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wined3d
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wined3d_private.h
eb78c2a
wined3d: Const correctness fixes for utils.c.
by Henri Verbeet
· 16 years ago
49b55f6
wined3d: Don't call IWineD3DSurfaceImpl_GetData() from surface_gdi.c.
by Henri Verbeet
· 16 years ago
b4f0b5b
wined3d: Const correctness fixes.
by Henri Verbeet
· 16 years ago
a6917b1
wined3d: Use IDL to generate wined3d.h.
by Henri Verbeet
· 16 years ago
0bf32b1
wined3d: Add the ability to duplicate GL pixel shaders.
by Stefan Dösinger
· 16 years ago
aed9305
wined3d: Store shader IDs in the vs and ps impl structures.
by Stefan Dösinger
· 16 years ago
dd89055
wined3d: Pass some stateblock values around directly.
by Stefan Dösinger
· 16 years ago
ff767f4
wined3d: Make the shader backend call CompileShader.
by Stefan Dösinger
· 16 years ago
2733572
wined3d: Add registry key for overriding the pci vendor id.
by Roderick Colenbrander
· 16 years ago
52d5971
wined3d: Add registry key for overriding pci device id.
by Roderick Colenbrander
· 16 years ago
ba78f07
wined3d: Remove some unused code.
by Henri Verbeet
· 16 years ago
8899f34
wined3d: wined3d_gl.h should be internal to wined3d.
by Henri Verbeet
· 16 years ago
5c79a9f
wined3d: Rename the fragment ffp desc structures.
by Stefan Dösinger
· 16 years ago
57401fc
wined3d: Pass the texture type to the shader depth blt function.
by Henri Verbeet
· 16 years ago
4034a29
wined3d: Move depth_blt to surface.c.
by Henri Verbeet
· 16 years ago
ed96dd7
wined3d: Implement IWineD3DResourceImpl_GetPriority and IWineD3DResourceImpl_SetPriority for resource management.
by Kjell Rune Skaaraas
· 17 years ago
3a7fcec
wined3d: Handle texture coordinates the same way we handle other vertex attributes.
by Henri Verbeet
· 17 years ago
eaf2474
wined3d: Split SetGlTextureDesc() up.
by Henri Verbeet
· 17 years ago
5ba40c3
wined3d: Make some more GLSL functions private to the backend.
by Henri Verbeet
· 17 years ago
a094005
wined3d: Make some more ARB program functions private to the backend.
by Henri Verbeet
· 17 years ago
daef052
wined3d: atifs_shader_backend doesn't exist anymore.
by Henri Verbeet
· 17 years ago
2e76954
wined3d: Move part of the shader instruction table to the backend.
by Henri Verbeet
· 17 years ago
ca28930
wined3d: Merge pshader_hw_map2gl() and vshader_hw_map2gl().
by Henri Verbeet
· 17 years ago
9d192c6
wined3d: Skip copying the depth stencil if it's discarded.
by Henri Verbeet
· 17 years ago
d95ae08
wined3d: Get rid of the wantsDepthStencilBuffer in IWineD3DSwapChainImpl.
by Henri Verbeet
· 17 years ago
f84680e
wined3d: Don't try to draw with unsupported attribute data types.
by Henri Verbeet
· 17 years ago
76de76e
wined3d: Destroy FBO entries in the context.
by Henri Verbeet
· 17 years ago
4582004
wined3d: Create a FBO for each combination of render targets and depth stencil.
by Henri Verbeet
· 17 years ago
a269236
wined3d: Move FBO handling functions to context.c.
by Henri Verbeet
· 17 years ago
ee49230
Make some ARB program structs and functions private to the backend.
by Henri Verbeet
· 17 years ago
c2178eb
wined3d: Make some GLSL structs and functions private to the backend.
by Henri Verbeet
· 17 years ago
421b655
wined3d: Pack the ffp_desc structure better.
by Stefan Dösinger
· 17 years ago
81effcf
wined3d: Set the viewport to the texture size in depth_blt().
