1. 5f3425b wined3d: Get rid of stateblock_copy(). by Henri Verbeet · 16 years ago
  2. 345b329 wined3d: Add a separate function for copying stateblock values. by Henri Verbeet · 16 years ago
  3. 844dda2 wined3d: Make some internal stateblock function arguments const. by Henri Verbeet · 16 years ago
  4. 5737efe wined3d: Explicitly pass gl_info to stateblock_savedstates_set(). by Henri Verbeet · 16 years ago
  5. 49f712b wined3d: Explicitly pass gl_info to stateblock_savedstates_copy(). by Henri Verbeet · 16 years ago
  6. 6d3e5a9 wined3d: Pass IWineD3DStateBlockImpl pointers to stateblock_copy(). by Henri Verbeet · 16 years ago
  7. 4ed126f wined3d: Clear the correct "activeLights" array in stateblock_copy(). by Henri Verbeet · 16 years ago
  8. 664057c wined3d: Add a separate function for state block initialization. by Henri Verbeet · 16 years ago
  9. f9786d7 wined3d: Just use the actual array size as argument to memcpy() in stateblock_copy(). by Henri Verbeet · 16 years ago
  10. dca3c6e wined3d: Keep vertex declaration references in the stateblock. by Henri Verbeet · 16 years ago
  11. 709aedf wined3d: Properly keep texture references in the stateblock. by Henri Verbeet · 16 years ago
  12. 60e3265 wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer(). by Henri Verbeet · 16 years ago
  13. 560d635 wined3d: Remove trailing spaces. by Henri Verbeet · 16 years ago
  14. 35826e9 wined3d: Fix a condition in record_lights(). by Henri Verbeet · 16 years ago
  15. 88162fa wined3d: Get rid of the pointers in WINED3DSURFACE_DESC. by Henri Verbeet · 16 years ago
  16. cb1c9dc d3d: Remove the format from index buffers. by Stefan Dösinger · 16 years ago
  17. 513a493 wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer. by Stefan Dösinger · 16 years ago
  18. aa3027a wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer. by Henri Verbeet · 16 years ago
  19. 702eeb6 wined3d: Add separate methods for setting the primitive type. by Henri Verbeet · 16 years ago
  20. 691894d wined3d: Also apply the last sampler state. by Henri Verbeet · 16 years ago
  21. bddf5e7 wined3d: Convert textureState to a bitmap in struct SAVEDSTATES. by Henri Verbeet · 16 years ago
  22. a8697d9 wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum elements. by Henri Verbeet · 16 years ago
  23. e8ba733 wined3d: Remove unused enum elements from WINED3DTEXTURESTAGESTATETYPE. by Henri Verbeet · 16 years ago
  24. fd33f0f wined3d: Convert samplerState to a bitmap in struct SAVEDSTATES. by Henri Verbeet · 16 years ago
  25. c33b381 wined3d: Convert renderState to a bitmap in struct SAVEDSTATES. by Henri Verbeet · 16 years ago
  26. fc39831 wined3d: Convert transform to a bitmap in struct SAVEDSTATES. by Henri Verbeet · 16 years ago
  27. 9a889f6 wined3d: Convert textures to a bitmap in struct SAVEDSTATES. by Henri Verbeet · 16 years ago
  28. 3b5c75d wined3d: Convert clipplane to a bitmap in struct SAVEDSTATES. by Henri Verbeet · 16 years ago
  29. 52a900d wined3d: Convert streamSource and streamFreq to bitmaps in struct SAVEDSTATES. by Henri Verbeet · 16 years ago
  30. 73e0424 wined3d: Fix a few format specifiers in IWineD3DStateBlockImpl_Capture(). by Henri Verbeet · 16 years ago
  31. 29b826b wined3d: D3DRS_POINTSIZE_MIN is initially 0.0f for d3d8. by Henri Verbeet · 16 years ago
  32. de494ff wined3d: The initial value for D3DRS_POINTSIZE_MAX depends on the pointsize limit. by Henri Verbeet · 16 years ago
  33. 4a19d89 wined3d: Only apply shader constants that changed. by Henri Verbeet · 16 years ago
