blob: eb2780ad470380d1cd9bc939fff33aaba3764c55 [file] [log] [blame]
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001/*
2 * state block implementation
3 *
4 * Copyright 2002 Raphael Junqueira
Oliver Stieber16e86892005-03-02 13:44:58 +00005 * Copyright 2004 Jason Edmeades
6 * Copyright 2005 Oliver Stieber
Alexandre Julliard6cfef952008-10-18 19:21:20 +02007 * Copyright 2007 Stefan Dösinger for CodeWeavers
Henri Verbeet709aedf2009-09-28 10:04:59 +02008 * Copyright 2009 Henri Verbeet for CodeWeavers
Jason Edmeades447d5ed2004-10-21 20:59:12 +00009 *
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
14 *
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
19 *
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
Jonathan Ernst360a3f92006-05-18 14:49:52 +020022 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
Jason Edmeades447d5ed2004-10-21 20:59:12 +000023 */
24
25#include "config.h"
26#include "wined3d_private.h"
27
28WINE_DEFAULT_DEBUG_CHANNEL(d3d);
Stefan Dösingera460a2d2007-06-09 14:27:41 +020029#define GLINFO_LOCATION This->wineD3DDevice->adapter->gl_info
Jason Edmeades447d5ed2004-10-21 20:59:12 +000030
Jason Green718716b2006-07-19 00:06:07 -040031/***************************************
32 * Stateblock helper functions follow
33 **************************************/
34
Henri Verbeet560d6352009-08-27 10:04:56 +020035/* Allocates the correct amount of space for pixel and vertex shader constants,
Jason Green718716b2006-07-19 00:06:07 -040036 * along with their set/changed flags on the given stateblock object
37 */
Henri Verbeet664057c2009-09-29 11:09:04 +020038static HRESULT stateblock_allocate_shader_constants(IWineD3DStateBlockImpl *object)
Henri Verbeet560d6352009-08-27 10:04:56 +020039{
Jason Green718716b2006-07-19 00:06:07 -040040 IWineD3DStateBlockImpl *This = object;
41
Jason Green718716b2006-07-19 00:06:07 -040042 /* Allocate space for floating point constants */
43 object->pixelShaderConstantF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(float) * GL_LIMITS(pshader_constantsF) * 4);
Henri Verbeet3e035dd2008-12-12 09:33:52 +010044 if (!object->pixelShaderConstantF) goto fail;
45
Jason Green718716b2006-07-19 00:06:07 -040046 object->changed.pixelShaderConstantsF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BOOL) * GL_LIMITS(pshader_constantsF));
Henri Verbeet3e035dd2008-12-12 09:33:52 +010047 if (!object->changed.pixelShaderConstantsF) goto fail;
48
Jason Green718716b2006-07-19 00:06:07 -040049 object->vertexShaderConstantF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(float) * GL_LIMITS(vshader_constantsF) * 4);
Henri Verbeet3e035dd2008-12-12 09:33:52 +010050 if (!object->vertexShaderConstantF) goto fail;
51
Jason Green718716b2006-07-19 00:06:07 -040052 object->changed.vertexShaderConstantsF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BOOL) * GL_LIMITS(vshader_constantsF));
Henri Verbeet3e035dd2008-12-12 09:33:52 +010053 if (!object->changed.vertexShaderConstantsF) goto fail;
54
Stefan Dösingerb21c7852007-08-03 20:26:29 +020055 object->contained_vs_consts_f = HeapAlloc(GetProcessHeap(), 0, sizeof(DWORD) * GL_LIMITS(vshader_constantsF));
Henri Verbeet3e035dd2008-12-12 09:33:52 +010056 if (!object->contained_vs_consts_f) goto fail;
57
Stefan Dösingerb21c7852007-08-03 20:26:29 +020058 object->contained_ps_consts_f = HeapAlloc(GetProcessHeap(), 0, sizeof(DWORD) * GL_LIMITS(pshader_constantsF));
Henri Verbeet3e035dd2008-12-12 09:33:52 +010059 if (!object->contained_ps_consts_f) goto fail;
Jason Green718716b2006-07-19 00:06:07 -040060
Jason Green718716b2006-07-19 00:06:07 -040061 return WINED3D_OK;
Henri Verbeet3e035dd2008-12-12 09:33:52 +010062
63fail:
64 ERR("Failed to allocate memory\n");
65 HeapFree(GetProcessHeap(), 0, object->pixelShaderConstantF);
66 HeapFree(GetProcessHeap(), 0, object->changed.pixelShaderConstantsF);
67 HeapFree(GetProcessHeap(), 0, object->vertexShaderConstantF);
68 HeapFree(GetProcessHeap(), 0, object->changed.vertexShaderConstantsF);
69 HeapFree(GetProcessHeap(), 0, object->contained_vs_consts_f);
70 HeapFree(GetProcessHeap(), 0, object->contained_ps_consts_f);
71 return E_OUTOFMEMORY;
Jason Green718716b2006-07-19 00:06:07 -040072}
73
Henri Verbeet49f712b2009-09-29 11:09:07 +020074/* Copy all members of one stateblock to another */
75static void stateblock_savedstates_copy(SAVEDSTATES *dest, const SAVEDSTATES *source,
76 const struct wined3d_gl_info *gl_info)
Henri Verbeet5532c992008-12-01 15:32:15 +010077{
Jason Green75950b52006-07-23 15:08:27 -040078 /* Single values */
Henri Verbeet702eeb62009-03-05 12:30:43 +010079 dest->primitive_type = source->primitive_type;
Jason Green75950b52006-07-23 15:08:27 -040080 dest->indices = source->indices;
81 dest->material = source->material;
Jason Green75950b52006-07-23 15:08:27 -040082 dest->viewport = source->viewport;
83 dest->vertexDecl = source->vertexDecl;
84 dest->pixelShader = source->pixelShader;
85 dest->vertexShader = source->vertexShader;
Stefan Dösingerd4b63bb2007-01-10 11:28:42 +010086 dest->scissorRect = dest->scissorRect;
Jason Green75950b52006-07-23 15:08:27 -040087
88 /* Fixed size arrays */
Henri Verbeet52a900d2008-12-31 16:57:11 +010089 dest->streamSource = source->streamSource;
90 dest->streamFreq = source->streamFreq;
Henri Verbeet9a889f62009-01-02 16:19:12 +010091 dest->textures = source->textures;
Henri Verbeetfc398312009-01-05 10:10:16 +010092 memcpy(dest->transform, source->transform, sizeof(source->transform));
Henri Verbeetc33b3812009-01-05 10:10:16 +010093 memcpy(dest->renderState, source->renderState, sizeof(source->renderState));
Henri Verbeetbddf5e72009-01-06 11:43:45 +010094 memcpy(dest->textureState, source->textureState, sizeof(source->textureState));
Henri Verbeetfd33f0f2009-01-05 10:10:16 +010095 memcpy(dest->samplerState, source->samplerState, sizeof(source->samplerState));
Henri Verbeet3b5c75d2008-12-31 16:57:11 +010096 dest->clipplane = source->clipplane;
Henri Verbeet70968e62008-12-02 18:41:33 +010097 dest->pixelShaderConstantsB = source->pixelShaderConstantsB;
98 dest->pixelShaderConstantsI = source->pixelShaderConstantsI;
99 dest->vertexShaderConstantsB = source->vertexShaderConstantsB;
100 dest->vertexShaderConstantsI = source->vertexShaderConstantsI;
Jason Green75950b52006-07-23 15:08:27 -0400101
102 /* Dynamically sized arrays */
Henri Verbeet49f712b2009-09-29 11:09:07 +0200103 memcpy(dest->pixelShaderConstantsF, source->pixelShaderConstantsF,
104 sizeof(BOOL) * gl_info->max_pshader_constantsF);
105 memcpy(dest->vertexShaderConstantsF, source->vertexShaderConstantsF,
106 sizeof(BOOL) * gl_info->max_vshader_constantsF);
Jason Green75950b52006-07-23 15:08:27 -0400107}
108
Henri Verbeetfc398312009-01-05 10:10:16 +0100109static inline void stateblock_set_bits(DWORD *map, UINT map_size)
110{
111 DWORD mask = (1 << (map_size & 0x1f)) - 1;
112 memset(map, 0xff, (map_size >> 5) * sizeof(*map));
113 if (mask) map[map_size >> 5] = mask;
114}
115
Henri Verbeet5737efe2009-09-30 10:49:09 +0200116/* Set all members of a stateblock savedstate to the given value */
117static void stateblock_savedstates_set(SAVEDSTATES *states, BOOL value, const struct wined3d_gl_info *gl_info)
Henri Verbeet560d6352009-08-27 10:04:56 +0200118{
Jason Green75950b52006-07-23 15:08:27 -0400119 /* Single values */
Henri Verbeet702eeb62009-03-05 12:30:43 +0100120 states->primitive_type = value;
Jason Green75950b52006-07-23 15:08:27 -0400121 states->indices = value;
122 states->material = value;
Jason Green75950b52006-07-23 15:08:27 -0400123 states->viewport = value;
124 states->vertexDecl = value;
125 states->pixelShader = value;
126 states->vertexShader = value;
Stefan Dösingerd4b63bb2007-01-10 11:28:42 +0100127 states->scissorRect = value;
Jason Green75950b52006-07-23 15:08:27 -0400128
129 /* Fixed size arrays */
Henri Verbeetc33b3812009-01-05 10:10:16 +0100130 if (value)
131 {
Henri Verbeetfd33f0f2009-01-05 10:10:16 +0100132 int i;
Henri Verbeetc33b3812009-01-05 10:10:16 +0100133 states->streamSource = 0xffff;
134 states->streamFreq = 0xffff;
135 states->textures = 0xfffff;
136 stateblock_set_bits(states->transform, HIGHEST_TRANSFORMSTATE + 1);
137 stateblock_set_bits(states->renderState, WINEHIGHEST_RENDER_STATE + 1);
Henri Verbeetbddf5e72009-01-06 11:43:45 +0100138 for (i = 0; i < MAX_TEXTURES; ++i) states->textureState[i] = 0x3ffff;
Henri Verbeetfd33f0f2009-01-05 10:10:16 +0100139 for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i) states->samplerState[i] = 0x3fff;
Henri Verbeetc33b3812009-01-05 10:10:16 +0100140 states->clipplane = 0xffffffff;
141 states->pixelShaderConstantsB = 0xffff;
142 states->pixelShaderConstantsI = 0xffff;
143 states->vertexShaderConstantsB = 0xffff;
144 states->vertexShaderConstantsI = 0xffff;
145 }
146 else
147 {
148 states->streamSource = 0;
149 states->streamFreq = 0;
150 states->textures = 0;
151 memset(states->transform, 0, sizeof(states->transform));
152 memset(states->renderState, 0, sizeof(states->renderState));
Henri Verbeetbddf5e72009-01-06 11:43:45 +0100153 memset(states->textureState, 0, sizeof(states->textureState));
Henri Verbeetfd33f0f2009-01-05 10:10:16 +0100154 memset(states->samplerState, 0, sizeof(states->samplerState));
Henri Verbeetc33b3812009-01-05 10:10:16 +0100155 states->clipplane = 0;
156 states->pixelShaderConstantsB = 0;
157 states->pixelShaderConstantsI = 0;
158 states->vertexShaderConstantsB = 0;
159 states->vertexShaderConstantsI = 0;
160 }
Jason Green75950b52006-07-23 15:08:27 -0400161
162 /* Dynamically sized arrays */
Henri Verbeet5737efe2009-09-30 10:49:09 +0200163 memset(states->pixelShaderConstantsF, value, sizeof(BOOL) * gl_info->max_pshader_constantsF);
164 memset(states->vertexShaderConstantsF, value, sizeof(BOOL) * gl_info->max_vshader_constantsF);
Jason Green75950b52006-07-23 15:08:27 -0400165}
166
Henri Verbeet345b3292009-09-30 10:49:11 +0200167static void stateblock_copy_values(IWineD3DStateBlockImpl *dst, const IWineD3DStateBlockImpl *src,
168 const struct wined3d_gl_info *gl_info)
Henri Verbeet664057c2009-09-29 11:09:04 +0200169{
Henri Verbeet6d3e5a92009-09-29 11:09:06 +0200170 unsigned int l;
Jason Green75950b52006-07-23 15:08:27 -0400171
Jason Green75950b52006-07-23 15:08:27 -0400172 /* Single items */
Henri Verbeet6d3e5a92009-09-29 11:09:06 +0200173 dst->gl_primitive_type = src->gl_primitive_type;
174 dst->vertexDecl = src->vertexDecl;
175 dst->vertexShader = src->vertexShader;
176 dst->streamIsUP = src->streamIsUP;
177 dst->pIndexData = src->pIndexData;
178 dst->IndexFmt = src->IndexFmt;
179 dst->baseVertexIndex = src->baseVertexIndex;
180 dst->clip_status = src->clip_status;
181 dst->viewport = src->viewport;
182 dst->material = src->material;
183 dst->pixelShader = src->pixelShader;
184 dst->scissorRect = src->scissorRect;
Jason Green75950b52006-07-23 15:08:27 -0400185
Stefan Dösingeracadf3f2007-02-14 17:46:54 +0100186 /* Lights */
Henri Verbeet6d3e5a92009-09-29 11:09:06 +0200187 memset(dst->activeLights, 0, sizeof(dst->activeLights));
188 for (l = 0; l < LIGHTMAP_SIZE; ++l)
189 {
Stefan Dösingeracadf3f2007-02-14 17:46:54 +0100190 struct list *e1, *e2;
Henri Verbeet6d3e5a92009-09-29 11:09:06 +0200191 LIST_FOR_EACH_SAFE(e1, e2, &dst->lightMap[l])
192 {
Stefan Dösingeracadf3f2007-02-14 17:46:54 +0100193 PLIGHTINFOEL *light = LIST_ENTRY(e1, PLIGHTINFOEL, entry);
194 list_remove(&light->entry);
195 HeapFree(GetProcessHeap(), 0, light);
196 }
197
Henri Verbeet6d3e5a92009-09-29 11:09:06 +0200198 LIST_FOR_EACH(e1, &src->lightMap[l])
199 {
Stefan Dösingeracadf3f2007-02-14 17:46:54 +0100200 PLIGHTINFOEL *light = LIST_ENTRY(e1, PLIGHTINFOEL, entry), *light2;
201 light2 = HeapAlloc(GetProcessHeap(), 0, sizeof(*light));
Andrew Talbot19c105c2008-03-20 22:25:13 +0000202 *light2 = *light;
Henri Verbeet6d3e5a92009-09-29 11:09:06 +0200203 list_add_tail(&dst->lightMap[l], &light2->entry);
204 if (light2->glIndex != -1) dst->activeLights[light2->glIndex] = light2;
Stefan Dösingeracadf3f2007-02-14 17:46:54 +0100205 }
206 }
207
Jason Green75950b52006-07-23 15:08:27 -0400208 /* Fixed size arrays */
Henri Verbeet6d3e5a92009-09-29 11:09:06 +0200209 memcpy(dst->vertexShaderConstantB, src->vertexShaderConstantB, sizeof(dst->vertexShaderConstantB));
