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wined3d
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wined3d_private.h
eeb54b9
wined3d: Keep better track of where we're using wined3d contexts.
by Henri Verbeet
· 15 years ago
2447c8b
wined3d: Store PCI IDs in wined3d_driver_info instead of wined3d_gl_info.
by Henri Verbeet
· 15 years ago
5fbe5ee
wined3d: Add a separate structure for driver info.
by Henri Verbeet
· 15 years ago
342a71b
wined3d: Replace the "stateLookup" tables with a single "wrap_lookup" table.
by Henri Verbeet
· 15 years ago
6be41fd
wined3d: Get rid of GL_LIMITS.
by Henri Verbeet
· 15 years ago
f2aaca2
wined3d: Rename WineD3DAdapter to wined3d_adapter.
by Henri Verbeet
· 15 years ago
94d33d3
wined3d: Destroy FBO entries from the context that created them.
by Henri Verbeet
· 15 years ago
43aaaa8
wined3d: Validate the D3D context in FindContext().
by Henri Verbeet
· 15 years ago
0cb6f28
wined3d: Get rid of the useless "isPBuffer" bitfield in struct wined3d_context.
by Henri Verbeet
· 15 years ago
bac6486
wined3d: Merge some bitfields in struct SAVEDSTATES.
by Henri Verbeet
· 15 years ago
a24d147
wined3d: Remove the useless "changed" and "enabledChanged" fields from struct wined3d_light_info.
by Henri Verbeet
· 15 years ago
3bc9d18
wined3d: Rename PLIGHTINFOEL to something less awful.
by Henri Verbeet
· 15 years ago
a112624
wined3d: Fix prototype for set_texture_matrix.
by Jeff Zaroyko
· 15 years ago
2be3823
wined3d: Remove some unused code.
by Henri Verbeet
· 15 years ago
92d22ce
wined3d: Move the SM1 opcode enum to shader_sm1.c.
by Henri Verbeet
· 15 years ago
8b3f868
wined3d: Move the pixel/vertex states arrays to stateblock.c.
by Henri Verbeet
· 15 years ago
a84974e
wined3d: Fix the values of NUM_SAVEDPIXELSTATES_T and NUM_SAVEDVERTEXSTATES_R.
by Henri Verbeet
· 15 years ago
be0b735
wined3d: Add a separate function for initializing the "contained_*" fields from the "changed" field.
by Henri Verbeet
· 16 years ago
664057c
wined3d: Add a separate function for state block initialization.
by Henri Verbeet
· 16 years ago
6a7b97b
wined3d: Fix a typo.
by Henri Verbeet
· 16 years ago
404aecb
wined3d: Test if result.clip[] works correctly.
by Stefan Dösinger
· 16 years ago
f88c6e5
wined3d: Move common shader fields to IWineD3DBaseShaderClass.
by Henri Verbeet
· 16 years ago
789372a
wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed.
by Henri Verbeet
· 16 years ago
8aea1b1
wined3d: Add a separate function for pixel shader initialization.
by Henri Verbeet
· 16 years ago
ca05ef5
wined3d: Don't free D3D vertex shaders until the wined3d vertex shader is destroyed.
by Henri Verbeet
· 16 years ago
462decd
wined3d: Add a separate function for vertex shader initialization.
by Henri Verbeet
· 16 years ago
5ac3ed7
wined3d: Remove unused IWineD3DVertexShaderImpl fields.
by Henri Verbeet
· 16 years ago
5b5e3bd
wined3d: Track GL texture states in a separate structure.
by Stefan Dösinger
· 16 years ago
66a7236
wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed.
by Henri Verbeet
· 16 years ago
5b8b97a
wined3d: Cleanup vertex declaration initialization.
by Henri Verbeet
· 16 years ago
dbc4dfc
wined3d: Move "parent_ops" to IWineD3DResourceClass.
by Henri Verbeet
· 16 years ago
93b0600
wined3d: Don't free D3D buffers until the wined3d buffer is destroyed.
