1. eb78c2a wined3d: Const correctness fixes for utils.c. by Henri Verbeet · 16 years ago
  2. 49b55f6 wined3d: Don't call IWineD3DSurfaceImpl_GetData() from surface_gdi.c. by Henri Verbeet · 16 years ago
  3. b4f0b5b wined3d: Const correctness fixes. by Henri Verbeet · 16 years ago
  4. a6917b1 wined3d: Use IDL to generate wined3d.h. by Henri Verbeet · 16 years ago
  5. 0bf32b1 wined3d: Add the ability to duplicate GL pixel shaders. by Stefan Dösinger · 16 years ago
  6. aed9305 wined3d: Store shader IDs in the vs and ps impl structures. by Stefan Dösinger · 16 years ago
  7. dd89055 wined3d: Pass some stateblock values around directly. by Stefan Dösinger · 16 years ago
  8. ff767f4 wined3d: Make the shader backend call CompileShader. by Stefan Dösinger · 16 years ago
  9. 2733572 wined3d: Add registry key for overriding the pci vendor id. by Roderick Colenbrander · 16 years ago
  10. 52d5971 wined3d: Add registry key for overriding pci device id. by Roderick Colenbrander · 16 years ago
  11. ba78f07 wined3d: Remove some unused code. by Henri Verbeet · 16 years ago
  12. 8899f34 wined3d: wined3d_gl.h should be internal to wined3d. by Henri Verbeet · 16 years ago
  13. 5c79a9f wined3d: Rename the fragment ffp desc structures. by Stefan Dösinger · 16 years ago
  14. 57401fc wined3d: Pass the texture type to the shader depth blt function. by Henri Verbeet · 16 years ago
  15. 4034a29 wined3d: Move depth_blt to surface.c. by Henri Verbeet · 16 years ago
  16. ed96dd7 wined3d: Implement IWineD3DResourceImpl_GetPriority and IWineD3DResourceImpl_SetPriority for resource management. by Kjell Rune Skaaraas · 17 years ago
  17. 3a7fcec wined3d: Handle texture coordinates the same way we handle other vertex attributes. by Henri Verbeet · 17 years ago
  18. eaf2474 wined3d: Split SetGlTextureDesc() up. by Henri Verbeet · 17 years ago
  19. 5ba40c3 wined3d: Make some more GLSL functions private to the backend. by Henri Verbeet · 17 years ago
  20. a094005 wined3d: Make some more ARB program functions private to the backend. by Henri Verbeet · 17 years ago
  21. daef052 wined3d: atifs_shader_backend doesn't exist anymore. by Henri Verbeet · 17 years ago
  22. 2e76954 wined3d: Move part of the shader instruction table to the backend. by Henri Verbeet · 17 years ago
  23. ca28930 wined3d: Merge pshader_hw_map2gl() and vshader_hw_map2gl(). by Henri Verbeet · 17 years ago
  24. 9d192c6 wined3d: Skip copying the depth stencil if it's discarded. by Henri Verbeet · 17 years ago
  25. d95ae08 wined3d: Get rid of the wantsDepthStencilBuffer in IWineD3DSwapChainImpl. by Henri Verbeet · 17 years ago
  26. f84680e wined3d: Don't try to draw with unsupported attribute data types. by Henri Verbeet · 17 years ago
  27. 76de76e wined3d: Destroy FBO entries in the context. by Henri Verbeet · 17 years ago
  28. 4582004 wined3d: Create a FBO for each combination of render targets and depth stencil. by Henri Verbeet · 17 years ago
  29. a269236 wined3d: Move FBO handling functions to context.c. by Henri Verbeet · 17 years ago
  30. ee49230 Make some ARB program structs and functions private to the backend. by Henri Verbeet · 17 years ago
  31. c2178eb wined3d: Make some GLSL structs and functions private to the backend. by Henri Verbeet · 17 years ago
  32. 421b655 wined3d: Pack the ffp_desc structure better. by Stefan Dösinger · 17 years ago
  33. 81effcf wined3d: Set the viewport to the texture size in depth_blt(). by Henri Verbeet · 17 years ago