210 memcpy(dst->vertexShaderConstantI, src->vertexShaderConstantI, sizeof(dst->vertexShaderConstantI));
211 memcpy(dst->pixelShaderConstantB, src->pixelShaderConstantB, sizeof(dst->pixelShaderConstantB));
212 memcpy(dst->pixelShaderConstantI, src->pixelShaderConstantI, sizeof(dst->pixelShaderConstantI));
Henri Verbeet560d6352009-08-27 10:04:56 +0200213
Henri Verbeet6d3e5a92009-09-29 11:09:06 +0200214 memcpy(dst->streamStride, src->streamStride, sizeof(dst->streamStride));
215 memcpy(dst->streamOffset, src->streamOffset, sizeof(dst->streamOffset));
216 memcpy(dst->streamSource, src->streamSource, sizeof(dst->streamSource));
217 memcpy(dst->streamFreq, src->streamFreq, sizeof(dst->streamFreq));
218 memcpy(dst->streamFlags, src->streamFlags, sizeof(dst->streamFlags));
219 memcpy(dst->transforms, src->transforms, sizeof(dst->transforms));
220 memcpy(dst->clipplane, src->clipplane, sizeof(dst->clipplane));
221 memcpy(dst->renderState, src->renderState, sizeof(dst->renderState));
222 memcpy(dst->textures, src->textures, sizeof(dst->textures));
223 memcpy(dst->textureState, src->textureState, sizeof(dst->textureState));
224 memcpy(dst->samplerState, src->samplerState, sizeof(dst->samplerState));
Jason Green75950b52006-07-23 15:08:27 -0400225
226 /* Dynamically sized arrays */
Henri Verbeet6d3e5a92009-09-29 11:09:06 +0200227 memcpy(dst->vertexShaderConstantF, src->vertexShaderConstantF, sizeof(float) * gl_info->max_vshader_constantsF * 4);
228 memcpy(dst->pixelShaderConstantF, src->pixelShaderConstantF, sizeof(float) * gl_info->max_pshader_constantsF * 4);
Jason Green75950b52006-07-23 15:08:27 -0400229}
230
Oliver Stieber16e86892005-03-02 13:44:58 +0000231/**********************************************************
232 * IWineD3DStateBlockImpl IUnknown parts follows
233 **********************************************************/
Alexandre Julliarde9cbc662006-06-10 13:15:32 +0200234static HRESULT WINAPI IWineD3DStateBlockImpl_QueryInterface(IWineD3DStateBlock *iface,REFIID riid,LPVOID *ppobj)
Oliver Stieber16e86892005-03-02 13:44:58 +0000235{
236 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
237 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
238 if (IsEqualGUID(riid, &IID_IUnknown)
H. Verbeetbd8db452006-02-06 11:32:41 +0100239 || IsEqualGUID(riid, &IID_IWineD3DBase)
Oliver Stieber16e86892005-03-02 13:44:58 +0000240 || IsEqualGUID(riid, &IID_IWineD3DStateBlock)){
241 IUnknown_AddRef(iface);
242 *ppobj = This;
Ivan Gyurdiev07f4f702006-04-25 17:59:12 -0400243 return S_OK;
Oliver Stieber16e86892005-03-02 13:44:58 +0000244 }
Ivan Gyurdiev07f4f702006-04-25 17:59:12 -0400245 *ppobj = NULL;
Oliver Stieber16e86892005-03-02 13:44:58 +0000246 return E_NOINTERFACE;
247}
248
Alexandre Julliarde9cbc662006-06-10 13:15:32 +0200249static ULONG WINAPI IWineD3DStateBlockImpl_AddRef(IWineD3DStateBlock *iface) {
Oliver Stieber16e86892005-03-02 13:44:58 +0000250 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
251 ULONG refCount = InterlockedIncrement(&This->ref);
252
Ivan Gyurdiev3dcd3682006-09-30 23:20:10 -0400253 TRACE("(%p) : AddRef increasing from %d\n", This, refCount - 1);
Oliver Stieber16e86892005-03-02 13:44:58 +0000254 return refCount;
255}
256
Alexandre Julliarde9cbc662006-06-10 13:15:32 +0200257static ULONG WINAPI IWineD3DStateBlockImpl_Release(IWineD3DStateBlock *iface) {
Oliver Stieber16e86892005-03-02 13:44:58 +0000258 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
259 ULONG refCount = InterlockedDecrement(&This->ref);
260
Ivan Gyurdiev3dcd3682006-09-30 23:20:10 -0400261 TRACE("(%p) : Releasing from %d\n", This, refCount + 1);
Oliver Stieber16e86892005-03-02 13:44:58 +0000262
263 if (!refCount) {
Stefan Dösingeracadf3f2007-02-14 17:46:54 +0100264 int counter;
H. Verbeet09eb0c42006-08-19 17:24:02 +0200265
Henri Verbeetdca3c6e2009-09-28 10:05:00 +0200266 if (This->vertexDecl) IWineD3DVertexDeclaration_Release(This->vertexDecl);
267
Henri Verbeet709aedf2009-09-28 10:04:59 +0200268 for (counter = 0; counter < MAX_COMBINED_SAMPLERS; counter++)
269 {
270 if (This->textures[counter]) IWineD3DBaseTexture_Release(This->textures[counter]);
Stefan Dösingerd170aab2007-08-19 20:40:44 +0200271 }
272
273 for (counter = 0; counter < MAX_STREAMS; counter++) {
274 if(This->streamSource[counter]) {
Henri Verbeetaa3027a2009-03-06 14:56:23 +0100275 if (IWineD3DBuffer_Release(This->streamSource[counter]))
276 {
Stefan Dösingerd170aab2007-08-19 20:40:44 +0200277 TRACE("Vertex buffer still referenced by stateblock, applications has leaked Stream %u, buffer %p\n", counter, This->streamSource[counter]);
Stefan Dösinger55b63fe2007-08-14 14:49:39 +0200278 }
279 }
Oliver Stieber7cb748f2005-07-26 18:49:30 +0000280 }
Stefan Dösinger513a4932009-04-06 16:46:12 +0200281 if(This->pIndexData) IWineD3DBuffer_Release(This->pIndexData);
Stefan Dösinger36aef3d2007-08-20 18:56:10 +0200282 if(This->vertexShader) IWineD3DVertexShader_Release(This->vertexShader);
283 if(This->pixelShader) IWineD3DPixelShader_Release(This->pixelShader);
H. Verbeetefa5f782006-08-19 17:23:02 +0200284
Stefan Dösingeracadf3f2007-02-14 17:46:54 +0100285 for(counter = 0; counter < LIGHTMAP_SIZE; counter++) {
286 struct list *e1, *e2;
287 LIST_FOR_EACH_SAFE(e1, e2, &This->lightMap[counter]) {
288 PLIGHTINFOEL *light = LIST_ENTRY(e1, PLIGHTINFOEL, entry);
289 list_remove(&light->entry);
290 HeapFree(GetProcessHeap(), 0, light);
291 }
292 }
293
H. Verbeetefa5f782006-08-19 17:23:02 +0200294 HeapFree(GetProcessHeap(), 0, This->vertexShaderConstantF);
H. Verbeetefa5f782006-08-19 17:23:02 +0200295 HeapFree(GetProcessHeap(), 0, This->changed.vertexShaderConstantsF);
296 HeapFree(GetProcessHeap(), 0, This->pixelShaderConstantF);
H. Verbeetefa5f782006-08-19 17:23:02 +0200297 HeapFree(GetProcessHeap(), 0, This->changed.pixelShaderConstantsF);
Stefan Dösingerb21c7852007-08-03 20:26:29 +0200298 HeapFree(GetProcessHeap(), 0, This->contained_vs_consts_f);
299 HeapFree(GetProcessHeap(), 0, This->contained_ps_consts_f);
Oliver Stieber16e86892005-03-02 13:44:58 +0000300 HeapFree(GetProcessHeap(), 0, This);
301 }
302 return refCount;
303}
304
305/**********************************************************
306 * IWineD3DStateBlockImpl parts follows
307 **********************************************************/
Alexandre Julliarde9cbc662006-06-10 13:15:32 +0200308static HRESULT WINAPI IWineD3DStateBlockImpl_GetParent(IWineD3DStateBlock *iface, IUnknown **pParent) {
Jason Edmeades289562e2004-11-23 13:52:46 +0000309 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
310 IUnknown_AddRef(This->parent);
311 *pParent = This->parent;
Stefan Dösinger9d67b422006-04-07 12:51:12 +0200312 return WINED3D_OK;
Jason Edmeades289562e2004-11-23 13:52:46 +0000313}
314
Alexandre Julliarde9cbc662006-06-10 13:15:32 +0200315static HRESULT WINAPI IWineD3DStateBlockImpl_GetDevice(IWineD3DStateBlock *iface, IWineD3DDevice** ppDevice){
Oliver Stieberabb11f32005-07-05 14:05:18 +0000316
317 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
318
319 *ppDevice = (IWineD3DDevice*)This->wineD3DDevice;
320 IWineD3DDevice_AddRef(*ppDevice);
Stefan Dösinger9d67b422006-04-07 12:51:12 +0200321 return WINED3D_OK;
Oliver Stieberabb11f32005-07-05 14:05:18 +0000322
323}
324
Henri Verbeet844dda22009-09-30 10:49:10 +0200325static void record_lights(IWineD3DStateBlockImpl *This, const IWineD3DStateBlockImpl *targetStateBlock)
326{
Stefan Dösinger76195d92007-08-04 14:44:33 +0200327 UINT i;
328
329 /* Lights... For a recorded state block, we just had a chain of actions to perform,
330 * so we need to walk that chain and update any actions which differ
331 */
332 for(i = 0; i < LIGHTMAP_SIZE; i++) {
333 struct list *e, *f;
334 LIST_FOR_EACH(e, &This->lightMap[i]) {
335 BOOL updated = FALSE;
336 PLIGHTINFOEL *src = LIST_ENTRY(e, PLIGHTINFOEL, entry), *realLight;
Henri Verbeet35826e92009-08-07 08:51:22 +0200337 if (!src->changed && !src->enabledChanged) continue;
Stefan Dösinger76195d92007-08-04 14:44:33 +0200338
339 /* Look up the light in the destination */
340 LIST_FOR_EACH(f, &targetStateBlock->lightMap[i]) {
341 realLight = LIST_ENTRY(f, PLIGHTINFOEL, entry);
342 if(realLight->OriginalIndex == src->OriginalIndex) {
343 if(src->changed) {
Andrew Talbot19c105c2008-03-20 22:25:13 +0000344 src->OriginalParms = realLight->OriginalParms;
Stefan Dösinger76195d92007-08-04 14:44:33 +0200345 }
346 if(src->enabledChanged) {
347 /* Need to double check because enabledChanged does not catch enabled -> disabled -> enabled
348 * or disabled -> enabled -> disabled changes
349 */
350 if(realLight->glIndex == -1 && src->glIndex != -1) {
351 /* Light disabled */
352 This->activeLights[src->glIndex] = NULL;
353 } else if(realLight->glIndex != -1 && src->glIndex == -1){
354 /* Light enabled */
355 This->activeLights[realLight->glIndex] = src;
356 }
357 src->glIndex = realLight->glIndex;
358 }
359 updated = TRUE;
360 break;
361 }
362 }
363
364 if(updated) {
365 /* Found a light, all done, proceed with next hash entry */
366 continue;
367 } else if(src->changed) {
368 /* Otherwise assign defaul params */
Andrew Talbot19c105c2008-03-20 22:25:13 +0000369 src->OriginalParms = WINED3D_default_light;
Stefan Dösinger76195d92007-08-04 14:44:33 +0200370 } else {
371 /* Not enabled by default */
372 src->glIndex = -1;
373 }
374 }
375 }
376}
377
Alexandre Julliarde9cbc662006-06-10 13:15:32 +0200378static HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface){
Oliver Stieberabb11f32005-07-05 14:05:18 +0000379
380 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
381 IWineD3DStateBlockImpl *targetStateBlock = This->wineD3DDevice->stateBlock;
Stefan Dösinger76195d92007-08-04 14:44:33 +0200382 unsigned int i, j;
Henri Verbeet3b5c75d2008-12-31 16:57:11 +0100383 DWORD map;
Oliver Stieberabb11f32005-07-05 14:05:18 +0000384
Francois Gouget0edbaf72005-11-10 12:14:56 +0000385 TRACE("(%p) : Updating state block %p ------------------v\n", targetStateBlock, This);
Oliver Stieberabb11f32005-07-05 14:05:18 +0000386
387 /* If not recorded, then update can just recapture */
Stefan Dösinger76195d92007-08-04 14:44:33 +0200388 if (This->blockType == WINED3DSBT_RECORDED) {
Oliver Stieberabb11f32005-07-05 14:05:18 +0000389
Oliver Stieberabb11f32005-07-05 14:05:18 +0000390 /* Recorded => Only update 'changed' values */
Stefan Dösinger36aef3d2007-08-20 18:56:10 +0200391 if (This->changed.vertexShader && This->vertexShader != targetStateBlock->vertexShader) {
H. Verbeetc6515ab2006-02-06 11:32:13 +0100392 TRACE("Updating vertex shader from %p to %p\n", This->vertexShader, targetStateBlock->vertexShader);
393
Stefan Dösinger36aef3d2007-08-20 18:56:10 +0200394 if(targetStateBlock->vertexShader) IWineD3DVertexShader_AddRef(targetStateBlock->vertexShader);
395 if(This->vertexShader) IWineD3DVertexShader_Release(This->vertexShader);
Oliver Stieberabb11f32005-07-05 14:05:18 +0000396 This->vertexShader = targetStateBlock->vertexShader;
Oliver Stieberabb11f32005-07-05 14:05:18 +0000397 }
398
Jason Green718716b2006-07-19 00:06:07 -0400399 /* Vertex Shader Float Constants */
Stefan Dösingerb21c7852007-08-03 20:26:29 +0200400 for (j = 0; j < This->num_contained_vs_consts_f; ++j) {
401 i = This->contained_vs_consts_f[j];
Henri Verbeet73e04242008-12-31 16:57:10 +0100402 TRACE("Setting %p from %p %u to {%f, %f, %f, %f}\n", This, targetStateBlock, i,
403 targetStateBlock->vertexShaderConstantF[i * 4],
404 targetStateBlock->vertexShaderConstantF[i * 4 + 1],
405 targetStateBlock->vertexShaderConstantF[i * 4 + 2],
406 targetStateBlock->vertexShaderConstantF[i * 4 + 3]);
Ivan Gyurdiev5f5969b2006-06-06 02:46:59 -0400407
Stefan Dösingerb21c7852007-08-03 20:26:29 +0200408 This->vertexShaderConstantF[i * 4] = targetStateBlock->vertexShaderConstantF[i * 4];
409 This->vertexShaderConstantF[i * 4 + 1] = targetStateBlock->vertexShaderConstantF[i * 4 + 1];
410 This->vertexShaderConstantF[i * 4 + 2] = targetStateBlock->vertexShaderConstantF[i * 4 + 2];
411 This->vertexShaderConstantF[i * 4 + 3] = targetStateBlock->vertexShaderConstantF[i * 4 + 3];
Jason Green718716b2006-07-19 00:06:07 -0400412 }
