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Raphael Junqueira01968612003-11-14 03:50:35 +00001/*
2 * Direct3D wine internal private include file
3 *
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
Oliver Stieber46e7c302005-06-23 11:05:24 +00006 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
Raphael Junqueira01968612003-11-14 03:50:35 +00008 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
18 *
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
Jonathan Ernst360a3f92006-05-18 14:49:52 +020021 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
Raphael Junqueira01968612003-11-14 03:50:35 +000022 */
23
24#ifndef __WINE_WINED3D_PRIVATE_H
25#define __WINE_WINED3D_PRIVATE_H
26
27#include <stdarg.h>
Jason Edmeades0a944ae2004-11-29 17:53:42 +000028#include <math.h>
Jason Edmeades24ab49e2004-09-23 04:34:27 +000029#define NONAMELESSUNION
30#define NONAMELESSSTRUCT
Jason Edmeades289562e2004-11-23 13:52:46 +000031#define COBJMACROS
Raphael Junqueira01968612003-11-14 03:50:35 +000032#include "windef.h"
33#include "winbase.h"
Jason Edmeades24ab49e2004-09-23 04:34:27 +000034#include "winreg.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000035#include "wingdi.h"
36#include "winuser.h"
37#include "wine/debug.h"
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +000038#include "wine/unicode.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000039
Ivan Gyurdiev062541c2006-10-09 19:45:12 -040040#include "wined3d_private_types.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000041#include "wine/wined3d_interface.h"
H. Verbeetea683402007-02-14 23:30:46 +010042#include "wine/wined3d_caps.h"
Jason Edmeadesc3421ea2004-09-29 21:26:47 +000043#include "wine/wined3d_gl.h"
Jason Green0c59ca62006-06-09 03:33:01 -040044#include "wine/list.h"
Raphael Junqueira01968612003-11-14 03:50:35 +000045
H. Verbeet2a82ed82007-02-27 20:51:48 +010046/* Hash table functions */
47typedef unsigned int (hash_function_t)(void *key);
48typedef BOOL (compare_function_t)(void *keya, void *keyb);
49
50typedef struct {
51 void *key;
52 void *value;
53 unsigned int hash;
54 struct list entry;
55} hash_table_entry_t;
56
57typedef struct {
58 hash_function_t *hash_function;
59 compare_function_t *compare_function;
60 struct list *buckets;
61 unsigned int bucket_count;
62 hash_table_entry_t *entries;
63 unsigned int entry_count;
64 struct list free_entries;
65 unsigned int count;
66 unsigned int grow_size;
67 unsigned int shrink_size;
68} hash_table_t;
69
70hash_table_t *hash_table_create(hash_function_t *hash_function, compare_function_t *compare_function);
71void hash_table_destroy(hash_table_t *table);
72void *hash_table_get(hash_table_t *table, void *key);
73void hash_table_put(hash_table_t *table, void *key, void *value);
74void hash_table_remove(hash_table_t *table, void *key);
75
Oliver Stieber18857f12005-06-24 11:53:07 +000076/* Device caps */
Alexander Dorofeyev16597092008-03-27 00:23:04 +020077#define MAX_PALETTES 65536
H. Verbeet5b7758f2007-06-25 22:45:40 +020078#define MAX_STREAMS 16
79#define MAX_TEXTURES 8
80#define MAX_FRAGMENT_SAMPLERS 16
81#define MAX_VERTEX_SAMPLERS 4
82#define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
83#define MAX_ACTIVE_LIGHTS 8
84#define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
85#define MAX_LEVELS 256
Oliver Stieber18857f12005-06-24 11:53:07 +000086
Jason Green718716b2006-07-19 00:06:07 -040087#define MAX_CONST_I 16
88#define MAX_CONST_B 16
Oliver Stieber9b0b8032005-08-17 10:27:01 +000089
Oliver Stieberabb11f32005-07-05 14:05:18 +000090/* Used for CreateStateBlock */
91#define NUM_SAVEDPIXELSTATES_R 35
92#define NUM_SAVEDPIXELSTATES_T 18
93#define NUM_SAVEDPIXELSTATES_S 12
Stefan Dösingera8e21d02007-08-19 12:50:14 +020094#define NUM_SAVEDVERTEXSTATES_R 34
Oliver Stieberabb11f32005-07-05 14:05:18 +000095#define NUM_SAVEDVERTEXSTATES_T 2
96#define NUM_SAVEDVERTEXSTATES_S 1
97
98extern const DWORD SavedPixelStates_R[NUM_SAVEDPIXELSTATES_R];
99extern const DWORD SavedPixelStates_T[NUM_SAVEDPIXELSTATES_T];
100extern const DWORD SavedPixelStates_S[NUM_SAVEDPIXELSTATES_S];
101extern const DWORD SavedVertexStates_R[NUM_SAVEDVERTEXSTATES_R];
102extern const DWORD SavedVertexStates_T[NUM_SAVEDVERTEXSTATES_T];
103extern const DWORD SavedVertexStates_S[NUM_SAVEDVERTEXSTATES_S];
104
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000105typedef enum _WINELOOKUP {
106 WINELOOKUP_WARPPARAM = 0,
Stefan Dösingera22203a2008-04-06 00:31:39 +0200107 MAX_LOOKUPS = 1
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000108} WINELOOKUP;
109
110extern int minLookup[MAX_LOOKUPS];
111extern int maxLookup[MAX_LOOKUPS];
112extern DWORD *stateLookup[MAX_LOOKUPS];
113
Stefan Dösingera22203a2008-04-06 00:31:39 +0200114typedef DWORD magLookup_t[WINED3DTEXF_ANISOTROPIC + 1];
115extern magLookup_t magLookup;
Stefan Dösinger481bcdf2008-04-06 00:37:51 +0200116extern magLookup_t magLookup_noFilter;
Stefan Dösingera22203a2008-04-06 00:31:39 +0200117
Stefan Dösinger4bb54a12008-04-06 00:18:53 +0200118typedef DWORD minMipLookup_t[WINED3DTEXF_ANISOTROPIC + 1][WINED3DTEXF_LINEAR + 1];
119extern minMipLookup_t minMipLookup;
Stefan Dösinger0cbd08b2008-04-06 00:22:08 +0200120extern minMipLookup_t minMipLookup_noFilter;
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000121
Stefan Dösingerb83dc6b2007-12-19 02:51:53 +0100122void init_type_lookup(WineD3D_GL_Info *gl_info);
123#define WINED3D_ATR_TYPE(type) GLINFO_LOCATION.glTypeLookup[type].d3dType
124#define WINED3D_ATR_SIZE(type) GLINFO_LOCATION.glTypeLookup[type].size
125#define WINED3D_ATR_GLTYPE(type) GLINFO_LOCATION.glTypeLookup[type].glType
126#define WINED3D_ATR_NORMALIZED(type) GLINFO_LOCATION.glTypeLookup[type].normalized
127#define WINED3D_ATR_TYPESIZE(type) GLINFO_LOCATION.glTypeLookup[type].typesize
Oliver Stieberbb6f9b02005-08-03 11:00:28 +0000128
Francois Gouget8320d212008-07-10 00:23:07 +0200129/* float_16_to_32() and float_32_to_16() (see implementation in
130 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
Stefan Dösinger825506d2008-02-25 11:18:03 +0100131 * to standard C floats and vice versa. They do not depend on the encoding
132 * of the C float, so they are platform independent, but slow. On x86 and
Austin English6e59cd22008-04-22 01:18:14 -0500133 * other IEEE 754 compliant platforms the conversion can be accelerated by
134 * bit shifting the exponent and mantissa. There are also some SSE-based
135 * assembly routines out there.
Stefan Dösinger825506d2008-02-25 11:18:03 +0100136 *
137 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
138 */
Stefan Dösingerb5f925c2007-12-19 17:18:39 +0100139static inline float float_16_to_32(const unsigned short *in) {
140 const unsigned short s = ((*in) & 0x8000);
141 const unsigned short e = ((*in) & 0x7C00) >> 10;
142 const unsigned short m = (*in) & 0x3FF;
143 const float sgn = (s ? -1.0 : 1.0);
144
145 if(e == 0) {
146 if(m == 0) return sgn * 0.0; /* +0.0 or -0.0 */
147 else return sgn * pow(2, -14.0) * ( (float) m / 1024.0);
148 } else if(e < 31) {
149 return sgn * pow(2, (float) e-15.0) * (1.0 + ((float) m / 1024.0));
150 } else {
151 if(m == 0) return sgn / 0.0; /* +INF / -INF */
152 else return 0.0 / 0.0; /* NAN */
153 }
154}
155
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000156/**
157 * Settings
158 */
Oliver Stieber9e6957b2005-09-23 11:08:03 +0000159#define VS_NONE 0
160#define VS_HW 1
Raphael Junqueira01968612003-11-14 03:50:35 +0000161
Oliver Stieber9e6957b2005-09-23 11:08:03 +0000162#define PS_NONE 0
163#define PS_HW 1
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000164
Oliver Stieber9e6957b2005-09-23 11:08:03 +0000165#define VBO_NONE 0
166#define VBO_HW 1
167
168#define NP2_NONE 0
169#define NP2_REPACK 1
H. Verbeet193f6bb2006-09-26 20:31:48 +0200170#define NP2_NATIVE 2
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000171
H. Verbeetad4c2bd2006-11-17 13:23:53 +0100172#define ORM_BACKBUFFER 0
173#define ORM_PBUFFER 1
H. Verbeet6d660852006-11-17 13:24:00 +0100174#define ORM_FBO 2
H. Verbeetad4c2bd2006-11-17 13:23:53 +0100175
Jason Greend2045402006-05-23 18:22:59 -0400176#define SHADER_ARB 1
177#define SHADER_GLSL 2
Stefan Dösinger4640be82008-03-22 14:31:52 +0100178#define SHADER_ATI 3
179#define SHADER_NONE 4
Jason Greend2045402006-05-23 18:22:59 -0400180
Stefan Dösinger739d5652006-07-17 20:14:25 +0200181#define RTL_DISABLE -1
182#define RTL_AUTO 0
183#define RTL_READDRAW 1
184#define RTL_READTEX 2
185#define RTL_TEXDRAW 3
186#define RTL_TEXTEX 4
187
H. Verbeetba8a6a32006-09-26 20:31:41 +0200188/* NOTE: When adding fields to this structure, make sure to update the default
189 * values in wined3d_main.c as well. */
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000190typedef struct wined3d_settings_s {
191/* vertex and pixel shader modes */
192 int vs_mode;
193 int ps_mode;
194 int vbo_mode;
Jason Greend2045402006-05-23 18:22:59 -0400195/* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
196 we should use it. However, until it's fully implemented, we'll leave it as a registry
197 setting for developers. */
Phil Costin1b320432006-05-18 02:24:08 +0100198 BOOL glslRequested;
H. Verbeetad4c2bd2006-11-17 13:23:53 +0100199 int offscreen_rendering_mode;
Stefan Dösinger739d5652006-07-17 20:14:25 +0200200 int rendertargetlock_mode;
Jan Zerebecki4d6cfb62006-08-08 00:03:06 +0200201/* Memory tracking and object counting */
202 unsigned int emulated_textureram;
Stefan Dösinger271fb002007-09-01 21:22:32 +0200203 char *logo;
Roderick Colenbrander042d0392008-06-02 21:06:01 +0000204 int allow_multisampling;
Raphael Junqueiracc8762a2005-07-24 17:11:33 +0000205} wined3d_settings_t;
206
207extern wined3d_settings_t wined3d_settings;
208
H. Verbeetdf6f4822006-11-27 20:50:37 +0100209/* Shader backends */
Stefan Dösinger2b2c9192007-09-21 23:53:57 +0200210struct SHADER_OPCODE_ARG;
H. Verbeetdf6f4822006-11-27 20:50:37 +0100211
Stefan Dösingera66fb402008-03-18 19:19:16 +0100212#define SHADER_PGMSIZE 65535
213typedef struct SHADER_BUFFER {
214 char* buffer;
215 unsigned int bsize;
216 unsigned int lineNo;
217 BOOL newline;
218} SHADER_BUFFER;
219
Stefan Dösinger5ab52022008-03-18 19:39:26 +0100220struct shader_caps {
Stefan Dösinger5ab52022008-03-18 19:39:26 +0100221 DWORD VertexShaderVersion;
222 DWORD MaxVertexShaderConst;
223
224 DWORD PixelShaderVersion;
225 float PixelShader1xMaxValue;
226
227 WINED3DVSHADERCAPS2_0 VS20Caps;
228 WINED3DPSHADERCAPS2_0 PS20Caps;
229
230 DWORD MaxVShaderInstructionsExecuted;
231 DWORD MaxPShaderInstructionsExecuted;
232 DWORD MaxVertexShader30InstructionSlots;
233 DWORD MaxPixelShader30InstructionSlots;
234};
235
H. Verbeetdf6f4822006-11-27 20:50:37 +0100236typedef struct {
237 void (*shader_select)(IWineD3DDevice *iface, BOOL usePS, BOOL useVS);
238 void (*shader_select_depth_blt)(IWineD3DDevice *iface);
H. Verbeetb37cc082008-07-10 17:57:35 +0200239 void (*shader_deselect_depth_blt)(IWineD3DDevice *iface);
H. Verbeetdf6f4822006-11-27 20:50:37 +0100240 void (*shader_load_constants)(IWineD3DDevice *iface, char usePS, char useVS);
Stefan Dösingerfa97fbd2007-02-08 22:31:01 +0100241 void (*shader_cleanup)(IWineD3DDevice *iface);
Stefan Dösinger2b2c9192007-09-21 23:53:57 +0200242 void (*shader_color_correction)(struct SHADER_OPCODE_ARG *arg);
Stefan Dösingercfc57252007-11-20 17:40:54 +0100243 void (*shader_destroy)(IWineD3DBaseShader *iface);
Stefan Dösingerf912f182008-02-24 11:23:53 +0100244 HRESULT (*shader_alloc_private)(IWineD3DDevice *iface);
245 void (*shader_free_private)(IWineD3DDevice *iface);
Stefan Dösinger107e80a2008-03-04 02:30:23 +0100246 BOOL (*shader_dirtifyable_constants)(IWineD3DDevice *iface);
Stefan Dösingera66fb402008-03-18 19:19:16 +0100247 void (*shader_generate_pshader)(IWineD3DPixelShader *iface, SHADER_BUFFER *buffer);
248 void (*shader_generate_vshader)(IWineD3DVertexShader *iface, SHADER_BUFFER *buffer);
Stefan Dösinger5ab52022008-03-18 19:39:26 +0100249 void (*shader_get_caps)(WINED3DDEVTYPE devtype, WineD3D_GL_Info *gl_info, struct shader_caps *caps);
H. Verbeetdf6f4822006-11-27 20:50:37 +0100250} shader_backend_t;
251
Stefan Dösinger4640be82008-03-22 14:31:52 +0100252extern const shader_backend_t atifs_shader_backend;
H. Verbeetdf6f4822006-11-27 20:50:37 +0100253extern const shader_backend_t glsl_shader_backend;
254extern const shader_backend_t arb_program_shader_backend;
255extern const shader_backend_t none_shader_backend;
256
Stefan Dösingerf912f182008-02-24 11:23:53 +0100257/* GLSL shader private data */
258struct shader_glsl_priv {
H. Verbeeta85a5ff2008-07-08 21:44:20 +0200259 hash_table_t *glsl_program_lookup;
H. Verbeeta637fda2008-07-07 21:02:57 +0200260 struct glsl_shader_prog_link *glsl_program;
Stefan Dösingerf912f182008-02-24 11:23:53 +0100261 GLhandleARB depth_blt_glsl_program_id;
262};
263
264/* ARB_program_shader private data */
265struct shader_arb_priv {
H. Verbeetb37cc082008-07-10 17:57:35 +0200266 GLuint current_vprogram_id;
267 GLuint current_fprogram_id;
Stefan Dösingerf912f182008-02-24 11:23:53 +0100268 GLuint depth_blt_vprogram_id;
269 GLuint depth_blt_fprogram_id;
270};
271
Jason Edmeadesc3421ea2004-09-29 21:26:47 +0000272/* X11 locking */
273
274extern void (*wine_tsx11_lock_ptr)(void);
275extern void (*wine_tsx11_unlock_ptr)(void);
276
277/* As GLX relies on X, this is needed */
278extern int num_lock;
279
280#if 0
281#define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
282#define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
283#else
284#define ENTER_GL() wine_tsx11_lock_ptr()
285#define LEAVE_GL() wine_tsx11_unlock_ptr()
286#endif
287
288/*****************************************************************************
289 * Defines
290 */
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000291
292/* GL related defines */
293/* ------------------ */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000294#define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
295#define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
Jason Edmeadesf738c142004-12-09 11:42:34 +0000296#define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
Oliver Stieber2c0e97e2005-08-17 11:34:03 +0000297#define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
Jason Edmeadesb5198932004-10-06 00:05:29 +0000298
Raphael Junqueira705aec52005-11-15 12:03:13 +0000299#define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
300#define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
301#define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
302#define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
303
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000304#define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
305#define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
306#define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
307#define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
308
309#define D3DCOLORTOGLFLOAT4(dw, vec) \
310 (vec)[0] = D3DCOLOR_R(dw); \
311 (vec)[1] = D3DCOLOR_G(dw); \
312 (vec)[2] = D3DCOLOR_B(dw); \
313 (vec)[3] = D3DCOLOR_A(dw);
Roderick Colenbrander54e5f9c2006-05-25 13:54:03 +0200314
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000315/* DirectX Device Limits */
316/* --------------------- */
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000317#define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
318
Jason Edmeadesb5198932004-10-06 00:05:29 +0000319#define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
320 See MaxStreams in MSDN under GetDeviceCaps */
Oliver Stieber7b261652005-03-03 13:57:15 +0000321 /* Maximum number of constants provided to the shaders */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000322#define HIGHEST_TRANSFORMSTATE 512
Ivan Gyurdievec782c22006-10-12 02:21:00 -0400323 /* Highest value in WINED3DTRANSFORMSTATETYPE */
Jason Edmeades41427852005-01-09 17:37:02 +0000324
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000325/* Checking of API calls */
326/* --------------------- */
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400327#define checkGLcall(A) \
328{ \
329 GLint err = glGetError(); \
330 if (err == GL_NO_ERROR) { \
331 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
332 \
333 } else do { \
H. Verbeetb643ab32007-04-23 22:02:50 +0200334 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
335 debug_glerror(err), err, A, __FILE__, __LINE__); \
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400336 err = glGetError(); \
337 } while (err != GL_NO_ERROR); \
338}
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000339
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000340/* Trace routines / diagnostics */
341/* ---------------------------- */
342
343/* Dump out a matrix and copy it */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000344#define conv_mat(mat,gl_mat) \
345do { \
346 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
347 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
348 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
349 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
350 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
351} while (0)
352
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000353/* Macro to dump out the current state of the light chain */
354#define DUMP_LIGHT_CHAIN() \
355{ \
356 PLIGHTINFOEL *el = This->stateBlock->lights;\
357 while (el) { \
358 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
359 el = el->next; \
360 } \
361}
362
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000363/* Trace vector and strided data information */
Jason Edmeadesf738c142004-12-09 11:42:34 +0000364#define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
H. Verbeetd7596082007-05-09 19:08:37 +0200365#define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%d, type:%d, vbo %d, stream %u)\n", \
366 sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType, sd->u.s.name.VBO, sd->u.s.name.streamNo);
Jason Edmeadesf738c142004-12-09 11:42:34 +0000367
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000368/* Defines used for optimizations */
369
370/* Only reapply what is necessary */
371#define REAPPLY_ALPHAOP 0x0001
372#define REAPPLY_ALL 0xFFFF
373
374/* Advance declaration of structures to satisfy compiler */
