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Raphael Junqueira01968612003-11-14 03:50:35 +00001/*
2 * Direct3D wine internal private include file
3 *
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
Oliver Stieber46e7c302005-06-23 11:05:24 +00006 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
Raphael Junqueira01968612003-11-14 03:50:35 +00008 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
18 *
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
Jonathan Ernst360a3f92006-05-18 14:49:52 +020021 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
Raphael Junqueira01968612003-11-14 03:50:35 +000022 */
23
24#ifndef __WINE_WINED3D_PRIVATE_H
25#define __WINE_WINED3D_PRIVATE_H
26
27#include <stdarg.h>
Jason Edmeades0a944ae2004-11-29 17:53:42 +000028#include <math.h>
Jason Edmeades24ab49e2004-09-23 04:34:27 +000029#define NONAMELESSUNION
30#define NONAMELESSSTRUCT
Jason Edmeades289562e2004-11-23 13:52:46 +000031#define COBJMACROS
Raphael Junqueira01968612003-11-14 03:50:35 +000032#include "windef.h"
33#include "winbase.h"
Jason Edmeades24ab49e2004-09-23 04:34:27 +000034#include "winreg.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000035#include "wingdi.h"
36#include "winuser.h"
37#include "wine/debug.h"
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +000038#include "wine/unicode.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000039
Ivan Gyurdiev062541c2006-10-09 19:45:12 -040040#include "wined3d_private_types.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000041#include "wine/wined3d_interface.h"
H. Verbeetea683402007-02-14 23:30:46 +010042#include "wine/wined3d_caps.h"
Jason Edmeadesc3421ea2004-09-29 21:26:47 +000043#include "wine/wined3d_gl.h"
Jason Green0c59ca62006-06-09 03:33:01 -040044#include "wine/list.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000045
H. Verbeet2a82ed82007-02-27 20:51:48 +010046/* Hash table functions */
47typedef unsigned int (hash_function_t)(void *key);
48typedef BOOL (compare_function_t)(void *keya, void *keyb);
49
50typedef struct {
51 void *key;
52 void *value;
53 unsigned int hash;
54 struct list entry;
55} hash_table_entry_t;
56
57typedef struct {
58 hash_function_t *hash_function;
59 compare_function_t *compare_function;
60 struct list *buckets;
61 unsigned int bucket_count;
62 hash_table_entry_t *entries;
63 unsigned int entry_count;
64 struct list free_entries;
65 unsigned int count;
66 unsigned int grow_size;
67 unsigned int shrink_size;
68} hash_table_t;
69
70hash_table_t *hash_table_create(hash_function_t *hash_function, compare_function_t *compare_function);
Stefan Dösingerbc4435e2008-07-29 10:51:52 -050071void hash_table_destroy(hash_table_t *table, void (*free_value)(void *value, void *cb), void *cb);
H. Verbeet2a82ed82007-02-27 20:51:48 +010072void *hash_table_get(hash_table_t *table, void *key);
73void hash_table_put(hash_table_t *table, void *key, void *value);
74void hash_table_remove(hash_table_t *table, void *key);
75
Oliver Stieber18857f12005-06-24 11:53:07 +000076/* Device caps */
Alexander Dorofeyev16597092008-03-27 00:23:04 +020077#define MAX_PALETTES 65536
H. Verbeet5b7758f2007-06-25 22:45:40 +020078#define MAX_STREAMS 16
79#define MAX_TEXTURES 8
80#define MAX_FRAGMENT_SAMPLERS 16
81#define MAX_VERTEX_SAMPLERS 4
82#define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
83#define MAX_ACTIVE_LIGHTS 8
84#define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
85#define MAX_LEVELS 256
Oliver Stieber18857f12005-06-24 11:53:07 +000086
Jason Green718716b2006-07-19 00:06:07 -040087#define MAX_CONST_I 16
88#define MAX_CONST_B 16
Oliver Stieber9b0b8032005-08-17 10:27:01 +000089
Oliver Stieberabb11f32005-07-05 14:05:18 +000090/* Used for CreateStateBlock */
91#define NUM_SAVEDPIXELSTATES_R 35
92#define NUM_SAVEDPIXELSTATES_T 18
93#define NUM_SAVEDPIXELSTATES_S 12
Stefan Dösingera8e21d02007-08-19 12:50:14 +020094#define NUM_SAVEDVERTEXSTATES_R 34
Oliver Stieberabb11f32005-07-05 14:05:18 +000095#define NUM_SAVEDVERTEXSTATES_T 2
96#define NUM_SAVEDVERTEXSTATES_S 1
97
98extern const DWORD SavedPixelStates_R[NUM_SAVEDPIXELSTATES_R];
99extern const DWORD SavedPixelStates_T[NUM_SAVEDPIXELSTATES_T];
100extern const DWORD SavedPixelStates_S[NUM_SAVEDPIXELSTATES_S];
101extern const DWORD SavedVertexStates_R[NUM_SAVEDVERTEXSTATES_R];
102extern const DWORD SavedVertexStates_T[NUM_SAVEDVERTEXSTATES_T];
103extern const DWORD SavedVertexStates_S[NUM_SAVEDVERTEXSTATES_S];
104
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000105typedef enum _WINELOOKUP {
106 WINELOOKUP_WARPPARAM = 0,
Stefan Dösingera22203a2008-04-06 00:31:39 +0200107 MAX_LOOKUPS = 1
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000108} WINELOOKUP;
109
110extern int minLookup[MAX_LOOKUPS];
111extern int maxLookup[MAX_LOOKUPS];
112extern DWORD *stateLookup[MAX_LOOKUPS];
113
Stefan Dösingera22203a2008-04-06 00:31:39 +0200114typedef DWORD magLookup_t[WINED3DTEXF_ANISOTROPIC + 1];
115extern magLookup_t magLookup;
Stefan Dösinger481bcdf2008-04-06 00:37:51 +0200116extern magLookup_t magLookup_noFilter;
Stefan Dösingera22203a2008-04-06 00:31:39 +0200117
Stefan Dösinger4bb54a12008-04-06 00:18:53 +0200118typedef DWORD minMipLookup_t[WINED3DTEXF_ANISOTROPIC + 1][WINED3DTEXF_LINEAR + 1];
119extern minMipLookup_t minMipLookup;
Stefan Dösinger0cbd08b2008-04-06 00:22:08 +0200120extern minMipLookup_t minMipLookup_noFilter;
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000121
Stefan Dösingerb83dc6b2007-12-19 02:51:53 +0100122void init_type_lookup(WineD3D_GL_Info *gl_info);
123#define WINED3D_ATR_TYPE(type) GLINFO_LOCATION.glTypeLookup[type].d3dType
124#define WINED3D_ATR_SIZE(type) GLINFO_LOCATION.glTypeLookup[type].size
125#define WINED3D_ATR_GLTYPE(type) GLINFO_LOCATION.glTypeLookup[type].glType
126#define WINED3D_ATR_NORMALIZED(type) GLINFO_LOCATION.glTypeLookup[type].normalized
127#define WINED3D_ATR_TYPESIZE(type) GLINFO_LOCATION.glTypeLookup[type].typesize
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000128
Francois Gouget8320d212008-07-10 00:23:07 +0200129/* float_16_to_32() and float_32_to_16() (see implementation in
130 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
Stefan Dösinger825506d2008-02-25 11:18:03 +0100131 * to standard C floats and vice versa. They do not depend on the encoding
132 * of the C float, so they are platform independent, but slow. On x86 and
Austin English6e59cd22008-04-22 01:18:14 -0500133 * other IEEE 754 compliant platforms the conversion can be accelerated by
134 * bit shifting the exponent and mantissa. There are also some SSE-based
135 * assembly routines out there.
Stefan Dösinger825506d2008-02-25 11:18:03 +0100136 *
137 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
138 */
Stefan Dösingerb5f925c2007-12-19 17:18:39 +0100139static inline float float_16_to_32(const unsigned short *in) {
140 const unsigned short s = ((*in) & 0x8000);
141 const unsigned short e = ((*in) & 0x7C00) >> 10;
142 const unsigned short m = (*in) & 0x3FF;
143 const float sgn = (s ? -1.0 : 1.0);
144
145 if(e == 0) {
146 if(m == 0) return sgn * 0.0; /* +0.0 or -0.0 */
147 else return sgn * pow(2, -14.0) * ( (float) m / 1024.0);
148 } else if(e < 31) {
149 return sgn * pow(2, (float) e-15.0) * (1.0 + ((float) m / 1024.0));
150 } else {
151 if(m == 0) return sgn / 0.0; /* +INF / -INF */
152 else return 0.0 / 0.0; /* NAN */
153 }
154}
155
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000156/**
157 * Settings
158 */
Oliver Stieber9e6957b2005-09-23 11:08:03 +0000159#define VS_NONE 0
160#define VS_HW 1
Raphael Junqueira01968612003-11-14 03:50:35 +0000161
Oliver Stieber9e6957b2005-09-23 11:08:03 +0000162#define PS_NONE 0
163#define PS_HW 1
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000164
Oliver Stieber9e6957b2005-09-23 11:08:03 +0000165#define VBO_NONE 0
166#define VBO_HW 1
167
168#define NP2_NONE 0
169#define NP2_REPACK 1
H. Verbeet193f6bb2006-09-26 20:31:48 +0200170#define NP2_NATIVE 2
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000171
H. Verbeetad4c2bd2006-11-17 13:23:53 +0100172#define ORM_BACKBUFFER 0
173#define ORM_PBUFFER 1
H. Verbeet6d660852006-11-17 13:24:00 +0100174#define ORM_FBO 2
H. Verbeetad4c2bd2006-11-17 13:23:53 +0100175
Jason Greend2045402006-05-23 18:22:59 -0400176#define SHADER_ARB 1
177#define SHADER_GLSL 2
Stefan Dösinger4640be82008-03-22 14:31:52 +0100178#define SHADER_ATI 3
179#define SHADER_NONE 4
Jason Greend2045402006-05-23 18:22:59 -0400180
Stefan Dösinger739d5652006-07-17 20:14:25 +0200181#define RTL_DISABLE -1
182#define RTL_AUTO 0
183#define RTL_READDRAW 1
184#define RTL_READTEX 2
185#define RTL_TEXDRAW 3
186#define RTL_TEXTEX 4
187
H. Verbeetba8a6a32006-09-26 20:31:41 +0200188/* NOTE: When adding fields to this structure, make sure to update the default
189 * values in wined3d_main.c as well. */
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000190typedef struct wined3d_settings_s {
191/* vertex and pixel shader modes */
192 int vs_mode;
193 int ps_mode;
194 int vbo_mode;
Jason Greend2045402006-05-23 18:22:59 -0400195/* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
196 we should use it. However, until it's fully implemented, we'll leave it as a registry
197 setting for developers. */
Phil Costin1b320432006-05-18 02:24:08 +0100198 BOOL glslRequested;
H. Verbeetad4c2bd2006-11-17 13:23:53 +0100199 int offscreen_rendering_mode;
Stefan Dösinger739d5652006-07-17 20:14:25 +0200200 int rendertargetlock_mode;
Jan Zerebecki4d6cfb62006-08-08 00:03:06 +0200201/* Memory tracking and object counting */
202 unsigned int emulated_textureram;
Stefan Dösinger271fb002007-09-01 21:22:32 +0200203 char *logo;
Roderick Colenbrander042d0392008-06-02 21:06:01 +0000204 int allow_multisampling;
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000205} wined3d_settings_t;
206
207extern wined3d_settings_t wined3d_settings;
208
H. Verbeetdf6f4822006-11-27 20:50:37 +0100209/* Shader backends */
Stefan Dösinger2b2c9192007-09-21 23:53:57 +0200210struct SHADER_OPCODE_ARG;
H. Verbeetdf6f4822006-11-27 20:50:37 +0100211
Stefan Dösingera66fb402008-03-18 19:19:16 +0100212#define SHADER_PGMSIZE 65535
213typedef struct SHADER_BUFFER {
214 char* buffer;
215 unsigned int bsize;
216 unsigned int lineNo;
217 BOOL newline;
218} SHADER_BUFFER;
219
Stefan Dösinger5ab52022008-03-18 19:39:26 +0100220struct shader_caps {
Stefan Dösinger5ab52022008-03-18 19:39:26 +0100221 DWORD VertexShaderVersion;
222 DWORD MaxVertexShaderConst;
223
224 DWORD PixelShaderVersion;
225 float PixelShader1xMaxValue;
226
227 WINED3DVSHADERCAPS2_0 VS20Caps;
228 WINED3DPSHADERCAPS2_0 PS20Caps;
229
230 DWORD MaxVShaderInstructionsExecuted;
231 DWORD MaxPShaderInstructionsExecuted;
232 DWORD MaxVertexShader30InstructionSlots;
233 DWORD MaxPixelShader30InstructionSlots;
234};
235
H. Verbeetdf6f4822006-11-27 20:50:37 +0100236typedef struct {
237 void (*shader_select)(IWineD3DDevice *iface, BOOL usePS, BOOL useVS);
238 void (*shader_select_depth_blt)(IWineD3DDevice *iface);
H. Verbeetb37cc082008-07-10 17:57:35 +0200239 void (*shader_deselect_depth_blt)(IWineD3DDevice *iface);
H. Verbeetdf6f4822006-11-27 20:50:37 +0100240 void (*shader_load_constants)(IWineD3DDevice *iface, char usePS, char useVS);
Stefan Dösingerfa97fbd2007-02-08 22:31:01 +0100241 void (*shader_cleanup)(IWineD3DDevice *iface);
Stefan Dösinger2b2c9192007-09-21 23:53:57 +0200242 void (*shader_color_correction)(struct SHADER_OPCODE_ARG *arg);
Stefan Dösingercfc57252007-11-20 17:40:54 +0100243 void (*shader_destroy)(IWineD3DBaseShader *iface);
Stefan Dösingerf912f182008-02-24 11:23:53 +0100244 HRESULT (*shader_alloc_private)(IWineD3DDevice *iface);
245 void (*shader_free_private)(IWineD3DDevice *iface);
Stefan Dösinger107e80a2008-03-04 02:30:23 +0100246 BOOL (*shader_dirtifyable_constants)(IWineD3DDevice *iface);
Stefan Dösingera66fb402008-03-18 19:19:16 +0100247 void (*shader_generate_pshader)(IWineD3DPixelShader *iface, SHADER_BUFFER *buffer);
248 void (*shader_generate_vshader)(IWineD3DVertexShader *iface, SHADER_BUFFER *buffer);
Stefan Dösinger5ab52022008-03-18 19:39:26 +0100249 void (*shader_get_caps)(WINED3DDEVTYPE devtype, WineD3D_GL_Info *gl_info, struct shader_caps *caps);
H. Verbeetdf6f4822006-11-27 20:50:37 +0100250} shader_backend_t;
251
Stefan Dösinger4640be82008-03-22 14:31:52 +0100252extern const shader_backend_t atifs_shader_backend;
H. Verbeetdf6f4822006-11-27 20:50:37 +0100253extern const shader_backend_t glsl_shader_backend;
254extern const shader_backend_t arb_program_shader_backend;
255extern const shader_backend_t none_shader_backend;
256
Stefan Dösingerf912f182008-02-24 11:23:53 +0100257/* GLSL shader private data */
258struct shader_glsl_priv {
H. Verbeeta85a5ff2008-07-08 21:44:20 +0200259 hash_table_t *glsl_program_lookup;
H. Verbeeta637fda2008-07-07 21:02:57 +0200260 struct glsl_shader_prog_link *glsl_program;
Stefan Dösingerf912f182008-02-24 11:23:53 +0100261 GLhandleARB depth_blt_glsl_program_id;
262};
263
264/* ARB_program_shader private data */
265struct shader_arb_priv {
H. Verbeetb37cc082008-07-10 17:57:35 +0200266 GLuint current_vprogram_id;
267 GLuint current_fprogram_id;
Stefan Dösingerf912f182008-02-24 11:23:53 +0100268 GLuint depth_blt_vprogram_id;
269 GLuint depth_blt_fprogram_id;
Stefan Dösinger14b24052008-07-28 11:41:02 -0500270 BOOL use_arbfp_fixed_func;
271 hash_table_t *fragment_shaders;
Stefan Dösingerf912f182008-02-24 11:23:53 +0100272};
273
Jason Edmeadesc3421ea2004-09-29 21:26:47 +0000274/* X11 locking */
275
276extern void (*wine_tsx11_lock_ptr)(void);
277extern void (*wine_tsx11_unlock_ptr)(void);
278
279/* As GLX relies on X, this is needed */
280extern int num_lock;
281
282#if 0
283#define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
284#define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
285#else
286#define ENTER_GL() wine_tsx11_lock_ptr()
287#define LEAVE_GL() wine_tsx11_unlock_ptr()
288#endif
289
290/*****************************************************************************
291 * Defines
292 */
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000293
294/* GL related defines */
295/* ------------------ */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000296#define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
297#define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
Jason Edmeadesf738c142004-12-09 11:42:34 +0000298#define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
Oliver Stieber2c0e97e2005-08-17 11:34:03 +0000299#define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
Jason Edmeadesb5198932004-10-06 00:05:29 +0000300
Raphael Junqueira705aec52005-11-15 12:03:13 +0000301#define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
302#define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
303#define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
304#define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
305
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000306#define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
307#define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
308#define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
309#define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
310
311#define D3DCOLORTOGLFLOAT4(dw, vec) \
312 (vec)[0] = D3DCOLOR_R(dw); \
313 (vec)[1] = D3DCOLOR_G(dw); \
314 (vec)[2] = D3DCOLOR_B(dw); \
315 (vec)[3] = D3DCOLOR_A(dw);
Roderick Colenbrander54e5f9c2006-05-25 13:54:03 +0200316
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000317/* DirectX Device Limits */
318/* --------------------- */
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000319#define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
320
Jason Edmeadesb5198932004-10-06 00:05:29 +0000321#define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
322 See MaxStreams in MSDN under GetDeviceCaps */
Oliver Stieber7b261652005-03-03 13:57:15 +0000323 /* Maximum number of constants provided to the shaders */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000324#define HIGHEST_TRANSFORMSTATE 512
Ivan Gyurdievec782c22006-10-12 02:21:00 -0400325 /* Highest value in WINED3DTRANSFORMSTATETYPE */
Jason Edmeades41427852005-01-09 17:37:02 +0000326
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000327/* Checking of API calls */
328/* --------------------- */
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400329#define checkGLcall(A) \
330{ \
331 GLint err = glGetError(); \
332 if (err == GL_NO_ERROR) { \
333 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
334 \
335 } else do { \
H. Verbeetb643ab32007-04-23 22:02:50 +0200336 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
337 debug_glerror(err), err, A, __FILE__, __LINE__); \
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400338 err = glGetError(); \
339 } while (err != GL_NO_ERROR); \
340}
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000341
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000342/* Trace routines / diagnostics */
343/* ---------------------------- */
344
345/* Dump out a matrix and copy it */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000346#define conv_mat(mat,gl_mat) \
347do { \
348 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
349 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
350 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
351 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
352 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
353} while (0)
354
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000355/* Macro to dump out the current state of the light chain */
356#define DUMP_LIGHT_CHAIN() \
357{ \
358 PLIGHTINFOEL *el = This->stateBlock->lights;\
359 while (el) { \
360 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
361 el = el->next; \
362 } \
363}
364
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000365/* Trace vector and strided data information */
Jason Edmeadesf738c142004-12-09 11:42:34 +0000366#define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
H. Verbeetd7596082007-05-09 19:08:37 +0200367#define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%d, type:%d, vbo %d, stream %u)\n", \
368 sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType, sd->u.s.name.VBO, sd->u.s.name.streamNo);
Jason Edmeadesf738c142004-12-09 11:42:34 +0000369
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000370/* Defines used for optimizations */
371
372/* Only reapply what is necessary */
373#define REAPPLY_ALPHAOP 0x0001
374#define REAPPLY_ALL 0xFFFF
375
376/* Advance declaration of structures to satisfy compiler */
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000377typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
Jason Edmeades41427852005-01-09 17:37:02 +0000378typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
Stefan Dösingercff4e1e2006-04-17 17:04:59 +0200379typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl;
