are mapped */
Oliver Stieberabb11f32005-07-05 14:05:18 +0000925 UINT dummyTextureName[MAX_TEXTURES];
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000926
Oliver Stieber2121f782005-03-02 12:16:10 +0000927 /* Debug stream management */
928 BOOL debug;
929
Oliver Stieber329d0172005-09-21 10:55:03 +0000930 /* Device state management */
931 HRESULT state;
Stefan Dösingerd04f0502006-04-18 22:38:30 +0200932 BOOL d3d_initialized;
Oliver Stieber329d0172005-09-21 10:55:03 +0000933
Stefan Dösinger67b1f4a2007-02-09 16:35:45 +0100934 /* A flag to check for proper BeginScene / EndScene call pairs */
935 BOOL inScene;
Oliver Stieber1f2a9e22005-10-29 10:30:36 +0000936
937 /* process vertex shaders using software or hardware */
938 BOOL softwareVertexProcessing;
Stefan Dösinger04da3ce2006-04-18 23:39:52 +0200939
940 /* DirectDraw stuff */
Stefan Dösinger566cdcf2006-05-18 22:42:22 +0200941 DWORD ddraw_width, ddraw_height;
942 WINED3DFORMAT ddraw_format;
Stefan Dösinger04da3ce2006-04-18 23:39:52 +0200943
Stefan Dösinger96bce8d2006-09-23 19:09:06 +0200944 /* Final position fixup constant */
945 float posFixup[4];
Stefan Dösinger7532c752006-12-19 13:00:03 +0100946
Stefan Dösingerdf97fd32006-12-19 23:33:34 +0100947 /* With register combiners we can skip junk texture stages */
H. Verbeet5b7758f2007-06-25 22:45:40 +0200948 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
949 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
H. Verbeetb1579b32007-06-22 20:43:24 +0200950 BOOL fixed_function_usage_map[MAX_TEXTURES];
Stefan Dösingerdf97fd32006-12-19 23:33:34 +0100951
Stefan Dösinger091f9c22007-01-02 00:21:26 +0100952 /* Stream source management */
953 WineDirect3DVertexStridedData strided_streams;
Stefan Dösinger04ce1412007-01-02 21:13:28 +0100954 WineDirect3DVertexStridedData *up_strided;
Stefan Dösingerd5f18e62007-01-06 18:11:21 +0100955 BOOL useDrawStridedSlow;
Stefan Dösinger0feddcc2007-02-14 17:56:29 +0100956 BOOL instancedDraw;
Stefan Dösinger091f9c22007-01-02 00:21:26 +0100957
Stefan Dösingerc739c382007-02-12 19:18:22 +0100958 /* Context management */
Stefan Dösinger12252d02007-02-12 19:21:10 +0100959 WineD3DContext **contexts; /* Dynamic array containing pointers to context structures */
Stefan Dösinger13f24c32007-06-02 20:20:17 +0000960 WineD3DContext *activeContext;
961 DWORD lastThread;
962 UINT numContexts;
Stefan Dösinger12252d02007-02-12 19:21:10 +0100963 WineD3DContext *pbufferContext; /* The context that has a pbuffer as drawable */
964 DWORD pbufferWidth, pbufferHeight; /* Size of the buffer drawable */
Stefan Dösinger26ebe392007-07-04 17:57:45 +0200965
966 /* High level patch management */
967#define PATCHMAP_SIZE 43
968#define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
969 struct list patches[PATCHMAP_SIZE];
970 struct WineD3DRectPatch *currentPatch;
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100971};
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000972
Stefan Dösinger107e80a2008-03-04 02:30:23 +0100973extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl, IWineD3DDevice_DirtyConst_Vtbl;
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000974
Alexander Dorofeyevf5aaabd2007-12-19 23:32:11 -0800975HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, DWORD Count,
976 CONST WINED3DRECT* pRects, DWORD Flags, WINED3DCOLOR Color,
977 float Z, DWORD Stencil);
H. Verbeetb9d5c182007-06-12 23:08:22 +0200978void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This);
Stefan Dösinger7532c752006-12-19 13:00:03 +0100979void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state);
Stefan Dösinger380930d2007-02-12 19:18:31 +0100980static inline BOOL isStateDirty(WineD3DContext *context, DWORD state) {
Stefan Dösinger7532c752006-12-19 13:00:03 +0100981 DWORD idx = state >> 5;
982 BYTE shift = state & 0x1f;
Stefan Dösinger380930d2007-02-12 19:18:31 +0100983 return context->isStateDirty[idx] & (1 << shift);
Stefan Dösinger7532c752006-12-19 13:00:03 +0100984}
985
Stefan Dösingerd08585e2007-05-07 20:46:24 +0200986/* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
Oliver Stieberfe80b4e2005-07-15 09:54:57 +0000987typedef struct PrivateData
988{
Stefan Dösingerd08585e2007-05-07 20:46:24 +0200989 struct list entry;
Oliver Stieberfe80b4e2005-07-15 09:54:57 +0000990
991 GUID tag;
992 DWORD flags; /* DDSPD_* */
993 DWORD uniqueness_value;
994
995 union
996 {
997 LPVOID data;
998 LPUNKNOWN object;
999 } ptr;
1000
1001 DWORD size;
1002} PrivateData;
1003
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001004/*****************************************************************************
1005 * IWineD3DResource implementation structure
1006 */
1007typedef struct IWineD3DResourceClass
1008{
1009 /* IUnknown fields */
Mike McCormack8955ac42005-07-28 10:16:21 +00001010 LONG ref; /* Note: Ref counting not required */
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001011
1012 /* WineD3DResource Information */
Jason Edmeades289562e2004-11-23 13:52:46 +00001013 IUnknown *parent;
Stefan Dösinger913df5b2006-03-09 23:21:16 +01001014 WINED3DRESOURCETYPE resourceType;
Jason Edmeades41427852005-01-09 17:37:02 +00001015 IWineD3DDeviceImpl *wineD3DDevice;
Stefan Dösingerd75fd752006-03-28 14:20:47 +02001016 WINED3DPOOL pool;
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001017 UINT size;
1018 DWORD usage;
1019 WINED3DFORMAT format;
Stefan Dösinger4d4fce72007-10-22 13:02:03 +02001020 BYTE *allocatedMemory; /* Pointer to the real data location */
1021 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
Stefan Dösingerd08585e2007-05-07 20:46:24 +02001022 struct list privateData;
Stefan Dösinger1fc1fe32007-11-16 20:28:45 +01001023 struct list resource_list_entry;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001024
1025} IWineD3DResourceClass;
1026
1027typedef struct IWineD3DResourceImpl
1028{
1029 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001030 const IWineD3DResourceVtbl *lpVtbl;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001031 IWineD3DResourceClass resource;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001032} IWineD3DResourceImpl;
1033
Stefan Dösinger393ed4a2007-10-22 13:30:14 +02001034/* Tests show that the start address of resources is 32 byte aligned */
1035#define RESOURCE_ALIGNMENT 32
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001036
1037/*****************************************************************************
1038 * IWineD3DVertexBuffer implementation structure (extends IWineD3DResourceImpl)
1039 */
Stefan Dösinger6d575ec2007-12-21 03:55:31 +01001040enum vbo_conversion_type {
1041 CONV_NONE = 0,
1042 CONV_D3DCOLOR = 1,
1043 CONV_POSITIONT = 2,
1044 CONV_FLOAT16_2 = 3 /* Also handles FLOAT16_4 */
1045
1046 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
1047 * fixed function semantics as D3DCOLOR or FLOAT16
1048 */
1049};
1050
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001051typedef struct IWineD3DVertexBufferImpl
1052{
1053 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001054 const IWineD3DVertexBufferVtbl *lpVtbl;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001055 IWineD3DResourceClass resource;
1056
1057 /* WineD3DVertexBuffer specifics */
Oliver Stieber6a032492005-07-13 11:34:55 +00001058 DWORD fvf;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001059
Stefan Dösinger7d31ab92006-06-21 15:01:38 +02001060 /* Vertex buffer object support */
1061 GLuint vbo;
1062 BYTE Flags;
Stefan Dösingere328e242007-01-12 19:01:59 +01001063 LONG bindCount;
Stefan Dösingerb5f925c2007-12-19 17:18:39 +01001064 LONG vbo_size;
1065 GLenum vbo_usage;
Stefan Dösinger7d31ab92006-06-21 15:01:38 +02001066
1067 UINT dirtystart, dirtyend;
Stefan Dösingercea41b02006-06-27 13:11:13 +02001068 LONG lockcount;
Stefan Dösinger7d31ab92006-06-21 15:01:38 +02001069
Stefan Dösinger674af502006-09-23 18:02:22 +02001070 LONG declChanges, draws;
Stefan Dösinger7d31ab92006-06-21 15:01:38 +02001071 /* Last description of the buffer */
Stefan Dösinger6d575ec2007-12-21 03:55:31 +01001072 DWORD stride; /* 0 if no conversion */
1073 enum vbo_conversion_type *conv_map; /* NULL if no conversion */
Stefan Dösingerb5f925c2007-12-19 17:18:39 +01001074
1075 /* Extra load offsets, for FLOAT16 conversion */
Stefan Dösinger6d575ec2007-12-21 03:55:31 +01001076 DWORD *conv_shift; /* NULL if no shifted conversion */
1077 DWORD conv_stride; /* 0 if no shifted conversion */
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001078} IWineD3DVertexBufferImpl;
1079
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001080extern const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001081
Stefan Dösinger8c758a62008-02-15 20:02:07 +01001082#define VBFLAG_OPTIMIZED 0x01 /* Optimize has been called for the VB */
1083#define VBFLAG_DIRTY 0x02 /* Buffer data has been modified */
1084#define VBFLAG_HASDESC 0x04 /* A vertex description has been found */
1085#define VBFLAG_CREATEVBO 0x08 /* Attempt to create a VBO next PreLoad */
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001086
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001087/*****************************************************************************
Jason Edmeades73e8baf2004-11-24 18:13:41 +00001088 * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl)
1089 */
1090typedef struct IWineD3DIndexBufferImpl
1091{
1092 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001093 const IWineD3DIndexBufferVtbl *lpVtbl;
Jason Edmeades73e8baf2004-11-24 18:13:41 +00001094 IWineD3DResourceClass resource;
1095
Stefan Dösinger59ae2a52007-02-19 15:25:32 +01001096 GLuint vbo;
1097 UINT dirtystart, dirtyend;
1098 LONG lockcount;
1099
Jason Edmeades73e8baf2004-11-24 18:13:41 +00001100 /* WineD3DVertexBuffer specifics */
Jason Edmeades73e8baf2004-11-24 18:13:41 +00001101} IWineD3DIndexBufferImpl;
1102
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001103extern const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl;
Jason Edmeades73e8baf2004-11-24 18:13:41 +00001104
1105/*****************************************************************************
Oliver Stieberbb6f9b02005-08-03 11:00:28 +00001106 * IWineD3DBaseTexture D3D- > openGL state map lookups
1107 */
1108#define WINED3DFUNC_NOTSUPPORTED -2
1109#define WINED3DFUNC_UNIMPLEMENTED -1
1110
1111typedef enum winetexturestates {
1112 WINED3DTEXSTA_ADDRESSU = 0,
1113 WINED3DTEXSTA_ADDRESSV = 1,
1114 WINED3DTEXSTA_ADDRESSW = 2,
1115 WINED3DTEXSTA_BORDERCOLOR = 3,
1116 WINED3DTEXSTA_MAGFILTER = 4,
1117 WINED3DTEXSTA_MINFILTER = 5,
1118 WINED3DTEXSTA_MIPFILTER = 6,
1119 WINED3DTEXSTA_MAXMIPLEVEL = 7,
1120 WINED3DTEXSTA_MAXANISOTROPY = 8,
1121 WINED3DTEXSTA_SRGBTEXTURE = 9,
1122 WINED3DTEXSTA_ELEMENTINDEX = 10,
1123 WINED3DTEXSTA_DMAPOFFSET = 11,
1124 WINED3DTEXSTA_TSSADDRESSW = 12,
1125 MAX_WINETEXTURESTATES = 13,
1126} winetexturestates;
1127
Oliver Stieberbb6f9b02005-08-03 11:00:28 +00001128/*****************************************************************************
Jason Edmeades819b0e12004-12-07 14:29:12 +00001129 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1130 */
1131typedef struct IWineD3DBaseTextureClass
1132{
1133 UINT levels;
Jason Edmeades41427852005-01-09 17:37:02 +00001134 BOOL dirty;
Oliver Stieberbb6f9b02005-08-03 11:00:28 +00001135 UINT textureName;
Oliver Stieberba5eb142005-03-14 10:12:52 +00001136 UINT LOD;
Stefan Dösinger63fd9a72006-04-06 19:02:16 +02001137 WINED3DTEXTUREFILTERTYPE filterType;
Oliver Stieberbb6f9b02005-08-03 11:00:28 +00001138 DWORD states[MAX_WINETEXTURESTATES];
