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Jason Edmeades447d5ed2004-10-21 20:59:12 +00001/*
2 * state block implementation
3 *
4 * Copyright 2002 Raphael Junqueira
Oliver Stieber16e86892005-03-02 13:44:58 +00005 * Copyright 2004 Jason Edmeades
6 * Copyright 2005 Oliver Stieber
Alexandre Julliard6cfef952008-10-18 19:21:20 +02007 * Copyright 2007 Stefan Dösinger for CodeWeavers
Jason Edmeades447d5ed2004-10-21 20:59:12 +00008 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
18 *
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
Jonathan Ernst360a3f92006-05-18 14:49:52 +020021 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
Jason Edmeades447d5ed2004-10-21 20:59:12 +000022 */
23
24#include "config.h"
25#include "wined3d_private.h"
26
27WINE_DEFAULT_DEBUG_CHANNEL(d3d);
Stefan Dösingera460a2d2007-06-09 14:27:41 +020028#define GLINFO_LOCATION This->wineD3DDevice->adapter->gl_info
Jason Edmeades447d5ed2004-10-21 20:59:12 +000029
Jason Green718716b2006-07-19 00:06:07 -040030/***************************************
31 * Stateblock helper functions follow
32 **************************************/
33
34/** Allocates the correct amount of space for pixel and vertex shader constants,
35 * along with their set/changed flags on the given stateblock object
36 */
37HRESULT allocate_shader_constants(IWineD3DStateBlockImpl* object) {
38
39 IWineD3DStateBlockImpl *This = object;
40
Jason Green718716b2006-07-19 00:06:07 -040041 /* Allocate space for floating point constants */
42 object->pixelShaderConstantF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(float) * GL_LIMITS(pshader_constantsF) * 4);
Henri Verbeet3e035dd2008-12-12 09:33:52 +010043 if (!object->pixelShaderConstantF) goto fail;
44
Jason Green718716b2006-07-19 00:06:07 -040045 object->changed.pixelShaderConstantsF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BOOL) * GL_LIMITS(pshader_constantsF));
Henri Verbeet3e035dd2008-12-12 09:33:52 +010046 if (!object->changed.pixelShaderConstantsF) goto fail;
47
Jason Green718716b2006-07-19 00:06:07 -040048 object->vertexShaderConstantF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(float) * GL_LIMITS(vshader_constantsF) * 4);
Henri Verbeet3e035dd2008-12-12 09:33:52 +010049 if (!object->vertexShaderConstantF) goto fail;
50
Jason Green718716b2006-07-19 00:06:07 -040051 object->changed.vertexShaderConstantsF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BOOL) * GL_LIMITS(vshader_constantsF));
Henri Verbeet3e035dd2008-12-12 09:33:52 +010052 if (!object->changed.vertexShaderConstantsF) goto fail;
53
Stefan Dösingerb21c7852007-08-03 20:26:29 +020054 object->contained_vs_consts_f = HeapAlloc(GetProcessHeap(), 0, sizeof(DWORD) * GL_LIMITS(vshader_constantsF));
Henri Verbeet3e035dd2008-12-12 09:33:52 +010055 if (!object->contained_vs_consts_f) goto fail;
56
Stefan Dösingerb21c7852007-08-03 20:26:29 +020057 object->contained_ps_consts_f = HeapAlloc(GetProcessHeap(), 0, sizeof(DWORD) * GL_LIMITS(pshader_constantsF));
Henri Verbeet3e035dd2008-12-12 09:33:52 +010058 if (!object->contained_ps_consts_f) goto fail;
Jason Green718716b2006-07-19 00:06:07 -040059
Jason Green718716b2006-07-19 00:06:07 -040060 return WINED3D_OK;
Henri Verbeet3e035dd2008-12-12 09:33:52 +010061
62fail:
63 ERR("Failed to allocate memory\n");
64 HeapFree(GetProcessHeap(), 0, object->pixelShaderConstantF);
65 HeapFree(GetProcessHeap(), 0, object->changed.pixelShaderConstantsF);
66 HeapFree(GetProcessHeap(), 0, object->vertexShaderConstantF);
67 HeapFree(GetProcessHeap(), 0, object->changed.vertexShaderConstantsF);
68 HeapFree(GetProcessHeap(), 0, object->contained_vs_consts_f);
69 HeapFree(GetProcessHeap(), 0, object->contained_ps_consts_f);
70 return E_OUTOFMEMORY;
Jason Green718716b2006-07-19 00:06:07 -040071}
72
Jason Green75950b52006-07-23 15:08:27 -040073/** Copy all members of one stateblock to another */
Henri Verbeet0ae60762008-12-02 18:41:33 +010074static void stateblock_savedstates_copy(IWineD3DStateBlock* iface, SAVEDSTATES *dest, const SAVEDSTATES *source)
Henri Verbeet5532c992008-12-01 15:32:15 +010075{
Jason Green75950b52006-07-23 15:08:27 -040076 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
77 unsigned bsize = sizeof(BOOL);
78
79 /* Single values */
Henri Verbeet702eeb62009-03-05 12:30:43 +010080 dest->primitive_type = source->primitive_type;
Jason Green75950b52006-07-23 15:08:27 -040081 dest->indices = source->indices;
82 dest->material = source->material;
Jason Green75950b52006-07-23 15:08:27 -040083 dest->viewport = source->viewport;
84 dest->vertexDecl = source->vertexDecl;
85 dest->pixelShader = source->pixelShader;
86 dest->vertexShader = source->vertexShader;
Stefan Dösingerd4b63bb2007-01-10 11:28:42 +010087 dest->scissorRect = dest->scissorRect;
Jason Green75950b52006-07-23 15:08:27 -040088
89 /* Fixed size arrays */
Henri Verbeet52a900d2008-12-31 16:57:11 +010090 dest->streamSource = source->streamSource;
91 dest->streamFreq = source->streamFreq;
Henri Verbeet9a889f62009-01-02 16:19:12 +010092 dest->textures = source->textures;
Henri Verbeetfc398312009-01-05 10:10:16 +010093 memcpy(dest->transform, source->transform, sizeof(source->transform));
Henri Verbeetc33b3812009-01-05 10:10:16 +010094 memcpy(dest->renderState, source->renderState, sizeof(source->renderState));
Henri Verbeetbddf5e72009-01-06 11:43:45 +010095 memcpy(dest->textureState, source->textureState, sizeof(source->textureState));
Henri Verbeetfd33f0f2009-01-05 10:10:16 +010096 memcpy(dest->samplerState, source->samplerState, sizeof(source->samplerState));
Henri Verbeet3b5c75d2008-12-31 16:57:11 +010097 dest->clipplane = source->clipplane;
Henri Verbeet70968e62008-12-02 18:41:33 +010098 dest->pixelShaderConstantsB = source->pixelShaderConstantsB;
99 dest->pixelShaderConstantsI = source->pixelShaderConstantsI;
100 dest->vertexShaderConstantsB = source->vertexShaderConstantsB;
101 dest->vertexShaderConstantsI = source->vertexShaderConstantsI;
Jason Green75950b52006-07-23 15:08:27 -0400102
103 /* Dynamically sized arrays */
104 memcpy(dest->pixelShaderConstantsF, source->pixelShaderConstantsF, bsize * GL_LIMITS(pshader_constantsF));
105 memcpy(dest->vertexShaderConstantsF, source->vertexShaderConstantsF, bsize * GL_LIMITS(vshader_constantsF));
106}
107
Henri Verbeetfc398312009-01-05 10:10:16 +0100108static inline void stateblock_set_bits(DWORD *map, UINT map_size)
109{
110 DWORD mask = (1 << (map_size & 0x1f)) - 1;
111 memset(map, 0xff, (map_size >> 5) * sizeof(*map));
112 if (mask) map[map_size >> 5] = mask;
113}
114
Jason Green75950b52006-07-23 15:08:27 -0400115/** Set all members of a stateblock savedstate to the given value */
116void stateblock_savedstates_set(
117 IWineD3DStateBlock* iface,
118 SAVEDSTATES* states,
119 BOOL value) {
120
121 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
122 unsigned bsize = sizeof(BOOL);
123
124 /* Single values */
Henri Verbeet702eeb62009-03-05 12:30:43 +0100125 states->primitive_type = value;
Jason Green75950b52006-07-23 15:08:27 -0400126 states->indices = value;
127 states->material = value;
Jason Green75950b52006-07-23 15:08:27 -0400128 states->viewport = value;
129 states->vertexDecl = value;
130 states->pixelShader = value;
131 states->vertexShader = value;
Stefan Dösingerd4b63bb2007-01-10 11:28:42 +0100132 states->scissorRect = value;
Jason Green75950b52006-07-23 15:08:27 -0400133
134 /* Fixed size arrays */
Henri Verbeetc33b3812009-01-05 10:10:16 +0100135 if (value)
136 {
Henri Verbeetfd33f0f2009-01-05 10:10:16 +0100137 int i;
Henri Verbeetc33b3812009-01-05 10:10:16 +0100138 states->streamSource = 0xffff;
139 states->streamFreq = 0xffff;
140 states->textures = 0xfffff;
141 stateblock_set_bits(states->transform, HIGHEST_TRANSFORMSTATE + 1);
142 stateblock_set_bits(states->renderState, WINEHIGHEST_RENDER_STATE + 1);
Henri Verbeetbddf5e72009-01-06 11:43:45 +0100143 for (i = 0; i < MAX_TEXTURES; ++i) states->textureState[i] = 0x3ffff;
Henri Verbeetfd33f0f2009-01-05 10:10:16 +0100144 for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i) states->samplerState[i] = 0x3fff;
Henri Verbeetc33b3812009-01-05 10:10:16 +0100145 states->clipplane = 0xffffffff;
146 states->pixelShaderConstantsB = 0xffff;
147 states->pixelShaderConstantsI = 0xffff;
148 states->vertexShaderConstantsB = 0xffff;
149 states->vertexShaderConstantsI = 0xffff;
150 }
151 else
152 {
153 states->streamSource = 0;
154 states->streamFreq = 0;
155 states->textures = 0;
156 memset(states->transform, 0, sizeof(states->transform));
157 memset(states->renderState, 0, sizeof(states->renderState));
Henri Verbeetbddf5e72009-01-06 11:43:45 +0100158 memset(states->textureState, 0, sizeof(states->textureState));
Henri Verbeetfd33f0f2009-01-05 10:10:16 +0100159 memset(states->samplerState, 0, sizeof(states->samplerState));
Henri Verbeetc33b3812009-01-05 10:10:16 +0100160 states->clipplane = 0;
161 states->pixelShaderConstantsB = 0;
162 states->pixelShaderConstantsI = 0;
163 states->vertexShaderConstantsB = 0;
164 states->vertexShaderConstantsI = 0;
165 }
Jason Green75950b52006-07-23 15:08:27 -0400166
167 /* Dynamically sized arrays */
168 memset(states->pixelShaderConstantsF, value, bsize * GL_LIMITS(pshader_constantsF));
169 memset(states->vertexShaderConstantsF, value, bsize * GL_LIMITS(vshader_constantsF));
170}
171
172void stateblock_copy(
173 IWineD3DStateBlock* destination,
174 IWineD3DStateBlock* source) {
Stefan Dösingeracadf3f2007-02-14 17:46:54 +0100175 int l;
Jason Green75950b52006-07-23 15:08:27 -0400176
177 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)source;
178 IWineD3DStateBlockImpl *Dest = (IWineD3DStateBlockImpl *)destination;
179
180 /* IUnknown fields */
181 Dest->lpVtbl = This->lpVtbl;
182 Dest->ref = This->ref;
183
184 /* IWineD3DStateBlock information */
185 Dest->parent = This->parent;
186 Dest->wineD3DDevice = This->wineD3DDevice;
187 Dest->blockType = This->blockType;
188
189 /* Saved states */
Jason Green75950b52006-07-23 15:08:27 -0400190 stateblock_savedstates_copy(source, &Dest->changed, &This->changed);
191
192 /* Single items */
Henri Verbeet702eeb62009-03-05 12:30:43 +0100193 Dest->gl_primitive_type = This->gl_primitive_type;
Jason Green75950b52006-07-23 15:08:27 -0400194 Dest->vertexDecl = This->vertexDecl;
195 Dest->vertexShader = This->vertexShader;
196 Dest->streamIsUP = This->streamIsUP;
197 Dest->pIndexData = This->pIndexData;
Stefan Dösingercb1c9dc2009-04-09 10:50:31 +0200198 Dest->IndexFmt = This->IndexFmt;
Jason Green75950b52006-07-23 15:08:27 -0400199 Dest->baseVertexIndex = This->baseVertexIndex;
Stefan Dösingeracadf3f2007-02-14 17:46:54 +0100200 /* Dest->lights = This->lights; */
Jason Green75950b52006-07-23 15:08:27 -0400201 Dest->clip_status = This->clip_status;
