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wined3d
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wined3d_private.h
3862f8e
wined3d: Support more than one back buffer.
by Stefan Dösinger
· 19 years ago
cc06ed3
wined3d: Implement more GLSL instructions.
by Jason Green
· 19 years ago
836b5c7
wined3d: Use unsigned int instead of size_t to avoid printf format warnings.
by Alexandre Julliard
· 19 years ago
8c6ee8d
wined3d: Mark instructions without a destination token.
by Ivan Gyurdiev
· 19 years ago
0d08316
wined3d: Improve Sampler support on 2.0 and 3.0 shaders.
by Ivan Gyurdiev
· 19 years ago
a1f4dfe
wined3d: Add support for shader model 3.0 I/O registers.
by Ivan Gyurdiev
· 19 years ago
a42925e
wined3d: Register map cleanups.
by Ivan Gyurdiev
· 19 years ago
17b0d26
wined3d: Share trace pass
by Ivan Gyurdiev
· 19 years ago
9bae775
wined3d: Rework dcl processing.
by Ivan Gyurdiev
· 19 years ago
f144d58
wined3d: The namedArrays code path is dead (always FALSE).
by Ivan Gyurdiev
· 19 years ago
7528fc0
wined3d: Fix stencil related render states.
by Jan Zerebecki
· 19 years ago
405e11e
wined3d: Cleanup GetSrcAndOpFromValue().
by H. Verbeet
· 19 years ago
621f075
wined3d: Print out sampler state names.
by Ivan Gyurdiev
· 19 years ago
d5d4568
wined3d: Allow drawPrim to create and use the GLSL program.
by Jason Green
· 19 years ago
d59714b
wined3d: Prototype the GLSL functions for use with pixel and vertex shaders.
by Jason Green
· 19 years ago
ca70d13
wined3d: Unified float constant register mapping between ARB pixel and vertex shaders.
by Jason Green
· 19 years ago
0c59ca6
wined3d: Add the bulk of the GLSL string generation functions.
by Jason Green
· 19 years ago
1f1057f
wined3d: Move constant loading out of DrawPrimDrawStrided() and enable
by Jason Green
· 19 years ago
4d66615
wined3d: Fix missing light recording.
by Ivan Gyurdiev
· 19 years ago
5f5969b
wined3d: Remove constant type field in stateblock.
by Ivan Gyurdiev
· 19 years ago
aec2e3e
wined3d: Trace improvements.
by Ivan Gyurdiev
· 19 years ago
473ce80
wined3d: Add ability to generate GLSL shader objects for vertex and pixel shaders.
by Jason Green
· 19 years ago
54e5f9c
wined3d: Dynamicly load GL_ARB_multitexture functions.
by Roderick Colenbrander
· 19 years ago
5b8b776
wined3d: Small rhw vertex fix.
by Stefan Dösinger
· 19 years ago
e902cd1
wined3d: Swapchain and back buffer corrections + tests.
by Stefan Dösinger
· 19 years ago
d204540
wined3d: Replaced USING_GLSL define with a new wined3d_settings option based on the registry.
by Jason Green
· 19 years ago
a67488a
wined3d: Add function to print the infolog of a GLSL shader on errors.
by Jason Green
· 19 years ago
360a3f9
Update the address of the Free Software Foundation.
by Jonathan Ernst
· 19 years ago
158691e
wined3d: OpengGL accelerated blits.
by Stefan Dösinger
· 19 years ago
cb97364
wined3d: Clean up register use maps.
by Ivan Gyurdiev
· 19 years ago
cfcdb65
wined3d: Sort of oversized surface support.
by Stefan Dösinger
· 19 years ago
566cdcf
wined3d: Implement IWineD3DDevice::SetDisplayMode.
by Stefan Dösinger
· 19 years ago
1b32043
wined3d: Check registry for UseGLSL enabled.
by Phil Costin
· 19 years ago
42b8979
wined3d: Take predication tokens into account.