Stefan Dösinger666b5072006-12-19 23:26:39 +01001139 LONG bindCount;
1140 DWORD sampler;
Phil Costin622f62d2007-06-06 23:13:16 +00001141 BOOL is_srgb;
1142 UINT srgb_mode_change_count;
Stefan Dösinger1c4a15d2007-09-21 23:47:40 +02001143 WINED3DFORMAT shader_conversion_group;
Stefan Dösinger26f7eae2007-11-13 22:08:13 +01001144 float pow2Matrix[16];
Stefan Dösinger4bb54a12008-04-06 00:18:53 +02001145 minMipLookup_t *minMipLookup;
Stefan Dösinger481bcdf2008-04-06 00:37:51 +02001146 magLookup_t *magLookup;
Jason Edmeades819b0e12004-12-07 14:29:12 +00001147} IWineD3DBaseTextureClass;
1148
1149typedef struct IWineD3DBaseTextureImpl
1150{
1151 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001152 const IWineD3DBaseTextureVtbl *lpVtbl;
Jason Edmeades819b0e12004-12-07 14:29:12 +00001153 IWineD3DResourceClass resource;
1154 IWineD3DBaseTextureClass baseTexture;
1155
1156} IWineD3DBaseTextureImpl;
1157
Jason Edmeades819b0e12004-12-07 14:29:12 +00001158/*****************************************************************************
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001159 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1160 */
1161typedef struct IWineD3DTextureImpl
1162{
1163 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001164 const IWineD3DTextureVtbl *lpVtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001165 IWineD3DResourceClass resource;
1166 IWineD3DBaseTextureClass baseTexture;
1167
1168 /* IWineD3DTexture */
Oliver Stieberba5eb142005-03-14 10:12:52 +00001169 IWineD3DSurface *surfaces[MAX_LEVELS];
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001170
1171 UINT width;
1172 UINT height;
Stefan Dösingerd09cbce2007-11-28 20:35:04 +01001173 UINT target;
Stefan Dösingerc088ede2008-07-08 18:59:10 -05001174 BOOL cond_np2;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001175
1176} IWineD3DTextureImpl;
1177
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001178extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001179
1180/*****************************************************************************
1181 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1182 */
1183typedef struct IWineD3DCubeTextureImpl
1184{
1185 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001186 const IWineD3DCubeTextureVtbl *lpVtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001187 IWineD3DResourceClass resource;
1188 IWineD3DBaseTextureClass baseTexture;
1189
1190 /* IWineD3DCubeTexture */
Oliver Stieberba5eb142005-03-14 10:12:52 +00001191 IWineD3DSurface *surfaces[6][MAX_LEVELS];
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001192
1193 UINT edgeLength;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001194} IWineD3DCubeTextureImpl;
1195
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001196extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001197
Ivan Gyurdiev257692e2006-05-10 13:55:02 -04001198typedef struct _WINED3DVOLUMET_DESC
1199{
1200 UINT Width;
1201 UINT Height;
1202 UINT Depth;
1203} WINED3DVOLUMET_DESC;
1204
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001205/*****************************************************************************
1206 * IWineD3DVolume implementation structure (extends IUnknown)
1207 */
1208typedef struct IWineD3DVolumeImpl
1209{
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001210 /* IUnknown & WineD3DResource fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001211 const IWineD3DVolumeVtbl *lpVtbl;
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001212 IWineD3DResourceClass resource;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001213
1214 /* WineD3DVolume Information */
Ivan Gyurdiev257692e2006-05-10 13:55:02 -04001215 WINED3DVOLUMET_DESC currentDesc;
H. Verbeete43cfb12006-02-06 11:30:48 +01001216 IWineD3DBase *container;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001217 UINT bytesPerPixel;
1218
1219 BOOL lockable;
1220 BOOL locked;
Stefan Dösingercf4b91f2006-04-07 13:12:22 +02001221 WINED3DBOX lockedBox;
1222 WINED3DBOX dirtyBox;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001223 BOOL dirty;
1224
1225
1226} IWineD3DVolumeImpl;
1227
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001228extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001229
1230/*****************************************************************************
1231 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1232 */
1233typedef struct IWineD3DVolumeTextureImpl
1234{
1235 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001236 const IWineD3DVolumeTextureVtbl *lpVtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001237 IWineD3DResourceClass resource;
1238 IWineD3DBaseTextureClass baseTexture;
1239
1240 /* IWineD3DVolumeTexture */
Oliver Stieberba5eb142005-03-14 10:12:52 +00001241 IWineD3DVolume *volumes[MAX_LEVELS];
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001242
1243 UINT width;
1244 UINT height;
1245 UINT depth;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001246} IWineD3DVolumeTextureImpl;
1247
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001248extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001249
Oliver Stieber2121f782005-03-02 12:16:10 +00001250typedef struct _WINED3DSURFACET_DESC
1251{
Stefan Dösingerb4b295c2006-03-24 17:34:26 +01001252 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1253 DWORD MultiSampleQuality;
1254 UINT Width;
1255 UINT Height;
Oliver Stieber2121f782005-03-02 12:16:10 +00001256} WINED3DSURFACET_DESC;
1257
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001258/*****************************************************************************
Stefan Dösingeraf462952006-05-06 18:08:33 +02001259 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1260 */
1261typedef struct wineD3DSurface_DIB {
1262 HBITMAP DIBsection;
1263 void* bitmap_data;
Roderick Colenbranderad692f22007-09-11 10:31:54 +02001264 UINT bitmap_size;
Stefan Dösingeraf462952006-05-06 18:08:33 +02001265 HGDIOBJ holdbitmap;
1266 BOOL client_memory;
1267} wineD3DSurface_DIB;
1268
H. Verbeetc9b178b2007-04-09 01:53:32 +02001269typedef struct {
1270 struct list entry;
1271 GLuint id;
1272 UINT width;
1273 UINT height;
1274} renderbuffer_entry_t;
1275
Stefan Dösingeraf462952006-05-06 18:08:33 +02001276/*****************************************************************************
Stefan Dösingerd93e1612007-04-28 17:59:37 +02001277 * IWineD3DClipp implementation structure
1278 */
1279typedef struct IWineD3DClipperImpl
1280{
1281 const IWineD3DClipperVtbl *lpVtbl;
1282 LONG ref;
1283
1284 IUnknown *Parent;
1285 HWND hWnd;
1286} IWineD3DClipperImpl;
1287
1288
1289/*****************************************************************************
Jason Edmeades41427852005-01-09 17:37:02 +00001290 * IWineD3DSurface implementation structure
1291 */
1292struct IWineD3DSurfaceImpl
1293{
1294 /* IUnknown & IWineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001295 const IWineD3DSurfaceVtbl *lpVtbl;
Jason Edmeades41427852005-01-09 17:37:02 +00001296 IWineD3DResourceClass resource;
1297
1298 /* IWineD3DSurface fields */
H. Verbeete43cfb12006-02-06 11:30:48 +01001299 IWineD3DBase *container;
Oliver Stieber2121f782005-03-02 12:16:10 +00001300 WINED3DSURFACET_DESC currentDesc;
Stefan Dösinger76764622007-02-19 15:23:36 +01001301 IWineD3DPaletteImpl *palette; /* D3D7 style palette handling */
1302 PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
Jason Edmeades41427852005-01-09 17:37:02 +00001303
Jason Edmeades41427852005-01-09 17:37:02 +00001304 UINT bytesPerPixel;
Oliver Stieber520c2f02005-07-11 14:25:54 +00001305
1306 /* TODO: move this off into a management class(maybe!) */
Stefan Dösingera98ccb52006-07-23 00:03:33 +02001307 DWORD Flags;
Oliver Stieber520c2f02005-07-11 14:25:54 +00001308
1309 UINT pow2Width;
1310 UINT pow2Height;
Oliver Stieber520c2f02005-07-11 14:25:54 +00001311
Stefan Dösinger9bc62002007-11-30 20:22:33 +01001312 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1313 void (*get_drawable_size)(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1314
Stefan Dösingercfcdb652006-05-19 00:13:29 +02001315 /* Oversized texture */
1316 RECT glRect;
1317
Roderick Colenbranderad692f22007-09-11 10:31:54 +02001318 /* PBO */
1319 GLuint pbo;
1320
Jason Edmeades41427852005-01-09 17:37:02 +00001321 RECT lockedRect;
1322 RECT dirtyRect;
Stefan Dösinger03389ac2007-01-12 18:57:26 +01001323 int lockCount;
1324#define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
Oliver Stieber13621052005-07-11 20:38:27 +00001325
1326 glDescriptor glDescription;
Stefan Dösingerf6637ca2007-10-13 12:54:10 +02001327 BOOL srgb;
Stefan Dösingeraf462952006-05-06 18:08:33 +02001328
1329 /* For GetDC */
1330 wineD3DSurface_DIB dib;
1331 HDC hDC;
Stefan Dösinger9b29fb62006-05-09 19:37:38 +02001332
1333 /* Color keys for DDraw */
Stefan Dösinger725057d2007-04-14 22:44:55 +02001334 WINEDDCOLORKEY DestBltCKey;
1335 WINEDDCOLORKEY DestOverlayCKey;
1336 WINEDDCOLORKEY SrcOverlayCKey;
1337 WINEDDCOLORKEY SrcBltCKey;
Stefan Dösinger9b29fb62006-05-09 19:37:38 +02001338 DWORD CKeyFlags;
1339
Stefan Dösinger725057d2007-04-14 22:44:55 +02001340 WINEDDCOLORKEY glCKey;
H. Verbeetc9b178b2007-04-09 01:53:32 +02001341
1342 struct list renderbuffers;
1343 renderbuffer_entry_t *current_renderbuffer;
Stefan Dösingerd93e1612007-04-28 17:59:37 +02001344
1345 /* DirectDraw clippers */
1346 IWineD3DClipper *clipper;
Stefan Dösingere795d842008-08-05 12:19:43 +02001347
1348 /* DirectDraw Overlay handling */
1349 RECT overlay_srcrect;
1350 RECT overlay_destrect;
1351 IWineD3DSurfaceImpl *overlay_dest;
Stefan Dösingerdff3a422008-07-30 15:28:25 -05001352 struct list overlays;
1353 struct list overlay_entry;
Jason Edmeades41427852005-01-09 17:37:02 +00001354};
1355
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001356extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl;
Stefan Dösinger2f724832006-05-13 22:22:16 +02001357extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl;
1358
1359/* Predeclare the shared Surface functions */
Stefan Dösinger84340602007-09-16 13:29:44 +02001360HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj);
Stefan Dösinger0c916102007-09-16 13:42:18 +02001361ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface);
Stefan Dösinger0c916102007-09-16 13:42:18 +02001362HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent);
1363HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice);
1364HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
1365HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
1366HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid);
1367DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew);
1368DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface);
Stefan Dösinger0c916102007-09-16 13:42:18 +02001369WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface);
Stefan Dösingerd99143c2007-09-16 14:03:39 +02001370HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface, REFIID riid, void** ppContainer);
1371HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc);
1372HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags);
1373HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags);
1374HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface);
1375HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface);
Stefan Dösingere2944172007-09-16 16:27:58 +02001376HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal);
1377HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal);
1378HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, WINEDDCOLORKEY *CKey);