Stefan Dösinger76195d92007-08-04 14:44:33 +0200413
Jason Green718716b2006-07-19 00:06:07 -0400414 /* Vertex Shader Integer Constants */
Stefan Dösinger4673b1c2007-08-03 20:07:30 +0200415 for (j = 0; j < This->num_contained_vs_consts_i; ++j) {
416 i = This->contained_vs_consts_i[j];
Henri Verbeet73e04242008-12-31 16:57:10 +0100417 TRACE("Setting %p from %p %u to {%d, %d, %d, %d}\n", This, targetStateBlock, i,
418 targetStateBlock->vertexShaderConstantI[i * 4],
419 targetStateBlock->vertexShaderConstantI[i * 4 + 1],
420 targetStateBlock->vertexShaderConstantI[i * 4 + 2],
421 targetStateBlock->vertexShaderConstantI[i * 4 + 3]);
Ivan Gyurdiev5f5969b2006-06-06 02:46:59 -0400422
Stefan Dösinger4673b1c2007-08-03 20:07:30 +0200423 This->vertexShaderConstantI[i * 4] = targetStateBlock->vertexShaderConstantI[i * 4];
424 This->vertexShaderConstantI[i * 4 + 1] = targetStateBlock->vertexShaderConstantI[i * 4 + 1];
425 This->vertexShaderConstantI[i * 4 + 2] = targetStateBlock->vertexShaderConstantI[i * 4 + 2];
426 This->vertexShaderConstantI[i * 4 + 3] = targetStateBlock->vertexShaderConstantI[i * 4 + 3];
Jason Green718716b2006-07-19 00:06:07 -0400427 }
Ivan Gyurdiev5f5969b2006-06-06 02:46:59 -0400428
Stefan Dösinger4673b1c2007-08-03 20:07:30 +0200429 /* Vertex Shader Boolean Constants */
430 for (j = 0; j < This->num_contained_vs_consts_b; ++j) {
431 i = This->contained_vs_consts_b[j];
Henri Verbeet73e04242008-12-31 16:57:10 +0100432 TRACE("Setting %p from %p %u to %s\n", This, targetStateBlock, i,
433 targetStateBlock->vertexShaderConstantB[i] ? "TRUE" : "FALSE");
Stefan Dösinger4673b1c2007-08-03 20:07:30 +0200434
435 This->vertexShaderConstantB[i] = targetStateBlock->vertexShaderConstantB[i];
Oliver Stieber0c2fcf22005-09-21 10:19:29 +0000436 }
Stefan Dösingeracadf3f2007-02-14 17:46:54 +0100437
Jason Green718716b2006-07-19 00:06:07 -0400438 /* Pixel Shader Float Constants */
Stefan Dösingerb21c7852007-08-03 20:26:29 +0200439 for (j = 0; j < This->num_contained_ps_consts_f; ++j) {
440 i = This->contained_ps_consts_f[j];
Henri Verbeet73e04242008-12-31 16:57:10 +0100441 TRACE("Setting %p from %p %u to {%f, %f, %f, %f}\n", This, targetStateBlock, i,
442 targetStateBlock->pixelShaderConstantF[i * 4],
443 targetStateBlock->pixelShaderConstantF[i * 4 + 1],
444 targetStateBlock->pixelShaderConstantF[i * 4 + 2],
445 targetStateBlock->pixelShaderConstantF[i * 4 + 3]);
Ivan Gyurdiev5f5969b2006-06-06 02:46:59 -0400446
Stefan Dösingerb21c7852007-08-03 20:26:29 +0200447 This->pixelShaderConstantF[i * 4] = targetStateBlock->pixelShaderConstantF[i * 4];
448 This->pixelShaderConstantF[i * 4 + 1] = targetStateBlock->pixelShaderConstantF[i * 4 + 1];
449 This->pixelShaderConstantF[i * 4 + 2] = targetStateBlock->pixelShaderConstantF[i * 4 + 2];
450 This->pixelShaderConstantF[i * 4 + 3] = targetStateBlock->pixelShaderConstantF[i * 4 + 3];
Jason Green718716b2006-07-19 00:06:07 -0400451 }
Stefan Dösinger865b82a2007-08-03 20:12:54 +0200452
Jason Green718716b2006-07-19 00:06:07 -0400453 /* Pixel Shader Integer Constants */
Stefan Dösinger865b82a2007-08-03 20:12:54 +0200454 for (j = 0; j < This->num_contained_ps_consts_i; ++j) {
455 i = This->contained_ps_consts_i[j];
Henri Verbeet73e04242008-12-31 16:57:10 +0100456 TRACE("Setting %p from %p %u to {%d, %d, %d, %d}\n", This, targetStateBlock, i,
457 targetStateBlock->pixelShaderConstantI[i * 4],
458 targetStateBlock->pixelShaderConstantI[i * 4 + 1],
459 targetStateBlock->pixelShaderConstantI[i * 4 + 2],
460 targetStateBlock->pixelShaderConstantI[i * 4 + 3]);
Ivan Gyurdiev5f5969b2006-06-06 02:46:59 -0400461
Stefan Dösinger865b82a2007-08-03 20:12:54 +0200462 This->pixelShaderConstantI[i * 4] = targetStateBlock->pixelShaderConstantI[i * 4];
463 This->pixelShaderConstantI[i * 4 + 1] = targetStateBlock->pixelShaderConstantI[i * 4 + 1];
464 This->pixelShaderConstantI[i * 4 + 2] = targetStateBlock->pixelShaderConstantI[i * 4 + 2];
465 This->pixelShaderConstantI[i * 4 + 3] = targetStateBlock->pixelShaderConstantI[i * 4 + 3];
Jason Green718716b2006-07-19 00:06:07 -0400466 }
Ivan Gyurdiev5f5969b2006-06-06 02:46:59 -0400467
Stefan Dösinger865b82a2007-08-03 20:12:54 +0200468 /* Pixel Shader Boolean Constants */
469 for (j = 0; j < This->num_contained_ps_consts_b; ++j) {
470 i = This->contained_ps_consts_b[j];
Henri Verbeet73e04242008-12-31 16:57:10 +0100471 TRACE("Setting %p from %p %u to %s\n", This, targetStateBlock, i,
472 targetStateBlock->pixelShaderConstantB[i] ? "TRUE" : "FALSE");
Stefan Dösinger865b82a2007-08-03 20:12:54 +0200473
474 This->pixelShaderConstantB[i] = targetStateBlock->pixelShaderConstantB[i];
Oliver Stieberb3563da2005-09-28 10:13:00 +0000475 }
Oliver Stieberabb11f32005-07-05 14:05:18 +0000476
477 /* Others + Render & Texture */
Stefan Dösinger92ce0282007-07-31 15:44:13 +0200478 for (i = 0; i < This->num_contained_transform_states; i++) {
Henri Verbeet73e04242008-12-31 16:57:10 +0100479 TRACE("Updating transform %u\n", i);
Andrew Talbot19c105c2008-03-20 22:25:13 +0000480 This->transforms[This->contained_transform_states[i]] =
481 targetStateBlock->transforms[This->contained_transform_states[i]];
Oliver Stieberabb11f32005-07-05 14:05:18 +0000482 }
483
Henri Verbeet702eeb62009-03-05 12:30:43 +0100484 if (This->changed.primitive_type) This->gl_primitive_type = targetStateBlock->gl_primitive_type;
485
Stefan Dösingere7cbb342007-07-30 19:28:33 +0200486 if (This->changed.indices && ((This->pIndexData != targetStateBlock->pIndexData)
Stefan Dösingercb1c9dc2009-04-09 10:50:31 +0200487 || (This->baseVertexIndex != targetStateBlock->baseVertexIndex)
488 || (This->IndexFmt != targetStateBlock->IndexFmt))) {
Henri Verbeet73e04242008-12-31 16:57:10 +0100489 TRACE("Updating pIndexData to %p, baseVertexIndex to %d\n",
490 targetStateBlock->pIndexData, targetStateBlock->baseVertexIndex);
Stefan Dösinger513a4932009-04-06 16:46:12 +0200491 if(targetStateBlock->pIndexData) IWineD3DBuffer_AddRef(targetStateBlock->pIndexData);
492 if(This->pIndexData) IWineD3DBuffer_Release(This->pIndexData);
Oliver Stieberabb11f32005-07-05 14:05:18 +0000493 This->pIndexData = targetStateBlock->pIndexData;
494 This->baseVertexIndex = targetStateBlock->baseVertexIndex;
Stefan Dösingercb1c9dc2009-04-09 10:50:31 +0200495 This->IndexFmt = targetStateBlock->IndexFmt;
Oliver Stieberabb11f32005-07-05 14:05:18 +0000496 }
497
Stefan Dösingere7cbb342007-07-30 19:28:33 +0200498 if(This->changed.vertexDecl && This->vertexDecl != targetStateBlock->vertexDecl){
H. Verbeetc6515ab2006-02-06 11:32:13 +0100499 TRACE("Updating vertex declaration from %p to %p\n", This->vertexDecl, targetStateBlock->vertexDecl);
500
Henri Verbeetdca3c6e2009-09-28 10:05:00 +0200501 if (targetStateBlock->vertexDecl) IWineD3DVertexDeclaration_AddRef(targetStateBlock->vertexDecl);
502 if (This->vertexDecl) IWineD3DVertexDeclaration_Release(This->vertexDecl);
Oliver Stieberabb11f32005-07-05 14:05:18 +0000503 This->vertexDecl = targetStateBlock->vertexDecl;
504 }
505
Stefan Dösingere7cbb342007-07-30 19:28:33 +0200506 if (This->changed.material && memcmp(&targetStateBlock->material,
Oliver Stieberabb11f32005-07-05 14:05:18 +0000507 &This->material,
Ivan Gyurdiev90f5be22006-10-10 21:56:41 -0400508 sizeof(WINED3DMATERIAL)) != 0) {
Oliver Stieberabb11f32005-07-05 14:05:18 +0000509 TRACE("Updating material\n");
Andrew Talbot19c105c2008-03-20 22:25:13 +0000510 This->material = targetStateBlock->material;
Oliver Stieberabb11f32005-07-05 14:05:18 +0000511 }
512
Stefan Dösingere7cbb342007-07-30 19:28:33 +0200513 if (This->changed.viewport && memcmp(&targetStateBlock->viewport,
Oliver Stieberabb11f32005-07-05 14:05:18 +0000514 &This->viewport,
Ivan Gyurdiev5f2987a2006-10-10 21:57:25 -0400515 sizeof(WINED3DVIEWPORT)) != 0) {
Oliver Stieberabb11f32005-07-05 14:05:18 +0000516 TRACE("Updating viewport\n");
Andrew Talbot19c105c2008-03-20 22:25:13 +0000517 This->viewport = targetStateBlock->viewport;
Oliver Stieberabb11f32005-07-05 14:05:18 +0000518 }
519
Stefan Dösingere7cbb342007-07-30 19:28:33 +0200520 if(This->changed.scissorRect && memcmp(&targetStateBlock->scissorRect,
Stefan Dösingerd4b63bb2007-01-10 11:28:42 +0100521 &This->scissorRect,
522 sizeof(targetStateBlock->scissorRect)))
523 {
524 TRACE("Updating scissor rect\n");
Andrew Talbot19c105c2008-03-20 22:25:13 +0000525 targetStateBlock->scissorRect = This->scissorRect;
Stefan Dösingerd4b63bb2007-01-10 11:28:42 +0100526 }
527
Henri Verbeet52a900d2008-12-31 16:57:11 +0100528 map = This->changed.streamSource;
529 for (i = 0; map; map >>= 1, ++i)
530 {
531 if (!(map & 1)) continue;
532
533 if (This->streamStride[i] != targetStateBlock->streamStride[i]
534 || This->streamSource[i] != targetStateBlock->streamSource[i])
535 {
Henri Verbeet73e04242008-12-31 16:57:10 +0100536 TRACE("Updating stream source %u to %p, stride to %u\n",
537 i, targetStateBlock->streamSource[i], targetStateBlock->streamStride[i]);
Oliver Stieberabb11f32005-07-05 14:05:18 +0000538 This->streamStride[i] = targetStateBlock->streamStride[i];
Henri Verbeetaa3027a2009-03-06 14:56:23 +0100539 if (targetStateBlock->streamSource[i]) IWineD3DBuffer_AddRef(targetStateBlock->streamSource[i]);
540 if (This->streamSource[i]) IWineD3DBuffer_Release(This->streamSource[i]);
Oliver Stieberabb11f32005-07-05 14:05:18 +0000541 This->streamSource[i] = targetStateBlock->streamSource[i];
542 }
Henri Verbeet52a900d2008-12-31 16:57:11 +0100543 }
Oliver Stieberabb11f32005-07-05 14:05:18 +0000544
Henri Verbeet52a900d2008-12-31 16:57:11 +0100545 map = This->changed.streamFreq;
546 for (i = 0; map; map >>= 1, ++i)
547 {
548 if (!(map & 1)) continue;
549
550 if (This->streamFreq[i] != targetStateBlock->streamFreq[i]
551 || This->streamFlags[i] != targetStateBlock->streamFlags[i])
552 {
553 TRACE("Updating stream frequency %u to %u flags to %#x\n",
554 i, targetStateBlock->streamFreq[i], targetStateBlock->streamFlags[i]);
555 This->streamFreq[i] = targetStateBlock->streamFreq[i];
556 This->streamFlags[i] = targetStateBlock->streamFlags[i];
Oliver Stieberabb11f32005-07-05 14:05:18 +0000557 }
558 }
559
Henri Verbeet3b5c75d2008-12-31 16:57:11 +0100560 map = This->changed.clipplane;
561 for (i = 0; map; map >>= 1, ++i)
562 {
563 if (!(map & 1)) continue;
564
565 if (memcmp(targetStateBlock->clipplane[i], This->clipplane[i], sizeof(*This->clipplane)))
Henri Verbeetbcf0b4b2008-12-10 10:04:40 +0100566 {
Henri Verbeet73e04242008-12-31 16:57:10 +0100567 TRACE("Updating clipplane %u\n", i);
Henri Verbeetbcf0b4b2008-12-10 10:04:40 +0100568 memcpy(This->clipplane[i], targetStateBlock->clipplane[i], sizeof(*This->clipplane));
Oliver Stieberabb11f32005-07-05 14:05:18 +0000569 }
570 }
571
572 /* Render */
Stefan Dösinger76195d92007-08-04 14:44:33 +0200573 for (i = 0; i < This->num_contained_render_states; i++) {
Henri Verbeet73e04242008-12-31 16:57:10 +0100574 TRACE("Updating renderState %u to %u\n", This->contained_render_states[i],
575 targetStateBlock->renderState[This->contained_render_states[i]]);
Stefan Dösinger93155ea2007-07-31 15:04:56 +0200576 This->renderState[This->contained_render_states[i]] = targetStateBlock->renderState[This->contained_render_states[i]];
Oliver Stieberabb11f32005-07-05 14:05:18 +0000577 }
578
H. Verbeeta54e36a2006-06-27 23:40:42 +0200579 /* Texture states */
Stefan Dösinger03ffb732007-08-09 17:45:29 +0200580 for (j = 0; j < This->num_contained_tss_states; j++) {
581 DWORD stage = This->contained_tss_states[j].stage;
582 DWORD state = This->contained_tss_states[j].state;
583
Henri Verbeet73e04242008-12-31 16:57:10 +0100584 TRACE("Updating texturestage state %u, %u to %u (was %u)\n", stage, state,
585 targetStateBlock->textureState[stage][state], This->textureState[stage][state]);
586 This->textureState[stage][state] = targetStateBlock->textureState[stage][state];
Oliver Stieberabb11f32005-07-05 14:05:18 +0000587 }
588
589 /* Samplers */
Henri Verbeet9a889f62009-01-02 16:19:12 +0100590 map = This->changed.textures;
591 for (i = 0; map; map >>= 1, ++i)
592 {
593 if (!(map & 1)) continue;
594
595 TRACE("Updating texture %u to %p (was %p)\n", i, targetStateBlock->textures[i], This->textures[i]);
