wined3d: Assign to structs instead of using memcpy.
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 0c7edad..e81a8ed 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -170,7 +170,7 @@
Dest->material = This->material;
Dest->pixelShader = This->pixelShader;
Dest->glsl_program = This->glsl_program;
- memcpy(&Dest->scissorRect, &This->scissorRect, sizeof(Dest->scissorRect));
+ Dest->scissorRect = This->scissorRect;
/* Lights */
memset(This->activeLights, 0, sizeof(This->activeLights));
@@ -185,7 +185,7 @@
LIST_FOR_EACH(e1, &This->lightMap[l]) {
PLIGHTINFOEL *light = LIST_ENTRY(e1, PLIGHTINFOEL, entry), *light2;
light2 = HeapAlloc(GetProcessHeap(), 0, sizeof(*light));
- memcpy(light2, light, sizeof(*light));
+ *light2 = *light;
list_add_tail(&Dest->lightMap[l], &light2->entry);
if(light2->glIndex != -1) Dest->activeLights[light2->glIndex] = light2;
}
@@ -342,7 +342,7 @@
realLight = LIST_ENTRY(f, PLIGHTINFOEL, entry);
if(realLight->OriginalIndex == src->OriginalIndex) {
if(src->changed) {
- memcpy(&src->OriginalParms, &realLight->OriginalParms, sizeof(src->OriginalParms));
+ src->OriginalParms = realLight->OriginalParms;
}
if(src->enabledChanged) {
/* Need to double check because enabledChanged does not catch enabled -> disabled -> enabled
@@ -367,7 +367,7 @@
continue;
} else if(src->changed) {
/* Otherwise assign defaul params */
- memcpy(&src->OriginalParms, &WINED3D_default_light, sizeof(src->OriginalParms));
+ src->OriginalParms = WINED3D_default_light;
} else {
/* Not enabled by default */
src->glIndex = -1;
@@ -477,9 +477,8 @@
/* Others + Render & Texture */
for (i = 0; i < This->num_contained_transform_states; i++) {
TRACE("Updating transform %d\n", i);
- memcpy(&This->transforms[This->contained_transform_states[i]],
- &targetStateBlock->transforms[This->contained_transform_states[i]],
- sizeof(WINED3DMATRIX));
+ This->transforms[This->contained_transform_states[i]] =
+ targetStateBlock->transforms[This->contained_transform_states[i]];
}
if (This->changed.indices && ((This->pIndexData != targetStateBlock->pIndexData)
@@ -506,14 +505,14 @@
&This->material,
sizeof(WINED3DMATERIAL)) != 0) {
TRACE("Updating material\n");
- memcpy(&This->material, &targetStateBlock->material, sizeof(WINED3DMATERIAL));
+ This->material = targetStateBlock->material;
}
if (This->changed.viewport && memcmp(&targetStateBlock->viewport,
&This->viewport,
sizeof(WINED3DVIEWPORT)) != 0) {
TRACE("Updating viewport\n");
- memcpy(&This->viewport, &targetStateBlock->viewport, sizeof(WINED3DVIEWPORT));
+ This->viewport = targetStateBlock->viewport;
}
if(This->changed.scissorRect && memcmp(&targetStateBlock->scissorRect,
@@ -521,7 +520,7 @@
sizeof(targetStateBlock->scissorRect)))
{
TRACE("Updating scissor rect\n");
- memcpy(&targetStateBlock->scissorRect, &This->scissorRect, sizeof(targetStateBlock->scissorRect));
+ targetStateBlock->scissorRect = This->scissorRect;
}
for (i = 0; i < MAX_STREAMS; i++) {