Stefan Dösingere2944172007-09-16 16:27:58 +02001379HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container);
Stefan Dösingere2944172007-09-16 16:27:58 +02001380DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface);
1381HRESULT WINAPI IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface *iface);
Stefan Dösingere2944172007-09-16 16:27:58 +02001382HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y);
1383HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y);
1384HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD Flags, IWineD3DSurface *Ref);
1385HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, RECT *SrcRect, IWineD3DSurface *DstSurface, RECT *DstRect, DWORD Flags, WINEDDOVERLAYFX *FX);
1386HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper);
1387HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper);
Stefan Dösingere56c6612007-09-16 16:49:02 +02001388HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format);
Stefan Dösinger5a775642007-09-17 13:48:11 +02001389HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface);
Stefan Dösinger46e2d792007-09-17 16:03:21 +02001390HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, RECT *DestRect, IWineD3DSurface *SrcSurface, RECT *SrcRect, DWORD Flags, WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter);
1391HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty, IWineD3DSurface *Source, RECT *rsrc, DWORD trans);
Stefan Dösingera175e7b2007-10-09 22:19:39 +02001392HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
Stefan Dösingerf13bb402007-11-15 14:38:34 +01001393void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface);
Jason Edmeades41427852005-01-09 17:37:02 +00001394
Stefan Dösinger9aa56622007-09-16 16:33:23 +02001395const void *WINAPI IWineD3DSurfaceImpl_GetData(IWineD3DSurface *iface);
Stefan Dösinger9aa56622007-09-16 16:33:23 +02001396
Stefan Dösinger9bc62002007-11-30 20:22:33 +01001397void get_drawable_size_swapchain(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1398void get_drawable_size_backbuffer(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1399void get_drawable_size_pbuffer(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1400void get_drawable_size_fbo(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1401
Stefan Dösinger851dd732008-07-24 11:38:51 -05001402void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back);
1403
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001404/* Surface flags: */
H. Verbeet4f77c292008-07-02 23:00:41 +02001405#define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1406#define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1407#define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
1408#define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
1409#define SFLAG_DISCARD 0x00000010 /* ??? */
1410#define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
1411#define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
1412#define SFLAG_INDRAWABLE 0x00000080 /* The gl drawable contains the most up to date data */
1413#define SFLAG_INSYSMEM 0x00000100 /* The system memory copy is most up to date */
1414#define SFLAG_NONPOW2 0x00000200 /* Surface sizes are not a power of 2 */
1415#define SFLAG_DYNLOCK 0x00000400 /* Surface is often locked by the app */
1416#define SFLAG_DYNCHANGE 0x00000C00 /* Surface contents are changed very often, implies DYNLOCK */
1417#define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
1418#define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
1419#define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
1420#define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
1421#define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
1422#define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
1423#define SFLAG_PBO 0x00040000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
1424#define SFLAG_NORMCOORD 0x00080000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
1425#define SFLAG_DS_ONSCREEN 0x00100000 /* Is a depth stencil, last modified onscreen */
1426#define SFLAG_DS_OFFSCREEN 0x00200000 /* Is a depth stencil, last modified offscreen */
Stefan Dösingerbab367e2008-08-20 10:48:14 -05001427#define SFLAG_INOVERLAYDRAW 0x00400000 /* Overlay drawing is in progress. Recursion prevention */
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001428
1429/* In some conditions the surface memory must not be freed:
1430 * SFLAG_OVERSIZE: Not all data can be kept in GL
1431 * SFLAG_CONVERTED: Converting the data back would take too long
1432 * SFLAG_DIBSECTION: The dib code manages the memory
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001433 * SFLAG_LOCKED: The app requires access to the surface data
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001434 * SFLAG_DYNLOCK: Avoid freeing the data for performance
1435 * SFLAG_DYNCHANGE: Same reason as DYNLOCK
Roderick Colenbranderad692f22007-09-11 10:31:54 +02001436 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
Stefan Dösinger4f5d3332007-03-31 23:02:37 +02001437 * SFLAG_CLIENT: OpenGL uses our memory as backup
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001438 */
H. Verbeet4f77c292008-07-02 23:00:41 +02001439#define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
1440 SFLAG_CONVERTED | \
1441 SFLAG_DIBSECTION | \
1442 SFLAG_LOCKED | \
1443 SFLAG_DYNLOCK | \
1444 SFLAG_DYNCHANGE | \
1445 SFLAG_USERPTR | \
1446 SFLAG_PBO | \
1447 SFLAG_CLIENT)
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001448
H. Verbeet4f77c292008-07-02 23:00:41 +02001449#define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
1450 SFLAG_INTEXTURE | \
1451 SFLAG_INDRAWABLE)
1452
1453#define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
1454 SFLAG_DS_OFFSCREEN)
1455
Stefan Dösinger158691e2006-05-23 00:48:54 +02001456BOOL CalculateTexRect(IWineD3DSurfaceImpl *This, RECT *Rect, float glTexCoord[4]);
1457
Stefan Dösinger028729d2007-08-11 20:02:01 +02001458typedef enum {
1459 NO_CONVERSION,
1460 CONVERT_PALETTED,
1461 CONVERT_PALETTED_CK,
1462 CONVERT_CK_565,
1463 CONVERT_CK_5551,
1464 CONVERT_CK_4444,
1465 CONVERT_CK_4444_ARGB,
1466 CONVERT_CK_1555,
1467 CONVERT_555,
1468 CONVERT_CK_RGB24,
1469 CONVERT_CK_8888,
1470 CONVERT_CK_8888_ARGB,
1471 CONVERT_RGB32_888,
1472 CONVERT_V8U8,
Stefan Dösinger0ed81b22007-08-31 20:41:03 +02001473 CONVERT_L6V5U5,
Stefan Dösinger028729d2007-08-11 20:02:01 +02001474 CONVERT_X8L8V8U8,
1475 CONVERT_Q8W8V8U8,
1476 CONVERT_V16U16,
Stefan Dösinger86b991c2007-08-12 16:24:29 +02001477 CONVERT_A4L4,
1478 CONVERT_R32F,
Stefan Dösingerdf77e282007-12-15 23:47:10 +01001479 CONVERT_R16F,
1480 CONVERT_G16R16,
Stefan Dösinger028729d2007-08-11 20:02:01 +02001481} CONVERT_TYPES;
1482
1483HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing, GLenum *format, GLenum *internal, GLenum *type, CONVERT_TYPES *convert, int *target_bpp, BOOL srgb_mode);
1484
Alexander Dorofeyevd6ba0692008-04-03 00:12:16 +03001485BOOL palette9_changed(IWineD3DSurfaceImpl *This);
1486
Jason Edmeades41427852005-01-09 17:37:02 +00001487/*****************************************************************************
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001488 * IWineD3DVertexDeclaration implementation structure
1489 */
Stefan Dösinger95921232007-11-20 21:14:10 +01001490typedef struct attrib_declaration {
1491 DWORD usage;
1492 DWORD idx;
1493} attrib_declaration;
1494
1495#define MAX_ATTRIBS 16
1496
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001497typedef struct IWineD3DVertexDeclarationImpl {
H. Verbeetee09e8b2007-03-12 23:21:54 +01001498 /* IUnknown Information */
1499 const IWineD3DVertexDeclarationVtbl *lpVtbl;
1500 LONG ref;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001501
H. Verbeetee09e8b2007-03-12 23:21:54 +01001502 IUnknown *parent;
1503 IWineD3DDeviceImpl *wineD3DDevice;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001504
H. Verbeetee09e8b2007-03-12 23:21:54 +01001505 WINED3DVERTEXELEMENT *pDeclarationWine;
1506 UINT declarationWNumElements;
Stefan Dösinger06e51c22007-08-03 19:53:25 +02001507
1508 DWORD streams[MAX_STREAMS];
1509 UINT num_streams;
Stefan Dösingerb8dd5832007-07-30 12:35:33 +02001510 BOOL position_transformed;
Stefan Dösingera3c2fb92007-12-20 01:34:22 +01001511 BOOL half_float_conv_needed;
Stefan Dösinger95921232007-11-20 21:14:10 +01001512
1513 /* Ordered array of declaration types that need swizzling in a vshader */
1514 attrib_declaration swizzled_attribs[MAX_ATTRIBS];
1515 UINT num_swizzled_attribs;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001516} IWineD3DVertexDeclarationImpl;
1517
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001518extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001519
1520/*****************************************************************************
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001521 * IWineD3DStateBlock implementation structure
1522 */
1523
1524/* Internal state Block for Begin/End/Capture/Create/Apply info */
1525/* Note: Very long winded but gl Lists are not flexible enough */
1526/* to resolve everything we need, so doing it manually for now */
1527typedef struct SAVEDSTATES {
Jason Edmeadesf738c142004-12-09 11:42:34 +00001528 BOOL indices;
Jason Edmeades0a944ae2004-11-29 17:53:42 +00001529 BOOL material;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001530 BOOL fvf;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001531 BOOL streamSource[MAX_STREAMS];
1532 BOOL streamFreq[MAX_STREAMS];
H. Verbeet5b7758f2007-06-25 22:45:40 +02001533 BOOL textures[MAX_COMBINED_SAMPLERS];
Oliver Stieberabb11f32005-07-05 14:05:18 +00001534 BOOL transform[HIGHEST_TRANSFORMSTATE + 1];
Jason Edmeadesf738c142004-12-09 11:42:34 +00001535 BOOL viewport;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001536 BOOL renderState[WINEHIGHEST_RENDER_STATE + 1];
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001537 BOOL textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
H. Verbeet5b7758f2007-06-25 22:45:40 +02001538 BOOL samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
Oliver Stieberd3441622005-08-01 10:58:31 +00001539 BOOL clipplane[MAX_CLIPPLANES];
Raphael Junqueira4c385f92005-01-26 20:54:00 +00001540 BOOL vertexDecl;
Oliver Stieber2121f782005-03-02 12:16:10 +00001541 BOOL pixelShader;
Jason Green718716b2006-07-19 00:06:07 -04001542 BOOL pixelShaderConstantsB[MAX_CONST_B];
1543 BOOL pixelShaderConstantsI[MAX_CONST_I];
1544 BOOL *pixelShaderConstantsF;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001545 BOOL vertexShader;
Jason Green718716b2006-07-19 00:06:07 -04001546 BOOL vertexShaderConstantsB[MAX_CONST_B];
1547 BOOL vertexShaderConstantsI[MAX_CONST_I];
1548 BOOL *vertexShaderConstantsF;
Stefan Dösingerd4b63bb2007-01-10 11:28:42 +01001549 BOOL scissorRect;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001550} SAVEDSTATES;
1551
H. Verbeet09eb0c42006-08-19 17:24:02 +02001552typedef struct {
H. Verbeet19d223c2007-02-27 20:51:58 +01001553 struct list entry;
1554 DWORD count;
1555 DWORD idx[13];
1556} constants_entry;
H. Verbeet09eb0c42006-08-19 17:24:02 +02001557
Stefan Dösinger03ffb732007-08-09 17:45:29 +02001558struct StageState {
1559 DWORD stage;
1560 DWORD state;
1561};
1562
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001563struct IWineD3DStateBlockImpl
1564{
1565 /* IUnknown fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001566 const IWineD3DStateBlockVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001567 LONG ref; /* Note: Ref counting not required */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001568