by Henri Verbeet
· 16 years ago
22124bc
wined3d: Add a separate function for buffer initialization.
by Henri Verbeet
· 16 years ago
a8e8f76
wined3d: Don't free D3D textures until the wined3d texture is destroyed.
by Henri Verbeet
· 16 years ago
de3bd86
wined3d: Don't free D3D cube textures until the wined3d cube texture is destroyed.
by Henri Verbeet
· 16 years ago
a286646
wined3d: Don't free D3D volume textures until the wined3d volume texture is destroyed.
by Henri Verbeet
· 16 years ago
83b3d4f
wined3d: Move vtable initialization to the texture init functions.
by Henri Verbeet
· 16 years ago
e9000d2
wined3d: Don't free D3D volumes until the wined3d volume is destroyed.
by Henri Verbeet
· 16 years ago
2b2d3de
wined3d: Add a separate function for volume initialization.
by Henri Verbeet
· 16 years ago
a5214c3
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
by Henri Verbeet
· 16 years ago
689984b
wined3d: Mark internal symbols hidden.
by Henri Verbeet
· 16 years ago
2b2fc82
wined3d: Remove unused parameters to drawPrimitive().
by Henri Verbeet
· 16 years ago
e146996
wined3d: Test and fix ddraw and d3d9 GetDC differences.
by Stefan Dösinger
· 16 years ago
531ec22
wined3d: Allow filtering on RECT textures.
by Stefan Dösinger
· 16 years ago
560d635
wined3d: Remove trailing spaces.
by Henri Verbeet
· 16 years ago
21f4e42
wined3d: Don't use WINED3DADAPTER_DEFAULT as refresh rate.
by Stefan Dösinger
· 16 years ago
0c4201d
wined3d: Properly check if an attribute is used in TRACE_STRIDED.
by Henri Verbeet
· 16 years ago
92b66ac
wined3d: Make use_vs() safe to call from IWineD3DDeviceImpl_FindTexUnitMap().
by Henri Verbeet
· 16 years ago
d900491
wined3d: Replace find_clip_texcoord() with a generic function for finding a free input register.
by Henri Verbeet
· 16 years ago
ecd2dc7
wined3d: Make RTL_READTEX the default rendertarget locking method.
by Henri Verbeet
· 16 years ago
f7918b9
wined3d: Make the "luminanceparams" shader_reg_maps member a bitmap.
by Henri Verbeet
· 16 years ago
95bb4c0
wined3d: Make the "bumpmat" shader_reg_maps member a bitmap.
by Henri Verbeet
· 16 years ago
3d718d6
wined3d: Make the "labels" shader_reg_maps member a bitmap.
by Henri Verbeet
· 16 years ago
270f57e
wined3d: Make the "address" shader_reg_maps member a bitmap.
by Henri Verbeet
· 16 years ago
6fa9fa1
wined3d: Make the "temporary" shader_reg_maps member a bitmap.
by Henri Verbeet
· 16 years ago
50853e2
wined3d: Make the "texcoord" shader_reg_maps member a bitmap.
by Henri Verbeet
· 16 years ago
a282380
wined3d: Fix the type of the shader_reg_maps bitfields.
by Henri Verbeet
· 16 years ago
cbd555b
wined3d: Get rid of the unused vbo_mode setting.
by Henri Verbeet
· 16 years ago
8d746c3
wined3d: Properly handle negative loop step in shader_glsl_loop().
by Henri Verbeet
· 16 years ago
5a00c80
wined3d: Get rid of two dead render target lock mode options.
by Roderick Colenbrander
· 16 years ago
3bf0ad4
wined3d: Explicitly pass the context to the shader_select() handler.
by Henri Verbeet
· 16 years ago
03686cb
wined3d: Explicitly pass the context to the shader_load_constants() handlers.
by Henri Verbeet
· 16 years ago
a7251f0
wined3d: Track render_offscreen in the context.
by Henri Verbeet
· 16 years ago
9e8f789
wined3d: Get rid of the ANISOTROPIC entry from the filter lookup tables.
