1. eeb54b9 wined3d: Keep better track of where we're using wined3d contexts. by Henri Verbeet · 15 years ago
  2. 2447c8b wined3d: Store PCI IDs in wined3d_driver_info instead of wined3d_gl_info. by Henri Verbeet · 15 years ago
  3. 5fbe5ee wined3d: Add a separate structure for driver info. by Henri Verbeet · 15 years ago
  4. 342a71b wined3d: Replace the "stateLookup" tables with a single "wrap_lookup" table. by Henri Verbeet · 15 years ago
  5. 6be41fd wined3d: Get rid of GL_LIMITS. by Henri Verbeet · 15 years ago
  6. f2aaca2 wined3d: Rename WineD3DAdapter to wined3d_adapter. by Henri Verbeet · 15 years ago
  7. 94d33d3 wined3d: Destroy FBO entries from the context that created them. by Henri Verbeet · 15 years ago
  8. 43aaaa8 wined3d: Validate the D3D context in FindContext(). by Henri Verbeet · 15 years ago
  9. 0cb6f28 wined3d: Get rid of the useless "isPBuffer" bitfield in struct wined3d_context. by Henri Verbeet · 15 years ago
  10. bac6486 wined3d: Merge some bitfields in struct SAVEDSTATES. by Henri Verbeet · 15 years ago
  11. a24d147 wined3d: Remove the useless "changed" and "enabledChanged" fields from struct wined3d_light_info. by Henri Verbeet · 15 years ago
  12. 3bc9d18 wined3d: Rename PLIGHTINFOEL to something less awful. by Henri Verbeet · 15 years ago
  13. a112624 wined3d: Fix prototype for set_texture_matrix. by Jeff Zaroyko · 15 years ago
  14. 2be3823 wined3d: Remove some unused code. by Henri Verbeet · 15 years ago
  15. 92d22ce wined3d: Move the SM1 opcode enum to shader_sm1.c. by Henri Verbeet · 15 years ago
  16. 8b3f868 wined3d: Move the pixel/vertex states arrays to stateblock.c. by Henri Verbeet · 15 years ago
  17. a84974e wined3d: Fix the values of NUM_SAVEDPIXELSTATES_T and NUM_SAVEDVERTEXSTATES_R. by Henri Verbeet · 15 years ago
  18. be0b735 wined3d: Add a separate function for initializing the "contained_*" fields from the "changed" field. by Henri Verbeet · 16 years ago
  19. 664057c wined3d: Add a separate function for state block initialization. by Henri Verbeet · 16 years ago
  20. 6a7b97b wined3d: Fix a typo. by Henri Verbeet · 16 years ago
  21. 404aecb wined3d: Test if result.clip[] works correctly. by Stefan Dösinger · 16 years ago
  22. f88c6e5 wined3d: Move common shader fields to IWineD3DBaseShaderClass. by Henri Verbeet · 16 years ago
  23. 789372a wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed. by Henri Verbeet · 16 years ago
  24. 8aea1b1 wined3d: Add a separate function for pixel shader initialization. by Henri Verbeet · 16 years ago
  25. ca05ef5 wined3d: Don't free D3D vertex shaders until the wined3d vertex shader is destroyed. by Henri Verbeet · 16 years ago
  26. 462decd wined3d: Add a separate function for vertex shader initialization. by Henri Verbeet · 16 years ago
  27. 5ac3ed7 wined3d: Remove unused IWineD3DVertexShaderImpl fields. by Henri Verbeet · 16 years ago
  28. 5b5e3bd wined3d: Track GL texture states in a separate structure. by Stefan Dösinger · 16 years ago
  29. 66a7236 wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed. by Henri Verbeet · 16 years ago
  30. 5b8b97a wined3d: Cleanup vertex declaration initialization. by Henri Verbeet · 16 years ago
  31. dbc4dfc wined3d: Move "parent_ops" to IWineD3DResourceClass. by Henri Verbeet · 16 years ago
  32. 93b0600 wined3d: Don't free D3D buffers until the wined3d buffer is destroyed. by Henri Verbeet · 16 years ago
  33. 22124bc wined3d: Add a separate function for buffer initialization. by Henri Verbeet · 16 years ago