Henri Verbeet709aedf2009-09-28 10:04:59 +0200596 if (targetStateBlock->textures[i]) IWineD3DBaseTexture_AddRef(targetStateBlock->textures[i]);
597 if (This->textures[i]) IWineD3DBaseTexture_Release(This->textures[i]);
Henri Verbeet9a889f62009-01-02 16:19:12 +0100598 This->textures[i] = targetStateBlock->textures[i];
Stefan Dösinger59fb2922007-08-03 20:23:52 +0200599 }
600
601 for (j = 0; j < This->num_contained_sampler_states; j++) {
602 DWORD stage = This->contained_sampler_states[j].stage;
603 DWORD state = This->contained_sampler_states[j].state;
Henri Verbeet73e04242008-12-31 16:57:10 +0100604 TRACE("Updating sampler state %u, %u to %u (was %u)\n", stage, state,
605 targetStateBlock->samplerState[stage][state], This->samplerState[stage][state]);
Stefan Dösinger59fb2922007-08-03 20:23:52 +0200606 This->samplerState[stage][state] = targetStateBlock->samplerState[stage][state];
Oliver Stieberabb11f32005-07-05 14:05:18 +0000607 }
Stefan Dösinger36aef3d2007-08-20 18:56:10 +0200608 if(This->changed.pixelShader && This->pixelShader != targetStateBlock->pixelShader) {
609 if(targetStateBlock->pixelShader) IWineD3DPixelShader_AddRef(targetStateBlock->pixelShader);
610 if(This->pixelShader) IWineD3DPixelShader_Release(This->pixelShader);
611 This->pixelShader = targetStateBlock->pixelShader;
612 }
Stefan Dösinger76195d92007-08-04 14:44:33 +0200613
614 record_lights(This, targetStateBlock);
615 } else if(This->blockType == WINED3DSBT_ALL) {
Stefan Dösinger76195d92007-08-04 14:44:33 +0200616 memcpy(This->vertexShaderConstantB, targetStateBlock->vertexShaderConstantB, sizeof(This->vertexShaderConstantI));
617 memcpy(This->vertexShaderConstantI, targetStateBlock->vertexShaderConstantI, sizeof(This->vertexShaderConstantF));
618 memcpy(This->vertexShaderConstantF, targetStateBlock->vertexShaderConstantF, sizeof(float) * GL_LIMITS(vshader_constantsF) * 4);
Henri Verbeet702eeb62009-03-05 12:30:43 +0100619 This->gl_primitive_type = targetStateBlock->gl_primitive_type;
Stefan Dösinger76195d92007-08-04 14:44:33 +0200620 memcpy(This->streamStride, targetStateBlock->streamStride, sizeof(This->streamStride));
621 memcpy(This->streamOffset, targetStateBlock->streamOffset, sizeof(This->streamOffset));
Stefan Dösinger76195d92007-08-04 14:44:33 +0200622 memcpy(This->streamFreq, targetStateBlock->streamFreq, sizeof(This->streamFreq));
623 memcpy(This->streamFlags, targetStateBlock->streamFlags, sizeof(This->streamFlags));
Stefan Dösinger76195d92007-08-04 14:44:33 +0200624 This->baseVertexIndex = targetStateBlock->baseVertexIndex;
625 memcpy(This->transforms, targetStateBlock->transforms, sizeof(This->transforms));
626 record_lights(This, targetStateBlock);
627 memcpy(This->clipplane, targetStateBlock->clipplane, sizeof(This->clipplane));
628 This->clip_status = targetStateBlock->clip_status;
629 This->viewport = targetStateBlock->viewport;
630 This->material = targetStateBlock->material;
Stefan Dösinger76195d92007-08-04 14:44:33 +0200631 memcpy(This->pixelShaderConstantB, targetStateBlock->pixelShaderConstantB, sizeof(This->pixelShaderConstantI));
632 memcpy(This->pixelShaderConstantI, targetStateBlock->pixelShaderConstantI, sizeof(This->pixelShaderConstantF));
633 memcpy(This->pixelShaderConstantF, targetStateBlock->pixelShaderConstantF, sizeof(float) * GL_LIMITS(pshader_constantsF) * 4);
634 memcpy(This->renderState, targetStateBlock->renderState, sizeof(This->renderState));
Stefan Dösinger76195d92007-08-04 14:44:33 +0200635 memcpy(This->textureState, targetStateBlock->textureState, sizeof(This->textureState));
636 memcpy(This->samplerState, targetStateBlock->samplerState, sizeof(This->samplerState));
637 This->scissorRect = targetStateBlock->scissorRect;
Stefan Dösingerd170aab2007-08-19 20:40:44 +0200638
Henri Verbeetdca3c6e2009-09-28 10:05:00 +0200639 if (This->vertexDecl != targetStateBlock->vertexDecl)
640 {
641 if (targetStateBlock->vertexDecl) IWineD3DVertexDeclaration_AddRef(targetStateBlock->vertexDecl);
642 if (This->vertexDecl) IWineD3DVertexDeclaration_Release(This->vertexDecl);
643 This->vertexDecl = targetStateBlock->vertexDecl;
644 }
645
Henri Verbeet709aedf2009-09-28 10:04:59 +0200646 for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i)
647 {
648 if (targetStateBlock->textures[i] != This->textures[i])
649 {
650 if (targetStateBlock->textures[i]) IWineD3DBaseTexture_AddRef(targetStateBlock->textures[i]);
651 if (This->textures[i]) IWineD3DBaseTexture_Release(This->textures[i]);
652 This->textures[i] = targetStateBlock->textures[i];
653 }
654 }
655
Stefan Dösingercb1c9dc2009-04-09 10:50:31 +0200656 if(targetStateBlock->pIndexData != This->pIndexData ||
657 targetStateBlock->IndexFmt != This->IndexFmt) {
Stefan Dösinger513a4932009-04-06 16:46:12 +0200658 if (targetStateBlock->pIndexData) IWineD3DBuffer_AddRef(targetStateBlock->pIndexData);
659 if (This->pIndexData) IWineD3DBuffer_Release(This->pIndexData);
Stefan Dösinger9092f552007-08-19 20:42:29 +0200660 This->pIndexData = targetStateBlock->pIndexData;
Stefan Dösingercb1c9dc2009-04-09 10:50:31 +0200661 This->IndexFmt = targetStateBlock->IndexFmt;
Stefan Dösinger9092f552007-08-19 20:42:29 +0200662 }
Stefan Dösingerd170aab2007-08-19 20:40:44 +0200663 for(i = 0; i < MAX_STREAMS; i++) {
664 if(targetStateBlock->streamSource[i] != This->streamSource[i]) {
Henri Verbeetaa3027a2009-03-06 14:56:23 +0100665 if(targetStateBlock->streamSource[i]) IWineD3DBuffer_AddRef(targetStateBlock->streamSource[i]);
666 if(This->streamSource[i]) IWineD3DBuffer_Release(This->streamSource[i]);
Stefan Dösingerd170aab2007-08-19 20:40:44 +0200667 This->streamSource[i] = targetStateBlock->streamSource[i];
668 }
669 }
Stefan Dösinger36aef3d2007-08-20 18:56:10 +0200670 if(This->vertexShader != targetStateBlock->vertexShader) {
671 if(targetStateBlock->vertexShader) IWineD3DVertexShader_AddRef(targetStateBlock->vertexShader);
672 if(This->vertexShader) IWineD3DVertexShader_Release(This->vertexShader);
673 This->vertexShader = targetStateBlock->vertexShader;
674 }
675 if(This->pixelShader != targetStateBlock->pixelShader) {
676 if(targetStateBlock->pixelShader) IWineD3DPixelShader_AddRef(targetStateBlock->pixelShader);
677 if(This->pixelShader) IWineD3DPixelShader_Release(This->pixelShader);
678 This->pixelShader = targetStateBlock->pixelShader;
679 }
Stefan Dösinger76195d92007-08-04 14:44:33 +0200680 } else if(This->blockType == WINED3DSBT_VERTEXSTATE) {
Stefan Dösinger76195d92007-08-04 14:44:33 +0200681 memcpy(This->vertexShaderConstantB, targetStateBlock->vertexShaderConstantB, sizeof(This->vertexShaderConstantI));
682 memcpy(This->vertexShaderConstantI, targetStateBlock->vertexShaderConstantI, sizeof(This->vertexShaderConstantF));
683 memcpy(This->vertexShaderConstantF, targetStateBlock->vertexShaderConstantF, sizeof(float) * GL_LIMITS(vshader_constantsF) * 4);
684 record_lights(This, targetStateBlock);
685 for (i = 0; i < NUM_SAVEDVERTEXSTATES_R; i++) {
686 This->renderState[SavedVertexStates_R[i]] = targetStateBlock->renderState[SavedVertexStates_R[i]];
687 }
688 for (j = 0; j < MAX_COMBINED_SAMPLERS; j++) {
689 for (i = 0; i < NUM_SAVEDVERTEXSTATES_S; i++) {
690 This->samplerState[j][SavedVertexStates_S[i]] = targetStateBlock->samplerState[j][SavedVertexStates_S[i]];
691 }
692 }
693 for (j = 0; j < MAX_TEXTURES; j++) {
694 for (i = 0; i < NUM_SAVEDVERTEXSTATES_R; i++) {
695 This->textureState[j][SavedVertexStates_R[i]] = targetStateBlock->textureState[j][SavedVertexStates_R[i]];
696 }
697 }
Stefan Dösingerd170aab2007-08-19 20:40:44 +0200698 for(i = 0; i < MAX_STREAMS; i++) {
699 if(targetStateBlock->streamSource[i] != This->streamSource[i]) {
Henri Verbeetaa3027a2009-03-06 14:56:23 +0100700 if (targetStateBlock->streamSource[i]) IWineD3DBuffer_AddRef(targetStateBlock->streamSource[i]);
701 if (This->streamSource[i]) IWineD3DBuffer_Release(This->streamSource[i]);
Stefan Dösingerd170aab2007-08-19 20:40:44 +0200702 This->streamSource[i] = targetStateBlock->streamSource[i];
703 }
704 }
Stefan Dösinger36aef3d2007-08-20 18:56:10 +0200705 if(This->vertexShader != targetStateBlock->vertexShader) {
706 if(targetStateBlock->vertexShader) IWineD3DVertexShader_AddRef(targetStateBlock->vertexShader);
707 if(This->vertexShader) IWineD3DVertexShader_Release(This->vertexShader);
708 This->vertexShader = targetStateBlock->vertexShader;
709 }
Stefan Dösinger76195d92007-08-04 14:44:33 +0200710 } else if(This->blockType == WINED3DSBT_PIXELSTATE) {
Stefan Dösinger76195d92007-08-04 14:44:33 +0200711 memcpy(This->pixelShaderConstantB, targetStateBlock->pixelShaderConstantB, sizeof(This->pixelShaderConstantI));
712 memcpy(This->pixelShaderConstantI, targetStateBlock->pixelShaderConstantI, sizeof(This->pixelShaderConstantF));
713 memcpy(This->pixelShaderConstantF, targetStateBlock->pixelShaderConstantF, sizeof(float) * GL_LIMITS(pshader_constantsF) * 4);
714 for (i = 0; i < NUM_SAVEDPIXELSTATES_R; i++) {
715 This->renderState[SavedPixelStates_R[i]] = targetStateBlock->renderState[SavedPixelStates_R[i]];
716 }
717 for (j = 0; j < MAX_COMBINED_SAMPLERS; j++) {
718 for (i = 0; i < NUM_SAVEDPIXELSTATES_S; i++) {
719 This->samplerState[j][SavedPixelStates_S[i]] = targetStateBlock->samplerState[j][SavedPixelStates_S[i]];
720 }
721 }
722 for (j = 0; j < MAX_TEXTURES; j++) {
723 for (i = 0; i < NUM_SAVEDPIXELSTATES_R; i++) {
724 This->textureState[j][SavedPixelStates_R[i]] = targetStateBlock->textureState[j][SavedPixelStates_R[i]];
725 }
726 }
Stefan Dösinger36aef3d2007-08-20 18:56:10 +0200727 if(This->pixelShader != targetStateBlock->pixelShader) {
728 if(targetStateBlock->pixelShader) IWineD3DPixelShader_AddRef(targetStateBlock->pixelShader);
729 if(This->pixelShader) IWineD3DPixelShader_Release(This->pixelShader);
730 This->pixelShader = targetStateBlock->pixelShader;
731 }
Oliver Stieberabb11f32005-07-05 14:05:18 +0000732 }
733
734 TRACE("(%p) : Updated state block %p ------------------^\n", targetStateBlock, This);
735
Stefan Dösinger9d67b422006-04-07 12:51:12 +0200736 return WINED3D_OK;
Oliver Stieberabb11f32005-07-05 14:05:18 +0000737}
738
Henri Verbeet844dda22009-09-30 10:49:10 +0200739static void apply_lights(IWineD3DDevice *pDevice, const IWineD3DStateBlockImpl *This)
740{
Stefan Dösingerf5e63132007-08-04 00:46:37 +0200741 UINT i;
742 for(i = 0; i < LIGHTMAP_SIZE; i++) {
743 struct list *e;
744
745 LIST_FOR_EACH(e, &This->lightMap[i]) {
Henri Verbeet5532c992008-12-01 15:32:15 +0100746 const PLIGHTINFOEL *light = LIST_ENTRY(e, PLIGHTINFOEL, entry);
Stefan Dösingerf5e63132007-08-04 00:46:37 +0200747
748 if(light->changed) {
749 IWineD3DDevice_SetLight(pDevice, light->OriginalIndex, &light->OriginalParms);
750 }
751 if(light->enabledChanged) {
752 IWineD3DDevice_SetLightEnable(pDevice, light->OriginalIndex, light->glIndex != -1);
753 }
754 }
755 }
756}
757
Alexandre Julliarde9cbc662006-06-10 13:15:32 +0200758static HRESULT WINAPI IWineD3DStateBlockImpl_Apply(IWineD3DStateBlock *iface){
Oliver Stieberabb11f32005-07-05 14:05:18 +0000759 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
760 IWineD3DDevice* pDevice = (IWineD3DDevice*)This->wineD3DDevice;
761
762/*Copy thing over to updateBlock is isRecording otherwise StateBlock,
763should really perform a delta so that only the changes get updated*/
764
Oliver Stieberabb11f32005-07-05 14:05:18 +0000765 UINT i;
766 UINT j;
Henri Verbeet3b5c75d2008-12-31 16:57:11 +0100767 DWORD map;
Oliver Stieberabb11f32005-07-05 14:05:18 +0000768
769 TRACE("(%p) : Applying state block %p ------------------v\n", This, pDevice);
770
Stefan Dösinger03ffb732007-08-09 17:45:29 +0200771 TRACE("Blocktype: %d\n", This->blockType);
Oliver Stieberabb11f32005-07-05 14:05:18 +0000772
Stefan Dösingerf5e63132007-08-04 00:46:37 +0200773 if(This->blockType == WINED3DSBT_RECORDED) {
Stefan Dösingere7cbb342007-07-30 19:28:33 +0200774 if (This->changed.vertexShader) {
Oliver Stieberabb11f32005-07-05 14:05:18 +0000775 IWineD3DDevice_SetVertexShader(pDevice, This->vertexShader);
Oliver Stieber0c2fcf22005-09-21 10:19:29 +0000776 }
Oliver Stieber0c2fcf22005-09-21 10:19:29 +0000777 /* Vertex Shader Constants */
Stefan Dösingerb21c7852007-08-03 20:26:29 +0200778 for (i = 0; i < This->num_contained_vs_consts_f; i++) {