  34. ef7365a wined3d: Set the initial viewport in InitStartupStateBlock(). by Henri Verbeet · 16 years ago
  35. 4adb342 wined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice. by Henri Verbeet · 16 years ago
  36. 3e035dd wined3d: Don't leak memory on failure in allocate_shader_constants(). by Henri Verbeet · 16 years ago
  37. 70ed814 wined3d: Get rid of the textureDimensions field in the state block. by Henri Verbeet · 16 years ago
  38. bcf0b4b wined3d: Compare & copy with the correct clipplane size in IWineD3DStateBlockImpl_Capture(). by Henri Verbeet · 16 years ago
  39. c3cdc67 wined3d: Remove unneeded address-of operators from array names. by Andrew Talbot · 16 years ago
  40. 70968e6 wined3d: Use a bitmask to store which bool and int constants are set. by Henri Verbeet · 16 years ago
  41. 0ae6076 wined3d: Make functions static where possible. by Henri Verbeet · 16 years ago
  42. 5532c99 wined3d: Const correctness fixes. by Henri Verbeet · 16 years ago
  43. efeab9d wined3d: Use the integer variant of zero instead of casting "0.0". by Michael Stefaniuc · 16 years ago
  44. 6cfef95 wined3d: Convert source files to utf-8. by Alexandre Julliard · 16 years ago
  45. 525e30e wined3d/d3d9: Set the initial scissorrect to the dimesions of the backbuffer from the first swapchain of the device. by Rico Schüller · 17 years ago
  46. 0064976 wined3d: Remove unneeded address-of operators from array names. by Andrew Talbot · 17 years ago
  47. a637fda wined3d: Store the current GLSL program in the backend's private data. by H. Verbeet · 17 years ago
  48. 6e59cd2 Spelling fixes. by Austin English · 17 years ago
  49. b1d8af7 wined3d: Update copyright lines. by Stefan Dösinger · 17 years ago
  50. 1659709 wined3d: Make device palettes dynamically allocated. by Alexander Dorofeyev · 17 years ago
  51. 19c105c wined3d: Assign to structs instead of using memcpy. by Andrew Talbot · 17 years ago
  52. 220d9eb wined3d: Move the dummy texture creation to the device. by Stefan Dösinger · 17 years ago
  53. e4f8a2d wined3d: Depth stencil fixes. by Stefan Dösinger · 17 years ago
  54. 36aef3d wined3d: Hold an internal reference on pixel and vertex shaders. by Stefan Dösinger · 18 years ago
  55. 9092f55 wined3d: Non-primary stateblocks hold an internal reference on indexbuffers. by Stefan Dösinger · 18 years ago
  56. d170aab wined3d: Non-primary stateblocks also hold an internal reference to buffers. by Stefan Dösinger · 18 years ago
  57. f753072 wined3d: Add the copied light to the right stateblock. by Stefan Dösinger · 18 years ago
  58. 55b63fe wined3d: Reinstall the internal reference on vertex buffers. by Stefan Dösinger · 18 years ago
  59. b220905 wined3d: Reinstall the internal reference on the current index buffer. by Stefan Dösinger · 18 years ago
  60. 76195d9 wined3d: Reorganize stateblock::capture a bit. by Stefan Dösinger · 18 years ago
  61. f5e6313 wined3d: Restructure Stateblock::apply a bit. by Stefan Dösinger · 18 years ago
  62. b21c785 wined3d: Optimize float constants in stateblocks. by Stefan Dösinger · 18 years ago
  63. 59fb292 wined3d: Optimize sampler states in stateblocks. by Stefan Dösinger · 18 years ago
  64. 03ffb73 wined3d: Optimize texture stage state applying. by Stefan Dösinger · 18 years ago
  65. 865b82a wined3d: Optimize bool and int pixel shader constants. by Stefan Dösinger · 18 years ago
  66. 4673b1c wined3d: Optimize bool and int vs constants. by Stefan Dösinger · 18 years ago
  67. 274f77d wined3d: Do not copy the saved states structure into the primary stateblock. by Stefan Dösinger · 18 years ago
