1. 3862f8e wined3d: Support more than one back buffer. by Stefan Dösinger · 19 years ago
  2. cc06ed3 wined3d: Implement more GLSL instructions. by Jason Green · 19 years ago
  3. 836b5c7 wined3d: Use unsigned int instead of size_t to avoid printf format warnings. by Alexandre Julliard · 19 years ago
  4. 8c6ee8d wined3d: Mark instructions without a destination token. by Ivan Gyurdiev · 19 years ago
  5. 0d08316 wined3d: Improve Sampler support on 2.0 and 3.0 shaders. by Ivan Gyurdiev · 19 years ago
  6. a1f4dfe wined3d: Add support for shader model 3.0 I/O registers. by Ivan Gyurdiev · 19 years ago
  7. a42925e wined3d: Register map cleanups. by Ivan Gyurdiev · 19 years ago
  8. 17b0d26 wined3d: Share trace pass by Ivan Gyurdiev · 19 years ago
  9. 9bae775 wined3d: Rework dcl processing. by Ivan Gyurdiev · 19 years ago
  10. f144d58 wined3d: The namedArrays code path is dead (always FALSE). by Ivan Gyurdiev · 19 years ago
  11. 7528fc0 wined3d: Fix stencil related render states. by Jan Zerebecki · 19 years ago
  12. 405e11e wined3d: Cleanup GetSrcAndOpFromValue(). by H. Verbeet · 19 years ago
  13. 621f075 wined3d: Print out sampler state names. by Ivan Gyurdiev · 19 years ago
  14. d5d4568 wined3d: Allow drawPrim to create and use the GLSL program. by Jason Green · 19 years ago
  15. d59714b wined3d: Prototype the GLSL functions for use with pixel and vertex shaders. by Jason Green · 19 years ago
  16. ca70d13 wined3d: Unified float constant register mapping between ARB pixel and vertex shaders. by Jason Green · 19 years ago
  17. 0c59ca6 wined3d: Add the bulk of the GLSL string generation functions. by Jason Green · 19 years ago
  18. 1f1057f wined3d: Move constant loading out of DrawPrimDrawStrided() and enable by Jason Green · 19 years ago
  19. 4d66615 wined3d: Fix missing light recording. by Ivan Gyurdiev · 19 years ago
  20. 5f5969b wined3d: Remove constant type field in stateblock. by Ivan Gyurdiev · 19 years ago
  21. aec2e3e wined3d: Trace improvements. by Ivan Gyurdiev · 19 years ago
  22. 473ce80 wined3d: Add ability to generate GLSL shader objects for vertex and pixel shaders. by Jason Green · 19 years ago
  23. 54e5f9c wined3d: Dynamicly load GL_ARB_multitexture functions. by Roderick Colenbrander · 19 years ago
  24. 5b8b776 wined3d: Small rhw vertex fix. by Stefan Dösinger · 19 years ago
  25. e902cd1 wined3d: Swapchain and back buffer corrections + tests. by Stefan Dösinger · 19 years ago
  26. d204540 wined3d: Replaced USING_GLSL define with a new wined3d_settings option based on the registry. by Jason Green · 19 years ago
  27. a67488a wined3d: Add function to print the infolog of a GLSL shader on errors. by Jason Green · 19 years ago
  28. 360a3f9 Update the address of the Free Software Foundation. by Jonathan Ernst · 19 years ago
  29. 158691e wined3d: OpengGL accelerated blits. by Stefan Dösinger · 19 years ago
  30. cb97364 wined3d: Clean up register use maps. by Ivan Gyurdiev · 19 years ago
  31. cfcdb65 wined3d: Sort of oversized surface support. by Stefan Dösinger · 19 years ago
  32. 566cdcf wined3d: Implement IWineD3DDevice::SetDisplayMode. by Stefan Dösinger · 19 years ago
  33. 1b32043 wined3d: Check registry for UseGLSL enabled. by Phil Costin · 19 years ago
  34. 42b8979 wined3d: Take predication tokens into account. by Ivan Gyurdiev · 19 years ago