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100380typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000381
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000382/* Global variables */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000383extern const float identity[16];
384
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000385/*****************************************************************************
Jason Edmeadesf738c142004-12-09 11:42:34 +0000386 * Compilable extra diagnostics
387 */
388
389/* Trace information per-vertex: (extremely high amount of trace) */
390#if 0 /* NOTE: Must be 0 in cvs */
391# define VTRACE(A) TRACE A
392#else
393# define VTRACE(A)
394#endif
395
396/* Checking of per-vertex related GL calls */
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400397/* --------------------- */
398#define vcheckGLcall(A) \
399{ \
400 GLint err = glGetError(); \
401 if (err == GL_NO_ERROR) { \
Jason Edmeadesf738c142004-12-09 11:42:34 +0000402 VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400403 \
404 } else do { \
H. Verbeetb643ab32007-04-23 22:02:50 +0200405 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
406 debug_glerror(err), err, A, __FILE__, __LINE__); \
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400407 err = glGetError(); \
408 } while (err != GL_NO_ERROR); \
Jason Edmeadesf738c142004-12-09 11:42:34 +0000409}
410
Jason Edmeadesc4de9522004-12-14 11:54:27 +0000411/* TODO: Confirm each of these works when wined3d move completed */
412#if 0 /* NOTE: Must be 0 in cvs */
413 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
Francois Gougetef998ea2006-10-15 17:05:01 +0200414 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
415 is enabled, and if it doesn't exist it is disabled. */
Jason Edmeadesc4de9522004-12-14 11:54:27 +0000416# define FRAME_DEBUGGING
417 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
418 the file is deleted */
419# if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
420# define SINGLE_FRAME_DEBUGGING
421# endif
422 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
423 It can only be enabled when FRAME_DEBUGGING is also enabled
424 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
425 array is drawn. */
426# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
427# define SHOW_FRAME_MAKEUP 1
428# endif
429 /* The following, when enabled, lets you see the makeup of the all the textures used during each
430 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
431 The contents of the textures assigned to each stage are written into
432 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
433# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
434# define SHOW_TEXTURE_MAKEUP 0
435# endif
436extern BOOL isOn;
437extern BOOL isDumpingFrames;
438extern LONG primCounter;
439#endif
440
Jason Edmeadesf738c142004-12-09 11:42:34 +0000441/*****************************************************************************
442 * Prototypes
443 */
444
445/* Routine common to the draw primitive and draw indexed primitive routines */
446void drawPrimitive(IWineD3DDevice *iface,
447 int PrimitiveType,
448 long NumPrimitives,
Jason Edmeadesf738c142004-12-09 11:42:34 +0000449 /* for Indexed: */
450 long StartVertexIndex,
Oliver Stieber1be54d82005-08-19 10:05:00 +0000451 UINT numberOfVertices,
Jason Edmeadesf738c142004-12-09 11:42:34 +0000452 long StartIdx,
453 short idxBytes,
454 const void *idxData,
Stefan Dösinger04ce1412007-01-02 21:13:28 +0100455 int minIndex);
Jason Edmeadesf738c142004-12-09 11:42:34 +0000456
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200457void primitiveDeclarationConvertToStridedData(
458 IWineD3DDevice *iface,
459 BOOL useVertexShaderFunction,
460 WineDirect3DVertexStridedData *strided,
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200461 BOOL *fixup);
462
Stefan Dösinger9abdac62006-05-12 22:21:31 +0200463DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
464
Stefan Dösinger2d904492007-12-19 17:10:02 +0100465typedef void (*glAttribFunc)(void *data);
466typedef void (*glTexAttribFunc)(GLuint unit, void *data);
467extern glAttribFunc position_funcs[WINED3DDECLTYPE_UNUSED];
468extern glAttribFunc diffuse_funcs[WINED3DDECLTYPE_UNUSED];
469extern glAttribFunc specular_funcs[WINED3DDECLTYPE_UNUSED];
470extern glAttribFunc normal_funcs[WINED3DDECLTYPE_UNUSED];
471
Stefan Dösinger10ff0d82006-05-09 18:16:13 +0200472#define eps 1e-8
473
Stefan Dösinger9abdac62006-05-12 22:21:31 +0200474#define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
475 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
476
Stefan Dösinger1424e7f2008-01-27 14:11:16 +0100477void depth_copy(IWineD3DDevice *iface);
478
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100479/* Routines and structures related to state management */
Stefan Dösinger380930d2007-02-12 19:18:31 +0100480typedef struct WineD3DContext WineD3DContext;
Stefan Dösingerc739c382007-02-12 19:18:22 +0100481typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *ctx);
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100482
Stefan Dösinger2a24e842006-12-06 13:22:12 +0100483#define STATE_RENDER(a) (a)
484#define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
485
Stefan Dösinger569a2fa2006-12-19 22:43:49 +0100486#define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + (stage) * WINED3D_HIGHEST_TEXTURE_STATE + (num))
487#define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
488
Stefan Dösinger2d1aeb42006-12-19 23:14:07 +0100489/* + 1 because samplers start with 0 */
490#define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
H. Verbeet5b7758f2007-06-25 22:45:40 +0200491#define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
Stefan Dösinger2d1aeb42006-12-19 23:14:07 +0100492
H. Verbeet5b7758f2007-06-25 22:45:40 +0200493#define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
Stefan Dösinger22e2a5a2006-12-19 23:22:19 +0100494#define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
495
Stefan Dösingerb58715e2006-12-28 18:57:16 +0100496#define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
497#define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
498
Stefan Dösingeref1ebb62007-01-02 00:35:07 +0100499#define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
500#define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
Stefan Dösinger59ae2a52007-02-19 15:25:32 +0100501#define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
502#define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
Stefan Dösingeref1ebb62007-01-02 00:35:07 +0100503
Stefan Dösinger59ae2a52007-02-19 15:25:32 +0100504#define STATE_VDECL (STATE_INDEXBUFFER + 1)
Stefan Dösingeref1ebb62007-01-02 00:35:07 +0100505#define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
506
507#define STATE_VSHADER (STATE_VDECL + 1)
508#define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
509
Stefan Dösingera48bbc32007-01-02 21:40:59 +0100510#define STATE_VIEWPORT (STATE_VSHADER + 1)
511#define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
512
Stefan Dösinger8e37fcd2007-01-06 18:17:27 +0100513#define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
514#define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
515#define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
516#define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
517
Stefan Dösinger174b6322007-02-14 17:48:52 +0100518#define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
H. Verbeetcb4c9b62007-07-15 23:46:06 +0200519#define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
Stefan Dösinger174b6322007-02-14 17:48:52 +0100520
Stefan Dösingerecfd4cb2007-02-19 15:25:16 +0100521#define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
522#define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
523
Stefan Dösinger409aa732007-02-28 14:36:36 +0100524#define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
525#define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
526
Stefan Dösinger2f4b9e42007-06-15 21:33:54 +0200527#define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
528
Stefan Dösinger5a63b792007-09-18 11:43:09 +0200529#define STATE_FRONTFACE (STATE_MATERIAL + 1)
530
531#define STATE_HIGHEST (STATE_FRONTFACE)
Stefan Dösinger7532c752006-12-19 13:00:03 +0100532
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100533struct StateEntry
534{
Stefan Dösinger68dec9d2008-07-01 19:43:52 -0500535 DWORD representative;
536 APPLYSTATEFUNC apply;
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100537};
538
Stefan Dösinger68dec9d2008-07-01 19:43:52 -0500539struct StateEntryTemplate
540{
541 DWORD state;
542 struct StateEntry content;
Stefan Dösinger35f33ef2008-07-05 15:04:16 -0500543 GL_SupportedExt extension;
Stefan Dösinger68dec9d2008-07-01 19:43:52 -0500544};
545
Stefan Dösingere4078fb2008-07-03 14:36:18 -0500546struct fragment_caps {
547 DWORD PrimitiveMiscCaps;
548
549 DWORD TextureOpCaps;
550 DWORD MaxTextureBlendStages;
551 DWORD MaxSimultaneousTextures;
552};
553
Stefan Dösingerc48195e2008-07-04 15:09:49 -0500554struct fragment_pipeline {
555 void (*enable_extension)(IWineD3DDevice *iface, BOOL enable);
Stefan Dösingere4078fb2008-07-03 14:36:18 -0500556 void (*get_caps)(WINED3DDEVTYPE devtype, WineD3D_GL_Info *gl_info, struct fragment_caps *caps);
Stefan Dösingere7733ea2008-07-11 09:41:28 -0500557 HRESULT (*alloc_private)(IWineD3DDevice *iface);
558 void (*free_private)(IWineD3DDevice *iface);
Stefan Dösingerc48195e2008-07-04 15:09:49 -0500559 const struct StateEntryTemplate *states;
560};
561
Stefan Dösinger68dec9d2008-07-01 19:43:52 -0500562extern const struct StateEntryTemplate misc_state_template[];
Stefan Dösinger141f31f2008-07-02 10:02:19 -0500563extern const struct StateEntryTemplate ffp_vertexstate_template[];
Stefan Dösingerc48195e2008-07-04 15:09:49 -0500564extern const struct fragment_pipeline ffp_fragment_pipeline;
565extern const struct fragment_pipeline atifs_fragment_pipeline;
Stefan Dösinger14b24052008-07-28 11:41:02 -0500566extern const struct fragment_pipeline arbfp_fragment_pipeline;
Stefan Dösinger86b033b2008-07-04 16:15:18 -0500567extern const struct fragment_pipeline nvts_fragment_pipeline;
568extern const struct fragment_pipeline nvrc_fragment_pipeline;
569
Stefan Dösinger84258722008-03-09 19:30:08 +0100570/* "Base" state table */
Stefan Dösinger68dec9d2008-07-01 19:43:52 -0500571void compile_state_table(struct StateEntry *StateTable,
572 APPLYSTATEFUNC **dev_multistate_funcs,
Stefan Dösinger35f33ef2008-07-05 15:04:16 -0500573 WineD3D_GL_Info *gl_info,
Stefan Dösinger68dec9d2008-07-01 19:43:52 -0500574 const struct StateEntryTemplate *vertex,
Stefan Dösingerc48195e2008-07-04 15:09:49 -0500575 const struct fragment_pipeline *fragment,
Stefan Dösinger3a2743f2008-07-02 14:56:38 -0500576 const struct StateEntryTemplate *misc);
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100577
Stefan Dösinger380930d2007-02-12 19:18:31 +0100578/* The new context manager that should deal with onscreen and offscreen rendering */
579struct WineD3DContext {
580 /* State dirtification
581 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
582 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
583 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
584 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
585 */
586 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
587 DWORD numDirtyEntries;
588 DWORD isStateDirty[STATE_HIGHEST/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
589
Stefan Dösinger12252d02007-02-12 19:21:10 +0100590 IWineD3DSurface *surface;
Stefan Dösinger90fe64c2007-03-04 17:31:06 +0100591 DWORD tid; /* Thread ID which owns this context at the moment */
Stefan Dösinger380930d2007-02-12 19:18:31 +0100592
Austin English3471f842008-01-09 13:37:05 -0600593 /* Stores some information about the context state for optimization */
H. Verbeetf037eb82008-08-03 21:17:51 +0200594 BOOL draw_buffer_dirty;
Stefan Dösinger380930d2007-02-12 19:18:31 +0100595 BOOL last_was_rhw; /* true iff last draw_primitive was in xyzrhw mode */
596 BOOL last_was_pshader;
597 BOOL last_was_vshader;
598 BOOL last_was_foggy_shader;
599 BOOL namedArraysLoaded, numberedArraysLoaded;
600 BOOL lastWasPow2Texture[MAX_TEXTURES];
601 GLenum tracking_parm; /* Which source is tracking current colour */
Stefan Dösingerb081cba2007-06-20 14:36:32 +0200602 unsigned char num_untracked_materials;
603 GLenum untracked_materials[2];
Stefan Dösingerb3f96f42007-02-15 03:04:18 +0100604 BOOL last_was_blit, last_was_ckey;
Stefan Dösinger74c56842008-06-17 01:41:49 +0200605 UINT blit_w, blit_h;
Stefan Dösinger81504d62007-05-07 21:08:14 +0200606 char texShaderBumpMap;
Stefan Dösinger98bc83b2007-08-14 02:31:10 +0200607 BOOL fog_coord;
Stefan Dösinger12252d02007-02-12 19:21:10 +0100608
Stefan Dösinger107e80a2008-03-04 02:30:23 +0100609 char *vshader_const_dirty, *pshader_const_dirty;
610
Stefan Dösinger12252d02007-02-12 19:21:10 +0100611 /* The actual opengl context */
Roderick Colenbranderac3927a2007-08-08 03:09:38 +0200612 HGLRC glCtx;
613 HWND win_handle;
614 HDC hdc;
615 HPBUFFERARB pbuffer;
Stefan Dösingerf5f501d2007-02-12 19:22:41 +0100616 BOOL isPBuffer;
Stefan Dösinger67e09432008-04-08 14:20:27 +0200617 GLint aux_buffers;
Stefan Dösinger380930d2007-02-12 19:18:31 +0100618};
619
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100620typedef enum ContextUsage {
621 CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */
Austin English3471f842008-01-09 13:37:05 -0600622 CTXUSAGE_DRAWPRIM = 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100623 CTXUSAGE_BLIT = 3, /* OpenGL states are set up 3D drawing */
Stefan Dösingerfdadf262007-07-09 16:57:58 +0200624 CTXUSAGE_CLEAR = 4, /* Drawable and states are set up for clearing */
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100625} ContextUsage;
626
627void ActivateContext(IWineD3DDeviceImpl *device, IWineD3DSurface *target, ContextUsage usage);
Roderick Colenbrander57547262007-08-11 12:17:56 +0200628WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, HWND win, BOOL create_pbuffer, const WINED3DPRESENT_PARAMETERS *pPresentParms);
Stefan Dösinger12252d02007-02-12 19:21:10 +0100629void DestroyContext(IWineD3DDeviceImpl *This, WineD3DContext *context);
H. Verbeet3d4e0542007-04-09 01:53:27 +0200630void apply_fbo_state(IWineD3DDevice *iface);
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100631
Roderick Colenbranderde97fa72006-08-19 11:58:23 +0200632/* Macros for doing basic GPU detection based on opengl capabilities */
633#define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
634#define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
635#define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
636#define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
637
Markus Amsler04ae4592006-12-05 00:28:58 +0100638/* Default callbacks for implicit object destruction */
639extern ULONG WINAPI D3DCB_DefaultDestroySurface(IWineD3DSurface *pSurface);
640
Markus Amsler50a0c212006-12-05 00:29:21 +0100641extern ULONG WINAPI D3DCB_DefaultDestroyVolume(IWineD3DVolume *pSurface);
642
Jason Edmeadesf738c142004-12-09 11:42:34 +0000643/*****************************************************************************
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000644 * Internal representation of a light
645 */
646typedef struct PLIGHTINFOEL PLIGHTINFOEL;
647struct PLIGHTINFOEL {
648 WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
649 DWORD OriginalIndex;
650 LONG glIndex;
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000651 BOOL changed;
652 BOOL enabledChanged;
Stefan Dösinger3cc253c2007-11-29 13:22:47 +0100653 BOOL enabled;
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000654
655 /* Converted parms to speed up swapping lights */
656 float lightPosn[4];
657 float lightDirn[4];
658 float exponent;
659 float cutoff;
660
Stefan Dösingeracadf3f2007-02-14 17:46:54 +0100661 struct list entry;
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000662};
663
Ivan Gyurdiev4d666152006-06-06 23:37:05 -0400664/* The default light parameters */
665extern const WINED3DLIGHT WINED3D_default_light;
666
Roderick Colenbranderd391c112007-08-11 16:25:58 +0200667typedef struct WineD3D_PixelFormat
668{
669 int iPixelFormat; /* WGL pixel format */
Roderick Colenbrander51a81622008-03-21 14:52:15 +0100670 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
Roderick Colenbranderd391c112007-08-11 16:25:58 +0200671 int redSize, greenSize, blueSize, alphaSize;
672 int depthSize, stencilSize;
Roderick Colenbranderd44c2952008-03-16 16:37:38 +0000673 BOOL windowDrawable;
674 BOOL pbufferDrawable;
Roderick Colenbrander31dc00a2008-04-27 17:36:34 +0000675 BOOL doubleBuffer;
676 int auxBuffers;
Roderick Colenbrander628e4ee2008-04-28 21:44:21 +0000677 int numSamples;
Roderick Colenbranderd391c112007-08-11 16:25:58 +0200678} WineD3D_PixelFormat;
679
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200680/* The adapter structure */
Stefan Dösingerd2016ff2007-07-27 13:22:54 +0200681typedef struct GLPixelFormatDesc GLPixelFormatDesc;
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200682struct WineD3DAdapter
683{
Stefan Dösinger7f10ee42007-12-06 23:43:25 +0100684 UINT num;
Stefan Dösinger9e831a82008-03-28 23:04:17 +0100685 BOOL opengl;
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200686 POINT monitorPoint;
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200687 WineD3D_GL_Info gl_info;
Stefan Dösinger66930552007-06-08 15:23:04 +0200688 const char *driver;
689 const char *description;
Roderick Colenbrander6b177c42007-08-13 16:47:17 +0200690 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
Stefan Dösingerefbdd512007-06-08 14:16:37 +0200691 int nCfgs;
Roderick Colenbranderd391c112007-08-11 16:25:58 +0200692 WineD3D_PixelFormat *cfgs;
Roderick Colenbrander7b5561c2008-05-03 14:37:09 +0000693 BOOL brokenStencil; /* Set on cards which only offer mixed depth+stencil */
Roderick Colenbrander243ac3e2007-09-23 00:46:21 +0200694 unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
695 unsigned int UsedTextureRam;
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200696};
697
698extern BOOL InitAdapters(void);
Stefan Dösingerd2016ff2007-07-27 13:22:54 +0200699extern BOOL initPixelFormats(WineD3D_GL_Info *gl_info);
Roderick Colenbrander243ac3e2007-09-23 00:46:21 +0200700extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, long glram);
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200701
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000702/*****************************************************************************
Stefan Dösinger26ebe392007-07-04 17:57:45 +0200703 * High order patch management
704 */
705struct WineD3DRectPatch
706{
707 UINT Handle;
708 float *mem;
709 WineDirect3DVertexStridedData strided;
710 WINED3DRECTPATCH_INFO RectPatchInfo;
711 float numSegs[4];
712 char has_normals, has_texcoords;