by Ivan Gyurdiev
· 19 years ago
746d1b1
wined3d: Modify shader_dump_param() to take into account address token.
by Ivan Gyurdiev
· 19 years ago
03b67e3
wined3d: Use shader_get_param() in trace pass, reg. count pass, generation pass.
by Ivan Gyurdiev
· 19 years ago
404eff7
wined3d: Add shader_get_param() fn, which processes address tokens.
by Ivan Gyurdiev
· 19 years ago
8b7401c
wined3d: Shaders: share dump_param function, version functions.
by Ivan Gyurdiev
· 19 years ago
2f72483
wined3d: Implement IWineGDISurface.
by Stefan Dösinger
· 19 years ago
9abdac6
wined3d: Implement IWineD3DDevice::ProcessVertices.
by Stefan Dösinger
· 19 years ago
257692e
wined3d: Initialize volume format.
by Ivan Gyurdiev
· 19 years ago
c61af3a
wined3d: Share shader_dump_ins_modifiers().
by Ivan Gyurdiev
· 19 years ago
e9927d6
wined3d: Further split GLSL & ARB_v/f_program generation and allow GLSL functions to be called.
by Jason Green
· 19 years ago
246677a
wined3d: Modified the opcode tables (and struct) to include a pointer to a GLSL generator function.
by Jason Green
· 19 years ago
36b0b9c
wined3d: Added new GenerateShader function for Vertex Shaders & declare generate_base_shader().
by Jason Green
· 19 years ago
cc2ea9e
wined3d: Place # of textures, addresses, & temps used inside the baseShader struct to prepare for GenerateShader merge.
by Jason Green
· 19 years ago
653e71d
wined3d: Further split up GenerateProgramArbHW for pixelshaders.
by Jason Green
· 19 years ago
5308e02
wined3d: Move program_dump_decl_usage into baseshader.
by Jason Green
· 19 years ago
cdfe848
wined3d: Break out arithmetic instruction processing.
by Ivan Gyurdiev
· 19 years ago
320e33d
wined3d: Merge register counting pass.
by Ivan Gyurdiev
· 19 years ago
9b29fb6
wined3d: Implement IWineD3DSurface::SetColorKey.
by Stefan Dösinger
· 19 years ago
08dc9e0
wined3d: Implement IWineD3DSurface::IsLost and Restore.
by Stefan Dösinger
· 19 years ago
10ff0d8
wined3d: rhw vertex fixup.
by Stefan Dösinger
· 19 years ago
1d0c672
wined3d: Share get_opcode.
by Ivan Gyurdiev
· 19 years ago
c93239d
wined3d: Clean up per version shader limits code.
by Ivan Gyurdiev
· 19 years ago
5f10560
wined3d: Addline cleanup.
by Ivan Gyurdiev
· 19 years ago
af46295
wined3d: Implement IWineD3DSurface::GetDC and IWineD3DSurface::ReleaseDC.
by Stefan Dösinger
· 19 years ago
4b30794
wined3d: Share get_register_code().
by Ivan Gyurdiev
· 19 years ago
a173c8e
wined3d: Add IWineD3DDevice::DrawPrimitiveStrided.
by Stefan Dösinger
· 19 years ago
1cfbc90
wined3d: Add some surface flags.
by Stefan Dösinger
· 19 years ago
a6f71af
wined3d: Implement IWineD3DPalette.
by Stefan Dösinger
· 19 years ago
04da3ce
wined3d: Implement GetHWND and SetHWND.
by Stefan Dösinger
· 19 years ago
a620683
wined3d: Implement IWineD3DDevice::EnumDisplayModes.
by Stefan Dösinger
· 19 years ago
d04f050
wined3d: Implement Init3D and Uninit3D.
by Stefan Dösinger
· 19 years ago
cff4e1e
wined3d: Add IWineD3DPalette.
by Stefan Dösinger
· 19 years ago
ffc8e46
wined3d: Add IWineD3DSurface::Blt.
by Stefan Dösinger
· 19 years ago
e0c8773
wined3d: Add a resource dumper.