202 Dest->viewport = This->viewport;
203 Dest->material = This->material;
204 Dest->pixelShader = This->pixelShader;
Andrew Talbot19c105c2008-03-20 22:25:13 +0000205 Dest->scissorRect = This->scissorRect;
Jason Green75950b52006-07-23 15:08:27 -0400206
Stefan Dösingeracadf3f2007-02-14 17:46:54 +0100207 /* Lights */
208 memset(This->activeLights, 0, sizeof(This->activeLights));
209 for(l = 0; l < LIGHTMAP_SIZE; l++) {
210 struct list *e1, *e2;
211 LIST_FOR_EACH_SAFE(e1, e2, &Dest->lightMap[l]) {
212 PLIGHTINFOEL *light = LIST_ENTRY(e1, PLIGHTINFOEL, entry);
213 list_remove(&light->entry);
214 HeapFree(GetProcessHeap(), 0, light);
215 }
216
217 LIST_FOR_EACH(e1, &This->lightMap[l]) {
218 PLIGHTINFOEL *light = LIST_ENTRY(e1, PLIGHTINFOEL, entry), *light2;
219 light2 = HeapAlloc(GetProcessHeap(), 0, sizeof(*light));
Andrew Talbot19c105c2008-03-20 22:25:13 +0000220 *light2 = *light;
Stefan Dösingerf7530722007-08-16 13:30:42 +0200221 list_add_tail(&Dest->lightMap[l], &light2->entry);
222 if(light2->glIndex != -1) Dest->activeLights[light2->glIndex] = light2;
Stefan Dösingeracadf3f2007-02-14 17:46:54 +0100223 }
224 }
225
Jason Green75950b52006-07-23 15:08:27 -0400226 /* Fixed size arrays */
227 memcpy(Dest->vertexShaderConstantB, This->vertexShaderConstantB, sizeof(BOOL) * MAX_CONST_B);
228 memcpy(Dest->vertexShaderConstantI, This->vertexShaderConstantI, sizeof(INT) * MAX_CONST_I * 4);
229 memcpy(Dest->pixelShaderConstantB, This->pixelShaderConstantB, sizeof(BOOL) * MAX_CONST_B);
230 memcpy(Dest->pixelShaderConstantI, This->pixelShaderConstantI, sizeof(INT) * MAX_CONST_I * 4);
231
232 memcpy(Dest->streamStride, This->streamStride, sizeof(UINT) * MAX_STREAMS);
233 memcpy(Dest->streamOffset, This->streamOffset, sizeof(UINT) * MAX_STREAMS);
Henri Verbeetaa3027a2009-03-06 14:56:23 +0100234 memcpy(Dest->streamSource, This->streamSource, sizeof(IWineD3DBuffer *) * MAX_STREAMS);
Jason Green75950b52006-07-23 15:08:27 -0400235 memcpy(Dest->streamFreq, This->streamFreq, sizeof(UINT) * MAX_STREAMS);
236 memcpy(Dest->streamFlags, This->streamFlags, sizeof(UINT) * MAX_STREAMS);
Ivan Gyurdievac371632006-10-12 02:21:39 -0400237 memcpy(Dest->transforms, This->transforms, sizeof(WINED3DMATRIX) * (HIGHEST_TRANSFORMSTATE + 1));
Jason Green75950b52006-07-23 15:08:27 -0400238 memcpy(Dest->clipplane, This->clipplane, sizeof(double) * MAX_CLIPPLANES * 4);
239 memcpy(Dest->renderState, This->renderState, sizeof(DWORD) * (WINEHIGHEST_RENDER_STATE + 1));
H. Verbeet5b7758f2007-06-25 22:45:40 +0200240 memcpy(Dest->textures, This->textures, sizeof(IWineD3DBaseTexture*) * MAX_COMBINED_SAMPLERS);
Jason Green75950b52006-07-23 15:08:27 -0400241 memcpy(Dest->textureState, This->textureState, sizeof(DWORD) * MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1));
H. Verbeet5b7758f2007-06-25 22:45:40 +0200242 memcpy(Dest->samplerState, This->samplerState, sizeof(DWORD) * MAX_COMBINED_SAMPLERS * (WINED3D_HIGHEST_SAMPLER_STATE + 1));
Jason Green75950b52006-07-23 15:08:27 -0400243
244 /* Dynamically sized arrays */
245 memcpy(Dest->vertexShaderConstantF, This->vertexShaderConstantF, sizeof(float) * GL_LIMITS(vshader_constantsF) * 4);
246 memcpy(Dest->pixelShaderConstantF, This->pixelShaderConstantF, sizeof(float) * GL_LIMITS(pshader_constantsF) * 4);
247}
248
Oliver Stieber16e86892005-03-02 13:44:58 +0000249/**********************************************************
250 * IWineD3DStateBlockImpl IUnknown parts follows
251 **********************************************************/
Alexandre Julliarde9cbc662006-06-10 13:15:32 +0200252static HRESULT WINAPI IWineD3DStateBlockImpl_QueryInterface(IWineD3DStateBlock *iface,REFIID riid,LPVOID *ppobj)
Oliver Stieber16e86892005-03-02 13:44:58 +0000253{
254 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
255 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
256 if (IsEqualGUID(riid, &IID_IUnknown)
H. Verbeetbd8db452006-02-06 11:32:41 +0100257 || IsEqualGUID(riid, &IID_IWineD3DBase)
Oliver Stieber16e86892005-03-02 13:44:58 +0000258 || IsEqualGUID(riid, &IID_IWineD3DStateBlock)){
259 IUnknown_AddRef(iface);
260 *ppobj = This;
Ivan Gyurdiev07f4f702006-04-25 17:59:12 -0400261 return S_OK;
Oliver Stieber16e86892005-03-02 13:44:58 +0000262 }
Ivan Gyurdiev07f4f702006-04-25 17:59:12 -0400263 *ppobj = NULL;
Oliver Stieber16e86892005-03-02 13:44:58 +0000264 return E_NOINTERFACE;
265}
266
Alexandre Julliarde9cbc662006-06-10 13:15:32 +0200267static ULONG WINAPI IWineD3DStateBlockImpl_AddRef(IWineD3DStateBlock *iface) {
Oliver Stieber16e86892005-03-02 13:44:58 +0000268 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
269 ULONG refCount = InterlockedIncrement(&This->ref);
270
Ivan Gyurdiev3dcd3682006-09-30 23:20:10 -0400271 TRACE("(%p) : AddRef increasing from %d\n", This, refCount - 1);
Oliver Stieber16e86892005-03-02 13:44:58 +0000272 return refCount;
273}
274
Alexandre Julliarde9cbc662006-06-10 13:15:32 +0200275static ULONG WINAPI IWineD3DStateBlockImpl_Release(IWineD3DStateBlock *iface) {
Oliver Stieber16e86892005-03-02 13:44:58 +0000276 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
277 ULONG refCount = InterlockedDecrement(&This->ref);
278
Ivan Gyurdiev3dcd3682006-09-30 23:20:10 -0400279 TRACE("(%p) : Releasing from %d\n", This, refCount + 1);
Oliver Stieber16e86892005-03-02 13:44:58 +0000280
281 if (!refCount) {
Stefan Dösingeracadf3f2007-02-14 17:46:54 +0100282 int counter;
H. Verbeet09eb0c42006-08-19 17:24:02 +0200283
Oliver Stieber7cb748f2005-07-26 18:49:30 +0000284 /* type 0 represents the primary stateblock, so free all the resources */
285 if (This->blockType == WINED3DSBT_INIT) {
Francois Gouget9bfbfcb2006-06-23 18:18:02 +0200286 /* NOTE: according to MSDN: The application is responsible for making sure the texture references are cleared down */
H. Verbeet5b7758f2007-06-25 22:45:40 +0200287 for (counter = 0; counter < MAX_COMBINED_SAMPLERS; counter++) {
Oliver Stieber7cb748f2005-07-26 18:49:30 +0000288 if (This->textures[counter]) {
Oliver Stieber7cb748f2005-07-26 18:49:30 +0000289 /* release our 'internal' hold on the texture */
Oliver Stiebere76969b2005-12-15 10:25:47 +0100290 if(0 != IWineD3DBaseTexture_Release(This->textures[counter])) {
Francois Gouget6526c372006-01-03 12:10:37 +0100291 TRACE("Texture still referenced by stateblock, applications has leaked Stage = %u Texture = %p\n", counter, This->textures[counter]);
Oliver Stieber7cb748f2005-07-26 18:49:30 +0000292 }
293 }
294 }
Stefan Dösingerd170aab2007-08-19 20:40:44 +0200295 }
296
297 for (counter = 0; counter < MAX_STREAMS; counter++) {
298 if(This->streamSource[counter]) {
Henri Verbeetaa3027a2009-03-06 14:56:23 +0100299 if (IWineD3DBuffer_Release(This->streamSource[counter]))
300 {
Stefan Dösingerd170aab2007-08-19 20:40:44 +0200301 TRACE("Vertex buffer still referenced by stateblock, applications has leaked Stream %u, buffer %p\n", counter, This->streamSource[counter]);
Stefan Dösinger55b63fe2007-08-14 14:49:39 +0200302 }
303 }
Oliver Stieber7cb748f2005-07-26 18:49:30 +0000304 }
Stefan Dösinger513a4932009-04-06 16:46:12 +0200305 if(This->pIndexData) IWineD3DBuffer_Release(This->pIndexData);
Stefan Dösinger36aef3d2007-08-20 18:56:10 +0200306 if(This->vertexShader) IWineD3DVertexShader_Release(This->vertexShader);
307 if(This->pixelShader) IWineD3DPixelShader_Release(This->pixelShader);
H. Verbeetefa5f782006-08-19 17:23:02 +0200308
Stefan Dösingeracadf3f2007-02-14 17:46:54 +0100309 for(counter = 0; counter < LIGHTMAP_SIZE; counter++) {
310 struct list *e1, *e2;
311 LIST_FOR_EACH_SAFE(e1, e2, &This->lightMap[counter]) {
312 PLIGHTINFOEL *light = LIST_ENTRY(e1, PLIGHTINFOEL, entry);
313 list_remove(&light->entry);
314 HeapFree(GetProcessHeap(), 0, light);
315 }
316 }
317
H. Verbeetefa5f782006-08-19 17:23:02 +0200318 HeapFree(GetProcessHeap(), 0, This->vertexShaderConstantF);
H. Verbeetefa5f782006-08-19 17:23:02 +0200319 HeapFree(GetProcessHeap(), 0, This->changed.vertexShaderConstantsF);
320 HeapFree(GetProcessHeap(), 0, This->pixelShaderConstantF);
H. Verbeetefa5f782006-08-19 17:23:02 +0200321 HeapFree(GetProcessHeap(), 0, This->changed.pixelShaderConstantsF);
Stefan Dösingerb21c7852007-08-03 20:26:29 +0200322 HeapFree(GetProcessHeap(), 0, This->contained_vs_consts_f);
323 HeapFree(GetProcessHeap(), 0, This->contained_ps_consts_f);
Oliver Stieber16e86892005-03-02 13:44:58 +0000324 HeapFree(GetProcessHeap(), 0, This);
325 }
326 return refCount;
327}
328
329/**********************************************************
330 * IWineD3DStateBlockImpl parts follows
331 **********************************************************/
Alexandre Julliarde9cbc662006-06-10 13:15:32 +0200332static HRESULT WINAPI IWineD3DStateBlockImpl_GetParent(IWineD3DStateBlock *iface, IUnknown **pParent) {
Jason Edmeades289562e2004-11-23 13:52:46 +0000333 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
334 IUnknown_AddRef(This->parent);
335 *pParent = This->parent;
Stefan Dösinger9d67b422006-04-07 12:51:12 +0200336 return WINED3D_OK;
Jason Edmeades289562e2004-11-23 13:52:46 +0000337}
338
Alexandre Julliarde9cbc662006-06-10 13:15:32 +0200339static HRESULT WINAPI IWineD3DStateBlockImpl_GetDevice(IWineD3DStateBlock *iface, IWineD3DDevice** ppDevice){
Oliver Stieberabb11f32005-07-05 14:05:18 +0000340
341 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
342
343 *ppDevice = (IWineD3DDevice*)This->wineD3DDevice;
344 IWineD3DDevice_AddRef(*ppDevice);
Stefan Dösinger9d67b422006-04-07 12:51:12 +0200345 return WINED3D_OK;
Oliver Stieberabb11f32005-07-05 14:05:18 +0000346
347}
348
Stefan Dösinger76195d92007-08-04 14:44:33 +0200349static inline void record_lights(IWineD3DStateBlockImpl *This, IWineD3DStateBlockImpl *targetStateBlock) {
350 UINT i;
351
352 /* Lights... For a recorded state block, we just had a chain of actions to perform,
353 * so we need to walk that chain and update any actions which differ
354 */
355 for(i = 0; i < LIGHTMAP_SIZE; i++) {
356 struct list *e, *f;
357 LIST_FOR_EACH(e, &This->lightMap[i]) {
358 BOOL updated = FALSE;
359 PLIGHTINFOEL *src = LIST_ENTRY(e, PLIGHTINFOEL, entry), *realLight;
360 if(!src->changed || !src->enabledChanged) continue;
361
362 /* Look up the light in the destination */
363 LIST_FOR_EACH(f, &targetStateBlock->lightMap[i]) {
364 realLight = LIST_ENTRY(f, PLIGHTINFOEL, entry);
365 if(realLight->OriginalIndex == src->OriginalIndex) {
366 if(src->changed) {
Andrew Talbot19c105c2008-03-20 22:25:13 +0000367 src->OriginalParms = realLight->OriginalParms;
Stefan Dösinger76195d92007-08-04 14:44:33 +0200368 }
369 if(src->enabledChanged) {
370 /* Need to double check because enabledChanged does not catch enabled -> disabled -> enabled
371 * or disabled -> enabled -> disabled changes
372 */
373 if(realLight->glIndex == -1 && src->glIndex != -1) {