  34. a8e8f76 wined3d: Don't free D3D textures until the wined3d texture is destroyed. by Henri Verbeet · 16 years ago
  35. de3bd86 wined3d: Don't free D3D cube textures until the wined3d cube texture is destroyed. by Henri Verbeet · 16 years ago
  36. a286646 wined3d: Don't free D3D volume textures until the wined3d volume texture is destroyed. by Henri Verbeet · 16 years ago
  37. 83b3d4f wined3d: Move vtable initialization to the texture init functions. by Henri Verbeet · 16 years ago
  38. e9000d2 wined3d: Don't free D3D volumes until the wined3d volume is destroyed. by Henri Verbeet · 16 years ago
  39. 2b2d3de wined3d: Add a separate function for volume initialization. by Henri Verbeet · 16 years ago
  40. a5214c3 wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. by Henri Verbeet · 16 years ago
  41. 689984b wined3d: Mark internal symbols hidden. by Henri Verbeet · 16 years ago
  42. 2b2fc82 wined3d: Remove unused parameters to drawPrimitive(). by Henri Verbeet · 16 years ago
  43. e146996 wined3d: Test and fix ddraw and d3d9 GetDC differences. by Stefan Dösinger · 16 years ago
  44. 531ec22 wined3d: Allow filtering on RECT textures. by Stefan Dösinger · 16 years ago
  45. 560d635 wined3d: Remove trailing spaces. by Henri Verbeet · 16 years ago
  46. 21f4e42 wined3d: Don't use WINED3DADAPTER_DEFAULT as refresh rate. by Stefan Dösinger · 16 years ago
  47. 0c4201d wined3d: Properly check if an attribute is used in TRACE_STRIDED. by Henri Verbeet · 16 years ago
  48. 92b66ac wined3d: Make use_vs() safe to call from IWineD3DDeviceImpl_FindTexUnitMap(). by Henri Verbeet · 16 years ago
  49. d900491 wined3d: Replace find_clip_texcoord() with a generic function for finding a free input register. by Henri Verbeet · 16 years ago
  50. ecd2dc7 wined3d: Make RTL_READTEX the default rendertarget locking method. by Henri Verbeet · 16 years ago
  51. f7918b9 wined3d: Make the "luminanceparams" shader_reg_maps member a bitmap. by Henri Verbeet · 16 years ago
  52. 95bb4c0 wined3d: Make the "bumpmat" shader_reg_maps member a bitmap. by Henri Verbeet · 16 years ago
  53. 3d718d6 wined3d: Make the "labels" shader_reg_maps member a bitmap. by Henri Verbeet · 16 years ago
  54. 270f57e wined3d: Make the "address" shader_reg_maps member a bitmap. by Henri Verbeet · 16 years ago
  55. 6fa9fa1 wined3d: Make the "temporary" shader_reg_maps member a bitmap. by Henri Verbeet · 16 years ago
  56. 50853e2 wined3d: Make the "texcoord" shader_reg_maps member a bitmap. by Henri Verbeet · 16 years ago
  57. a282380 wined3d: Fix the type of the shader_reg_maps bitfields. by Henri Verbeet · 16 years ago
  58. cbd555b wined3d: Get rid of the unused vbo_mode setting. by Henri Verbeet · 16 years ago
  59. 8d746c3 wined3d: Properly handle negative loop step in shader_glsl_loop(). by Henri Verbeet · 16 years ago
  60. 5a00c80 wined3d: Get rid of two dead render target lock mode options. by Roderick Colenbrander · 16 years ago
  61. 3bf0ad4 wined3d: Explicitly pass the context to the shader_select() handler. by Henri Verbeet · 16 years ago
  62. 03686cb wined3d: Explicitly pass the context to the shader_load_constants() handlers. by Henri Verbeet · 16 years ago
  63. a7251f0 wined3d: Track render_offscreen in the context. by Henri Verbeet · 16 years ago
  64. 9e8f789 wined3d: Get rid of the ANISOTROPIC entry from the filter lookup tables. by Henri Verbeet · 16 years ago