713 struct list entry;
714};
715
716HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch);
717
Stefan Dösinger4640be82008-03-22 14:31:52 +0100718enum projection_types
719{
Stefan Dösingerd4d133f2008-07-30 10:57:32 -0500720 proj_none = 0,
721 proj_count3 = 1,
722 proj_count4 = 2
723};
724
725enum tex_types
726{
727 tex_1d = 0,
728 tex_2d = 1,
729 tex_3d = 2,
730 tex_cube = 3,
731 tex_rect = 4
732};
733
734enum dst_arg
735{
736 resultreg = 0,
737 tempreg = 1
Stefan Dösinger4640be82008-03-22 14:31:52 +0100738};
739
740/*****************************************************************************
741 * Fixed function pipeline replacements
742 */
743struct texture_stage_op
744{
Stefan Dösingerd4d133f2008-07-30 10:57:32 -0500745 unsigned cop : 5, aop : 5;
746 unsigned carg1 : 6, carg2 : 6, carg0 : 6;
747 unsigned tex_type : 3;
Stefan Dösinger228f2cf2008-08-01 11:47:24 -0500748 unsigned dst : 1; /* Total of 32 bits */
Stefan Dösingerd4d133f2008-07-30 10:57:32 -0500749 unsigned aarg1 : 6, aarg2 : 6, aarg0 : 6;
750 unsigned projected : 2;
Stefan Dösinger228f2cf2008-08-01 11:47:24 -0500751 unsigned padding : 12; /* Total of 64 bits */
Stefan Dösinger4640be82008-03-22 14:31:52 +0100752 WINED3DFORMAT color_correction;
Stefan Dösinger4640be82008-03-22 14:31:52 +0100753};
754
Stefan Dösinger294f1b42008-07-11 21:18:06 -0500755struct ffp_settings {
756 struct texture_stage_op op[MAX_TEXTURES];
757 enum {
758 FOG_OFF,
759 FOG_LINEAR,
760 FOG_EXP,
761 FOG_EXP2
762 } fog;
763};
764
Stefan Dösinger4640be82008-03-22 14:31:52 +0100765struct ffp_desc
766{
Stefan Dösinger294f1b42008-07-11 21:18:06 -0500767 struct ffp_settings settings;
Stefan Dösinger4640be82008-03-22 14:31:52 +0100768};
769
Stefan Dösinger294f1b42008-07-11 21:18:06 -0500770void gen_ffp_op(IWineD3DStateBlockImpl *stateblock, struct ffp_settings *settings, BOOL ignore_textype);
Stefan Dösingerbc4435e2008-07-29 10:51:52 -0500771struct ffp_desc *find_ffp_shader(hash_table_t *fragment_shaders, struct ffp_settings *settings);
772void add_ffp_shader(hash_table_t *shaders, struct ffp_desc *desc);
773BOOL ffp_program_key_compare(void *keya, void *keyb);
774unsigned int ffp_program_key_hash(void *key);
Stefan Dösinger4640be82008-03-22 14:31:52 +0100775
Stefan Dösinger26ebe392007-07-04 17:57:45 +0200776/*****************************************************************************
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000777 * IWineD3D implementation structure
778 */
779typedef struct IWineD3DImpl
780{
781 /* IUnknown fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000782 const IWineD3DVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +0000783 LONG ref; /* Note: Ref counting not required */
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000784
785 /* WineD3D Information */
Jason Edmeades289562e2004-11-23 13:52:46 +0000786 IUnknown *parent;
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000787 UINT dxVersion;
788} IWineD3DImpl;
789
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000790extern const IWineD3DVtbl IWineD3D_Vtbl;
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000791
Francois Gouget93494f22007-02-20 15:57:10 +0100792/* TODO: setup some flags in the registry to enable, disable pbuffer support
Oliver Stieber94856322005-07-19 11:39:24 +0000793(since it will break quite a few things until contexts are managed properly!) */
794extern BOOL pbuffer_support;
795/* allocate one pbuffer per surface */
796extern BOOL pbuffer_per_surface;
797
Stefan Dösingere0c87732006-04-10 19:39:53 +0200798/* A helper function that dumps a resource list */
Stefan Dösinger1fc1fe32007-11-16 20:28:45 +0100799void dumpResources(struct list *list);
Stefan Dösingere0c87732006-04-10 19:39:53 +0200800
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000801/*****************************************************************************
802 * IWineD3DDevice implementation structure
803 */
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100804struct IWineD3DDeviceImpl
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000805{
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000806 /* IUnknown fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000807 const IWineD3DDeviceVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +0000808 LONG ref; /* Note: Ref counting not required */
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000809
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000810 /* WineD3D Information */
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000811 IUnknown *parent;
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000812 IWineD3D *wineD3D;
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200813 struct WineD3DAdapter *adapter;
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000814
H. Verbeet61125222007-01-18 23:41:36 +0100815 /* Window styles to restore when switching fullscreen mode */
816 LONG style;
817 LONG exStyle;
818
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000819 /* X and GL Information */
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000820 GLint maxConcurrentLights;
Stefan Dösinger8d9a5532007-02-27 21:32:15 +0100821 GLenum offscreenBuffer;
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000822
Ivan Gyurdieve020ece2006-10-07 23:25:01 -0400823 /* Selected capabilities */
824 int vs_selected_mode;
825 int ps_selected_mode;
H. Verbeet8a7f4272006-11-27 20:50:43 +0100826 const shader_backend_t *shader_backend;
Stefan Dösingerf912f182008-02-24 11:23:53 +0100827 void *shader_priv;
Stefan Dösingere7733ea2008-07-11 09:41:28 -0500828 void *fragment_priv;
Stefan Dösinger98faed82008-07-01 18:23:44 -0500829 struct StateEntry StateTable[STATE_HIGHEST + 1];
Stefan Dösinger68dec9d2008-07-01 19:43:52 -0500830 /* Array of functions for states which are handled by more than one pipeline part */
831 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
Stefan Dösingerc48195e2008-07-04 15:09:49 -0500832 const struct fragment_pipeline *frag_pipe;
Ivan Gyurdieve020ece2006-10-07 23:25:01 -0400833
Stefan Dösingere6c9a072007-02-12 19:18:27 +0100834 /* To store */
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000835 BOOL view_ident; /* true iff view matrix is identity */
Stefan Dösingerd7f94bf2006-08-21 18:28:05 +0200836 BOOL untransformed;
Stefan Dösingeradb9b132007-04-27 00:43:15 +0200837 BOOL vertexBlendUsed; /* To avoid needless setting of the blend matrices */
Stefan Dösinger399825c2008-08-02 18:06:01 -0500838#define DDRAW_PITCH_ALIGNMENT 8
839#define D3D8_PITCH_ALIGNMENT 4
Stefan Dösinger6e5a5d22007-06-08 22:28:04 +0200840 unsigned char surface_alignment; /* Line Alignment of surfaces */
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000841
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000842 /* State block related */
843 BOOL isRecordingState;
844 IWineD3DStateBlockImpl *stateBlock;
845 IWineD3DStateBlockImpl *updateStateBlock;
Stefan Dösinger9f2e0fa2007-01-06 18:41:43 +0100846 BOOL isInDraw;
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000847
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000848 /* Internal use fields */
Stefan Dösingerf6ed7042006-04-03 14:54:16 +0200849 WINED3DDEVICE_CREATION_PARAMETERS createParms;
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000850 UINT adapterNo;
Ivan Gyurdiev19c55342006-10-10 21:52:00 -0400851 WINED3DDEVTYPE devType;
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000852
Stefan Dösingere902cd12006-05-24 11:34:30 +0200853 IWineD3DSwapChain **swapchains;
Roderick Colenbranderf3af04a2007-08-06 16:38:00 +0200854 UINT NumberOfSwapChains;
Oliver Stieber46e7c302005-06-23 11:05:24 +0000855
Stefan Dösinger1fc1fe32007-11-16 20:28:45 +0100856 struct list resources; /* a linked list to track resources created by the device */
Stefan Dösinger09bf3d52008-01-08 20:45:59 +0100857 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
Stefan Dösinger107e80a2008-03-04 02:30:23 +0100858 unsigned int highest_dirty_ps_const, highest_dirty_vs_const;
Oliver Stieberea6189e2005-07-26 10:34:15 +0000859
Jason Edmeades41427852005-01-09 17:37:02 +0000860 /* Render Target Support */
H. Verbeet8355b1a2006-12-19 19:25:22 +0100861 IWineD3DSurface **render_targets;
Stefan Dösingere4f8a2d2007-11-10 00:19:19 +0100862 IWineD3DSurface *auto_depth_stencil_buffer;
H. Verbeet3d4e0542007-04-09 01:53:27 +0200863 IWineD3DSurface **fbo_color_attachments;
864 IWineD3DSurface *fbo_depth_attachment;
Jason Edmeades41427852005-01-09 17:37:02 +0000865
Oliver Stieberba5eb142005-03-14 10:12:52 +0000866 IWineD3DSurface *stencilBufferTarget;
Jason Edmeades41427852005-01-09 17:37:02 +0000867
Stefan Dösinger12252d02007-02-12 19:21:10 +0100868 /* Caches to avoid unneeded context changes */
869 IWineD3DSurface *lastActiveRenderTarget;
870 IWineD3DSwapChain *lastActiveSwapChain;
871
Jason Edmeades41427852005-01-09 17:37:02 +0000872 /* palettes texture management */
Alexander Dorofeyev16597092008-03-27 00:23:04 +0200873 UINT NumberOfPalettes;
874 PALETTEENTRY **palettes;
Oliver Stieberba5eb142005-03-14 10:12:52 +0000875 UINT currentPalette;
Roderick Colenbrander134aa672007-10-11 23:11:37 +0200876 UINT paletteConversionShader;
Jason Edmeades41427852005-01-09 17:37:02 +0000877
Jason Edmeadesf738c142004-12-09 11:42:34 +0000878 /* For rendering to a texture using glCopyTexImage */
H. Verbeet9bf04ec2006-11-17 13:23:41 +0100879 BOOL render_offscreen;
H. Verbeet6d660852006-11-17 13:24:00 +0100880 GLuint fbo;
H. Verbeet75e91fa2007-04-09 01:54:07 +0200881 GLuint src_fbo;
882 GLuint dst_fbo;
H. Verbeet299c1e62006-12-19 19:25:35 +0100883 GLenum *draw_buffers;
Stefan Dösinger3d2aa7a2008-01-27 14:32:40 +0100884 GLuint depth_blt_texture;
H. Verbeete7d0ef72008-07-02 23:00:11 +0200885 GLuint depth_blt_rb;
886 UINT depth_blt_rb_w;
887 UINT depth_blt_rb_h;
Jason Edmeadesf738c142004-12-09 11:42:34 +0000888
Oliver Stieber2121f782005-03-02 12:16:10 +0000889 /* Cursor management */
890 BOOL bCursorVisible;
891 UINT xHotSpot;
892 UINT yHotSpot;
893 UINT xScreenSpace;
894 UINT yScreenSpace;
Stefan Dösinger65e5ed62006-07-27 17:39:03 +0200895 UINT cursorWidth, cursorHeight;
896 GLuint cursorTexture;
Andrew Riedia9c2e152007-05-14 15:37:53 -0700897 BOOL haveHardwareCursor;
898 HCURSOR hardwareCursor;
Oliver Stieber2121f782005-03-02 12:16:10 +0000899
Stefan Dösinger271fb002007-09-01 21:22:32 +0200900 /* The Wine logo surface */
901 IWineD3DSurface *logo_surface;
902
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000903 /* Textures for when no other textures are mapped */
Oliver Stieberabb11f32005-07-05 14:05:18 +0000904 UINT dummyTextureName[MAX_TEXTURES];
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000905
Oliver Stieber2121f782005-03-02 12:16:10 +0000906 /* Debug stream management */
907 BOOL debug;
908
Oliver Stieber329d0172005-09-21 10:55:03 +0000909 /* Device state management */
910 HRESULT state;
Stefan Dösingerd04f0502006-04-18 22:38:30 +0200911 BOOL d3d_initialized;
Oliver Stieber329d0172005-09-21 10:55:03 +0000912
Stefan Dösinger67b1f4a2007-02-09 16:35:45 +0100913 /* A flag to check for proper BeginScene / EndScene call pairs */
914 BOOL inScene;
Oliver Stieber1f2a9e22005-10-29 10:30:36 +0000915
916 /* process vertex shaders using software or hardware */
917 BOOL softwareVertexProcessing;
Stefan Dösinger04da3ce2006-04-18 23:39:52 +0200918
919 /* DirectDraw stuff */
920 HWND ddraw_window;
Stefan Dösinger566cdcf2006-05-18 22:42:22 +0200921 DWORD ddraw_width, ddraw_height;
922 WINED3DFORMAT ddraw_format;
Stefan Dösinger6286c4e2006-09-09 13:33:17 +0200923 BOOL ddraw_fullscreen;
Stefan Dösinger04da3ce2006-04-18 23:39:52 +0200924
Stefan Dösinger96bce8d2006-09-23 19:09:06 +0200925 /* Final position fixup constant */
926 float posFixup[4];
Stefan Dösinger7532c752006-12-19 13:00:03 +0100927
Stefan Dösingerdf97fd32006-12-19 23:33:34 +0100928 /* With register combiners we can skip junk texture stages */
H. Verbeet5b7758f2007-06-25 22:45:40 +0200929 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
930 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
H. Verbeetb1579b32007-06-22 20:43:24 +0200931 BOOL fixed_function_usage_map[MAX_TEXTURES];
Stefan Dösingerdf97fd32006-12-19 23:33:34 +0100932
Stefan Dösinger091f9c22007-01-02 00:21:26 +0100933 /* Stream source management */
934 WineDirect3DVertexStridedData strided_streams;
Stefan Dösinger04ce1412007-01-02 21:13:28 +0100935 WineDirect3DVertexStridedData *up_strided;
Stefan Dösingerd5f18e62007-01-06 18:11:21 +0100936 BOOL useDrawStridedSlow;
Stefan Dösinger0feddcc2007-02-14 17:56:29 +0100937 BOOL instancedDraw;
Stefan Dösinger091f9c22007-01-02 00:21:26 +0100938
Stefan Dösingerc739c382007-02-12 19:18:22 +0100939 /* Context management */
Stefan Dösinger12252d02007-02-12 19:21:10 +0100940 WineD3DContext **contexts; /* Dynamic array containing pointers to context structures */
Stefan Dösinger13f24c32007-06-02 20:20:17 +0000941 WineD3DContext *activeContext;
942 DWORD lastThread;
943 UINT numContexts;
Stefan Dösinger12252d02007-02-12 19:21:10 +0100944 WineD3DContext *pbufferContext; /* The context that has a pbuffer as drawable */
945 DWORD pbufferWidth, pbufferHeight; /* Size of the buffer drawable */
Stefan Dösinger26ebe392007-07-04 17:57:45 +0200946
947 /* High level patch management */
948#define PATCHMAP_SIZE 43
949#define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
950 struct list patches[PATCHMAP_SIZE];
951 struct WineD3DRectPatch *currentPatch;
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100952};
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000953
Stefan Dösinger107e80a2008-03-04 02:30:23 +0100954extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl, IWineD3DDevice_DirtyConst_Vtbl;
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000955
Alexander Dorofeyevf5aaabd2007-12-19 23:32:11 -0800956HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, DWORD Count,
957 CONST WINED3DRECT* pRects, DWORD Flags, WINED3DCOLOR Color,
958 float Z, DWORD Stencil);
H. Verbeetb9d5c182007-06-12 23:08:22 +0200959void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This);
Stefan Dösinger7532c752006-12-19 13:00:03 +0100960void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state);
Stefan Dösinger380930d2007-02-12 19:18:31 +0100961static inline BOOL isStateDirty(WineD3DContext *context, DWORD state) {
Stefan Dösinger7532c752006-12-19 13:00:03 +0100962 DWORD idx = state >> 5;
963 BYTE shift = state & 0x1f;
Stefan Dösinger380930d2007-02-12 19:18:31 +0100964 return context->isStateDirty[idx] & (1 << shift);
Stefan Dösinger7532c752006-12-19 13:00:03 +0100965}
966
Stefan Dösingerd08585e2007-05-07 20:46:24 +0200967/* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
Oliver Stieberfe80b4e2005-07-15 09:54:57 +0000968typedef struct PrivateData
969{
Stefan Dösingerd08585e2007-05-07 20:46:24 +0200970 struct list entry;
Oliver Stieberfe80b4e2005-07-15 09:54:57 +0000971
972 GUID tag;
973 DWORD flags; /* DDSPD_* */
974 DWORD uniqueness_value;
975
976 union
977 {
978 LPVOID data;
979 LPUNKNOWN object;
980 } ptr;
981
982 DWORD size;
983} PrivateData;
984
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000985/*****************************************************************************
986 * IWineD3DResource implementation structure
987 */
988typedef struct IWineD3DResourceClass
989{
990 /* IUnknown fields */
Mike McCormack8955ac42005-07-28 10:16:21 +0000991 LONG ref; /* Note: Ref counting not required */
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000992
993 /* WineD3DResource Information */
Jason Edmeades289562e2004-11-23 13:52:46 +0000994 IUnknown *parent;
Stefan Dösinger913df5b2006-03-09 23:21:16 +0100995 WINED3DRESOURCETYPE resourceType;
Jason Edmeades41427852005-01-09 17:37:02 +0000996 IWineD3DDeviceImpl *wineD3DDevice;
Stefan Dösingerd75fd752006-03-28 14:20:47 +0200997 WINED3DPOOL pool;
Oliver Stieber67f2ad42005-03-29 19:01:00 +0000998 UINT size;
999 DWORD usage;
1000 WINED3DFORMAT format;
Stefan Dösinger4d4fce72007-10-22 13:02:03 +02001001 BYTE *allocatedMemory; /* Pointer to the real data location */
1002 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
Stefan Dösingerd08585e2007-05-07 20:46:24 +02001003 struct list privateData;
Stefan Dösinger1fc1fe32007-11-16 20:28:45 +01001004 struct list resource_list_entry;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001005
1006} IWineD3DResourceClass;
1007
1008typedef struct IWineD3DResourceImpl
1009{
1010 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001011 const IWineD3DResourceVtbl *lpVtbl;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001012 IWineD3DResourceClass resource;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001013} IWineD3DResourceImpl;
1014
Stefan Dösinger393ed4a2007-10-22 13:30:14 +02001015/* Tests show that the start address of resources is 32 byte aligned */
1016#define RESOURCE_ALIGNMENT 32
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001017
1018/*****************************************************************************
1019 * IWineD3DVertexBuffer implementation structure (extends IWineD3DResourceImpl)
1020 */
Stefan Dösinger6d575ec2007-12-21 03:55:31 +01001021enum vbo_conversion_type {
1022 CONV_NONE = 0,
1023 CONV_D3DCOLOR = 1,
1024 CONV_POSITIONT = 2,
1025 CONV_FLOAT16_2 = 3 /* Also handles FLOAT16_4 */
1026
1027 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
1028 * fixed function semantics as D3DCOLOR or FLOAT16
1029 */
1030};
1031
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001032typedef struct IWineD3DVertexBufferImpl
1033{
1034 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001035 const IWineD3DVertexBufferVtbl *lpVtbl;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001036 IWineD3DResourceClass resource;
1037
1038 /* WineD3DVertexBuffer specifics */
Oliver Stieber6a032492005-07-13 11:34:55 +00001039 DWORD fvf;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001040
Stefan Dösinger7d31ab92006-06-21 15:01:38 +02001041 /* Vertex buffer object support */
1042 GLuint vbo;
1043 BYTE Flags;
Stefan Dösingere328e242007-01-12 19:01:59 +01001044 LONG bindCount;
Stefan Dösingerb5f925c2007-12-19 17:18:39 +01001045 LONG vbo_size;
1046 GLenum vbo_usage;
Stefan Dösinger7d31ab92006-06-21 15:01:38 +02001047
1048 UINT dirtystart, dirtyend;
Stefan Dösingercea41b02006-06-27 13:11:13 +02001049 LONG lockcount;
Stefan Dösinger7d31ab92006-06-21 15:01:38 +02001050
Stefan Dösinger674af502006-09-23 18:02:22 +02001051 LONG declChanges, draws;
Stefan Dösinger7d31ab92006-06-21 15:01:38 +02001052 /* Last description of the buffer */
Stefan Dösinger6d575ec2007-12-21 03:55:31 +01001053 DWORD stride; /* 0 if no conversion */
1054 enum vbo_conversion_type *conv_map; /* NULL if no conversion */
Stefan Dösingerb5f925c2007-12-19 17:18:39 +01001055
1056 /* Extra load offsets, for FLOAT16 conversion */
Stefan Dösinger6d575ec2007-12-21 03:55:31 +01001057 DWORD *conv_shift; /* NULL if no shifted conversion */
