wined3d: Set correct default for DMAPOFFSET sampler state.
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 084b43d..e7221a2 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -1020,7 +1020,7 @@
         This->samplerState[i][WINED3DSAMP_MAXANISOTROPY    ] = 1;
         This->samplerState[i][WINED3DSAMP_SRGBTEXTURE      ] = 0; /* TODO: Gamma correction value*/
         This->samplerState[i][WINED3DSAMP_ELEMENTINDEX     ] = 0; /* TODO: Indicates which element of a  multielement texture to use */
-        This->samplerState[i][WINED3DSAMP_DMAPOFFSET       ] = 256; /* TODO: Vertex offset in the presampled displacement map */
+        This->samplerState[i][WINED3DSAMP_DMAPOFFSET       ] = 0; /* TODO: Vertex offset in the presampled displacement map */
     }
 
     /* Under DirectX you can have texture stage operations even if no texture is