779 IWineD3DDevice_SetVertexShaderConstantF(pDevice, This->contained_vs_consts_f[i],
780 This->vertexShaderConstantF + This->contained_vs_consts_f[i] * 4, 1);
Jason Green718716b2006-07-19 00:06:07 -0400781 }
Stefan Dösinger4673b1c2007-08-03 20:07:30 +0200782 for (i = 0; i < This->num_contained_vs_consts_i; i++) {
783 IWineD3DDevice_SetVertexShaderConstantI(pDevice, This->contained_vs_consts_i[i],
784 This->vertexShaderConstantI + This->contained_vs_consts_i[i] * 4, 1);
Jason Green718716b2006-07-19 00:06:07 -0400785 }
Stefan Dösinger4673b1c2007-08-03 20:07:30 +0200786 for (i = 0; i < This->num_contained_vs_consts_b; i++) {
787 IWineD3DDevice_SetVertexShaderConstantB(pDevice, This->contained_vs_consts_b[i],
788 This->vertexShaderConstantB + This->contained_vs_consts_b[i], 1);
Ivan Gyurdiev5f5969b2006-06-06 02:46:59 -0400789 }
Oliver Stieberabb11f32005-07-05 14:05:18 +0000790
Stefan Dösingerf5e63132007-08-04 00:46:37 +0200791 apply_lights(pDevice, This);
Oliver Stieberabb11f32005-07-05 14:05:18 +0000792
Stefan Dösingere7cbb342007-07-30 19:28:33 +0200793 if (This->changed.pixelShader) {
Oliver Stieberabb11f32005-07-05 14:05:18 +0000794 IWineD3DDevice_SetPixelShader(pDevice, This->pixelShader);
Oliver Stieberb3563da2005-09-28 10:13:00 +0000795 }
Oliver Stieberb3563da2005-09-28 10:13:00 +0000796 /* Pixel Shader Constants */
Stefan Dösingerb21c7852007-08-03 20:26:29 +0200797 for (i = 0; i < This->num_contained_ps_consts_f; i++) {
798 IWineD3DDevice_SetPixelShaderConstantF(pDevice, This->contained_ps_consts_f[i],
799 This->pixelShaderConstantF + This->contained_ps_consts_f[i] * 4, 1);
Jason Green718716b2006-07-19 00:06:07 -0400800 }
Stefan Dösinger865b82a2007-08-03 20:12:54 +0200801 for (i = 0; i < This->num_contained_ps_consts_i; i++) {
802 IWineD3DDevice_SetPixelShaderConstantI(pDevice, This->contained_ps_consts_i[i],
803 This->pixelShaderConstantI + This->contained_ps_consts_i[i] * 4, 1);
Jason Green718716b2006-07-19 00:06:07 -0400804 }
Stefan Dösinger865b82a2007-08-03 20:12:54 +0200805 for (i = 0; i < This->num_contained_ps_consts_b; i++) {
806 IWineD3DDevice_SetPixelShaderConstantB(pDevice, This->contained_ps_consts_b[i],
807 This->pixelShaderConstantB + This->contained_ps_consts_b[i], 1);
Oliver Stieberb3563da2005-09-28 10:13:00 +0000808 }
Oliver Stieberabb11f32005-07-05 14:05:18 +0000809
Stefan Dösingerf5e63132007-08-04 00:46:37 +0200810 /* Render */
811 for (i = 0; i <= This->num_contained_render_states; i++) {
812 IWineD3DDevice_SetRenderState(pDevice, This->contained_render_states[i],
813 This->renderState[This->contained_render_states[i]]);
814 }
815 /* Texture states */
816 for (i = 0; i < This->num_contained_tss_states; i++) {
817 DWORD stage = This->contained_tss_states[i].stage;
818 DWORD state = This->contained_tss_states[i].state;
819 ((IWineD3DDeviceImpl *)pDevice)->stateBlock->textureState[stage][state] = This->textureState[stage][state];
Henri Verbeetbddf5e72009-01-06 11:43:45 +0100820 ((IWineD3DDeviceImpl *)pDevice)->stateBlock->changed.textureState[stage] |= 1 << state;
Stefan Dösingerf5e63132007-08-04 00:46:37 +0200821 /* TODO: Record a display list to apply all gl states. For now apply by brute force */
822 IWineD3DDeviceImpl_MarkStateDirty((IWineD3DDeviceImpl *)pDevice, STATE_TEXTURESTAGE(stage, state));
823 }
824 /* Sampler states */
825 for (i = 0; i < This->num_contained_sampler_states; i++) {
826 DWORD stage = This->contained_sampler_states[i].stage;
827 DWORD state = This->contained_sampler_states[i].state;
828 ((IWineD3DDeviceImpl *)pDevice)->stateBlock->samplerState[stage][state] = This->samplerState[stage][state];
Henri Verbeetfd33f0f2009-01-05 10:10:16 +0100829 ((IWineD3DDeviceImpl *)pDevice)->stateBlock->changed.samplerState[stage] |= 1 << state;
Stefan Dösingerf5e63132007-08-04 00:46:37 +0200830 IWineD3DDeviceImpl_MarkStateDirty((IWineD3DDeviceImpl *)pDevice, STATE_SAMPLER(stage));
831 }
Oliver Stieberabb11f32005-07-05 14:05:18 +0000832
Stefan Dösinger92ce0282007-07-31 15:44:13 +0200833 for (i = 0; i < This->num_contained_transform_states; i++) {
834 IWineD3DDevice_SetTransform(pDevice, This->contained_transform_states[i],
835 &This->transforms[This->contained_transform_states[i]]);
Oliver Stieberabb11f32005-07-05 14:05:18 +0000836 }
837
Henri Verbeet702eeb62009-03-05 12:30:43 +0100838 if (This->changed.primitive_type)
839 {
840 This->wineD3DDevice->updateStateBlock->changed.primitive_type = TRUE;
841 This->wineD3DDevice->updateStateBlock->gl_primitive_type = This->gl_primitive_type;
842 }
843
Henri Verbeet60e32652009-09-25 13:31:45 +0200844 if (This->changed.indices)
845 {
846 IWineD3DDevice_SetIndexBuffer(pDevice, This->pIndexData, This->IndexFmt);
H. Verbeet78577122007-06-05 18:52:21 +0200847 IWineD3DDevice_SetBaseVertexIndex(pDevice, This->baseVertexIndex);
848 }
Oliver Stieberabb11f32005-07-05 14:05:18 +0000849
Stefan Dösingerf5e63132007-08-04 00:46:37 +0200850 if (This->changed.vertexDecl) {
851 IWineD3DDevice_SetVertexDeclaration(pDevice, This->vertexDecl);
852 }
853
854 if (This->changed.material ) {
Oliver Stieberabb11f32005-07-05 14:05:18 +0000855 IWineD3DDevice_SetMaterial(pDevice, &This->material);
Stefan Dösingerf5e63132007-08-04 00:46:37 +0200856 }
Oliver Stieberabb11f32005-07-05 14:05:18 +0000857
Stefan Dösingerf5e63132007-08-04 00:46:37 +0200858 if (This->changed.viewport) {
Oliver Stieberabb11f32005-07-05 14:05:18 +0000859 IWineD3DDevice_SetViewport(pDevice, &This->viewport);
Stefan Dösingerf5e63132007-08-04 00:46:37 +0200860 }
Oliver Stieberabb11f32005-07-05 14:05:18 +0000861
Stefan Dösingerf5e63132007-08-04 00:46:37 +0200862 if (This->changed.scissorRect) {
Stefan Dösingerd4b63bb2007-01-10 11:28:42 +0100863 IWineD3DDevice_SetScissorRect(pDevice, &This->scissorRect);
Stefan Dösingerf5e63132007-08-04 00:46:37 +0200864 }
Stefan Dösingerd4b63bb2007-01-10 11:28:42 +0100865
Oliver Stieberabb11f32005-07-05 14:05:18 +0000866 /* TODO: Proper implementation using SetStreamSource offset (set to 0 for the moment)\n") */
Henri Verbeet52a900d2008-12-31 16:57:11 +0100867 map = This->changed.streamSource;
868 for (i = 0; map; map >>= 1, ++i)
869 {
870 if (map & 1) IWineD3DDevice_SetStreamSource(pDevice, i, This->streamSource[i], 0, This->streamStride[i]);
871 }
Oliver Stieberabb11f32005-07-05 14:05:18 +0000872
Henri Verbeet52a900d2008-12-31 16:57:11 +0100873 map = This->changed.streamFreq;
874 for (i = 0; map; map >>= 1, ++i)
875 {
876 if (map & 1) IWineD3DDevice_SetStreamSourceFreq(pDevice, i, This->streamFreq[i] | This->streamFlags[i]);
Oliver Stieberabb11f32005-07-05 14:05:18 +0000877 }
Henri Verbeet9a889f62009-01-02 16:19:12 +0100878
879 map = This->changed.textures;
880 for (i = 0; map; map >>= 1, ++i)
881 {
882 if (!(map & 1)) continue;
883
884 if (i < MAX_FRAGMENT_SAMPLERS) IWineD3DDevice_SetTexture(pDevice, i, This->textures[i]);
885 else IWineD3DDevice_SetTexture(pDevice, WINED3DVERTEXTEXTURESAMPLER0 + i - MAX_FRAGMENT_SAMPLERS,
886 This->textures[i]);
Stefan Dösingerf5e63132007-08-04 00:46:37 +0200887 }
Oliver Stieberabb11f32005-07-05 14:05:18 +0000888
Henri Verbeet3b5c75d2008-12-31 16:57:11 +0100889 map = This->changed.clipplane;
890 for (i = 0; map; map >>= 1, ++i)
891 {
892 float clip[4];
Oliver Stieberabb11f32005-07-05 14:05:18 +0000893
Henri Verbeet3b5c75d2008-12-31 16:57:11 +0100894 if (!(map & 1)) continue;
895
896 clip[0] = This->clipplane[i][0];
897 clip[1] = This->clipplane[i][1];
898 clip[2] = This->clipplane[i][2];
899 clip[3] = This->clipplane[i][3];
900 IWineD3DDevice_SetClipPlane(pDevice, i, clip);
Oliver Stieberabb11f32005-07-05 14:05:18 +0000901 }
Stefan Dösingerf5e63132007-08-04 00:46:37 +0200902 } else if(This->blockType == WINED3DSBT_VERTEXSTATE) {
903 IWineD3DDevice_SetVertexShader(pDevice, This->vertexShader);
904 for (i = 0; i < GL_LIMITS(vshader_constantsF); i++) {
905 IWineD3DDevice_SetVertexShaderConstantF(pDevice, i,
906 This->vertexShaderConstantF + i * 4, 1);
907 }
908 for (i = 0; i < MAX_CONST_I; i++) {
909 IWineD3DDevice_SetVertexShaderConstantI(pDevice, i,
910 This->vertexShaderConstantI + i * 4, 1);
911 }
912 for (i = 0; i < MAX_CONST_B; i++) {
913 IWineD3DDevice_SetVertexShaderConstantB(pDevice, i,
914 This->vertexShaderConstantB + i, 1);
915 }
916
917 apply_lights(pDevice, This);
918
919 for(i = 0; i < NUM_SAVEDVERTEXSTATES_R; i++) {
920 IWineD3DDevice_SetRenderState(pDevice, SavedVertexStates_R[i], This->renderState[SavedVertexStates_R[i]]);
921 }
922 for(j = 0; j < MAX_TEXTURES; j++) {
923 for(i = 0; i < NUM_SAVEDVERTEXSTATES_T; i++) {
924 IWineD3DDevice_SetTextureStageState(pDevice, j, SavedVertexStates_T[i],
925 This->textureState[j][SavedVertexStates_T[i]]);
H. Verbeeta54e36a2006-06-27 23:40:42 +0200926 }
Oliver Stieberabb11f32005-07-05 14:05:18 +0000927 }
928
Stefan Dösingerf5e63132007-08-04 00:46:37 +0200929 for(j = 0; j < MAX_FRAGMENT_SAMPLERS; j++) {
930 for(i = 0; i < NUM_SAVEDVERTEXSTATES_S; i++) {
931 IWineD3DDevice_SetSamplerState(pDevice, j, SavedVertexStates_S[i],
932 This->samplerState[j][SavedVertexStates_S[i]]);
933 }
934 }
935 for(j = MAX_FRAGMENT_SAMPLERS; j < MAX_COMBINED_SAMPLERS; j++) {
936 for(i = 0; i < NUM_SAVEDVERTEXSTATES_S; i++) {
937 IWineD3DDevice_SetSamplerState(pDevice,
938 WINED3DVERTEXTEXTURESAMPLER0 + j - MAX_FRAGMENT_SAMPLERS,
939 SavedVertexStates_S[i],
940 This->samplerState[j][SavedVertexStates_S[i]]);
941 }
942 }
943 } else if(This->blockType == WINED3DSBT_PIXELSTATE) {
944 IWineD3DDevice_SetPixelShader(pDevice, This->pixelShader);
945 for (i = 0; i < GL_LIMITS(pshader_constantsF); i++) {
946 IWineD3DDevice_SetPixelShaderConstantF(pDevice, i,
947 This->pixelShaderConstantF + i * 4, 1);
948 }
949 for (i = 0; i < MAX_CONST_I; i++) {
950 IWineD3DDevice_SetPixelShaderConstantI(pDevice, i,
951 This->pixelShaderConstantI + i * 4, 1);
952 }
953 for (i = 0; i < MAX_CONST_B; i++) {
954 IWineD3DDevice_SetPixelShaderConstantB(pDevice, i,
955 This->pixelShaderConstantB + i, 1);
956 }
Oliver Stieberabb11f32005-07-05 14:05:18 +0000957
Stefan Dösingerf5e63132007-08-04 00:46:37 +0200958 for(i = 0; i < NUM_SAVEDPIXELSTATES_R; i++) {
959 IWineD3DDevice_SetRenderState(pDevice, SavedPixelStates_R[i], This->renderState[SavedPixelStates_R[i]]);
960 }
961 for(j = 0; j < MAX_TEXTURES; j++) {
962 for(i = 0; i < NUM_SAVEDPIXELSTATES_T; i++) {
963 IWineD3DDevice_SetTextureStageState(pDevice, j, SavedPixelStates_T[i],
964 This->textureState[j][SavedPixelStates_T[i]]);
965 }
966 }
Oliver Stieberabb11f32005-07-05 14:05:18 +0000967
Stefan Dösingerf5e63132007-08-04 00:46:37 +0200968 for(j = 0; j < MAX_FRAGMENT_SAMPLERS; j++) {
969 for(i = 0; i < NUM_SAVEDPIXELSTATES_S; i++) {
970 IWineD3DDevice_SetSamplerState(pDevice, j, SavedPixelStates_S[i],
971 This->samplerState[j][SavedPixelStates_S[i]]);
972 }
973 }
974 for(j = MAX_FRAGMENT_SAMPLERS; j < MAX_COMBINED_SAMPLERS; j++) {
975 for(i = 0; i < NUM_SAVEDPIXELSTATES_S; i++) {
976 IWineD3DDevice_SetSamplerState(pDevice,
977 WINED3DVERTEXTEXTURESAMPLER0 + j - MAX_FRAGMENT_SAMPLERS,
978 SavedPixelStates_S[i],
979 This->samplerState[j][SavedPixelStates_S[i]]);
980 }
981 }
982 } else if(This->blockType == WINED3DSBT_ALL) {
983 IWineD3DDevice_SetVertexShader(pDevice, This->vertexShader);
984 for (i = 0; i < GL_LIMITS(vshader_constantsF); i++) {
985 IWineD3DDevice_SetVertexShaderConstantF(pDevice, i,
986 This->vertexShaderConstantF + i * 4, 1);
987 }
988 for (i = 0; i < MAX_CONST_I; i++) {
989 IWineD3DDevice_SetVertexShaderConstantI(pDevice, i,
990 This->vertexShaderConstantI + i * 4, 1);
991 }
992 for (i = 0; i < MAX_CONST_B; i++) {
993 IWineD3DDevice_SetVertexShaderConstantB(pDevice, i,
994 This->vertexShaderConstantB + i, 1);
995 }
Stefan Dösinger93155ea2007-07-31 15:04:56 +0200996
Stefan Dösingerf5e63132007-08-04 00:46:37 +0200997 IWineD3DDevice_SetPixelShader(pDevice, This->pixelShader);
998 for (i = 0; i < GL_LIMITS(pshader_constantsF); i++) {
999 IWineD3DDevice_SetPixelShaderConstantF(pDevice, i,
1000 This->pixelShaderConstantF + i * 4, 1);
1001 }
1002 for (i = 0; i < MAX_CONST_I; i++) {
1003 IWineD3DDevice_SetPixelShaderConstantI(pDevice, i,
1004 This->pixelShaderConstantI + i * 4, 1);
1005 }