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001569 /* IWineD3DStateBlock information */
Jason Edmeades289562e2004-11-23 13:52:46 +00001570 IUnknown *parent;
Jason Edmeades41427852005-01-09 17:37:02 +00001571 IWineD3DDeviceImpl *wineD3DDevice;
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001572 WINED3DSTATEBLOCKTYPE blockType;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001573
1574 /* Array indicating whether things have been set or changed */
1575 SAVEDSTATES changed;
H. Verbeet09eb0c42006-08-19 17:24:02 +02001576 struct list set_vconstantsF;
1577 struct list set_pconstantsF;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001578
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001579 /* Drawing - Vertex Shader or FVF related */
1580 DWORD fvf;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001581 /* Vertex Shader Declaration */
Oliver Stieber2c0e97e2005-08-17 11:34:03 +00001582 IWineD3DVertexDeclaration *vertexDecl;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001583
Oliver Stieberb3563da2005-09-28 10:13:00 +00001584 IWineD3DVertexShader *vertexShader;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001585
Oliver Stieber9b0b8032005-08-17 10:27:01 +00001586 /* Vertex Shader Constants */
Jason Green718716b2006-07-19 00:06:07 -04001587 BOOL vertexShaderConstantB[MAX_CONST_B];
1588 INT vertexShaderConstantI[MAX_CONST_I * 4];
1589 float *vertexShaderConstantF;
Oliver Stieber9b0b8032005-08-17 10:27:01 +00001590
Jason Edmeades289562e2004-11-23 13:52:46 +00001591 /* Stream Source */
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001592 BOOL streamIsUP;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001593 UINT streamStride[MAX_STREAMS];
Stefan Dösinger26ebe392007-07-04 17:57:45 +02001594 UINT streamOffset[MAX_STREAMS + 1 /* tesselated pseudo-stream */ ];
Oliver Stieberabb11f32005-07-05 14:05:18 +00001595 IWineD3DVertexBuffer *streamSource[MAX_STREAMS];
Stefan Dösinger26ebe392007-07-04 17:57:45 +02001596 UINT streamFreq[MAX_STREAMS + 1];
1597 UINT streamFlags[MAX_STREAMS + 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
Jason Edmeadeseba27af2004-11-28 15:04:41 +00001598
Jason Edmeadesf738c142004-12-09 11:42:34 +00001599 /* Indices */
1600 IWineD3DIndexBuffer* pIndexData;
Stefan Dösinger6ec6c942007-08-25 00:09:33 +02001601 INT baseVertexIndex;
1602 INT loadBaseVertexIndex; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
Jason Edmeadesf738c142004-12-09 11:42:34 +00001603
Jason Edmeadeseba27af2004-11-28 15:04:41 +00001604 /* Transform */
Ivan Gyurdievac371632006-10-12 02:21:39 -04001605 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
Jason Edmeadeseba27af2004-11-28 15:04:41 +00001606
Stefan Dösingeracadf3f2007-02-14 17:46:54 +01001607 /* Light hashmap . Collisions are handled using standard wine double linked lists */
1608#define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
1609#define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
1610 struct list lightMap[LIGHTMAP_SIZE]; /* Mashmap containing the lights */
1611 PLIGHTINFOEL *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001612
Jason Edmeades0a944ae2004-11-29 17:53:42 +00001613 /* Clipping */
1614 double clipplane[MAX_CLIPPLANES][4];
1615 WINED3DCLIPSTATUS clip_status;
1616
Jason Edmeadesf738c142004-12-09 11:42:34 +00001617 /* ViewPort */
1618 WINED3DVIEWPORT viewport;
1619
Jason Edmeades0a944ae2004-11-29 17:53:42 +00001620 /* Material */
1621 WINED3DMATERIAL material;
1622
Oliver Stieberabb11f32005-07-05 14:05:18 +00001623 /* Pixel Shader */
Oliver Stieberb3563da2005-09-28 10:13:00 +00001624 IWineD3DPixelShader *pixelShader;
Oliver Stieber2af36c62005-08-25 19:24:21 +00001625
1626 /* Pixel Shader Constants */
Jason Green718716b2006-07-19 00:06:07 -04001627 BOOL pixelShaderConstantB[MAX_CONST_B];
1628 INT pixelShaderConstantI[MAX_CONST_I * 4];
1629 float *pixelShaderConstantF;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001630
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001631 /* RenderState */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001632 DWORD renderState[WINEHIGHEST_RENDER_STATE + 1];
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001633
Jason Edmeadesf738c142004-12-09 11:42:34 +00001634 /* Texture */
H. Verbeet5b7758f2007-06-25 22:45:40 +02001635 IWineD3DBaseTexture *textures[MAX_COMBINED_SAMPLERS];
1636 int textureDimensions[MAX_COMBINED_SAMPLERS];
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001637
1638 /* Texture State Stage */
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001639 DWORD textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
Stefan Dösinger762af472006-12-19 23:00:58 +01001640 DWORD lowest_disabled_stage;
Oliver Stieber18857f12005-06-24 11:53:07 +00001641 /* Sampler States */
H. Verbeet5b7758f2007-06-25 22:45:40 +02001642 DWORD samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
Oliver Stieber18857f12005-06-24 11:53:07 +00001643
Stefan Dösingerd4b63bb2007-01-10 11:28:42 +01001644 /* Scissor test rectangle */
1645 RECT scissorRect;
Stefan Dösinger93155ea2007-07-31 15:04:56 +02001646
1647 /* Contained state management */
1648 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
1649 unsigned int num_contained_render_states;
Stefan Dösinger6e7a10f2007-08-14 23:44:25 +02001650 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
Stefan Dösinger92ce0282007-07-31 15:44:13 +02001651 unsigned int num_contained_transform_states;
Stefan Dösinger4673b1c2007-08-03 20:07:30 +02001652 DWORD contained_vs_consts_i[MAX_CONST_I];
1653 unsigned int num_contained_vs_consts_i;
1654 DWORD contained_vs_consts_b[MAX_CONST_B];
1655 unsigned int num_contained_vs_consts_b;
Stefan Dösingerb21c7852007-08-03 20:26:29 +02001656 DWORD *contained_vs_consts_f;
1657 unsigned int num_contained_vs_consts_f;
Stefan Dösinger865b82a2007-08-03 20:12:54 +02001658 DWORD contained_ps_consts_i[MAX_CONST_I];
1659 unsigned int num_contained_ps_consts_i;
1660 DWORD contained_ps_consts_b[MAX_CONST_B];
1661 unsigned int num_contained_ps_consts_b;
Stefan Dösingerb21c7852007-08-03 20:26:29 +02001662 DWORD *contained_ps_consts_f;
1663 unsigned int num_contained_ps_consts_f;
Stefan Dösinger03ffb732007-08-09 17:45:29 +02001664 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE)];
1665 unsigned int num_contained_tss_states;
Stefan Dösinger59fb2922007-08-03 20:23:52 +02001666 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
1667 unsigned int num_contained_sampler_states;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001668};
1669
Jason Green75950b52006-07-23 15:08:27 -04001670extern void stateblock_savedstates_set(
1671 IWineD3DStateBlock* iface,
1672 SAVEDSTATES* states,
1673 BOOL value);
1674
1675extern void stateblock_savedstates_copy(
1676 IWineD3DStateBlock* iface,
1677 SAVEDSTATES* dest,
1678 SAVEDSTATES* source);
1679
1680extern void stateblock_copy(
1681 IWineD3DStateBlock* destination,
1682 IWineD3DStateBlock* source);
1683
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001684extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001685
Stefan Dösinger0e8c13e2007-12-04 01:43:24 +01001686/* Direct3D terminology with little modifications. We do not have an issued state
1687 * because only the driver knows about it, but we have a created state because d3d
1688 * allows GetData on a created issue, but opengl doesn't
1689 */
1690enum query_state {
1691 QUERY_CREATED,
1692 QUERY_SIGNALLED,
1693 QUERY_BUILDING
1694};
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001695/*****************************************************************************
Oliver Stieber7b261652005-03-03 13:57:15 +00001696 * IWineD3DQueryImpl implementation structure (extends IUnknown)
1697 */
1698typedef struct IWineD3DQueryImpl
1699{
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001700 const IWineD3DQueryVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001701 LONG ref; /* Note: Ref counting not required */
Oliver Stieber7b261652005-03-03 13:57:15 +00001702
1703 IUnknown *parent;
1704 /*TODO: replace with iface usage */
1705#if 0
1706 IWineD3DDevice *wineD3DDevice;
1707#else
1708 IWineD3DDeviceImpl *wineD3DDevice;
1709#endif
Oliver Stieber7b261652005-03-03 13:57:15 +00001710
Ivan Gyurdievf0d5b352006-10-10 21:53:30 -04001711 /* IWineD3DQuery fields */
Stefan Dösinger0e8c13e2007-12-04 01:43:24 +01001712 enum query_state state;
Ivan Gyurdievf0d5b352006-10-10 21:53:30 -04001713 WINED3DQUERYTYPE type;
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001714 /* TODO: Think about using a IUnknown instead of a void* */
Oliver Stieber7b261652005-03-03 13:57:15 +00001715 void *extendedData;
1716
1717
1718} IWineD3DQueryImpl;
1719
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001720extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl;
Stefan Dösinger071d4af2008-02-28 21:02:58 +01001721extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl;
Stefan Dösinger32be5032008-02-28 21:03:41 +01001722extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl;
Oliver Stieber7b261652005-03-03 13:57:15 +00001723
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001724/* Datastructures for IWineD3DQueryImpl.extendedData */
1725typedef struct WineQueryOcclusionData {
H. Verbeet53663892006-07-25 00:51:33 +02001726 GLuint queryId;
Stefan Dösingere184b092007-08-14 15:42:34 +02001727 WineD3DContext *ctx;
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001728} WineQueryOcclusionData;
1729
Stefan Dösinger76b60b02007-03-01 00:34:33 +01001730typedef struct WineQueryEventData {
1731 GLuint fenceId;
Stefan Dösingera99907d2007-08-14 15:26:02 +02001732 WineD3DContext *ctx;
Stefan Dösinger76b60b02007-03-01 00:34:33 +01001733} WineQueryEventData;
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001734
Oliver Stieber7b261652005-03-03 13:57:15 +00001735/*****************************************************************************
Oliver Stieber46e7c302005-06-23 11:05:24 +00001736 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
1737 */
1738
1739typedef struct IWineD3DSwapChainImpl
1740{
1741 /*IUnknown part*/
Dmitry Timoshkov47ffd7a2006-12-14 22:47:59 +08001742 const IWineD3DSwapChainVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001743 LONG ref; /* Note: Ref counting not required */
Oliver Stieber46e7c302005-06-23 11:05:24 +00001744
1745 IUnknown *parent;
1746 IWineD3DDeviceImpl *wineD3DDevice;
1747
1748 /* IWineD3DSwapChain fields */
Stefan Dösinger3862f8e2006-06-15 12:54:19 +02001749 IWineD3DSurface **backBuffer;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001750 IWineD3DSurface *frontBuffer;
1751 BOOL wantsDepthStencilBuffer;
H. Verbeeta4bc52a2007-02-15 22:36:50 +01001752 WINED3DPRESENT_PARAMETERS presentParms;
Stefan Dösingerd30f1522006-12-08 16:13:15 +01001753 DWORD orig_width, orig_height;
Stefan Dösinger8e841272007-02-15 13:53:33 +01001754 WINED3DFORMAT orig_fmt;
Stefan Dösinger8d930f62008-07-01 11:17:38 -05001755 WINED3DGAMMARAMP orig_gamma;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001756
Stefan Dösinger222c5312007-01-10 11:27:26 +01001757 long prev_time, frames; /* Performance tracking */
Stefan Dösingerc9b8a792007-06-03 13:20:27 +02001758 unsigned int vSyncCounter;
Stefan Dösinger222c5312007-01-10 11:27:26 +01001759
Stefan Dösinger90fe64c2007-03-04 17:31:06 +01001760 WineD3DContext **context; /* Later a array for multithreading */
1761 unsigned int num_contexts;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001762
