wined3d: Add D3DSHADEMODE to the WINED3D namespace.
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 509ea38..b8ba379 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -844,7 +844,7 @@
        IWineD3DDevice_SetRenderState(device, WINED3DRS_ZENABLE,       WINED3DZB_FALSE);
     }
     IWineD3DDevice_SetRenderState(device, WINED3DRS_FILLMODE,         D3DFILL_SOLID);
-    IWineD3DDevice_SetRenderState(device, WINED3DRS_SHADEMODE,        D3DSHADE_GOURAUD);
+    IWineD3DDevice_SetRenderState(device, WINED3DRS_SHADEMODE,        WINED3DSHADE_GOURAUD);
     lp.lp.wRepeatFactor = 0;
     lp.lp.wLinePattern  = 0;
     IWineD3DDevice_SetRenderState(device, WINED3DRS_LINEPATTERN,      lp.d);