)]}'
{
  "commit": "69b76122655d58a99f726a1558621cc4dede2032",
  "tree": "b64036ebcf6d47b23212c6dec259ba2c6dd46940",
  "parents": [
    "038d939941d164f77b4a68aad926048bfca7e29d"
  ],
  "author": {
    "name": "Henri Verbeet",
    "email": "hverbeet@codeweavers.com",
    "time": "Fri Jul 10 10:20:13 2009 +0200"
  },
  "committer": {
    "name": "Alexandre Julliard",
    "email": "julliard@winehq.org",
    "time": "Fri Jul 10 12:13:24 2009 +0200"
  },
  "message": "wined3d: Get rid of struct glDescriptor.\n\nIn general it might not be a bad idea to group GL specific data into a\nseparate struct, but IWineD3DSurfaceImpl is currently the only thing that\nbothers. It doesn\u0027t get it quite right either, since e.g. the PBO isn\u0027t in\nglDescriptor either.\n",
  "tree_diff": [
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}