1006 for (i = 0; i < MAX_CONST_B; i++) {
1007 IWineD3DDevice_SetPixelShaderConstantB(pDevice, i,
1008 This->pixelShaderConstantB + i, 1);
1009 }
1010
1011 apply_lights(pDevice, This);
1012
1013 for(i = 1; i <= WINEHIGHEST_RENDER_STATE; i++) {
1014 IWineD3DDevice_SetRenderState(pDevice, i, This->renderState[i]);
1015 }
1016 for(j = 0; j < MAX_TEXTURES; j++) {
Henri Verbeeta8697d92009-01-06 11:43:45 +01001017 for (i = 0; i <= WINED3D_HIGHEST_TEXTURE_STATE; ++i)
1018 {
Stefan Dösingerf5e63132007-08-04 00:46:37 +02001019 IWineD3DDevice_SetTextureStageState(pDevice, j, i, This->textureState[j][i]);
1020 }
1021 }
1022
1023 /* Skip unused values between TEXTURE8 and WORLD0 ? */
1024 for(i = 1; i <= HIGHEST_TRANSFORMSTATE; i++) {
1025 IWineD3DDevice_SetTransform(pDevice, i, &This->transforms[i]);
1026 }
Henri Verbeet702eeb62009-03-05 12:30:43 +01001027 This->wineD3DDevice->updateStateBlock->gl_primitive_type = This->gl_primitive_type;
Henri Verbeet60e32652009-09-25 13:31:45 +02001028 IWineD3DDevice_SetIndexBuffer(pDevice, This->pIndexData, This->IndexFmt);
Stefan Dösingerf5e63132007-08-04 00:46:37 +02001029 IWineD3DDevice_SetBaseVertexIndex(pDevice, This->baseVertexIndex);
Stefan Dösingerf5e63132007-08-04 00:46:37 +02001030 IWineD3DDevice_SetVertexDeclaration(pDevice, This->vertexDecl);
1031 IWineD3DDevice_SetMaterial(pDevice, &This->material);
1032 IWineD3DDevice_SetViewport(pDevice, &This->viewport);
1033 IWineD3DDevice_SetScissorRect(pDevice, &This->scissorRect);
1034
1035 /* TODO: Proper implementation using SetStreamSource offset (set to 0 for the moment)\n") */
1036 for (i=0; i<MAX_STREAMS; i++) {
1037 IWineD3DDevice_SetStreamSource(pDevice, i, This->streamSource[i], 0, This->streamStride[i]);
1038 IWineD3DDevice_SetStreamSourceFreq(pDevice, i, This->streamFreq[i] | This->streamFlags[i]);
1039 }
1040 for (j = 0 ; j < MAX_COMBINED_SAMPLERS; j++){
1041 UINT sampler = j < MAX_FRAGMENT_SAMPLERS ? j : WINED3DVERTEXTEXTURESAMPLER0 + j - MAX_FRAGMENT_SAMPLERS;
1042
1043 IWineD3DDevice_SetTexture(pDevice, sampler, This->textures[j]);
Henri Verbeet691894d2009-01-07 09:00:55 +01001044 for (i = 1; i <= WINED3D_HIGHEST_SAMPLER_STATE; ++i)
1045 {
Stefan Dösingerf5e63132007-08-04 00:46:37 +02001046 IWineD3DDevice_SetSamplerState(pDevice, sampler, i, This->samplerState[j][i]);
1047 }
1048 }
1049 for (i = 0; i < GL_LIMITS(clipplanes); i++) {
1050 float clip[4];
1051
1052 clip[0] = This->clipplane[i][0];
1053 clip[1] = This->clipplane[i][1];
1054 clip[2] = This->clipplane[i][2];
1055 clip[3] = This->clipplane[i][3];
1056 IWineD3DDevice_SetClipPlane(pDevice, i, clip);
1057 }
Stefan Dösinger59fb2922007-08-03 20:23:52 +02001058 }
Stefan Dösinger93155ea2007-07-31 15:04:56 +02001059
Stefan Dösinger762af472006-12-19 23:00:58 +01001060 ((IWineD3DDeviceImpl *)pDevice)->stateBlock->lowest_disabled_stage = MAX_TEXTURES - 1;
1061 for(j = 0; j < MAX_TEXTURES - 1; j++) {
H. Verbeet1a07d312007-02-15 13:32:19 +01001062 if(((IWineD3DDeviceImpl *)pDevice)->stateBlock->textureState[j][WINED3DTSS_COLOROP] == WINED3DTOP_DISABLE) {
Stefan Dösinger762af472006-12-19 23:00:58 +01001063 ((IWineD3DDeviceImpl *)pDevice)->stateBlock->lowest_disabled_stage = j;
1064 break;
1065 }
1066 }
Oliver Stieberabb11f32005-07-05 14:05:18 +00001067 TRACE("(%p) : Applied state block %p ------------------^\n", This, pDevice);
1068
Stefan Dösinger9d67b422006-04-07 12:51:12 +02001069 return WINED3D_OK;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001070}
1071
Alexandre Julliarde9cbc662006-06-10 13:15:32 +02001072static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStateBlock* iface) {
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001073 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001074 IWineD3DDevice *device = (IWineD3DDevice *)This->wineD3DDevice;
1075 IWineD3DDeviceImpl *ThisDevice = (IWineD3DDeviceImpl *)device;
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001076 union {
Ivan Gyurdiev4934b7a2006-10-31 03:21:15 -05001077 WINED3DLINEPATTERN lp;
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001078 DWORD d;
1079 } lp;
1080 union {
1081 float f;
1082 DWORD d;
1083 } tmpfloat;
1084 unsigned int i;
Rico Schüller525e30e2008-08-31 12:20:28 +02001085 IWineD3DSwapChain *swapchain;
1086 IWineD3DSurface *backbuffer;
Rico Schüller525e30e2008-08-31 12:20:28 +02001087 HRESULT hr;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001088
1089 /* Note this may have a large overhead but it should only be executed
Oliver Stieber9253e0e2005-07-13 14:15:54 +00001090 once, in order to initialize the complete state of the device and
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001091 all opengl equivalents */
Francois Gouget0edbaf72005-11-10 12:14:56 +00001092 TRACE("(%p) -----------------------> Setting up device defaults... %p\n", This, This->wineD3DDevice);
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001093 /* TODO: make a special stateblock type for the primary stateblock (it never gets applied so it doesn't need a real type) */
1094 This->blockType = WINED3DSBT_INIT;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001095
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001096 /* Set some of the defaults for lights, transforms etc */
Andrew Talbot00649762008-07-11 21:58:34 +01001097 memcpy(&This->transforms[WINED3DTS_PROJECTION], identity, sizeof(identity));
1098 memcpy(&This->transforms[WINED3DTS_VIEW], identity, sizeof(identity));
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001099 for (i = 0; i < 256; ++i) {
Andrew Talbot00649762008-07-11 21:58:34 +01001100 memcpy(&This->transforms[WINED3DTS_WORLDMATRIX(i)], identity, sizeof(identity));
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001101 }
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001102
Oliver Stieberabb11f32005-07-05 14:05:18 +00001103 TRACE("Render states\n");
1104 /* Render states: */
Stefan Dösingere4f8a2d2007-11-10 00:19:19 +01001105 if (ThisDevice->auto_depth_stencil_buffer != NULL) {
Ivan Gyurdiev5f79e802006-10-24 06:06:19 -04001106 IWineD3DDevice_SetRenderState(device, WINED3DRS_ZENABLE, WINED3DZB_TRUE);
Oliver Stieberabb11f32005-07-05 14:05:18 +00001107 } else {
Ivan Gyurdiev5f79e802006-10-24 06:06:19 -04001108 IWineD3DDevice_SetRenderState(device, WINED3DRS_ZENABLE, WINED3DZB_FALSE);
Oliver Stieberabb11f32005-07-05 14:05:18 +00001109 }
Ivan Gyurdievf5cc6122006-10-29 21:43:51 -05001110 IWineD3DDevice_SetRenderState(device, WINED3DRS_FILLMODE, WINED3DFILL_SOLID);
Ivan Gyurdiev16767d22006-10-29 21:42:47 -05001111 IWineD3DDevice_SetRenderState(device, WINED3DRS_SHADEMODE, WINED3DSHADE_GOURAUD);
Oliver Stieberabb11f32005-07-05 14:05:18 +00001112 lp.lp.wRepeatFactor = 0;
1113 lp.lp.wLinePattern = 0;
1114 IWineD3DDevice_SetRenderState(device, WINED3DRS_LINEPATTERN, lp.d);
1115 IWineD3DDevice_SetRenderState(device, WINED3DRS_ZWRITEENABLE, TRUE);
1116 IWineD3DDevice_SetRenderState(device, WINED3DRS_ALPHATESTENABLE, FALSE);
1117 IWineD3DDevice_SetRenderState(device, WINED3DRS_LASTPIXEL, TRUE);
Ivan Gyurdiev10cbffb2006-10-24 06:05:39 -04001118 IWineD3DDevice_SetRenderState(device, WINED3DRS_SRCBLEND, WINED3DBLEND_ONE);
1119 IWineD3DDevice_SetRenderState(device, WINED3DRS_DESTBLEND, WINED3DBLEND_ZERO);
Ivan Gyurdiev02fb9f62006-10-29 21:43:18 -05001120 IWineD3DDevice_SetRenderState(device, WINED3DRS_CULLMODE, WINED3DCULL_CCW);
Ivan Gyurdiev206d2482006-10-29 21:44:58 -05001121 IWineD3DDevice_SetRenderState(device, WINED3DRS_ZFUNC, WINED3DCMP_LESSEQUAL);
1122 IWineD3DDevice_SetRenderState(device, WINED3DRS_ALPHAFUNC, WINED3DCMP_ALWAYS);
Ivan Gyurdiev99272f02006-07-20 23:05:22 -04001123 IWineD3DDevice_SetRenderState(device, WINED3DRS_ALPHAREF, 0);
Oliver Stieberabb11f32005-07-05 14:05:18 +00001124 IWineD3DDevice_SetRenderState(device, WINED3DRS_DITHERENABLE, FALSE);
1125 IWineD3DDevice_SetRenderState(device, WINED3DRS_ALPHABLENDENABLE, FALSE);
1126 IWineD3DDevice_SetRenderState(device, WINED3DRS_FOGENABLE, FALSE);
1127 IWineD3DDevice_SetRenderState(device, WINED3DRS_SPECULARENABLE, FALSE);
1128 IWineD3DDevice_SetRenderState(device, WINED3DRS_ZVISIBLE, 0);
1129 IWineD3DDevice_SetRenderState(device, WINED3DRS_FOGCOLOR, 0);
Ivan Gyurdiev4eced8e2006-10-29 21:41:42 -05001130 IWineD3DDevice_SetRenderState(device, WINED3DRS_FOGTABLEMODE, WINED3DFOG_NONE);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001131 tmpfloat.f = 0.0f;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001132 IWineD3DDevice_SetRenderState(device, WINED3DRS_FOGSTART, tmpfloat.d);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001133 tmpfloat.f = 1.0f;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001134 IWineD3DDevice_SetRenderState(device, WINED3DRS_FOGEND, tmpfloat.d);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001135 tmpfloat.f = 1.0f;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001136 IWineD3DDevice_SetRenderState(device, WINED3DRS_FOGDENSITY, tmpfloat.d);
1137 IWineD3DDevice_SetRenderState(device, WINED3DRS_EDGEANTIALIAS, FALSE);
1138 IWineD3DDevice_SetRenderState(device, WINED3DRS_ZBIAS, 0);
1139 IWineD3DDevice_SetRenderState(device, WINED3DRS_RANGEFOGENABLE, FALSE);
1140 IWineD3DDevice_SetRenderState(device, WINED3DRS_STENCILENABLE, FALSE);
Ivan Gyurdiev2b6deb82006-10-29 21:44:22 -05001141 IWineD3DDevice_SetRenderState(device, WINED3DRS_STENCILFAIL, WINED3DSTENCILOP_KEEP);
1142 IWineD3DDevice_SetRenderState(device, WINED3DRS_STENCILZFAIL, WINED3DSTENCILOP_KEEP);
1143 IWineD3DDevice_SetRenderState(device, WINED3DRS_STENCILPASS, WINED3DSTENCILOP_KEEP);
Stefan Dösingerf41ab3b2007-07-30 18:46:20 +02001144 IWineD3DDevice_SetRenderState(device, WINED3DRS_STENCILREF, 0);
1145 IWineD3DDevice_SetRenderState(device, WINED3DRS_STENCILMASK, 0xFFFFFFFF);
Ivan Gyurdiev206d2482006-10-29 21:44:58 -05001146 IWineD3DDevice_SetRenderState(device, WINED3DRS_STENCILFUNC, WINED3DCMP_ALWAYS);
Oliver Stieberabb11f32005-07-05 14:05:18 +00001147 IWineD3DDevice_SetRenderState(device, WINED3DRS_STENCILWRITEMASK, 0xFFFFFFFF);
1148 IWineD3DDevice_SetRenderState(device, WINED3DRS_TEXTUREFACTOR, 0xFFFFFFFF);
1149 IWineD3DDevice_SetRenderState(device, WINED3DRS_WRAP0, 0);
1150 IWineD3DDevice_SetRenderState(device, WINED3DRS_WRAP1, 0);
1151 IWineD3DDevice_SetRenderState(device, WINED3DRS_WRAP2, 0);
1152 IWineD3DDevice_SetRenderState(device, WINED3DRS_WRAP3, 0);
1153 IWineD3DDevice_SetRenderState(device, WINED3DRS_WRAP4, 0);
1154 IWineD3DDevice_SetRenderState(device, WINED3DRS_WRAP5, 0);
1155 IWineD3DDevice_SetRenderState(device, WINED3DRS_WRAP6, 0);
1156 IWineD3DDevice_SetRenderState(device, WINED3DRS_WRAP7, 0);
1157 IWineD3DDevice_SetRenderState(device, WINED3DRS_CLIPPING, TRUE);
1158 IWineD3DDevice_SetRenderState(device, WINED3DRS_LIGHTING, TRUE);
1159 IWineD3DDevice_SetRenderState(device, WINED3DRS_AMBIENT, 0);
Ivan Gyurdiev4eced8e2006-10-29 21:41:42 -05001160 IWineD3DDevice_SetRenderState(device, WINED3DRS_FOGVERTEXMODE, WINED3DFOG_NONE);
Oliver Stieberabb11f32005-07-05 14:05:18 +00001161 IWineD3DDevice_SetRenderState(device, WINED3DRS_COLORVERTEX, TRUE);
1162 IWineD3DDevice_SetRenderState(device, WINED3DRS_LOCALVIEWER, TRUE);
1163 IWineD3DDevice_SetRenderState(device, WINED3DRS_NORMALIZENORMALS, FALSE);
Ivan Gyurdiev908853f2006-10-29 21:45:23 -05001164 IWineD3DDevice_SetRenderState(device, WINED3DRS_DIFFUSEMATERIALSOURCE, WINED3DMCS_COLOR1);
1165 IWineD3DDevice_SetRenderState(device, WINED3DRS_SPECULARMATERIALSOURCE, WINED3DMCS_COLOR2);
1166 IWineD3DDevice_SetRenderState(device, WINED3DRS_AMBIENTMATERIALSOURCE, WINED3DMCS_MATERIAL);
1167 IWineD3DDevice_SetRenderState(device, WINED3DRS_EMISSIVEMATERIALSOURCE, WINED3DMCS_MATERIAL);
Ivan Gyurdiev6f0bb0f2006-10-12 23:33:44 -04001168 IWineD3DDevice_SetRenderState(device, WINED3DRS_VERTEXBLEND, WINED3DVBF_DISABLE);
Oliver Stieberabb11f32005-07-05 14:05:18 +00001169 IWineD3DDevice_SetRenderState(device, WINED3DRS_CLIPPLANEENABLE, 0);
1170 IWineD3DDevice_SetRenderState(device, WINED3DRS_SOFTWAREVERTEXPROCESSING, FALSE);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001171 tmpfloat.f = 1.0f;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001172 IWineD3DDevice_SetRenderState(device, WINED3DRS_POINTSIZE, tmpfloat.d);