  65. 351d6de wined3d: Add functions to lookup texture filters. by Henri Verbeet · 16 years ago
  66. 0f161dc wined3d: Remove some unused code. by Henri Verbeet · 16 years ago
  67. d4159ad wined3d: Statically initialize the filter lookup tables. by Henri Verbeet · 16 years ago
  68. da1e557 wined3d: Rename WineD3DContext to struct wined3d_context. by Henri Verbeet · 16 years ago
  69. be536eb wined3d: Get rid of activeContext. by Henri Verbeet · 16 years ago
  70. c8fe24d wined3d: Explicitly pass the context to surface_load_ds_location(). by Henri Verbeet · 16 years ago
  71. 2c71b85 wined3d: Explicitly pass the context to get_drawable_size(). by Henri Verbeet · 16 years ago
  72. fb77678 wined3d: Manage event queries in the context. by Henri Verbeet · 16 years ago
  73. 4ab7af6 wined3d: Manage occlusion queries in the context. by Henri Verbeet · 16 years ago
  74. ea2caa9 wined3d: Return the activated context from ActivateContext(). by Henri Verbeet · 16 years ago
  75. 9253bbc wined3d: Get rid of last_device. by Henri Verbeet · 16 years ago
  76. ce436a7 wined3d: Get rid of getActiveContext(). by Henri Verbeet · 16 years ago
  77. 377cda9 wined3d: Avoid destroying contexts that are current in another thread. by Henri Verbeet · 16 years ago
  78. 1a43030 wined3d: Keep track of a thread's wined3d context. by Henri Verbeet · 16 years ago
  79. c114b04 wined3d: Remove the useless lastThread field from IWineD3DDeviceImpl. by Henri Verbeet · 16 years ago
  80. 2d75006 wined3d: Get rid of lastActiveRenderTarget. by Henri Verbeet · 16 years ago
  81. 6c0c167 wined3d: Keep track of a context's current render target. by Henri Verbeet · 16 years ago
  82. e6f55c2 wined3d: Remove an unused struct member. by Henri Verbeet · 16 years ago
  83. a80247f wined3d: Avoid redundant FBO binds. by Henri Verbeet · 16 years ago
  84. 7485173 wined3d: Pass the context instead of the device to the various context functions. by Henri Verbeet · 16 years ago
  85. a01616a wined3d: Store a pointer to wined3d_gl_info in struct WineD3DContext. by Henri Verbeet · 16 years ago
  86. 43e6686 wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info. by Henri Verbeet · 16 years ago
  87. d6ffe00 wined3d: Recognize the SM4 constant buffer register type. by Henri Verbeet · 16 years ago
  88. c4f8845 wined3d: Recognize SM4 arrays. by Henri Verbeet · 16 years ago
  89. 6a04c2d wined3d: Don't call glGetError if nobody is listening. by Stefan Dösinger · 16 years ago
  90. 8a6553d wined3d: Only use 4 component specular colors if GL allows it. by Stefan Dösinger · 16 years ago
  91. 69b7612 wined3d: Get rid of struct glDescriptor. by Henri Verbeet · 16 years ago
  92. 9cf7888 wined3d: Fix some cast-qual warnings. by Henri Verbeet · 16 years ago
  93. 483d552 wined3d: Allow shader_buffer_init() to fail. by Henri Verbeet · 16 years ago
  94. 40b4119 wined3d: Rename "SHADER_BUFFER" to something sane. by Henri Verbeet · 16 years ago
  95. bddc4d3 wined3d: Reuse the shader buffer between shaders. by Henri Verbeet · 16 years ago
  96. e418319 wined3d: Fix a sign compare warning in glsl_shader.c. by Henri Verbeet · 16 years ago
  97. 2ac34bf wined3d: Add some missing float suffixes. by Henri Verbeet · 16 years ago
  98. 50e9ad6 wined3d: Clear the last device in WineD3D_CreateFakeGLContext(). by Henri Verbeet · 16 years ago
  99. 40bc479 wined3d: Use flags for driver quirks. by Henri Verbeet · 16 years ago
  100. 5859d87 wined3d: Implement function calls with NV exts. by Stefan Dösinger · 16 years ago