wined3d: Add D3DTEXTUREOP to the WINED3D namespace.
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index c86c490..18a2ea7 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -985,10 +985,10 @@
for (i = 0; i < GL_LIMITS(texture_stages); i++) {
TRACE("Setting up default texture states for texture Stage %d\n", i);
memcpy(&This->transforms[WINED3DTS_TEXTURE0 + i], &identity, sizeof(identity));
- This->textureState[i][WINED3DTSS_COLOROP ] = (i==0)? D3DTOP_MODULATE : D3DTOP_DISABLE;
+ This->textureState[i][WINED3DTSS_COLOROP ] = (i==0)? WINED3DTOP_MODULATE : WINED3DTOP_DISABLE;
This->textureState[i][WINED3DTSS_COLORARG1 ] = D3DTA_TEXTURE;
This->textureState[i][WINED3DTSS_COLORARG2 ] = D3DTA_CURRENT;
- This->textureState[i][WINED3DTSS_ALPHAOP ] = (i==0)? D3DTOP_SELECTARG1 : D3DTOP_DISABLE;
+ This->textureState[i][WINED3DTSS_ALPHAOP ] = (i==0)? WINED3DTOP_SELECTARG1 : WINED3DTOP_DISABLE;
This->textureState[i][WINED3DTSS_ALPHAARG1 ] = D3DTA_TEXTURE;
This->textureState[i][WINED3DTSS_ALPHAARG2 ] = D3DTA_CURRENT;
This->textureState[i][WINED3DTSS_BUMPENVMAT00 ] = (DWORD) 0.0;