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wined3d
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stateblock.c
5f3425b
wined3d: Get rid of stateblock_copy().
by Henri Verbeet
· 16 years ago
345b329
wined3d: Add a separate function for copying stateblock values.
by Henri Verbeet
· 16 years ago
844dda2
wined3d: Make some internal stateblock function arguments const.
by Henri Verbeet
· 16 years ago
5737efe
wined3d: Explicitly pass gl_info to stateblock_savedstates_set().
by Henri Verbeet
· 16 years ago
49f712b
wined3d: Explicitly pass gl_info to stateblock_savedstates_copy().
by Henri Verbeet
· 16 years ago
6d3e5a9
wined3d: Pass IWineD3DStateBlockImpl pointers to stateblock_copy().
by Henri Verbeet
· 16 years ago
4ed126f
wined3d: Clear the correct "activeLights" array in stateblock_copy().
by Henri Verbeet
· 16 years ago
664057c
wined3d: Add a separate function for state block initialization.
by Henri Verbeet
· 16 years ago
f9786d7
wined3d: Just use the actual array size as argument to memcpy() in stateblock_copy().
by Henri Verbeet
· 16 years ago
dca3c6e
wined3d: Keep vertex declaration references in the stateblock.
by Henri Verbeet
· 16 years ago
709aedf
wined3d: Properly keep texture references in the stateblock.
by Henri Verbeet
· 16 years ago
60e3265
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer().
by Henri Verbeet
· 16 years ago
560d635
wined3d: Remove trailing spaces.
by Henri Verbeet
· 16 years ago
35826e9
wined3d: Fix a condition in record_lights().
by Henri Verbeet
· 16 years ago
88162fa
wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
by Henri Verbeet
· 16 years ago
cb1c9dc
d3d: Remove the format from index buffers.
by Stefan Dösinger
· 16 years ago
513a493
wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
by Stefan Dösinger
· 16 years ago
aa3027a
wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
by Henri Verbeet
· 16 years ago
702eeb6
wined3d: Add separate methods for setting the primitive type.
by Henri Verbeet
· 16 years ago
691894d
wined3d: Also apply the last sampler state.
by Henri Verbeet
· 16 years ago
bddf5e7
wined3d: Convert textureState to a bitmap in struct SAVEDSTATES.
by Henri Verbeet
· 16 years ago
a8697d9
wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum elements.
by Henri Verbeet
· 16 years ago
e8ba733
wined3d: Remove unused enum elements from WINED3DTEXTURESTAGESTATETYPE.
by Henri Verbeet
· 16 years ago
fd33f0f
wined3d: Convert samplerState to a bitmap in struct SAVEDSTATES.
by Henri Verbeet
· 16 years ago
c33b381
wined3d: Convert renderState to a bitmap in struct SAVEDSTATES.
by Henri Verbeet
· 16 years ago
fc39831
wined3d: Convert transform to a bitmap in struct SAVEDSTATES.
by Henri Verbeet
· 16 years ago
9a889f6
wined3d: Convert textures to a bitmap in struct SAVEDSTATES.
by Henri Verbeet
· 16 years ago
3b5c75d
wined3d: Convert clipplane to a bitmap in struct SAVEDSTATES.
by Henri Verbeet
· 16 years ago
52a900d
wined3d: Convert streamSource and streamFreq to bitmaps in struct SAVEDSTATES.
by Henri Verbeet
· 16 years ago
73e0424
wined3d: Fix a few format specifiers in IWineD3DStateBlockImpl_Capture().
by Henri Verbeet
· 16 years ago
29b826b
wined3d: D3DRS_POINTSIZE_MIN is initially 0.0f for d3d8.
by Henri Verbeet
· 16 years ago
de494ff
wined3d: The initial value for D3DRS_POINTSIZE_MAX depends on the pointsize limit.
by Henri Verbeet
· 16 years ago
4a19d89
wined3d: Only apply shader constants that changed.
by Henri Verbeet
· 16 years ago
ef7365a
wined3d: Set the initial viewport in InitStartupStateBlock().