374 /* Light disabled */
375 This->activeLights[src->glIndex] = NULL;
376 } else if(realLight->glIndex != -1 && src->glIndex == -1){
377 /* Light enabled */
378 This->activeLights[realLight->glIndex] = src;
379 }
380 src->glIndex = realLight->glIndex;
381 }
382 updated = TRUE;
383 break;
384 }
385 }
386
387 if(updated) {
388 /* Found a light, all done, proceed with next hash entry */
389 continue;
390 } else if(src->changed) {
391 /* Otherwise assign defaul params */
Andrew Talbot19c105c2008-03-20 22:25:13 +0000392 src->OriginalParms = WINED3D_default_light;
Stefan Dösinger76195d92007-08-04 14:44:33 +0200393 } else {
394 /* Not enabled by default */
395 src->glIndex = -1;
396 }
397 }
398 }
399}
400
Alexandre Julliarde9cbc662006-06-10 13:15:32 +0200401static HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface){
Oliver Stieberabb11f32005-07-05 14:05:18 +0000402
403 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
404 IWineD3DStateBlockImpl *targetStateBlock = This->wineD3DDevice->stateBlock;
Stefan Dösinger76195d92007-08-04 14:44:33 +0200405 unsigned int i, j;
Henri Verbeet3b5c75d2008-12-31 16:57:11 +0100406 DWORD map;
Oliver Stieberabb11f32005-07-05 14:05:18 +0000407
Francois Gouget0edbaf72005-11-10 12:14:56 +0000408 TRACE("(%p) : Updating state block %p ------------------v\n", targetStateBlock, This);
Oliver Stieberabb11f32005-07-05 14:05:18 +0000409
410 /* If not recorded, then update can just recapture */
Stefan Dösinger76195d92007-08-04 14:44:33 +0200411 if (This->blockType == WINED3DSBT_RECORDED) {
Oliver Stieberabb11f32005-07-05 14:05:18 +0000412
Oliver Stieberabb11f32005-07-05 14:05:18 +0000413 /* Recorded => Only update 'changed' values */
Stefan Dösinger36aef3d2007-08-20 18:56:10 +0200414 if (This->changed.vertexShader && This->vertexShader != targetStateBlock->vertexShader) {
H. Verbeetc6515ab2006-02-06 11:32:13 +0100415 TRACE("Updating vertex shader from %p to %p\n", This->vertexShader, targetStateBlock->vertexShader);
416
Stefan Dösinger36aef3d2007-08-20 18:56:10 +0200417 if(targetStateBlock->vertexShader) IWineD3DVertexShader_AddRef(targetStateBlock->vertexShader);
418 if(This->vertexShader) IWineD3DVertexShader_Release(This->vertexShader);
Oliver Stieberabb11f32005-07-05 14:05:18 +0000419 This->vertexShader = targetStateBlock->vertexShader;
Oliver Stieberabb11f32005-07-05 14:05:18 +0000420 }
421
Jason Green718716b2006-07-19 00:06:07 -0400422 /* Vertex Shader Float Constants */
Stefan Dösingerb21c7852007-08-03 20:26:29 +0200423 for (j = 0; j < This->num_contained_vs_consts_f; ++j) {
424 i = This->contained_vs_consts_f[j];
Henri Verbeet73e04242008-12-31 16:57:10 +0100425 TRACE("Setting %p from %p %u to {%f, %f, %f, %f}\n", This, targetStateBlock, i,
426 targetStateBlock->vertexShaderConstantF[i * 4],
427 targetStateBlock->vertexShaderConstantF[i * 4 + 1],
428 targetStateBlock->vertexShaderConstantF[i * 4 + 2],
429 targetStateBlock->vertexShaderConstantF[i * 4 + 3]);
Ivan Gyurdiev5f5969b2006-06-06 02:46:59 -0400430
Stefan Dösingerb21c7852007-08-03 20:26:29 +0200431 This->vertexShaderConstantF[i * 4] = targetStateBlock->vertexShaderConstantF[i * 4];
432 This->vertexShaderConstantF[i * 4 + 1] = targetStateBlock->vertexShaderConstantF[i * 4 + 1];
433 This->vertexShaderConstantF[i * 4 + 2] = targetStateBlock->vertexShaderConstantF[i * 4 + 2];
434 This->vertexShaderConstantF[i * 4 + 3] = targetStateBlock->vertexShaderConstantF[i * 4 + 3];
Jason Green718716b2006-07-19 00:06:07 -0400435 }
Stefan Dösinger76195d92007-08-04 14:44:33 +0200436
Jason Green718716b2006-07-19 00:06:07 -0400437 /* Vertex Shader Integer Constants */
Stefan Dösinger4673b1c2007-08-03 20:07:30 +0200438 for (j = 0; j < This->num_contained_vs_consts_i; ++j) {
439 i = This->contained_vs_consts_i[j];
Henri Verbeet73e04242008-12-31 16:57:10 +0100440 TRACE("Setting %p from %p %u to {%d, %d, %d, %d}\n", This, targetStateBlock, i,
441 targetStateBlock->vertexShaderConstantI[i * 4],
442 targetStateBlock->vertexShaderConstantI[i * 4 + 1],
443 targetStateBlock->vertexShaderConstantI[i * 4 + 2],
444 targetStateBlock->vertexShaderConstantI[i * 4 + 3]);
Ivan Gyurdiev5f5969b2006-06-06 02:46:59 -0400445
Stefan Dösinger4673b1c2007-08-03 20:07:30 +0200446 This->vertexShaderConstantI[i * 4] = targetStateBlock->vertexShaderConstantI[i * 4];
447 This->vertexShaderConstantI[i * 4 + 1] = targetStateBlock->vertexShaderConstantI[i * 4 + 1];
448 This->vertexShaderConstantI[i * 4 + 2] = targetStateBlock->vertexShaderConstantI[i * 4 + 2];
449 This->vertexShaderConstantI[i * 4 + 3] = targetStateBlock->vertexShaderConstantI[i * 4 + 3];
Jason Green718716b2006-07-19 00:06:07 -0400450 }
Ivan Gyurdiev5f5969b2006-06-06 02:46:59 -0400451
Stefan Dösinger4673b1c2007-08-03 20:07:30 +0200452 /* Vertex Shader Boolean Constants */
453 for (j = 0; j < This->num_contained_vs_consts_b; ++j) {
454 i = This->contained_vs_consts_b[j];
Henri Verbeet73e04242008-12-31 16:57:10 +0100455 TRACE("Setting %p from %p %u to %s\n", This, targetStateBlock, i,
456 targetStateBlock->vertexShaderConstantB[i] ? "TRUE" : "FALSE");
Stefan Dösinger4673b1c2007-08-03 20:07:30 +0200457
458 This->vertexShaderConstantB[i] = targetStateBlock->vertexShaderConstantB[i];
Oliver Stieber0c2fcf22005-09-21 10:19:29 +0000459 }
Stefan Dösingeracadf3f2007-02-14 17:46:54 +0100460
Jason Green718716b2006-07-19 00:06:07 -0400461 /* Pixel Shader Float Constants */
Stefan Dösingerb21c7852007-08-03 20:26:29 +0200462 for (j = 0; j < This->num_contained_ps_consts_f; ++j) {
463 i = This->contained_ps_consts_f[j];
Henri Verbeet73e04242008-12-31 16:57:10 +0100464 TRACE("Setting %p from %p %u to {%f, %f, %f, %f}\n", This, targetStateBlock, i,
465 targetStateBlock->pixelShaderConstantF[i * 4],
466 targetStateBlock->pixelShaderConstantF[i * 4 + 1],
467 targetStateBlock->pixelShaderConstantF[i * 4 + 2],
468 targetStateBlock->pixelShaderConstantF[i * 4 + 3]);
Ivan Gyurdiev5f5969b2006-06-06 02:46:59 -0400469
Stefan Dösingerb21c7852007-08-03 20:26:29 +0200470 This->pixelShaderConstantF[i * 4] = targetStateBlock->pixelShaderConstantF[i * 4];
471 This->pixelShaderConstantF[i * 4 + 1] = targetStateBlock->pixelShaderConstantF[i * 4 + 1];
472 This->pixelShaderConstantF[i * 4 + 2] = targetStateBlock->pixelShaderConstantF[i * 4 + 2];
473 This->pixelShaderConstantF[i * 4 + 3] = targetStateBlock->pixelShaderConstantF[i * 4 + 3];
Jason Green718716b2006-07-19 00:06:07 -0400474 }
Stefan Dösinger865b82a2007-08-03 20:12:54 +0200475
Jason Green718716b2006-07-19 00:06:07 -0400476 /* Pixel Shader Integer Constants */
Stefan Dösinger865b82a2007-08-03 20:12:54 +0200477 for (j = 0; j < This->num_contained_ps_consts_i; ++j) {
478 i = This->contained_ps_consts_i[j];
Henri Verbeet73e04242008-12-31 16:57:10 +0100479 TRACE("Setting %p from %p %u to {%d, %d, %d, %d}\n", This, targetStateBlock, i,
480 targetStateBlock->pixelShaderConstantI[i * 4],
481 targetStateBlock->pixelShaderConstantI[i * 4 + 1],
482 targetStateBlock->pixelShaderConstantI[i * 4 + 2],
483 targetStateBlock->pixelShaderConstantI[i * 4 + 3]);
Ivan Gyurdiev5f5969b2006-06-06 02:46:59 -0400484
Stefan Dösinger865b82a2007-08-03 20:12:54 +0200485 This->pixelShaderConstantI[i * 4] = targetStateBlock->pixelShaderConstantI[i * 4];
486 This->pixelShaderConstantI[i * 4 + 1] = targetStateBlock->pixelShaderConstantI[i * 4 + 1];
487 This->pixelShaderConstantI[i * 4 + 2] = targetStateBlock->pixelShaderConstantI[i * 4 + 2];
488 This->pixelShaderConstantI[i * 4 + 3] = targetStateBlock->pixelShaderConstantI[i * 4 + 3];
Jason Green718716b2006-07-19 00:06:07 -0400489 }
Ivan Gyurdiev5f5969b2006-06-06 02:46:59 -0400490
Stefan Dösinger865b82a2007-08-03 20:12:54 +0200491 /* Pixel Shader Boolean Constants */
492 for (j = 0; j < This->num_contained_ps_consts_b; ++j) {
493 i = This->contained_ps_consts_b[j];
Henri Verbeet73e04242008-12-31 16:57:10 +0100494 TRACE("Setting %p from %p %u to %s\n", This, targetStateBlock, i,
495 targetStateBlock->pixelShaderConstantB[i] ? "TRUE" : "FALSE");
Stefan Dösinger865b82a2007-08-03 20:12:54 +0200496
497 This->pixelShaderConstantB[i] = targetStateBlock->pixelShaderConstantB[i];
Oliver Stieberb3563da2005-09-28 10:13:00 +0000498 }
Oliver Stieberabb11f32005-07-05 14:05:18 +0000499
500 /* Others + Render & Texture */
Stefan Dösinger92ce0282007-07-31 15:44:13 +0200501 for (i = 0; i < This->num_contained_transform_states; i++) {
Henri Verbeet73e04242008-12-31 16:57:10 +0100502 TRACE("Updating transform %u\n", i);
Andrew Talbot19c105c2008-03-20 22:25:13 +0000503 This->transforms[This->contained_transform_states[i]] =
504 targetStateBlock->transforms[This->contained_transform_states[i]];
Oliver Stieberabb11f32005-07-05 14:05:18 +0000505 }
506
Henri Verbeet702eeb62009-03-05 12:30:43 +0100507 if (This->changed.primitive_type) This->gl_primitive_type = targetStateBlock->gl_primitive_type;
508
Stefan Dösingere7cbb342007-07-30 19:28:33 +0200509 if (This->changed.indices && ((This->pIndexData != targetStateBlock->pIndexData)
Stefan Dösingercb1c9dc2009-04-09 10:50:31 +0200510 || (This->baseVertexIndex != targetStateBlock->baseVertexIndex)
511 || (This->IndexFmt != targetStateBlock->IndexFmt))) {
Henri Verbeet73e04242008-12-31 16:57:10 +0100512 TRACE("Updating pIndexData to %p, baseVertexIndex to %d\n",
513 targetStateBlock->pIndexData, targetStateBlock->baseVertexIndex);
Stefan Dösinger513a4932009-04-06 16:46:12 +0200514 if(targetStateBlock->pIndexData) IWineD3DBuffer_AddRef(targetStateBlock->pIndexData);
515 if(This->pIndexData) IWineD3DBuffer_Release(This->pIndexData);
Oliver Stieberabb11f32005-07-05 14:05:18 +0000516 This->pIndexData = targetStateBlock->pIndexData;
517 This->baseVertexIndex = targetStateBlock->baseVertexIndex;
Stefan Dösingercb1c9dc2009-04-09 10:50:31 +0200518 This->IndexFmt = targetStateBlock->IndexFmt;
Oliver Stieberabb11f32005-07-05 14:05:18 +0000519 }
520
Stefan Dösingere7cbb342007-07-30 19:28:33 +0200521 if(This->changed.vertexDecl && This->vertexDecl != targetStateBlock->vertexDecl){
H. Verbeetc6515ab2006-02-06 11:32:13 +0100522 TRACE("Updating vertex declaration from %p to %p\n", This->vertexDecl, targetStateBlock->vertexDecl);
523
Oliver Stieberabb11f32005-07-05 14:05:18 +0000524 This->vertexDecl = targetStateBlock->vertexDecl;
525 }
526
Stefan Dösingere7cbb342007-07-30 19:28:33 +0200527 if (This->changed.material && memcmp(&targetStateBlock->material,
Oliver Stieberabb11f32005-07-05 14:05:18 +0000528 &This->material,
Ivan Gyurdiev90f5be22006-10-10 21:56:41 -0400529 sizeof(WINED3DMATERIAL)) != 0) {
Oliver Stieberabb11f32005-07-05 14:05:18 +0000530 TRACE("Updating material\n");
Andrew Talbot19c105c2008-03-20 22:25:13 +0000531 This->material = targetStateBlock->material;
Oliver Stieberabb11f32005-07-05 14:05:18 +0000532 }
533
