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wined3d
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wined3d_private.h
8d746c3
wined3d: Properly handle negative loop step in shader_glsl_loop().
by Henri Verbeet
· 16 years ago
5a00c80
wined3d: Get rid of two dead render target lock mode options.
by Roderick Colenbrander
· 16 years ago
3bf0ad4
wined3d: Explicitly pass the context to the shader_select() handler.
by Henri Verbeet
· 16 years ago
03686cb
wined3d: Explicitly pass the context to the shader_load_constants() handlers.
by Henri Verbeet
· 16 years ago
a7251f0
wined3d: Track render_offscreen in the context.
by Henri Verbeet
· 16 years ago
9e8f789
wined3d: Get rid of the ANISOTROPIC entry from the filter lookup tables.
by Henri Verbeet
· 16 years ago
351d6de
wined3d: Add functions to lookup texture filters.
by Henri Verbeet
· 16 years ago
0f161dc
wined3d: Remove some unused code.
by Henri Verbeet
· 16 years ago
d4159ad
wined3d: Statically initialize the filter lookup tables.
by Henri Verbeet
· 16 years ago
da1e557
wined3d: Rename WineD3DContext to struct wined3d_context.
by Henri Verbeet
· 16 years ago
be536eb
wined3d: Get rid of activeContext.
by Henri Verbeet
· 16 years ago
c8fe24d
wined3d: Explicitly pass the context to surface_load_ds_location().
by Henri Verbeet
· 16 years ago
2c71b85
wined3d: Explicitly pass the context to get_drawable_size().
by Henri Verbeet
· 16 years ago
fb77678
wined3d: Manage event queries in the context.
by Henri Verbeet
· 16 years ago
4ab7af6
wined3d: Manage occlusion queries in the context.
by Henri Verbeet
· 16 years ago
ea2caa9
wined3d: Return the activated context from ActivateContext().
by Henri Verbeet
· 16 years ago
9253bbc
wined3d: Get rid of last_device.
by Henri Verbeet
· 16 years ago
ce436a7
wined3d: Get rid of getActiveContext().
by Henri Verbeet
· 16 years ago
377cda9
wined3d: Avoid destroying contexts that are current in another thread.
by Henri Verbeet
· 16 years ago
1a43030
wined3d: Keep track of a thread's wined3d context.
by Henri Verbeet
· 16 years ago
c114b04
wined3d: Remove the useless lastThread field from IWineD3DDeviceImpl.
by Henri Verbeet
· 16 years ago
2d75006
wined3d: Get rid of lastActiveRenderTarget.
by Henri Verbeet
· 16 years ago
6c0c167
wined3d: Keep track of a context's current render target.
by Henri Verbeet
· 16 years ago
e6f55c2
wined3d: Remove an unused struct member.
by Henri Verbeet
· 16 years ago
a80247f
wined3d: Avoid redundant FBO binds.
by Henri Verbeet
· 16 years ago
7485173
wined3d: Pass the context instead of the device to the various context functions.
by Henri Verbeet
· 16 years ago
a01616a
wined3d: Store a pointer to wined3d_gl_info in struct WineD3DContext.
by Henri Verbeet
· 16 years ago
43e6686
wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
by Henri Verbeet
· 16 years ago
d6ffe00
wined3d: Recognize the SM4 constant buffer register type.
by Henri Verbeet
· 16 years ago
c4f8845
wined3d: Recognize SM4 arrays.
by Henri Verbeet
· 16 years ago
6a04c2d
wined3d: Don't call glGetError if nobody is listening.
by Stefan Dösinger
· 16 years ago
8a6553d
wined3d: Only use 4 component specular colors if GL allows it.
by Stefan Dösinger
· 16 years ago
69b7612
wined3d: Get rid of struct glDescriptor.
by Henri Verbeet
· 16 years ago
9cf7888
wined3d: Fix some cast-qual warnings.