1058 DWORD conv_stride; /* 0 if no shifted conversion */
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001059} IWineD3DVertexBufferImpl;
1060
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001061extern const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001062
Stefan Dösinger8c758a62008-02-15 20:02:07 +01001063#define VBFLAG_OPTIMIZED 0x01 /* Optimize has been called for the VB */
1064#define VBFLAG_DIRTY 0x02 /* Buffer data has been modified */
1065#define VBFLAG_HASDESC 0x04 /* A vertex description has been found */
1066#define VBFLAG_CREATEVBO 0x08 /* Attempt to create a VBO next PreLoad */
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001067
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001068/*****************************************************************************
Jason Edmeades73e8baf2004-11-24 18:13:41 +00001069 * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl)
1070 */
1071typedef struct IWineD3DIndexBufferImpl
1072{
1073 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001074 const IWineD3DIndexBufferVtbl *lpVtbl;
Jason Edmeades73e8baf2004-11-24 18:13:41 +00001075 IWineD3DResourceClass resource;
1076
Stefan Dösinger59ae2a52007-02-19 15:25:32 +01001077 GLuint vbo;
1078 UINT dirtystart, dirtyend;
1079 LONG lockcount;
1080
Jason Edmeades73e8baf2004-11-24 18:13:41 +00001081 /* WineD3DVertexBuffer specifics */
Jason Edmeades73e8baf2004-11-24 18:13:41 +00001082} IWineD3DIndexBufferImpl;
1083
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001084extern const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl;
Jason Edmeades73e8baf2004-11-24 18:13:41 +00001085
1086/*****************************************************************************
Oliver Stieberbb6f9b02005-08-03 11:00:28 +00001087 * IWineD3DBaseTexture D3D- > openGL state map lookups
1088 */
1089#define WINED3DFUNC_NOTSUPPORTED -2
1090#define WINED3DFUNC_UNIMPLEMENTED -1
1091
1092typedef enum winetexturestates {
1093 WINED3DTEXSTA_ADDRESSU = 0,
1094 WINED3DTEXSTA_ADDRESSV = 1,
1095 WINED3DTEXSTA_ADDRESSW = 2,
1096 WINED3DTEXSTA_BORDERCOLOR = 3,
1097 WINED3DTEXSTA_MAGFILTER = 4,
1098 WINED3DTEXSTA_MINFILTER = 5,
1099 WINED3DTEXSTA_MIPFILTER = 6,
1100 WINED3DTEXSTA_MAXMIPLEVEL = 7,
1101 WINED3DTEXSTA_MAXANISOTROPY = 8,
1102 WINED3DTEXSTA_SRGBTEXTURE = 9,
1103 WINED3DTEXSTA_ELEMENTINDEX = 10,
1104 WINED3DTEXSTA_DMAPOFFSET = 11,
1105 WINED3DTEXSTA_TSSADDRESSW = 12,
1106 MAX_WINETEXTURESTATES = 13,
1107} winetexturestates;
1108
Oliver Stieberbb6f9b02005-08-03 11:00:28 +00001109/*****************************************************************************
Jason Edmeades819b0e12004-12-07 14:29:12 +00001110 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1111 */
1112typedef struct IWineD3DBaseTextureClass
1113{
1114 UINT levels;
Jason Edmeades41427852005-01-09 17:37:02 +00001115 BOOL dirty;
Oliver Stieberbb6f9b02005-08-03 11:00:28 +00001116 UINT textureName;
Oliver Stieberba5eb142005-03-14 10:12:52 +00001117 UINT LOD;
Stefan Dösinger63fd9a72006-04-06 19:02:16 +02001118 WINED3DTEXTUREFILTERTYPE filterType;
Oliver Stieberbb6f9b02005-08-03 11:00:28 +00001119 DWORD states[MAX_WINETEXTURESTATES];
Stefan Dösinger666b5072006-12-19 23:26:39 +01001120 LONG bindCount;
1121 DWORD sampler;
Phil Costin622f62d2007-06-06 23:13:16 +00001122 BOOL is_srgb;
1123 UINT srgb_mode_change_count;
Stefan Dösinger1c4a15d2007-09-21 23:47:40 +02001124 WINED3DFORMAT shader_conversion_group;
Stefan Dösinger26f7eae2007-11-13 22:08:13 +01001125 float pow2Matrix[16];
Stefan Dösinger4bb54a12008-04-06 00:18:53 +02001126 minMipLookup_t *minMipLookup;
Stefan Dösinger481bcdf2008-04-06 00:37:51 +02001127 magLookup_t *magLookup;
Jason Edmeades819b0e12004-12-07 14:29:12 +00001128} IWineD3DBaseTextureClass;
1129
1130typedef struct IWineD3DBaseTextureImpl
1131{
1132 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001133 const IWineD3DBaseTextureVtbl *lpVtbl;
Jason Edmeades819b0e12004-12-07 14:29:12 +00001134 IWineD3DResourceClass resource;
1135 IWineD3DBaseTextureClass baseTexture;
1136
1137} IWineD3DBaseTextureImpl;
1138
Jason Edmeades819b0e12004-12-07 14:29:12 +00001139/*****************************************************************************
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001140 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1141 */
1142typedef struct IWineD3DTextureImpl
1143{
1144 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001145 const IWineD3DTextureVtbl *lpVtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001146 IWineD3DResourceClass resource;
1147 IWineD3DBaseTextureClass baseTexture;
1148
1149 /* IWineD3DTexture */
Oliver Stieberba5eb142005-03-14 10:12:52 +00001150 IWineD3DSurface *surfaces[MAX_LEVELS];
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001151
1152 UINT width;
1153 UINT height;
Stefan Dösingerd09cbce2007-11-28 20:35:04 +01001154 UINT target;
Stefan Dösingerc088ede2008-07-08 18:59:10 -05001155 BOOL cond_np2;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001156
1157} IWineD3DTextureImpl;
1158
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001159extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001160
1161/*****************************************************************************
1162 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1163 */
1164typedef struct IWineD3DCubeTextureImpl
1165{
1166 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001167 const IWineD3DCubeTextureVtbl *lpVtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001168 IWineD3DResourceClass resource;
1169 IWineD3DBaseTextureClass baseTexture;
1170
1171 /* IWineD3DCubeTexture */
Oliver Stieberba5eb142005-03-14 10:12:52 +00001172 IWineD3DSurface *surfaces[6][MAX_LEVELS];
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001173
1174 UINT edgeLength;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001175} IWineD3DCubeTextureImpl;
1176
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001177extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001178
Ivan Gyurdiev257692e2006-05-10 13:55:02 -04001179typedef struct _WINED3DVOLUMET_DESC
1180{
1181 UINT Width;
1182 UINT Height;
1183 UINT Depth;
1184} WINED3DVOLUMET_DESC;
1185
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001186/*****************************************************************************
1187 * IWineD3DVolume implementation structure (extends IUnknown)
1188 */
1189typedef struct IWineD3DVolumeImpl
1190{
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001191 /* IUnknown & WineD3DResource fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001192 const IWineD3DVolumeVtbl *lpVtbl;
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001193 IWineD3DResourceClass resource;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001194
1195 /* WineD3DVolume Information */
Ivan Gyurdiev257692e2006-05-10 13:55:02 -04001196 WINED3DVOLUMET_DESC currentDesc;
H. Verbeete43cfb12006-02-06 11:30:48 +01001197 IWineD3DBase *container;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001198 UINT bytesPerPixel;
1199
1200 BOOL lockable;
1201 BOOL locked;
Stefan Dösingercf4b91f2006-04-07 13:12:22 +02001202 WINED3DBOX lockedBox;
1203 WINED3DBOX dirtyBox;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001204 BOOL dirty;
1205
1206
1207} IWineD3DVolumeImpl;
1208
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001209extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001210
1211/*****************************************************************************
1212 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1213 */
1214typedef struct IWineD3DVolumeTextureImpl
1215{
1216 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001217 const IWineD3DVolumeTextureVtbl *lpVtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001218 IWineD3DResourceClass resource;
1219 IWineD3DBaseTextureClass baseTexture;
1220
1221 /* IWineD3DVolumeTexture */
Oliver Stieberba5eb142005-03-14 10:12:52 +00001222 IWineD3DVolume *volumes[MAX_LEVELS];
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001223
1224 UINT width;
1225 UINT height;
1226 UINT depth;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001227} IWineD3DVolumeTextureImpl;
1228
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001229extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001230
Oliver Stieber2121f782005-03-02 12:16:10 +00001231typedef struct _WINED3DSURFACET_DESC
1232{
Stefan Dösingerb4b295c2006-03-24 17:34:26 +01001233 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1234 DWORD MultiSampleQuality;
1235 UINT Width;
1236 UINT Height;
Oliver Stieber2121f782005-03-02 12:16:10 +00001237} WINED3DSURFACET_DESC;
1238
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001239/*****************************************************************************
Stefan Dösingeraf462952006-05-06 18:08:33 +02001240 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1241 */
1242typedef struct wineD3DSurface_DIB {
1243 HBITMAP DIBsection;
1244 void* bitmap_data;
Roderick Colenbranderad692f22007-09-11 10:31:54 +02001245 UINT bitmap_size;
Stefan Dösingeraf462952006-05-06 18:08:33 +02001246 HGDIOBJ holdbitmap;
1247 BOOL client_memory;
1248} wineD3DSurface_DIB;
1249
H. Verbeetc9b178b2007-04-09 01:53:32 +02001250typedef struct {
1251 struct list entry;
1252 GLuint id;
1253 UINT width;
1254 UINT height;
1255} renderbuffer_entry_t;
1256
Stefan Dösingeraf462952006-05-06 18:08:33 +02001257/*****************************************************************************
Stefan Dösingerd93e1612007-04-28 17:59:37 +02001258 * IWineD3DClipp implementation structure
1259 */
1260typedef struct IWineD3DClipperImpl
1261{
1262 const IWineD3DClipperVtbl *lpVtbl;
1263 LONG ref;
1264
1265 IUnknown *Parent;
1266 HWND hWnd;
1267} IWineD3DClipperImpl;
1268
1269
1270/*****************************************************************************
Jason Edmeades41427852005-01-09 17:37:02 +00001271 * IWineD3DSurface implementation structure
1272 */
1273struct IWineD3DSurfaceImpl
1274{
1275 /* IUnknown & IWineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001276 const IWineD3DSurfaceVtbl *lpVtbl;
Jason Edmeades41427852005-01-09 17:37:02 +00001277 IWineD3DResourceClass resource;
1278
1279 /* IWineD3DSurface fields */
H. Verbeete43cfb12006-02-06 11:30:48 +01001280 IWineD3DBase *container;
Oliver Stieber2121f782005-03-02 12:16:10 +00001281 WINED3DSURFACET_DESC currentDesc;
Stefan Dösinger76764622007-02-19 15:23:36 +01001282 IWineD3DPaletteImpl *palette; /* D3D7 style palette handling */
1283 PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
Jason Edmeades41427852005-01-09 17:37:02 +00001284
Jason Edmeades41427852005-01-09 17:37:02 +00001285 UINT bytesPerPixel;
Oliver Stieber520c2f02005-07-11 14:25:54 +00001286
1287 /* TODO: move this off into a management class(maybe!) */
Stefan Dösingera98ccb52006-07-23 00:03:33 +02001288 DWORD Flags;
Oliver Stieber520c2f02005-07-11 14:25:54 +00001289
1290 UINT pow2Width;
1291 UINT pow2Height;
Oliver Stieber520c2f02005-07-11 14:25:54 +00001292
Stefan Dösinger9bc62002007-11-30 20:22:33 +01001293 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1294 void (*get_drawable_size)(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1295
Stefan Dösingercfcdb652006-05-19 00:13:29 +02001296 /* Oversized texture */
1297 RECT glRect;
1298
Roderick Colenbranderad692f22007-09-11 10:31:54 +02001299 /* PBO */
1300 GLuint pbo;
1301
Jason Edmeades41427852005-01-09 17:37:02 +00001302 RECT lockedRect;
1303 RECT dirtyRect;
Stefan Dösinger03389ac2007-01-12 18:57:26 +01001304 int lockCount;
1305#define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
Oliver Stieber13621052005-07-11 20:38:27 +00001306
1307 glDescriptor glDescription;
Stefan Dösingerf6637ca2007-10-13 12:54:10 +02001308 BOOL srgb;
Stefan Dösingeraf462952006-05-06 18:08:33 +02001309
1310 /* For GetDC */
1311 wineD3DSurface_DIB dib;
1312 HDC hDC;
Stefan Dösinger9b29fb62006-05-09 19:37:38 +02001313
1314 /* Color keys for DDraw */
Stefan Dösinger725057d2007-04-14 22:44:55 +02001315 WINEDDCOLORKEY DestBltCKey;
1316 WINEDDCOLORKEY DestOverlayCKey;
1317 WINEDDCOLORKEY SrcOverlayCKey;
1318 WINEDDCOLORKEY SrcBltCKey;
Stefan Dösinger9b29fb62006-05-09 19:37:38 +02001319 DWORD CKeyFlags;
1320
Stefan Dösinger725057d2007-04-14 22:44:55 +02001321 WINEDDCOLORKEY glCKey;
H. Verbeetc9b178b2007-04-09 01:53:32 +02001322
1323 struct list renderbuffers;
1324 renderbuffer_entry_t *current_renderbuffer;
Stefan Dösingerd93e1612007-04-28 17:59:37 +02001325
1326 /* DirectDraw clippers */
1327 IWineD3DClipper *clipper;
Stefan Dösingere795d842008-08-05 12:19:43 +02001328
1329 /* DirectDraw Overlay handling */
1330 RECT overlay_srcrect;
1331 RECT overlay_destrect;
1332 IWineD3DSurfaceImpl *overlay_dest;
Stefan Dösingerdff3a422008-07-30 15:28:25 -05001333 struct list overlays;
1334 struct list overlay_entry;
Jason Edmeades41427852005-01-09 17:37:02 +00001335};
1336
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001337extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl;
Stefan Dösinger2f724832006-05-13 22:22:16 +02001338extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl;
1339
1340/* Predeclare the shared Surface functions */
Stefan Dösinger84340602007-09-16 13:29:44 +02001341HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj);
Stefan Dösinger0c916102007-09-16 13:42:18 +02001342ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface);
Stefan Dösinger0c916102007-09-16 13:42:18 +02001343HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent);
1344HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice);
1345HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
1346HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
1347HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid);
1348DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew);
1349DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface);
Stefan Dösinger0c916102007-09-16 13:42:18 +02001350WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface);
Stefan Dösingerd99143c2007-09-16 14:03:39 +02001351HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface, REFIID riid, void** ppContainer);
1352HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc);
1353HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags);
1354HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags);
1355HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface);
1356HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface);
Stefan Dösingere2944172007-09-16 16:27:58 +02001357HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal);
1358HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal);
1359HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, WINEDDCOLORKEY *CKey);
Stefan Dösingere2944172007-09-16 16:27:58 +02001360HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container);
Stefan Dösingere2944172007-09-16 16:27:58 +02001361DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface);
1362HRESULT WINAPI IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface *iface);
Stefan Dösingere2944172007-09-16 16:27:58 +02001363HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y);
1364HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y);
1365HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD Flags, IWineD3DSurface *Ref);
1366HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, RECT *SrcRect, IWineD3DSurface *DstSurface, RECT *DstRect, DWORD Flags, WINEDDOVERLAYFX *FX);
1367HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper);
1368HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper);
Stefan Dösingere56c6612007-09-16 16:49:02 +02001369HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format);
Stefan Dösinger5a775642007-09-17 13:48:11 +02001370HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface);
Stefan Dösinger46e2d792007-09-17 16:03:21 +02001371HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, RECT *DestRect, IWineD3DSurface *SrcSurface, RECT *SrcRect, DWORD Flags, WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter);
1372HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty, IWineD3DSurface *Source, RECT *rsrc, DWORD trans);
Stefan Dösingera175e7b2007-10-09 22:19:39 +02001373HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
Stefan Dösingerf13bb402007-11-15 14:38:34 +01001374void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface);
Jason Edmeades41427852005-01-09 17:37:02 +00001375
Stefan Dösinger9aa56622007-09-16 16:33:23 +02001376const void *WINAPI IWineD3DSurfaceImpl_GetData(IWineD3DSurface *iface);
Stefan Dösinger9aa56622007-09-16 16:33:23 +02001377
Stefan Dösinger9bc62002007-11-30 20:22:33 +01001378void get_drawable_size_swapchain(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1379void get_drawable_size_backbuffer(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1380void get_drawable_size_pbuffer(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1381void get_drawable_size_fbo(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1382
Stefan Dösinger851dd732008-07-24 11:38:51 -05001383void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back);
1384
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001385/* Surface flags: */
H. Verbeet4f77c292008-07-02 23:00:41 +02001386#define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1387#define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1388#define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
1389#define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
1390#define SFLAG_DISCARD 0x00000010 /* ??? */
1391#define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
1392#define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
1393#define SFLAG_INDRAWABLE 0x00000080 /* The gl drawable contains the most up to date data */
1394#define SFLAG_INSYSMEM 0x00000100 /* The system memory copy is most up to date */
1395#define SFLAG_NONPOW2 0x00000200 /* Surface sizes are not a power of 2 */
1396#define SFLAG_DYNLOCK 0x00000400 /* Surface is often locked by the app */
1397#define SFLAG_DYNCHANGE 0x00000C00 /* Surface contents are changed very often, implies DYNLOCK */
1398#define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
1399#define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
1400#define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
1401#define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
1402#define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
1403#define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
1404#define SFLAG_PBO 0x00040000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
1405#define SFLAG_NORMCOORD 0x00080000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
1406#define SFLAG_DS_ONSCREEN 0x00100000 /* Is a depth stencil, last modified onscreen */
1407#define SFLAG_DS_OFFSCREEN 0x00200000 /* Is a depth stencil, last modified offscreen */