Stefan Dösingere7cbb342007-07-30 19:28:33 +0200534 if (This->changed.viewport && memcmp(&targetStateBlock->viewport,
Oliver Stieberabb11f32005-07-05 14:05:18 +0000535 &This->viewport,
Ivan Gyurdiev5f2987a2006-10-10 21:57:25 -0400536 sizeof(WINED3DVIEWPORT)) != 0) {
Oliver Stieberabb11f32005-07-05 14:05:18 +0000537 TRACE("Updating viewport\n");
Andrew Talbot19c105c2008-03-20 22:25:13 +0000538 This->viewport = targetStateBlock->viewport;
Oliver Stieberabb11f32005-07-05 14:05:18 +0000539 }
540
Stefan Dösingere7cbb342007-07-30 19:28:33 +0200541 if(This->changed.scissorRect && memcmp(&targetStateBlock->scissorRect,
Stefan Dösingerd4b63bb2007-01-10 11:28:42 +0100542 &This->scissorRect,
543 sizeof(targetStateBlock->scissorRect)))
544 {
545 TRACE("Updating scissor rect\n");
Andrew Talbot19c105c2008-03-20 22:25:13 +0000546 targetStateBlock->scissorRect = This->scissorRect;
Stefan Dösingerd4b63bb2007-01-10 11:28:42 +0100547 }
548
Henri Verbeet52a900d2008-12-31 16:57:11 +0100549 map = This->changed.streamSource;
550 for (i = 0; map; map >>= 1, ++i)
551 {
552 if (!(map & 1)) continue;
553
554 if (This->streamStride[i] != targetStateBlock->streamStride[i]
555 || This->streamSource[i] != targetStateBlock->streamSource[i])
556 {
Henri Verbeet73e04242008-12-31 16:57:10 +0100557 TRACE("Updating stream source %u to %p, stride to %u\n",
558 i, targetStateBlock->streamSource[i], targetStateBlock->streamStride[i]);
Oliver Stieberabb11f32005-07-05 14:05:18 +0000559 This->streamStride[i] = targetStateBlock->streamStride[i];
Henri Verbeetaa3027a2009-03-06 14:56:23 +0100560 if (targetStateBlock->streamSource[i]) IWineD3DBuffer_AddRef(targetStateBlock->streamSource[i]);
561 if (This->streamSource[i]) IWineD3DBuffer_Release(This->streamSource[i]);
Oliver Stieberabb11f32005-07-05 14:05:18 +0000562 This->streamSource[i] = targetStateBlock->streamSource[i];
563 }
Henri Verbeet52a900d2008-12-31 16:57:11 +0100564 }
Oliver Stieberabb11f32005-07-05 14:05:18 +0000565
Henri Verbeet52a900d2008-12-31 16:57:11 +0100566 map = This->changed.streamFreq;
567 for (i = 0; map; map >>= 1, ++i)
568 {
569 if (!(map & 1)) continue;
570
571 if (This->streamFreq[i] != targetStateBlock->streamFreq[i]
572 || This->streamFlags[i] != targetStateBlock->streamFlags[i])
573 {
574 TRACE("Updating stream frequency %u to %u flags to %#x\n",
575 i, targetStateBlock->streamFreq[i], targetStateBlock->streamFlags[i]);
576 This->streamFreq[i] = targetStateBlock->streamFreq[i];
577 This->streamFlags[i] = targetStateBlock->streamFlags[i];
Oliver Stieberabb11f32005-07-05 14:05:18 +0000578 }
579 }
580
Henri Verbeet3b5c75d2008-12-31 16:57:11 +0100581 map = This->changed.clipplane;
582 for (i = 0; map; map >>= 1, ++i)
583 {
584 if (!(map & 1)) continue;
585
586 if (memcmp(targetStateBlock->clipplane[i], This->clipplane[i], sizeof(*This->clipplane)))
Henri Verbeetbcf0b4b2008-12-10 10:04:40 +0100587 {
Henri Verbeet73e04242008-12-31 16:57:10 +0100588 TRACE("Updating clipplane %u\n", i);
Henri Verbeetbcf0b4b2008-12-10 10:04:40 +0100589 memcpy(This->clipplane[i], targetStateBlock->clipplane[i], sizeof(*This->clipplane));
Oliver Stieberabb11f32005-07-05 14:05:18 +0000590 }
591 }
592
593 /* Render */
Stefan Dösinger76195d92007-08-04 14:44:33 +0200594 for (i = 0; i < This->num_contained_render_states; i++) {
Henri Verbeet73e04242008-12-31 16:57:10 +0100595 TRACE("Updating renderState %u to %u\n", This->contained_render_states[i],
596 targetStateBlock->renderState[This->contained_render_states[i]]);
Stefan Dösinger93155ea2007-07-31 15:04:56 +0200597 This->renderState[This->contained_render_states[i]] = targetStateBlock->renderState[This->contained_render_states[i]];
Oliver Stieberabb11f32005-07-05 14:05:18 +0000598 }
599
H. Verbeeta54e36a2006-06-27 23:40:42 +0200600 /* Texture states */
Stefan Dösinger03ffb732007-08-09 17:45:29 +0200601 for (j = 0; j < This->num_contained_tss_states; j++) {
602 DWORD stage = This->contained_tss_states[j].stage;
603 DWORD state = This->contained_tss_states[j].state;
604
Henri Verbeet73e04242008-12-31 16:57:10 +0100605 TRACE("Updating texturestage state %u, %u to %u (was %u)\n", stage, state,
606 targetStateBlock->textureState[stage][state], This->textureState[stage][state]);
607 This->textureState[stage][state] = targetStateBlock->textureState[stage][state];
Oliver Stieberabb11f32005-07-05 14:05:18 +0000608 }
609
610 /* Samplers */
Oliver Stieberd3441622005-08-01 10:58:31 +0000611 /* TODO: move over to using memcpy */
Henri Verbeet9a889f62009-01-02 16:19:12 +0100612 map = This->changed.textures;
613 for (i = 0; map; map >>= 1, ++i)
614 {
615 if (!(map & 1)) continue;
616
617 TRACE("Updating texture %u to %p (was %p)\n", i, targetStateBlock->textures[i], This->textures[i]);
618 This->textures[i] = targetStateBlock->textures[i];
Stefan Dösinger59fb2922007-08-03 20:23:52 +0200619 }
620
621 for (j = 0; j < This->num_contained_sampler_states; j++) {
622 DWORD stage = This->contained_sampler_states[j].stage;
623 DWORD state = This->contained_sampler_states[j].state;
Henri Verbeet73e04242008-12-31 16:57:10 +0100624 TRACE("Updating sampler state %u, %u to %u (was %u)\n", stage, state,
625 targetStateBlock->samplerState[stage][state], This->samplerState[stage][state]);
Stefan Dösinger59fb2922007-08-03 20:23:52 +0200626 This->samplerState[stage][state] = targetStateBlock->samplerState[stage][state];
Oliver Stieberabb11f32005-07-05 14:05:18 +0000627 }
Stefan Dösinger36aef3d2007-08-20 18:56:10 +0200628 if(This->changed.pixelShader && This->pixelShader != targetStateBlock->pixelShader) {
629 if(targetStateBlock->pixelShader) IWineD3DPixelShader_AddRef(targetStateBlock->pixelShader);
630 if(This->pixelShader) IWineD3DPixelShader_Release(This->pixelShader);
631 This->pixelShader = targetStateBlock->pixelShader;
632 }
Stefan Dösinger76195d92007-08-04 14:44:33 +0200633
634 record_lights(This, targetStateBlock);
635 } else if(This->blockType == WINED3DSBT_ALL) {
636 This->vertexDecl = targetStateBlock->vertexDecl;
Stefan Dösinger76195d92007-08-04 14:44:33 +0200637 memcpy(This->vertexShaderConstantB, targetStateBlock->vertexShaderConstantB, sizeof(This->vertexShaderConstantI));
638 memcpy(This->vertexShaderConstantI, targetStateBlock->vertexShaderConstantI, sizeof(This->vertexShaderConstantF));
639 memcpy(This->vertexShaderConstantF, targetStateBlock->vertexShaderConstantF, sizeof(float) * GL_LIMITS(vshader_constantsF) * 4);
Henri Verbeet702eeb62009-03-05 12:30:43 +0100640 This->gl_primitive_type = targetStateBlock->gl_primitive_type;
Stefan Dösinger76195d92007-08-04 14:44:33 +0200641 memcpy(This->streamStride, targetStateBlock->streamStride, sizeof(This->streamStride));
642 memcpy(This->streamOffset, targetStateBlock->streamOffset, sizeof(This->streamOffset));
Stefan Dösinger76195d92007-08-04 14:44:33 +0200643 memcpy(This->streamFreq, targetStateBlock->streamFreq, sizeof(This->streamFreq));
644 memcpy(This->streamFlags, targetStateBlock->streamFlags, sizeof(This->streamFlags));
Stefan Dösinger76195d92007-08-04 14:44:33 +0200645 This->baseVertexIndex = targetStateBlock->baseVertexIndex;
646 memcpy(This->transforms, targetStateBlock->transforms, sizeof(This->transforms));
647 record_lights(This, targetStateBlock);
648 memcpy(This->clipplane, targetStateBlock->clipplane, sizeof(This->clipplane));
649 This->clip_status = targetStateBlock->clip_status;
650 This->viewport = targetStateBlock->viewport;
651 This->material = targetStateBlock->material;
Stefan Dösinger76195d92007-08-04 14:44:33 +0200652 memcpy(This->pixelShaderConstantB, targetStateBlock->pixelShaderConstantB, sizeof(This->pixelShaderConstantI));
653 memcpy(This->pixelShaderConstantI, targetStateBlock->pixelShaderConstantI, sizeof(This->pixelShaderConstantF));
654 memcpy(This->pixelShaderConstantF, targetStateBlock->pixelShaderConstantF, sizeof(float) * GL_LIMITS(pshader_constantsF) * 4);
655 memcpy(This->renderState, targetStateBlock->renderState, sizeof(This->renderState));
656 memcpy(This->textures, targetStateBlock->textures, sizeof(This->textures));
Stefan Dösinger76195d92007-08-04 14:44:33 +0200657 memcpy(This->textureState, targetStateBlock->textureState, sizeof(This->textureState));
658 memcpy(This->samplerState, targetStateBlock->samplerState, sizeof(This->samplerState));
659 This->scissorRect = targetStateBlock->scissorRect;
Stefan Dösingerd170aab2007-08-19 20:40:44 +0200660
Stefan Dösingercb1c9dc2009-04-09 10:50:31 +0200661 if(targetStateBlock->pIndexData != This->pIndexData ||
662 targetStateBlock->IndexFmt != This->IndexFmt) {
Stefan Dösinger513a4932009-04-06 16:46:12 +0200663 if (targetStateBlock->pIndexData) IWineD3DBuffer_AddRef(targetStateBlock->pIndexData);
664 if (This->pIndexData) IWineD3DBuffer_Release(This->pIndexData);
Stefan Dösinger9092f552007-08-19 20:42:29 +0200665 This->pIndexData = targetStateBlock->pIndexData;
Stefan Dösingercb1c9dc2009-04-09 10:50:31 +0200666 This->IndexFmt = targetStateBlock->IndexFmt;
Stefan Dösinger9092f552007-08-19 20:42:29 +0200667 }
Stefan Dösingerd170aab2007-08-19 20:40:44 +0200668 for(i = 0; i < MAX_STREAMS; i++) {
669 if(targetStateBlock->streamSource[i] != This->streamSource[i]) {
Henri Verbeetaa3027a2009-03-06 14:56:23 +0100670 if(targetStateBlock->streamSource[i]) IWineD3DBuffer_AddRef(targetStateBlock->streamSource[i]);
671 if(This->streamSource[i]) IWineD3DBuffer_Release(This->streamSource[i]);
Stefan Dösingerd170aab2007-08-19 20:40:44 +0200672 This->streamSource[i] = targetStateBlock->streamSource[i];
673 }
674 }
Stefan Dösinger36aef3d2007-08-20 18:56:10 +0200675 if(This->vertexShader != targetStateBlock->vertexShader) {
676 if(targetStateBlock->vertexShader) IWineD3DVertexShader_AddRef(targetStateBlock->vertexShader);
677 if(This->vertexShader) IWineD3DVertexShader_Release(This->vertexShader);
678 This->vertexShader = targetStateBlock->vertexShader;
679 }
680 if(This->pixelShader != targetStateBlock->pixelShader) {
681 if(targetStateBlock->pixelShader) IWineD3DPixelShader_AddRef(targetStateBlock->pixelShader);
682 if(This->pixelShader) IWineD3DPixelShader_Release(This->pixelShader);
683 This->pixelShader = targetStateBlock->pixelShader;
684 }
Stefan Dösinger76195d92007-08-04 14:44:33 +0200685 } else if(This->blockType == WINED3DSBT_VERTEXSTATE) {
Stefan Dösinger76195d92007-08-04 14:44:33 +0200686 memcpy(This->vertexShaderConstantB, targetStateBlock->vertexShaderConstantB, sizeof(This->vertexShaderConstantI));
687 memcpy(This->vertexShaderConstantI, targetStateBlock->vertexShaderConstantI, sizeof(This->vertexShaderConstantF));
688 memcpy(This->vertexShaderConstantF, targetStateBlock->vertexShaderConstantF, sizeof(float) * GL_LIMITS(vshader_constantsF) * 4);
689 record_lights(This, targetStateBlock);
690 for (i = 0; i < NUM_SAVEDVERTEXSTATES_R; i++) {