  34. 3b48660 wined3d: Implement YV12 support for emulated overlays. by Stefan Dösinger · 17 years ago
  35. b4f43e3 wined3d: Remove useless hash_table_t typedef. by Henri Verbeet · 17 years ago
  36. af8d268 wined3d: Handle projected textures properly in arbfp and atifs. by Stefan Dösinger · 17 years ago
  37. 750973c wined3d: Remove BaseTexture::UnBindTexture. by Stefan Dösinger · 17 years ago
  38. 462ddaa wined3d: Make the texture stage mapping nvrc independent. by Stefan Dösinger · 17 years ago
  39. 9a6bc68 wined3d: Use the correct texture limit. by Stefan Dösinger · 17 years ago
  40. 61a900f wined3d: Fix the drawStridedSlow callback function calling convention. by Stefan Dösinger · 17 years ago
  41. f39e122 wined3d: Add fixed function sRGB write correction. by Stefan Dösinger · 17 years ago
  42. b917bda wined3d: Remove useless hash_table_entry_t typedef. by H. Verbeet · 17 years ago
  43. 05931f4 wined3d: Track FBOs per-context. by H. Verbeet · 17 years ago
  44. bab367e wined3d: Update the overlay when the destination was drawn to. by Stefan Dösinger · 17 years ago
  45. 8fe6bf0 wined3d: Fix the unused arg marker. by Stefan Dösinger · 17 years ago
  46. 1f4cf35 wined3d: Implement YUV emulation with GL_ARB_fragment_program. by Stefan Dösinger · 17 years ago
  47. bfe7067 wined3d: Ask the ffp/shader/blit implementation about format support. by Stefan Dösinger · 17 years ago
  48. fc6b977 wined3d: Start a framework for color conversion shaders in blits. by Stefan Dösinger · 17 years ago
  49. 25c07dc wined3d: Remove the ddraw_window device member. by Stefan Dösinger · 17 years ago
  50. 376944e wined3d: Remove the device-global fullscreen flag. by Stefan Dösinger · 17 years ago
  51. 7f2b8f9 wined3d: Support redirecting the primary context. by Stefan Dösinger · 17 years ago
  52. e178ddd wined3d: Use a swapchain for GDI surfaces. by Stefan Dösinger · 17 years ago
  53. e5de2fc wined3d: Move some swapchain code into a base class. by Stefan Dösinger · 17 years ago
  54. dff3a42 wined3d: Track overlay surfaces in the overlayed surface. by Stefan Dösinger · 17 years ago
  55. 851dd73 wined3d: Implement overlay flipping. by Stefan Dösinger · 17 years ago
  56. e795d84 wined3d: Implement overlay position tracking. by Stefan Dösinger · 17 years ago
  57. 2d6d879 wined3d: Handle CTXUSAGE_BLIT with offscreen targets and FBO ORM. by H. Verbeet · 17 years ago
  58. f037eb8 wined3d: Move setting the draw buffer to a separate function. by H. Verbeet · 17 years ago
  59. 399825c wined3d: Report the pitch alignment to ddraw. by Stefan Dösinger · 17 years ago
  60. 228f2cf wined3d: Initialize the texture op function properly. by Stefan Dösinger · 17 years ago
  61. 14b2405 wined3d: GL_ARB_fragment_program ffp implementation. by Stefan Dösinger · 17 years ago
  62. bc4435e wined3d: Use a hashmap to store the ffp shaders. by Stefan Dösinger · 17 years ago
  63. d4d133f wined3d: Use C bitfields to compact the ffp description. by Stefan Dösinger · 17 years ago
  64. 294f1b4 wined3d: Add fog and tex types to the ffp fragment description. by Stefan Dösinger · 17 years ago
  65. eea2c95 wined3d: Move set_tex_op(_nvrc) to their specific files. by Stefan Dösinger · 17 years ago
  66. c088ede wined3d: Use GL_ARB_texture_non_power_of_two emulation. by Stefan Dösinger · 17 years ago
  67. 35f33ef wined3d: Add extension information to the states. by Stefan Dösinger · 17 years ago
  68. 88ae2fe wined3d: Give nv* fixed function stuff its own state template. by Stefan Dösinger · 17 years ago