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000375typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
Jason Edmeades41427852005-01-09 17:37:02 +0000376typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
Stefan Dösingercff4e1e2006-04-17 17:04:59 +0200377typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl;
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100378typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000379
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000380/* Global variables */
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000381extern const float identity[16];
382
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000383/*****************************************************************************
Jason Edmeadesf738c142004-12-09 11:42:34 +0000384 * Compilable extra diagnostics
385 */
386
387/* Trace information per-vertex: (extremely high amount of trace) */
388#if 0 /* NOTE: Must be 0 in cvs */
389# define VTRACE(A) TRACE A
390#else
391# define VTRACE(A)
392#endif
393
394/* Checking of per-vertex related GL calls */
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400395/* --------------------- */
396#define vcheckGLcall(A) \
397{ \
398 GLint err = glGetError(); \
399 if (err == GL_NO_ERROR) { \
Jason Edmeadesf738c142004-12-09 11:42:34 +0000400 VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400401 \
402 } else do { \
H. Verbeetb643ab32007-04-23 22:02:50 +0200403 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
404 debug_glerror(err), err, A, __FILE__, __LINE__); \
Ivan Gyurdiev634698c2006-04-10 00:39:07 -0400405 err = glGetError(); \
406 } while (err != GL_NO_ERROR); \
Jason Edmeadesf738c142004-12-09 11:42:34 +0000407}
408
Jason Edmeadesc4de9522004-12-14 11:54:27 +0000409/* TODO: Confirm each of these works when wined3d move completed */
410#if 0 /* NOTE: Must be 0 in cvs */
411 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
Francois Gougetef998ea2006-10-15 17:05:01 +0200412 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
413 is enabled, and if it doesn't exist it is disabled. */
Jason Edmeadesc4de9522004-12-14 11:54:27 +0000414# define FRAME_DEBUGGING
415 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
416 the file is deleted */
417# if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
418# define SINGLE_FRAME_DEBUGGING
419# endif
420 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
421 It can only be enabled when FRAME_DEBUGGING is also enabled
422 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
423 array is drawn. */
424# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
425# define SHOW_FRAME_MAKEUP 1
426# endif
427 /* The following, when enabled, lets you see the makeup of the all the textures used during each
428 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
429 The contents of the textures assigned to each stage are written into
430 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
431# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
432# define SHOW_TEXTURE_MAKEUP 0
433# endif
434extern BOOL isOn;
435extern BOOL isDumpingFrames;
436extern LONG primCounter;
437#endif
438
Jason Edmeadesf738c142004-12-09 11:42:34 +0000439/*****************************************************************************
440 * Prototypes
441 */
442
443/* Routine common to the draw primitive and draw indexed primitive routines */
444void drawPrimitive(IWineD3DDevice *iface,
445 int PrimitiveType,
446 long NumPrimitives,
Jason Edmeadesf738c142004-12-09 11:42:34 +0000447 /* for Indexed: */
448 long StartVertexIndex,
Oliver Stieber1be54d82005-08-19 10:05:00 +0000449 UINT numberOfVertices,
Jason Edmeadesf738c142004-12-09 11:42:34 +0000450 long StartIdx,
451 short idxBytes,
452 const void *idxData,
Stefan Dösinger04ce1412007-01-02 21:13:28 +0100453 int minIndex);
Jason Edmeadesf738c142004-12-09 11:42:34 +0000454
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200455void primitiveDeclarationConvertToStridedData(
456 IWineD3DDevice *iface,
457 BOOL useVertexShaderFunction,
458 WineDirect3DVertexStridedData *strided,
Stefan Dösinger7d31ab92006-06-21 15:01:38 +0200459 BOOL *fixup);
460
Stefan Dösinger9abdac62006-05-12 22:21:31 +0200461DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
462
Stefan Dösinger2d904492007-12-19 17:10:02 +0100463typedef void (*glAttribFunc)(void *data);
464typedef void (*glTexAttribFunc)(GLuint unit, void *data);
465extern glAttribFunc position_funcs[WINED3DDECLTYPE_UNUSED];
466extern glAttribFunc diffuse_funcs[WINED3DDECLTYPE_UNUSED];
467extern glAttribFunc specular_funcs[WINED3DDECLTYPE_UNUSED];
468extern glAttribFunc normal_funcs[WINED3DDECLTYPE_UNUSED];
469
Stefan Dösinger10ff0d82006-05-09 18:16:13 +0200470#define eps 1e-8
471
Stefan Dösinger9abdac62006-05-12 22:21:31 +0200472#define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
473 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
474
Stefan Dösinger1424e7f2008-01-27 14:11:16 +0100475void depth_copy(IWineD3DDevice *iface);
476
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100477/* Routines and structures related to state management */
Stefan Dösinger380930d2007-02-12 19:18:31 +0100478typedef struct WineD3DContext WineD3DContext;
Stefan Dösingerc739c382007-02-12 19:18:22 +0100479typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *ctx);
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100480
Stefan Dösinger2a24e842006-12-06 13:22:12 +0100481#define STATE_RENDER(a) (a)
482#define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
483
Stefan Dösinger569a2fa2006-12-19 22:43:49 +0100484#define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + (stage) * WINED3D_HIGHEST_TEXTURE_STATE + (num))
485#define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
486
Stefan Dösinger2d1aeb42006-12-19 23:14:07 +0100487/* + 1 because samplers start with 0 */
488#define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
H. Verbeet5b7758f2007-06-25 22:45:40 +0200489#define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
Stefan Dösinger2d1aeb42006-12-19 23:14:07 +0100490
H. Verbeet5b7758f2007-06-25 22:45:40 +0200491#define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
Stefan Dösinger22e2a5a2006-12-19 23:22:19 +0100492#define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
493
Stefan Dösingerb58715e2006-12-28 18:57:16 +0100494#define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
495#define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
496
Stefan Dösingeref1ebb62007-01-02 00:35:07 +0100497#define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
498#define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
Stefan Dösinger59ae2a52007-02-19 15:25:32 +0100499#define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
500#define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
Stefan Dösingeref1ebb62007-01-02 00:35:07 +0100501
Stefan Dösinger59ae2a52007-02-19 15:25:32 +0100502#define STATE_VDECL (STATE_INDEXBUFFER + 1)
Stefan Dösingeref1ebb62007-01-02 00:35:07 +0100503#define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
504
505#define STATE_VSHADER (STATE_VDECL + 1)
506#define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
507
Stefan Dösingera48bbc32007-01-02 21:40:59 +0100508#define STATE_VIEWPORT (STATE_VSHADER + 1)
509#define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
510
Stefan Dösinger8e37fcd2007-01-06 18:17:27 +0100511#define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
512#define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
513#define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
514#define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
515
Stefan Dösinger174b6322007-02-14 17:48:52 +0100516#define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
H. Verbeetcb4c9b62007-07-15 23:46:06 +0200517#define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
Stefan Dösinger174b6322007-02-14 17:48:52 +0100518
Stefan Dösingerecfd4cb2007-02-19 15:25:16 +0100519#define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
520#define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
521
Stefan Dösinger409aa732007-02-28 14:36:36 +0100522#define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
523#define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
524
Stefan Dösinger2f4b9e42007-06-15 21:33:54 +0200525#define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
526
Stefan Dösinger5a63b792007-09-18 11:43:09 +0200527#define STATE_FRONTFACE (STATE_MATERIAL + 1)
528
529#define STATE_HIGHEST (STATE_FRONTFACE)
Stefan Dösinger7532c752006-12-19 13:00:03 +0100530
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100531struct StateEntry
532{
Stefan Dösinger68dec9d2008-07-01 19:43:52 -0500533 DWORD representative;
534 APPLYSTATEFUNC apply;
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100535};
536
Stefan Dösinger68dec9d2008-07-01 19:43:52 -0500537struct StateEntryTemplate
538{
539 DWORD state;
540 struct StateEntry content;
541};
542
Stefan Dösingere4078fb2008-07-03 14:36:18 -0500543struct fragment_caps {
544 DWORD PrimitiveMiscCaps;
545
546 DWORD TextureOpCaps;
547 DWORD MaxTextureBlendStages;
548 DWORD MaxSimultaneousTextures;
549};
550
Stefan Dösingerc48195e2008-07-04 15:09:49 -0500551struct fragment_pipeline {
552 void (*enable_extension)(IWineD3DDevice *iface, BOOL enable);
Stefan Dösingere4078fb2008-07-03 14:36:18 -0500553 void (*get_caps)(WINED3DDEVTYPE devtype, WineD3D_GL_Info *gl_info, struct fragment_caps *caps);
Stefan Dösingere7733ea2008-07-11 09:41:28 -0500554 HRESULT (*alloc_private)(IWineD3DDevice *iface);
555 void (*free_private)(IWineD3DDevice *iface);
Stefan Dösingerc48195e2008-07-04 15:09:49 -0500556 const struct StateEntryTemplate *states;
557};
558
Stefan Dösinger68dec9d2008-07-01 19:43:52 -0500559extern const struct StateEntryTemplate misc_state_template[];
Stefan Dösinger141f31f2008-07-02 10:02:19 -0500560extern const struct StateEntryTemplate ffp_vertexstate_template[];
Stefan Dösingerc48195e2008-07-04 15:09:49 -0500561extern const struct fragment_pipeline ffp_fragment_pipeline;
562extern const struct fragment_pipeline atifs_fragment_pipeline;
Stefan Dösinger68dec9d2008-07-01 19:43:52 -0500563
Stefan Dösinger84258722008-03-09 19:30:08 +0100564/* "Base" state table */
Stefan Dösinger68dec9d2008-07-01 19:43:52 -0500565void compile_state_table(struct StateEntry *StateTable,
566 APPLYSTATEFUNC **dev_multistate_funcs,
567 const struct StateEntryTemplate *vertex,
Stefan Dösingerc48195e2008-07-04 15:09:49 -0500568 const struct fragment_pipeline *fragment,
Stefan Dösinger3a2743f2008-07-02 14:56:38 -0500569 const struct StateEntryTemplate *misc);
Stefan Dösingerc0268c72006-12-05 23:36:10 +0100570
Stefan Dösinger380930d2007-02-12 19:18:31 +0100571/* The new context manager that should deal with onscreen and offscreen rendering */
572struct WineD3DContext {
573 /* State dirtification
574 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
575 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
576 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
577 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
578 */
579 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
580 DWORD numDirtyEntries;
581 DWORD isStateDirty[STATE_HIGHEST/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
582
Stefan Dösinger12252d02007-02-12 19:21:10 +0100583 IWineD3DSurface *surface;
Stefan Dösinger90fe64c2007-03-04 17:31:06 +0100584 DWORD tid; /* Thread ID which owns this context at the moment */
Stefan Dösinger380930d2007-02-12 19:18:31 +0100585
Austin English3471f842008-01-09 13:37:05 -0600586 /* Stores some information about the context state for optimization */
Roderick Colenbranderdf892ff2007-11-06 01:11:35 +0100587 GLint last_draw_buffer;
Stefan Dösinger380930d2007-02-12 19:18:31 +0100588 BOOL last_was_rhw; /* true iff last draw_primitive was in xyzrhw mode */
589 BOOL last_was_pshader;
590 BOOL last_was_vshader;
591 BOOL last_was_foggy_shader;
592 BOOL namedArraysLoaded, numberedArraysLoaded;
593 BOOL lastWasPow2Texture[MAX_TEXTURES];
594 GLenum tracking_parm; /* Which source is tracking current colour */
Stefan Dösingerb081cba2007-06-20 14:36:32 +0200595 unsigned char num_untracked_materials;
596 GLenum untracked_materials[2];
Stefan Dösingerb3f96f42007-02-15 03:04:18 +0100597 BOOL last_was_blit, last_was_ckey;
Stefan Dösinger74c56842008-06-17 01:41:49 +0200598 UINT blit_w, blit_h;
Stefan Dösinger81504d62007-05-07 21:08:14 +0200599 char texShaderBumpMap;
Stefan Dösinger98bc83b2007-08-14 02:31:10 +0200600 BOOL fog_coord;
Stefan Dösinger12252d02007-02-12 19:21:10 +0100601
Stefan Dösinger107e80a2008-03-04 02:30:23 +0100602 char *vshader_const_dirty, *pshader_const_dirty;
603
Stefan Dösinger12252d02007-02-12 19:21:10 +0100604 /* The actual opengl context */
Roderick Colenbranderac3927a2007-08-08 03:09:38 +0200605 HGLRC glCtx;
606 HWND win_handle;
607 HDC hdc;
608 HPBUFFERARB pbuffer;
Stefan Dösingerf5f501d2007-02-12 19:22:41 +0100609 BOOL isPBuffer;
Stefan Dösinger67e09432008-04-08 14:20:27 +0200610 GLint aux_buffers;
Stefan Dösinger380930d2007-02-12 19:18:31 +0100611};
612
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100613typedef enum ContextUsage {
614 CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */
Austin English3471f842008-01-09 13:37:05 -0600615 CTXUSAGE_DRAWPRIM = 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100616 CTXUSAGE_BLIT = 3, /* OpenGL states are set up 3D drawing */
Stefan Dösingerfdadf262007-07-09 16:57:58 +0200617 CTXUSAGE_CLEAR = 4, /* Drawable and states are set up for clearing */
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100618} ContextUsage;
619
620void ActivateContext(IWineD3DDeviceImpl *device, IWineD3DSurface *target, ContextUsage usage);
Roderick Colenbrander57547262007-08-11 12:17:56 +0200621WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, HWND win, BOOL create_pbuffer, const WINED3DPRESENT_PARAMETERS *pPresentParms);
Stefan Dösinger12252d02007-02-12 19:21:10 +0100622void DestroyContext(IWineD3DDeviceImpl *This, WineD3DContext *context);
H. Verbeet3d4e0542007-04-09 01:53:27 +0200623void apply_fbo_state(IWineD3DDevice *iface);
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100624
Roderick Colenbranderde97fa72006-08-19 11:58:23 +0200625/* Macros for doing basic GPU detection based on opengl capabilities */
626#define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
627#define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
628#define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
629#define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
630
Markus Amsler04ae4592006-12-05 00:28:58 +0100631/* Default callbacks for implicit object destruction */
632extern ULONG WINAPI D3DCB_DefaultDestroySurface(IWineD3DSurface *pSurface);
633
Markus Amsler50a0c212006-12-05 00:29:21 +0100634extern ULONG WINAPI D3DCB_DefaultDestroyVolume(IWineD3DVolume *pSurface);
635
Jason Edmeadesf738c142004-12-09 11:42:34 +0000636/*****************************************************************************
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000637 * Internal representation of a light
638 */
639typedef struct PLIGHTINFOEL PLIGHTINFOEL;
640struct PLIGHTINFOEL {
641 WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
642 DWORD OriginalIndex;
643 LONG glIndex;
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000644 BOOL changed;
645 BOOL enabledChanged;
Stefan Dösinger3cc253c2007-11-29 13:22:47 +0100646 BOOL enabled;
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000647
648 /* Converted parms to speed up swapping lights */
649 float lightPosn[4];
650 float lightDirn[4];
651 float exponent;
652 float cutoff;
653
Stefan Dösingeracadf3f2007-02-14 17:46:54 +0100654 struct list entry;
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000655};
656
Ivan Gyurdiev4d666152006-06-06 23:37:05 -0400657/* The default light parameters */
658extern const WINED3DLIGHT WINED3D_default_light;
659
Roderick Colenbranderd391c112007-08-11 16:25:58 +0200660typedef struct WineD3D_PixelFormat
661{
662 int iPixelFormat; /* WGL pixel format */
Roderick Colenbrander51a81622008-03-21 14:52:15 +0100663 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
Roderick Colenbranderd391c112007-08-11 16:25:58 +0200664 int redSize, greenSize, blueSize, alphaSize;
665 int depthSize, stencilSize;
Roderick Colenbranderd44c2952008-03-16 16:37:38 +0000666 BOOL windowDrawable;
667 BOOL pbufferDrawable;
Roderick Colenbrander31dc00a2008-04-27 17:36:34 +0000668 BOOL doubleBuffer;
669 int auxBuffers;
Roderick Colenbrander628e4ee2008-04-28 21:44:21 +0000670 int numSamples;
Roderick Colenbranderd391c112007-08-11 16:25:58 +0200671} WineD3D_PixelFormat;
672
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200673/* The adapter structure */
Stefan Dösingerd2016ff2007-07-27 13:22:54 +0200674typedef struct GLPixelFormatDesc GLPixelFormatDesc;
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200675struct WineD3DAdapter
676{
Stefan Dösinger7f10ee42007-12-06 23:43:25 +0100677 UINT num;
Stefan Dösinger9e831a82008-03-28 23:04:17 +0100678 BOOL opengl;
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200679 POINT monitorPoint;
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200680 WineD3D_GL_Info gl_info;
Stefan Dösinger66930552007-06-08 15:23:04 +0200681 const char *driver;
682 const char *description;
Roderick Colenbrander6b177c42007-08-13 16:47:17 +0200683 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
Stefan Dösingerefbdd512007-06-08 14:16:37 +0200684 int nCfgs;
Roderick Colenbranderd391c112007-08-11 16:25:58 +0200685 WineD3D_PixelFormat *cfgs;
Roderick Colenbrander7b5561c2008-05-03 14:37:09 +0000686 BOOL brokenStencil; /* Set on cards which only offer mixed depth+stencil */
Roderick Colenbrander243ac3e2007-09-23 00:46:21 +0200687 unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
688 unsigned int UsedTextureRam;
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200689};
690
691extern BOOL InitAdapters(void);
Stefan Dösingerd2016ff2007-07-27 13:22:54 +0200692extern BOOL initPixelFormats(WineD3D_GL_Info *gl_info);