691 This->renderState[SavedVertexStates_R[i]] = targetStateBlock->renderState[SavedVertexStates_R[i]];
692 }
693 for (j = 0; j < MAX_COMBINED_SAMPLERS; j++) {
694 for (i = 0; i < NUM_SAVEDVERTEXSTATES_S; i++) {
695 This->samplerState[j][SavedVertexStates_S[i]] = targetStateBlock->samplerState[j][SavedVertexStates_S[i]];
696 }
697 }
698 for (j = 0; j < MAX_TEXTURES; j++) {
699 for (i = 0; i < NUM_SAVEDVERTEXSTATES_R; i++) {
700 This->textureState[j][SavedVertexStates_R[i]] = targetStateBlock->textureState[j][SavedVertexStates_R[i]];
701 }
702 }
Stefan Dösingerd170aab2007-08-19 20:40:44 +0200703 for(i = 0; i < MAX_STREAMS; i++) {
704 if(targetStateBlock->streamSource[i] != This->streamSource[i]) {
Henri Verbeetaa3027a2009-03-06 14:56:23 +0100705 if (targetStateBlock->streamSource[i]) IWineD3DBuffer_AddRef(targetStateBlock->streamSource[i]);
706 if (This->streamSource[i]) IWineD3DBuffer_Release(This->streamSource[i]);
Stefan Dösingerd170aab2007-08-19 20:40:44 +0200707 This->streamSource[i] = targetStateBlock->streamSource[i];
708 }
709 }
Stefan Dösinger36aef3d2007-08-20 18:56:10 +0200710 if(This->vertexShader != targetStateBlock->vertexShader) {
711 if(targetStateBlock->vertexShader) IWineD3DVertexShader_AddRef(targetStateBlock->vertexShader);
712 if(This->vertexShader) IWineD3DVertexShader_Release(This->vertexShader);
713 This->vertexShader = targetStateBlock->vertexShader;
714 }
Stefan Dösinger76195d92007-08-04 14:44:33 +0200715 } else if(This->blockType == WINED3DSBT_PIXELSTATE) {
Stefan Dösinger76195d92007-08-04 14:44:33 +0200716 memcpy(This->pixelShaderConstantB, targetStateBlock->pixelShaderConstantB, sizeof(This->pixelShaderConstantI));
717 memcpy(This->pixelShaderConstantI, targetStateBlock->pixelShaderConstantI, sizeof(This->pixelShaderConstantF));
718 memcpy(This->pixelShaderConstantF, targetStateBlock->pixelShaderConstantF, sizeof(float) * GL_LIMITS(pshader_constantsF) * 4);
719 for (i = 0; i < NUM_SAVEDPIXELSTATES_R; i++) {
720 This->renderState[SavedPixelStates_R[i]] = targetStateBlock->renderState[SavedPixelStates_R[i]];
721 }
722 for (j = 0; j < MAX_COMBINED_SAMPLERS; j++) {
723 for (i = 0; i < NUM_SAVEDPIXELSTATES_S; i++) {
724 This->samplerState[j][SavedPixelStates_S[i]] = targetStateBlock->samplerState[j][SavedPixelStates_S[i]];
725 }
726 }
727 for (j = 0; j < MAX_TEXTURES; j++) {
728 for (i = 0; i < NUM_SAVEDPIXELSTATES_R; i++) {
729 This->textureState[j][SavedPixelStates_R[i]] = targetStateBlock->textureState[j][SavedPixelStates_R[i]];
730 }
731 }
Stefan Dösinger36aef3d2007-08-20 18:56:10 +0200732 if(This->pixelShader != targetStateBlock->pixelShader) {
733 if(targetStateBlock->pixelShader) IWineD3DPixelShader_AddRef(targetStateBlock->pixelShader);
734 if(This->pixelShader) IWineD3DPixelShader_Release(This->pixelShader);
735 This->pixelShader = targetStateBlock->pixelShader;
736 }
Oliver Stieberabb11f32005-07-05 14:05:18 +0000737 }
738
739 TRACE("(%p) : Updated state block %p ------------------^\n", targetStateBlock, This);
740
Stefan Dösinger9d67b422006-04-07 12:51:12 +0200741 return WINED3D_OK;
Oliver Stieberabb11f32005-07-05 14:05:18 +0000742}
743
Stefan Dösingerf5e63132007-08-04 00:46:37 +0200744static inline void apply_lights(IWineD3DDevice *pDevice, IWineD3DStateBlockImpl *This) {
745 UINT i;
746 for(i = 0; i < LIGHTMAP_SIZE; i++) {
747 struct list *e;
748
749 LIST_FOR_EACH(e, &This->lightMap[i]) {
Henri Verbeet5532c992008-12-01 15:32:15 +0100750 const PLIGHTINFOEL *light = LIST_ENTRY(e, PLIGHTINFOEL, entry);
Stefan Dösingerf5e63132007-08-04 00:46:37 +0200751
752 if(light->changed) {
753 IWineD3DDevice_SetLight(pDevice, light->OriginalIndex, &light->OriginalParms);
754 }
755 if(light->enabledChanged) {
756 IWineD3DDevice_SetLightEnable(pDevice, light->OriginalIndex, light->glIndex != -1);
757 }
758 }
759 }
760}
761
Alexandre Julliarde9cbc662006-06-10 13:15:32 +0200762static HRESULT WINAPI IWineD3DStateBlockImpl_Apply(IWineD3DStateBlock *iface){
Oliver Stieberabb11f32005-07-05 14:05:18 +0000763 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
764 IWineD3DDevice* pDevice = (IWineD3DDevice*)This->wineD3DDevice;
765
766/*Copy thing over to updateBlock is isRecording otherwise StateBlock,
767should really perform a delta so that only the changes get updated*/
768
Oliver Stieberabb11f32005-07-05 14:05:18 +0000769 UINT i;
770 UINT j;
Henri Verbeet3b5c75d2008-12-31 16:57:11 +0100771 DWORD map;
Oliver Stieberabb11f32005-07-05 14:05:18 +0000772
773 TRACE("(%p) : Applying state block %p ------------------v\n", This, pDevice);
774
Stefan Dösinger03ffb732007-08-09 17:45:29 +0200775 TRACE("Blocktype: %d\n", This->blockType);
Oliver Stieberabb11f32005-07-05 14:05:18 +0000776
Stefan Dösingerf5e63132007-08-04 00:46:37 +0200777 if(This->blockType == WINED3DSBT_RECORDED) {
Stefan Dösingere7cbb342007-07-30 19:28:33 +0200778 if (This->changed.vertexShader) {
Oliver Stieberabb11f32005-07-05 14:05:18 +0000779 IWineD3DDevice_SetVertexShader(pDevice, This->vertexShader);
Oliver Stieber0c2fcf22005-09-21 10:19:29 +0000780 }
Oliver Stieber0c2fcf22005-09-21 10:19:29 +0000781 /* Vertex Shader Constants */
Stefan Dösingerb21c7852007-08-03 20:26:29 +0200782 for (i = 0; i < This->num_contained_vs_consts_f; i++) {
783 IWineD3DDevice_SetVertexShaderConstantF(pDevice, This->contained_vs_consts_f[i],
784 This->vertexShaderConstantF + This->contained_vs_consts_f[i] * 4, 1);
Jason Green718716b2006-07-19 00:06:07 -0400785 }
Stefan Dösinger4673b1c2007-08-03 20:07:30 +0200786 for (i = 0; i < This->num_contained_vs_consts_i; i++) {
787 IWineD3DDevice_SetVertexShaderConstantI(pDevice, This->contained_vs_consts_i[i],
788 This->vertexShaderConstantI + This->contained_vs_consts_i[i] * 4, 1);
Jason Green718716b2006-07-19 00:06:07 -0400789 }
Stefan Dösinger4673b1c2007-08-03 20:07:30 +0200790 for (i = 0; i < This->num_contained_vs_consts_b; i++) {
791 IWineD3DDevice_SetVertexShaderConstantB(pDevice, This->contained_vs_consts_b[i],
792 This->vertexShaderConstantB + This->contained_vs_consts_b[i], 1);
Ivan Gyurdiev5f5969b2006-06-06 02:46:59 -0400793 }
Oliver Stieberabb11f32005-07-05 14:05:18 +0000794
Stefan Dösingerf5e63132007-08-04 00:46:37 +0200795 apply_lights(pDevice, This);
Oliver Stieberabb11f32005-07-05 14:05:18 +0000796
Stefan Dösingere7cbb342007-07-30 19:28:33 +0200797 if (This->changed.pixelShader) {
Oliver Stieberabb11f32005-07-05 14:05:18 +0000798 IWineD3DDevice_SetPixelShader(pDevice, This->pixelShader);
Oliver Stieberb3563da2005-09-28 10:13:00 +0000799 }
Oliver Stieberb3563da2005-09-28 10:13:00 +0000800 /* Pixel Shader Constants */
Stefan Dösingerb21c7852007-08-03 20:26:29 +0200801 for (i = 0; i < This->num_contained_ps_consts_f; i++) {
802 IWineD3DDevice_SetPixelShaderConstantF(pDevice, This->contained_ps_consts_f[i],
803 This->pixelShaderConstantF + This->contained_ps_consts_f[i] * 4, 1);
Jason Green718716b2006-07-19 00:06:07 -0400804 }
Stefan Dösinger865b82a2007-08-03 20:12:54 +0200805 for (i = 0; i < This->num_contained_ps_consts_i; i++) {
806 IWineD3DDevice_SetPixelShaderConstantI(pDevice, This->contained_ps_consts_i[i],
807 This->pixelShaderConstantI + This->contained_ps_consts_i[i] * 4, 1);
Jason Green718716b2006-07-19 00:06:07 -0400808 }
Stefan Dösinger865b82a2007-08-03 20:12:54 +0200809 for (i = 0; i < This->num_contained_ps_consts_b; i++) {
810 IWineD3DDevice_SetPixelShaderConstantB(pDevice, This->contained_ps_consts_b[i],
811 This->pixelShaderConstantB + This->contained_ps_consts_b[i], 1);
Oliver Stieberb3563da2005-09-28 10:13:00 +0000812 }
Oliver Stieberabb11f32005-07-05 14:05:18 +0000813
Stefan Dösingerf5e63132007-08-04 00:46:37 +0200814 /* Render */
815 for (i = 0; i <= This->num_contained_render_states; i++) {
816 IWineD3DDevice_SetRenderState(pDevice, This->contained_render_states[i],
817 This->renderState[This->contained_render_states[i]]);
818 }
819 /* Texture states */
820 for (i = 0; i < This->num_contained_tss_states; i++) {
821 DWORD stage = This->contained_tss_states[i].stage;
822 DWORD state = This->contained_tss_states[i].state;
823 ((IWineD3DDeviceImpl *)pDevice)->stateBlock->textureState[stage][state] = This->textureState[stage][state];
Henri Verbeetbddf5e72009-01-06 11:43:45 +0100824 ((IWineD3DDeviceImpl *)pDevice)->stateBlock->changed.textureState[stage] |= 1 << state;
Stefan Dösingerf5e63132007-08-04 00:46:37 +0200825 /* TODO: Record a display list to apply all gl states. For now apply by brute force */
826 IWineD3DDeviceImpl_MarkStateDirty((IWineD3DDeviceImpl *)pDevice, STATE_TEXTURESTAGE(stage, state));
827 }
828 /* Sampler states */
829 for (i = 0; i < This->num_contained_sampler_states; i++) {
830 DWORD stage = This->contained_sampler_states[i].stage;
831 DWORD state = This->contained_sampler_states[i].state;
832 ((IWineD3DDeviceImpl *)pDevice)->stateBlock->samplerState[stage][state] = This->samplerState[stage][state];
Henri Verbeetfd33f0f2009-01-05 10:10:16 +0100833 ((IWineD3DDeviceImpl *)pDevice)->stateBlock->changed.samplerState[stage] |= 1 << state;
Stefan Dösingerf5e63132007-08-04 00:46:37 +0200834 IWineD3DDeviceImpl_MarkStateDirty((IWineD3DDeviceImpl *)pDevice, STATE_SAMPLER(stage));
835 }
Oliver Stieberabb11f32005-07-05 14:05:18 +0000836
Stefan Dösinger92ce0282007-07-31 15:44:13 +0200837 for (i = 0; i < This->num_contained_transform_states; i++) {
838 IWineD3DDevice_SetTransform(pDevice, This->contained_transform_states[i],
839 &This->transforms[This->contained_transform_states[i]]);
Oliver Stieberabb11f32005-07-05 14:05:18 +0000840 }
841
Henri Verbeet702eeb62009-03-05 12:30:43 +0100842 if (This->changed.primitive_type)
843 {
844 This->wineD3DDevice->updateStateBlock->changed.primitive_type = TRUE;
845 This->wineD3DDevice->updateStateBlock->gl_primitive_type = This->gl_primitive_type;
846 }
847
Stefan Dösingere7cbb342007-07-30 19:28:33 +0200848 if (This->changed.indices) {
Stefan Dösingercb1c9dc2009-04-09 10:50:31 +0200849 IWineD3DDevice_SetIndices(pDevice, This->pIndexData, This->IndexFmt);
H. Verbeet78577122007-06-05 18:52:21 +0200850 IWineD3DDevice_SetBaseVertexIndex(pDevice, This->baseVertexIndex);
851 }
Oliver Stieberabb11f32005-07-05 14:05:18 +0000852
Stefan Dösingerf5e63132007-08-04 00:46:37 +0200853 if (This->changed.vertexDecl) {
854 IWineD3DDevice_SetVertexDeclaration(pDevice, This->vertexDecl);
855 }
856
857 if (This->changed.material ) {
Oliver Stieberabb11f32005-07-05 14:05:18 +0000858 IWineD3DDevice_SetMaterial(pDevice, &This->material);
Stefan Dösingerf5e63132007-08-04 00:46:37 +0200859 }
Oliver Stieberabb11f32005-07-05 14:05:18 +0000860
Stefan Dösingerf5e63132007-08-04 00:46:37 +0200861 if (This->changed.viewport) {
Oliver Stieberabb11f32005-07-05 14:05:18 +0000862 IWineD3DDevice_SetViewport(pDevice, &This->viewport);
Stefan Dösingerf5e63132007-08-04 00:46:37 +0200863 }
Oliver Stieberabb11f32005-07-05 14:05:18 +0000864