  35. 746d1b1 wined3d: Modify shader_dump_param() to take into account address token. by Ivan Gyurdiev · 19 years ago
  36. 03b67e3 wined3d: Use shader_get_param() in trace pass, reg. count pass, generation pass. by Ivan Gyurdiev · 19 years ago
  37. 404eff7 wined3d: Add shader_get_param() fn, which processes address tokens. by Ivan Gyurdiev · 19 years ago
  38. 8b7401c wined3d: Shaders: share dump_param function, version functions. by Ivan Gyurdiev · 19 years ago
  39. 2f72483 wined3d: Implement IWineGDISurface. by Stefan Dösinger · 19 years ago
  40. 9abdac6 wined3d: Implement IWineD3DDevice::ProcessVertices. by Stefan Dösinger · 19 years ago
  41. 257692e wined3d: Initialize volume format. by Ivan Gyurdiev · 19 years ago
  42. c61af3a wined3d: Share shader_dump_ins_modifiers(). by Ivan Gyurdiev · 19 years ago
  43. e9927d6 wined3d: Further split GLSL & ARB_v/f_program generation and allow GLSL functions to be called. by Jason Green · 19 years ago
  44. 246677a wined3d: Modified the opcode tables (and struct) to include a pointer to a GLSL generator function. by Jason Green · 19 years ago
  45. 36b0b9c wined3d: Added new GenerateShader function for Vertex Shaders & declare generate_base_shader(). by Jason Green · 19 years ago
  46. cc2ea9e wined3d: Place # of textures, addresses, & temps used inside the baseShader struct to prepare for GenerateShader merge. by Jason Green · 19 years ago
  47. 653e71d wined3d: Further split up GenerateProgramArbHW for pixelshaders. by Jason Green · 19 years ago
  48. 5308e02 wined3d: Move program_dump_decl_usage into baseshader. by Jason Green · 19 years ago
  49. cdfe848 wined3d: Break out arithmetic instruction processing. by Ivan Gyurdiev · 19 years ago
  50. 320e33d wined3d: Merge register counting pass. by Ivan Gyurdiev · 19 years ago
  51. 9b29fb6 wined3d: Implement IWineD3DSurface::SetColorKey. by Stefan Dösinger · 19 years ago
  52. 08dc9e0 wined3d: Implement IWineD3DSurface::IsLost and Restore. by Stefan Dösinger · 19 years ago
  53. 10ff0d8 wined3d: rhw vertex fixup. by Stefan Dösinger · 19 years ago
  54. 1d0c672 wined3d: Share get_opcode. by Ivan Gyurdiev · 19 years ago
  55. c93239d wined3d: Clean up per version shader limits code. by Ivan Gyurdiev · 19 years ago
  56. 5f10560 wined3d: Addline cleanup. by Ivan Gyurdiev · 19 years ago
  57. af46295 wined3d: Implement IWineD3DSurface::GetDC and IWineD3DSurface::ReleaseDC. by Stefan Dösinger · 19 years ago
  58. 4b30794 wined3d: Share get_register_code(). by Ivan Gyurdiev · 19 years ago
  59. a173c8e wined3d: Add IWineD3DDevice::DrawPrimitiveStrided. by Stefan Dösinger · 19 years ago
  60. 1cfbc90 wined3d: Add some surface flags. by Stefan Dösinger · 19 years ago
  61. a6f71af wined3d: Implement IWineD3DPalette. by Stefan Dösinger · 19 years ago
  62. 04da3ce wined3d: Implement GetHWND and SetHWND. by Stefan Dösinger · 19 years ago
  63. a620683 wined3d: Implement IWineD3DDevice::EnumDisplayModes. by Stefan Dösinger · 19 years ago
  64. d04f050 wined3d: Implement Init3D and Uninit3D. by Stefan Dösinger · 19 years ago
  65. cff4e1e wined3d: Add IWineD3DPalette. by Stefan Dösinger · 19 years ago
  66. ffc8e46 wined3d: Add IWineD3DSurface::Blt. by Stefan Dösinger · 19 years ago
  67. e0c8773 wined3d: Add a resource dumper. by Stefan Dösinger · 19 years ago