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001408
1409/* In some conditions the surface memory must not be freed:
1410 * SFLAG_OVERSIZE: Not all data can be kept in GL
1411 * SFLAG_CONVERTED: Converting the data back would take too long
1412 * SFLAG_DIBSECTION: The dib code manages the memory
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001413 * SFLAG_LOCKED: The app requires access to the surface data
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001414 * SFLAG_DYNLOCK: Avoid freeing the data for performance
1415 * SFLAG_DYNCHANGE: Same reason as DYNLOCK
Roderick Colenbranderad692f22007-09-11 10:31:54 +02001416 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
Stefan Dösinger4f5d3332007-03-31 23:02:37 +02001417 * SFLAG_CLIENT: OpenGL uses our memory as backup
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001418 */
H. Verbeet4f77c292008-07-02 23:00:41 +02001419#define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
1420 SFLAG_CONVERTED | \
1421 SFLAG_DIBSECTION | \
1422 SFLAG_LOCKED | \
1423 SFLAG_DYNLOCK | \
1424 SFLAG_DYNCHANGE | \
1425 SFLAG_USERPTR | \
1426 SFLAG_PBO | \
1427 SFLAG_CLIENT)
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001428
H. Verbeet4f77c292008-07-02 23:00:41 +02001429#define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
1430 SFLAG_INTEXTURE | \
1431 SFLAG_INDRAWABLE)
1432
1433#define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
1434 SFLAG_DS_OFFSCREEN)
1435
Stefan Dösinger158691e2006-05-23 00:48:54 +02001436BOOL CalculateTexRect(IWineD3DSurfaceImpl *This, RECT *Rect, float glTexCoord[4]);
1437
Stefan Dösinger028729d2007-08-11 20:02:01 +02001438typedef enum {
1439 NO_CONVERSION,
1440 CONVERT_PALETTED,
1441 CONVERT_PALETTED_CK,
1442 CONVERT_CK_565,
1443 CONVERT_CK_5551,
1444 CONVERT_CK_4444,
1445 CONVERT_CK_4444_ARGB,
1446 CONVERT_CK_1555,
1447 CONVERT_555,
1448 CONVERT_CK_RGB24,
1449 CONVERT_CK_8888,
1450 CONVERT_CK_8888_ARGB,
1451 CONVERT_RGB32_888,
1452 CONVERT_V8U8,
Stefan Dösinger0ed81b22007-08-31 20:41:03 +02001453 CONVERT_L6V5U5,
Stefan Dösinger028729d2007-08-11 20:02:01 +02001454 CONVERT_X8L8V8U8,
1455 CONVERT_Q8W8V8U8,
1456 CONVERT_V16U16,
Stefan Dösinger86b991c2007-08-12 16:24:29 +02001457 CONVERT_A4L4,
1458 CONVERT_R32F,
Stefan Dösingerdf77e282007-12-15 23:47:10 +01001459 CONVERT_R16F,
1460 CONVERT_G16R16,
Stefan Dösinger028729d2007-08-11 20:02:01 +02001461} CONVERT_TYPES;
1462
1463HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing, GLenum *format, GLenum *internal, GLenum *type, CONVERT_TYPES *convert, int *target_bpp, BOOL srgb_mode);
1464
Alexander Dorofeyevd6ba0692008-04-03 00:12:16 +03001465BOOL palette9_changed(IWineD3DSurfaceImpl *This);
1466
Jason Edmeades41427852005-01-09 17:37:02 +00001467/*****************************************************************************
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001468 * IWineD3DVertexDeclaration implementation structure
1469 */
Stefan Dösinger95921232007-11-20 21:14:10 +01001470typedef struct attrib_declaration {
1471 DWORD usage;
1472 DWORD idx;
1473} attrib_declaration;
1474
1475#define MAX_ATTRIBS 16
1476
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001477typedef struct IWineD3DVertexDeclarationImpl {
H. Verbeetee09e8b2007-03-12 23:21:54 +01001478 /* IUnknown Information */
1479 const IWineD3DVertexDeclarationVtbl *lpVtbl;
1480 LONG ref;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001481
H. Verbeetee09e8b2007-03-12 23:21:54 +01001482 IUnknown *parent;
1483 IWineD3DDeviceImpl *wineD3DDevice;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001484
H. Verbeetee09e8b2007-03-12 23:21:54 +01001485 WINED3DVERTEXELEMENT *pDeclarationWine;
1486 UINT declarationWNumElements;
Stefan Dösinger06e51c22007-08-03 19:53:25 +02001487
1488 DWORD streams[MAX_STREAMS];
1489 UINT num_streams;
Stefan Dösingerb8dd5832007-07-30 12:35:33 +02001490 BOOL position_transformed;
Stefan Dösingera3c2fb92007-12-20 01:34:22 +01001491 BOOL half_float_conv_needed;
Stefan Dösinger95921232007-11-20 21:14:10 +01001492
1493 /* Ordered array of declaration types that need swizzling in a vshader */
1494 attrib_declaration swizzled_attribs[MAX_ATTRIBS];
1495 UINT num_swizzled_attribs;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001496} IWineD3DVertexDeclarationImpl;
1497
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001498extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001499
1500/*****************************************************************************
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001501 * IWineD3DStateBlock implementation structure
1502 */
1503
1504/* Internal state Block for Begin/End/Capture/Create/Apply info */
1505/* Note: Very long winded but gl Lists are not flexible enough */
1506/* to resolve everything we need, so doing it manually for now */
1507typedef struct SAVEDSTATES {
Jason Edmeadesf738c142004-12-09 11:42:34 +00001508 BOOL indices;
Jason Edmeades0a944ae2004-11-29 17:53:42 +00001509 BOOL material;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001510 BOOL fvf;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001511 BOOL streamSource[MAX_STREAMS];
1512 BOOL streamFreq[MAX_STREAMS];
H. Verbeet5b7758f2007-06-25 22:45:40 +02001513 BOOL textures[MAX_COMBINED_SAMPLERS];
Oliver Stieberabb11f32005-07-05 14:05:18 +00001514 BOOL transform[HIGHEST_TRANSFORMSTATE + 1];
Jason Edmeadesf738c142004-12-09 11:42:34 +00001515 BOOL viewport;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001516 BOOL renderState[WINEHIGHEST_RENDER_STATE + 1];
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001517 BOOL textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
H. Verbeet5b7758f2007-06-25 22:45:40 +02001518 BOOL samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
Oliver Stieberd3441622005-08-01 10:58:31 +00001519 BOOL clipplane[MAX_CLIPPLANES];
Raphael Junqueira4c385f92005-01-26 20:54:00 +00001520 BOOL vertexDecl;
Oliver Stieber2121f782005-03-02 12:16:10 +00001521 BOOL pixelShader;
Jason Green718716b2006-07-19 00:06:07 -04001522 BOOL pixelShaderConstantsB[MAX_CONST_B];
1523 BOOL pixelShaderConstantsI[MAX_CONST_I];
1524 BOOL *pixelShaderConstantsF;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001525 BOOL vertexShader;
Jason Green718716b2006-07-19 00:06:07 -04001526 BOOL vertexShaderConstantsB[MAX_CONST_B];
1527 BOOL vertexShaderConstantsI[MAX_CONST_I];
1528 BOOL *vertexShaderConstantsF;
Stefan Dösingerd4b63bb2007-01-10 11:28:42 +01001529 BOOL scissorRect;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001530} SAVEDSTATES;
1531
H. Verbeet09eb0c42006-08-19 17:24:02 +02001532typedef struct {
H. Verbeet19d223c2007-02-27 20:51:58 +01001533 struct list entry;
1534 DWORD count;
1535 DWORD idx[13];
1536} constants_entry;
H. Verbeet09eb0c42006-08-19 17:24:02 +02001537
Stefan Dösinger03ffb732007-08-09 17:45:29 +02001538struct StageState {
1539 DWORD stage;
1540 DWORD state;
1541};
1542
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001543struct IWineD3DStateBlockImpl
1544{
1545 /* IUnknown fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001546 const IWineD3DStateBlockVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001547 LONG ref; /* Note: Ref counting not required */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001548
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001549 /* IWineD3DStateBlock information */
Jason Edmeades289562e2004-11-23 13:52:46 +00001550 IUnknown *parent;
Jason Edmeades41427852005-01-09 17:37:02 +00001551 IWineD3DDeviceImpl *wineD3DDevice;
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001552 WINED3DSTATEBLOCKTYPE blockType;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001553
1554 /* Array indicating whether things have been set or changed */
1555 SAVEDSTATES changed;
H. Verbeet09eb0c42006-08-19 17:24:02 +02001556 struct list set_vconstantsF;
1557 struct list set_pconstantsF;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001558
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001559 /* Drawing - Vertex Shader or FVF related */
1560 DWORD fvf;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001561 /* Vertex Shader Declaration */
Oliver Stieber2c0e97e2005-08-17 11:34:03 +00001562 IWineD3DVertexDeclaration *vertexDecl;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001563
Oliver Stieberb3563da2005-09-28 10:13:00 +00001564 IWineD3DVertexShader *vertexShader;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001565
Oliver Stieber9b0b8032005-08-17 10:27:01 +00001566 /* Vertex Shader Constants */
Jason Green718716b2006-07-19 00:06:07 -04001567 BOOL vertexShaderConstantB[MAX_CONST_B];
1568 INT vertexShaderConstantI[MAX_CONST_I * 4];
1569 float *vertexShaderConstantF;
Oliver Stieber9b0b8032005-08-17 10:27:01 +00001570
Jason Edmeades289562e2004-11-23 13:52:46 +00001571 /* Stream Source */
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001572 BOOL streamIsUP;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001573 UINT streamStride[MAX_STREAMS];
Stefan Dösinger26ebe392007-07-04 17:57:45 +02001574 UINT streamOffset[MAX_STREAMS + 1 /* tesselated pseudo-stream */ ];
Oliver Stieberabb11f32005-07-05 14:05:18 +00001575 IWineD3DVertexBuffer *streamSource[MAX_STREAMS];
Stefan Dösinger26ebe392007-07-04 17:57:45 +02001576 UINT streamFreq[MAX_STREAMS + 1];
1577 UINT streamFlags[MAX_STREAMS + 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
Jason Edmeadeseba27af2004-11-28 15:04:41 +00001578
Jason Edmeadesf738c142004-12-09 11:42:34 +00001579 /* Indices */
1580 IWineD3DIndexBuffer* pIndexData;
Stefan Dösinger6ec6c942007-08-25 00:09:33 +02001581 INT baseVertexIndex;
1582 INT loadBaseVertexIndex; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
Jason Edmeadesf738c142004-12-09 11:42:34 +00001583
Jason Edmeadeseba27af2004-11-28 15:04:41 +00001584 /* Transform */
Ivan Gyurdievac371632006-10-12 02:21:39 -04001585 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
Jason Edmeadeseba27af2004-11-28 15:04:41 +00001586
Stefan Dösingeracadf3f2007-02-14 17:46:54 +01001587 /* Light hashmap . Collisions are handled using standard wine double linked lists */
1588#define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
1589#define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
1590 struct list lightMap[LIGHTMAP_SIZE]; /* Mashmap containing the lights */
1591 PLIGHTINFOEL *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001592
Jason Edmeades0a944ae2004-11-29 17:53:42 +00001593 /* Clipping */
1594 double clipplane[MAX_CLIPPLANES][4];
1595 WINED3DCLIPSTATUS clip_status;
1596
Jason Edmeadesf738c142004-12-09 11:42:34 +00001597 /* ViewPort */
1598 WINED3DVIEWPORT viewport;
1599
Jason Edmeades0a944ae2004-11-29 17:53:42 +00001600 /* Material */
1601 WINED3DMATERIAL material;
1602
Oliver Stieberabb11f32005-07-05 14:05:18 +00001603 /* Pixel Shader */
Oliver Stieberb3563da2005-09-28 10:13:00 +00001604 IWineD3DPixelShader *pixelShader;
Oliver Stieber2af36c62005-08-25 19:24:21 +00001605
1606 /* Pixel Shader Constants */
Jason Green718716b2006-07-19 00:06:07 -04001607 BOOL pixelShaderConstantB[MAX_CONST_B];
1608 INT pixelShaderConstantI[MAX_CONST_I * 4];
1609 float *pixelShaderConstantF;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001610
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001611 /* RenderState */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001612 DWORD renderState[WINEHIGHEST_RENDER_STATE + 1];
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001613
Jason Edmeadesf738c142004-12-09 11:42:34 +00001614 /* Texture */
H. Verbeet5b7758f2007-06-25 22:45:40 +02001615 IWineD3DBaseTexture *textures[MAX_COMBINED_SAMPLERS];
1616 int textureDimensions[MAX_COMBINED_SAMPLERS];
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001617
1618 /* Texture State Stage */
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001619 DWORD textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
Stefan Dösinger762af472006-12-19 23:00:58 +01001620 DWORD lowest_disabled_stage;
Oliver Stieber18857f12005-06-24 11:53:07 +00001621 /* Sampler States */
H. Verbeet5b7758f2007-06-25 22:45:40 +02001622 DWORD samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
Oliver Stieber18857f12005-06-24 11:53:07 +00001623
Stefan Dösingerd4b63bb2007-01-10 11:28:42 +01001624 /* Scissor test rectangle */
1625 RECT scissorRect;
Stefan Dösinger93155ea2007-07-31 15:04:56 +02001626
1627 /* Contained state management */
1628 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
1629 unsigned int num_contained_render_states;
Stefan Dösinger6e7a10f2007-08-14 23:44:25 +02001630 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
Stefan Dösinger92ce0282007-07-31 15:44:13 +02001631 unsigned int num_contained_transform_states;
Stefan Dösinger4673b1c2007-08-03 20:07:30 +02001632 DWORD contained_vs_consts_i[MAX_CONST_I];
1633 unsigned int num_contained_vs_consts_i;
1634 DWORD contained_vs_consts_b[MAX_CONST_B];
1635 unsigned int num_contained_vs_consts_b;
Stefan Dösingerb21c7852007-08-03 20:26:29 +02001636 DWORD *contained_vs_consts_f;
1637 unsigned int num_contained_vs_consts_f;
Stefan Dösinger865b82a2007-08-03 20:12:54 +02001638 DWORD contained_ps_consts_i[MAX_CONST_I];
1639 unsigned int num_contained_ps_consts_i;
1640 DWORD contained_ps_consts_b[MAX_CONST_B];
1641 unsigned int num_contained_ps_consts_b;
Stefan Dösingerb21c7852007-08-03 20:26:29 +02001642 DWORD *contained_ps_consts_f;
1643 unsigned int num_contained_ps_consts_f;
Stefan Dösinger03ffb732007-08-09 17:45:29 +02001644 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE)];
1645 unsigned int num_contained_tss_states;
Stefan Dösinger59fb2922007-08-03 20:23:52 +02001646 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
1647 unsigned int num_contained_sampler_states;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001648};
1649
Jason Green75950b52006-07-23 15:08:27 -04001650extern void stateblock_savedstates_set(
1651 IWineD3DStateBlock* iface,
1652 SAVEDSTATES* states,
1653 BOOL value);
1654
1655extern void stateblock_savedstates_copy(
1656 IWineD3DStateBlock* iface,
1657 SAVEDSTATES* dest,
1658 SAVEDSTATES* source);
1659
1660extern void stateblock_copy(
1661 IWineD3DStateBlock* destination,
1662 IWineD3DStateBlock* source);
1663
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001664extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001665
Stefan Dösinger0e8c13e2007-12-04 01:43:24 +01001666/* Direct3D terminology with little modifications. We do not have an issued state
1667 * because only the driver knows about it, but we have a created state because d3d
1668 * allows GetData on a created issue, but opengl doesn't
1669 */
1670enum query_state {
1671 QUERY_CREATED,
1672 QUERY_SIGNALLED,
1673 QUERY_BUILDING
1674};
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001675/*****************************************************************************
Oliver Stieber7b261652005-03-03 13:57:15 +00001676 * IWineD3DQueryImpl implementation structure (extends IUnknown)
1677 */
1678typedef struct IWineD3DQueryImpl
1679{
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001680 const IWineD3DQueryVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001681 LONG ref; /* Note: Ref counting not required */
Oliver Stieber7b261652005-03-03 13:57:15 +00001682
1683 IUnknown *parent;
1684 /*TODO: replace with iface usage */
1685#if 0
1686 IWineD3DDevice *wineD3DDevice;
1687#else
1688 IWineD3DDeviceImpl *wineD3DDevice;
1689#endif
Oliver Stieber7b261652005-03-03 13:57:15 +00001690
Ivan Gyurdievf0d5b352006-10-10 21:53:30 -04001691 /* IWineD3DQuery fields */
Stefan Dösinger0e8c13e2007-12-04 01:43:24 +01001692 enum query_state state;
Ivan Gyurdievf0d5b352006-10-10 21:53:30 -04001693 WINED3DQUERYTYPE type;
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001694 /* TODO: Think about using a IUnknown instead of a void* */
Oliver Stieber7b261652005-03-03 13:57:15 +00001695 void *extendedData;
1696
1697
1698} IWineD3DQueryImpl;
1699
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001700extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl;
Stefan Dösinger071d4af2008-02-28 21:02:58 +01001701extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl;
Stefan Dösinger32be5032008-02-28 21:03:41 +01001702extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl;
Oliver Stieber7b261652005-03-03 13:57:15 +00001703
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001704/* Datastructures for IWineD3DQueryImpl.extendedData */
1705typedef struct WineQueryOcclusionData {
H. Verbeet53663892006-07-25 00:51:33 +02001706 GLuint queryId;
Stefan Dösingere184b092007-08-14 15:42:34 +02001707 WineD3DContext *ctx;
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001708} WineQueryOcclusionData;
1709
Stefan Dösinger76b60b02007-03-01 00:34:33 +01001710typedef struct WineQueryEventData {
1711 GLuint fenceId;
Stefan Dösingera99907d2007-08-14 15:26:02 +02001712 WineD3DContext *ctx;
Stefan Dösinger76b60b02007-03-01 00:34:33 +01001713} WineQueryEventData;
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001714
Oliver Stieber7b261652005-03-03 13:57:15 +00001715/*****************************************************************************
Oliver Stieber46e7c302005-06-23 11:05:24 +00001716 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
1717 */
1718
1719typedef struct IWineD3DSwapChainImpl
1720{
1721 /*IUnknown part*/
Dmitry Timoshkov47ffd7a2006-12-14 22:47:59 +08001722 const IWineD3DSwapChainVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001723 LONG ref; /* Note: Ref counting not required */
Oliver Stieber46e7c302005-06-23 11:05:24 +00001724
1725 IUnknown *parent;
1726 IWineD3DDeviceImpl *wineD3DDevice;
1727
1728 /* IWineD3DSwapChain fields */
Stefan Dösinger3862f8e2006-06-15 12:54:19 +02001729 IWineD3DSurface **backBuffer;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001730 IWineD3DSurface *frontBuffer;
1731 BOOL wantsDepthStencilBuffer;
H. Verbeeta4bc52a2007-02-15 22:36:50 +01001732 WINED3DPRESENT_PARAMETERS presentParms;
Stefan Dösingerd30f1522006-12-08 16:13:15 +01001733 DWORD orig_width, orig_height;
Stefan Dösinger8e841272007-02-15 13:53:33 +01001734 WINED3DFORMAT orig_fmt;
Stefan Dösinger8d930f62008-07-01 11:17:38 -05001735 WINED3DGAMMARAMP orig_gamma;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001736
Stefan Dösinger222c5312007-01-10 11:27:26 +01001737 long prev_time, frames; /* Performance tracking */
Stefan Dösingerc9b8a792007-06-03 13:20:27 +02001738 unsigned int vSyncCounter;
Stefan Dösinger222c5312007-01-10 11:27:26 +01001739
Stefan Dösinger90fe64c2007-03-04 17:31:06 +01001740 WineD3DContext **context; /* Later a array for multithreading */
1741 unsigned int num_contexts;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001742
1743 HWND win_handle;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001744} IWineD3DSwapChainImpl;
1745