by Henri Verbeet
· 16 years ago
483d552
wined3d: Allow shader_buffer_init() to fail.
by Henri Verbeet
· 16 years ago
40b4119
wined3d: Rename "SHADER_BUFFER" to something sane.
by Henri Verbeet
· 16 years ago
bddc4d3
wined3d: Reuse the shader buffer between shaders.
by Henri Verbeet
· 16 years ago
e418319
wined3d: Fix a sign compare warning in glsl_shader.c.
by Henri Verbeet
· 16 years ago
2ac34bf
wined3d: Add some missing float suffixes.
by Henri Verbeet
· 16 years ago
50e9ad6
wined3d: Clear the last device in WineD3D_CreateFakeGLContext().
by Henri Verbeet
· 16 years ago
40bc479
wined3d: Use flags for driver quirks.
by Henri Verbeet
· 16 years ago
5859d87
wined3d: Implement function calls with NV exts.
by Stefan Dösinger
· 16 years ago
bd14b6e
wined3d: IFC requires GL_NV_fragment_program2.
by Stefan Dösinger
· 16 years ago
7906774
wined3d: Add ps_np2fixup_info structure.
by Tobias Jakobi
· 16 years ago
85af0b2
wined3d: Don't emulate clipplanes with ffp vp and fix a wrong if condition.
by Stefan Dösinger
· 16 years ago
26d17fe
wined3d: Implement MRTs in ARB.
by Stefan Dösinger
· 16 years ago
cd348ac
wined3d: Use bitfields for reg_maps uses* members.
by Stefan Doesinger
· 16 years ago
58c3a0c
wined3d: Implement vpos and vface.
by Stefan Doesinger
· 16 years ago
ae600fe
wined3d: Implement texldl in ARB.
by Stefan Doesinger
· 16 years ago
c220baf
wined3d: Unroll loops in ARB if needed.
by Stefan Doesinger
· 16 years ago
23231d5
wined3d: Add format conversions for some depth stencil formats.
by Henri Verbeet
· 16 years ago
fede35d
wined3d: Introduce surface_calculate_size().
by Henri Verbeet
· 16 years ago
5f58197
wined3d: Introduce surface_init() to handle most of the surface initialization.
by Henri Verbeet
· 16 years ago
298bd3c
wined3d: Store the bumpmap ARB constants in ARB structures.
by Stefan Dösinger
· 16 years ago
61fd875
wined3d: Store compression information about compressed formats.
by Henri Verbeet
· 16 years ago
fb75315
wined3d: Only use stretch_rect_fbo() on surfaces that are FBO attachable.
by Henri Verbeet
· 16 years ago
ad6279d
wined3d: Replace the wined3d hash table with the generic red-black tree.
by Henri Verbeet
· 16 years ago
97f320a
wined3d: Introduce volumetexture_init() to handle most of the volume texture initialization.
by Henri Verbeet
· 16 years ago
b0ba731
wined3d: Introduce cubetexture_init() to handle most of the cube texture initialization.
by Henri Verbeet
· 16 years ago
5171a65
wined3d: Introduce texture_init() to handle most of the 2D texture initialization.
by Henri Verbeet
· 16 years ago
451a416
wined3d: Call resource_init() from basetexture_init().
by Henri Verbeet
· 16 years ago
de12f88
wined3d: Don't enable the NV frag extensions if we don't need them.
by Stefan Dösinger
· 16 years ago
d8e219b
wined3d: Avoid the TMP_COLOR mov in some cases.
by Stefan Dösinger
· 16 years ago
5654544
wined3d: Add device resources from resource_init().
by Henri Verbeet
· 16 years ago
5e0f541
wined3d: Remove ResourceReleased() from the public device interface.
by Henri Verbeet
· 16 years ago
e70c80a
wined3d: Emulate if(bool) in ARB shaders.
by Stefan Dösinger
· 16 years ago
e492dd8
wined3d: Add a function around the handler table.