Stefan Dösingerf5e63132007-08-04 00:46:37 +0200865 if (This->changed.scissorRect) {
Stefan Dösingerd4b63bb2007-01-10 11:28:42 +0100866 IWineD3DDevice_SetScissorRect(pDevice, &This->scissorRect);
Stefan Dösingerf5e63132007-08-04 00:46:37 +0200867 }
Stefan Dösingerd4b63bb2007-01-10 11:28:42 +0100868
Oliver Stieberabb11f32005-07-05 14:05:18 +0000869 /* TODO: Proper implementation using SetStreamSource offset (set to 0 for the moment)\n") */
Henri Verbeet52a900d2008-12-31 16:57:11 +0100870 map = This->changed.streamSource;
871 for (i = 0; map; map >>= 1, ++i)
872 {
873 if (map & 1) IWineD3DDevice_SetStreamSource(pDevice, i, This->streamSource[i], 0, This->streamStride[i]);
874 }
Oliver Stieberabb11f32005-07-05 14:05:18 +0000875
Henri Verbeet52a900d2008-12-31 16:57:11 +0100876 map = This->changed.streamFreq;
877 for (i = 0; map; map >>= 1, ++i)
878 {
879 if (map & 1) IWineD3DDevice_SetStreamSourceFreq(pDevice, i, This->streamFreq[i] | This->streamFlags[i]);
Oliver Stieberabb11f32005-07-05 14:05:18 +0000880 }
Henri Verbeet9a889f62009-01-02 16:19:12 +0100881
882 map = This->changed.textures;
883 for (i = 0; map; map >>= 1, ++i)
884 {
885 if (!(map & 1)) continue;
886
887 if (i < MAX_FRAGMENT_SAMPLERS) IWineD3DDevice_SetTexture(pDevice, i, This->textures[i]);
888 else IWineD3DDevice_SetTexture(pDevice, WINED3DVERTEXTEXTURESAMPLER0 + i - MAX_FRAGMENT_SAMPLERS,
889 This->textures[i]);
Stefan Dösingerf5e63132007-08-04 00:46:37 +0200890 }
Oliver Stieberabb11f32005-07-05 14:05:18 +0000891
Henri Verbeet3b5c75d2008-12-31 16:57:11 +0100892 map = This->changed.clipplane;
893 for (i = 0; map; map >>= 1, ++i)
894 {
895 float clip[4];
Oliver Stieberabb11f32005-07-05 14:05:18 +0000896
Henri Verbeet3b5c75d2008-12-31 16:57:11 +0100897 if (!(map & 1)) continue;
898
899 clip[0] = This->clipplane[i][0];
900 clip[1] = This->clipplane[i][1];
901 clip[2] = This->clipplane[i][2];
902 clip[3] = This->clipplane[i][3];
903 IWineD3DDevice_SetClipPlane(pDevice, i, clip);
Oliver Stieberabb11f32005-07-05 14:05:18 +0000904 }
Stefan Dösingerf5e63132007-08-04 00:46:37 +0200905 } else if(This->blockType == WINED3DSBT_VERTEXSTATE) {
906 IWineD3DDevice_SetVertexShader(pDevice, This->vertexShader);
907 for (i = 0; i < GL_LIMITS(vshader_constantsF); i++) {
908 IWineD3DDevice_SetVertexShaderConstantF(pDevice, i,
909 This->vertexShaderConstantF + i * 4, 1);
910 }
911 for (i = 0; i < MAX_CONST_I; i++) {
912 IWineD3DDevice_SetVertexShaderConstantI(pDevice, i,
913 This->vertexShaderConstantI + i * 4, 1);
914 }
915 for (i = 0; i < MAX_CONST_B; i++) {
916 IWineD3DDevice_SetVertexShaderConstantB(pDevice, i,
917 This->vertexShaderConstantB + i, 1);
918 }
919
920 apply_lights(pDevice, This);
921
922 for(i = 0; i < NUM_SAVEDVERTEXSTATES_R; i++) {
923 IWineD3DDevice_SetRenderState(pDevice, SavedVertexStates_R[i], This->renderState[SavedVertexStates_R[i]]);
924 }
925 for(j = 0; j < MAX_TEXTURES; j++) {
926 for(i = 0; i < NUM_SAVEDVERTEXSTATES_T; i++) {
927 IWineD3DDevice_SetTextureStageState(pDevice, j, SavedVertexStates_T[i],
928 This->textureState[j][SavedVertexStates_T[i]]);
H. Verbeeta54e36a2006-06-27 23:40:42 +0200929 }
Oliver Stieberabb11f32005-07-05 14:05:18 +0000930 }
931
Stefan Dösingerf5e63132007-08-04 00:46:37 +0200932 for(j = 0; j < MAX_FRAGMENT_SAMPLERS; j++) {
933 for(i = 0; i < NUM_SAVEDVERTEXSTATES_S; i++) {
934 IWineD3DDevice_SetSamplerState(pDevice, j, SavedVertexStates_S[i],
935 This->samplerState[j][SavedVertexStates_S[i]]);
936 }
937 }
938 for(j = MAX_FRAGMENT_SAMPLERS; j < MAX_COMBINED_SAMPLERS; j++) {
939 for(i = 0; i < NUM_SAVEDVERTEXSTATES_S; i++) {
940 IWineD3DDevice_SetSamplerState(pDevice,
941 WINED3DVERTEXTEXTURESAMPLER0 + j - MAX_FRAGMENT_SAMPLERS,
942 SavedVertexStates_S[i],
943 This->samplerState[j][SavedVertexStates_S[i]]);
944 }
945 }
946 } else if(This->blockType == WINED3DSBT_PIXELSTATE) {
947 IWineD3DDevice_SetPixelShader(pDevice, This->pixelShader);
948 for (i = 0; i < GL_LIMITS(pshader_constantsF); i++) {
949 IWineD3DDevice_SetPixelShaderConstantF(pDevice, i,
950 This->pixelShaderConstantF + i * 4, 1);
951 }
952 for (i = 0; i < MAX_CONST_I; i++) {
953 IWineD3DDevice_SetPixelShaderConstantI(pDevice, i,
954 This->pixelShaderConstantI + i * 4, 1);
955 }
956 for (i = 0; i < MAX_CONST_B; i++) {
957 IWineD3DDevice_SetPixelShaderConstantB(pDevice, i,
958 This->pixelShaderConstantB + i, 1);
959 }
Oliver Stieberabb11f32005-07-05 14:05:18 +0000960
Stefan Dösingerf5e63132007-08-04 00:46:37 +0200961 for(i = 0; i < NUM_SAVEDPIXELSTATES_R; i++) {
962 IWineD3DDevice_SetRenderState(pDevice, SavedPixelStates_R[i], This->renderState[SavedPixelStates_R[i]]);
963 }
964 for(j = 0; j < MAX_TEXTURES; j++) {
965 for(i = 0; i < NUM_SAVEDPIXELSTATES_T; i++) {
966 IWineD3DDevice_SetTextureStageState(pDevice, j, SavedPixelStates_T[i],
967 This->textureState[j][SavedPixelStates_T[i]]);
968 }
969 }
Oliver Stieberabb11f32005-07-05 14:05:18 +0000970
Stefan Dösingerf5e63132007-08-04 00:46:37 +0200971 for(j = 0; j < MAX_FRAGMENT_SAMPLERS; j++) {
972 for(i = 0; i < NUM_SAVEDPIXELSTATES_S; i++) {
973 IWineD3DDevice_SetSamplerState(pDevice, j, SavedPixelStates_S[i],
974 This->samplerState[j][SavedPixelStates_S[i]]);
975 }
976 }
977 for(j = MAX_FRAGMENT_SAMPLERS; j < MAX_COMBINED_SAMPLERS; j++) {
978 for(i = 0; i < NUM_SAVEDPIXELSTATES_S; i++) {
979 IWineD3DDevice_SetSamplerState(pDevice,
980 WINED3DVERTEXTEXTURESAMPLER0 + j - MAX_FRAGMENT_SAMPLERS,
981 SavedPixelStates_S[i],
982 This->samplerState[j][SavedPixelStates_S[i]]);
983 }
984 }
985 } else if(This->blockType == WINED3DSBT_ALL) {
986 IWineD3DDevice_SetVertexShader(pDevice, This->vertexShader);
987 for (i = 0; i < GL_LIMITS(vshader_constantsF); i++) {
988 IWineD3DDevice_SetVertexShaderConstantF(pDevice, i,
989 This->vertexShaderConstantF + i * 4, 1);
990 }
991 for (i = 0; i < MAX_CONST_I; i++) {
992 IWineD3DDevice_SetVertexShaderConstantI(pDevice, i,
993 This->vertexShaderConstantI + i * 4, 1);
994 }
995 for (i = 0; i < MAX_CONST_B; i++) {
996 IWineD3DDevice_SetVertexShaderConstantB(pDevice, i,
997 This->vertexShaderConstantB + i, 1);
998 }
Stefan Dösinger93155ea2007-07-31 15:04:56 +0200999
Stefan Dösingerf5e63132007-08-04 00:46:37 +02001000 IWineD3DDevice_SetPixelShader(pDevice, This->pixelShader);
1001 for (i = 0; i < GL_LIMITS(pshader_constantsF); i++) {
1002 IWineD3DDevice_SetPixelShaderConstantF(pDevice, i,
1003 This->pixelShaderConstantF + i * 4, 1);
1004 }
1005 for (i = 0; i < MAX_CONST_I; i++) {
1006 IWineD3DDevice_SetPixelShaderConstantI(pDevice, i,
1007 This->pixelShaderConstantI + i * 4, 1);
1008 }
1009 for (i = 0; i < MAX_CONST_B; i++) {
1010 IWineD3DDevice_SetPixelShaderConstantB(pDevice, i,
1011 This->pixelShaderConstantB + i, 1);
1012 }
1013
1014 apply_lights(pDevice, This);
1015
1016 for(i = 1; i <= WINEHIGHEST_RENDER_STATE; i++) {
1017 IWineD3DDevice_SetRenderState(pDevice, i, This->renderState[i]);
1018 }
1019 for(j = 0; j < MAX_TEXTURES; j++) {
Henri Verbeeta8697d92009-01-06 11:43:45 +01001020 for (i = 0; i <= WINED3D_HIGHEST_TEXTURE_STATE; ++i)
1021 {
Stefan Dösingerf5e63132007-08-04 00:46:37 +02001022 IWineD3DDevice_SetTextureStageState(pDevice, j, i, This->textureState[j][i]);
1023 }
1024 }
1025
1026 /* Skip unused values between TEXTURE8 and WORLD0 ? */
1027 for(i = 1; i <= HIGHEST_TRANSFORMSTATE; i++) {
1028 IWineD3DDevice_SetTransform(pDevice, i, &This->transforms[i]);
1029 }
Henri Verbeet702eeb62009-03-05 12:30:43 +01001030 This->wineD3DDevice->updateStateBlock->gl_primitive_type = This->gl_primitive_type;
Stefan Dösingercb1c9dc2009-04-09 10:50:31 +02001031 IWineD3DDevice_SetIndices(pDevice, This->pIndexData, This->IndexFmt);
Stefan Dösingerf5e63132007-08-04 00:46:37 +02001032 IWineD3DDevice_SetBaseVertexIndex(pDevice, This->baseVertexIndex);
Stefan Dösingerf5e63132007-08-04 00:46:37 +02001033 IWineD3DDevice_SetVertexDeclaration(pDevice, This->vertexDecl);
1034 IWineD3DDevice_SetMaterial(pDevice, &This->material);
1035 IWineD3DDevice_SetViewport(pDevice, &This->viewport);
1036 IWineD3DDevice_SetScissorRect(pDevice, &This->scissorRect);
1037
1038 /* TODO: Proper implementation using SetStreamSource offset (set to 0 for the moment)\n") */
1039 for (i=0; i<MAX_STREAMS; i++) {
1040 IWineD3DDevice_SetStreamSource(pDevice, i, This->streamSource[i], 0, This->streamStride[i]);
1041 IWineD3DDevice_SetStreamSourceFreq(pDevice, i, This->streamFreq[i] | This->streamFlags[i]);
1042 }
1043 for (j = 0 ; j < MAX_COMBINED_SAMPLERS; j++){
1044 UINT sampler = j < MAX_FRAGMENT_SAMPLERS ? j : WINED3DVERTEXTEXTURESAMPLER0 + j - MAX_FRAGMENT_SAMPLERS;
1045
1046 IWineD3DDevice_SetTexture(pDevice, sampler, This->textures[j]);
Henri Verbeet691894d2009-01-07 09:00:55 +01001047 for (i = 1; i <= WINED3D_HIGHEST_SAMPLER_STATE; ++i)
1048 {
Stefan Dösingerf5e63132007-08-04 00:46:37 +02001049 IWineD3DDevice_SetSamplerState(pDevice, sampler, i, This->samplerState[j][i]);
1050 }
1051 }
1052 for (i = 0; i < GL_LIMITS(clipplanes); i++) {
1053 float clip[4];
1054
1055 clip[0] = This->clipplane[i][0];
1056 clip[1] = This->clipplane[i][1];
1057 clip[2] = This->clipplane[i][2];
1058 clip[3] = This->clipplane[i][3];
1059 IWineD3DDevice_SetClipPlane(pDevice, i, clip);
1060 }
Stefan Dösinger59fb2922007-08-03 20:23:52 +02001061 }
Stefan Dösinger93155ea2007-07-31 15:04:56 +02001062
Stefan Dösinger762af472006-12-19 23:00:58 +01001063 ((IWineD3DDeviceImpl *)pDevice)->stateBlock->lowest_disabled_stage = MAX_TEXTURES - 1;
1064 for(j = 0; j < MAX_TEXTURES - 1; j++) {
H. Verbeet1a07d312007-02-15 13:32:19 +01001065 if(((IWineD3DDeviceImpl *)pDevice)->stateBlock->textureState[j][WINED3DTSS_COLOROP] == WINED3DTOP_DISABLE) {
Stefan Dösinger762af472006-12-19 23:00:58 +01001066 ((IWineD3DDeviceImpl *)pDevice)->stateBlock->lowest_disabled_stage = j;
1067 break;
1068 }
1069 }
Oliver Stieberabb11f32005-07-05 14:05:18 +00001070 TRACE("(%p) : Applied state block %p ------------------^\n", This, pDevice);
1071
Stefan Dösinger9d67b422006-04-07 12:51:12 +02001072 return WINED3D_OK;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001073}
1074
Alexandre Julliarde9cbc662006-06-10 13:15:32 +02001075static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStateBlock* iface) {
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001076 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001077 IWineD3DDevice *device = (IWineD3DDevice *)This->wineD3DDevice;
1078 IWineD3DDeviceImpl *ThisDevice = (IWineD3DDeviceImpl *)device;
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001079 union {
Ivan Gyurdiev4934b7a2006-10-31 03:21:15 -05001080 WINED3DLINEPATTERN lp;
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001081 DWORD d;
1082 } lp;
1083 union {
1084 float f;
1085 DWORD d;
1086 } tmpfloat;
1087 unsigned int i;