Dmitry Timoshkov47ffd7a2006-12-14 22:47:59 +08001746extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl;
Stefan Dösingere178ddd2008-08-05 14:23:00 -05001747const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl;
1748void x11_copy_to_screen(IWineD3DSwapChainImpl *This, LPRECT rc);
Oliver Stieber46e7c302005-06-23 11:05:24 +00001749
Stefan Dösingere5de2fc2008-07-27 18:04:16 -05001750HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface, REFIID riid, LPVOID *ppobj);
1751ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface);
1752ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface);
1753HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface, IUnknown ** ppParent);
1754HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface, IWineD3DSurface *pDestSurface);
1755HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer, WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer);
1756HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface, WINED3DRASTER_STATUS *pRasterStatus);
1757HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface, WINED3DDISPLAYMODE*pMode);
1758HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface, IWineD3DDevice**ppDevice);
1759HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface, WINED3DPRESENT_PARAMETERS *pPresentationParameters);
1760HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface, DWORD Flags, CONST WINED3DGAMMARAMP *pRamp);
1761HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface, WINED3DGAMMARAMP *pRamp);
1762
Stefan Dösingerb462ff02007-06-02 20:21:57 +00001763WineD3DContext *IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain *iface);
1764
Oliver Stieber46e7c302005-06-23 11:05:24 +00001765/*****************************************************************************
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001766 * Utility function prototypes
1767 */
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001768
1769/* Trace routines */
Oliver Stieberb220ce12005-07-13 19:38:39 +00001770const char* debug_d3dformat(WINED3DFORMAT fmt);
Ivan Gyurdiev19c55342006-10-10 21:52:00 -04001771const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype);
Stefan Dösinger913df5b2006-03-09 23:21:16 +01001772const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res);
Jason Edmeadesc579fa62004-10-05 02:14:06 +00001773const char* debug_d3dusage(DWORD usage);
Jason Greend353ab72006-07-28 15:33:20 -04001774const char* debug_d3dusagequery(DWORD usagequery);
H. Verbeet02a8f742006-08-07 19:21:54 +02001775const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method);
1776const char* debug_d3ddecltype(WINED3DDECLTYPE type);
Ivan Gyurdiev7e9fd0b2006-07-03 00:11:15 -06001777const char* debug_d3ddeclusage(BYTE usage);
Ivan Gyurdiev2bac4a02006-10-12 02:23:55 -04001778const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001779const char* debug_d3drenderstate(DWORD state);
Ivan Gyurdiev621f0752006-06-09 17:47:16 -04001780const char* debug_d3dsamplerstate(DWORD state);
H. Verbeet75108442007-04-09 01:53:38 +02001781const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001782const char* debug_d3dtexturestate(DWORD state);
Jason Greenac8f2c02006-07-23 22:54:30 -04001783const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype);
Stefan Dösingerd75fd752006-03-28 14:20:47 +02001784const char* debug_d3dpool(WINED3DPOOL pool);
H. Verbeetc4cc10a2007-04-16 21:19:12 +02001785const char *debug_fbostatus(GLenum status);
H. Verbeetb643ab32007-04-23 22:02:50 +02001786const char *debug_glerror(GLenum error);
Stefan Dösinger26ebe392007-07-04 17:57:45 +02001787const char *debug_d3dbasis(WINED3DBASISTYPE basis);
1788const char *debug_d3ddegree(WINED3DDEGREETYPE order);
Stefan Dösingereea2c952008-07-12 11:45:33 -05001789const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001790
1791/* Routines for GL <-> D3D values */
1792GLenum StencilOp(DWORD op);
Jan Zerebeckifd15b8d2006-08-25 16:28:34 +02001793GLenum CompareFunc(DWORD func);
Stefan Dösingereea2c952008-07-12 11:45:33 -05001794BOOL is_invalid_op(IWineD3DDeviceImpl *This, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3);
Stefan Dösingerbd682372008-03-29 13:55:59 +01001795void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst);
Stefan Dösingerfe0f0eb2007-08-27 14:33:46 +02001796void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords, BOOL transformed, DWORD coordtype);
Stefan Dösinger9ee7e422008-04-23 22:23:57 +02001797void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
Stefan Dösinger51e64b32008-07-04 12:06:58 -05001798void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
Stefan Dösinger88ae2fe2008-07-05 18:31:34 -05001799void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
1800void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
Jason Edmeadesae5a4362004-09-28 02:12:12 +00001801
H. Verbeetc9b178b2007-04-09 01:53:32 +02001802void surface_set_compatible_renderbuffer(IWineD3DSurface *iface, unsigned int width, unsigned int height);
H. Verbeet1b9a5ba2007-04-16 21:20:25 +02001803GLenum surface_get_gl_buffer(IWineD3DSurface *iface, IWineD3DSwapChain *swapchain);
H. Verbeet4f77c292008-07-02 23:00:41 +02001804void surface_modify_ds_location(IWineD3DSurface *iface, DWORD location);
1805void surface_load_ds_location(IWineD3DSurface *iface, DWORD location);
H. Verbeetc9b178b2007-04-09 01:53:32 +02001806
Roderick Colenbrander4647cbb2007-08-09 01:04:30 +02001807BOOL getColorBits(WINED3DFORMAT fmt, short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize);
1808BOOL getDepthStencilBits(WINED3DFORMAT fmt, short *depthSize, short *stencilSize);
1809
Stefan Dösinger9abdac62006-05-12 22:21:31 +02001810/* Math utils */
Andrew Talbotf3a515c2006-11-24 14:15:06 +00001811void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2);
Stefan Dösinger8273cfd2007-09-13 12:25:29 +02001812unsigned int count_bits(unsigned int mask);
Oliver Stieber8a6799d2005-07-07 20:35:05 +00001813
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001814/*****************************************************************************
1815 * To enable calling of inherited functions, requires prototypes
Jason Edmeades33025b22005-01-18 11:42:29 +00001816 *
1817 * Note: Only require classes which are subclassed, ie resource, basetexture,
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001818 */
1819 /*** IUnknown methods ***/
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001820 extern HRESULT WINAPI IWineD3DResourceImpl_QueryInterface(IWineD3DResource *iface, REFIID riid, void** ppvObject);
1821 extern ULONG WINAPI IWineD3DResourceImpl_AddRef(IWineD3DResource *iface);
1822 extern ULONG WINAPI IWineD3DResourceImpl_Release(IWineD3DResource *iface);
1823 /*** IWineD3DResource methods ***/
1824 extern HRESULT WINAPI IWineD3DResourceImpl_GetParent(IWineD3DResource *iface, IUnknown **pParent);
1825 extern HRESULT WINAPI IWineD3DResourceImpl_GetDevice(IWineD3DResource *iface, IWineD3DDevice ** ppDevice);
1826 extern HRESULT WINAPI IWineD3DResourceImpl_SetPrivateData(IWineD3DResource *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
1827 extern HRESULT WINAPI IWineD3DResourceImpl_GetPrivateData(IWineD3DResource *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
1828 extern HRESULT WINAPI IWineD3DResourceImpl_FreePrivateData(IWineD3DResource *iface, REFGUID refguid);
1829 extern DWORD WINAPI IWineD3DResourceImpl_SetPriority(IWineD3DResource *iface, DWORD PriorityNew);
1830 extern DWORD WINAPI IWineD3DResourceImpl_GetPriority(IWineD3DResource *iface);
1831 extern void WINAPI IWineD3DResourceImpl_PreLoad(IWineD3DResource *iface);
Stefan Dösingere59ddb02008-01-12 22:56:30 +01001832 extern void WINAPI IWineD3DResourceImpl_UnLoad(IWineD3DResource *iface);
Stefan Dösinger913df5b2006-03-09 23:21:16 +01001833 extern WINED3DRESOURCETYPE WINAPI IWineD3DResourceImpl_GetType(IWineD3DResource *iface);
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001834 /*** class static members ***/
1835 void IWineD3DResourceImpl_CleanUp(IWineD3DResource *iface);
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001836
1837 /*** IUnknown methods ***/
1838 extern HRESULT WINAPI IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture *iface, REFIID riid, void** ppvObject);
1839 extern ULONG WINAPI IWineD3DBaseTextureImpl_AddRef(IWineD3DBaseTexture *iface);
1840 extern ULONG WINAPI IWineD3DBaseTextureImpl_Release(IWineD3DBaseTexture *iface);
1841 /*** IWineD3DResource methods ***/
1842 extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture *iface, IUnknown **pParent);
1843 extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture *iface, IWineD3DDevice ** ppDevice);
1844 extern HRESULT WINAPI IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
1845 extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
1846 extern HRESULT WINAPI IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture *iface, REFGUID refguid);
1847 extern DWORD WINAPI IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD PriorityNew);
1848 extern DWORD WINAPI IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture *iface);
1849 extern void WINAPI IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture *iface);
Stefan Dösingera0f2e6e2008-01-25 18:18:06 +01001850 extern void WINAPI IWineD3DBaseTextureImpl_UnLoad(IWineD3DBaseTexture *iface);
Stefan Dösinger913df5b2006-03-09 23:21:16 +01001851 extern WINED3DRESOURCETYPE WINAPI IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture *iface);
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001852 /*** IWineD3DBaseTexture methods ***/
1853 extern DWORD WINAPI IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew);
1854 extern DWORD WINAPI IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture *iface);
1855 extern DWORD WINAPI IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture *iface);
Stefan Dösinger63fd9a72006-04-06 19:02:16 +02001856 extern HRESULT WINAPI IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType);
1857 extern WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture *iface);
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001858 extern void WINAPI IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture *iface);
1859 extern BOOL WINAPI IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture *iface, BOOL);
1860 extern BOOL WINAPI IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture *iface);
Raphael Junqueiracc8762a2005-07-24 17:11:33 +00001861
Stefan Dösinger7d31ab92006-06-21 15:01:38 +02001862 extern BYTE* WINAPI IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer* iface, DWORD iOffset, GLint *vbo);
Raphael Junqueiracc8762a2005-07-24 17:11:33 +00001863 extern HRESULT WINAPI IWineD3DVertexBufferImpl_ReleaseMemory(IWineD3DVertexBuffer* iface);
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001864 extern HRESULT WINAPI IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture *iface);
1865 extern HRESULT WINAPI IWineD3DBaseTextureImpl_UnBindTexture(IWineD3DBaseTexture *iface);
Oliver Stieberbb6f9b02005-08-03 11:00:28 +00001866 extern void WINAPI IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture *iface, const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]);
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001867 /*** class static members ***/
1868 void IWineD3DBaseTextureImpl_CleanUp(IWineD3DBaseTexture *iface);
Jason Edmeades41427852005-01-09 17:37:02 +00001869
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001870typedef void (*SHADER_HANDLER) (struct SHADER_OPCODE_ARG*);
H. Verbeet3ee642b2006-03-28 21:10:32 +02001871
Jason Green0c59ca62006-06-09 03:33:01 -04001872/* Struct to maintain a list of GLSL shader programs and their associated pixel and
1873 * vertex shaders. A list of this type is maintained on the DeviceImpl, and is only
1874 * used if the user is using GLSL shaders. */
1875struct glsl_shader_prog_link {
H. Verbeet2c85e5e2007-02-27 20:51:53 +01001876 struct list vshader_entry;
1877 struct list pshader_entry;
Jason Green0c59ca62006-06-09 03:33:01 -04001878 GLhandleARB programId;
H. Verbeet49f4c682006-08-19 17:23:20 +02001879 GLhandleARB *vuniformF_locations;
1880 GLhandleARB *puniformF_locations;
Stefan Dösinger6fd4f8f2007-11-06 23:36:10 +01001881 GLhandleARB vuniformI_locations[MAX_CONST_I];
1882 GLhandleARB puniformI_locations[MAX_CONST_I];
Stefan Dösingerbfec6c32007-11-06 23:05:38 +01001883 GLhandleARB posFixup_location;
Stefan Dösinger167a2712008-03-05 03:18:55 +01001884 GLhandleARB bumpenvmat_location[MAX_TEXTURES];
1885 GLhandleARB luminancescale_location[MAX_TEXTURES];
1886 GLhandleARB luminanceoffset_location[MAX_TEXTURES];
Stefan Dösingerbfec6c32007-11-06 23:05:38 +01001887 GLhandleARB srgb_comparison_location;
1888 GLhandleARB srgb_mul_low_location;
1889 GLhandleARB ycorrection_location;
H. Verbeeta6fa6a42008-06-19 00:36:35 +02001890 GLenum vertex_color_clamp;
H. Verbeet2c85e5e2007-02-27 20:51:53 +01001891 GLhandleARB vshader;
1892 GLhandleARB pshader;
Jason Green0c59ca62006-06-09 03:33:01 -04001893};
1894
H. Verbeet2c85e5e2007-02-27 20:51:53 +01001895typedef struct {
1896 GLhandleARB vshader;
1897 GLhandleARB pshader;
1898} glsl_program_key_t;
1899
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001900/* TODO: Make this dynamic, based on shader limits ? */
1901#define MAX_REG_ADDR 1
1902#define MAX_REG_TEMP 32
1903#define MAX_REG_TEXCRD 8
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001904#define MAX_REG_INPUT 12
1905#define MAX_REG_OUTPUT 12
Jason Green34d271b2006-06-16 16:07:31 -04001906#define MAX_CONST_I 16
1907#define MAX_CONST_B 16
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04001908
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06001909/* FIXME: This needs to go up to 2048 for
1910 * Shader model 3 according to msdn (and for software shaders) */
1911#define MAX_LABELS 16
1912
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06001913typedef struct semantic {
1914 DWORD usage;
1915 DWORD reg;
1916} semantic;
1917
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06001918typedef struct local_constant {
1919 struct list entry;
1920 unsigned int idx;
1921 DWORD value[4];
1922} local_constant;
1923
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001924typedef struct shader_reg_maps {
1925
1926 char texcoord[MAX_REG_TEXCRD]; /* pixel < 3.0 */
1927 char temporary[MAX_REG_TEMP]; /* pixel, vertex */
1928 char address[MAX_REG_ADDR]; /* vertex */
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001929 char packed_input[MAX_REG_INPUT]; /* pshader >= 3.0 */
1930 char packed_output[MAX_REG_OUTPUT]; /* vertex >= 3.0 */
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001931 char attributes[MAX_ATTRIBS]; /* vertex */
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06001932 char labels[MAX_LABELS]; /* pixel, vertex */
Stefan Dösinger54fa7122007-12-06 22:10:11 +01001933 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001934
Ivan Gyurdiev0d083162006-06-12 02:59:16 -04001935 /* Sampler usage tokens
1936 * Use 0 as default (bit 31 is always 1 on a valid token) */
H. Verbeet5b7758f2007-06-25 22:45:40 +02001937 DWORD samplers[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
Stefan Dösinger167a2712008-03-05 03:18:55 +01001938 BOOL bumpmat[MAX_TEXTURES], luminanceparams[MAX_TEXTURES];
Stefan Dösinger8f3accc2007-10-13 13:03:56 +02001939 char usesnrm, vpos, usesdsy;
Stefan Dösingeredb78182007-11-09 14:48:47 +01001940 char usesrelconstF;
Ivan Gyurdiev0d083162006-06-12 02:59:16 -04001941
Stefan Dösinger3f16f022007-09-14 13:21:52 +02001942 /* Whether or not loops are used in this shader, and nesting depth */
1943 unsigned loop_depth;
Jason Greencc06ed32006-06-13 22:32:14 -04001944
Jason Green6a97f222006-07-17 01:41:53 -04001945 /* Whether or not this shader uses fog */
1946 char fog;
1947
Jason Green0c59ca62006-06-09 03:33:01 -04001948} shader_reg_maps;
1949
Ivan Gyurdiev6ede5642006-07-10 03:11:35 -06001950/* Undocumented opcode controls */
1951#define INST_CONTROLS_SHIFT 16
1952#define INST_CONTROLS_MASK 0x00ff0000
1953
1954typedef enum COMPARISON_TYPE {
1955 COMPARISON_GT = 1,
1956 COMPARISON_EQ = 2,
1957 COMPARISON_GE = 3,
1958 COMPARISON_LT = 4,
1959 COMPARISON_NE = 5,
1960 COMPARISON_LE = 6
1961} COMPARISON_TYPE;
1962
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001963typedef struct SHADER_OPCODE {
1964 unsigned int opcode;
1965 const char* name;
1966 const char* glname;
Ivan Gyurdiev8c6ee8d2006-06-12 06:57:04 -04001967 char dst_token;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001968 CONST UINT num_params;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001969 SHADER_HANDLER hw_fct;
Jason Green246677a2006-05-09 22:43:34 -04001970 SHADER_HANDLER hw_glsl_fct;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001971 DWORD min_version;
1972 DWORD max_version;
1973} SHADER_OPCODE;
1974
1975typedef struct SHADER_OPCODE_ARG {
1976 IWineD3DBaseShader* shader;
Jason Green0c59ca62006-06-09 03:33:01 -04001977 shader_reg_maps* reg_maps;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001978 CONST SHADER_OPCODE* opcode;
Ivan Gyurdiev6ede5642006-07-10 03:11:35 -06001979 DWORD opcode_token;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001980 DWORD dst;
Ivan Gyurdiev03b67e32006-05-17 02:04:30 -04001981 DWORD dst_addr;
Ivan Gyurdiev42b89792006-05-17 21:09:56 -04001982 DWORD predicate;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001983 DWORD src[4];
Ivan Gyurdiev03b67e32006-05-17 02:04:30 -04001984 DWORD src_addr[4];
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001985 SHADER_BUFFER* buffer;
1986} SHADER_OPCODE_ARG;
1987
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04001988typedef struct SHADER_LIMITS {
1989 unsigned int temporary;
Ivan Gyurdiev0d083162006-06-12 02:59:16 -04001990 unsigned int texcoord;
1991 unsigned int sampler;
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04001992 unsigned int constant_int;
1993 unsigned int constant_float;
1994 unsigned int constant_bool;
1995 unsigned int address;
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001996 unsigned int packed_output;
1997 unsigned int packed_input;
Jason Green473ce802006-05-26 11:52:33 -04001998 unsigned int attributes;
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06001999 unsigned int label;
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04002000} SHADER_LIMITS;
2001
Jason Green653e71d2006-05-09 22:30:11 -04002002/** Keeps track of details for TEX_M#x# shader opcodes which need to
2003 maintain state information between multiple codes */
2004typedef struct SHADER_PARSE_STATE {
2005 unsigned int current_row;
2006 DWORD texcoord_w[2];
2007} SHADER_PARSE_STATE;
2008
Alexandre Julliard57d15482007-11-28 12:55:11 +01002009#ifdef __GNUC__
2010#define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2011#else
2012#define PRINTF_ATTR(fmt,args)
2013#endif
2014
Ivan Gyurdiev5f105602006-05-08 15:44:25 -04002015/* Base Shader utility functions.