  69. 86b033b wined3d: Give the nvts/nvrc code its own pipeline implementation. by Stefan Dösinger · 17 years ago
  70. 51e64b3 wined3d: Move fixed function texture dimension updates to the fragment pipeline. by Stefan Dösinger · 17 years ago
  71. e7733ea wined3d: Remove the atifs shader backend. by Stefan Dösinger · 17 years ago
  72. e4078fb wined3d: Set ffp caps in the ffp backend, not the shader backend. by Stefan Dösinger · 17 years ago
  73. c48195e wined3d: Move shader_fragment_enable to the fragment pipeline implementation. by Stefan Dösinger · 17 years ago
  74. b37cc08 wined3d: Don't call shader_select() in depth_blt(). by H. Verbeet · 17 years ago
  75. 8320d21 wined3d: Move float_32_to_16() to surface_base.c which is the only place where it's used, and because it needs port.h for isinf(). by Francois Gouget · 17 years ago
  76. 54ae3eb wined3d: Destroy depth_blt resources in the backend's destructor. by H. Verbeet · 17 years ago
  77. a85a5ff wined3d: Store the glsl program lookup table in the backend's private data. by H. Verbeet · 17 years ago
  78. 3a2743f wined3d: Remove the state table from the shader backend. by Stefan Dösinger · 17 years ago
  79. 2d7cdc3 wined3d: Remove the DLL load init function. by Stefan Dösinger · 17 years ago
  80. c15dfb8 wined3d: Create fragment processing state templates and select one. by Stefan Dösinger · 17 years ago
  81. a637fda wined3d: Store the current GLSL program in the backend's private data. by H. Verbeet · 17 years ago
  82. 141f31f wined3d: Move stream source and vshader to misc and vertex pipeline tables. by Stefan Dösinger · 17 years ago
  83. 68dec9d wined3d: Implement the state merger and start to use it. by Stefan Dösinger · 17 years ago
  84. 98faed8 wined3d: Start the state splitup. by Stefan Dösinger · 17 years ago
  85. 4f77c29 wined3d: Track depth stencil location per-surface. by H. Verbeet · 17 years ago
  86. e7d0ef7 wined3d: Use dst_fbo to do the depth blit. by H. Verbeet · 17 years ago
  87. 8d930f6 wined3d: Restore the gamma when destroying the swapchain. by Stefan Dösinger · 17 years ago
  88. 74c5684 wined3d: Update the blit ortho on size changes. by Stefan Dösinger · 17 years ago
  89. a6fa6a4 wined3d: Use gl_Color and gl_SecondaryColor to support more varyings in SM3.0 shaders. by H. Verbeet · 17 years ago
  90. 042d039 wined3d: Add a registry key to allow/disallow multisampling. by Roderick Colenbrander · 17 years ago
  91. 42a61d7 Assorted spelling fixes. by Francois Gouget · 17 years ago
  92. 7b5561c wined3d: Allow stencil support when it wasn't requested on broken drivers. by Roderick Colenbrander · 17 years ago
  93. 628e4ee wined3d: Add multisampling support. by Roderick Colenbrander · 17 years ago
  94. 31dc00a wined3d: Store more information about pixel formats. This is needed for some WineD3D_ChoosePixelFormat restructuring. by Roderick Colenbrander · 17 years ago
  95. 9ee7e42 wined3d: Call activate_dimensions from the atifs code. by Stefan Dösinger · 17 years ago
  96. 1c9f1f8 wined3d: Support framebuffer reading from texture_rectangle sources. by Stefan Dösinger · 17 years ago
  97. e3bd5b6 wined3d: Use the shader backend to enable / disable atifs and nvts. by Stefan Dösinger · 17 years ago
  98. 6e59cd2 Spelling fixes. by Austin English · 17 years ago
  99. 481bcdf wined3d: Disable MAG filters on formats that do not support them. by Stefan Dösinger · 17 years ago
  100. a22203a wined3d: Make the mag filter lookup a separate array. by Stefan Dösinger · 17 years ago