wined3d: Disable checkGLcall when WINE_NO_DEBUG_MSGS is specified.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 0ad75c9..134e33b 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -420,6 +420,7 @@
/* Checking of API calls */
/* --------------------- */
+#ifndef WINE_NO_DEBUG_MSGS
#define checkGLcall(A) \
{ \
GLint err = glGetError(); \
@@ -431,7 +432,10 @@
debug_glerror(err), err, A, __FILE__, __LINE__); \
err = glGetError(); \
} while (err != GL_NO_ERROR); \
-}
+}
+#else
+#define checkGLcall(A) do {} while(0);
+#endif
/* Trace routines / diagnostics */
/* ---------------------------- */