2016 * (may move callers into the same file in the future) */
2017extern int shader_addline(
2018 SHADER_BUFFER* buffer,
Alexandre Julliard57d15482007-11-28 12:55:11 +01002019 const char* fmt, ...) PRINTF_ATTR(2,3);
Ivan Gyurdiev5f105602006-05-08 15:44:25 -04002020
Ivan Gyurdiev1d0c6722006-05-09 07:57:36 -04002021extern const SHADER_OPCODE* shader_get_opcode(
2022 IWineD3DBaseShader *iface,
2023 const DWORD code);
2024
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06002025/* Vertex shader utility functions */
2026extern BOOL vshader_get_input(
2027 IWineD3DVertexShader* iface,
2028 BYTE usage_req, BYTE usage_idx_req,
2029 unsigned int* regnum);
2030
2031extern BOOL vshader_input_is_color(
2032 IWineD3DVertexShader* iface,
2033 unsigned int regnum);
2034
Jason Green718716b2006-07-19 00:06:07 -04002035extern HRESULT allocate_shader_constants(IWineD3DStateBlockImpl* object);
2036
Jason Green2d8e05f2006-06-16 16:07:00 -04002037/* ARB_[vertex/fragment]_program helper functions */
2038extern void shader_arb_load_constants(
Ivan Gyurdiev42a92622006-09-27 07:15:58 -04002039 IWineD3DDevice* device,
Jason Green2d8e05f2006-06-16 16:07:00 -04002040 char usePixelShader,
2041 char useVertexShader);
2042
Jason Greenca70d132006-06-09 03:33:33 -04002043/* ARB shader program Prototypes */
2044extern void shader_hw_def(SHADER_OPCODE_ARG *arg);
2045
Ivan Gyurdievd06e13d2006-07-02 19:27:15 -06002046/* ARB pixel shader prototypes */
Stefan Dösingerbee08452007-03-26 23:34:32 +02002047extern void pshader_hw_bem(SHADER_OPCODE_ARG* arg);
Ivan Gyurdievd06e13d2006-07-02 19:27:15 -06002048extern void pshader_hw_cnd(SHADER_OPCODE_ARG* arg);
2049extern void pshader_hw_cmp(SHADER_OPCODE_ARG* arg);
2050extern void pshader_hw_map2gl(SHADER_OPCODE_ARG* arg);
2051extern void pshader_hw_tex(SHADER_OPCODE_ARG* arg);
2052extern void pshader_hw_texcoord(SHADER_OPCODE_ARG* arg);
2053extern void pshader_hw_texreg2ar(SHADER_OPCODE_ARG* arg);
2054extern void pshader_hw_texreg2gb(SHADER_OPCODE_ARG* arg);
2055extern void pshader_hw_texbem(SHADER_OPCODE_ARG* arg);
2056extern void pshader_hw_texm3x2pad(SHADER_OPCODE_ARG* arg);
2057extern void pshader_hw_texm3x2tex(SHADER_OPCODE_ARG* arg);
2058extern void pshader_hw_texm3x3pad(SHADER_OPCODE_ARG* arg);
2059extern void pshader_hw_texm3x3tex(SHADER_OPCODE_ARG* arg);
2060extern void pshader_hw_texm3x3spec(SHADER_OPCODE_ARG* arg);
2061extern void pshader_hw_texm3x3vspec(SHADER_OPCODE_ARG* arg);
Stefan Dösingera006d252007-08-31 17:00:16 +02002062extern void pshader_hw_texdepth(SHADER_OPCODE_ARG* arg);
Stefan Dösinger422e0ba2007-08-30 23:35:50 +02002063extern void pshader_hw_texkill(SHADER_OPCODE_ARG* arg);
Stefan Dösinger9531a102007-09-25 01:00:27 +02002064extern void pshader_hw_texdp3tex(SHADER_OPCODE_ARG* arg);
2065extern void pshader_hw_texdp3(SHADER_OPCODE_ARG* arg);
2066extern void pshader_hw_texm3x3(SHADER_OPCODE_ARG* arg);
2067extern void pshader_hw_texm3x2depth(SHADER_OPCODE_ARG* arg);
Stefan Dösinger1407bdb2007-09-05 16:46:12 +02002068extern void pshader_hw_dp2add(SHADER_OPCODE_ARG* arg);
Stefan Dösinger66447042007-09-05 17:05:58 +02002069extern void pshader_hw_texreg2rgb(SHADER_OPCODE_ARG* arg);
Ivan Gyurdievd06e13d2006-07-02 19:27:15 -06002070
Stefan Dösingerdaf22902007-09-05 20:09:06 +02002071/* ARB vertex / pixel shader common prototypes */
2072extern void shader_hw_nrm(SHADER_OPCODE_ARG* arg);
Stefan Dösinger20872ab2007-09-26 22:09:59 +02002073extern void shader_hw_sincos(SHADER_OPCODE_ARG* arg);
Stefan Dösinger822030e2007-09-05 20:01:53 +02002074extern void shader_hw_mnxn(SHADER_OPCODE_ARG* arg);
Stefan Dösingerdaf22902007-09-05 20:09:06 +02002075
Ivan Gyurdievd06e13d2006-07-02 19:27:15 -06002076/* ARB vertex shader prototypes */
2077extern void vshader_hw_map2gl(SHADER_OPCODE_ARG* arg);
Stefan Dösinger2f962202007-02-15 13:50:59 +01002078extern void vshader_hw_rsq_rcp(SHADER_OPCODE_ARG* arg);
Ivan Gyurdievd06e13d2006-07-02 19:27:15 -06002079
Jason Greencc06ed32006-06-13 22:32:14 -04002080/* GLSL helper functions */
Jason Greencc06ed32006-06-13 22:32:14 -04002081extern void shader_glsl_add_instruction_modifiers(SHADER_OPCODE_ARG *arg);
Jason Green2d8e05f2006-06-16 16:07:00 -04002082extern void shader_glsl_load_constants(
Ivan Gyurdiev42a92622006-09-27 07:15:58 -04002083 IWineD3DDevice* device,
Jason Green2d8e05f2006-06-16 16:07:00 -04002084 char usePixelShader,
2085 char useVertexShader);
Jason Greend5d45682006-06-09 03:37:45 -04002086
Jason Greend59714b2006-06-09 03:35:15 -04002087/** The following translate DirectX pixel/vertex shader opcodes to GLSL lines */
H. Verbeet7252b4d2007-01-15 19:31:56 +01002088extern void shader_glsl_cross(SHADER_OPCODE_ARG* arg);
Jason Greend59714b2006-06-09 03:35:15 -04002089extern void shader_glsl_map2gl(SHADER_OPCODE_ARG* arg);
2090extern void shader_glsl_arith(SHADER_OPCODE_ARG* arg);
2091extern void shader_glsl_mov(SHADER_OPCODE_ARG* arg);
2092extern void shader_glsl_mad(SHADER_OPCODE_ARG* arg);
2093extern void shader_glsl_mnxn(SHADER_OPCODE_ARG* arg);
2094extern void shader_glsl_lrp(SHADER_OPCODE_ARG* arg);
2095extern void shader_glsl_dot(SHADER_OPCODE_ARG* arg);
2096extern void shader_glsl_rcp(SHADER_OPCODE_ARG* arg);
Stefan Dösingera1f83aa2007-07-02 22:40:06 +02002097extern void shader_glsl_rsq(SHADER_OPCODE_ARG* arg);
Jason Greend59714b2006-06-09 03:35:15 -04002098extern void shader_glsl_cnd(SHADER_OPCODE_ARG* arg);
2099extern void shader_glsl_compare(SHADER_OPCODE_ARG* arg);
2100extern void shader_glsl_def(SHADER_OPCODE_ARG* arg);
Jason Greenf4440092006-06-16 16:08:00 -04002101extern void shader_glsl_defi(SHADER_OPCODE_ARG* arg);
2102extern void shader_glsl_defb(SHADER_OPCODE_ARG* arg);
Jason Green72bfe132006-07-28 04:14:14 -04002103extern void shader_glsl_expp(SHADER_OPCODE_ARG* arg);
Jason Greend59714b2006-06-09 03:35:15 -04002104extern void shader_glsl_cmp(SHADER_OPCODE_ARG* arg);
Jason Greencc06ed32006-06-13 22:32:14 -04002105extern void shader_glsl_lit(SHADER_OPCODE_ARG* arg);
2106extern void shader_glsl_dst(SHADER_OPCODE_ARG* arg);
2107extern void shader_glsl_sincos(SHADER_OPCODE_ARG* arg);
2108extern void shader_glsl_loop(SHADER_OPCODE_ARG* arg);
Ivan Gyurdiev6ede5642006-07-10 03:11:35 -06002109extern void shader_glsl_end(SHADER_OPCODE_ARG* arg);
2110extern void shader_glsl_if(SHADER_OPCODE_ARG* arg);
2111extern void shader_glsl_ifc(SHADER_OPCODE_ARG* arg);
2112extern void shader_glsl_else(SHADER_OPCODE_ARG* arg);
2113extern void shader_glsl_break(SHADER_OPCODE_ARG* arg);
2114extern void shader_glsl_breakc(SHADER_OPCODE_ARG* arg);
2115extern void shader_glsl_rep(SHADER_OPCODE_ARG* arg);
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06002116extern void shader_glsl_call(SHADER_OPCODE_ARG* arg);
2117extern void shader_glsl_callnz(SHADER_OPCODE_ARG* arg);
2118extern void shader_glsl_label(SHADER_OPCODE_ARG* arg);
H. Verbeetc3c57242007-05-11 12:12:40 +02002119extern void shader_glsl_pow(SHADER_OPCODE_ARG* arg);
Stefan Dösinger3d3369a2007-09-09 21:24:53 +02002120extern void shader_glsl_log(SHADER_OPCODE_ARG* arg);
H. Verbeet1d4042c2007-06-27 23:46:53 +02002121extern void shader_glsl_texldl(SHADER_OPCODE_ARG* arg);
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04002122
Jason Greend59714b2006-06-09 03:35:15 -04002123/** GLSL Pixel Shader Prototypes */
2124extern void pshader_glsl_tex(SHADER_OPCODE_ARG* arg);
2125extern void pshader_glsl_texcoord(SHADER_OPCODE_ARG* arg);
Jason Green72bfe132006-07-28 04:14:14 -04002126extern void pshader_glsl_texdp3tex(SHADER_OPCODE_ARG* arg);
2127extern void pshader_glsl_texdp3(SHADER_OPCODE_ARG* arg);
2128extern void pshader_glsl_texdepth(SHADER_OPCODE_ARG* arg);
2129extern void pshader_glsl_texm3x2depth(SHADER_OPCODE_ARG* arg);
Jason Greend59714b2006-06-09 03:35:15 -04002130extern void pshader_glsl_texm3x2pad(SHADER_OPCODE_ARG* arg);
2131extern void pshader_glsl_texm3x2tex(SHADER_OPCODE_ARG* arg);
Jason Green72bfe132006-07-28 04:14:14 -04002132extern void pshader_glsl_texm3x3(SHADER_OPCODE_ARG* arg);
Jason Greenbaf38b32006-06-27 02:00:02 -04002133extern void pshader_glsl_texm3x3pad(SHADER_OPCODE_ARG* arg);
Jason Green7e90aba2006-07-24 22:52:38 -04002134extern void pshader_glsl_texm3x3tex(SHADER_OPCODE_ARG* arg);
2135extern void pshader_glsl_texm3x3spec(SHADER_OPCODE_ARG* arg);
Jason Greenbaf38b32006-06-27 02:00:02 -04002136extern void pshader_glsl_texm3x3vspec(SHADER_OPCODE_ARG* arg);
2137extern void pshader_glsl_texkill(SHADER_OPCODE_ARG* arg);
2138extern void pshader_glsl_texbem(SHADER_OPCODE_ARG* arg);
Stefan Dösingerbee08452007-03-26 23:34:32 +02002139extern void pshader_glsl_bem(SHADER_OPCODE_ARG* arg);
Jason Green7e90aba2006-07-24 22:52:38 -04002140extern void pshader_glsl_texreg2ar(SHADER_OPCODE_ARG* arg);
2141extern void pshader_glsl_texreg2gb(SHADER_OPCODE_ARG* arg);
2142extern void pshader_glsl_texreg2rgb(SHADER_OPCODE_ARG* arg);
Jason Greenbaf38b32006-06-27 02:00:02 -04002143extern void pshader_glsl_dp2add(SHADER_OPCODE_ARG* arg);
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04002144extern void pshader_glsl_input_pack(
2145 SHADER_BUFFER* buffer,
Stefan Dösinger3febe732007-10-26 02:11:00 +02002146 semantic* semantics_out,
2147 IWineD3DPixelShader *iface);
Jason Greend59714b2006-06-09 03:35:15 -04002148
Raphael Junqueira01968612003-11-14 03:50:35 +00002149/*****************************************************************************
H. Verbeet59af5c42006-03-30 19:14:31 +02002150 * IDirect3DBaseShader implementation structure
2151 */
2152typedef struct IWineD3DBaseShaderClass
2153{
Stefan Dösingerbd975802007-11-16 21:01:33 +01002154 LONG ref;
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04002155 DWORD hex_version;
2156 SHADER_LIMITS limits;
Jason Green653e71d2006-05-09 22:30:11 -04002157 SHADER_PARSE_STATE parse_state;
H. Verbeet59af5c42006-03-30 19:14:31 +02002158 CONST SHADER_OPCODE *shader_ins;
Stefan Dösinger7a97d4e2007-11-16 21:02:29 +01002159 DWORD *function;
H. Verbeet59af5c42006-03-30 19:14:31 +02002160 UINT functionLength;
2161 GLuint prgId;
H. Verbeetef87a402006-08-05 18:15:35 +02002162 BOOL is_compiled;
Stefan Dösinger3f16f022007-09-14 13:21:52 +02002163 UINT cur_loop_depth, cur_loop_regno;
Stefan Dösingeredb78182007-11-09 14:48:47 +01002164 BOOL load_local_constsF;
Ivan Gyurdiev77162362006-07-04 01:21:53 -06002165
2166 /* Type of shader backend */
2167 int shader_mode;
2168
H. Verbeet2c85e5e2007-02-27 20:51:53 +01002169 /* Programs this shader is linked with */
2170 struct list linked_programs;
2171
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06002172 /* Immediate constants (override global ones) */
2173 struct list constantsB;
2174 struct list constantsF;
2175 struct list constantsI;
H. Verbeetef87a402006-08-05 18:15:35 +02002176 shader_reg_maps reg_maps;
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06002177
Stefan Dösinger1c4a15d2007-09-21 23:47:40 +02002178 /* Pixel formats of sampled textures, for format conversion. This
2179 * represents the formats found during compilation, it is not initialized
2180 * on the first parser pass. It is needed to check if the shader
2181 * needs recompilation to adjust the format conversion
2182 */
2183 WINED3DFORMAT sampled_format[MAX_COMBINED_SAMPLERS];
2184 UINT sampled_samplers[MAX_COMBINED_SAMPLERS];
2185 UINT num_sampled_samplers;
2186
2187 UINT recompile_count;
2188
Ivan Gyurdievd0032a12006-09-27 07:14:46 -04002189 /* Pointer to the parent device */
2190 IWineD3DDevice *device;
Stefan Dösinger09bf3d52008-01-08 20:45:59 +01002191 struct list shader_list_entry;
Ivan Gyurdievd0032a12006-09-27 07:14:46 -04002192
H. Verbeet59af5c42006-03-30 19:14:31 +02002193} IWineD3DBaseShaderClass;
2194
2195typedef struct IWineD3DBaseShaderImpl {
2196 /* IUnknown */
2197 const IWineD3DBaseShaderVtbl *lpVtbl;
H. Verbeet59af5c42006-03-30 19:14:31 +02002198
2199 /* IWineD3DBaseShader */
2200 IWineD3DBaseShaderClass baseShader;
2201} IWineD3DBaseShaderImpl;
2202
Stefan Dösingerbd975802007-11-16 21:01:33 +01002203HRESULT WINAPI IWineD3DBaseShaderImpl_QueryInterface(IWineD3DBaseShader *iface, REFIID riid, LPVOID *ppobj);
2204ULONG WINAPI IWineD3DBaseShaderImpl_AddRef(IWineD3DBaseShader *iface);
2205ULONG WINAPI IWineD3DBaseShaderImpl_Release(IWineD3DBaseShader *iface);
2206
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06002207extern HRESULT shader_get_registers_used(
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04002208 IWineD3DBaseShader *iface,
2209 shader_reg_maps* reg_maps,
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06002210 semantic* semantics_in,
2211 semantic* semantics_out,
Stefan Dösinger760456d2006-08-27 19:16:01 +02002212 CONST DWORD* pToken,
2213 IWineD3DStateBlockImpl *stateBlock);
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04002214
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04002215extern void shader_generate_glsl_declarations(
2216 IWineD3DBaseShader *iface,
2217 shader_reg_maps* reg_maps,
Jason Green718716b2006-07-19 00:06:07 -04002218 SHADER_BUFFER* buffer,
2219 WineD3D_GL_Info* gl_info);
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04002220
2221extern void shader_generate_arb_declarations(
2222 IWineD3DBaseShader *iface,
2223 shader_reg_maps* reg_maps,
Jason Green718716b2006-07-19 00:06:07 -04002224 SHADER_BUFFER* buffer,
2225 WineD3D_GL_Info* gl_info);
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04002226
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04002227extern void shader_generate_main(
Jason Green36b0b9c2006-05-09 22:33:24 -04002228 IWineD3DBaseShader *iface,