Roderick Colenbrander243ac3e2007-09-23 00:46:21 +0200693extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, long glram);
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200694
Jason Edmeades0a944ae2004-11-29 17:53:42 +0000695/*****************************************************************************
Stefan Dösinger26ebe392007-07-04 17:57:45 +0200696 * High order patch management
697 */
698struct WineD3DRectPatch
699{
700 UINT Handle;
701 float *mem;
702 WineDirect3DVertexStridedData strided;
703 WINED3DRECTPATCH_INFO RectPatchInfo;
704 float numSegs[4];
705 char has_normals, has_texcoords;
706 struct list entry;
707};
708
709HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch);
710
Stefan Dösinger4640be82008-03-22 14:31:52 +0100711enum projection_types
712{
713 proj_none,
714 proj_count3,
715 proj_count4
716};
717
718/*****************************************************************************
719 * Fixed function pipeline replacements
720 */
721struct texture_stage_op
722{
723 WINED3DTEXTUREOP cop, aop;
724 DWORD carg1, carg2, carg0;
725 DWORD aarg1, aarg2, aarg0;
726 WINED3DFORMAT color_correction;
Stefan Dösinger287f60a2008-03-29 23:55:09 +0100727 DWORD dst;
Stefan Dösinger4640be82008-03-22 14:31:52 +0100728 enum projection_types projected;
729};
730
731struct ffp_desc
732{
733 struct texture_stage_op op[MAX_TEXTURES];
734 struct list entry;
735};
736
737void gen_ffp_op(IWineD3DStateBlockImpl *stateblock,struct texture_stage_op op[MAX_TEXTURES]);
738struct ffp_desc *find_ffp_shader(struct list *shaders, struct texture_stage_op op[MAX_TEXTURES]);
739void add_ffp_shader(struct list *shaders, struct ffp_desc *desc);
740
Stefan Dösinger26ebe392007-07-04 17:57:45 +0200741/*****************************************************************************
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000742 * IWineD3D implementation structure
743 */
744typedef struct IWineD3DImpl
745{
746 /* IUnknown fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000747 const IWineD3DVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +0000748 LONG ref; /* Note: Ref counting not required */
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000749
750 /* WineD3D Information */
Jason Edmeades289562e2004-11-23 13:52:46 +0000751 IUnknown *parent;
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000752 UINT dxVersion;
753} IWineD3DImpl;
754
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000755extern const IWineD3DVtbl IWineD3D_Vtbl;
Jason Edmeades24ab49e2004-09-23 04:34:27 +0000756
Francois Gouget93494f22007-02-20 15:57:10 +0100757/* TODO: setup some flags in the registry to enable, disable pbuffer support
Oliver Stieber94856322005-07-19 11:39:24 +0000758(since it will break quite a few things until contexts are managed properly!) */
759extern BOOL pbuffer_support;
760/* allocate one pbuffer per surface */
761extern BOOL pbuffer_per_surface;
762
Stefan Dösingere0c87732006-04-10 19:39:53 +0200763/* A helper function that dumps a resource list */
Stefan Dösinger1fc1fe32007-11-16 20:28:45 +0100764void dumpResources(struct list *list);
Stefan Dösingere0c87732006-04-10 19:39:53 +0200765
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000766/*****************************************************************************
767 * IWineD3DDevice implementation structure
768 */
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100769struct IWineD3DDeviceImpl
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000770{
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000771 /* IUnknown fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000772 const IWineD3DDeviceVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +0000773 LONG ref; /* Note: Ref counting not required */
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000774
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000775 /* WineD3D Information */
Jason Edmeadesbcecddc2005-01-17 13:44:57 +0000776 IUnknown *parent;
Jason Edmeadeseba27af2004-11-28 15:04:41 +0000777 IWineD3D *wineD3D;
Stefan Dösingera460a2d2007-06-09 14:27:41 +0200778 struct WineD3DAdapter *adapter;
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000779
H. Verbeet61125222007-01-18 23:41:36 +0100780 /* Window styles to restore when switching fullscreen mode */
781 LONG style;
782 LONG exStyle;
783
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000784 /* X and GL Information */
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000785 GLint maxConcurrentLights;
Stefan Dösinger8d9a5532007-02-27 21:32:15 +0100786 GLenum offscreenBuffer;
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000787
Ivan Gyurdieve020ece2006-10-07 23:25:01 -0400788 /* Selected capabilities */
789 int vs_selected_mode;
790 int ps_selected_mode;
H. Verbeet8a7f4272006-11-27 20:50:43 +0100791 const shader_backend_t *shader_backend;
Stefan Dösingerf912f182008-02-24 11:23:53 +0100792 void *shader_priv;
Stefan Dösingere7733ea2008-07-11 09:41:28 -0500793 void *fragment_priv;
Stefan Dösinger98faed82008-07-01 18:23:44 -0500794 struct StateEntry StateTable[STATE_HIGHEST + 1];
Stefan Dösinger68dec9d2008-07-01 19:43:52 -0500795 /* Array of functions for states which are handled by more than one pipeline part */
796 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
Stefan Dösingerc48195e2008-07-04 15:09:49 -0500797 const struct fragment_pipeline *frag_pipe;
Ivan Gyurdieve020ece2006-10-07 23:25:01 -0400798
Stefan Dösingere6c9a072007-02-12 19:18:27 +0100799 /* To store */
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000800 BOOL view_ident; /* true iff view matrix is identity */
Stefan Dösingerd7f94bf2006-08-21 18:28:05 +0200801 BOOL untransformed;
Stefan Dösingeradb9b132007-04-27 00:43:15 +0200802 BOOL vertexBlendUsed; /* To avoid needless setting of the blend matrices */
Stefan Dösinger6e5a5d22007-06-08 22:28:04 +0200803 unsigned char surface_alignment; /* Line Alignment of surfaces */
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000804
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000805 /* State block related */
806 BOOL isRecordingState;
807 IWineD3DStateBlockImpl *stateBlock;
808 IWineD3DStateBlockImpl *updateStateBlock;
Stefan Dösinger9f2e0fa2007-01-06 18:41:43 +0100809 BOOL isInDraw;
Jason Edmeades447d5ed2004-10-21 20:59:12 +0000810
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000811 /* Internal use fields */
Stefan Dösingerf6ed7042006-04-03 14:54:16 +0200812 WINED3DDEVICE_CREATION_PARAMETERS createParms;
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000813 UINT adapterNo;
Ivan Gyurdiev19c55342006-10-10 21:52:00 -0400814 WINED3DDEVTYPE devType;
Jason Edmeadesb9e2bed2004-10-08 20:52:33 +0000815
Stefan Dösingere902cd12006-05-24 11:34:30 +0200816 IWineD3DSwapChain **swapchains;
Roderick Colenbranderf3af04a2007-08-06 16:38:00 +0200817 UINT NumberOfSwapChains;
Oliver Stieber46e7c302005-06-23 11:05:24 +0000818
Stefan Dösinger1fc1fe32007-11-16 20:28:45 +0100819 struct list resources; /* a linked list to track resources created by the device */
Stefan Dösinger09bf3d52008-01-08 20:45:59 +0100820 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
Stefan Dösinger107e80a2008-03-04 02:30:23 +0100821 unsigned int highest_dirty_ps_const, highest_dirty_vs_const;
Oliver Stieberea6189e2005-07-26 10:34:15 +0000822
Jason Edmeades41427852005-01-09 17:37:02 +0000823 /* Render Target Support */
H. Verbeet8355b1a2006-12-19 19:25:22 +0100824 IWineD3DSurface **render_targets;
Stefan Dösingere4f8a2d2007-11-10 00:19:19 +0100825 IWineD3DSurface *auto_depth_stencil_buffer;
H. Verbeet3d4e0542007-04-09 01:53:27 +0200826 IWineD3DSurface **fbo_color_attachments;
827 IWineD3DSurface *fbo_depth_attachment;
Jason Edmeades41427852005-01-09 17:37:02 +0000828
Oliver Stieberba5eb142005-03-14 10:12:52 +0000829 IWineD3DSurface *stencilBufferTarget;
Jason Edmeades41427852005-01-09 17:37:02 +0000830
Stefan Dösinger12252d02007-02-12 19:21:10 +0100831 /* Caches to avoid unneeded context changes */
832 IWineD3DSurface *lastActiveRenderTarget;
833 IWineD3DSwapChain *lastActiveSwapChain;
834
Jason Edmeades41427852005-01-09 17:37:02 +0000835 /* palettes texture management */
Alexander Dorofeyev16597092008-03-27 00:23:04 +0200836 UINT NumberOfPalettes;
837 PALETTEENTRY **palettes;
Oliver Stieberba5eb142005-03-14 10:12:52 +0000838 UINT currentPalette;
Roderick Colenbrander134aa672007-10-11 23:11:37 +0200839 UINT paletteConversionShader;
Jason Edmeades41427852005-01-09 17:37:02 +0000840
Jason Edmeadesf738c142004-12-09 11:42:34 +0000841 /* For rendering to a texture using glCopyTexImage */
H. Verbeet9bf04ec2006-11-17 13:23:41 +0100842 BOOL render_offscreen;
H. Verbeet6d660852006-11-17 13:24:00 +0100843 GLuint fbo;
H. Verbeet75e91fa2007-04-09 01:54:07 +0200844 GLuint src_fbo;
845 GLuint dst_fbo;
H. Verbeet299c1e62006-12-19 19:25:35 +0100846 GLenum *draw_buffers;
Stefan Dösinger3d2aa7a2008-01-27 14:32:40 +0100847 GLuint depth_blt_texture;
H. Verbeete7d0ef72008-07-02 23:00:11 +0200848 GLuint depth_blt_rb;
849 UINT depth_blt_rb_w;
850 UINT depth_blt_rb_h;
Jason Edmeadesf738c142004-12-09 11:42:34 +0000851
Oliver Stieber2121f782005-03-02 12:16:10 +0000852 /* Cursor management */
853 BOOL bCursorVisible;
854 UINT xHotSpot;
855 UINT yHotSpot;
856 UINT xScreenSpace;
857 UINT yScreenSpace;
Stefan Dösinger65e5ed62006-07-27 17:39:03 +0200858 UINT cursorWidth, cursorHeight;
859 GLuint cursorTexture;
Andrew Riedia9c2e152007-05-14 15:37:53 -0700860 BOOL haveHardwareCursor;
861 HCURSOR hardwareCursor;
Oliver Stieber2121f782005-03-02 12:16:10 +0000862
Stefan Dösinger271fb002007-09-01 21:22:32 +0200863 /* The Wine logo surface */
864 IWineD3DSurface *logo_surface;
865
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000866 /* Textures for when no other textures are mapped */
Oliver Stieberabb11f32005-07-05 14:05:18 +0000867 UINT dummyTextureName[MAX_TEXTURES];
Jason Edmeades2003c7a2004-12-13 13:35:38 +0000868
Oliver Stieber2121f782005-03-02 12:16:10 +0000869 /* Debug stream management */
870 BOOL debug;
871
Oliver Stieber329d0172005-09-21 10:55:03 +0000872 /* Device state management */
873 HRESULT state;
Stefan Dösingerd04f0502006-04-18 22:38:30 +0200874 BOOL d3d_initialized;
Oliver Stieber329d0172005-09-21 10:55:03 +0000875
Stefan Dösinger67b1f4a2007-02-09 16:35:45 +0100876 /* A flag to check for proper BeginScene / EndScene call pairs */
877 BOOL inScene;
Oliver Stieber1f2a9e22005-10-29 10:30:36 +0000878
879 /* process vertex shaders using software or hardware */
880 BOOL softwareVertexProcessing;
Stefan Dösinger04da3ce2006-04-18 23:39:52 +0200881
882 /* DirectDraw stuff */
883 HWND ddraw_window;
Stefan Dösinger2f724832006-05-13 22:22:16 +0200884 IWineD3DSurface *ddraw_primary;
Stefan Dösinger566cdcf2006-05-18 22:42:22 +0200885 DWORD ddraw_width, ddraw_height;
886 WINED3DFORMAT ddraw_format;
Stefan Dösinger6286c4e2006-09-09 13:33:17 +0200887 BOOL ddraw_fullscreen;
Stefan Dösinger04da3ce2006-04-18 23:39:52 +0200888
Stefan Dösinger96bce8d2006-09-23 19:09:06 +0200889 /* Final position fixup constant */
890 float posFixup[4];
Stefan Dösinger7532c752006-12-19 13:00:03 +0100891
Stefan Dösingerdf97fd32006-12-19 23:33:34 +0100892 /* With register combiners we can skip junk texture stages */
H. Verbeet5b7758f2007-06-25 22:45:40 +0200893 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
894 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
H. Verbeetb1579b32007-06-22 20:43:24 +0200895 BOOL fixed_function_usage_map[MAX_TEXTURES];
Stefan Dösingerdf97fd32006-12-19 23:33:34 +0100896
Stefan Dösinger091f9c22007-01-02 00:21:26 +0100897 /* Stream source management */
898 WineDirect3DVertexStridedData strided_streams;
Stefan Dösinger04ce1412007-01-02 21:13:28 +0100899 WineDirect3DVertexStridedData *up_strided;
Stefan Dösingerd5f18e62007-01-06 18:11:21 +0100900 BOOL useDrawStridedSlow;
Stefan Dösinger0feddcc2007-02-14 17:56:29 +0100901 BOOL instancedDraw;
Stefan Dösinger091f9c22007-01-02 00:21:26 +0100902
Stefan Dösingerc739c382007-02-12 19:18:22 +0100903 /* Context management */
Stefan Dösinger12252d02007-02-12 19:21:10 +0100904 WineD3DContext **contexts; /* Dynamic array containing pointers to context structures */
Stefan Dösinger13f24c32007-06-02 20:20:17 +0000905 WineD3DContext *activeContext;
906 DWORD lastThread;
907 UINT numContexts;
Stefan Dösinger12252d02007-02-12 19:21:10 +0100908 WineD3DContext *pbufferContext; /* The context that has a pbuffer as drawable */
909 DWORD pbufferWidth, pbufferHeight; /* Size of the buffer drawable */
Stefan Dösinger26ebe392007-07-04 17:57:45 +0200910
911 /* High level patch management */
912#define PATCHMAP_SIZE 43
913#define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
914 struct list patches[PATCHMAP_SIZE];
915 struct WineD3DRectPatch *currentPatch;
Stefan Dösingerc1623d42007-02-12 19:18:36 +0100916};
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000917
Stefan Dösinger107e80a2008-03-04 02:30:23 +0100918extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl, IWineD3DDevice_DirtyConst_Vtbl;
Jason Edmeadesac490fa2004-10-07 04:22:21 +0000919
Alexander Dorofeyevf5aaabd2007-12-19 23:32:11 -0800920HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, DWORD Count,
921 CONST WINED3DRECT* pRects, DWORD Flags, WINED3DCOLOR Color,
922 float Z, DWORD Stencil);
H. Verbeetb9d5c182007-06-12 23:08:22 +0200923void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This);
Stefan Dösinger7532c752006-12-19 13:00:03 +0100924void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state);
Stefan Dösinger380930d2007-02-12 19:18:31 +0100925static inline BOOL isStateDirty(WineD3DContext *context, DWORD state) {
Stefan Dösinger7532c752006-12-19 13:00:03 +0100926 DWORD idx = state >> 5;
927 BYTE shift = state & 0x1f;
Stefan Dösinger380930d2007-02-12 19:18:31 +0100928 return context->isStateDirty[idx] & (1 << shift);
Stefan Dösinger7532c752006-12-19 13:00:03 +0100929}
930
Stefan Dösingerd08585e2007-05-07 20:46:24 +0200931/* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
Oliver Stieberfe80b4e2005-07-15 09:54:57 +0000932typedef struct PrivateData
933{
Stefan Dösingerd08585e2007-05-07 20:46:24 +0200934 struct list entry;
Oliver Stieberfe80b4e2005-07-15 09:54:57 +0000935
936 GUID tag;
937 DWORD flags; /* DDSPD_* */
938 DWORD uniqueness_value;
939
940 union
941 {
942 LPVOID data;
943 LPUNKNOWN object;
944 } ptr;
945
946 DWORD size;
947} PrivateData;
948
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000949/*****************************************************************************
950 * IWineD3DResource implementation structure
951 */
952typedef struct IWineD3DResourceClass
953{
954 /* IUnknown fields */
Mike McCormack8955ac42005-07-28 10:16:21 +0000955 LONG ref; /* Note: Ref counting not required */
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000956
957 /* WineD3DResource Information */
Jason Edmeades289562e2004-11-23 13:52:46 +0000958 IUnknown *parent;
Stefan Dösinger913df5b2006-03-09 23:21:16 +0100959 WINED3DRESOURCETYPE resourceType;
Jason Edmeades41427852005-01-09 17:37:02 +0000960 IWineD3DDeviceImpl *wineD3DDevice;
Stefan Dösingerd75fd752006-03-28 14:20:47 +0200961 WINED3DPOOL pool;
Oliver Stieber67f2ad42005-03-29 19:01:00 +0000962 UINT size;
963 DWORD usage;
964 WINED3DFORMAT format;
Stefan Dösinger4d4fce72007-10-22 13:02:03 +0200965 BYTE *allocatedMemory; /* Pointer to the real data location */
966 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
Stefan Dösingerd08585e2007-05-07 20:46:24 +0200967 struct list privateData;
Stefan Dösinger1fc1fe32007-11-16 20:28:45 +0100968 struct list resource_list_entry;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000969
970} IWineD3DResourceClass;
971
972typedef struct IWineD3DResourceImpl
973{
974 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000975 const IWineD3DResourceVtbl *lpVtbl;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000976 IWineD3DResourceClass resource;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000977} IWineD3DResourceImpl;
978
Stefan Dösinger393ed4a2007-10-22 13:30:14 +0200979/* Tests show that the start address of resources is 32 byte aligned */
980#define RESOURCE_ALIGNMENT 32
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000981
982/*****************************************************************************
983 * IWineD3DVertexBuffer implementation structure (extends IWineD3DResourceImpl)
984 */
Stefan Dösinger6d575ec2007-12-21 03:55:31 +0100985enum vbo_conversion_type {
986 CONV_NONE = 0,
987 CONV_D3DCOLOR = 1,
988 CONV_POSITIONT = 2,
989 CONV_FLOAT16_2 = 3 /* Also handles FLOAT16_4 */
990
991 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
992 * fixed function semantics as D3DCOLOR or FLOAT16
993 */
994};
995
Jason Edmeadesdb7a5052004-10-14 00:32:04 +0000996typedef struct IWineD3DVertexBufferImpl
997{
998 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +0000999 const IWineD3DVertexBufferVtbl *lpVtbl;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001000 IWineD3DResourceClass resource;
1001
1002 /* WineD3DVertexBuffer specifics */
Oliver Stieber6a032492005-07-13 11:34:55 +00001003 DWORD fvf;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001004
Stefan Dösinger7d31ab92006-06-21 15:01:38 +02001005 /* Vertex buffer object support */
1006 GLuint vbo;
1007 BYTE Flags;
Stefan Dösingere328e242007-01-12 19:01:59 +01001008 LONG bindCount;
Stefan Dösingerb5f925c2007-12-19 17:18:39 +01001009 LONG vbo_size;
1010 GLenum vbo_usage;
Stefan Dösinger7d31ab92006-06-21 15:01:38 +02001011
1012 UINT dirtystart, dirtyend;
Stefan Dösingercea41b02006-06-27 13:11:13 +02001013 LONG lockcount;
Stefan Dösinger7d31ab92006-06-21 15:01:38 +02001014
Stefan Dösinger674af502006-09-23 18:02:22 +02001015 LONG declChanges, draws;
Stefan Dösinger7d31ab92006-06-21 15:01:38 +02001016 /* Last description of the buffer */
Stefan Dösinger6d575ec2007-12-21 03:55:31 +01001017 DWORD stride; /* 0 if no conversion */
1018 enum vbo_conversion_type *conv_map; /* NULL if no conversion */
Stefan Dösingerb5f925c2007-12-19 17:18:39 +01001019
1020 /* Extra load offsets, for FLOAT16 conversion */
Stefan Dösinger6d575ec2007-12-21 03:55:31 +01001021 DWORD *conv_shift; /* NULL if no shifted conversion */
1022 DWORD conv_stride; /* 0 if no shifted conversion */