by Stefan Dösinger
· 16 years ago
aad92c0
wined3d: Manage vs_compile_args in the backends.
by Stefan Dösinger
· 16 years ago
814dd42
wined3d: Manage ps_compiled_shader in the backends.
by Stefan Dösinger
· 16 years ago
8763f6e
wined3d: Make find_gl_vshader backend specific.
by Stefan Dösinger
· 16 years ago
d0d681c
wined3d: Make find_gl_pshader backend private.
by Stefan Dösinger
· 16 years ago
5865d9c
wined3d: Store the compile args in the compile context, not the shader.
by Stefan Dösinger
· 16 years ago
0629585
wined3d: Work around an ARBFP vs GLSL bug in Mac OS.
by Stefan Dösinger
· 16 years ago
2ee0d47
wined3d: Use strings for shader input/output semantics.
by Henri Verbeet
· 16 years ago
19cb459
wined3d: Use a separate structure for vertex shader attributes.
by Henri Verbeet
· 16 years ago
e6efb79
wined3d: Make "packed_output" a bitmap.
by Henri Verbeet
· 16 years ago
10fadad
wined3d: Use the "input_registers" bitmap for vertex shader attributes as well.
by Henri Verbeet
· 16 years ago
664b17b
wined3d: Make "packed_input" a bitmap.
by Henri Verbeet
· 16 years ago
7b1d487
wined3d: Emulate the 4 component address register in ARB.
by Stefan Dösinger
· 16 years ago
c7ca379
wined3d: Implement mova rounding in arb.
by Stefan Dösinger
· 16 years ago
2cb8f42
wined3d: Support clipplanes with GLSL.
by Stefan Dösinger
· 16 years ago
5d63179
wined3d: Remove some unused defines.
by Henri Verbeet
· 16 years ago
514c5f2
wined3d: Make surface_force_reload() static.
by Francois Gouget
· 16 years ago
2ef7518
wined3d: Add UnregisterClass() on DLL_PROCESS_DETACH.
by Rico Schüller
· 16 years ago
0d44605
wined3d: Don't create more than WINED3D_MAX_FBO_ENTRIES FBO entries.
by Henri Verbeet
· 16 years ago
9a579a4
wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
by Henri Verbeet
· 16 years ago
2fd485a
winedd: Move shader_*_add_instruction_modifiers into the shader backend.
by Stefan Dösinger
· 16 years ago
f9276a6
wined3d: Keep track of used float constants.
by Stefan Dösinger
· 16 years ago
69cbb57
wined3d: Add support for immediate constants to the GLSL backend.
by Henri Verbeet
· 16 years ago
96005c0
wined3d: Pass a struct wined3d_shader_register to shader_is_scalar().
by Henri Verbeet
· 16 years ago
5e473cb
wined3d: Group register information into struct wined3d_shader_register.
by Henri Verbeet
· 16 years ago
65622a0
wined3d: Create a struct wined3d_shader_version to store version information.
by Henri Verbeet
· 16 years ago
5c63d93
wined3d: Store the shader version in the frontend's private data.
by Henri Verbeet
· 16 years ago
9381a41
wined3d: Add an initial shader_sm4_read_src_param() implementation.
by Henri Verbeet
· 16 years ago
699eae0
wined3d: Shift the writemask in the frontend.
by Henri Verbeet
· 16 years ago
f5e24f7
wined3d: Implement texldd.
by Stefan Dösinger
· 16 years ago
454dd2e
wined3d: Implement shader_sm4_is_end().
by Henri Verbeet
· 16 years ago
2a5a6a3
wined3d: Store the SM 1-3 opcode information tables in the SM 1-3 frontend.
by Henri Verbeet
· 16 years ago
868f5bf
wined3d: Handle reading the shader header in the frontend.
by Henri Verbeet
· 16 years ago
ef074cd
wined3d: Introduce a stubbed SM4 shader frontend.
by Henri Verbeet
· 16 years ago
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