  68. 92ce028 wined3d: Optimize transform state in stateblocks. by Stefan Dösinger · 18 years ago
  69. 93155ea wined3d: Optimize render states in the stateblock. by Stefan Dösinger · 18 years ago
  70. 28084c5 wined3d: Remove primary stateblock fixme. by Stefan Dösinger · 18 years ago
  71. e7cbb34 wined3d: Remove stateblock::set.*. by Stefan Dösinger · 18 years ago
  72. f41ab3b wined3d: Remove ugly code from stateblock init. by Stefan Dösinger · 18 years ago
  73. 5b7758f wined3d: Increase the sizes of texturing related arrays, in order to support vertex textures. by H. Verbeet · 18 years ago
  74. 440ca84 wined3d: Fix various incorrect uses of GL_LIMITS(texture_stages) and GL_LIMITS(sampler_stages). by H. Verbeet · 18 years ago
  75. a460a2d wined3d: Store the gl information in a per adapter structure and initialize it only once. by Stefan Dösinger · 18 years ago
  76. 622f62d wined3d: Enable the loading and reloading of gamma corrected textures. by Phil Costin · 18 years ago
  77. 7857712 wined3d: Get rid of the BaseVertexIndex parameter to IWineD3DDeviceImpl_SetIndices, use SetBaseVertexIndex instead. by H. Verbeet · 18 years ago
  78. cd7ed61 wined3d: Do not enable GL_APPLE_client_storage for the dummy textures. by Stefan Dösinger · 18 years ago
  79. 18c9e5d wined3d: Use GL_TEXTURE_2D for dummy textures. by Felix Nawothnig · 18 years ago
  80. 23cd447 wined3d: Correct various texture limits checks. by H. Verbeet · 18 years ago
  81. 19d223c wined3d: Store multiple constant indices per list entry. by H. Verbeet · 18 years ago
  82. 1a07d31 wined3d: Get rid of any remaining d3d9 stuff in stateblock.c. by H. Verbeet · 18 years ago
  83. acadf3f wined3d: Replace the light chain with a hashmap. by Stefan Dösinger · 18 years ago
  84. d4b63bb wined3d: Store the scissor rect in the stateblock. by Stefan Dösinger · 18 years ago
  85. 478d22f wined3d: Do not keep internal references on index buffers. by Stefan Dösinger · 18 years ago
  86. 3581d8e wined3d: Do not keep internal references on vertex buffers. by Stefan Dösinger · 18 years ago
  87. 467fa4e wined3d: Do not keep internal references on pixel shaders. by Stefan Dösinger · 18 years ago
  88. 7123d61 wined3d: Do not keep internal references on vertex shaders. by Stefan Dösinger · 18 years ago
  89. 15f91b4 wined3d: Do not keep internal references to the vertex declaration. by Stefan Dösinger · 18 years ago
  90. 197ec1c wined3d: Remove IWineD3DDevice_ApplyStateChanges. by Stefan Dösinger · 18 years ago
  91. 8365b28 wined3d: Catch nop sampler changes. by Stefan Dösinger · 18 years ago
  92. 762af47 wined3d: Move WINED3DTSS_COLOROP to the state table. by Stefan Dösinger · 18 years ago
  93. 1e264e5 wined3d: Temporary disable nvrc junk texture skipping. by Stefan Dösinger · 18 years ago
  94. 3e05e13 wined3d: Remove the unused tween factor stateblock member. by Stefan Dösinger · 18 years ago
  95. a628b99 wined3d: Remove the unused stateblock vertex blend member. by Stefan Dösinger · 18 years ago
  96. 4934b7a wined3d: Add D3DLINEPATTERN to the WINED3D namespace. by Ivan Gyurdiev · 18 years ago
  97. 50130fd wined3d: Add D3DPATCHEDGESTYLE to the WINED3D namespace. by Ivan Gyurdiev · 18 years ago
  98. 908853f wined3d: Add D3DMATERIALCOLORSOURCE to the WINED3D namespace. by Ivan Gyurdiev · 18 years ago
  99. 206d248 wined3d: Add D3DCMPFUNC to the WINED3D namespace. by Ivan Gyurdiev · 18 years ago
  100. 2b6deb8 wined3d: Add D3DSTENCILOP to the WINED3D namespace. by Ivan Gyurdiev · 18 years ago