Rico Schüller525e30e2008-08-31 12:20:28 +02001088 IWineD3DSwapChain *swapchain;
1089 IWineD3DSurface *backbuffer;
Rico Schüller525e30e2008-08-31 12:20:28 +02001090 HRESULT hr;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001091
1092 /* Note this may have a large overhead but it should only be executed
Oliver Stieber9253e0e2005-07-13 14:15:54 +00001093 once, in order to initialize the complete state of the device and
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001094 all opengl equivalents */
Francois Gouget0edbaf72005-11-10 12:14:56 +00001095 TRACE("(%p) -----------------------> Setting up device defaults... %p\n", This, This->wineD3DDevice);
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001096 /* TODO: make a special stateblock type for the primary stateblock (it never gets applied so it doesn't need a real type) */
1097 This->blockType = WINED3DSBT_INIT;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001098
Oliver Stieber7cb748f2005-07-26 18:49:30 +00001099 /* Set some of the defaults for lights, transforms etc */
Andrew Talbot00649762008-07-11 21:58:34 +01001100 memcpy(&This->transforms[WINED3DTS_PROJECTION], identity, sizeof(identity));
1101 memcpy(&This->transforms[WINED3DTS_VIEW], identity, sizeof(identity));
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001102 for (i = 0; i < 256; ++i) {
Andrew Talbot00649762008-07-11 21:58:34 +01001103 memcpy(&This->transforms[WINED3DTS_WORLDMATRIX(i)], identity, sizeof(identity));
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001104 }
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001105
Oliver Stieberabb11f32005-07-05 14:05:18 +00001106 TRACE("Render states\n");
1107 /* Render states: */
Stefan Dösingere4f8a2d2007-11-10 00:19:19 +01001108 if (ThisDevice->auto_depth_stencil_buffer != NULL) {
Ivan Gyurdiev5f79e802006-10-24 06:06:19 -04001109 IWineD3DDevice_SetRenderState(device, WINED3DRS_ZENABLE, WINED3DZB_TRUE);
Oliver Stieberabb11f32005-07-05 14:05:18 +00001110 } else {
Ivan Gyurdiev5f79e802006-10-24 06:06:19 -04001111 IWineD3DDevice_SetRenderState(device, WINED3DRS_ZENABLE, WINED3DZB_FALSE);
Oliver Stieberabb11f32005-07-05 14:05:18 +00001112 }
Ivan Gyurdievf5cc6122006-10-29 21:43:51 -05001113 IWineD3DDevice_SetRenderState(device, WINED3DRS_FILLMODE, WINED3DFILL_SOLID);
Ivan Gyurdiev16767d22006-10-29 21:42:47 -05001114 IWineD3DDevice_SetRenderState(device, WINED3DRS_SHADEMODE, WINED3DSHADE_GOURAUD);
Oliver Stieberabb11f32005-07-05 14:05:18 +00001115 lp.lp.wRepeatFactor = 0;
1116 lp.lp.wLinePattern = 0;
1117 IWineD3DDevice_SetRenderState(device, WINED3DRS_LINEPATTERN, lp.d);
1118 IWineD3DDevice_SetRenderState(device, WINED3DRS_ZWRITEENABLE, TRUE);
1119 IWineD3DDevice_SetRenderState(device, WINED3DRS_ALPHATESTENABLE, FALSE);
1120 IWineD3DDevice_SetRenderState(device, WINED3DRS_LASTPIXEL, TRUE);
Ivan Gyurdiev10cbffb2006-10-24 06:05:39 -04001121 IWineD3DDevice_SetRenderState(device, WINED3DRS_SRCBLEND, WINED3DBLEND_ONE);
1122 IWineD3DDevice_SetRenderState(device, WINED3DRS_DESTBLEND, WINED3DBLEND_ZERO);
Ivan Gyurdiev02fb9f62006-10-29 21:43:18 -05001123 IWineD3DDevice_SetRenderState(device, WINED3DRS_CULLMODE, WINED3DCULL_CCW);
Ivan Gyurdiev206d2482006-10-29 21:44:58 -05001124 IWineD3DDevice_SetRenderState(device, WINED3DRS_ZFUNC, WINED3DCMP_LESSEQUAL);
1125 IWineD3DDevice_SetRenderState(device, WINED3DRS_ALPHAFUNC, WINED3DCMP_ALWAYS);
Ivan Gyurdiev99272f02006-07-20 23:05:22 -04001126 IWineD3DDevice_SetRenderState(device, WINED3DRS_ALPHAREF, 0);
Oliver Stieberabb11f32005-07-05 14:05:18 +00001127 IWineD3DDevice_SetRenderState(device, WINED3DRS_DITHERENABLE, FALSE);
1128 IWineD3DDevice_SetRenderState(device, WINED3DRS_ALPHABLENDENABLE, FALSE);
1129 IWineD3DDevice_SetRenderState(device, WINED3DRS_FOGENABLE, FALSE);
1130 IWineD3DDevice_SetRenderState(device, WINED3DRS_SPECULARENABLE, FALSE);
1131 IWineD3DDevice_SetRenderState(device, WINED3DRS_ZVISIBLE, 0);
1132 IWineD3DDevice_SetRenderState(device, WINED3DRS_FOGCOLOR, 0);
Ivan Gyurdiev4eced8e2006-10-29 21:41:42 -05001133 IWineD3DDevice_SetRenderState(device, WINED3DRS_FOGTABLEMODE, WINED3DFOG_NONE);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001134 tmpfloat.f = 0.0f;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001135 IWineD3DDevice_SetRenderState(device, WINED3DRS_FOGSTART, tmpfloat.d);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001136 tmpfloat.f = 1.0f;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001137 IWineD3DDevice_SetRenderState(device, WINED3DRS_FOGEND, tmpfloat.d);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001138 tmpfloat.f = 1.0f;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001139 IWineD3DDevice_SetRenderState(device, WINED3DRS_FOGDENSITY, tmpfloat.d);
1140 IWineD3DDevice_SetRenderState(device, WINED3DRS_EDGEANTIALIAS, FALSE);
1141 IWineD3DDevice_SetRenderState(device, WINED3DRS_ZBIAS, 0);
1142 IWineD3DDevice_SetRenderState(device, WINED3DRS_RANGEFOGENABLE, FALSE);
1143 IWineD3DDevice_SetRenderState(device, WINED3DRS_STENCILENABLE, FALSE);
Ivan Gyurdiev2b6deb82006-10-29 21:44:22 -05001144 IWineD3DDevice_SetRenderState(device, WINED3DRS_STENCILFAIL, WINED3DSTENCILOP_KEEP);
1145 IWineD3DDevice_SetRenderState(device, WINED3DRS_STENCILZFAIL, WINED3DSTENCILOP_KEEP);
1146 IWineD3DDevice_SetRenderState(device, WINED3DRS_STENCILPASS, WINED3DSTENCILOP_KEEP);
Stefan Dösingerf41ab3b2007-07-30 18:46:20 +02001147 IWineD3DDevice_SetRenderState(device, WINED3DRS_STENCILREF, 0);
1148 IWineD3DDevice_SetRenderState(device, WINED3DRS_STENCILMASK, 0xFFFFFFFF);
Ivan Gyurdiev206d2482006-10-29 21:44:58 -05001149 IWineD3DDevice_SetRenderState(device, WINED3DRS_STENCILFUNC, WINED3DCMP_ALWAYS);
Oliver Stieberabb11f32005-07-05 14:05:18 +00001150 IWineD3DDevice_SetRenderState(device, WINED3DRS_STENCILWRITEMASK, 0xFFFFFFFF);
1151 IWineD3DDevice_SetRenderState(device, WINED3DRS_TEXTUREFACTOR, 0xFFFFFFFF);
1152 IWineD3DDevice_SetRenderState(device, WINED3DRS_WRAP0, 0);
1153 IWineD3DDevice_SetRenderState(device, WINED3DRS_WRAP1, 0);
1154 IWineD3DDevice_SetRenderState(device, WINED3DRS_WRAP2, 0);
1155 IWineD3DDevice_SetRenderState(device, WINED3DRS_WRAP3, 0);
1156 IWineD3DDevice_SetRenderState(device, WINED3DRS_WRAP4, 0);
1157 IWineD3DDevice_SetRenderState(device, WINED3DRS_WRAP5, 0);
1158 IWineD3DDevice_SetRenderState(device, WINED3DRS_WRAP6, 0);
1159 IWineD3DDevice_SetRenderState(device, WINED3DRS_WRAP7, 0);
1160 IWineD3DDevice_SetRenderState(device, WINED3DRS_CLIPPING, TRUE);
1161 IWineD3DDevice_SetRenderState(device, WINED3DRS_LIGHTING, TRUE);
1162 IWineD3DDevice_SetRenderState(device, WINED3DRS_AMBIENT, 0);
Ivan Gyurdiev4eced8e2006-10-29 21:41:42 -05001163 IWineD3DDevice_SetRenderState(device, WINED3DRS_FOGVERTEXMODE, WINED3DFOG_NONE);
Oliver Stieberabb11f32005-07-05 14:05:18 +00001164 IWineD3DDevice_SetRenderState(device, WINED3DRS_COLORVERTEX, TRUE);
1165 IWineD3DDevice_SetRenderState(device, WINED3DRS_LOCALVIEWER, TRUE);
1166 IWineD3DDevice_SetRenderState(device, WINED3DRS_NORMALIZENORMALS, FALSE);
Ivan Gyurdiev908853f2006-10-29 21:45:23 -05001167 IWineD3DDevice_SetRenderState(device, WINED3DRS_DIFFUSEMATERIALSOURCE, WINED3DMCS_COLOR1);
1168 IWineD3DDevice_SetRenderState(device, WINED3DRS_SPECULARMATERIALSOURCE, WINED3DMCS_COLOR2);
1169 IWineD3DDevice_SetRenderState(device, WINED3DRS_AMBIENTMATERIALSOURCE, WINED3DMCS_MATERIAL);
1170 IWineD3DDevice_SetRenderState(device, WINED3DRS_EMISSIVEMATERIALSOURCE, WINED3DMCS_MATERIAL);
Ivan Gyurdiev6f0bb0f2006-10-12 23:33:44 -04001171 IWineD3DDevice_SetRenderState(device, WINED3DRS_VERTEXBLEND, WINED3DVBF_DISABLE);
Oliver Stieberabb11f32005-07-05 14:05:18 +00001172 IWineD3DDevice_SetRenderState(device, WINED3DRS_CLIPPLANEENABLE, 0);
1173 IWineD3DDevice_SetRenderState(device, WINED3DRS_SOFTWAREVERTEXPROCESSING, FALSE);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001174 tmpfloat.f = 1.0f;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001175 IWineD3DDevice_SetRenderState(device, WINED3DRS_POINTSIZE, tmpfloat.d);
Henri Verbeet29b826b2008-12-29 09:14:29 +01001176 tmpfloat.f = ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion < 9 ? 0.0f : 1.0f;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001177 IWineD3DDevice_SetRenderState(device, WINED3DRS_POINTSIZE_MIN, tmpfloat.d);
1178 IWineD3DDevice_SetRenderState(device, WINED3DRS_POINTSPRITEENABLE, FALSE);
1179 IWineD3DDevice_SetRenderState(device, WINED3DRS_POINTSCALEENABLE, FALSE);
Ivan Gyurdiev99272f02006-07-20 23:05:22 -04001180 tmpfloat.f = 1.0f;
1181 IWineD3DDevice_SetRenderState(device, WINED3DRS_POINTSCALE_A, tmpfloat.d);
1182 tmpfloat.f = 0.0f;
1183 IWineD3DDevice_SetRenderState(device, WINED3DRS_POINTSCALE_B, tmpfloat.d);
1184 tmpfloat.f = 0.0f;
1185 IWineD3DDevice_SetRenderState(device, WINED3DRS_POINTSCALE_C, tmpfloat.d);
Oliver Stieberabb11f32005-07-05 14:05:18 +00001186 IWineD3DDevice_SetRenderState(device, WINED3DRS_MULTISAMPLEANTIALIAS, TRUE);
1187 IWineD3DDevice_SetRenderState(device, WINED3DRS_MULTISAMPLEMASK, 0xFFFFFFFF);
Ivan Gyurdiev50130fd2006-10-31 03:20:48 -05001188 IWineD3DDevice_SetRenderState(device, WINED3DRS_PATCHEDGESTYLE, WINED3DPATCHEDGE_DISCRETE);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001189 tmpfloat.f = 1.0f;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001190 IWineD3DDevice_SetRenderState(device, WINED3DRS_PATCHSEGMENTS, tmpfloat.d);
Ivan Gyurdiev99272f02006-07-20 23:05:22 -04001191 IWineD3DDevice_SetRenderState(device, WINED3DRS_DEBUGMONITORTOKEN, 0xbaadcafe);
Henri Verbeetde494ff2008-12-29 09:14:29 +01001192 tmpfloat.f = GL_LIMITS(pointsize);
Oliver Stieberabb11f32005-07-05 14:05:18 +00001193 IWineD3DDevice_SetRenderState(device, WINED3DRS_POINTSIZE_MAX, tmpfloat.d);
1194 IWineD3DDevice_SetRenderState(device, WINED3DRS_INDEXEDVERTEXBLENDENABLE, FALSE);
1195 IWineD3DDevice_SetRenderState(device, WINED3DRS_COLORWRITEENABLE, 0x0000000F);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001196 tmpfloat.f = 0.0f;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001197 IWineD3DDevice_SetRenderState(device, WINED3DRS_TWEENFACTOR, tmpfloat.d);
Ivan Gyurdiev042fa7b2006-10-29 21:42:14 -05001198 IWineD3DDevice_SetRenderState(device, WINED3DRS_BLENDOP, WINED3DBLENDOP_ADD);
Oliver Stieberabb11f32005-07-05 14:05:18 +00001199 IWineD3DDevice_SetRenderState(device, WINED3DRS_POSITIONDEGREE, WINED3DDEGREE_CUBIC);
1200 IWineD3DDevice_SetRenderState(device, WINED3DRS_NORMALDEGREE, WINED3DDEGREE_LINEAR);
1201 /* states new in d3d9 */
1202 IWineD3DDevice_SetRenderState(device, WINED3DRS_SCISSORTESTENABLE, FALSE);
1203 IWineD3DDevice_SetRenderState(device, WINED3DRS_SLOPESCALEDEPTHBIAS, 0);
1204 tmpfloat.f = 1.0f;
1205 IWineD3DDevice_SetRenderState(device, WINED3DRS_MINTESSELLATIONLEVEL, tmpfloat.d);
