commit | 69b76122655d58a99f726a1558621cc4dede2032 | [log] [tgz] |
---|---|---|
author | Henri Verbeet <hverbeet@codeweavers.com> | Fri Jul 10 10:20:13 2009 +0200 |
committer | Alexandre Julliard <julliard@winehq.org> | Fri Jul 10 12:13:24 2009 +0200 |
tree | b64036ebcf6d47b23212c6dec259ba2c6dd46940 | |
parent | 038d939941d164f77b4a68aad926048bfca7e29d [diff] |
wined3d: Get rid of struct glDescriptor. In general it might not be a bad idea to group GL specific data into a separate struct, but IWineD3DSurfaceImpl is currently the only thing that bothers. It doesn't get it quite right either, since e.g. the PBO isn't in glDescriptor either.