by Henri Verbeet
· 16 years ago
4adb342
wined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
by Henri Verbeet
· 16 years ago
3e035dd
wined3d: Don't leak memory on failure in allocate_shader_constants().
by Henri Verbeet
· 16 years ago
70ed814
wined3d: Get rid of the textureDimensions field in the state block.
by Henri Verbeet
· 16 years ago
bcf0b4b
wined3d: Compare & copy with the correct clipplane size in IWineD3DStateBlockImpl_Capture().
by Henri Verbeet
· 16 years ago
c3cdc67
wined3d: Remove unneeded address-of operators from array names.
by Andrew Talbot
· 16 years ago
70968e6
wined3d: Use a bitmask to store which bool and int constants are set.
by Henri Verbeet
· 16 years ago
0ae6076
wined3d: Make functions static where possible.
by Henri Verbeet
· 16 years ago
5532c99
wined3d: Const correctness fixes.
by Henri Verbeet
· 16 years ago
efeab9d
wined3d: Use the integer variant of zero instead of casting "0.0".
by Michael Stefaniuc
· 16 years ago
6cfef95
wined3d: Convert source files to utf-8.
by Alexandre Julliard
· 16 years ago
525e30e
wined3d/d3d9: Set the initial scissorrect to the dimesions of the backbuffer from the first swapchain of the device.
by Rico Schüller
· 17 years ago
0064976
wined3d: Remove unneeded address-of operators from array names.
by Andrew Talbot
· 17 years ago
a637fda
wined3d: Store the current GLSL program in the backend's private data.
by H. Verbeet
· 17 years ago
6e59cd2
Spelling fixes.
by Austin English
· 17 years ago
b1d8af7
wined3d: Update copyright lines.
by Stefan Dösinger
· 17 years ago
1659709
wined3d: Make device palettes dynamically allocated.
by Alexander Dorofeyev
· 17 years ago
19c105c
wined3d: Assign to structs instead of using memcpy.
by Andrew Talbot
· 17 years ago
220d9eb
wined3d: Move the dummy texture creation to the device.
by Stefan Dösinger
· 17 years ago
e4f8a2d
wined3d: Depth stencil fixes.
by Stefan Dösinger
· 17 years ago
36aef3d
wined3d: Hold an internal reference on pixel and vertex shaders.
by Stefan Dösinger
· 18 years ago
9092f55
wined3d: Non-primary stateblocks hold an internal reference on indexbuffers.
by Stefan Dösinger
· 18 years ago
d170aab
wined3d: Non-primary stateblocks also hold an internal reference to buffers.
by Stefan Dösinger
· 18 years ago
f753072
wined3d: Add the copied light to the right stateblock.
by Stefan Dösinger
· 18 years ago
55b63fe
wined3d: Reinstall the internal reference on vertex buffers.
by Stefan Dösinger
· 18 years ago
b220905
wined3d: Reinstall the internal reference on the current index buffer.
by Stefan Dösinger
· 18 years ago
76195d9
wined3d: Reorganize stateblock::capture a bit.
by Stefan Dösinger
· 18 years ago
f5e6313
wined3d: Restructure Stateblock::apply a bit.
by Stefan Dösinger
· 18 years ago
b21c785
wined3d: Optimize float constants in stateblocks.
by Stefan Dösinger
· 18 years ago
59fb292
wined3d: Optimize sampler states in stateblocks.
by Stefan Dösinger
· 18 years ago
03ffb73
wined3d: Optimize texture stage state applying.
by Stefan Dösinger
· 18 years ago
865b82a
wined3d: Optimize bool and int pixel shader constants.
by Stefan Dösinger
· 18 years ago
4673b1c
wined3d: Optimize bool and int vs constants.
by Stefan Dösinger
· 18 years ago
274f77d
wined3d: Do not copy the saved states structure into the primary stateblock.
by Stefan Dösinger
· 18 years ago
92ce028
wined3d: Optimize transform state in stateblocks.
by Stefan Dösinger
· 18 years ago
93155ea
wined3d: Optimize render states in the stateblock.