1763 HWND win_handle;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001764} IWineD3DSwapChainImpl;
1765
Dmitry Timoshkov47ffd7a2006-12-14 22:47:59 +08001766extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl;
Stefan Dösingere178ddd2008-08-05 14:23:00 -05001767const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl;
1768void x11_copy_to_screen(IWineD3DSwapChainImpl *This, LPRECT rc);
Oliver Stieber46e7c302005-06-23 11:05:24 +00001769
Stefan Dösingere5de2fc2008-07-27 18:04:16 -05001770HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface, REFIID riid, LPVOID *ppobj);
1771ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface);
1772ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface);
1773HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface, IUnknown ** ppParent);
1774HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface, IWineD3DSurface *pDestSurface);
1775HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer, WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer);
1776HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface, WINED3DRASTER_STATUS *pRasterStatus);
1777HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface, WINED3DDISPLAYMODE*pMode);
1778HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface, IWineD3DDevice**ppDevice);
1779HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface, WINED3DPRESENT_PARAMETERS *pPresentationParameters);
1780HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface, DWORD Flags, CONST WINED3DGAMMARAMP *pRamp);
1781HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface, WINED3DGAMMARAMP *pRamp);
1782
Stefan Dösingerb462ff02007-06-02 20:21:57 +00001783WineD3DContext *IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain *iface);
1784
Oliver Stieber46e7c302005-06-23 11:05:24 +00001785/*****************************************************************************
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001786 * Utility function prototypes
1787 */
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001788
1789/* Trace routines */
Oliver Stieberb220ce12005-07-13 19:38:39 +00001790const char* debug_d3dformat(WINED3DFORMAT fmt);
Ivan Gyurdiev19c55342006-10-10 21:52:00 -04001791const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype);
Stefan Dösinger913df5b2006-03-09 23:21:16 +01001792const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res);
Jason Edmeadesc579fa62004-10-05 02:14:06 +00001793const char* debug_d3dusage(DWORD usage);
Jason Greend353ab72006-07-28 15:33:20 -04001794const char* debug_d3dusagequery(DWORD usagequery);
H. Verbeet02a8f742006-08-07 19:21:54 +02001795const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method);
1796const char* debug_d3ddecltype(WINED3DDECLTYPE type);
Ivan Gyurdiev7e9fd0b2006-07-03 00:11:15 -06001797const char* debug_d3ddeclusage(BYTE usage);
Ivan Gyurdiev2bac4a02006-10-12 02:23:55 -04001798const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001799const char* debug_d3drenderstate(DWORD state);
Ivan Gyurdiev621f0752006-06-09 17:47:16 -04001800const char* debug_d3dsamplerstate(DWORD state);
H. Verbeet75108442007-04-09 01:53:38 +02001801const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001802const char* debug_d3dtexturestate(DWORD state);
Jason Greenac8f2c02006-07-23 22:54:30 -04001803const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype);
Stefan Dösingerd75fd752006-03-28 14:20:47 +02001804const char* debug_d3dpool(WINED3DPOOL pool);
H. Verbeetc4cc10a2007-04-16 21:19:12 +02001805const char *debug_fbostatus(GLenum status);
H. Verbeetb643ab32007-04-23 22:02:50 +02001806const char *debug_glerror(GLenum error);
Stefan Dösinger26ebe392007-07-04 17:57:45 +02001807const char *debug_d3dbasis(WINED3DBASISTYPE basis);
1808const char *debug_d3ddegree(WINED3DDEGREETYPE order);
Stefan Dösingereea2c952008-07-12 11:45:33 -05001809const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001810
1811/* Routines for GL <-> D3D values */
1812GLenum StencilOp(DWORD op);
Jan Zerebeckifd15b8d2006-08-25 16:28:34 +02001813GLenum CompareFunc(DWORD func);
Stefan Dösingereea2c952008-07-12 11:45:33 -05001814BOOL is_invalid_op(IWineD3DDeviceImpl *This, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3);
Stefan Dösingerbd682372008-03-29 13:55:59 +01001815void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst);
Stefan Dösingerfe0f0eb2007-08-27 14:33:46 +02001816void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords, BOOL transformed, DWORD coordtype);
Stefan Dösinger9ee7e422008-04-23 22:23:57 +02001817void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
Stefan Dösinger51e64b32008-07-04 12:06:58 -05001818void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
Stefan Dösinger88ae2fe2008-07-05 18:31:34 -05001819void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
1820void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
Jason Edmeadesae5a4362004-09-28 02:12:12 +00001821
H. Verbeetc9b178b2007-04-09 01:53:32 +02001822void surface_set_compatible_renderbuffer(IWineD3DSurface *iface, unsigned int width, unsigned int height);
H. Verbeet1b9a5ba2007-04-16 21:20:25 +02001823GLenum surface_get_gl_buffer(IWineD3DSurface *iface, IWineD3DSwapChain *swapchain);
H. Verbeet4f77c292008-07-02 23:00:41 +02001824void surface_modify_ds_location(IWineD3DSurface *iface, DWORD location);
1825void surface_load_ds_location(IWineD3DSurface *iface, DWORD location);
H. Verbeetc9b178b2007-04-09 01:53:32 +02001826
Roderick Colenbrander4647cbb2007-08-09 01:04:30 +02001827BOOL getColorBits(WINED3DFORMAT fmt, short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize);
1828BOOL getDepthStencilBits(WINED3DFORMAT fmt, short *depthSize, short *stencilSize);
1829
Stefan Dösinger9abdac62006-05-12 22:21:31 +02001830/* Math utils */
Andrew Talbotf3a515c2006-11-24 14:15:06 +00001831void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2);
Stefan Dösinger8273cfd2007-09-13 12:25:29 +02001832unsigned int count_bits(unsigned int mask);
Oliver Stieber8a6799d2005-07-07 20:35:05 +00001833
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001834/*****************************************************************************
1835 * To enable calling of inherited functions, requires prototypes
Jason Edmeades33025b22005-01-18 11:42:29 +00001836 *
1837 * Note: Only require classes which are subclassed, ie resource, basetexture,
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001838 */
1839 /*** IUnknown methods ***/
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001840 extern HRESULT WINAPI IWineD3DResourceImpl_QueryInterface(IWineD3DResource *iface, REFIID riid, void** ppvObject);
1841 extern ULONG WINAPI IWineD3DResourceImpl_AddRef(IWineD3DResource *iface);
1842 extern ULONG WINAPI IWineD3DResourceImpl_Release(IWineD3DResource *iface);
1843 /*** IWineD3DResource methods ***/
1844 extern HRESULT WINAPI IWineD3DResourceImpl_GetParent(IWineD3DResource *iface, IUnknown **pParent);
1845 extern HRESULT WINAPI IWineD3DResourceImpl_GetDevice(IWineD3DResource *iface, IWineD3DDevice ** ppDevice);
1846 extern HRESULT WINAPI IWineD3DResourceImpl_SetPrivateData(IWineD3DResource *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
1847 extern HRESULT WINAPI IWineD3DResourceImpl_GetPrivateData(IWineD3DResource *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
1848 extern HRESULT WINAPI IWineD3DResourceImpl_FreePrivateData(IWineD3DResource *iface, REFGUID refguid);
1849 extern DWORD WINAPI IWineD3DResourceImpl_SetPriority(IWineD3DResource *iface, DWORD PriorityNew);
1850 extern DWORD WINAPI IWineD3DResourceImpl_GetPriority(IWineD3DResource *iface);
1851 extern void WINAPI IWineD3DResourceImpl_PreLoad(IWineD3DResource *iface);
Stefan Dösingere59ddb02008-01-12 22:56:30 +01001852 extern void WINAPI IWineD3DResourceImpl_UnLoad(IWineD3DResource *iface);
Stefan Dösinger913df5b2006-03-09 23:21:16 +01001853 extern WINED3DRESOURCETYPE WINAPI IWineD3DResourceImpl_GetType(IWineD3DResource *iface);
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001854 /*** class static members ***/
1855 void IWineD3DResourceImpl_CleanUp(IWineD3DResource *iface);
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001856
1857 /*** IUnknown methods ***/
1858 extern HRESULT WINAPI IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture *iface, REFIID riid, void** ppvObject);
1859 extern ULONG WINAPI IWineD3DBaseTextureImpl_AddRef(IWineD3DBaseTexture *iface);
1860 extern ULONG WINAPI IWineD3DBaseTextureImpl_Release(IWineD3DBaseTexture *iface);
1861 /*** IWineD3DResource methods ***/
1862 extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture *iface, IUnknown **pParent);
1863 extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture *iface, IWineD3DDevice ** ppDevice);
1864 extern HRESULT WINAPI IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
1865 extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
1866 extern HRESULT WINAPI IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture *iface, REFGUID refguid);
1867 extern DWORD WINAPI IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD PriorityNew);
1868 extern DWORD WINAPI IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture *iface);
1869 extern void WINAPI IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture *iface);
Stefan Dösingera0f2e6e2008-01-25 18:18:06 +01001870 extern void WINAPI IWineD3DBaseTextureImpl_UnLoad(IWineD3DBaseTexture *iface);
Stefan Dösinger913df5b2006-03-09 23:21:16 +01001871 extern WINED3DRESOURCETYPE WINAPI IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture *iface);
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001872 /*** IWineD3DBaseTexture methods ***/
1873 extern DWORD WINAPI IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew);
1874 extern DWORD WINAPI IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture *iface);
1875 extern DWORD WINAPI IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture *iface);
Stefan Dösinger63fd9a72006-04-06 19:02:16 +02001876 extern HRESULT WINAPI IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType);
1877 extern WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture *iface);
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001878 extern void WINAPI IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture *iface);
1879 extern BOOL WINAPI IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture *iface, BOOL);
1880 extern BOOL WINAPI IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture *iface);
Raphael Junqueiracc8762a2005-07-24 17:11:33 +00001881
Stefan Dösinger7d31ab92006-06-21 15:01:38 +02001882 extern BYTE* WINAPI IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer* iface, DWORD iOffset, GLint *vbo);
Raphael Junqueiracc8762a2005-07-24 17:11:33 +00001883 extern HRESULT WINAPI IWineD3DVertexBufferImpl_ReleaseMemory(IWineD3DVertexBuffer* iface);
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001884 extern HRESULT WINAPI IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture *iface);
1885 extern HRESULT WINAPI IWineD3DBaseTextureImpl_UnBindTexture(IWineD3DBaseTexture *iface);
Oliver Stieberbb6f9b02005-08-03 11:00:28 +00001886 extern void WINAPI IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture *iface, const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]);
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001887 /*** class static members ***/
1888 void IWineD3DBaseTextureImpl_CleanUp(IWineD3DBaseTexture *iface);