2229 SHADER_BUFFER* buffer,
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04002230 shader_reg_maps* reg_maps,
Jason Green36b0b9c2006-05-09 22:33:24 -04002231 CONST DWORD* pFunction);
2232
Ivan Gyurdievc61af3a2006-05-10 13:53:07 -04002233extern void shader_dump_ins_modifiers(
2234 const DWORD output);
2235
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04002236extern void shader_dump_param(
2237 IWineD3DBaseShader *iface,
2238 const DWORD param,
Ivan Gyurdiev746d1b12006-05-17 02:05:49 -04002239 const DWORD addr_token,
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04002240 int input);
2241
Ivan Gyurdiev17b0d262006-06-12 02:54:30 -04002242extern void shader_trace_init(
2243 IWineD3DBaseShader *iface,
2244 const DWORD* pFunction);
2245
Ivan Gyurdiev404eff72006-05-17 02:02:36 -04002246extern int shader_get_param(
2247 IWineD3DBaseShader* iface,
2248 const DWORD* pToken,
2249 DWORD* param,
2250 DWORD* addr_token);
2251
2252extern int shader_skip_unrecognized(
2253 IWineD3DBaseShader* iface,
2254 const DWORD* pToken);
2255
Jason Greena67488a2006-05-23 18:22:13 -04002256extern void print_glsl_info_log(
2257 WineD3D_GL_Info *gl_info,
2258 GLhandleARB obj);
2259
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002260static inline int shader_get_regtype(const DWORD param) {
Ivan Gyurdiev17c9d952006-10-09 19:47:12 -04002261 return (((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT) |
2262 ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2));
Ivan Gyurdiev4b307942006-04-28 05:20:48 -04002263}
2264
Stefan Dösinger54fa7122007-12-06 22:10:11 +01002265static inline int shader_get_writemask(const DWORD param) {
2266 return param & WINED3DSP_WRITEMASK_ALL;
2267}
2268
Ivan Gyurdievaec2e3e2006-06-06 02:40:08 -04002269extern unsigned int shader_get_float_offset(const DWORD reg);
2270
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002271static inline BOOL shader_is_pshader_version(DWORD token) {
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04002272 return 0xFFFF0000 == (token & 0xFFFF0000);
2273}
2274
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002275static inline BOOL shader_is_vshader_version(DWORD token) {
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04002276 return 0xFFFE0000 == (token & 0xFFFF0000);
2277}
2278
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002279static inline BOOL shader_is_comment(DWORD token) {
Ivan Gyurdiev29aa3162006-10-12 23:34:13 -04002280 return WINED3DSIO_COMMENT == (token & WINED3DSI_OPCODE_MASK);
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04002281}
2282
H. Verbeeta79654d2007-04-12 23:55:31 +02002283static inline BOOL shader_is_scalar(DWORD param) {
2284 DWORD reg_type = shader_get_regtype(param);
Stefan Dösinger81de2fa2008-02-11 12:04:57 +01002285 DWORD reg_num;
H. Verbeeta79654d2007-04-12 23:55:31 +02002286
2287 switch (reg_type) {
2288 case WINED3DSPR_RASTOUT:
2289 if ((param & WINED3DSP_REGNUM_MASK) != 0) {
2290 /* oFog & oPts */
2291 return TRUE;
2292 }
2293 /* oPos */
2294 return FALSE;
2295
2296 case WINED3DSPR_DEPTHOUT: /* oDepth */
2297 case WINED3DSPR_CONSTBOOL: /* b# */
2298 case WINED3DSPR_LOOP: /* aL */
2299 case WINED3DSPR_PREDICATE: /* p0 */
2300 return TRUE;
2301
Stefan Dösinger81de2fa2008-02-11 12:04:57 +01002302 case WINED3DSPR_MISCTYPE:
2303 reg_num = param & WINED3DSP_REGNUM_MASK;
2304 switch(reg_num) {
2305 case 0: /* vPos */
2306 return FALSE;
2307 case 1: /* vFace */
2308 return TRUE;
2309 default:
2310 return FALSE;
2311 }
2312
H. Verbeeta79654d2007-04-12 23:55:31 +02002313 default:
2314 return FALSE;
2315 }
2316}
2317
Stefan Dösingeraeb0e432008-02-14 14:15:49 +01002318static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) {
2319 local_constant* lconst;
2320
2321 if(This->baseShader.load_local_constsF) return FALSE;
2322 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
2323 if(lconst->idx == reg) return TRUE;
2324 }
2325 return FALSE;
2326
2327}
2328
Stefan Dösinger96bce8d2006-09-23 19:09:06 +02002329/* Internally used shader constants. Applications can use constants 0 to GL_LIMITS(vshader_constantsF) - 1,
2330 * so upload them above that
2331 */
2332#define ARB_SHADER_PRIVCONST_BASE GL_LIMITS(vshader_constantsF)
2333#define ARB_SHADER_PRIVCONST_POS ARB_SHADER_PRIVCONST_BASE + 0
2334
H. Verbeet59af5c42006-03-30 19:14:31 +02002335/*****************************************************************************
Raphael Junqueira01968612003-11-14 03:50:35 +00002336 * IDirect3DVertexShader implementation structure
2337 */
Oliver Stieber2121f782005-03-02 12:16:10 +00002338typedef struct IWineD3DVertexShaderImpl {
2339 /* IUnknown parts*/
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00002340 const IWineD3DVertexShaderVtbl *lpVtbl;
Raphael Junqueira01968612003-11-14 03:50:35 +00002341
H. Verbeet59af5c42006-03-30 19:14:31 +02002342 /* IWineD3DBaseShader */
2343 IWineD3DBaseShaderClass baseShader;
2344
2345 /* IWineD3DVertexShaderImpl */
Oliver Stieber2121f782005-03-02 12:16:10 +00002346 IUnknown *parent;
Raphael Junqueira01968612003-11-14 03:50:35 +00002347
Jason Green6a97f222006-07-17 01:41:53 -04002348 DWORD usage;
Oliver Stieber2c0e97e2005-08-17 11:34:03 +00002349
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06002350 /* Vertex shader input and output semantics */
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06002351 semantic semantics_in [MAX_ATTRIBS];
2352 semantic semantics_out [MAX_REG_OUTPUT];
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06002353
Stefan Dösinger95921232007-11-20 21:14:10 +01002354 /* Ordered array of attributes that are swizzled */
2355 attrib_declaration swizzled_attribs [MAX_ATTRIBS];
2356 UINT num_swizzled_attribs;
2357
Francois Gouget42a61d72008-05-06 15:54:52 +02002358 /* run time data... */
Oliver Stieber7c482cb2005-12-09 11:23:52 +01002359 VSHADERDATA *data;
Stefan Dösingerfb0dde7b2007-11-07 19:57:49 +01002360 UINT min_rel_offset, max_rel_offset;
2361 UINT rel_offset;
2362
Stefan Dösinger95921232007-11-20 21:14:10 +01002363 UINT recompile_count;
Oliver Stieber2121f782005-03-02 12:16:10 +00002364#if 0 /* needs reworking */
Francois Gouget42a61d72008-05-06 15:54:52 +02002365 /* run time data */
Oliver Stieber2121f782005-03-02 12:16:10 +00002366 VSHADERINPUTDATA input;
2367 VSHADEROUTPUTDATA output;
2368#endif
2369} IWineD3DVertexShaderImpl;
H. Verbeetd4132cf2006-03-28 21:10:44 +02002370extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins[];
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00002371extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl;
Raphael Junqueira01968612003-11-14 03:50:35 +00002372
2373/*****************************************************************************
2374 * IDirect3DPixelShader implementation structure
2375 */
Stefan Dösinger3febe732007-10-26 02:11:00 +02002376
2377enum vertexprocessing_mode {
2378 fixedfunction,
2379 vertexshader,
2380 pretransformed
2381};
2382
Stefan Dösinger167a2712008-03-05 03:18:55 +01002383struct stb_const_desc {
2384 char texunit;
2385 UINT const_num;
2386};
2387
Oliver Stieber2121f782005-03-02 12:16:10 +00002388typedef struct IWineD3DPixelShaderImpl {
Oliver Stieberb3563da2005-09-28 10:13:00 +00002389 /* IUnknown parts */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00002390 const IWineD3DPixelShaderVtbl *lpVtbl;
Oliver Stieberb3563da2005-09-28 10:13:00 +00002391
H. Verbeet59af5c42006-03-30 19:14:31 +02002392 /* IWineD3DBaseShader */
2393 IWineD3DBaseShaderClass baseShader;
2394
2395 /* IWineD3DPixelShaderImpl */
Oliver Stieber2121f782005-03-02 12:16:10 +00002396 IUnknown *parent;
Raphael Junqueira01968612003-11-14 03:50:35 +00002397
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06002398 /* Pixel shader input semantics */
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06002399 semantic semantics_in [MAX_REG_INPUT];
Stefan Dösinger409103f2007-10-28 00:12:37 +02002400 DWORD input_reg_map[MAX_REG_INPUT];
Stefan Dösinger1b23dd12007-11-06 12:34:22 +01002401 BOOL input_reg_used[MAX_REG_INPUT];
H. Verbeeta6fa6a42008-06-19 00:36:35 +02002402 int declared_in_count;
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06002403
Oliver Stieberb3563da2005-09-28 10:13:00 +00002404 /* run time data */
2405 PSHADERDATA *data;
2406
Stefan Dösinger49a49fc2007-02-15 03:05:17 +01002407 /* Some information about the shader behavior */
Stefan Dösinger167a2712008-03-05 03:18:55 +01002408 struct stb_const_desc bumpenvmatconst[MAX_TEXTURES];
2409 char numbumpenvmatconsts;
2410 struct stb_const_desc luminanceconst[MAX_TEXTURES];
Stefan Dösinger6313e0f2007-09-14 13:02:59 +02002411 char srgb_enabled;
2412 char srgb_mode_hardcoded;
2413 UINT srgb_low_const;
2414 UINT srgb_cmp_const;
Stefan Dösinger9c6cdda2007-09-14 13:11:00 +02002415 char vpos_uniform;
2416 BOOL render_offscreen;
2417 UINT height;
Stefan Dösinger3febe732007-10-26 02:11:00 +02002418 enum vertexprocessing_mode vertexprocessing;
Stefan Dösinger49a49fc2007-02-15 03:05:17 +01002419
Oliver Stieber2121f782005-03-02 12:16:10 +00002420#if 0 /* needs reworking */
Oliver Stieber2121f782005-03-02 12:16:10 +00002421 PSHADERINPUTDATA input;
2422 PSHADEROUTPUTDATA output;
2423#endif
2424} IWineD3DPixelShaderImpl;
2425
H. Verbeetd4132cf2006-03-28 21:10:44 +02002426extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[];
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00002427extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl;
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02002428
Stefan Dösinger6313e0f2007-09-14 13:02:59 +02002429/* sRGB correction constants */
2430static const float srgb_cmp = 0.0031308;
2431static const float srgb_mul_low = 12.92;
2432static const float srgb_pow = 0.41666;
2433static const float srgb_mul_high = 1.055;
2434static const float srgb_sub_high = 0.055;
2435
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02002436/*****************************************************************************
2437 * IWineD3DPalette implementation structure
2438 */
2439struct IWineD3DPaletteImpl {
2440 /* IUnknown parts */
2441 const IWineD3DPaletteVtbl *lpVtbl;
2442 LONG ref;
Stefan Dösingera6f71af2006-04-21 00:00:30 +02002443
2444 IUnknown *parent;
2445 IWineD3DDeviceImpl *wineD3DDevice;
2446
2447 /* IWineD3DPalette */
2448 HPALETTE hpal;
2449 WORD palVersion; /*| */
2450 WORD palNumEntries; /*| LOGPALETTE */
2451 PALETTEENTRY palents[256]; /*| */
2452 /* This is to store the palette in 'screen format' */
2453 int screen_palents[256];
2454 DWORD Flags;
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02002455};
2456
2457extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl;
Stefan Dösingera6f71af2006-04-21 00:00:30 +02002458DWORD IWineD3DPaletteImpl_Size(DWORD dwFlags);
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02002459
Stefan Dösingera6206832006-04-18 23:04:51 +02002460/* DirectDraw utility functions */
2461extern WINED3DFORMAT pixelformat_for_depth(DWORD depth);
2462
Stefan Dösinger35187472006-06-21 10:36:14 +02002463/*****************************************************************************
2464 * Pixel format management
2465 */
2466typedef struct {
2467 WINED3DFORMAT format;
2468 DWORD alphaMask, redMask, greenMask, blueMask;
2469 UINT bpp;
Roderick Colenbrander4647cbb2007-08-09 01:04:30 +02002470 short depthSize, stencilSize;
Stefan Dösinger35187472006-06-21 10:36:14 +02002471 BOOL isFourcc;
Stefan Dösingera0131a32007-07-23 11:13:37 +02002472} StaticPixelFormatDesc;
Stefan Dösinger35187472006-06-21 10:36:14 +02002473
Stefan Dösingera0131a32007-07-23 11:13:37 +02002474const StaticPixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt,
Stefan Dösingerd2016ff2007-07-27 13:22:54 +02002475 WineD3D_GL_Info *gl_info,
Stefan Dösingera0131a32007-07-23 11:13:37 +02002476 const GlPixelFormatDesc **glDesc);
H. Verbeet30ee0712007-03-12 23:22:00 +01002477
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002478static inline BOOL use_vs(IWineD3DDeviceImpl *device) {
H. Verbeet30ee0712007-03-12 23:22:00 +01002479 return (device->vs_selected_mode != SHADER_NONE
2480 && device->stateBlock->vertexShader
2481 && ((IWineD3DVertexShaderImpl *)device->stateBlock->vertexShader)->baseShader.function
2482 && !device->strided_streams.u.s.position_transformed);
2483}
2484
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002485static inline BOOL use_ps(IWineD3DDeviceImpl *device) {
H. Verbeet30ee0712007-03-12 23:22:00 +01002486 return (device->ps_selected_mode != SHADER_NONE
2487 && device->stateBlock->pixelShader
2488 && ((IWineD3DPixelShaderImpl *)device->stateBlock->pixelShader)->baseShader.function);
2489}
2490
H. Verbeetd9b73692007-05-03 20:57:09 +02002491void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED3DRECT *src_rect,
H. Verbeetd7c7cbf2007-07-24 23:38:40 +02002492 IWineD3DSurface *dst_surface, WINED3DRECT *dst_rect, const WINED3DTEXTUREFILTERTYPE filter, BOOL flip);
H. Verbeete7d0ef72008-07-02 23:00:11 +02002493void bind_fbo(IWineD3DDevice *iface, GLenum target, GLuint *fbo);
2494void attach_depth_stencil_fbo(IWineD3DDeviceImpl *This, GLenum fbo_target, IWineD3DSurface *depth_stencil, BOOL use_render_buffer);
H. Verbeet2d6d8792008-08-04 19:28:42 +02002495void attach_surface_fbo(IWineD3DDeviceImpl *This, GLenum fbo_target, DWORD idx, IWineD3DSurface *surface);
H. Verbeet4f77c292008-07-02 23:00:41 +02002496void depth_blt(IWineD3DDevice *iface, GLuint texture);
H. Verbeete7d0ef72008-07-02 23:00:11 +02002497
Raphael Junqueira01968612003-11-14 03:50:35 +00002498#endif