by Stefan Dösinger
· 18 years ago
28084c5
wined3d: Remove primary stateblock fixme.
by Stefan Dösinger
· 18 years ago
e7cbb34
wined3d: Remove stateblock::set.*.
by Stefan Dösinger
· 18 years ago
f41ab3b
wined3d: Remove ugly code from stateblock init.
by Stefan Dösinger
· 18 years ago
5b7758f
wined3d: Increase the sizes of texturing related arrays, in order to support vertex textures.
by H. Verbeet
· 18 years ago
440ca84
wined3d: Fix various incorrect uses of GL_LIMITS(texture_stages) and GL_LIMITS(sampler_stages).
by H. Verbeet
· 18 years ago
a460a2d
wined3d: Store the gl information in a per adapter structure and initialize it only once.
by Stefan Dösinger
· 18 years ago
622f62d
wined3d: Enable the loading and reloading of gamma corrected textures.
by Phil Costin
· 18 years ago
7857712
wined3d: Get rid of the BaseVertexIndex parameter to IWineD3DDeviceImpl_SetIndices, use SetBaseVertexIndex instead.
by H. Verbeet
· 18 years ago
cd7ed61
wined3d: Do not enable GL_APPLE_client_storage for the dummy textures.
by Stefan Dösinger
· 18 years ago
18c9e5d
wined3d: Use GL_TEXTURE_2D for dummy textures.
by Felix Nawothnig
· 18 years ago
23cd447
wined3d: Correct various texture limits checks.
by H. Verbeet
· 18 years ago
19d223c
wined3d: Store multiple constant indices per list entry.
by H. Verbeet
· 18 years ago
1a07d31
wined3d: Get rid of any remaining d3d9 stuff in stateblock.c.
by H. Verbeet
· 18 years ago
acadf3f
wined3d: Replace the light chain with a hashmap.
by Stefan Dösinger
· 18 years ago
d4b63bb
wined3d: Store the scissor rect in the stateblock.
by Stefan Dösinger
· 18 years ago
478d22f
wined3d: Do not keep internal references on index buffers.
by Stefan Dösinger
· 18 years ago
3581d8e
wined3d: Do not keep internal references on vertex buffers.
by Stefan Dösinger
· 18 years ago
467fa4e
wined3d: Do not keep internal references on pixel shaders.
by Stefan Dösinger
· 18 years ago
7123d61
wined3d: Do not keep internal references on vertex shaders.
by Stefan Dösinger
· 18 years ago
15f91b4
wined3d: Do not keep internal references to the vertex declaration.
by Stefan Dösinger
· 18 years ago
197ec1c
wined3d: Remove IWineD3DDevice_ApplyStateChanges.
by Stefan Dösinger
· 18 years ago
8365b28
wined3d: Catch nop sampler changes.
by Stefan Dösinger
· 18 years ago
762af47
wined3d: Move WINED3DTSS_COLOROP to the state table.
by Stefan Dösinger
· 18 years ago
1e264e5
wined3d: Temporary disable nvrc junk texture skipping.
by Stefan Dösinger
· 18 years ago
3e05e13
wined3d: Remove the unused tween factor stateblock member.
by Stefan Dösinger
· 18 years ago
a628b99
wined3d: Remove the unused stateblock vertex blend member.
by Stefan Dösinger
· 18 years ago
4934b7a
wined3d: Add D3DLINEPATTERN to the WINED3D namespace.
by Ivan Gyurdiev
· 18 years ago
50130fd
wined3d: Add D3DPATCHEDGESTYLE to the WINED3D namespace.
by Ivan Gyurdiev
· 18 years ago
908853f
wined3d: Add D3DMATERIALCOLORSOURCE to the WINED3D namespace.
by Ivan Gyurdiev
· 18 years ago
206d248
wined3d: Add D3DCMPFUNC to the WINED3D namespace.
by Ivan Gyurdiev
· 18 years ago
2b6deb8
wined3d: Add D3DSTENCILOP to the WINED3D namespace.
by Ivan Gyurdiev
· 18 years ago
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