commit | 404aecb8daa1306479559b0cf2882de2268ddc44 | [log] [tgz] |
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author | Stefan Dösinger <stefan@codeweavers.com> | Mon Sep 28 12:30:48 2009 +0200 |
committer | Alexandre Julliard <julliard@winehq.org> | Mon Sep 28 17:33:07 2009 +0200 |
tree | 07b268eeb2218f19e7503182310efbde9055df7f | |
parent | 77a83aee793b7441c6842347a5451765c79334be [diff] |
wined3d: Test if result.clip[] works correctly. The Mac Nvidia driver doesn't implement the result.clip part of GL_NV_vertex_program2_option correctly. It complains about a syntax error if "result.clip[0]" is used. "result.clip" compiles correctly, but supports only one clipplane, and running the shader results in severe rendering bugs.