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001023} IWineD3DVertexBufferImpl;
1024
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001025extern const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl;
Jason Edmeadesdb7a5052004-10-14 00:32:04 +00001026
Stefan Dösinger8c758a62008-02-15 20:02:07 +01001027#define VBFLAG_OPTIMIZED 0x01 /* Optimize has been called for the VB */
1028#define VBFLAG_DIRTY 0x02 /* Buffer data has been modified */
1029#define VBFLAG_HASDESC 0x04 /* A vertex description has been found */
1030#define VBFLAG_CREATEVBO 0x08 /* Attempt to create a VBO next PreLoad */
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001031
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001032/*****************************************************************************
Jason Edmeades73e8baf2004-11-24 18:13:41 +00001033 * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl)
1034 */
1035typedef struct IWineD3DIndexBufferImpl
1036{
1037 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001038 const IWineD3DIndexBufferVtbl *lpVtbl;
Jason Edmeades73e8baf2004-11-24 18:13:41 +00001039 IWineD3DResourceClass resource;
1040
Stefan Dösinger59ae2a52007-02-19 15:25:32 +01001041 GLuint vbo;
1042 UINT dirtystart, dirtyend;
1043 LONG lockcount;
1044
Jason Edmeades73e8baf2004-11-24 18:13:41 +00001045 /* WineD3DVertexBuffer specifics */
Jason Edmeades73e8baf2004-11-24 18:13:41 +00001046} IWineD3DIndexBufferImpl;
1047
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001048extern const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl;
Jason Edmeades73e8baf2004-11-24 18:13:41 +00001049
1050/*****************************************************************************
Oliver Stieberbb6f9b02005-08-03 11:00:28 +00001051 * IWineD3DBaseTexture D3D- > openGL state map lookups
1052 */
1053#define WINED3DFUNC_NOTSUPPORTED -2
1054#define WINED3DFUNC_UNIMPLEMENTED -1
1055
1056typedef enum winetexturestates {
1057 WINED3DTEXSTA_ADDRESSU = 0,
1058 WINED3DTEXSTA_ADDRESSV = 1,
1059 WINED3DTEXSTA_ADDRESSW = 2,
1060 WINED3DTEXSTA_BORDERCOLOR = 3,
1061 WINED3DTEXSTA_MAGFILTER = 4,
1062 WINED3DTEXSTA_MINFILTER = 5,
1063 WINED3DTEXSTA_MIPFILTER = 6,
1064 WINED3DTEXSTA_MAXMIPLEVEL = 7,
1065 WINED3DTEXSTA_MAXANISOTROPY = 8,
1066 WINED3DTEXSTA_SRGBTEXTURE = 9,
1067 WINED3DTEXSTA_ELEMENTINDEX = 10,
1068 WINED3DTEXSTA_DMAPOFFSET = 11,
1069 WINED3DTEXSTA_TSSADDRESSW = 12,
1070 MAX_WINETEXTURESTATES = 13,
1071} winetexturestates;
1072
Oliver Stieberbb6f9b02005-08-03 11:00:28 +00001073/*****************************************************************************
Jason Edmeades819b0e12004-12-07 14:29:12 +00001074 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1075 */
1076typedef struct IWineD3DBaseTextureClass
1077{
1078 UINT levels;
Jason Edmeades41427852005-01-09 17:37:02 +00001079 BOOL dirty;
Oliver Stieberbb6f9b02005-08-03 11:00:28 +00001080 UINT textureName;
Oliver Stieberba5eb142005-03-14 10:12:52 +00001081 UINT LOD;
Stefan Dösinger63fd9a72006-04-06 19:02:16 +02001082 WINED3DTEXTUREFILTERTYPE filterType;
Oliver Stieberbb6f9b02005-08-03 11:00:28 +00001083 DWORD states[MAX_WINETEXTURESTATES];
Stefan Dösinger666b5072006-12-19 23:26:39 +01001084 LONG bindCount;
1085 DWORD sampler;
Phil Costin622f62d2007-06-06 23:13:16 +00001086 BOOL is_srgb;
1087 UINT srgb_mode_change_count;
Stefan Dösinger1c4a15d2007-09-21 23:47:40 +02001088 WINED3DFORMAT shader_conversion_group;
Stefan Dösinger26f7eae2007-11-13 22:08:13 +01001089 float pow2Matrix[16];
Stefan Dösinger4bb54a12008-04-06 00:18:53 +02001090 minMipLookup_t *minMipLookup;
Stefan Dösinger481bcdf2008-04-06 00:37:51 +02001091 magLookup_t *magLookup;
Jason Edmeades819b0e12004-12-07 14:29:12 +00001092} IWineD3DBaseTextureClass;
1093
1094typedef struct IWineD3DBaseTextureImpl
1095{
1096 /* IUnknown & WineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001097 const IWineD3DBaseTextureVtbl *lpVtbl;
Jason Edmeades819b0e12004-12-07 14:29:12 +00001098 IWineD3DResourceClass resource;
1099 IWineD3DBaseTextureClass baseTexture;
1100
1101} IWineD3DBaseTextureImpl;
1102
Jason Edmeades819b0e12004-12-07 14:29:12 +00001103/*****************************************************************************
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001104 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1105 */
1106typedef struct IWineD3DTextureImpl
1107{
1108 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001109 const IWineD3DTextureVtbl *lpVtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001110 IWineD3DResourceClass resource;
1111 IWineD3DBaseTextureClass baseTexture;
1112
1113 /* IWineD3DTexture */
Oliver Stieberba5eb142005-03-14 10:12:52 +00001114 IWineD3DSurface *surfaces[MAX_LEVELS];
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001115
1116 UINT width;
1117 UINT height;
Stefan Dösingerd09cbce2007-11-28 20:35:04 +01001118 UINT target;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001119
1120} IWineD3DTextureImpl;
1121
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001122extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001123
1124/*****************************************************************************
1125 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1126 */
1127typedef struct IWineD3DCubeTextureImpl
1128{
1129 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001130 const IWineD3DCubeTextureVtbl *lpVtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001131 IWineD3DResourceClass resource;
1132 IWineD3DBaseTextureClass baseTexture;
1133
1134 /* IWineD3DCubeTexture */
Oliver Stieberba5eb142005-03-14 10:12:52 +00001135 IWineD3DSurface *surfaces[6][MAX_LEVELS];
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001136
1137 UINT edgeLength;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001138} IWineD3DCubeTextureImpl;
1139
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001140extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001141
Ivan Gyurdiev257692e2006-05-10 13:55:02 -04001142typedef struct _WINED3DVOLUMET_DESC
1143{
1144 UINT Width;
1145 UINT Height;
1146 UINT Depth;
1147} WINED3DVOLUMET_DESC;
1148
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001149/*****************************************************************************
1150 * IWineD3DVolume implementation structure (extends IUnknown)
1151 */
1152typedef struct IWineD3DVolumeImpl
1153{
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001154 /* IUnknown & WineD3DResource fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001155 const IWineD3DVolumeVtbl *lpVtbl;
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001156 IWineD3DResourceClass resource;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001157
1158 /* WineD3DVolume Information */
Ivan Gyurdiev257692e2006-05-10 13:55:02 -04001159 WINED3DVOLUMET_DESC currentDesc;
H. Verbeete43cfb12006-02-06 11:30:48 +01001160 IWineD3DBase *container;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001161 UINT bytesPerPixel;
1162
1163 BOOL lockable;
1164 BOOL locked;
Stefan Dösingercf4b91f2006-04-07 13:12:22 +02001165 WINED3DBOX lockedBox;
1166 WINED3DBOX dirtyBox;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001167 BOOL dirty;
1168
1169
1170} IWineD3DVolumeImpl;
1171
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001172extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001173
1174/*****************************************************************************
1175 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1176 */
1177typedef struct IWineD3DVolumeTextureImpl
1178{
1179 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001180 const IWineD3DVolumeTextureVtbl *lpVtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001181 IWineD3DResourceClass resource;
1182 IWineD3DBaseTextureClass baseTexture;
1183
1184 /* IWineD3DVolumeTexture */
Oliver Stieberba5eb142005-03-14 10:12:52 +00001185 IWineD3DVolume *volumes[MAX_LEVELS];
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001186
1187 UINT width;
1188 UINT height;
1189 UINT depth;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001190} IWineD3DVolumeTextureImpl;
1191
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001192extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl;
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001193
Oliver Stieber2121f782005-03-02 12:16:10 +00001194typedef struct _WINED3DSURFACET_DESC
1195{
Stefan Dösingerb4b295c2006-03-24 17:34:26 +01001196 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1197 DWORD MultiSampleQuality;
1198 UINT Width;
1199 UINT Height;
Oliver Stieber2121f782005-03-02 12:16:10 +00001200} WINED3DSURFACET_DESC;
1201
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001202/*****************************************************************************
Stefan Dösingeraf462952006-05-06 18:08:33 +02001203 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1204 */
1205typedef struct wineD3DSurface_DIB {
1206 HBITMAP DIBsection;
1207 void* bitmap_data;
Roderick Colenbranderad692f22007-09-11 10:31:54 +02001208 UINT bitmap_size;
Stefan Dösingeraf462952006-05-06 18:08:33 +02001209 HGDIOBJ holdbitmap;
1210 BOOL client_memory;
1211} wineD3DSurface_DIB;
1212
H. Verbeetc9b178b2007-04-09 01:53:32 +02001213typedef struct {
1214 struct list entry;
1215 GLuint id;
1216 UINT width;
1217 UINT height;
1218} renderbuffer_entry_t;
1219
Stefan Dösingeraf462952006-05-06 18:08:33 +02001220/*****************************************************************************
Stefan Dösingerd93e1612007-04-28 17:59:37 +02001221 * IWineD3DClipp implementation structure
1222 */
1223typedef struct IWineD3DClipperImpl
1224{
1225 const IWineD3DClipperVtbl *lpVtbl;
1226 LONG ref;
1227
1228 IUnknown *Parent;
1229 HWND hWnd;
1230} IWineD3DClipperImpl;
1231
1232
1233/*****************************************************************************
Jason Edmeades41427852005-01-09 17:37:02 +00001234 * IWineD3DSurface implementation structure
1235 */
1236struct IWineD3DSurfaceImpl
1237{
1238 /* IUnknown & IWineD3DResource Information */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001239 const IWineD3DSurfaceVtbl *lpVtbl;
Jason Edmeades41427852005-01-09 17:37:02 +00001240 IWineD3DResourceClass resource;
1241
1242 /* IWineD3DSurface fields */
H. Verbeete43cfb12006-02-06 11:30:48 +01001243 IWineD3DBase *container;
Oliver Stieber2121f782005-03-02 12:16:10 +00001244 WINED3DSURFACET_DESC currentDesc;
Stefan Dösinger76764622007-02-19 15:23:36 +01001245 IWineD3DPaletteImpl *palette; /* D3D7 style palette handling */
1246 PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
Jason Edmeades41427852005-01-09 17:37:02 +00001247
Jason Edmeades41427852005-01-09 17:37:02 +00001248 UINT bytesPerPixel;
Oliver Stieber520c2f02005-07-11 14:25:54 +00001249
1250 /* TODO: move this off into a management class(maybe!) */
Stefan Dösingera98ccb52006-07-23 00:03:33 +02001251 DWORD Flags;
Oliver Stieber520c2f02005-07-11 14:25:54 +00001252
1253 UINT pow2Width;
1254 UINT pow2Height;
Oliver Stieber520c2f02005-07-11 14:25:54 +00001255
Stefan Dösinger9bc62002007-11-30 20:22:33 +01001256 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1257 void (*get_drawable_size)(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1258
Stefan Dösingercfcdb652006-05-19 00:13:29 +02001259 /* Oversized texture */
1260 RECT glRect;
1261
Roderick Colenbranderad692f22007-09-11 10:31:54 +02001262 /* PBO */
1263 GLuint pbo;
1264
Jason Edmeades41427852005-01-09 17:37:02 +00001265 RECT lockedRect;
1266 RECT dirtyRect;
Stefan Dösinger03389ac2007-01-12 18:57:26 +01001267 int lockCount;
1268#define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
Oliver Stieber13621052005-07-11 20:38:27 +00001269
1270 glDescriptor glDescription;
Stefan Dösingerf6637ca2007-10-13 12:54:10 +02001271 BOOL srgb;
Stefan Dösingeraf462952006-05-06 18:08:33 +02001272
1273 /* For GetDC */
1274 wineD3DSurface_DIB dib;
1275 HDC hDC;
Stefan Dösinger9b29fb62006-05-09 19:37:38 +02001276
1277 /* Color keys for DDraw */
Stefan Dösinger725057d2007-04-14 22:44:55 +02001278 WINEDDCOLORKEY DestBltCKey;
1279 WINEDDCOLORKEY DestOverlayCKey;
1280 WINEDDCOLORKEY SrcOverlayCKey;
1281 WINEDDCOLORKEY SrcBltCKey;
Stefan Dösinger9b29fb62006-05-09 19:37:38 +02001282 DWORD CKeyFlags;
1283
Stefan Dösinger725057d2007-04-14 22:44:55 +02001284 WINEDDCOLORKEY glCKey;
H. Verbeetc9b178b2007-04-09 01:53:32 +02001285
1286 struct list renderbuffers;
1287 renderbuffer_entry_t *current_renderbuffer;
Stefan Dösingerd93e1612007-04-28 17:59:37 +02001288
1289 /* DirectDraw clippers */
1290 IWineD3DClipper *clipper;
Jason Edmeades41427852005-01-09 17:37:02 +00001291};
1292
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001293extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl;
Stefan Dösinger2f724832006-05-13 22:22:16 +02001294extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl;
1295
1296/* Predeclare the shared Surface functions */
Stefan Dösinger84340602007-09-16 13:29:44 +02001297HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj);
Stefan Dösinger0c916102007-09-16 13:42:18 +02001298ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface);
Stefan Dösinger0c916102007-09-16 13:42:18 +02001299HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent);
1300HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice);
1301HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
1302HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
1303HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid);
1304DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew);
1305DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface);
Stefan Dösinger0c916102007-09-16 13:42:18 +02001306WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface);
Stefan Dösingerd99143c2007-09-16 14:03:39 +02001307HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface, REFIID riid, void** ppContainer);
1308HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc);
1309HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags);
1310HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags);
1311HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface);
1312HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface);
Stefan Dösingere2944172007-09-16 16:27:58 +02001313HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal);
1314HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal);
1315HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, WINEDDCOLORKEY *CKey);
Stefan Dösingere2944172007-09-16 16:27:58 +02001316HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container);
Stefan Dösingere2944172007-09-16 16:27:58 +02001317DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface);
1318HRESULT WINAPI IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface *iface);
Stefan Dösingere2944172007-09-16 16:27:58 +02001319HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y);
1320HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y);
1321HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD Flags, IWineD3DSurface *Ref);
1322HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, RECT *SrcRect, IWineD3DSurface *DstSurface, RECT *DstRect, DWORD Flags, WINEDDOVERLAYFX *FX);
1323HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper);
1324HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper);
Stefan Dösingere56c6612007-09-16 16:49:02 +02001325HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format);
Stefan Dösinger5a775642007-09-17 13:48:11 +02001326HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface);
Stefan Dösinger46e2d792007-09-17 16:03:21 +02001327HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, RECT *DestRect, IWineD3DSurface *SrcSurface, RECT *SrcRect, DWORD Flags, WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter);
1328HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty, IWineD3DSurface *Source, RECT *rsrc, DWORD trans);
Stefan Dösingera175e7b2007-10-09 22:19:39 +02001329HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
Stefan Dösingerf13bb402007-11-15 14:38:34 +01001330void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface);
Jason Edmeades41427852005-01-09 17:37:02 +00001331
Stefan Dösinger9aa56622007-09-16 16:33:23 +02001332const void *WINAPI IWineD3DSurfaceImpl_GetData(IWineD3DSurface *iface);
Stefan Dösinger9aa56622007-09-16 16:33:23 +02001333
Stefan Dösinger9bc62002007-11-30 20:22:33 +01001334void get_drawable_size_swapchain(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1335void get_drawable_size_backbuffer(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1336void get_drawable_size_pbuffer(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1337void get_drawable_size_fbo(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1338
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001339/* Surface flags: */
H. Verbeet4f77c292008-07-02 23:00:41 +02001340#define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1341#define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1342#define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
1343#define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
1344#define SFLAG_DISCARD 0x00000010 /* ??? */
1345#define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
1346#define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
1347#define SFLAG_INDRAWABLE 0x00000080 /* The gl drawable contains the most up to date data */
1348#define SFLAG_INSYSMEM 0x00000100 /* The system memory copy is most up to date */
1349#define SFLAG_NONPOW2 0x00000200 /* Surface sizes are not a power of 2 */
1350#define SFLAG_DYNLOCK 0x00000400 /* Surface is often locked by the app */
1351#define SFLAG_DYNCHANGE 0x00000C00 /* Surface contents are changed very often, implies DYNLOCK */
1352#define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
1353#define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
1354#define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
1355#define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
1356#define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
1357#define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