by Henri Verbeet
· 17 years ago
3b48660
wined3d: Implement YV12 support for emulated overlays.
by Stefan Dösinger
· 17 years ago
b4f43e3
wined3d: Remove useless hash_table_t typedef.
by Henri Verbeet
· 17 years ago
af8d268
wined3d: Handle projected textures properly in arbfp and atifs.
by Stefan Dösinger
· 17 years ago
750973c
wined3d: Remove BaseTexture::UnBindTexture.
by Stefan Dösinger
· 17 years ago
462ddaa
wined3d: Make the texture stage mapping nvrc independent.
by Stefan Dösinger
· 17 years ago
9a6bc68
wined3d: Use the correct texture limit.
by Stefan Dösinger
· 17 years ago
61a900f
wined3d: Fix the drawStridedSlow callback function calling convention.
by Stefan Dösinger
· 17 years ago
f39e122
wined3d: Add fixed function sRGB write correction.
by Stefan Dösinger
· 17 years ago
b917bda
wined3d: Remove useless hash_table_entry_t typedef.
by H. Verbeet
· 17 years ago
05931f4
wined3d: Track FBOs per-context.
by H. Verbeet
· 17 years ago
bab367e
wined3d: Update the overlay when the destination was drawn to.
by Stefan Dösinger
· 17 years ago
8fe6bf0
wined3d: Fix the unused arg marker.
by Stefan Dösinger
· 17 years ago
1f4cf35
wined3d: Implement YUV emulation with GL_ARB_fragment_program.
by Stefan Dösinger
· 17 years ago
bfe7067
wined3d: Ask the ffp/shader/blit implementation about format support.
by Stefan Dösinger
· 17 years ago
fc6b977
wined3d: Start a framework for color conversion shaders in blits.
by Stefan Dösinger
· 17 years ago
25c07dc
wined3d: Remove the ddraw_window device member.
by Stefan Dösinger
· 17 years ago
376944e
wined3d: Remove the device-global fullscreen flag.
by Stefan Dösinger
· 17 years ago
7f2b8f9
wined3d: Support redirecting the primary context.
by Stefan Dösinger
· 17 years ago
e178ddd
wined3d: Use a swapchain for GDI surfaces.
by Stefan Dösinger
· 17 years ago
e5de2fc
wined3d: Move some swapchain code into a base class.
by Stefan Dösinger
· 17 years ago
dff3a42
wined3d: Track overlay surfaces in the overlayed surface.
by Stefan Dösinger
· 17 years ago
851dd73
wined3d: Implement overlay flipping.
by Stefan Dösinger
· 17 years ago
e795d84
wined3d: Implement overlay position tracking.
by Stefan Dösinger
· 17 years ago
2d6d879
wined3d: Handle CTXUSAGE_BLIT with offscreen targets and FBO ORM.
by H. Verbeet
· 17 years ago
f037eb8
wined3d: Move setting the draw buffer to a separate function.
by H. Verbeet
· 17 years ago
399825c
wined3d: Report the pitch alignment to ddraw.
by Stefan Dösinger
· 17 years ago
228f2cf
wined3d: Initialize the texture op function properly.
by Stefan Dösinger
· 17 years ago
14b2405
wined3d: GL_ARB_fragment_program ffp implementation.
by Stefan Dösinger
· 17 years ago
bc4435e
wined3d: Use a hashmap to store the ffp shaders.
by Stefan Dösinger
· 17 years ago
d4d133f
wined3d: Use C bitfields to compact the ffp description.
by Stefan Dösinger
· 17 years ago
294f1b4
wined3d: Add fog and tex types to the ffp fragment description.
by Stefan Dösinger
· 17 years ago
eea2c95
wined3d: Move set_tex_op(_nvrc) to their specific files.
by Stefan Dösinger
· 17 years ago
c088ede
wined3d: Use GL_ARB_texture_non_power_of_two emulation.
by Stefan Dösinger
· 17 years ago
35f33ef
wined3d: Add extension information to the states.