  68. 634698c wined3d: Print all errors in checkGLcall. by Ivan Gyurdiev · 19 years ago
  69. cf4b91f wined3d: Add WINED3DBOX to wined3d_types.h. by Stefan Dösinger · 19 years ago
  70. 63fd9a7 wined3d: Add WINED3DTEXTUREFILTERTYPE to wined3d_types.h. by Stefan Dösinger · 19 years ago
  71. f6ed704 wined3d: Make use of WINED3DDEVICE_CREATION_PARAMETERS. by Stefan Dösinger · 19 years ago
  72. 59af5c4 wined3d: Move fields common to vertex shaders and pixel shaders to IWineD3DBaseShader. by H. Verbeet · 19 years ago
  73. d4132cf wined3d: Move the vshader_ins and pshader_ins arrays into their respective objects. by H. Verbeet · 19 years ago
  74. 3ee642b wined3d: Move the SHADER_OPCODE definition to wined3d_private.h. by H. Verbeet · 19 years ago
  75. d75fd75 wined3d: Add WINED3DPOOL to wined3d_types.h. by Stefan Dösinger · 19 years ago
  76. b4b295c wined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h. by Stefan Dösinger · 19 years ago
  77. 46b13aa wined3d: glTypeLookup cleanup. by H. Verbeet · 19 years ago
  78. 913df5b wined3d: Consistently use WINED3DRESOURCETYPE. by Stefan Dösinger · 19 years ago
  79. 46e8d67 wined3d: Update the glOrtho between 2 rhw draws if the viewport was changed. by Stefan Dösinger · 19 years ago
  80. e43cfb1 wined3d: Fix SetContainer. by H. Verbeet · 19 years ago
  81. 7c482cb wined3d: Vertex shader 8 support. by Oliver Stieber · 19 years ago
  82. aa9ce35 Added support for vertex and pixel shader constants that have no type by Oliver Stieber · 19 years ago
  83. 6d442ae Assorted spelling fixes. by Francois Gouget · 19 years ago
  84. 932815d Implement a pixel shader parser and cross compiler. All version of by Oliver Stieber · 19 years ago
  85. 705aec5 - defined D3DCOLOR_B macros to access byte values of D3DCOLOR by Raphael Junqueira · 19 years ago
  86. 1f2a9e2 Move the softwareVertexProcessing flag from the stateblock to the by Oliver Stieber · 19 years ago
  87. b3563da Implement state tracking for pixel shader constants. by Oliver Stieber · 20 years ago
  88. a8c7284 Assorted spelling fixes. by Francois Gouget · 20 years ago
  89. 9e6957b Optionally repack nonpower 2 textures to the expected span length when by Oliver Stieber · 20 years ago
  90. 329d017 Start to implement TestCooperativeLevel. by Oliver Stieber · 20 years ago
  91. 0c2fcf2 Added support for state management of vertex shader constants via stateblocks. by Oliver Stieber · 20 years ago
  92. 5ea96a8 Implemented occlusion queries using either GL_ARB_occlusion_query or by Oliver Stieber · 20 years ago
  93. 93ab695 Fix gcc 4.0 warnings. by Mike McCormack · 20 years ago
  94. 2af36c6 Implemented stubbed out pixel shaders and their states in wined3d. by Oliver Stieber · 20 years ago
  95. 3f24b91 Fix quite a few texturing problems and cases where text isn't being by Oliver Stieber · 20 years ago
  96. 1be54d8 Integrate hardware vertex shaders into the drawing pipeline. by Oliver Stieber · 20 years ago
  97. 2c0e97e Copy the parser and cross compiler from d3d8 and update everything to by Oliver Stieber · 20 years ago
  98. 9b0b803 Add support for vertex shader constants to the stateblock. by Oliver Stieber · 20 years ago
  99. 80cbb93 Tidy up vertex shaders and bring the current code inline with the rest by Oliver Stieber · 20 years ago
  100. 313b010 Track the state of softwareVertexProcessing. by Oliver Stieber · 20 years ago