1358#define SFLAG_PBO 0x00040000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
1359#define SFLAG_NORMCOORD 0x00080000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
1360#define SFLAG_DS_ONSCREEN 0x00100000 /* Is a depth stencil, last modified onscreen */
1361#define SFLAG_DS_OFFSCREEN 0x00200000 /* Is a depth stencil, last modified offscreen */
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001362
1363/* In some conditions the surface memory must not be freed:
1364 * SFLAG_OVERSIZE: Not all data can be kept in GL
1365 * SFLAG_CONVERTED: Converting the data back would take too long
1366 * SFLAG_DIBSECTION: The dib code manages the memory
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001367 * SFLAG_LOCKED: The app requires access to the surface data
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001368 * SFLAG_DYNLOCK: Avoid freeing the data for performance
1369 * SFLAG_DYNCHANGE: Same reason as DYNLOCK
Roderick Colenbranderad692f22007-09-11 10:31:54 +02001370 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
Stefan Dösinger4f5d3332007-03-31 23:02:37 +02001371 * SFLAG_CLIENT: OpenGL uses our memory as backup
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001372 */
H. Verbeet4f77c292008-07-02 23:00:41 +02001373#define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
1374 SFLAG_CONVERTED | \
1375 SFLAG_DIBSECTION | \
1376 SFLAG_LOCKED | \
1377 SFLAG_DYNLOCK | \
1378 SFLAG_DYNCHANGE | \
1379 SFLAG_USERPTR | \
1380 SFLAG_PBO | \
1381 SFLAG_CLIENT)
Stefan Dösinger1cfbc902006-05-06 16:15:37 +02001382
H. Verbeet4f77c292008-07-02 23:00:41 +02001383#define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
1384 SFLAG_INTEXTURE | \
1385 SFLAG_INDRAWABLE)
1386
1387#define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
1388 SFLAG_DS_OFFSCREEN)
1389
Stefan Dösinger158691e2006-05-23 00:48:54 +02001390BOOL CalculateTexRect(IWineD3DSurfaceImpl *This, RECT *Rect, float glTexCoord[4]);
1391
Stefan Dösinger028729d2007-08-11 20:02:01 +02001392typedef enum {
1393 NO_CONVERSION,
1394 CONVERT_PALETTED,
1395 CONVERT_PALETTED_CK,
1396 CONVERT_CK_565,
1397 CONVERT_CK_5551,
1398 CONVERT_CK_4444,
1399 CONVERT_CK_4444_ARGB,
1400 CONVERT_CK_1555,
1401 CONVERT_555,
1402 CONVERT_CK_RGB24,
1403 CONVERT_CK_8888,
1404 CONVERT_CK_8888_ARGB,
1405 CONVERT_RGB32_888,
1406 CONVERT_V8U8,
Stefan Dösinger0ed81b22007-08-31 20:41:03 +02001407 CONVERT_L6V5U5,
Stefan Dösinger028729d2007-08-11 20:02:01 +02001408 CONVERT_X8L8V8U8,
1409 CONVERT_Q8W8V8U8,
1410 CONVERT_V16U16,
Stefan Dösinger86b991c2007-08-12 16:24:29 +02001411 CONVERT_A4L4,
1412 CONVERT_R32F,
Stefan Dösingerdf77e282007-12-15 23:47:10 +01001413 CONVERT_R16F,
1414 CONVERT_G16R16,
Stefan Dösinger028729d2007-08-11 20:02:01 +02001415} CONVERT_TYPES;
1416
1417HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing, GLenum *format, GLenum *internal, GLenum *type, CONVERT_TYPES *convert, int *target_bpp, BOOL srgb_mode);
1418
Alexander Dorofeyevd6ba0692008-04-03 00:12:16 +03001419BOOL palette9_changed(IWineD3DSurfaceImpl *This);
1420
Jason Edmeades41427852005-01-09 17:37:02 +00001421/*****************************************************************************
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001422 * IWineD3DVertexDeclaration implementation structure
1423 */
Stefan Dösinger95921232007-11-20 21:14:10 +01001424typedef struct attrib_declaration {
1425 DWORD usage;
1426 DWORD idx;
1427} attrib_declaration;
1428
1429#define MAX_ATTRIBS 16
1430
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001431typedef struct IWineD3DVertexDeclarationImpl {
H. Verbeetee09e8b2007-03-12 23:21:54 +01001432 /* IUnknown Information */
1433 const IWineD3DVertexDeclarationVtbl *lpVtbl;
1434 LONG ref;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001435
H. Verbeetee09e8b2007-03-12 23:21:54 +01001436 IUnknown *parent;
1437 IWineD3DDeviceImpl *wineD3DDevice;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001438
H. Verbeetee09e8b2007-03-12 23:21:54 +01001439 WINED3DVERTEXELEMENT *pDeclarationWine;
1440 UINT declarationWNumElements;
Stefan Dösinger06e51c22007-08-03 19:53:25 +02001441
1442 DWORD streams[MAX_STREAMS];
1443 UINT num_streams;
Stefan Dösingerb8dd5832007-07-30 12:35:33 +02001444 BOOL position_transformed;
Stefan Dösingera3c2fb92007-12-20 01:34:22 +01001445 BOOL half_float_conv_needed;
Stefan Dösinger95921232007-11-20 21:14:10 +01001446
1447 /* Ordered array of declaration types that need swizzling in a vshader */
1448 attrib_declaration swizzled_attribs[MAX_ATTRIBS];
1449 UINT num_swizzled_attribs;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001450} IWineD3DVertexDeclarationImpl;
1451
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001452extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001453
1454/*****************************************************************************
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001455 * IWineD3DStateBlock implementation structure
1456 */
1457
1458/* Internal state Block for Begin/End/Capture/Create/Apply info */
1459/* Note: Very long winded but gl Lists are not flexible enough */
1460/* to resolve everything we need, so doing it manually for now */
1461typedef struct SAVEDSTATES {
Jason Edmeadesf738c142004-12-09 11:42:34 +00001462 BOOL indices;
Jason Edmeades0a944ae2004-11-29 17:53:42 +00001463 BOOL material;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001464 BOOL fvf;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001465 BOOL streamSource[MAX_STREAMS];
1466 BOOL streamFreq[MAX_STREAMS];
H. Verbeet5b7758f2007-06-25 22:45:40 +02001467 BOOL textures[MAX_COMBINED_SAMPLERS];
Oliver Stieberabb11f32005-07-05 14:05:18 +00001468 BOOL transform[HIGHEST_TRANSFORMSTATE + 1];
Jason Edmeadesf738c142004-12-09 11:42:34 +00001469 BOOL viewport;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001470 BOOL renderState[WINEHIGHEST_RENDER_STATE + 1];
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001471 BOOL textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
H. Verbeet5b7758f2007-06-25 22:45:40 +02001472 BOOL samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
Oliver Stieberd3441622005-08-01 10:58:31 +00001473 BOOL clipplane[MAX_CLIPPLANES];
Raphael Junqueira4c385f92005-01-26 20:54:00 +00001474 BOOL vertexDecl;
Oliver Stieber2121f782005-03-02 12:16:10 +00001475 BOOL pixelShader;
Jason Green718716b2006-07-19 00:06:07 -04001476 BOOL pixelShaderConstantsB[MAX_CONST_B];
1477 BOOL pixelShaderConstantsI[MAX_CONST_I];
1478 BOOL *pixelShaderConstantsF;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001479 BOOL vertexShader;
Jason Green718716b2006-07-19 00:06:07 -04001480 BOOL vertexShaderConstantsB[MAX_CONST_B];
1481 BOOL vertexShaderConstantsI[MAX_CONST_I];
1482 BOOL *vertexShaderConstantsF;
Stefan Dösingerd4b63bb2007-01-10 11:28:42 +01001483 BOOL scissorRect;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001484} SAVEDSTATES;
1485
H. Verbeet09eb0c42006-08-19 17:24:02 +02001486typedef struct {
H. Verbeet19d223c2007-02-27 20:51:58 +01001487 struct list entry;
1488 DWORD count;
1489 DWORD idx[13];
1490} constants_entry;
H. Verbeet09eb0c42006-08-19 17:24:02 +02001491
Stefan Dösinger03ffb732007-08-09 17:45:29 +02001492struct StageState {
1493 DWORD stage;
1494 DWORD state;
1495};
1496
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001497struct IWineD3DStateBlockImpl
1498{
1499 /* IUnknown fields */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001500 const IWineD3DStateBlockVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001501 LONG ref; /* Note: Ref counting not required */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001502
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001503 /* IWineD3DStateBlock information */
Jason Edmeades289562e2004-11-23 13:52:46 +00001504 IUnknown *parent;
Jason Edmeades41427852005-01-09 17:37:02 +00001505 IWineD3DDeviceImpl *wineD3DDevice;
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001506 WINED3DSTATEBLOCKTYPE blockType;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001507
1508 /* Array indicating whether things have been set or changed */
1509 SAVEDSTATES changed;
H. Verbeet09eb0c42006-08-19 17:24:02 +02001510 struct list set_vconstantsF;
1511 struct list set_pconstantsF;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001512
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001513 /* Drawing - Vertex Shader or FVF related */
1514 DWORD fvf;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001515 /* Vertex Shader Declaration */
Oliver Stieber2c0e97e2005-08-17 11:34:03 +00001516 IWineD3DVertexDeclaration *vertexDecl;
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001517
Oliver Stieberb3563da2005-09-28 10:13:00 +00001518 IWineD3DVertexShader *vertexShader;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001519
Oliver Stieber9b0b8032005-08-17 10:27:01 +00001520 /* Vertex Shader Constants */
Jason Green718716b2006-07-19 00:06:07 -04001521 BOOL vertexShaderConstantB[MAX_CONST_B];
1522 INT vertexShaderConstantI[MAX_CONST_I * 4];
1523 float *vertexShaderConstantF;
Oliver Stieber9b0b8032005-08-17 10:27:01 +00001524
Jason Edmeades289562e2004-11-23 13:52:46 +00001525 /* Stream Source */
Raphael Junqueira4f02b522005-01-19 19:34:49 +00001526 BOOL streamIsUP;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001527 UINT streamStride[MAX_STREAMS];
Stefan Dösinger26ebe392007-07-04 17:57:45 +02001528 UINT streamOffset[MAX_STREAMS + 1 /* tesselated pseudo-stream */ ];
Oliver Stieberabb11f32005-07-05 14:05:18 +00001529 IWineD3DVertexBuffer *streamSource[MAX_STREAMS];
Stefan Dösinger26ebe392007-07-04 17:57:45 +02001530 UINT streamFreq[MAX_STREAMS + 1];
1531 UINT streamFlags[MAX_STREAMS + 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
Jason Edmeadeseba27af2004-11-28 15:04:41 +00001532
Jason Edmeadesf738c142004-12-09 11:42:34 +00001533 /* Indices */
1534 IWineD3DIndexBuffer* pIndexData;
Stefan Dösinger6ec6c942007-08-25 00:09:33 +02001535 INT baseVertexIndex;
1536 INT loadBaseVertexIndex; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
Jason Edmeadesf738c142004-12-09 11:42:34 +00001537
Jason Edmeadeseba27af2004-11-28 15:04:41 +00001538 /* Transform */
Ivan Gyurdievac371632006-10-12 02:21:39 -04001539 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
Jason Edmeadeseba27af2004-11-28 15:04:41 +00001540
Stefan Dösingeracadf3f2007-02-14 17:46:54 +01001541 /* Light hashmap . Collisions are handled using standard wine double linked lists */
1542#define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
1543#define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
1544 struct list lightMap[LIGHTMAP_SIZE]; /* Mashmap containing the lights */
1545 PLIGHTINFOEL *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001546
Jason Edmeades0a944ae2004-11-29 17:53:42 +00001547 /* Clipping */
1548 double clipplane[MAX_CLIPPLANES][4];
1549 WINED3DCLIPSTATUS clip_status;
1550
Jason Edmeadesf738c142004-12-09 11:42:34 +00001551 /* ViewPort */
1552 WINED3DVIEWPORT viewport;
1553
Jason Edmeades0a944ae2004-11-29 17:53:42 +00001554 /* Material */
1555 WINED3DMATERIAL material;
1556
Oliver Stieberabb11f32005-07-05 14:05:18 +00001557 /* Pixel Shader */
Oliver Stieberb3563da2005-09-28 10:13:00 +00001558 IWineD3DPixelShader *pixelShader;
Oliver Stieber2af36c62005-08-25 19:24:21 +00001559
1560 /* Pixel Shader Constants */
Jason Green718716b2006-07-19 00:06:07 -04001561 BOOL pixelShaderConstantB[MAX_CONST_B];
1562 INT pixelShaderConstantI[MAX_CONST_I * 4];
1563 float *pixelShaderConstantF;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001564
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001565 /* RenderState */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001566 DWORD renderState[WINEHIGHEST_RENDER_STATE + 1];
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001567
Jason Edmeadesf738c142004-12-09 11:42:34 +00001568 /* Texture */
H. Verbeet5b7758f2007-06-25 22:45:40 +02001569 IWineD3DBaseTexture *textures[MAX_COMBINED_SAMPLERS];
1570 int textureDimensions[MAX_COMBINED_SAMPLERS];
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001571
1572 /* Texture State Stage */
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001573 DWORD textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
Stefan Dösinger762af472006-12-19 23:00:58 +01001574 DWORD lowest_disabled_stage;
Oliver Stieber18857f12005-06-24 11:53:07 +00001575 /* Sampler States */
H. Verbeet5b7758f2007-06-25 22:45:40 +02001576 DWORD samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
Oliver Stieber18857f12005-06-24 11:53:07 +00001577
Stefan Dösingerd4b63bb2007-01-10 11:28:42 +01001578 /* Scissor test rectangle */
1579 RECT scissorRect;
Stefan Dösinger93155ea2007-07-31 15:04:56 +02001580
1581 /* Contained state management */
1582 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
1583 unsigned int num_contained_render_states;
Stefan Dösinger6e7a10f2007-08-14 23:44:25 +02001584 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
Stefan Dösinger92ce0282007-07-31 15:44:13 +02001585 unsigned int num_contained_transform_states;
Stefan Dösinger4673b1c2007-08-03 20:07:30 +02001586 DWORD contained_vs_consts_i[MAX_CONST_I];
1587 unsigned int num_contained_vs_consts_i;
1588 DWORD contained_vs_consts_b[MAX_CONST_B];
1589 unsigned int num_contained_vs_consts_b;
Stefan Dösingerb21c7852007-08-03 20:26:29 +02001590 DWORD *contained_vs_consts_f;
1591 unsigned int num_contained_vs_consts_f;
Stefan Dösinger865b82a2007-08-03 20:12:54 +02001592 DWORD contained_ps_consts_i[MAX_CONST_I];
1593 unsigned int num_contained_ps_consts_i;
1594 DWORD contained_ps_consts_b[MAX_CONST_B];
1595 unsigned int num_contained_ps_consts_b;
Stefan Dösingerb21c7852007-08-03 20:26:29 +02001596 DWORD *contained_ps_consts_f;
1597 unsigned int num_contained_ps_consts_f;
Stefan Dösinger03ffb732007-08-09 17:45:29 +02001598 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE)];
1599 unsigned int num_contained_tss_states;
Stefan Dösinger59fb2922007-08-03 20:23:52 +02001600 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
1601 unsigned int num_contained_sampler_states;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001602};
1603
Jason Green75950b52006-07-23 15:08:27 -04001604extern void stateblock_savedstates_set(
1605 IWineD3DStateBlock* iface,
1606 SAVEDSTATES* states,
1607 BOOL value);
1608
1609extern void stateblock_savedstates_copy(
1610 IWineD3DStateBlock* iface,
1611 SAVEDSTATES* dest,
1612 SAVEDSTATES* source);
1613
1614extern void stateblock_copy(
1615 IWineD3DStateBlock* destination,
1616 IWineD3DStateBlock* source);
1617
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001618extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001619
Stefan Dösinger0e8c13e2007-12-04 01:43:24 +01001620/* Direct3D terminology with little modifications. We do not have an issued state
1621 * because only the driver knows about it, but we have a created state because d3d
1622 * allows GetData on a created issue, but opengl doesn't
1623 */
1624enum query_state {
1625 QUERY_CREATED,
1626 QUERY_SIGNALLED,
1627 QUERY_BUILDING
1628};
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001629/*****************************************************************************
Oliver Stieber7b261652005-03-03 13:57:15 +00001630 * IWineD3DQueryImpl implementation structure (extends IUnknown)
1631 */
1632typedef struct IWineD3DQueryImpl
1633{
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001634 const IWineD3DQueryVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001635 LONG ref; /* Note: Ref counting not required */
Oliver Stieber7b261652005-03-03 13:57:15 +00001636
1637 IUnknown *parent;
1638 /*TODO: replace with iface usage */
1639#if 0
1640 IWineD3DDevice *wineD3DDevice;
1641#else
1642 IWineD3DDeviceImpl *wineD3DDevice;
1643#endif
Oliver Stieber7b261652005-03-03 13:57:15 +00001644
Ivan Gyurdievf0d5b352006-10-10 21:53:30 -04001645 /* IWineD3DQuery fields */
Stefan Dösinger0e8c13e2007-12-04 01:43:24 +01001646 enum query_state state;
Ivan Gyurdievf0d5b352006-10-10 21:53:30 -04001647 WINED3DQUERYTYPE type;
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001648 /* TODO: Think about using a IUnknown instead of a void* */
Oliver Stieber7b261652005-03-03 13:57:15 +00001649 void *extendedData;
1650
1651
1652} IWineD3DQueryImpl;
1653
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001654extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl;
Stefan Dösinger071d4af2008-02-28 21:02:58 +01001655extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl;
Stefan Dösinger32be5032008-02-28 21:03:41 +01001656extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl;
Oliver Stieber7b261652005-03-03 13:57:15 +00001657
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001658/* Datastructures for IWineD3DQueryImpl.extendedData */
1659typedef struct WineQueryOcclusionData {
H. Verbeet53663892006-07-25 00:51:33 +02001660 GLuint queryId;
Stefan Dösingere184b092007-08-14 15:42:34 +02001661 WineD3DContext *ctx;
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001662} WineQueryOcclusionData;
1663
Stefan Dösinger76b60b02007-03-01 00:34:33 +01001664typedef struct WineQueryEventData {
1665 GLuint fenceId;
Stefan Dösingera99907d2007-08-14 15:26:02 +02001666 WineD3DContext *ctx;
Stefan Dösinger76b60b02007-03-01 00:34:33 +01001667} WineQueryEventData;
Oliver Stieber5ea96a82005-09-21 09:43:13 +00001668
Oliver Stieber7b261652005-03-03 13:57:15 +00001669/*****************************************************************************
Oliver Stieber46e7c302005-06-23 11:05:24 +00001670 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
1671 */
1672
1673typedef struct IWineD3DSwapChainImpl
1674{
1675 /*IUnknown part*/
Dmitry Timoshkov47ffd7a2006-12-14 22:47:59 +08001676 const IWineD3DSwapChainVtbl *lpVtbl;
Mike McCormack8955ac42005-07-28 10:16:21 +00001677 LONG ref; /* Note: Ref counting not required */
Oliver Stieber46e7c302005-06-23 11:05:24 +00001678
1679 IUnknown *parent;
1680 IWineD3DDeviceImpl *wineD3DDevice;
1681
1682 /* IWineD3DSwapChain fields */
Stefan Dösinger3862f8e2006-06-15 12:54:19 +02001683 IWineD3DSurface **backBuffer;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001684 IWineD3DSurface *frontBuffer;