1206 IWineD3DDevice_SetRenderState(device, WINED3DRS_MAXTESSELLATIONLEVEL, tmpfloat.d);
1207 IWineD3DDevice_SetRenderState(device, WINED3DRS_ANTIALIASEDLINEENABLE, FALSE);
1208 tmpfloat.f = 0.0f;
1209 IWineD3DDevice_SetRenderState(device, WINED3DRS_ADAPTIVETESS_X, tmpfloat.d);
1210 IWineD3DDevice_SetRenderState(device, WINED3DRS_ADAPTIVETESS_Y, tmpfloat.d);
1211 tmpfloat.f = 1.0f;
1212 IWineD3DDevice_SetRenderState(device, WINED3DRS_ADAPTIVETESS_Z, tmpfloat.d);
1213 tmpfloat.f = 0.0f;
1214 IWineD3DDevice_SetRenderState(device, WINED3DRS_ADAPTIVETESS_W, tmpfloat.d);
1215 IWineD3DDevice_SetRenderState(device, WINED3DRS_ENABLEADAPTIVETESSELLATION, FALSE);
1216 IWineD3DDevice_SetRenderState(device, WINED3DRS_TWOSIDEDSTENCILMODE, FALSE);
Ivan Gyurdiev2b6deb82006-10-29 21:44:22 -05001217 IWineD3DDevice_SetRenderState(device, WINED3DRS_CCW_STENCILFAIL, WINED3DSTENCILOP_KEEP);
1218 IWineD3DDevice_SetRenderState(device, WINED3DRS_CCW_STENCILZFAIL, WINED3DSTENCILOP_KEEP);
1219 IWineD3DDevice_SetRenderState(device, WINED3DRS_CCW_STENCILPASS, WINED3DSTENCILOP_KEEP);
Ivan Gyurdiev206d2482006-10-29 21:44:58 -05001220 IWineD3DDevice_SetRenderState(device, WINED3DRS_CCW_STENCILFUNC, WINED3DCMP_ALWAYS);
Oliver Stieberabb11f32005-07-05 14:05:18 +00001221 IWineD3DDevice_SetRenderState(device, WINED3DRS_COLORWRITEENABLE1, 0x0000000F);
1222 IWineD3DDevice_SetRenderState(device, WINED3DRS_COLORWRITEENABLE2, 0x0000000F);
1223 IWineD3DDevice_SetRenderState(device, WINED3DRS_COLORWRITEENABLE3, 0x0000000F);
1224 IWineD3DDevice_SetRenderState(device, WINED3DRS_BLENDFACTOR, 0xFFFFFFFF);
1225 IWineD3DDevice_SetRenderState(device, WINED3DRS_SRGBWRITEENABLE, 0);
1226 IWineD3DDevice_SetRenderState(device, WINED3DRS_DEPTHBIAS, 0);
1227 IWineD3DDevice_SetRenderState(device, WINED3DRS_WRAP8, 0);
1228 IWineD3DDevice_SetRenderState(device, WINED3DRS_WRAP9, 0);
1229 IWineD3DDevice_SetRenderState(device, WINED3DRS_WRAP10, 0);
1230 IWineD3DDevice_SetRenderState(device, WINED3DRS_WRAP11, 0);
1231 IWineD3DDevice_SetRenderState(device, WINED3DRS_WRAP12, 0);
1232 IWineD3DDevice_SetRenderState(device, WINED3DRS_WRAP13, 0);
1233 IWineD3DDevice_SetRenderState(device, WINED3DRS_WRAP14, 0);
1234 IWineD3DDevice_SetRenderState(device, WINED3DRS_WRAP15, 0);
1235 IWineD3DDevice_SetRenderState(device, WINED3DRS_SEPARATEALPHABLENDENABLE, FALSE);
Ivan Gyurdiev10cbffb2006-10-24 06:05:39 -04001236 IWineD3DDevice_SetRenderState(device, WINED3DRS_SRCBLENDALPHA, WINED3DBLEND_ONE);
1237 IWineD3DDevice_SetRenderState(device, WINED3DRS_DESTBLENDALPHA, WINED3DBLEND_ZERO);
Ivan Gyurdiev042fa7b2006-10-29 21:42:14 -05001238 IWineD3DDevice_SetRenderState(device, WINED3DRS_BLENDOPALPHA, WINED3DBLENDOP_ADD);
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001239
Oliver Stieberabb11f32005-07-05 14:05:18 +00001240 /* clipping status */
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001241 This->clip_status.ClipUnion = 0;
1242 This->clip_status.ClipIntersection = 0xFFFFFFFF;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001243
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001244 /* Texture Stage States - Put directly into state block, we will call function below */
H. Verbeet440ca842007-06-22 00:02:12 +02001245 for (i = 0; i < MAX_TEXTURES; i++) {
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001246 TRACE("Setting up default texture states for texture Stage %d\n", i);
Andrew Talbot00649762008-07-11 21:58:34 +01001247 memcpy(&This->transforms[WINED3DTS_TEXTURE0 + i], identity, sizeof(identity));
Ivan Gyurdievc9120322006-10-12 23:33:03 -04001248 This->textureState[i][WINED3DTSS_COLOROP ] = (i==0)? WINED3DTOP_MODULATE : WINED3DTOP_DISABLE;
Ivan Gyurdiev4f611bc2006-10-24 06:05:00 -04001249 This->textureState[i][WINED3DTSS_COLORARG1 ] = WINED3DTA_TEXTURE;
1250 This->textureState[i][WINED3DTSS_COLORARG2 ] = WINED3DTA_CURRENT;
Ivan Gyurdievc9120322006-10-12 23:33:03 -04001251 This->textureState[i][WINED3DTSS_ALPHAOP ] = (i==0)? WINED3DTOP_SELECTARG1 : WINED3DTOP_DISABLE;
Ivan Gyurdiev4f611bc2006-10-24 06:05:00 -04001252 This->textureState[i][WINED3DTSS_ALPHAARG1 ] = WINED3DTA_TEXTURE;
1253 This->textureState[i][WINED3DTSS_ALPHAARG2 ] = WINED3DTA_CURRENT;
Michael Stefaniucefeab9d2008-11-03 22:34:44 +01001254 This->textureState[i][WINED3DTSS_BUMPENVMAT00 ] = 0;
1255 This->textureState[i][WINED3DTSS_BUMPENVMAT01 ] = 0;
1256 This->textureState[i][WINED3DTSS_BUMPENVMAT10 ] = 0;
1257 This->textureState[i][WINED3DTSS_BUMPENVMAT11 ] = 0;
Ivan Gyurdiev837027f2006-10-10 21:52:50 -04001258 This->textureState[i][WINED3DTSS_TEXCOORDINDEX ] = i;
Michael Stefaniucefeab9d2008-11-03 22:34:44 +01001259 This->textureState[i][WINED3DTSS_BUMPENVLSCALE ] = 0;
1260 This->textureState[i][WINED3DTSS_BUMPENVLOFFSET ] = 0;
Ivan Gyurdiev98466022006-10-12 23:36:09 -04001261 This->textureState[i][WINED3DTSS_TEXTURETRANSFORMFLAGS ] = WINED3DTTFF_DISABLE;
Ivan Gyurdiev4f611bc2006-10-24 06:05:00 -04001262 This->textureState[i][WINED3DTSS_COLORARG0 ] = WINED3DTA_CURRENT;
1263 This->textureState[i][WINED3DTSS_ALPHAARG0 ] = WINED3DTA_CURRENT;
1264 This->textureState[i][WINED3DTSS_RESULTARG ] = WINED3DTA_CURRENT;
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001265 }
Stefan Dösinger762af472006-12-19 23:00:58 +01001266 This->lowest_disabled_stage = 1;
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001267
Oliver Stieberabb11f32005-07-05 14:05:18 +00001268 /* Sampler states*/
H. Verbeet5b7758f2007-06-25 22:45:40 +02001269 for (i = 0 ; i < MAX_COMBINED_SAMPLERS; i++) {
Oliver Stieber9253e0e2005-07-13 14:15:54 +00001270 TRACE("Setting up default samplers states for sampler %d\n", i);
Ivan Gyurdiev997e6702006-10-24 06:03:18 -04001271 This->samplerState[i][WINED3DSAMP_ADDRESSU ] = WINED3DTADDRESS_WRAP;
1272 This->samplerState[i][WINED3DSAMP_ADDRESSV ] = WINED3DTADDRESS_WRAP;
1273 This->samplerState[i][WINED3DSAMP_ADDRESSW ] = WINED3DTADDRESS_WRAP;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001274 This->samplerState[i][WINED3DSAMP_BORDERCOLOR ] = 0x00;
Stefan Dösinger63fd9a72006-04-06 19:02:16 +02001275 This->samplerState[i][WINED3DSAMP_MAGFILTER ] = WINED3DTEXF_POINT;
1276 This->samplerState[i][WINED3DSAMP_MINFILTER ] = WINED3DTEXF_POINT;
1277 This->samplerState[i][WINED3DSAMP_MIPFILTER ] = WINED3DTEXF_NONE;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001278 This->samplerState[i][WINED3DSAMP_MIPMAPLODBIAS ] = 0;
1279 This->samplerState[i][WINED3DSAMP_MAXMIPLEVEL ] = 0;
1280 This->samplerState[i][WINED3DSAMP_MAXANISOTROPY ] = 1;
Phil Costin622f62d2007-06-06 23:13:16 +00001281 This->samplerState[i][WINED3DSAMP_SRGBTEXTURE ] = 0;
Oliver Stieberabb11f32005-07-05 14:05:18 +00001282 This->samplerState[i][WINED3DSAMP_ELEMENTINDEX ] = 0; /* TODO: Indicates which element of a multielement texture to use */
Ivan Gyurdieva648d4e2006-10-28 19:55:03 -04001283 This->samplerState[i][WINED3DSAMP_DMAPOFFSET ] = 0; /* TODO: Vertex offset in the presampled displacement map */
Oliver Stieberabb11f32005-07-05 14:05:18 +00001284 }
1285
Stefan Dösinger220d9eb2008-02-15 15:54:37 +01001286 for(i = 0; i < GL_LIMITS(textures); i++) {
Austin English6e59cd22008-04-22 01:18:14 -05001287 /* Note: This avoids calling SetTexture, so pretend it has been called */
Henri Verbeet9a889f62009-01-02 16:19:12 +01001288 This->changed.textures |= 1 << i;
Stefan Dösinger1e264e52006-12-19 22:37:37 +01001289 This->textures[i] = NULL;
Jason Edmeades2003c7a2004-12-13 13:35:38 +00001290 }
Stefan Dösinger1e264e52006-12-19 22:37:37 +01001291
Rico Schüller525e30e2008-08-31 12:20:28 +02001292 /* check the return values, because the GetBackBuffer call isn't valid for ddraw */
1293 hr = IWineD3DDevice_GetSwapChain(device, 0, &swapchain);
1294 if( hr == WINED3D_OK && swapchain != NULL) {
Henri Verbeetef7365a2008-12-19 19:21:55 +01001295 WINED3DVIEWPORT vp;
1296
Rico Schüller525e30e2008-08-31 12:20:28 +02001297 hr = IWineD3DSwapChain_GetBackBuffer(swapchain, 0, WINED3DBACKBUFFER_TYPE_MONO, &backbuffer);
Henri Verbeet88162fa2009-06-15 09:06:50 +02001298 if (SUCCEEDED(hr) && backbuffer)
1299 {
1300 WINED3DSURFACE_DESC desc;
1301 RECT scissorrect;
1302
Rico Schüller525e30e2008-08-31 12:20:28 +02001303 IWineD3DSurface_GetDesc(backbuffer, &desc);
1304 IWineD3DSurface_Release(backbuffer);
1305
Henri Verbeet88162fa2009-06-15 09:06:50 +02001306 /* Set the default scissor rect values */
Rico Schüller525e30e2008-08-31 12:20:28 +02001307 scissorrect.left = 0;
Henri Verbeet88162fa2009-06-15 09:06:50 +02001308 scissorrect.right = desc.width;
Rico Schüller525e30e2008-08-31 12:20:28 +02001309 scissorrect.top = 0;
Henri Verbeet88162fa2009-06-15 09:06:50 +02001310 scissorrect.bottom = desc.height;
Rico Schüller525e30e2008-08-31 12:20:28 +02001311 hr = IWineD3DDevice_SetScissorRect(device, &scissorrect);
Henri Verbeet88162fa2009-06-15 09:06:50 +02001312 if (FAILED(hr)) ERR("This should never happen, expect rendering issues!\n");
Rico Schüller525e30e2008-08-31 12:20:28 +02001313 }
Henri Verbeetef7365a2008-12-19 19:21:55 +01001314
1315 /* Set the default viewport */
1316 vp.X = 0;
1317 vp.Y = 0;
1318 vp.Width = ((IWineD3DSwapChainImpl *)swapchain)->presentParms.BackBufferWidth;
1319 vp.Height = ((IWineD3DSwapChainImpl *)swapchain)->presentParms.BackBufferHeight;
1320 vp.MinZ = 0.0f;
1321 vp.MaxZ = 1.0f;
1322 IWineD3DDevice_SetViewport(device, &vp);
1323
Rico Schüller525e30e2008-08-31 12:20:28 +02001324 IWineD3DSwapChain_Release(swapchain);
1325 }
1326
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001327 TRACE("-----------------------> Device defaults now set up...\n");
Stefan Dösinger9d67b422006-04-07 12:51:12 +02001328 return WINED3D_OK;
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001329}
1330
1331/**********************************************************
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001332 * IWineD3DStateBlock VTbl follows
1333 **********************************************************/
1334
Dmitry Timoshkoveba47f12005-06-06 19:50:35 +00001335const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl =
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001336{
Oliver Stieber9253e0e2005-07-13 14:15:54 +00001337 /* IUnknown */
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001338 IWineD3DStateBlockImpl_QueryInterface,
1339 IWineD3DStateBlockImpl_AddRef,
1340 IWineD3DStateBlockImpl_Release,
Oliver Stieber9253e0e2005-07-13 14:15:54 +00001341 /* IWineD3DStateBlock */
Jason Edmeades289562e2004-11-23 13:52:46 +00001342 IWineD3DStateBlockImpl_GetParent,
Oliver Stieberabb11f32005-07-05 14:05:18 +00001343 IWineD3DStateBlockImpl_GetDevice,
1344 IWineD3DStateBlockImpl_Capture,
1345 IWineD3DStateBlockImpl_Apply,
Jason Edmeades447d5ed2004-10-21 20:59:12 +00001346 IWineD3DStateBlockImpl_InitStartupStateBlock
1347};