by Stefan Dösinger
· 17 years ago
88ae2fe
wined3d: Give nv* fixed function stuff its own state template.
by Stefan Dösinger
· 17 years ago
86b033b
wined3d: Give the nvts/nvrc code its own pipeline implementation.
by Stefan Dösinger
· 17 years ago
51e64b3
wined3d: Move fixed function texture dimension updates to the fragment pipeline.
by Stefan Dösinger
· 17 years ago
e7733ea
wined3d: Remove the atifs shader backend.
by Stefan Dösinger
· 17 years ago
e4078fb
wined3d: Set ffp caps in the ffp backend, not the shader backend.
by Stefan Dösinger
· 17 years ago
c48195e
wined3d: Move shader_fragment_enable to the fragment pipeline implementation.
by Stefan Dösinger
· 17 years ago
b37cc08
wined3d: Don't call shader_select() in depth_blt().
by H. Verbeet
· 17 years ago
8320d21
wined3d: Move float_32_to_16() to surface_base.c which is the only place where it's used, and because it needs port.h for isinf().
by Francois Gouget
· 17 years ago
54ae3eb
wined3d: Destroy depth_blt resources in the backend's destructor.
by H. Verbeet
· 17 years ago
a85a5ff
wined3d: Store the glsl program lookup table in the backend's private data.
by H. Verbeet
· 17 years ago
3a2743f
wined3d: Remove the state table from the shader backend.
by Stefan Dösinger
· 17 years ago
2d7cdc3
wined3d: Remove the DLL load init function.
by Stefan Dösinger
· 17 years ago
c15dfb8
wined3d: Create fragment processing state templates and select one.
by Stefan Dösinger
· 17 years ago
a637fda
wined3d: Store the current GLSL program in the backend's private data.
by H. Verbeet
· 17 years ago
141f31f
wined3d: Move stream source and vshader to misc and vertex pipeline tables.
by Stefan Dösinger
· 17 years ago
68dec9d
wined3d: Implement the state merger and start to use it.
by Stefan Dösinger
· 17 years ago
98faed8
wined3d: Start the state splitup.
by Stefan Dösinger
· 17 years ago
4f77c29
wined3d: Track depth stencil location per-surface.
by H. Verbeet
· 17 years ago
e7d0ef7
wined3d: Use dst_fbo to do the depth blit.
by H. Verbeet
· 17 years ago
8d930f6
wined3d: Restore the gamma when destroying the swapchain.
by Stefan Dösinger
· 17 years ago
74c5684
wined3d: Update the blit ortho on size changes.
by Stefan Dösinger
· 17 years ago
a6fa6a4
wined3d: Use gl_Color and gl_SecondaryColor to support more varyings in SM3.0 shaders.
by H. Verbeet
· 17 years ago
042d039
wined3d: Add a registry key to allow/disallow multisampling.
by Roderick Colenbrander
· 17 years ago
42a61d7
Assorted spelling fixes.
by Francois Gouget
· 17 years ago
7b5561c
wined3d: Allow stencil support when it wasn't requested on broken drivers.
by Roderick Colenbrander
· 17 years ago
628e4ee
wined3d: Add multisampling support.
by Roderick Colenbrander
· 17 years ago
31dc00a
wined3d: Store more information about pixel formats. This is needed for some WineD3D_ChoosePixelFormat restructuring.
by Roderick Colenbrander
· 17 years ago
9ee7e42
wined3d: Call activate_dimensions from the atifs code.
by Stefan Dösinger
· 17 years ago
1c9f1f8
wined3d: Support framebuffer reading from texture_rectangle sources.
by Stefan Dösinger
· 17 years ago
e3bd5b6
wined3d: Use the shader backend to enable / disable atifs and nvts.
by Stefan Dösinger
· 17 years ago
6e59cd2
Spelling fixes.
by Austin English
· 17 years ago
481bcdf
wined3d: Disable MAG filters on formats that do not support them.
by Stefan Dösinger
· 17 years ago
a22203a
wined3d: Make the mag filter lookup a separate array.
by Stefan Dösinger
· 17 years ago
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