1685 BOOL wantsDepthStencilBuffer;
H. Verbeeta4bc52a2007-02-15 22:36:50 +01001686 WINED3DPRESENT_PARAMETERS presentParms;
Stefan Dösingerd30f1522006-12-08 16:13:15 +01001687 DWORD orig_width, orig_height;
Stefan Dösinger8e841272007-02-15 13:53:33 +01001688 WINED3DFORMAT orig_fmt;
Stefan Dösinger8d930f62008-07-01 11:17:38 -05001689 WINED3DGAMMARAMP orig_gamma;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001690
Stefan Dösinger222c5312007-01-10 11:27:26 +01001691 long prev_time, frames; /* Performance tracking */
Stefan Dösingerc9b8a792007-06-03 13:20:27 +02001692 unsigned int vSyncCounter;
Stefan Dösinger222c5312007-01-10 11:27:26 +01001693
Stefan Dösinger90fe64c2007-03-04 17:31:06 +01001694 WineD3DContext **context; /* Later a array for multithreading */
1695 unsigned int num_contexts;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001696
1697 HWND win_handle;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001698} IWineD3DSwapChainImpl;
1699
Dmitry Timoshkov47ffd7a2006-12-14 22:47:59 +08001700extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl;
Oliver Stieber46e7c302005-06-23 11:05:24 +00001701
Stefan Dösingerb462ff02007-06-02 20:21:57 +00001702WineD3DContext *IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain *iface);
1703
Oliver Stieber46e7c302005-06-23 11:05:24 +00001704/*****************************************************************************
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001705 * Utility function prototypes
1706 */
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001707
1708/* Trace routines */
Oliver Stieberb220ce12005-07-13 19:38:39 +00001709const char* debug_d3dformat(WINED3DFORMAT fmt);
Ivan Gyurdiev19c55342006-10-10 21:52:00 -04001710const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype);
Stefan Dösinger913df5b2006-03-09 23:21:16 +01001711const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res);
Jason Edmeadesc579fa62004-10-05 02:14:06 +00001712const char* debug_d3dusage(DWORD usage);
Jason Greend353ab72006-07-28 15:33:20 -04001713const char* debug_d3dusagequery(DWORD usagequery);
H. Verbeet02a8f742006-08-07 19:21:54 +02001714const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method);
1715const char* debug_d3ddecltype(WINED3DDECLTYPE type);
Ivan Gyurdiev7e9fd0b2006-07-03 00:11:15 -06001716const char* debug_d3ddeclusage(BYTE usage);
Ivan Gyurdiev2bac4a02006-10-12 02:23:55 -04001717const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001718const char* debug_d3drenderstate(DWORD state);
Ivan Gyurdiev621f0752006-06-09 17:47:16 -04001719const char* debug_d3dsamplerstate(DWORD state);
H. Verbeet75108442007-04-09 01:53:38 +02001720const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001721const char* debug_d3dtexturestate(DWORD state);
Jason Greenac8f2c02006-07-23 22:54:30 -04001722const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype);
Stefan Dösingerd75fd752006-03-28 14:20:47 +02001723const char* debug_d3dpool(WINED3DPOOL pool);
H. Verbeetc4cc10a2007-04-16 21:19:12 +02001724const char *debug_fbostatus(GLenum status);
H. Verbeetb643ab32007-04-23 22:02:50 +02001725const char *debug_glerror(GLenum error);
Stefan Dösinger26ebe392007-07-04 17:57:45 +02001726const char *debug_d3dbasis(WINED3DBASISTYPE basis);
1727const char *debug_d3ddegree(WINED3DDEGREETYPE order);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001728
1729/* Routines for GL <-> D3D values */
1730GLenum StencilOp(DWORD op);
Jan Zerebeckifd15b8d2006-08-25 16:28:34 +02001731GLenum CompareFunc(DWORD func);
Ivan Gyurdievc9120322006-10-12 23:33:03 -04001732void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3);
Stefan Dösingerbd682372008-03-29 13:55:59 +01001733void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst);
Stefan Dösingerfe0f0eb2007-08-27 14:33:46 +02001734void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords, BOOL transformed, DWORD coordtype);
Stefan Dösinger9ee7e422008-04-23 22:23:57 +02001735void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
Jason Edmeadesae5a4362004-09-28 02:12:12 +00001736
H. Verbeetc9b178b2007-04-09 01:53:32 +02001737void surface_set_compatible_renderbuffer(IWineD3DSurface *iface, unsigned int width, unsigned int height);
H. Verbeet1b9a5ba2007-04-16 21:20:25 +02001738GLenum surface_get_gl_buffer(IWineD3DSurface *iface, IWineD3DSwapChain *swapchain);
H. Verbeet4f77c292008-07-02 23:00:41 +02001739void surface_modify_ds_location(IWineD3DSurface *iface, DWORD location);
1740void surface_load_ds_location(IWineD3DSurface *iface, DWORD location);
H. Verbeetc9b178b2007-04-09 01:53:32 +02001741
Roderick Colenbrander4647cbb2007-08-09 01:04:30 +02001742BOOL getColorBits(WINED3DFORMAT fmt, short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize);
1743BOOL getDepthStencilBits(WINED3DFORMAT fmt, short *depthSize, short *stencilSize);
1744
Stefan Dösinger9abdac62006-05-12 22:21:31 +02001745/* Math utils */
Andrew Talbotf3a515c2006-11-24 14:15:06 +00001746void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2);
Stefan Dösinger8273cfd2007-09-13 12:25:29 +02001747unsigned int count_bits(unsigned int mask);
Oliver Stieber8a6799d2005-07-07 20:35:05 +00001748
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001749/*****************************************************************************
1750 * To enable calling of inherited functions, requires prototypes
Jason Edmeades33025b22005-01-18 11:42:29 +00001751 *
1752 * Note: Only require classes which are subclassed, ie resource, basetexture,
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001753 */
1754 /*** IUnknown methods ***/
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001755 extern HRESULT WINAPI IWineD3DResourceImpl_QueryInterface(IWineD3DResource *iface, REFIID riid, void** ppvObject);
1756 extern ULONG WINAPI IWineD3DResourceImpl_AddRef(IWineD3DResource *iface);
1757 extern ULONG WINAPI IWineD3DResourceImpl_Release(IWineD3DResource *iface);
1758 /*** IWineD3DResource methods ***/
1759 extern HRESULT WINAPI IWineD3DResourceImpl_GetParent(IWineD3DResource *iface, IUnknown **pParent);
1760 extern HRESULT WINAPI IWineD3DResourceImpl_GetDevice(IWineD3DResource *iface, IWineD3DDevice ** ppDevice);
1761 extern HRESULT WINAPI IWineD3DResourceImpl_SetPrivateData(IWineD3DResource *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
1762 extern HRESULT WINAPI IWineD3DResourceImpl_GetPrivateData(IWineD3DResource *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
1763 extern HRESULT WINAPI IWineD3DResourceImpl_FreePrivateData(IWineD3DResource *iface, REFGUID refguid);
1764 extern DWORD WINAPI IWineD3DResourceImpl_SetPriority(IWineD3DResource *iface, DWORD PriorityNew);
1765 extern DWORD WINAPI IWineD3DResourceImpl_GetPriority(IWineD3DResource *iface);
1766 extern void WINAPI IWineD3DResourceImpl_PreLoad(IWineD3DResource *iface);
Stefan Dösingere59ddb02008-01-12 22:56:30 +01001767 extern void WINAPI IWineD3DResourceImpl_UnLoad(IWineD3DResource *iface);
Stefan Dösinger913df5b2006-03-09 23:21:16 +01001768 extern WINED3DRESOURCETYPE WINAPI IWineD3DResourceImpl_GetType(IWineD3DResource *iface);
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001769 /*** class static members ***/
1770 void IWineD3DResourceImpl_CleanUp(IWineD3DResource *iface);
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001771
1772 /*** IUnknown methods ***/
1773 extern HRESULT WINAPI IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture *iface, REFIID riid, void** ppvObject);
1774 extern ULONG WINAPI IWineD3DBaseTextureImpl_AddRef(IWineD3DBaseTexture *iface);
1775 extern ULONG WINAPI IWineD3DBaseTextureImpl_Release(IWineD3DBaseTexture *iface);
1776 /*** IWineD3DResource methods ***/
1777 extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture *iface, IUnknown **pParent);
1778 extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture *iface, IWineD3DDevice ** ppDevice);
1779 extern HRESULT WINAPI IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
1780 extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
1781 extern HRESULT WINAPI IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture *iface, REFGUID refguid);
1782 extern DWORD WINAPI IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD PriorityNew);
1783 extern DWORD WINAPI IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture *iface);
1784 extern void WINAPI IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture *iface);
Stefan Dösingera0f2e6e2008-01-25 18:18:06 +01001785 extern void WINAPI IWineD3DBaseTextureImpl_UnLoad(IWineD3DBaseTexture *iface);
Stefan Dösinger913df5b2006-03-09 23:21:16 +01001786 extern WINED3DRESOURCETYPE WINAPI IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture *iface);
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001787 /*** IWineD3DBaseTexture methods ***/
1788 extern DWORD WINAPI IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew);
1789 extern DWORD WINAPI IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture *iface);
1790 extern DWORD WINAPI IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture *iface);
Stefan Dösinger63fd9a72006-04-06 19:02:16 +02001791 extern HRESULT WINAPI IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType);
1792 extern WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture *iface);
Jason Edmeadesbcecddc2005-01-17 13:44:57 +00001793 extern void WINAPI IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture *iface);
1794 extern BOOL WINAPI IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture *iface, BOOL);
1795 extern BOOL WINAPI IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture *iface);
Raphael Junqueiracc8762a2005-07-24 17:11:33 +00001796
Stefan Dösinger7d31ab92006-06-21 15:01:38 +02001797 extern BYTE* WINAPI IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer* iface, DWORD iOffset, GLint *vbo);
Raphael Junqueiracc8762a2005-07-24 17:11:33 +00001798 extern HRESULT WINAPI IWineD3DVertexBufferImpl_ReleaseMemory(IWineD3DVertexBuffer* iface);
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001799 extern HRESULT WINAPI IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture *iface);
1800 extern HRESULT WINAPI IWineD3DBaseTextureImpl_UnBindTexture(IWineD3DBaseTexture *iface);
Oliver Stieberbb6f9b02005-08-03 11:00:28 +00001801 extern void WINAPI IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture *iface, const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]);
Oliver Stieber67f2ad42005-03-29 19:01:00 +00001802 /*** class static members ***/
1803 void IWineD3DBaseTextureImpl_CleanUp(IWineD3DBaseTexture *iface);
Jason Edmeades41427852005-01-09 17:37:02 +00001804
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001805typedef void (*SHADER_HANDLER) (struct SHADER_OPCODE_ARG*);
H. Verbeet3ee642b2006-03-28 21:10:32 +02001806
Jason Green0c59ca62006-06-09 03:33:01 -04001807/* Struct to maintain a list of GLSL shader programs and their associated pixel and
1808 * vertex shaders. A list of this type is maintained on the DeviceImpl, and is only
1809 * used if the user is using GLSL shaders. */
1810struct glsl_shader_prog_link {
H. Verbeet2c85e5e2007-02-27 20:51:53 +01001811 struct list vshader_entry;
1812 struct list pshader_entry;
Jason Green0c59ca62006-06-09 03:33:01 -04001813 GLhandleARB programId;
H. Verbeet49f4c682006-08-19 17:23:20 +02001814 GLhandleARB *vuniformF_locations;
1815 GLhandleARB *puniformF_locations;
Stefan Dösinger6fd4f8f2007-11-06 23:36:10 +01001816 GLhandleARB vuniformI_locations[MAX_CONST_I];
1817 GLhandleARB puniformI_locations[MAX_CONST_I];
Stefan Dösingerbfec6c32007-11-06 23:05:38 +01001818 GLhandleARB posFixup_location;
Stefan Dösinger167a2712008-03-05 03:18:55 +01001819 GLhandleARB bumpenvmat_location[MAX_TEXTURES];
1820 GLhandleARB luminancescale_location[MAX_TEXTURES];
1821 GLhandleARB luminanceoffset_location[MAX_TEXTURES];
Stefan Dösingerbfec6c32007-11-06 23:05:38 +01001822 GLhandleARB srgb_comparison_location;
1823 GLhandleARB srgb_mul_low_location;
1824 GLhandleARB ycorrection_location;
H. Verbeeta6fa6a42008-06-19 00:36:35 +02001825 GLenum vertex_color_clamp;
H. Verbeet2c85e5e2007-02-27 20:51:53 +01001826 GLhandleARB vshader;
1827 GLhandleARB pshader;
Jason Green0c59ca62006-06-09 03:33:01 -04001828};
1829
H. Verbeet2c85e5e2007-02-27 20:51:53 +01001830typedef struct {
1831 GLhandleARB vshader;
1832 GLhandleARB pshader;
1833} glsl_program_key_t;
1834
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001835/* TODO: Make this dynamic, based on shader limits ? */
1836#define MAX_REG_ADDR 1
1837#define MAX_REG_TEMP 32
1838#define MAX_REG_TEXCRD 8
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001839#define MAX_REG_INPUT 12
1840#define MAX_REG_OUTPUT 12
Jason Green34d271b2006-06-16 16:07:31 -04001841#define MAX_CONST_I 16
1842#define MAX_CONST_B 16
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04001843
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06001844/* FIXME: This needs to go up to 2048 for
1845 * Shader model 3 according to msdn (and for software shaders) */
1846#define MAX_LABELS 16
1847
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06001848typedef struct semantic {
1849 DWORD usage;
1850 DWORD reg;
1851} semantic;
1852
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06001853typedef struct local_constant {
1854 struct list entry;
1855 unsigned int idx;
1856 DWORD value[4];
1857} local_constant;
1858
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001859typedef struct shader_reg_maps {
1860
1861 char texcoord[MAX_REG_TEXCRD]; /* pixel < 3.0 */
1862 char temporary[MAX_REG_TEMP]; /* pixel, vertex */
1863 char address[MAX_REG_ADDR]; /* vertex */
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001864 char packed_input[MAX_REG_INPUT]; /* pshader >= 3.0 */
1865 char packed_output[MAX_REG_OUTPUT]; /* vertex >= 3.0 */
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001866 char attributes[MAX_ATTRIBS]; /* vertex */
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06001867 char labels[MAX_LABELS]; /* pixel, vertex */
Stefan Dösinger54fa7122007-12-06 22:10:11 +01001868 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04001869
Ivan Gyurdiev0d083162006-06-12 02:59:16 -04001870 /* Sampler usage tokens
1871 * Use 0 as default (bit 31 is always 1 on a valid token) */
H. Verbeet5b7758f2007-06-25 22:45:40 +02001872 DWORD samplers[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
Stefan Dösinger167a2712008-03-05 03:18:55 +01001873 BOOL bumpmat[MAX_TEXTURES], luminanceparams[MAX_TEXTURES];
Stefan Dösinger8f3accc2007-10-13 13:03:56 +02001874 char usesnrm, vpos, usesdsy;
Stefan Dösingeredb78182007-11-09 14:48:47 +01001875 char usesrelconstF;
Ivan Gyurdiev0d083162006-06-12 02:59:16 -04001876
Stefan Dösinger3f16f022007-09-14 13:21:52 +02001877 /* Whether or not loops are used in this shader, and nesting depth */
1878 unsigned loop_depth;
Jason Greencc06ed32006-06-13 22:32:14 -04001879
Jason Green6a97f222006-07-17 01:41:53 -04001880 /* Whether or not this shader uses fog */
1881 char fog;
1882
Jason Green0c59ca62006-06-09 03:33:01 -04001883} shader_reg_maps;
1884
Ivan Gyurdiev6ede5642006-07-10 03:11:35 -06001885/* Undocumented opcode controls */
1886#define INST_CONTROLS_SHIFT 16
1887#define INST_CONTROLS_MASK 0x00ff0000
1888
1889typedef enum COMPARISON_TYPE {
1890 COMPARISON_GT = 1,
1891 COMPARISON_EQ = 2,
1892 COMPARISON_GE = 3,
1893 COMPARISON_LT = 4,
1894 COMPARISON_NE = 5,
1895 COMPARISON_LE = 6
1896} COMPARISON_TYPE;
1897
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001898typedef struct SHADER_OPCODE {
1899 unsigned int opcode;
1900 const char* name;
1901 const char* glname;
Ivan Gyurdiev8c6ee8d2006-06-12 06:57:04 -04001902 char dst_token;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001903 CONST UINT num_params;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001904 SHADER_HANDLER hw_fct;
Jason Green246677a2006-05-09 22:43:34 -04001905 SHADER_HANDLER hw_glsl_fct;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001906 DWORD min_version;
1907 DWORD max_version;
1908} SHADER_OPCODE;
1909
1910typedef struct SHADER_OPCODE_ARG {
1911 IWineD3DBaseShader* shader;
Jason Green0c59ca62006-06-09 03:33:01 -04001912 shader_reg_maps* reg_maps;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001913 CONST SHADER_OPCODE* opcode;
Ivan Gyurdiev6ede5642006-07-10 03:11:35 -06001914 DWORD opcode_token;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001915 DWORD dst;
Ivan Gyurdiev03b67e32006-05-17 02:04:30 -04001916 DWORD dst_addr;
Ivan Gyurdiev42b89792006-05-17 21:09:56 -04001917 DWORD predicate;
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001918 DWORD src[4];
Ivan Gyurdiev03b67e32006-05-17 02:04:30 -04001919 DWORD src_addr[4];
Ivan Gyurdievcdfe8482006-05-09 18:05:26 -04001920 SHADER_BUFFER* buffer;
1921} SHADER_OPCODE_ARG;
1922
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04001923typedef struct SHADER_LIMITS {
1924 unsigned int temporary;
Ivan Gyurdiev0d083162006-06-12 02:59:16 -04001925 unsigned int texcoord;
1926 unsigned int sampler;
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04001927 unsigned int constant_int;
1928 unsigned int constant_float;
1929 unsigned int constant_bool;
1930 unsigned int address;
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04001931 unsigned int packed_output;
1932 unsigned int packed_input;
Jason Green473ce802006-05-26 11:52:33 -04001933 unsigned int attributes;
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06001934 unsigned int label;
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04001935} SHADER_LIMITS;
1936
Jason Green653e71d2006-05-09 22:30:11 -04001937/** Keeps track of details for TEX_M#x# shader opcodes which need to
1938 maintain state information between multiple codes */
1939typedef struct SHADER_PARSE_STATE {
1940 unsigned int current_row;
1941 DWORD texcoord_w[2];
1942} SHADER_PARSE_STATE;
1943
Alexandre Julliard57d15482007-11-28 12:55:11 +01001944#ifdef __GNUC__
1945#define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
1946#else
1947#define PRINTF_ATTR(fmt,args)
1948#endif
1949
Ivan Gyurdiev5f105602006-05-08 15:44:25 -04001950/* Base Shader utility functions.
