wined3d: Fix the value of HIGHEST_TRANSFORMSTATE.
The highest transform state should be 511.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 82931ea..60df5bb 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -531,9 +531,7 @@
#define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
See MaxStreams in MSDN under GetDeviceCaps */
- /* Maximum number of constants provided to the shaders */
-#define HIGHEST_TRANSFORMSTATE 512
- /* Highest value in WINED3DTRANSFORMSTATETYPE */
+#define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
/* Checking of API calls */
/* --------------------- */