by Stefan Dösinger
· 19 years ago
634698c
wined3d: Print all errors in checkGLcall.
by Ivan Gyurdiev
· 19 years ago
cf4b91f
wined3d: Add WINED3DBOX to wined3d_types.h.
by Stefan Dösinger
· 19 years ago
63fd9a7
wined3d: Add WINED3DTEXTUREFILTERTYPE to wined3d_types.h.
by Stefan Dösinger
· 19 years ago
f6ed704
wined3d: Make use of WINED3DDEVICE_CREATION_PARAMETERS.
by Stefan Dösinger
· 19 years ago
59af5c4
wined3d: Move fields common to vertex shaders and pixel shaders to IWineD3DBaseShader.
by H. Verbeet
· 19 years ago
d4132cf
wined3d: Move the vshader_ins and pshader_ins arrays into their respective objects.
by H. Verbeet
· 19 years ago
3ee642b
wined3d: Move the SHADER_OPCODE definition to wined3d_private.h.
by H. Verbeet
· 19 years ago
d75fd75
wined3d: Add WINED3DPOOL to wined3d_types.h.
by Stefan Dösinger
· 19 years ago
b4b295c
wined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
by Stefan Dösinger
· 19 years ago
46b13aa
wined3d: glTypeLookup cleanup.
by H. Verbeet
· 19 years ago
913df5b
wined3d: Consistently use WINED3DRESOURCETYPE.
by Stefan Dösinger
· 19 years ago
46e8d67
wined3d: Update the glOrtho between 2 rhw draws if the viewport was changed.
by Stefan Dösinger
· 19 years ago
e43cfb1
wined3d: Fix SetContainer.
by H. Verbeet
· 19 years ago
7c482cb
wined3d: Vertex shader 8 support.
by Oliver Stieber
· 19 years ago
aa9ce35
Added support for vertex and pixel shader constants that have no type
by Oliver Stieber
· 19 years ago
6d442ae
Assorted spelling fixes.
by Francois Gouget
· 19 years ago
932815d
Implement a pixel shader parser and cross compiler. All version of
by Oliver Stieber
· 19 years ago
705aec5
- defined D3DCOLOR_B macros to access byte values of D3DCOLOR
by Raphael Junqueira
· 19 years ago
1f2a9e2
Move the softwareVertexProcessing flag from the stateblock to the
by Oliver Stieber
· 19 years ago
b3563da
Implement state tracking for pixel shader constants.
by Oliver Stieber
· 20 years ago
a8c7284
Assorted spelling fixes.
by Francois Gouget
· 20 years ago
9e6957b
Optionally repack nonpower 2 textures to the expected span length when
by Oliver Stieber
· 20 years ago
329d017
Start to implement TestCooperativeLevel.
by Oliver Stieber
· 20 years ago
0c2fcf2
Added support for state management of vertex shader constants via stateblocks.
by Oliver Stieber
· 20 years ago
5ea96a8
Implemented occlusion queries using either GL_ARB_occlusion_query or
by Oliver Stieber
· 20 years ago
93ab695
Fix gcc 4.0 warnings.
by Mike McCormack
· 20 years ago
2af36c6
Implemented stubbed out pixel shaders and their states in wined3d.
by Oliver Stieber
· 20 years ago
3f24b91
Fix quite a few texturing problems and cases where text isn't being
by Oliver Stieber
· 20 years ago
1be54d8
Integrate hardware vertex shaders into the drawing pipeline.
by Oliver Stieber
· 20 years ago
2c0e97e
Copy the parser and cross compiler from d3d8 and update everything to
by Oliver Stieber
· 20 years ago
9b0b803
Add support for vertex shader constants to the stateblock.
by Oliver Stieber
· 20 years ago
80cbb93
Tidy up vertex shaders and bring the current code inline with the rest
by Oliver Stieber
· 20 years ago
313b010
Track the state of softwareVertexProcessing.
by Oliver Stieber
· 20 years ago
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