1951 * (may move callers into the same file in the future) */
1952extern int shader_addline(
1953 SHADER_BUFFER* buffer,
Alexandre Julliard57d15482007-11-28 12:55:11 +01001954 const char* fmt, ...) PRINTF_ATTR(2,3);
Ivan Gyurdiev5f105602006-05-08 15:44:25 -04001955
Ivan Gyurdiev1d0c6722006-05-09 07:57:36 -04001956extern const SHADER_OPCODE* shader_get_opcode(
1957 IWineD3DBaseShader *iface,
1958 const DWORD code);
1959
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06001960/* Vertex shader utility functions */
1961extern BOOL vshader_get_input(
1962 IWineD3DVertexShader* iface,
1963 BYTE usage_req, BYTE usage_idx_req,
1964 unsigned int* regnum);
1965
1966extern BOOL vshader_input_is_color(
1967 IWineD3DVertexShader* iface,
1968 unsigned int regnum);
1969
Jason Green718716b2006-07-19 00:06:07 -04001970extern HRESULT allocate_shader_constants(IWineD3DStateBlockImpl* object);
1971
Jason Green2d8e05f2006-06-16 16:07:00 -04001972/* ARB_[vertex/fragment]_program helper functions */
1973extern void shader_arb_load_constants(
Ivan Gyurdiev42a92622006-09-27 07:15:58 -04001974 IWineD3DDevice* device,
Jason Green2d8e05f2006-06-16 16:07:00 -04001975 char usePixelShader,
1976 char useVertexShader);
1977
Jason Greenca70d132006-06-09 03:33:33 -04001978/* ARB shader program Prototypes */
1979extern void shader_hw_def(SHADER_OPCODE_ARG *arg);
1980
Ivan Gyurdievd06e13d2006-07-02 19:27:15 -06001981/* ARB pixel shader prototypes */
Stefan Dösingerbee08452007-03-26 23:34:32 +02001982extern void pshader_hw_bem(SHADER_OPCODE_ARG* arg);
Ivan Gyurdievd06e13d2006-07-02 19:27:15 -06001983extern void pshader_hw_cnd(SHADER_OPCODE_ARG* arg);
1984extern void pshader_hw_cmp(SHADER_OPCODE_ARG* arg);
1985extern void pshader_hw_map2gl(SHADER_OPCODE_ARG* arg);
1986extern void pshader_hw_tex(SHADER_OPCODE_ARG* arg);
1987extern void pshader_hw_texcoord(SHADER_OPCODE_ARG* arg);
1988extern void pshader_hw_texreg2ar(SHADER_OPCODE_ARG* arg);
1989extern void pshader_hw_texreg2gb(SHADER_OPCODE_ARG* arg);
1990extern void pshader_hw_texbem(SHADER_OPCODE_ARG* arg);
1991extern void pshader_hw_texm3x2pad(SHADER_OPCODE_ARG* arg);
1992extern void pshader_hw_texm3x2tex(SHADER_OPCODE_ARG* arg);
1993extern void pshader_hw_texm3x3pad(SHADER_OPCODE_ARG* arg);
1994extern void pshader_hw_texm3x3tex(SHADER_OPCODE_ARG* arg);
1995extern void pshader_hw_texm3x3spec(SHADER_OPCODE_ARG* arg);
1996extern void pshader_hw_texm3x3vspec(SHADER_OPCODE_ARG* arg);
Stefan Dösingera006d252007-08-31 17:00:16 +02001997extern void pshader_hw_texdepth(SHADER_OPCODE_ARG* arg);
Stefan Dösinger422e0ba2007-08-30 23:35:50 +02001998extern void pshader_hw_texkill(SHADER_OPCODE_ARG* arg);
Stefan Dösinger9531a102007-09-25 01:00:27 +02001999extern void pshader_hw_texdp3tex(SHADER_OPCODE_ARG* arg);
2000extern void pshader_hw_texdp3(SHADER_OPCODE_ARG* arg);
2001extern void pshader_hw_texm3x3(SHADER_OPCODE_ARG* arg);
2002extern void pshader_hw_texm3x2depth(SHADER_OPCODE_ARG* arg);
Stefan Dösinger1407bdb2007-09-05 16:46:12 +02002003extern void pshader_hw_dp2add(SHADER_OPCODE_ARG* arg);
Stefan Dösinger66447042007-09-05 17:05:58 +02002004extern void pshader_hw_texreg2rgb(SHADER_OPCODE_ARG* arg);
Ivan Gyurdievd06e13d2006-07-02 19:27:15 -06002005
Stefan Dösingerdaf22902007-09-05 20:09:06 +02002006/* ARB vertex / pixel shader common prototypes */
2007extern void shader_hw_nrm(SHADER_OPCODE_ARG* arg);
Stefan Dösinger20872ab2007-09-26 22:09:59 +02002008extern void shader_hw_sincos(SHADER_OPCODE_ARG* arg);
Stefan Dösinger822030e2007-09-05 20:01:53 +02002009extern void shader_hw_mnxn(SHADER_OPCODE_ARG* arg);
Stefan Dösingerdaf22902007-09-05 20:09:06 +02002010
Ivan Gyurdievd06e13d2006-07-02 19:27:15 -06002011/* ARB vertex shader prototypes */
2012extern void vshader_hw_map2gl(SHADER_OPCODE_ARG* arg);
Stefan Dösinger2f962202007-02-15 13:50:59 +01002013extern void vshader_hw_rsq_rcp(SHADER_OPCODE_ARG* arg);
Ivan Gyurdievd06e13d2006-07-02 19:27:15 -06002014
Jason Greencc06ed32006-06-13 22:32:14 -04002015/* GLSL helper functions */
Jason Greencc06ed32006-06-13 22:32:14 -04002016extern void shader_glsl_add_instruction_modifiers(SHADER_OPCODE_ARG *arg);
Jason Green2d8e05f2006-06-16 16:07:00 -04002017extern void shader_glsl_load_constants(
Ivan Gyurdiev42a92622006-09-27 07:15:58 -04002018 IWineD3DDevice* device,
Jason Green2d8e05f2006-06-16 16:07:00 -04002019 char usePixelShader,
2020 char useVertexShader);
Jason Greend5d45682006-06-09 03:37:45 -04002021
Jason Greend59714b2006-06-09 03:35:15 -04002022/** The following translate DirectX pixel/vertex shader opcodes to GLSL lines */
H. Verbeet7252b4d2007-01-15 19:31:56 +01002023extern void shader_glsl_cross(SHADER_OPCODE_ARG* arg);
Jason Greend59714b2006-06-09 03:35:15 -04002024extern void shader_glsl_map2gl(SHADER_OPCODE_ARG* arg);
2025extern void shader_glsl_arith(SHADER_OPCODE_ARG* arg);
2026extern void shader_glsl_mov(SHADER_OPCODE_ARG* arg);
2027extern void shader_glsl_mad(SHADER_OPCODE_ARG* arg);
2028extern void shader_glsl_mnxn(SHADER_OPCODE_ARG* arg);
2029extern void shader_glsl_lrp(SHADER_OPCODE_ARG* arg);
2030extern void shader_glsl_dot(SHADER_OPCODE_ARG* arg);
2031extern void shader_glsl_rcp(SHADER_OPCODE_ARG* arg);
Stefan Dösingera1f83aa2007-07-02 22:40:06 +02002032extern void shader_glsl_rsq(SHADER_OPCODE_ARG* arg);
Jason Greend59714b2006-06-09 03:35:15 -04002033extern void shader_glsl_cnd(SHADER_OPCODE_ARG* arg);
2034extern void shader_glsl_compare(SHADER_OPCODE_ARG* arg);
2035extern void shader_glsl_def(SHADER_OPCODE_ARG* arg);
Jason Greenf4440092006-06-16 16:08:00 -04002036extern void shader_glsl_defi(SHADER_OPCODE_ARG* arg);
2037extern void shader_glsl_defb(SHADER_OPCODE_ARG* arg);
Jason Green72bfe132006-07-28 04:14:14 -04002038extern void shader_glsl_expp(SHADER_OPCODE_ARG* arg);
Jason Greend59714b2006-06-09 03:35:15 -04002039extern void shader_glsl_cmp(SHADER_OPCODE_ARG* arg);
Jason Greencc06ed32006-06-13 22:32:14 -04002040extern void shader_glsl_lit(SHADER_OPCODE_ARG* arg);
2041extern void shader_glsl_dst(SHADER_OPCODE_ARG* arg);
2042extern void shader_glsl_sincos(SHADER_OPCODE_ARG* arg);
2043extern void shader_glsl_loop(SHADER_OPCODE_ARG* arg);
Ivan Gyurdiev6ede5642006-07-10 03:11:35 -06002044extern void shader_glsl_end(SHADER_OPCODE_ARG* arg);
2045extern void shader_glsl_if(SHADER_OPCODE_ARG* arg);
2046extern void shader_glsl_ifc(SHADER_OPCODE_ARG* arg);
2047extern void shader_glsl_else(SHADER_OPCODE_ARG* arg);
2048extern void shader_glsl_break(SHADER_OPCODE_ARG* arg);
2049extern void shader_glsl_breakc(SHADER_OPCODE_ARG* arg);
2050extern void shader_glsl_rep(SHADER_OPCODE_ARG* arg);
Ivan Gyurdiev33293df2006-07-10 04:35:15 -06002051extern void shader_glsl_call(SHADER_OPCODE_ARG* arg);
2052extern void shader_glsl_callnz(SHADER_OPCODE_ARG* arg);
2053extern void shader_glsl_label(SHADER_OPCODE_ARG* arg);
H. Verbeetc3c57242007-05-11 12:12:40 +02002054extern void shader_glsl_pow(SHADER_OPCODE_ARG* arg);
Stefan Dösinger3d3369a2007-09-09 21:24:53 +02002055extern void shader_glsl_log(SHADER_OPCODE_ARG* arg);
H. Verbeet1d4042c2007-06-27 23:46:53 +02002056extern void shader_glsl_texldl(SHADER_OPCODE_ARG* arg);
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04002057
Jason Greend59714b2006-06-09 03:35:15 -04002058/** GLSL Pixel Shader Prototypes */
2059extern void pshader_glsl_tex(SHADER_OPCODE_ARG* arg);
2060extern void pshader_glsl_texcoord(SHADER_OPCODE_ARG* arg);
Jason Green72bfe132006-07-28 04:14:14 -04002061extern void pshader_glsl_texdp3tex(SHADER_OPCODE_ARG* arg);
2062extern void pshader_glsl_texdp3(SHADER_OPCODE_ARG* arg);
2063extern void pshader_glsl_texdepth(SHADER_OPCODE_ARG* arg);
2064extern void pshader_glsl_texm3x2depth(SHADER_OPCODE_ARG* arg);
Jason Greend59714b2006-06-09 03:35:15 -04002065extern void pshader_glsl_texm3x2pad(SHADER_OPCODE_ARG* arg);
2066extern void pshader_glsl_texm3x2tex(SHADER_OPCODE_ARG* arg);
Jason Green72bfe132006-07-28 04:14:14 -04002067extern void pshader_glsl_texm3x3(SHADER_OPCODE_ARG* arg);
Jason Greenbaf38b32006-06-27 02:00:02 -04002068extern void pshader_glsl_texm3x3pad(SHADER_OPCODE_ARG* arg);
Jason Green7e90aba2006-07-24 22:52:38 -04002069extern void pshader_glsl_texm3x3tex(SHADER_OPCODE_ARG* arg);
2070extern void pshader_glsl_texm3x3spec(SHADER_OPCODE_ARG* arg);
Jason Greenbaf38b32006-06-27 02:00:02 -04002071extern void pshader_glsl_texm3x3vspec(SHADER_OPCODE_ARG* arg);
2072extern void pshader_glsl_texkill(SHADER_OPCODE_ARG* arg);
2073extern void pshader_glsl_texbem(SHADER_OPCODE_ARG* arg);
Stefan Dösingerbee08452007-03-26 23:34:32 +02002074extern void pshader_glsl_bem(SHADER_OPCODE_ARG* arg);
Jason Green7e90aba2006-07-24 22:52:38 -04002075extern void pshader_glsl_texreg2ar(SHADER_OPCODE_ARG* arg);
2076extern void pshader_glsl_texreg2gb(SHADER_OPCODE_ARG* arg);
2077extern void pshader_glsl_texreg2rgb(SHADER_OPCODE_ARG* arg);
Jason Greenbaf38b32006-06-27 02:00:02 -04002078extern void pshader_glsl_dp2add(SHADER_OPCODE_ARG* arg);
Ivan Gyurdieva1f4dfe2006-06-12 02:57:07 -04002079extern void pshader_glsl_input_pack(
2080 SHADER_BUFFER* buffer,
Stefan Dösinger3febe732007-10-26 02:11:00 +02002081 semantic* semantics_out,
2082 IWineD3DPixelShader *iface);
Jason Greend59714b2006-06-09 03:35:15 -04002083
Raphael Junqueira01968612003-11-14 03:50:35 +00002084/*****************************************************************************
H. Verbeet59af5c42006-03-30 19:14:31 +02002085 * IDirect3DBaseShader implementation structure
2086 */
2087typedef struct IWineD3DBaseShaderClass
2088{
Stefan Dösingerbd975802007-11-16 21:01:33 +01002089 LONG ref;
Ivan Gyurdievc93239d2006-05-08 17:09:21 -04002090 DWORD hex_version;
2091 SHADER_LIMITS limits;
Jason Green653e71d2006-05-09 22:30:11 -04002092 SHADER_PARSE_STATE parse_state;
H. Verbeet59af5c42006-03-30 19:14:31 +02002093 CONST SHADER_OPCODE *shader_ins;
Stefan Dösinger7a97d4e2007-11-16 21:02:29 +01002094 DWORD *function;
H. Verbeet59af5c42006-03-30 19:14:31 +02002095 UINT functionLength;
2096 GLuint prgId;
H. Verbeetef87a402006-08-05 18:15:35 +02002097 BOOL is_compiled;
Stefan Dösinger3f16f022007-09-14 13:21:52 +02002098 UINT cur_loop_depth, cur_loop_regno;
Stefan Dösingeredb78182007-11-09 14:48:47 +01002099 BOOL load_local_constsF;
Ivan Gyurdiev77162362006-07-04 01:21:53 -06002100
2101 /* Type of shader backend */
2102 int shader_mode;
2103
H. Verbeet2c85e5e2007-02-27 20:51:53 +01002104 /* Programs this shader is linked with */
2105 struct list linked_programs;
2106
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06002107 /* Immediate constants (override global ones) */
2108 struct list constantsB;
2109 struct list constantsF;
2110 struct list constantsI;
H. Verbeetef87a402006-08-05 18:15:35 +02002111 shader_reg_maps reg_maps;
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06002112
Stefan Dösinger1c4a15d2007-09-21 23:47:40 +02002113 /* Pixel formats of sampled textures, for format conversion. This
2114 * represents the formats found during compilation, it is not initialized
2115 * on the first parser pass. It is needed to check if the shader
2116 * needs recompilation to adjust the format conversion
2117 */
2118 WINED3DFORMAT sampled_format[MAX_COMBINED_SAMPLERS];
2119 UINT sampled_samplers[MAX_COMBINED_SAMPLERS];
2120 UINT num_sampled_samplers;
2121
2122 UINT recompile_count;
2123
Ivan Gyurdievd0032a12006-09-27 07:14:46 -04002124 /* Pointer to the parent device */
2125 IWineD3DDevice *device;
Stefan Dösinger09bf3d52008-01-08 20:45:59 +01002126 struct list shader_list_entry;
Ivan Gyurdievd0032a12006-09-27 07:14:46 -04002127
H. Verbeet59af5c42006-03-30 19:14:31 +02002128} IWineD3DBaseShaderClass;
2129
2130typedef struct IWineD3DBaseShaderImpl {
2131 /* IUnknown */
2132 const IWineD3DBaseShaderVtbl *lpVtbl;
H. Verbeet59af5c42006-03-30 19:14:31 +02002133
2134 /* IWineD3DBaseShader */
2135 IWineD3DBaseShaderClass baseShader;
2136} IWineD3DBaseShaderImpl;
2137
Stefan Dösingerbd975802007-11-16 21:01:33 +01002138HRESULT WINAPI IWineD3DBaseShaderImpl_QueryInterface(IWineD3DBaseShader *iface, REFIID riid, LPVOID *ppobj);
2139ULONG WINAPI IWineD3DBaseShaderImpl_AddRef(IWineD3DBaseShader *iface);
2140ULONG WINAPI IWineD3DBaseShaderImpl_Release(IWineD3DBaseShader *iface);
2141
Ivan Gyurdieve9de5632006-07-09 22:51:03 -06002142extern HRESULT shader_get_registers_used(
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04002143 IWineD3DBaseShader *iface,
2144 shader_reg_maps* reg_maps,
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06002145 semantic* semantics_in,
2146 semantic* semantics_out,
Stefan Dösinger760456d2006-08-27 19:16:01 +02002147 CONST DWORD* pToken,
2148 IWineD3DStateBlockImpl *stateBlock);
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04002149
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04002150extern void shader_generate_glsl_declarations(
2151 IWineD3DBaseShader *iface,
2152 shader_reg_maps* reg_maps,
Jason Green718716b2006-07-19 00:06:07 -04002153 SHADER_BUFFER* buffer,
2154 WineD3D_GL_Info* gl_info);
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04002155
2156extern void shader_generate_arb_declarations(
2157 IWineD3DBaseShader *iface,
2158 shader_reg_maps* reg_maps,
Jason Green718716b2006-07-19 00:06:07 -04002159 SHADER_BUFFER* buffer,
2160 WineD3D_GL_Info* gl_info);
Ivan Gyurdieva42925e2006-06-12 02:55:30 -04002161
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04002162extern void shader_generate_main(