Jason Edmeades41427852005-01-09 17:37:02 +00001889
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001890typedef void (*SHADER_HANDLER) (struct SHADER_OPCODE_ARG*);
H. Verbeet3ee642b2006-03-28 21:10:32 +02001891
Jason Green0c59ca62006-06-09 03:33:01 -04001892/* Struct to maintain a list of GLSL shader programs and their associated pixel and
1893 * vertex shaders. A list of this type is maintained on the DeviceImpl, and is only
1894 * used if the user is using GLSL shaders. */
1895struct glsl_shader_prog_link {
H. Verbeet2c85e5e2007-02-27 20:51:53 +01001896 struct list vshader_entry;
1897 struct list pshader_entry;
Jason Green0c59ca62006-06-09 03:33:01 -04001898 GLhandleARB programId;
H. Verbeet49f4c682006-08-19 17:23:20 +02001899 GLhandleARB *vuniformF_locations;
1900 GLhandleARB *puniformF_locations;
Stefan Dösinger6fd4f8f2007-11-06 23:36:10 +01001901 GLhandleARB vuniformI_locations[MAX_CONST_I];
1902 GLhandleARB puniformI_locations[MAX_CONST_I];
Stefan Dösingerbfec6c32007-11-06 23:05:38 +01001903 GLhandleARB posFixup_location;
Stefan Dösinger167a2712008-03-05 03:18:55 +01001904 GLhandleARB bumpenvmat_location[MAX_TEXTURES];
1905 GLhandleARB luminancescale_location[MAX_TEXTURES];
1906 GLhandleARB luminanceoffset_location[MAX_TEXTURES];
Stefan Dösingerbfec6c32007-11-06 23:05:38 +01001907 GLhandleARB srgb_comparison_location;
1908 GLhandleARB srgb_mul_low_location;
1909 GLhandleARB ycorrection_location;
H. Verbeeta6fa6a42008-06-19 00:36:35 +02001910 GLenum vertex_color_clamp;
H. Verbeet2c85e5e2007-02-27 20:51:53 +01001911 GLhandleARB vshader;
1912 GLhandleARB pshader;
Jason Green0c59ca62006-06-09 03:33:01 -04001913};
1914
H. Verbeet2c85e5e2007-02-27 20:51:53 +01001915typedef struct {
1916 GLhandleARB vshader;
1917 GLhandleARB pshader;
1918} glsl_program_key_t;
1919
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001920/* TODO: Make this dynamic, based on shader limits ? */
1921#define MAX_REG_ADDR 1
1922#define MAX_REG_TEMP 32
1923#define MAX_REG_TEXCRD 8
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001924#define MAX_REG_INPUT 12
1925#define MAX_REG_OUTPUT 12
Jason Green34d271b2006-06-16 16:07:31 -04001926#define MAX_CONST_I 16
1927#define MAX_CONST_B 16
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04001928
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06001929/* FIXME: This needs to go up to 2048 for
1930 * Shader model 3 according to msdn (and for software shaders) */
1931#define MAX_LABELS 16
1932
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06001933typedef struct semantic {
1934 DWORD usage;
1935 DWORD reg;
1936} semantic;
1937
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06001938typedef struct local_constant {
1939 struct list entry;
1940 unsigned int idx;
1941 DWORD value[4];
1942} local_constant;
1943
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001944typedef struct shader_reg_maps {
1945
1946 char texcoord[MAX_REG_TEXCRD]; /* pixel < 3.0 */
1947 char temporary[MAX_REG_TEMP]; /* pixel, vertex */
1948 char address[MAX_REG_ADDR]; /* vertex */
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001949 char packed_input[MAX_REG_INPUT]; /* pshader >= 3.0 */
1950 char packed_output[MAX_REG_OUTPUT]; /* vertex >= 3.0 */
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001951 char attributes[MAX_ATTRIBS]; /* vertex */
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06001952 char labels[MAX_LABELS]; /* pixel, vertex */
Stefan Dösinger54fa7122007-12-06 22:10:11 +01001953 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001954
Ivan Gyurdiev0d083162006-06-12 02:59:16 -04001955 /* Sampler usage tokens
1956 * Use 0 as default (bit 31 is always 1 on a valid token) */
H. Verbeet5b7758f2007-06-25 22:45:40 +02001957 DWORD samplers[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
Stefan Dösinger167a2712008-03-05 03:18:55 +01001958 BOOL bumpmat[MAX_TEXTURES], luminanceparams[MAX_TEXTURES];
Stefan Dösinger8f3accc2007-10-13 13:03:56 +02001959 char usesnrm, vpos, usesdsy;
Stefan Dösingeredb78182007-11-09 14:48:47 +01001960 char usesrelconstF;
Ivan Gyurdiev0d083162006-06-12 02:59:16 -04001961
Stefan Dösinger3f16f022007-09-14 13:21:52 +02001962 /* Whether or not loops are used in this shader, and nesting depth */
1963 unsigned loop_depth;
Jason Greencc06ed32006-06-13 22:32:14 -04001964
Jason Green6a97f222006-07-17 01:41:53 -04001965 /* Whether or not this shader uses fog */
1966 char fog;
1967
Jason Green0c59ca62006-06-09 03:33:01 -04001968} shader_reg_maps;
1969
Ivan Gyurdiev6ede5642006-07-10 03:11:35 -06001970/* Undocumented opcode controls */
1971#define INST_CONTROLS_SHIFT 16
1972#define INST_CONTROLS_MASK 0x00ff0000
1973
1974typedef enum COMPARISON_TYPE {
1975 COMPARISON_GT = 1,
1976 COMPARISON_EQ = 2,
1977 COMPARISON_GE = 3,
1978 COMPARISON_LT = 4,
1979 COMPARISON_NE = 5,
1980 COMPARISON_LE = 6
1981} COMPARISON_TYPE;
1982
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001983typedef struct SHADER_OPCODE {
1984 unsigned int opcode;
1985 const char* name;
1986 const char* glname;
Ivan Gyurdiev8c6ee8d2006-06-12 06:57:04 -04001987 char dst_token;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001988 CONST UINT num_params;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001989 SHADER_HANDLER hw_fct;
Jason Green246677a2006-05-09 22:43:34 -04001990 SHADER_HANDLER hw_glsl_fct;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001991 DWORD min_version;
1992 DWORD max_version;
1993} SHADER_OPCODE;
1994
1995typedef struct SHADER_OPCODE_ARG {
1996 IWineD3DBaseShader* shader;
Jason Green0c59ca62006-06-09 03:33:01 -04001997 shader_reg_maps* reg_maps;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001998 CONST SHADER_OPCODE* opcode;
Ivan Gyurdiev6ede5642006-07-10 03:11:35 -06001999 DWORD opcode_token;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04002000 DWORD dst;
Ivan Gyurdiev03b67e32006-05-17 02:04:30 -04002001 DWORD dst_addr;
Ivan Gyurdiev42b89792006-05-17 21:09:56 -04002002 DWORD predicate;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04002003 DWORD src[4];
Ivan Gyurdiev03b67e32006-05-17 02:04:30 -04002004 DWORD src_addr[4];
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04002005 SHADER_BUFFER* buffer;
2006} SHADER_OPCODE_ARG;
2007
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04002008typedef struct SHADER_LIMITS {
2009 unsigned int temporary;
Ivan Gyurdiev0d083162006-06-12 02:59:16 -04002010 unsigned int texcoord;
2011 unsigned int sampler;
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04002012 unsigned int constant_int;
2013 unsigned int constant_float;
2014 unsigned int constant_bool;
2015 unsigned int address;
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04002016 unsigned int packed_output;
2017 unsigned int packed_input;
Jason Green473ce802006-05-26 11:52:33 -04002018 unsigned int attributes;
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06002019 unsigned int label;
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04002020} SHADER_LIMITS;
2021
Jason Green653e71d2006-05-09 22:30:11 -04002022/** Keeps track of details for TEX_M#x# shader opcodes which need to
2023 maintain state information between multiple codes */
2024typedef struct SHADER_PARSE_STATE {
2025 unsigned int current_row;
2026 DWORD texcoord_w[2];
2027} SHADER_PARSE_STATE;
2028
Alexandre Julliard57d15482007-11-28 12:55:11 +01002029#ifdef __GNUC__
2030#define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2031#else
2032#define PRINTF_ATTR(fmt,args)
2033#endif
2034
Ivan Gyurdiev5f105602006-05-08 15:44:25 -04002035/* Base Shader utility functions.
2036 * (may move callers into the same file in the future) */
2037extern int shader_addline(
2038 SHADER_BUFFER* buffer,
Alexandre Julliard57d15482007-11-28 12:55:11 +01002039 const char* fmt, ...) PRINTF_ATTR(2,3);
Ivan Gyurdiev5f105602006-05-08 15:44:25 -04002040
Ivan Gyurdiev1d0c6722006-05-09 07:57:36 -04002041extern const SHADER_OPCODE* shader_get_opcode(
2042 IWineD3DBaseShader *iface,
2043 const DWORD code);
2044
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06002045/* Vertex shader utility functions */
2046extern BOOL vshader_get_input(
2047 IWineD3DVertexShader* iface,
2048 BYTE usage_req, BYTE usage_idx_req,
2049 unsigned int* regnum);
2050
2051extern BOOL vshader_input_is_color(
2052 IWineD3DVertexShader* iface,
2053 unsigned int regnum);
2054
Jason Green718716b2006-07-19 00:06:07 -04002055extern HRESULT allocate_shader_constants(IWineD3DStateBlockImpl* object);
2056
Jason Green2d8e05f2006-06-16 16:07:00 -04002057/* ARB_[vertex/fragment]_program helper functions */
2058extern void shader_arb_load_constants(
Ivan Gyurdiev42a92622006-09-27 07:15:58 -04002059 IWineD3DDevice* device,
Jason Green2d8e05f2006-06-16 16:07:00 -04002060 char usePixelShader,
2061 char useVertexShader);
2062
Jason Greenca70d132006-06-09 03:33:33 -04002063/* ARB shader program Prototypes */
2064extern void shader_hw_def(SHADER_OPCODE_ARG *arg);
2065
Ivan Gyurdievd06e13d2006-07-02 19:27:15 -06002066/* ARB pixel shader prototypes */
Stefan Dösingerbee08452007-03-26 23:34:32 +02002067extern void pshader_hw_bem(SHADER_OPCODE_ARG* arg);
Ivan Gyurdievd06e13d2006-07-02 19:27:15 -06002068extern void pshader_hw_cnd(SHADER_OPCODE_ARG* arg);
2069extern void pshader_hw_cmp(SHADER_OPCODE_ARG* arg);
2070extern void pshader_hw_map2gl(SHADER_OPCODE_ARG* arg);
2071extern void pshader_hw_tex(SHADER_OPCODE_ARG* arg);
2072extern void pshader_hw_texcoord(SHADER_OPCODE_ARG* arg);
2073extern void pshader_hw_texreg2ar(SHADER_OPCODE_ARG* arg);
2074extern void pshader_hw_texreg2gb(SHADER_OPCODE_ARG* arg);
2075extern void pshader_hw_texbem(SHADER_OPCODE_ARG* arg);
2076extern void pshader_hw_texm3x2pad(SHADER_OPCODE_ARG* arg);
2077extern void pshader_hw_texm3x2tex(SHADER_OPCODE_ARG* arg);
2078extern void pshader_hw_texm3x3pad(SHADER_OPCODE_ARG* arg);
2079extern void pshader_hw_texm3x3tex(SHADER_OPCODE_ARG* arg);
2080extern void pshader_hw_texm3x3spec(SHADER_OPCODE_ARG* arg);
2081extern void pshader_hw_texm3x3vspec(SHADER_OPCODE_ARG* arg);
Stefan Dösingera006d252007-08-31 17:00:16 +02002082extern void pshader_hw_texdepth(SHADER_OPCODE_ARG* arg);
Stefan Dösinger422e0ba2007-08-30 23:35:50 +02002083extern void pshader_hw_texkill(SHADER_OPCODE_ARG* arg);
Stefan Dösinger9531a102007-09-25 01:00:27 +02002084extern void pshader_hw_texdp3tex(SHADER_OPCODE_ARG* arg);
2085extern void pshader_hw_texdp3(SHADER_OPCODE_ARG* arg);
2086extern void pshader_hw_texm3x3(SHADER_OPCODE_ARG* arg);
2087extern void pshader_hw_texm3x2depth(SHADER_OPCODE_ARG* arg);
Stefan Dösinger1407bdb2007-09-05 16:46:12 +02002088extern void pshader_hw_dp2add(SHADER_OPCODE_ARG* arg);
Stefan Dösinger66447042007-09-05 17:05:58 +02002089extern void pshader_hw_texreg2rgb(SHADER_OPCODE_ARG* arg);
Ivan Gyurdievd06e13d2006-07-02 19:27:15 -06002090
Stefan Dösingerdaf22902007-09-05 20:09:06 +02002091/* ARB vertex / pixel shader common prototypes */
2092extern void shader_hw_nrm(SHADER_OPCODE_ARG* arg);
Stefan Dösinger20872ab2007-09-26 22:09:59 +02002093extern void shader_hw_sincos(SHADER_OPCODE_ARG* arg);
Stefan Dösinger822030e2007-09-05 20:01:53 +02002094extern void shader_hw_mnxn(SHADER_OPCODE_ARG* arg);
Stefan Dösingerdaf22902007-09-05 20:09:06 +02002095
Ivan Gyurdievd06e13d2006-07-02 19:27:15 -06002096/* ARB vertex shader prototypes */
2097extern void vshader_hw_map2gl(SHADER_OPCODE_ARG* arg);
Stefan Dösinger2f962202007-02-15 13:50:59 +01002098extern void vshader_hw_rsq_rcp(SHADER_OPCODE_ARG* arg);
Ivan Gyurdievd06e13d2006-07-02 19:27:15 -06002099