Henri Verbeet29b826b2008-12-29 09:14:29 +01001173 tmpfloat.f = ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion < 9 ? 0.0f : 1.0f;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001174 IWineD3DDevice_SetRenderState(device, WINED3DRS_POINTSIZE_MIN, tmpfloat.d);
1175 IWineD3DDevice_SetRenderState(device, WINED3DRS_POINTSPRITEENABLE, FALSE);
1176 IWineD3DDevice_SetRenderState(device, WINED3DRS_POINTSCALEENABLE, FALSE);
Ivan Gyurdiev99272f02006-07-20 23:05:22 -04001177 tmpfloat.f = 1.0f;
1178 IWineD3DDevice_SetRenderState(device, WINED3DRS_POINTSCALE_A, tmpfloat.d);
1179 tmpfloat.f = 0.0f;
1180 IWineD3DDevice_SetRenderState(device, WINED3DRS_POINTSCALE_B, tmpfloat.d);
1181 tmpfloat.f = 0.0f;
1182 IWineD3DDevice_SetRenderState(device, WINED3DRS_POINTSCALE_C, tmpfloat.d);
Oliver Stieberabb11f32005-07-05 14:05:18 +00001183 IWineD3DDevice_SetRenderState(device, WINED3DRS_MULTISAMPLEANTIALIAS, TRUE);
1184 IWineD3DDevice_SetRenderState(device, WINED3DRS_MULTISAMPLEMASK, 0xFFFFFFFF);
Ivan Gyurdiev50130fd2006-10-31 03:20:48 -05001185 IWineD3DDevice_SetRenderState(device, WINED3DRS_PATCHEDGESTYLE, WINED3DPATCHEDGE_DISCRETE);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001186 tmpfloat.f = 1.0f;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001187 IWineD3DDevice_SetRenderState(device, WINED3DRS_PATCHSEGMENTS, tmpfloat.d);
Ivan Gyurdiev99272f02006-07-20 23:05:22 -04001188 IWineD3DDevice_SetRenderState(device, WINED3DRS_DEBUGMONITORTOKEN, 0xbaadcafe);
Henri Verbeetde494ff2008-12-29 09:14:29 +01001189 tmpfloat.f = GL_LIMITS(pointsize);
Oliver Stieberabb11f32005-07-05 14:05:18 +00001190 IWineD3DDevice_SetRenderState(device, WINED3DRS_POINTSIZE_MAX, tmpfloat.d);
1191 IWineD3DDevice_SetRenderState(device, WINED3DRS_INDEXEDVERTEXBLENDENABLE, FALSE);
1192 IWineD3DDevice_SetRenderState(device, WINED3DRS_COLORWRITEENABLE, 0x0000000F);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001193 tmpfloat.f = 0.0f;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001194 IWineD3DDevice_SetRenderState(device, WINED3DRS_TWEENFACTOR, tmpfloat.d);
Ivan Gyurdiev042fa7b2006-10-29 21:42:14 -05001195 IWineD3DDevice_SetRenderState(device, WINED3DRS_BLENDOP, WINED3DBLENDOP_ADD);
Oliver Stieberabb11f32005-07-05 14:05:18 +00001196 IWineD3DDevice_SetRenderState(device, WINED3DRS_POSITIONDEGREE, WINED3DDEGREE_CUBIC);
1197 IWineD3DDevice_SetRenderState(device, WINED3DRS_NORMALDEGREE, WINED3DDEGREE_LINEAR);
1198 /* states new in d3d9 */
1199 IWineD3DDevice_SetRenderState(device, WINED3DRS_SCISSORTESTENABLE, FALSE);
1200 IWineD3DDevice_SetRenderState(device, WINED3DRS_SLOPESCALEDEPTHBIAS, 0);
1201 tmpfloat.f = 1.0f;
1202 IWineD3DDevice_SetRenderState(device, WINED3DRS_MINTESSELLATIONLEVEL, tmpfloat.d);
1203 IWineD3DDevice_SetRenderState(device, WINED3DRS_MAXTESSELLATIONLEVEL, tmpfloat.d);
1204 IWineD3DDevice_SetRenderState(device, WINED3DRS_ANTIALIASEDLINEENABLE, FALSE);
1205 tmpfloat.f = 0.0f;
1206 IWineD3DDevice_SetRenderState(device, WINED3DRS_ADAPTIVETESS_X, tmpfloat.d);
1207 IWineD3DDevice_SetRenderState(device, WINED3DRS_ADAPTIVETESS_Y, tmpfloat.d);
1208 tmpfloat.f = 1.0f;
1209 IWineD3DDevice_SetRenderState(device, WINED3DRS_ADAPTIVETESS_Z, tmpfloat.d);
1210 tmpfloat.f = 0.0f;
1211 IWineD3DDevice_SetRenderState(device, WINED3DRS_ADAPTIVETESS_W, tmpfloat.d);
1212 IWineD3DDevice_SetRenderState(device, WINED3DRS_ENABLEADAPTIVETESSELLATION, FALSE);
1213 IWineD3DDevice_SetRenderState(device, WINED3DRS_TWOSIDEDSTENCILMODE, FALSE);
Ivan Gyurdiev2b6deb82006-10-29 21:44:22 -05001214 IWineD3DDevice_SetRenderState(device, WINED3DRS_CCW_STENCILFAIL, WINED3DSTENCILOP_KEEP);
1215 IWineD3DDevice_SetRenderState(device, WINED3DRS_CCW_STENCILZFAIL, WINED3DSTENCILOP_KEEP);
1216 IWineD3DDevice_SetRenderState(device, WINED3DRS_CCW_STENCILPASS, WINED3DSTENCILOP_KEEP);
Ivan Gyurdiev206d2482006-10-29 21:44:58 -05001217 IWineD3DDevice_SetRenderState(device, WINED3DRS_CCW_STENCILFUNC, WINED3DCMP_ALWAYS);
Oliver Stieberabb11f32005-07-05 14:05:18 +00001218 IWineD3DDevice_SetRenderState(device, WINED3DRS_COLORWRITEENABLE1, 0x0000000F);
1219 IWineD3DDevice_SetRenderState(device, WINED3DRS_COLORWRITEENABLE2, 0x0000000F);
1220 IWineD3DDevice_SetRenderState(device, WINED3DRS_COLORWRITEENABLE3, 0x0000000F);
1221 IWineD3DDevice_SetRenderState(device, WINED3DRS_BLENDFACTOR, 0xFFFFFFFF);
1222 IWineD3DDevice_SetRenderState(device, WINED3DRS_SRGBWRITEENABLE, 0);
1223 IWineD3DDevice_SetRenderState(device, WINED3DRS_DEPTHBIAS, 0);
1224 IWineD3DDevice_SetRenderState(device, WINED3DRS_WRAP8, 0);
1225 IWineD3DDevice_SetRenderState(device, WINED3DRS_WRAP9, 0);
1226 IWineD3DDevice_SetRenderState(device, WINED3DRS_WRAP10, 0);
1227 IWineD3DDevice_SetRenderState(device, WINED3DRS_WRAP11, 0);
1228 IWineD3DDevice_SetRenderState(device, WINED3DRS_WRAP12, 0);
1229 IWineD3DDevice_SetRenderState(device, WINED3DRS_WRAP13, 0);
1230 IWineD3DDevice_SetRenderState(device, WINED3DRS_WRAP14, 0);
1231 IWineD3DDevice_SetRenderState(device, WINED3DRS_WRAP15, 0);
1232 IWineD3DDevice_SetRenderState(device, WINED3DRS_SEPARATEALPHABLENDENABLE, FALSE);
Ivan Gyurdiev10cbffb2006-10-24 06:05:39 -04001233 IWineD3DDevice_SetRenderState(device, WINED3DRS_SRCBLENDALPHA, WINED3DBLEND_ONE);
1234 IWineD3DDevice_SetRenderState(device, WINED3DRS_DESTBLENDALPHA, WINED3DBLEND_ZERO);
Ivan Gyurdiev042fa7b2006-10-29 21:42:14 -05001235 IWineD3DDevice_SetRenderState(device, WINED3DRS_BLENDOPALPHA, WINED3DBLENDOP_ADD);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001236
Oliver Stieberabb11f32005-07-05 14:05:18 +00001237 /* clipping status */
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001238 This->clip_status.ClipUnion = 0;
1239 This->clip_status.ClipIntersection = 0xFFFFFFFF;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001240
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001241 /* Texture Stage States - Put directly into state block, we will call function below */
H. Verbeet440ca842007-06-22 00:02:12 +02001242 for (i = 0; i < MAX_TEXTURES; i++) {
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001243 TRACE("Setting up default texture states for texture Stage %d\n", i);
Andrew Talbot00649762008-07-11 21:58:34 +01001244 memcpy(&This->transforms[WINED3DTS_TEXTURE0 + i], identity, sizeof(identity));
Ivan Gyurdievc9120322006-10-12 23:33:03 -04001245 This->textureState[i][WINED3DTSS_COLOROP ] = (i==0)? WINED3DTOP_MODULATE : WINED3DTOP_DISABLE;
Ivan Gyurdiev4f611bc2006-10-24 06:05:00 -04001246 This->textureState[i][WINED3DTSS_COLORARG1 ] = WINED3DTA_TEXTURE;
1247 This->textureState[i][WINED3DTSS_COLORARG2 ] = WINED3DTA_CURRENT;
Ivan Gyurdievc9120322006-10-12 23:33:03 -04001248 This->textureState[i][WINED3DTSS_ALPHAOP ] = (i==0)? WINED3DTOP_SELECTARG1 : WINED3DTOP_DISABLE;
Ivan Gyurdiev4f611bc2006-10-24 06:05:00 -04001249 This->textureState[i][WINED3DTSS_ALPHAARG1 ] = WINED3DTA_TEXTURE;
1250 This->textureState[i][WINED3DTSS_ALPHAARG2 ] = WINED3DTA_CURRENT;
Michael Stefaniucefeab9d2008-11-03 22:34:44 +01001251 This->textureState[i][WINED3DTSS_BUMPENVMAT00 ] = 0;
1252 This->textureState[i][WINED3DTSS_BUMPENVMAT01 ] = 0;
1253 This->textureState[i][WINED3DTSS_BUMPENVMAT10 ] = 0;
1254 This->textureState[i][WINED3DTSS_BUMPENVMAT11 ] = 0;
Ivan Gyurdiev837027f2006-10-10 21:52:50 -04001255 This->textureState[i][WINED3DTSS_TEXCOORDINDEX ] = i;
Michael Stefaniucefeab9d2008-11-03 22:34:44 +01001256 This->textureState[i][WINED3DTSS_BUMPENVLSCALE ] = 0;
1257 This->textureState[i][WINED3DTSS_BUMPENVLOFFSET ] = 0;
Ivan Gyurdiev98466022006-10-12 23:36:09 -04001258 This->textureState[i][WINED3DTSS_TEXTURETRANSFORMFLAGS ] = WINED3DTTFF_DISABLE;
Ivan Gyurdiev4f611bc2006-10-24 06:05:00 -04001259 This->textureState[i][WINED3DTSS_COLORARG0 ] = WINED3DTA_CURRENT;
1260 This->textureState[i][WINED3DTSS_ALPHAARG0 ] = WINED3DTA_CURRENT;
1261 This->textureState[i][WINED3DTSS_RESULTARG ] = WINED3DTA_CURRENT;
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001262 }
Stefan Dösinger762af472006-12-19 23:00:58 +01001263 This->lowest_disabled_stage = 1;
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001264
Oliver Stieberabb11f32005-07-05 14:05:18 +00001265 /* Sampler states*/
H. Verbeet5b7758f2007-06-25 22:45:40 +02001266 for (i = 0 ; i < MAX_COMBINED_SAMPLERS; i++) {
Oliver Stieber9253e0e2005-07-13 14:15:54 +00001267 TRACE("Setting up default samplers states for sampler %d\n", i);
Ivan Gyurdiev997e6702006-10-24 06:03:18 -04001268 This->samplerState[i][WINED3DSAMP_ADDRESSU ] = WINED3DTADDRESS_WRAP;
1269 This->samplerState[i][WINED3DSAMP_ADDRESSV ] = WINED3DTADDRESS_WRAP;
1270 This->samplerState[i][WINED3DSAMP_ADDRESSW ] = WINED3DTADDRESS_WRAP;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001271 This->samplerState[i][WINED3DSAMP_BORDERCOLOR ] = 0x00;
Stefan Dösinger63fd9a72006-04-06 19:02:16 +02001272 This->samplerState[i][WINED3DSAMP_MAGFILTER ] = WINED3DTEXF_POINT;
1273 This->samplerState[i][WINED3DSAMP_MINFILTER ] = WINED3DTEXF_POINT;
1274 This->samplerState[i][WINED3DSAMP_MIPFILTER ] = WINED3DTEXF_NONE;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001275 This->samplerState[i][WINED3DSAMP_MIPMAPLODBIAS ] = 0;
1276 This->samplerState[i][WINED3DSAMP_MAXMIPLEVEL ] = 0;
1277 This->samplerState[i][WINED3DSAMP_MAXANISOTROPY ] = 1;
Phil Costin622f62d2007-06-06 23:13:16 +00001278 This->samplerState[i][WINED3DSAMP_SRGBTEXTURE ] = 0;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001279 This->samplerState[i][WINED3DSAMP_ELEMENTINDEX ] = 0; /* TODO: Indicates which element of a multielement texture to use */
Ivan Gyurdieva648d4e2006-10-28 19:55:03 -04001280 This->samplerState[i][WINED3DSAMP_DMAPOFFSET ] = 0; /* TODO: Vertex offset in the presampled displacement map */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001281 }
1282
Stefan Dösinger220d9eb2008-02-15 15:54:37 +01001283 for(i = 0; i < GL_LIMITS(textures); i++) {
Austin English6e59cd22008-04-22 01:18:14 -05001284 /* Note: This avoids calling SetTexture, so pretend it has been called */
Henri Verbeet9a889f62009-01-02 16:19:12 +01001285 This->changed.textures |= 1 << i;
Stefan Dösinger1e264e52006-12-19 22:37:37 +01001286 This->textures[i] = NULL;
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001287 }
Stefan Dösinger1e264e52006-12-19 22:37:37 +01001288
Rico Schüller525e30e2008-08-31 12:20:28 +02001289 /* check the return values, because the GetBackBuffer call isn't valid for ddraw */
1290 hr = IWineD3DDevice_GetSwapChain(device, 0, &swapchain);
1291 if( hr == WINED3D_OK && swapchain != NULL) {
Henri Verbeetef7365a2008-12-19 19:21:55 +01001292 WINED3DVIEWPORT vp;
1293
Rico Schüller525e30e2008-08-31 12:20:28 +02001294 hr = IWineD3DSwapChain_GetBackBuffer(swapchain, 0, WINED3DBACKBUFFER_TYPE_MONO, &backbuffer);
Henri Verbeet88162fa2009-06-15 09:06:50 +02001295 if (SUCCEEDED(hr) && backbuffer)
1296 {
1297 WINED3DSURFACE_DESC desc;
1298 RECT scissorrect;
1299
Rico Schüller525e30e2008-08-31 12:20:28 +02001300 IWineD3DSurface_GetDesc(backbuffer, &desc);
1301 IWineD3DSurface_Release(backbuffer);
1302
Henri Verbeet88162fa2009-06-15 09:06:50 +02001303 /* Set the default scissor rect values */
Rico Schüller525e30e2008-08-31 12:20:28 +02001304 scissorrect.left = 0;
Henri Verbeet88162fa2009-06-15 09:06:50 +02001305 scissorrect.right = desc.width;
Rico Schüller525e30e2008-08-31 12:20:28 +02001306 scissorrect.top = 0;
Henri Verbeet88162fa2009-06-15 09:06:50 +02001307 scissorrect.bottom = desc.height;
Rico Schüller525e30e2008-08-31 12:20:28 +02001308 hr = IWineD3DDevice_SetScissorRect(device, &scissorrect);
Henri Verbeet88162fa2009-06-15 09:06:50 +02001309 if (FAILED(hr)) ERR("This should never happen, expect rendering issues!\n");
Rico Schüller525e30e2008-08-31 12:20:28 +02001310 }
Henri Verbeetef7365a2008-12-19 19:21:55 +01001311
1312 /* Set the default viewport */
1313 vp.X = 0;
1314 vp.Y = 0;
1315 vp.Width = ((IWineD3DSwapChainImpl *)swapchain)->presentParms.BackBufferWidth;
1316 vp.Height = ((IWineD3DSwapChainImpl *)swapchain)->presentParms.BackBufferHeight;
1317 vp.MinZ = 0.0f;
1318 vp.MaxZ = 1.0f;
1319 IWineD3DDevice_SetViewport(device, &vp);
1320
