wined3d: Implement IWineD3DResourceImpl_GetPriority and IWineD3DResourceImpl_SetPriority for resource management.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index d4c6273..bc6a1cb 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1096,6 +1096,7 @@
     UINT                    size;
     DWORD                   usage;
     WINED3DFORMAT           format;
+    DWORD                   priority;
     BYTE                   *allocatedMemory; /* Pointer to the real data location */
     BYTE                   *heapMemory; /* Pointer to the HeapAlloced block of memory */
     struct list             privateData;