Jason Greencc06ed32006-06-13 22:32:14 -04002100/* GLSL helper functions */
Jason Greencc06ed32006-06-13 22:32:14 -04002101extern void shader_glsl_add_instruction_modifiers(SHADER_OPCODE_ARG *arg);
Jason Green2d8e05f2006-06-16 16:07:00 -04002102extern void shader_glsl_load_constants(
Ivan Gyurdiev42a92622006-09-27 07:15:58 -04002103 IWineD3DDevice* device,
Jason Green2d8e05f2006-06-16 16:07:00 -04002104 char usePixelShader,
2105 char useVertexShader);
Jason Greend5d45682006-06-09 03:37:45 -04002106
Jason Greend59714b2006-06-09 03:35:15 -04002107/** The following translate DirectX pixel/vertex shader opcodes to GLSL lines */
H. Verbeet7252b4d2007-01-15 19:31:56 +01002108extern void shader_glsl_cross(SHADER_OPCODE_ARG* arg);
Jason Greend59714b2006-06-09 03:35:15 -04002109extern void shader_glsl_map2gl(SHADER_OPCODE_ARG* arg);
2110extern void shader_glsl_arith(SHADER_OPCODE_ARG* arg);
2111extern void shader_glsl_mov(SHADER_OPCODE_ARG* arg);
2112extern void shader_glsl_mad(SHADER_OPCODE_ARG* arg);
2113extern void shader_glsl_mnxn(SHADER_OPCODE_ARG* arg);
2114extern void shader_glsl_lrp(SHADER_OPCODE_ARG* arg);
2115extern void shader_glsl_dot(SHADER_OPCODE_ARG* arg);
2116extern void shader_glsl_rcp(SHADER_OPCODE_ARG* arg);
Stefan Dösingera1f83aa2007-07-02 22:40:06 +02002117extern void shader_glsl_rsq(SHADER_OPCODE_ARG* arg);
Jason Greend59714b2006-06-09 03:35:15 -04002118extern void shader_glsl_cnd(SHADER_OPCODE_ARG* arg);
2119extern void shader_glsl_compare(SHADER_OPCODE_ARG* arg);
2120extern void shader_glsl_def(SHADER_OPCODE_ARG* arg);
Jason Greenf4440092006-06-16 16:08:00 -04002121extern void shader_glsl_defi(SHADER_OPCODE_ARG* arg);
2122extern void shader_glsl_defb(SHADER_OPCODE_ARG* arg);
Jason Green72bfe132006-07-28 04:14:14 -04002123extern void shader_glsl_expp(SHADER_OPCODE_ARG* arg);
Jason Greend59714b2006-06-09 03:35:15 -04002124extern void shader_glsl_cmp(SHADER_OPCODE_ARG* arg);
Jason Greencc06ed32006-06-13 22:32:14 -04002125extern void shader_glsl_lit(SHADER_OPCODE_ARG* arg);
2126extern void shader_glsl_dst(SHADER_OPCODE_ARG* arg);
2127extern void shader_glsl_sincos(SHADER_OPCODE_ARG* arg);
2128extern void shader_glsl_loop(SHADER_OPCODE_ARG* arg);
Ivan Gyurdiev6ede5642006-07-10 03:11:35 -06002129extern void shader_glsl_end(SHADER_OPCODE_ARG* arg);
2130extern void shader_glsl_if(SHADER_OPCODE_ARG* arg);
2131extern void shader_glsl_ifc(SHADER_OPCODE_ARG* arg);
2132extern void shader_glsl_else(SHADER_OPCODE_ARG* arg);
2133extern void shader_glsl_break(SHADER_OPCODE_ARG* arg);
2134extern void shader_glsl_breakc(SHADER_OPCODE_ARG* arg);
2135extern void shader_glsl_rep(SHADER_OPCODE_ARG* arg);
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06002136extern void shader_glsl_call(SHADER_OPCODE_ARG* arg);
2137extern void shader_glsl_callnz(SHADER_OPCODE_ARG* arg);
2138extern void shader_glsl_label(SHADER_OPCODE_ARG* arg);
H. Verbeetc3c57242007-05-11 12:12:40 +02002139extern void shader_glsl_pow(SHADER_OPCODE_ARG* arg);
Stefan Dösinger3d3369a2007-09-09 21:24:53 +02002140extern void shader_glsl_log(SHADER_OPCODE_ARG* arg);
H. Verbeet1d4042c2007-06-27 23:46:53 +02002141extern void shader_glsl_texldl(SHADER_OPCODE_ARG* arg);
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04002142
Jason Greend59714b2006-06-09 03:35:15 -04002143/** GLSL Pixel Shader Prototypes */
2144extern void pshader_glsl_tex(SHADER_OPCODE_ARG* arg);
2145extern void pshader_glsl_texcoord(SHADER_OPCODE_ARG* arg);
Jason Green72bfe132006-07-28 04:14:14 -04002146extern void pshader_glsl_texdp3tex(SHADER_OPCODE_ARG* arg);
2147extern void pshader_glsl_texdp3(SHADER_OPCODE_ARG* arg);
2148extern void pshader_glsl_texdepth(SHADER_OPCODE_ARG* arg);
2149extern void pshader_glsl_texm3x2depth(SHADER_OPCODE_ARG* arg);
Jason Greend59714b2006-06-09 03:35:15 -04002150extern void pshader_glsl_texm3x2pad(SHADER_OPCODE_ARG* arg);
2151extern void pshader_glsl_texm3x2tex(SHADER_OPCODE_ARG* arg);
Jason Green72bfe132006-07-28 04:14:14 -04002152extern void pshader_glsl_texm3x3(SHADER_OPCODE_ARG* arg);
Jason Greenbaf38b32006-06-27 02:00:02 -04002153extern void pshader_glsl_texm3x3pad(SHADER_OPCODE_ARG* arg);
Jason Green7e90aba2006-07-24 22:52:38 -04002154extern void pshader_glsl_texm3x3tex(SHADER_OPCODE_ARG* arg);
2155extern void pshader_glsl_texm3x3spec(SHADER_OPCODE_ARG* arg);
Jason Greenbaf38b32006-06-27 02:00:02 -04002156extern void pshader_glsl_texm3x3vspec(SHADER_OPCODE_ARG* arg);
2157extern void pshader_glsl_texkill(SHADER_OPCODE_ARG* arg);
2158extern void pshader_glsl_texbem(SHADER_OPCODE_ARG* arg);
Stefan Dösingerbee08452007-03-26 23:34:32 +02002159extern void pshader_glsl_bem(SHADER_OPCODE_ARG* arg);
Jason Green7e90aba2006-07-24 22:52:38 -04002160extern void pshader_glsl_texreg2ar(SHADER_OPCODE_ARG* arg);
2161extern void pshader_glsl_texreg2gb(SHADER_OPCODE_ARG* arg);
2162extern void pshader_glsl_texreg2rgb(SHADER_OPCODE_ARG* arg);
Jason Greenbaf38b32006-06-27 02:00:02 -04002163extern void pshader_glsl_dp2add(SHADER_OPCODE_ARG* arg);
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04002164extern void pshader_glsl_input_pack(
2165 SHADER_BUFFER* buffer,
Stefan Dösinger3febe732007-10-26 02:11:00 +02002166 semantic* semantics_out,
2167 IWineD3DPixelShader *iface);
Jason Greend59714b2006-06-09 03:35:15 -04002168
Raphael Junqueira01968612003-11-14 03:50:35 +00002169/*****************************************************************************
H. Verbeet59af5c42006-03-30 19:14:31 +02002170 * IDirect3DBaseShader implementation structure
2171 */
2172typedef struct IWineD3DBaseShaderClass
2173{
Stefan Dösingerbd975802007-11-16 21:01:33 +01002174 LONG ref;
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04002175 DWORD hex_version;
2176 SHADER_LIMITS limits;
Jason Green653e71d2006-05-09 22:30:11 -04002177 SHADER_PARSE_STATE parse_state;
H. Verbeet59af5c42006-03-30 19:14:31 +02002178 CONST SHADER_OPCODE *shader_ins;
Stefan Dösinger7a97d4e2007-11-16 21:02:29 +01002179 DWORD *function;
H. Verbeet59af5c42006-03-30 19:14:31 +02002180 UINT functionLength;
2181 GLuint prgId;
H. Verbeetef87a402006-08-05 18:15:35 +02002182 BOOL is_compiled;
Stefan Dösinger3f16f022007-09-14 13:21:52 +02002183 UINT cur_loop_depth, cur_loop_regno;
Stefan Dösingeredb78182007-11-09 14:48:47 +01002184 BOOL load_local_constsF;
Ivan Gyurdiev77162362006-07-04 01:21:53 -06002185
2186 /* Type of shader backend */
2187 int shader_mode;
2188
H. Verbeet2c85e5e2007-02-27 20:51:53 +01002189 /* Programs this shader is linked with */
2190 struct list linked_programs;
2191
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06002192 /* Immediate constants (override global ones) */
2193 struct list constantsB;
2194 struct list constantsF;
2195 struct list constantsI;
H. Verbeetef87a402006-08-05 18:15:35 +02002196 shader_reg_maps reg_maps;
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06002197
Stefan Dösinger1c4a15d2007-09-21 23:47:40 +02002198 /* Pixel formats of sampled textures, for format conversion. This
2199 * represents the formats found during compilation, it is not initialized
2200 * on the first parser pass. It is needed to check if the shader
2201 * needs recompilation to adjust the format conversion
2202 */
2203 WINED3DFORMAT sampled_format[MAX_COMBINED_SAMPLERS];
2204 UINT sampled_samplers[MAX_COMBINED_SAMPLERS];
2205 UINT num_sampled_samplers;
2206
2207 UINT recompile_count;
2208
Ivan Gyurdievd0032a12006-09-27 07:14:46 -04002209 /* Pointer to the parent device */
2210 IWineD3DDevice *device;
Stefan Dösinger09bf3d52008-01-08 20:45:59 +01002211 struct list shader_list_entry;
Ivan Gyurdievd0032a12006-09-27 07:14:46 -04002212
H. Verbeet59af5c42006-03-30 19:14:31 +02002213} IWineD3DBaseShaderClass;
2214
2215typedef struct IWineD3DBaseShaderImpl {
2216 /* IUnknown */
2217 const IWineD3DBaseShaderVtbl *lpVtbl;
H. Verbeet59af5c42006-03-30 19:14:31 +02002218
2219 /* IWineD3DBaseShader */
2220 IWineD3DBaseShaderClass baseShader;
2221} IWineD3DBaseShaderImpl;
2222
Stefan Dösingerbd975802007-11-16 21:01:33 +01002223HRESULT WINAPI IWineD3DBaseShaderImpl_QueryInterface(IWineD3DBaseShader *iface, REFIID riid, LPVOID *ppobj);
2224ULONG WINAPI IWineD3DBaseShaderImpl_AddRef(IWineD3DBaseShader *iface);
2225ULONG WINAPI IWineD3DBaseShaderImpl_Release(IWineD3DBaseShader *iface);
2226
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06002227extern HRESULT shader_get_registers_used(
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04002228 IWineD3DBaseShader *iface,
2229 shader_reg_maps* reg_maps,
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06002230 semantic* semantics_in,
2231 semantic* semantics_out,
Stefan Dösinger760456d2006-08-27 19:16:01 +02002232 CONST DWORD* pToken,
2233 IWineD3DStateBlockImpl *stateBlock);
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04002234
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04002235extern void shader_generate_glsl_declarations(
2236 IWineD3DBaseShader *iface,
2237 shader_reg_maps* reg_maps,
Jason Green718716b2006-07-19 00:06:07 -04002238 SHADER_BUFFER* buffer,
2239 WineD3D_GL_Info* gl_info);
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04002240
2241extern void shader_generate_arb_declarations(
2242 IWineD3DBaseShader *iface,
2243 shader_reg_maps* reg_maps,
Jason Green718716b2006-07-19 00:06:07 -04002244 SHADER_BUFFER* buffer,
2245 WineD3D_GL_Info* gl_info);
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04002246
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04002247extern void shader_generate_main(
Jason Green36b0b9c2006-05-09 22:33:24 -04002248 IWineD3DBaseShader *iface,
2249 SHADER_BUFFER* buffer,
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04002250 shader_reg_maps* reg_maps,
Jason Green36b0b9c2006-05-09 22:33:24 -04002251 CONST DWORD* pFunction);
2252
Ivan Gyurdievc61af3a2006-05-10 13:53:07 -04002253extern void shader_dump_ins_modifiers(
2254 const DWORD output);
2255
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04002256extern void shader_dump_param(
2257 IWineD3DBaseShader *iface,
2258 const DWORD param,
Ivan Gyurdiev746d1b12006-05-17 02:05:49 -04002259 const DWORD addr_token,
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04002260 int input);
2261
Ivan Gyurdiev17b0d262006-06-12 02:54:30 -04002262extern void shader_trace_init(
2263 IWineD3DBaseShader *iface,
2264 const DWORD* pFunction);
2265
Ivan Gyurdiev404eff72006-05-17 02:02:36 -04002266extern int shader_get_param(
2267 IWineD3DBaseShader* iface,
2268 const DWORD* pToken,
2269 DWORD* param,
2270 DWORD* addr_token);
2271
2272extern int shader_skip_unrecognized(
2273 IWineD3DBaseShader* iface,
2274 const DWORD* pToken);
2275
Jason Greena67488a2006-05-23 18:22:13 -04002276extern void print_glsl_info_log(
2277 WineD3D_GL_Info *gl_info,
2278 GLhandleARB obj);
2279
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002280static inline int shader_get_regtype(const DWORD param) {
Ivan Gyurdiev17c9d952006-10-09 19:47:12 -04002281 return (((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT) |
2282 ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2));
Ivan Gyurdiev4b307942006-04-28 05:20:48 -04002283}
2284
Stefan Dösinger54fa7122007-12-06 22:10:11 +01002285static inline int shader_get_writemask(const DWORD param) {
2286 return param & WINED3DSP_WRITEMASK_ALL;
2287}
2288
Ivan Gyurdievaec2e3e2006-06-06 02:40:08 -04002289extern unsigned int shader_get_float_offset(const DWORD reg);
2290
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002291static inline BOOL shader_is_pshader_version(DWORD token) {