by Henri Verbeet
· 16 years ago
351d6de
wined3d: Add functions to lookup texture filters.
by Henri Verbeet
· 16 years ago
0f161dc
wined3d: Remove some unused code.
by Henri Verbeet
· 16 years ago
d4159ad
wined3d: Statically initialize the filter lookup tables.
by Henri Verbeet
· 16 years ago
da1e557
wined3d: Rename WineD3DContext to struct wined3d_context.
by Henri Verbeet
· 16 years ago
be536eb
wined3d: Get rid of activeContext.
by Henri Verbeet
· 16 years ago
c8fe24d
wined3d: Explicitly pass the context to surface_load_ds_location().
by Henri Verbeet
· 16 years ago
2c71b85
wined3d: Explicitly pass the context to get_drawable_size().
by Henri Verbeet
· 16 years ago
fb77678
wined3d: Manage event queries in the context.
by Henri Verbeet
· 16 years ago
4ab7af6
wined3d: Manage occlusion queries in the context.
by Henri Verbeet
· 16 years ago
ea2caa9
wined3d: Return the activated context from ActivateContext().
by Henri Verbeet
· 16 years ago
9253bbc
wined3d: Get rid of last_device.
by Henri Verbeet
· 16 years ago
ce436a7
wined3d: Get rid of getActiveContext().
by Henri Verbeet
· 16 years ago
377cda9
wined3d: Avoid destroying contexts that are current in another thread.
by Henri Verbeet
· 16 years ago
1a43030
wined3d: Keep track of a thread's wined3d context.
by Henri Verbeet
· 16 years ago
c114b04
wined3d: Remove the useless lastThread field from IWineD3DDeviceImpl.
by Henri Verbeet
· 16 years ago
2d75006
wined3d: Get rid of lastActiveRenderTarget.
by Henri Verbeet
· 16 years ago
6c0c167
wined3d: Keep track of a context's current render target.
by Henri Verbeet
· 16 years ago
e6f55c2
wined3d: Remove an unused struct member.
by Henri Verbeet
· 16 years ago
a80247f
wined3d: Avoid redundant FBO binds.
by Henri Verbeet
· 16 years ago
7485173
wined3d: Pass the context instead of the device to the various context functions.
by Henri Verbeet
· 16 years ago
a01616a
wined3d: Store a pointer to wined3d_gl_info in struct WineD3DContext.
by Henri Verbeet
· 16 years ago
43e6686
wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
by Henri Verbeet
· 16 years ago
d6ffe00
wined3d: Recognize the SM4 constant buffer register type.
by Henri Verbeet
· 16 years ago
c4f8845
wined3d: Recognize SM4 arrays.
by Henri Verbeet
· 16 years ago
6a04c2d
wined3d: Don't call glGetError if nobody is listening.
by Stefan Dösinger
· 16 years ago
8a6553d
wined3d: Only use 4 component specular colors if GL allows it.
by Stefan Dösinger
· 16 years ago
69b7612
wined3d: Get rid of struct glDescriptor.
by Henri Verbeet
· 16 years ago
9cf7888
wined3d: Fix some cast-qual warnings.
by Henri Verbeet
· 16 years ago
483d552
wined3d: Allow shader_buffer_init() to fail.
by Henri Verbeet
· 16 years ago
40b4119
wined3d: Rename "SHADER_BUFFER" to something sane.
by Henri Verbeet
· 16 years ago
bddc4d3
wined3d: Reuse the shader buffer between shaders.
by Henri Verbeet
· 16 years ago
e418319
wined3d: Fix a sign compare warning in glsl_shader.c.
by Henri Verbeet
· 16 years ago
2ac34bf
wined3d: Add some missing float suffixes.
by Henri Verbeet
· 16 years ago
50e9ad6
wined3d: Clear the last device in WineD3D_CreateFakeGLContext().
by Henri Verbeet
· 16 years ago
40bc479
wined3d: Use flags for driver quirks.
by Henri Verbeet
· 16 years ago
5859d87
wined3d: Implement function calls with NV exts.
by Stefan Dösinger
· 16 years ago
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