Rico Schüller525e30e2008-08-31 12:20:28 +02001321 IWineD3DSwapChain_Release(swapchain);
1322 }
1323
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001324 TRACE("-----------------------> Device defaults now set up...\n");
Stefan Dösinger9d67b422006-04-07 12:51:12 +02001325 return WINED3D_OK;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001326}
1327
1328/**********************************************************
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001329 * IWineD3DStateBlock VTbl follows
1330 **********************************************************/
1331
Henri Verbeet664057c2009-09-29 11:09:04 +02001332static const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl =
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001333{
Oliver Stieber9253e0e2005-07-13 14:15:54 +00001334 /* IUnknown */
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001335 IWineD3DStateBlockImpl_QueryInterface,
1336 IWineD3DStateBlockImpl_AddRef,
1337 IWineD3DStateBlockImpl_Release,
Oliver Stieber9253e0e2005-07-13 14:15:54 +00001338 /* IWineD3DStateBlock */
Jason Edmeades289562e2004-11-23 13:52:46 +00001339 IWineD3DStateBlockImpl_GetParent,
Oliver Stieberabb11f32005-07-05 14:05:18 +00001340 IWineD3DStateBlockImpl_GetDevice,
1341 IWineD3DStateBlockImpl_Capture,
1342 IWineD3DStateBlockImpl_Apply,
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001343 IWineD3DStateBlockImpl_InitStartupStateBlock
1344};
Henri Verbeet664057c2009-09-29 11:09:04 +02001345
1346HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock, IWineD3DDeviceImpl *device,
1347 WINED3DSTATEBLOCKTYPE type, IUnknown *parent)
1348{
1349 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
1350 unsigned int i, j;
1351 HRESULT hr;
1352
1353 stateblock->lpVtbl = &IWineD3DStateBlock_Vtbl;
1354 stateblock->ref = 1;
1355 stateblock->parent = parent;
1356 stateblock->wineD3DDevice = device;
1357 stateblock->blockType = type;
1358
1359 for (i = 0; i < LIGHTMAP_SIZE; i++)
1360 {
1361 list_init(&stateblock->lightMap[i]);
1362 }
1363
1364 hr = stateblock_allocate_shader_constants(stateblock);
1365 if (FAILED(hr)) return hr;
1366
1367 /* The WINED3DSBT_INIT stateblock type is used during initialization to
1368 * produce a placeholder stateblock so other functions called can update a
1369 * state block. */
1370 if (type == WINED3DSBT_INIT || type == WINED3DSBT_RECORDED) return WINED3D_OK;
1371
1372 /* Otherwise, might as well set the whole state block to the appropriate values */
Henri Verbeet5f3425b2009-09-30 10:49:12 +02001373 if (device->stateBlock)
1374 {
1375 /* Saved states */
1376 stateblock_savedstates_copy(&stateblock->changed, &device->stateBlock->changed, gl_info);
Henri Verbeet664057c2009-09-29 11:09:04 +02001377
Henri Verbeet5f3425b2009-09-30 10:49:12 +02001378 /* Saved values */
1379 stateblock_copy_values(stateblock, device->stateBlock, gl_info);
1380 }
1381 else
1382 {
1383 memset(stateblock->streamFreq, 1, sizeof(stateblock->streamFreq));
1384 }
Henri Verbeet664057c2009-09-29 11:09:04 +02001385
1386 TRACE("Updating changed flags appropriate for type %#x.\n", type);
1387
1388 if (type == WINED3DSBT_ALL)
1389 {
1390 TRACE("ALL => Pretend everything has changed.\n");
Henri Verbeet5737efe2009-09-30 10:49:09 +02001391 stateblock_savedstates_set(&stateblock->changed, TRUE, gl_info);
Henri Verbeet664057c2009-09-29 11:09:04 +02001392
1393 /* Lights are not part of the changed / set structure. */
1394 for (i = 0; i < LIGHTMAP_SIZE; ++i)
1395 {
1396 struct list *e;
1397 LIST_FOR_EACH(e, &stateblock->lightMap[i])
1398 {
1399 PLIGHTINFOEL *light = LIST_ENTRY(e, PLIGHTINFOEL, entry);
1400 light->changed = TRUE;
1401 light->enabledChanged = TRUE;
1402 }
1403 }
1404
1405 for (i = 1; i <= WINEHIGHEST_RENDER_STATE; ++i)
1406 {
1407 stateblock->contained_render_states[i - 1] = i;
1408 }
1409 stateblock->num_contained_render_states = WINEHIGHEST_RENDER_STATE;
1410
1411 /* TODO: Filter unused transforms between TEXTURE8 and WORLD0? */
1412 for (i = 1; i <= HIGHEST_TRANSFORMSTATE; ++i)
1413 {
1414 stateblock->contained_transform_states[i - 1] = i;
1415 }
1416 stateblock->num_contained_transform_states = HIGHEST_TRANSFORMSTATE;
1417
1418 for (i = 0; i < gl_info->max_vshader_constantsF; ++i)
1419 {
1420 stateblock->contained_vs_consts_f[i] = i;
1421 }
1422 stateblock->num_contained_vs_consts_f = gl_info->max_vshader_constantsF;
1423
1424 for (i = 0; i < MAX_CONST_I; ++i)
1425 {
1426 stateblock->contained_vs_consts_i[i] = i;
1427 }
1428 stateblock->num_contained_vs_consts_i = MAX_CONST_I;
1429
1430 for (i = 0; i < MAX_CONST_B; ++i)
1431 {
1432 stateblock->contained_vs_consts_b[i] = i;
1433 }
1434 stateblock->num_contained_vs_consts_b = MAX_CONST_B;
1435
1436 for (i = 0; i < gl_info->max_pshader_constantsF; ++i)
1437 {
1438 stateblock->contained_ps_consts_f[i] = i;
1439 }
1440 stateblock->num_contained_ps_consts_f = gl_info->max_pshader_constantsF;
1441
1442 for (i = 0; i < MAX_CONST_I; ++i)
1443 {
1444 stateblock->contained_ps_consts_i[i] = i;
1445 }
1446 stateblock->num_contained_ps_consts_i = MAX_CONST_I;
1447
1448 for (i = 0; i < MAX_CONST_B; ++i)
1449 {
1450 stateblock->contained_ps_consts_b[i] = i;
1451 }
1452 stateblock->num_contained_ps_consts_b = MAX_CONST_B;
1453
1454 for (i = 0; i < MAX_TEXTURES; ++i)
1455 {
1456 for (j = 0; j <= WINED3D_HIGHEST_TEXTURE_STATE; ++j)
1457 {
1458 stateblock->contained_tss_states[stateblock->num_contained_tss_states].stage = i;
1459 stateblock->contained_tss_states[stateblock->num_contained_tss_states].state = j;
1460 ++stateblock->num_contained_tss_states;
1461 }
1462 }
1463
1464 for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i)
1465 {
1466 for (j = 1; j <= WINED3D_HIGHEST_SAMPLER_STATE; ++j)
1467 {
1468 stateblock->contained_sampler_states[stateblock->num_contained_sampler_states].stage = i;
1469 stateblock->contained_sampler_states[stateblock->num_contained_sampler_states].state = j;
1470 ++stateblock->num_contained_sampler_states;
1471 }
1472 }
1473
1474 for (i = 0; i < MAX_STREAMS; ++i)
1475 {
1476 if (stateblock->streamSource[i]) IWineD3DBuffer_AddRef(stateblock->streamSource[i]);
1477 }
1478
1479 if (stateblock->pIndexData) IWineD3DBuffer_AddRef(stateblock->pIndexData);
1480 if (stateblock->vertexShader) IWineD3DVertexShader_AddRef(stateblock->vertexShader);
1481 if (stateblock->pixelShader) IWineD3DPixelShader_AddRef(stateblock->pixelShader);
1482 }
1483 else if (type == WINED3DSBT_PIXELSTATE)
1484 {
1485 TRACE("PIXELSTATE => Pretend all pixel states have changed.\n");
Henri Verbeet5737efe2009-09-30 10:49:09 +02001486 stateblock_savedstates_set(&stateblock->changed, FALSE, gl_info);
Henri Verbeet664057c2009-09-29 11:09:04 +02001487
1488 /* Pixel Shader Constants. */
1489 for (i = 0; i < gl_info->max_pshader_constantsF; ++i)
1490 {
1491 stateblock->contained_ps_consts_f[i] = i;
1492 stateblock->changed.pixelShaderConstantsF[i] = TRUE;
1493 }
1494 stateblock->num_contained_ps_consts_f = gl_info->max_pshader_constantsF;
1495
1496 for (i = 0; i < MAX_CONST_B; ++i)
1497 {
1498 stateblock->contained_ps_consts_b[i] = i;
1499 stateblock->changed.pixelShaderConstantsB |= (1 << i);
1500 }
1501 stateblock->num_contained_ps_consts_b = MAX_CONST_B;
1502
1503 for (i = 0; i < MAX_CONST_I; ++i)
1504 {
1505 stateblock->contained_ps_consts_i[i] = i;
1506 stateblock->changed.pixelShaderConstantsI |= (1 << i);
1507 }
1508 stateblock->num_contained_ps_consts_i = MAX_CONST_I;
1509
1510 for (i = 0; i < NUM_SAVEDPIXELSTATES_R; i++)
1511 {
1512 DWORD rs = SavedPixelStates_R[i];
1513 stateblock->changed.renderState[rs >> 5] |= 1 << (rs & 0x1f);
1514 stateblock->contained_render_states[i] = rs;
1515 }
1516 stateblock->num_contained_render_states = NUM_SAVEDPIXELSTATES_R;
1517
1518 for (i = 0; i < MAX_TEXTURES; ++i)
1519 {
1520 for (j = 0; j < NUM_SAVEDPIXELSTATES_T; ++j)
1521 {
1522 DWORD state = SavedPixelStates_T[j];
1523 stateblock->changed.textureState[i] |= 1 << state;
1524 stateblock->contained_tss_states[stateblock->num_contained_tss_states].stage = i;
1525 stateblock->contained_tss_states[stateblock->num_contained_tss_states].state = state;
1526 ++stateblock->num_contained_tss_states;
1527 }
1528 }
1529
1530 for (i = 0 ; i < MAX_COMBINED_SAMPLERS; ++i)
1531 {
1532 for (j = 0; j < NUM_SAVEDPIXELSTATES_S; ++j)
1533 {
1534 DWORD state = SavedPixelStates_S[j];
1535 stateblock->changed.samplerState[i] |= 1 << state;
1536 stateblock->contained_sampler_states[stateblock->num_contained_sampler_states].stage = i;
1537 stateblock->contained_sampler_states[stateblock->num_contained_sampler_states].state = state;
1538 stateblock->num_contained_sampler_states++;
1539 }
1540 }
1541
1542 stateblock->changed.pixelShader = TRUE;
1543 if (stateblock->pixelShader) IWineD3DPixelShader_AddRef(stateblock->pixelShader);
1544
1545 /* Pixel state blocks do not contain vertex buffers. Set them to NULL
1546 * to avoid wrong refcounting on them. This makes releasing the buffer
1547 * easier. */
1548 for (i = 0; i < MAX_STREAMS; ++i)
1549 {
1550 stateblock->streamSource[i] = NULL;
1551 }
1552 stateblock->pIndexData = NULL;
1553 stateblock->vertexShader = NULL;
1554 }
1555 else if (type == WINED3DSBT_VERTEXSTATE)
1556 {
1557 TRACE("VERTEXSTATE => Pretend all vertex shates have changed.\n");
Henri Verbeet5737efe2009-09-30 10:49:09 +02001558 stateblock_savedstates_set(&stateblock->changed, FALSE, gl_info);
Henri Verbeet664057c2009-09-29 11:09:04 +02001559
1560 /* Vertex Shader Constants. */
1561 for (i = 0; i < gl_info->max_vshader_constantsF; ++i)
1562 {
1563 stateblock->changed.vertexShaderConstantsF[i] = TRUE;
1564 stateblock->contained_vs_consts_f[i] = i;
1565 }
1566 stateblock->num_contained_vs_consts_f = gl_info->max_vshader_constantsF;
1567
1568 for (i = 0; i < MAX_CONST_B; ++i)
1569 {
1570 stateblock->contained_vs_consts_b[i] = i;
1571 stateblock->changed.vertexShaderConstantsB |= (1 << i);
1572 }
1573 stateblock->num_contained_vs_consts_b = MAX_CONST_B;
1574
1575 for (i = 0; i < MAX_CONST_I; ++i)
1576 {
1577 stateblock->contained_vs_consts_i[i] = i;
1578 stateblock->changed.vertexShaderConstantsI |= (1 << i);
1579 }
1580 stateblock->num_contained_vs_consts_i = MAX_CONST_I;
1581
1582 for (i = 0; i < NUM_SAVEDVERTEXSTATES_R; i++)
1583 {
1584 DWORD rs = SavedVertexStates_R[i];
1585 stateblock->changed.renderState[rs >> 5] |= 1 << (rs & 0x1f);
1586 stateblock->contained_render_states[i] = rs;
1587 }
1588 stateblock->num_contained_render_states = NUM_SAVEDVERTEXSTATES_R;
1589
1590 for (i = 0; i < MAX_TEXTURES; ++i)
1591 {
1592 for (j = 0; j < NUM_SAVEDVERTEXSTATES_T; ++j)
1593 {
1594 DWORD state = SavedVertexStates_T[j];
1595 stateblock->changed.textureState[i] |= 1 << state;
1596 stateblock->contained_tss_states[stateblock->num_contained_tss_states].stage = i;
1597 stateblock->contained_tss_states[stateblock->num_contained_tss_states].state = state;
1598 ++stateblock->num_contained_tss_states;
1599 }
1600 }
1601
1602 for (i = 0 ; i < MAX_COMBINED_SAMPLERS; ++i)
1603 {
1604 for (j = 0; j < NUM_SAVEDVERTEXSTATES_S; ++j)
1605 {
1606 DWORD state = SavedVertexStates_S[j];
1607 stateblock->changed.samplerState[i] |= 1 << state;
1608 stateblock->contained_sampler_states[stateblock->num_contained_sampler_states].stage = i;
1609 stateblock->contained_sampler_states[stateblock->num_contained_sampler_states].state = state;
1610 ++stateblock->num_contained_sampler_states;
1611 }
1612 }
1613
1614 for (i = 0; i < LIGHTMAP_SIZE; ++i)
1615 {
1616 struct list *e;
1617 LIST_FOR_EACH(e, &stateblock->lightMap[i])
1618 {
1619 PLIGHTINFOEL *light = LIST_ENTRY(e, PLIGHTINFOEL, entry);
1620 light->changed = TRUE;
1621 light->enabledChanged = TRUE;
1622 }
1623 }
1624
1625 for (i = 0; i < MAX_STREAMS; ++i)
1626 {
1627 if (stateblock->streamSource[i]) IWineD3DBuffer_AddRef(stateblock->streamSource[i]);
1628 }
1629
1630 stateblock->changed.vertexShader = TRUE;
1631 if (stateblock->vertexShader) IWineD3DVertexShader_AddRef(stateblock->vertexShader);
1632
1633 stateblock->pIndexData = NULL;
1634 stateblock->pixelShader = NULL;
1635 }
1636 else
1637 {
1638 FIXME("Unrecognized state block type %#x.\n", type);
1639 }
1640
1641 return WINED3D_OK;
1642}