Jason Green36b0b9c2006-05-09 22:33:24 -04002163 IWineD3DBaseShader *iface,
2164 SHADER_BUFFER* buffer,
Ivan Gyurdiev9bae7752006-06-12 02:53:32 -04002165 shader_reg_maps* reg_maps,
Jason Green36b0b9c2006-05-09 22:33:24 -04002166 CONST DWORD* pFunction);
2167
Ivan Gyurdievc61af3a2006-05-10 13:53:07 -04002168extern void shader_dump_ins_modifiers(
2169 const DWORD output);
2170
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04002171extern void shader_dump_param(
2172 IWineD3DBaseShader *iface,
2173 const DWORD param,
Ivan Gyurdiev746d1b12006-05-17 02:05:49 -04002174 const DWORD addr_token,
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04002175 int input);
2176
Ivan Gyurdiev17b0d262006-06-12 02:54:30 -04002177extern void shader_trace_init(
2178 IWineD3DBaseShader *iface,
2179 const DWORD* pFunction);
2180
Ivan Gyurdiev404eff72006-05-17 02:02:36 -04002181extern int shader_get_param(
2182 IWineD3DBaseShader* iface,
2183 const DWORD* pToken,
2184 DWORD* param,
2185 DWORD* addr_token);
2186
2187extern int shader_skip_unrecognized(
2188 IWineD3DBaseShader* iface,
2189 const DWORD* pToken);
2190
Jason Greena67488a2006-05-23 18:22:13 -04002191extern void print_glsl_info_log(
2192 WineD3D_GL_Info *gl_info,
2193 GLhandleARB obj);
2194
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002195static inline int shader_get_regtype(const DWORD param) {
Ivan Gyurdiev17c9d952006-10-09 19:47:12 -04002196 return (((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT) |
2197 ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2));
Ivan Gyurdiev4b307942006-04-28 05:20:48 -04002198}
2199
Stefan Dösinger54fa7122007-12-06 22:10:11 +01002200static inline int shader_get_writemask(const DWORD param) {
2201 return param & WINED3DSP_WRITEMASK_ALL;
2202}
2203
Ivan Gyurdievaec2e3e2006-06-06 02:40:08 -04002204extern unsigned int shader_get_float_offset(const DWORD reg);
2205
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002206static inline BOOL shader_is_pshader_version(DWORD token) {
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04002207 return 0xFFFF0000 == (token & 0xFFFF0000);
2208}
2209
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002210static inline BOOL shader_is_vshader_version(DWORD token) {
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04002211 return 0xFFFE0000 == (token & 0xFFFF0000);
2212}
2213
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002214static inline BOOL shader_is_comment(DWORD token) {
Ivan Gyurdiev29aa3162006-10-12 23:34:13 -04002215 return WINED3DSIO_COMMENT == (token & WINED3DSI_OPCODE_MASK);
Ivan Gyurdiev8b7401c2006-05-14 09:43:31 -04002216}
2217
H. Verbeeta79654d2007-04-12 23:55:31 +02002218static inline BOOL shader_is_scalar(DWORD param) {
2219 DWORD reg_type = shader_get_regtype(param);
Stefan Dösinger81de2fa2008-02-11 12:04:57 +01002220 DWORD reg_num;
H. Verbeeta79654d2007-04-12 23:55:31 +02002221
2222 switch (reg_type) {
2223 case WINED3DSPR_RASTOUT:
2224 if ((param & WINED3DSP_REGNUM_MASK) != 0) {
2225 /* oFog & oPts */
2226 return TRUE;
2227 }
2228 /* oPos */
2229 return FALSE;
2230
2231 case WINED3DSPR_DEPTHOUT: /* oDepth */
2232 case WINED3DSPR_CONSTBOOL: /* b# */
2233 case WINED3DSPR_LOOP: /* aL */
2234 case WINED3DSPR_PREDICATE: /* p0 */
2235 return TRUE;
2236
Stefan Dösinger81de2fa2008-02-11 12:04:57 +01002237 case WINED3DSPR_MISCTYPE:
2238 reg_num = param & WINED3DSP_REGNUM_MASK;
2239 switch(reg_num) {
2240 case 0: /* vPos */
2241 return FALSE;
2242 case 1: /* vFace */
2243 return TRUE;
2244 default:
2245 return FALSE;
2246 }
2247
H. Verbeeta79654d2007-04-12 23:55:31 +02002248 default:
2249 return FALSE;
2250 }
2251}
2252
Stefan Dösingeraeb0e432008-02-14 14:15:49 +01002253static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) {
2254 local_constant* lconst;
2255
2256 if(This->baseShader.load_local_constsF) return FALSE;
2257 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
2258 if(lconst->idx == reg) return TRUE;
2259 }
2260 return FALSE;
2261
2262}
2263
Stefan Dösinger96bce8d2006-09-23 19:09:06 +02002264/* Internally used shader constants. Applications can use constants 0 to GL_LIMITS(vshader_constantsF) - 1,
2265 * so upload them above that
2266 */
2267#define ARB_SHADER_PRIVCONST_BASE GL_LIMITS(vshader_constantsF)
2268#define ARB_SHADER_PRIVCONST_POS ARB_SHADER_PRIVCONST_BASE + 0
2269
H. Verbeet59af5c42006-03-30 19:14:31 +02002270/*****************************************************************************
Raphael Junqueira01968612003-11-14 03:50:35 +00002271 * IDirect3DVertexShader implementation structure
2272 */
Oliver Stieber2121f782005-03-02 12:16:10 +00002273typedef struct IWineD3DVertexShaderImpl {
2274 /* IUnknown parts*/
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00002275 const IWineD3DVertexShaderVtbl *lpVtbl;
Raphael Junqueira01968612003-11-14 03:50:35 +00002276
H. Verbeet59af5c42006-03-30 19:14:31 +02002277 /* IWineD3DBaseShader */
2278 IWineD3DBaseShaderClass baseShader;
2279
2280 /* IWineD3DVertexShaderImpl */
Oliver Stieber2121f782005-03-02 12:16:10 +00002281 IUnknown *parent;
Raphael Junqueira01968612003-11-14 03:50:35 +00002282
Jason Green6a97f222006-07-17 01:41:53 -04002283 DWORD usage;
Oliver Stieber2c0e97e2005-08-17 11:34:03 +00002284
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06002285 /* Vertex shader input and output semantics */
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06002286 semantic semantics_in [MAX_ATTRIBS];
2287 semantic semantics_out [MAX_REG_OUTPUT];
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06002288
Stefan Dösinger95921232007-11-20 21:14:10 +01002289 /* Ordered array of attributes that are swizzled */
2290 attrib_declaration swizzled_attribs [MAX_ATTRIBS];
2291 UINT num_swizzled_attribs;
2292
Francois Gouget42a61d72008-05-06 15:54:52 +02002293 /* run time data... */
Oliver Stieber7c482cb2005-12-09 11:23:52 +01002294 VSHADERDATA *data;
Stefan Dösingerfb0dde7b2007-11-07 19:57:49 +01002295 UINT min_rel_offset, max_rel_offset;
2296 UINT rel_offset;
2297
Stefan Dösinger95921232007-11-20 21:14:10 +01002298 UINT recompile_count;
Oliver Stieber2121f782005-03-02 12:16:10 +00002299#if 0 /* needs reworking */
Francois Gouget42a61d72008-05-06 15:54:52 +02002300 /* run time data */
Oliver Stieber2121f782005-03-02 12:16:10 +00002301 VSHADERINPUTDATA input;
2302 VSHADEROUTPUTDATA output;
2303#endif
2304} IWineD3DVertexShaderImpl;
H. Verbeetd4132cf2006-03-28 21:10:44 +02002305extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins[];
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00002306extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl;
Raphael Junqueira01968612003-11-14 03:50:35 +00002307
2308/*****************************************************************************
2309 * IDirect3DPixelShader implementation structure
2310 */
Stefan Dösinger3febe732007-10-26 02:11:00 +02002311
2312enum vertexprocessing_mode {
2313 fixedfunction,
2314 vertexshader,
2315 pretransformed
2316};
2317
Stefan Dösinger167a2712008-03-05 03:18:55 +01002318struct stb_const_desc {
2319 char texunit;
2320 UINT const_num;
2321};
2322
Oliver Stieber2121f782005-03-02 12:16:10 +00002323typedef struct IWineD3DPixelShaderImpl {
Oliver Stieberb3563da2005-09-28 10:13:00 +00002324 /* IUnknown parts */
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00002325 const IWineD3DPixelShaderVtbl *lpVtbl;
Oliver Stieberb3563da2005-09-28 10:13:00 +00002326
H. Verbeet59af5c42006-03-30 19:14:31 +02002327 /* IWineD3DBaseShader */
2328 IWineD3DBaseShaderClass baseShader;
2329
2330 /* IWineD3DPixelShaderImpl */
Oliver Stieber2121f782005-03-02 12:16:10 +00002331 IUnknown *parent;
Raphael Junqueira01968612003-11-14 03:50:35 +00002332
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06002333 /* Pixel shader input semantics */
Ivan Gyurdiev5b3c5002006-07-07 00:27:38 -06002334 semantic semantics_in [MAX_REG_INPUT];
Stefan Dösinger409103f2007-10-28 00:12:37 +02002335 DWORD input_reg_map[MAX_REG_INPUT];
Stefan Dösinger1b23dd12007-11-06 12:34:22 +01002336 BOOL input_reg_used[MAX_REG_INPUT];
H. Verbeeta6fa6a42008-06-19 00:36:35 +02002337 int declared_in_count;
Ivan Gyurdiev276609e2006-07-04 02:01:46 -06002338
Oliver Stieberb3563da2005-09-28 10:13:00 +00002339 /* run time data */
2340 PSHADERDATA *data;
2341
Stefan Dösinger49a49fc2007-02-15 03:05:17 +01002342 /* Some information about the shader behavior */
Stefan Dösinger167a2712008-03-05 03:18:55 +01002343 struct stb_const_desc bumpenvmatconst[MAX_TEXTURES];
2344 char numbumpenvmatconsts;
2345 struct stb_const_desc luminanceconst[MAX_TEXTURES];
Stefan Dösinger6313e0f2007-09-14 13:02:59 +02002346 char srgb_enabled;
2347 char srgb_mode_hardcoded;
2348 UINT srgb_low_const;
2349 UINT srgb_cmp_const;
Stefan Dösinger9c6cdda2007-09-14 13:11:00 +02002350 char vpos_uniform;
2351 BOOL render_offscreen;
2352 UINT height;
Stefan Dösinger3febe732007-10-26 02:11:00 +02002353 enum vertexprocessing_mode vertexprocessing;
Stefan Dösinger49a49fc2007-02-15 03:05:17 +01002354
Oliver Stieber2121f782005-03-02 12:16:10 +00002355#if 0 /* needs reworking */
Oliver Stieber2121f782005-03-02 12:16:10 +00002356 PSHADERINPUTDATA input;
2357 PSHADEROUTPUTDATA output;
2358#endif
2359} IWineD3DPixelShaderImpl;
2360
H. Verbeetd4132cf2006-03-28 21:10:44 +02002361extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[];
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00002362extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl;
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02002363
Stefan Dösinger6313e0f2007-09-14 13:02:59 +02002364/* sRGB correction constants */
2365static const float srgb_cmp = 0.0031308;
2366static const float srgb_mul_low = 12.92;
2367static const float srgb_pow = 0.41666;
2368static const float srgb_mul_high = 1.055;
2369static const float srgb_sub_high = 0.055;
2370
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02002371/*****************************************************************************
2372 * IWineD3DPalette implementation structure
2373 */
2374struct IWineD3DPaletteImpl {
2375 /* IUnknown parts */
2376 const IWineD3DPaletteVtbl *lpVtbl;
2377 LONG ref;
Stefan Dösingera6f71af2006-04-21 00:00:30 +02002378
2379 IUnknown *parent;
2380 IWineD3DDeviceImpl *wineD3DDevice;
2381
2382 /* IWineD3DPalette */
2383 HPALETTE hpal;
2384 WORD palVersion; /*| */
2385 WORD palNumEntries; /*| LOGPALETTE */
2386 PALETTEENTRY palents[256]; /*| */
2387 /* This is to store the palette in 'screen format' */
2388 int screen_palents[256];
2389 DWORD Flags;
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02002390};
2391
2392extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl;
Stefan Dösingera6f71af2006-04-21 00:00:30 +02002393DWORD IWineD3DPaletteImpl_Size(DWORD dwFlags);
Stefan Dösingercff4e1e2006-04-17 17:04:59 +02002394
Stefan Dösingera6206832006-04-18 23:04:51 +02002395/* DirectDraw utility functions */
2396extern WINED3DFORMAT pixelformat_for_depth(DWORD depth);
2397
Stefan Dösinger35187472006-06-21 10:36:14 +02002398/*****************************************************************************
2399 * Pixel format management
2400 */
2401typedef struct {
2402 WINED3DFORMAT format;
2403 DWORD alphaMask, redMask, greenMask, blueMask;
2404 UINT bpp;
Roderick Colenbrander4647cbb2007-08-09 01:04:30 +02002405 short depthSize, stencilSize;
Stefan Dösinger35187472006-06-21 10:36:14 +02002406 BOOL isFourcc;
Stefan Dösingera0131a32007-07-23 11:13:37 +02002407} StaticPixelFormatDesc;
Stefan Dösinger35187472006-06-21 10:36:14 +02002408
Stefan Dösingera0131a32007-07-23 11:13:37 +02002409const StaticPixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt,
Stefan Dösingerd2016ff2007-07-27 13:22:54 +02002410 WineD3D_GL_Info *gl_info,
Stefan Dösingera0131a32007-07-23 11:13:37 +02002411 const GlPixelFormatDesc **glDesc);
H. Verbeet30ee0712007-03-12 23:22:00 +01002412
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002413static inline BOOL use_vs(IWineD3DDeviceImpl *device) {
H. Verbeet30ee0712007-03-12 23:22:00 +01002414 return (device->vs_selected_mode != SHADER_NONE
2415 && device->stateBlock->vertexShader
2416 && ((IWineD3DVertexShaderImpl *)device->stateBlock->vertexShader)->baseShader.function
2417 && !device->strided_streams.u.s.position_transformed);
2418}
2419
Andrew Talbot2f5f3822007-03-17 10:39:40 +00002420static inline BOOL use_ps(IWineD3DDeviceImpl *device) {
H. Verbeet30ee0712007-03-12 23:22:00 +01002421 return (device->ps_selected_mode != SHADER_NONE
2422 && device->stateBlock->pixelShader
2423 && ((IWineD3DPixelShaderImpl *)device->stateBlock->pixelShader)->baseShader.function);
2424}
2425
H. Verbeetd9b73692007-05-03 20:57:09 +02002426void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED3DRECT *src_rect,
H. Verbeetd7c7cbf2007-07-24 23:38:40 +02002427 IWineD3DSurface *dst_surface, WINED3DRECT *dst_rect, const WINED3DTEXTUREFILTERTYPE filter, BOOL flip);
H. Verbeete7d0ef72008-07-02 23:00:11 +02002428void bind_fbo(IWineD3DDevice *iface, GLenum target, GLuint *fbo);
2429void attach_depth_stencil_fbo(IWineD3DDeviceImpl *This, GLenum fbo_target, IWineD3DSurface *depth_stencil, BOOL use_render_buffer);
H. Verbeet4f77c292008-07-02 23:00:41 +02002430void depth_blt(IWineD3DDevice *iface, GLuint texture);
H. Verbeete7d0ef72008-07-02 23:00:11 +02002431
Raphael Junqueira01968612003-11-14 03:50:35 +00002432#endif