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04002292 return 0xFFFF0000 == (token & 0xFFFF0000);
2293}
2294
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002295static inline BOOL shader_is_vshader_version(DWORD token) {
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04002296 return 0xFFFE0000 == (token & 0xFFFF0000);
2297}
2298
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002299static inline BOOL shader_is_comment(DWORD token) {
Ivan Gyurdiev29aa3162006-10-12 23:34:13 -04002300 return WINED3DSIO_COMMENT == (token & WINED3DSI_OPCODE_MASK);
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04002301}
2302
H. Verbeeta79654d2007-04-12 23:55:31 +02002303static inline BOOL shader_is_scalar(DWORD param) {
2304 DWORD reg_type = shader_get_regtype(param);
Stefan Dösinger81de2fa2008-02-11 12:04:57 +01002305 DWORD reg_num;
H. Verbeeta79654d2007-04-12 23:55:31 +02002306
2307 switch (reg_type) {
2308 case WINED3DSPR_RASTOUT:
2309 if ((param & WINED3DSP_REGNUM_MASK) != 0) {
2310 /* oFog & oPts */
2311 return TRUE;
2312 }
2313 /* oPos */
2314 return FALSE;
2315
2316 case WINED3DSPR_DEPTHOUT: /* oDepth */
2317 case WINED3DSPR_CONSTBOOL: /* b# */
2318 case WINED3DSPR_LOOP: /* aL */
2319 case WINED3DSPR_PREDICATE: /* p0 */
2320 return TRUE;
2321
Stefan Dösinger81de2fa2008-02-11 12:04:57 +01002322 case WINED3DSPR_MISCTYPE:
2323 reg_num = param & WINED3DSP_REGNUM_MASK;
2324 switch(reg_num) {
2325 case 0: /* vPos */
2326 return FALSE;
2327 case 1: /* vFace */
2328 return TRUE;
2329 default:
2330 return FALSE;
2331 }
2332
H. Verbeeta79654d2007-04-12 23:55:31 +02002333 default:
2334 return FALSE;
2335 }
2336}
2337
Stefan Dösingeraeb0e432008-02-14 14:15:49 +01002338static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) {
2339 local_constant* lconst;
2340
2341 if(This->baseShader.load_local_constsF) return FALSE;
2342 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
2343 if(lconst->idx == reg) return TRUE;
2344 }
2345 return FALSE;
2346
2347}
2348
Stefan Dösinger96bce8d2006-09-23 19:09:06 +02002349/* Internally used shader constants. Applications can use constants 0 to GL_LIMITS(vshader_constantsF) - 1,
2350 * so upload them above that
2351 */
2352#define ARB_SHADER_PRIVCONST_BASE GL_LIMITS(vshader_constantsF)
2353#define ARB_SHADER_PRIVCONST_POS ARB_SHADER_PRIVCONST_BASE + 0
2354
H. Verbeet59af5c42006-03-30 19:14:31 +02002355/*****************************************************************************
Raphael Junqueira01968612003-11-14 03:50:35 +00002356 * IDirect3DVertexShader implementation structure
2357 */
Oliver Stieber2121f782005-03-02 12:16:10 +00002358typedef struct IWineD3DVertexShaderImpl {
2359 /* IUnknown parts*/
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00002360 const IWineD3DVertexShaderVtbl *lpVtbl;
Raphael Junqueira01968612003-11-14 03:50:35 +00002361
H. Verbeet59af5c42006-03-30 19:14:31 +02002362 /* IWineD3DBaseShader */
2363 IWineD3DBaseShaderClass baseShader;
2364
2365 /* IWineD3DVertexShaderImpl */
Oliver Stieber2121f782005-03-02 12:16:10 +00002366 IUnknown *parent;
Raphael Junqueira01968612003-11-14 03:50:35 +00002367
Jason Green6a97f222006-07-17 01:41:53 -04002368 DWORD usage;
Oliver Stieber2c0e97e2005-08-17 11:34:03 +00002369
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06002370 /* Vertex shader input and output semantics */
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06002371 semantic semantics_in [MAX_ATTRIBS];
2372 semantic semantics_out [MAX_REG_OUTPUT];
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06002373
Stefan Dösinger95921232007-11-20 21:14:10 +01002374 /* Ordered array of attributes that are swizzled */
2375 attrib_declaration swizzled_attribs [MAX_ATTRIBS];
2376 UINT num_swizzled_attribs;
2377
Francois Gouget42a61d72008-05-06 15:54:52 +02002378 /* run time data... */
Oliver Stieber7c482cb2005-12-09 11:23:52 +01002379 VSHADERDATA *data;
Stefan Dösingerfb0dde7b2007-11-07 19:57:49 +01002380 UINT min_rel_offset, max_rel_offset;
2381 UINT rel_offset;
2382
Stefan Dösinger95921232007-11-20 21:14:10 +01002383 UINT recompile_count;
Oliver Stieber2121f782005-03-02 12:16:10 +00002384#if 0 /* needs reworking */
Francois Gouget42a61d72008-05-06 15:54:52 +02002385 /* run time data */
Oliver Stieber2121f782005-03-02 12:16:10 +00002386 VSHADERINPUTDATA input;
2387 VSHADEROUTPUTDATA output;
2388#endif
2389} IWineD3DVertexShaderImpl;
H. Verbeetd4132cf2006-03-28 21:10:44 +02002390extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins[];
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00002391extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl;
Raphael Junqueira01968612003-11-14 03:50:35 +00002392
2393/*****************************************************************************
2394 * IDirect3DPixelShader implementation structure
2395 */
Stefan Dösinger3febe732007-10-26 02:11:00 +02002396
2397enum vertexprocessing_mode {
2398 fixedfunction,
2399 vertexshader,
2400 pretransformed
2401};
2402
Stefan Dösinger167a2712008-03-05 03:18:55 +01002403struct stb_const_desc {
2404 char texunit;
2405 UINT const_num;
2406};
2407
Oliver Stieber2121f782005-03-02 12:16:10 +00002408typedef struct IWineD3DPixelShaderImpl {
Oliver Stieberb3563da2005-09-28 10:13:00 +00002409 /* IUnknown parts */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00002410 const IWineD3DPixelShaderVtbl *lpVtbl;
Oliver Stieberb3563da2005-09-28 10:13:00 +00002411
H. Verbeet59af5c42006-03-30 19:14:31 +02002412 /* IWineD3DBaseShader */
2413 IWineD3DBaseShaderClass baseShader;
2414
2415 /* IWineD3DPixelShaderImpl */
Oliver Stieber2121f782005-03-02 12:16:10 +00002416 IUnknown *parent;
Raphael Junqueira01968612003-11-14 03:50:35 +00002417
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06002418 /* Pixel shader input semantics */
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06002419 semantic semantics_in [MAX_REG_INPUT];
Stefan Dösinger409103f2007-10-28 00:12:37 +02002420 DWORD input_reg_map[MAX_REG_INPUT];
Stefan Dösinger1b23dd12007-11-06 12:34:22 +01002421 BOOL input_reg_used[MAX_REG_INPUT];
H. Verbeeta6fa6a42008-06-19 00:36:35 +02002422 int declared_in_count;
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06002423
Oliver Stieberb3563da2005-09-28 10:13:00 +00002424 /* run time data */
2425 PSHADERDATA *data;
2426
Stefan Dösinger49a49fc2007-02-15 03:05:17 +01002427 /* Some information about the shader behavior */
Stefan Dösinger167a2712008-03-05 03:18:55 +01002428 struct stb_const_desc bumpenvmatconst[MAX_TEXTURES];
2429 char numbumpenvmatconsts;
2430 struct stb_const_desc luminanceconst[MAX_TEXTURES];
Stefan Dösinger6313e0f2007-09-14 13:02:59 +02002431 char srgb_enabled;
2432 char srgb_mode_hardcoded;
2433 UINT srgb_low_const;
2434 UINT srgb_cmp_const;
Stefan Dösinger9c6cdda2007-09-14 13:11:00 +02002435 char vpos_uniform;
2436 BOOL render_offscreen;
2437 UINT height;
Stefan Dösinger3febe732007-10-26 02:11:00 +02002438 enum vertexprocessing_mode vertexprocessing;
Stefan Dösinger49a49fc2007-02-15 03:05:17 +01002439
Oliver Stieber2121f782005-03-02 12:16:10 +00002440#if 0 /* needs reworking */
Oliver Stieber2121f782005-03-02 12:16:10 +00002441 PSHADERINPUTDATA input;
2442 PSHADEROUTPUTDATA output;
2443#endif
2444} IWineD3DPixelShaderImpl;
2445
H. Verbeetd4132cf2006-03-28 21:10:44 +02002446extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[];
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00002447extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl;
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02002448
Stefan Dösinger6313e0f2007-09-14 13:02:59 +02002449/* sRGB correction constants */
2450static const float srgb_cmp = 0.0031308;
2451static const float srgb_mul_low = 12.92;
2452static const float srgb_pow = 0.41666;
2453static const float srgb_mul_high = 1.055;
2454static const float srgb_sub_high = 0.055;
2455
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02002456/*****************************************************************************
2457 * IWineD3DPalette implementation structure
2458 */
2459struct IWineD3DPaletteImpl {
2460 /* IUnknown parts */
2461 const IWineD3DPaletteVtbl *lpVtbl;
2462 LONG ref;
Stefan Dösingera6f71af2006-04-21 00:00:30 +02002463
2464 IUnknown *parent;
2465 IWineD3DDeviceImpl *wineD3DDevice;
2466
2467 /* IWineD3DPalette */
2468 HPALETTE hpal;
2469 WORD palVersion; /*| */
2470 WORD palNumEntries; /*| LOGPALETTE */
2471 PALETTEENTRY palents[256]; /*| */
2472 /* This is to store the palette in 'screen format' */
2473 int screen_palents[256];
2474 DWORD Flags;
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02002475};
2476
2477extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl;
Stefan Dösingera6f71af2006-04-21 00:00:30 +02002478DWORD IWineD3DPaletteImpl_Size(DWORD dwFlags);
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02002479
Stefan Dösingera6206832006-04-18 23:04:51 +02002480/* DirectDraw utility functions */
2481extern WINED3DFORMAT pixelformat_for_depth(DWORD depth);
2482
Stefan Dösinger35187472006-06-21 10:36:14 +02002483/*****************************************************************************
2484 * Pixel format management
2485 */
2486typedef struct {
2487 WINED3DFORMAT format;
2488 DWORD alphaMask, redMask, greenMask, blueMask;
2489 UINT bpp;
Roderick Colenbrander4647cbb2007-08-09 01:04:30 +02002490 short depthSize, stencilSize;
Stefan Dösinger35187472006-06-21 10:36:14 +02002491 BOOL isFourcc;
Stefan Dösingera0131a32007-07-23 11:13:37 +02002492} StaticPixelFormatDesc;
Stefan Dösinger35187472006-06-21 10:36:14 +02002493
Stefan Dösingera0131a32007-07-23 11:13:37 +02002494const StaticPixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt,
Stefan Dösingerd2016ff2007-07-27 13:22:54 +02002495 WineD3D_GL_Info *gl_info,
Stefan Dösingera0131a32007-07-23 11:13:37 +02002496 const GlPixelFormatDesc **glDesc);
H. Verbeet30ee0712007-03-12 23:22:00 +01002497
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002498static inline BOOL use_vs(IWineD3DDeviceImpl *device) {
H. Verbeet30ee0712007-03-12 23:22:00 +01002499 return (device->vs_selected_mode != SHADER_NONE
2500 && device->stateBlock->vertexShader
2501 && ((IWineD3DVertexShaderImpl *)device->stateBlock->vertexShader)->baseShader.function
2502 && !device->strided_streams.u.s.position_transformed);
2503}
2504
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002505static inline BOOL use_ps(IWineD3DDeviceImpl *device) {
H. Verbeet30ee0712007-03-12 23:22:00 +01002506 return (device->ps_selected_mode != SHADER_NONE
2507 && device->stateBlock->pixelShader
2508 && ((IWineD3DPixelShaderImpl *)device->stateBlock->pixelShader)->baseShader.function);
2509}
2510
H. Verbeetd9b73692007-05-03 20:57:09 +02002511void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED3DRECT *src_rect,
H. Verbeetd7c7cbf2007-07-24 23:38:40 +02002512 IWineD3DSurface *dst_surface, WINED3DRECT *dst_rect, const WINED3DTEXTUREFILTERTYPE filter, BOOL flip);
H. Verbeete7d0ef72008-07-02 23:00:11 +02002513void bind_fbo(IWineD3DDevice *iface, GLenum target, GLuint *fbo);
2514void attach_depth_stencil_fbo(IWineD3DDeviceImpl *This, GLenum fbo_target, IWineD3DSurface *depth_stencil, BOOL use_render_buffer);
H. Verbeet2d6d8792008-08-04 19:28:42 +02002515void attach_surface_fbo(IWineD3DDeviceImpl *This, GLenum fbo_target, DWORD idx, IWineD3DSurface *surface);
H. Verbeet4f77c292008-07-02 23:00:41 +02002516void depth_blt(IWineD3DDevice *iface, GLuint texture);
H. Verbeete7d0ef72008-07-02 23:00:11 +02002517
Raphael Junqueira01968612003-11-14 03:50:35 +00002518#endif