1. 8d746c3 wined3d: Properly handle negative loop step in shader_glsl_loop(). by Henri Verbeet · 16 years ago
  2. 5a00c80 wined3d: Get rid of two dead render target lock mode options. by Roderick Colenbrander · 16 years ago
  3. 3bf0ad4 wined3d: Explicitly pass the context to the shader_select() handler. by Henri Verbeet · 16 years ago
  4. 03686cb wined3d: Explicitly pass the context to the shader_load_constants() handlers. by Henri Verbeet · 16 years ago
  5. a7251f0 wined3d: Track render_offscreen in the context. by Henri Verbeet · 16 years ago
  6. 9e8f789 wined3d: Get rid of the ANISOTROPIC entry from the filter lookup tables. by Henri Verbeet · 16 years ago
  7. 351d6de wined3d: Add functions to lookup texture filters. by Henri Verbeet · 16 years ago
  8. 0f161dc wined3d: Remove some unused code. by Henri Verbeet · 16 years ago
  9. d4159ad wined3d: Statically initialize the filter lookup tables. by Henri Verbeet · 16 years ago
  10. da1e557 wined3d: Rename WineD3DContext to struct wined3d_context. by Henri Verbeet · 16 years ago
  11. be536eb wined3d: Get rid of activeContext. by Henri Verbeet · 16 years ago
  12. c8fe24d wined3d: Explicitly pass the context to surface_load_ds_location(). by Henri Verbeet · 16 years ago
  13. 2c71b85 wined3d: Explicitly pass the context to get_drawable_size(). by Henri Verbeet · 16 years ago
  14. fb77678 wined3d: Manage event queries in the context. by Henri Verbeet · 16 years ago
  15. 4ab7af6 wined3d: Manage occlusion queries in the context. by Henri Verbeet · 16 years ago
  16. ea2caa9 wined3d: Return the activated context from ActivateContext(). by Henri Verbeet · 16 years ago
  17. 9253bbc wined3d: Get rid of last_device. by Henri Verbeet · 16 years ago
  18. ce436a7 wined3d: Get rid of getActiveContext(). by Henri Verbeet · 16 years ago
  19. 377cda9 wined3d: Avoid destroying contexts that are current in another thread. by Henri Verbeet · 16 years ago
  20. 1a43030 wined3d: Keep track of a thread's wined3d context. by Henri Verbeet · 16 years ago
  21. c114b04 wined3d: Remove the useless lastThread field from IWineD3DDeviceImpl. by Henri Verbeet · 16 years ago
  22. 2d75006 wined3d: Get rid of lastActiveRenderTarget. by Henri Verbeet · 16 years ago
  23. 6c0c167 wined3d: Keep track of a context's current render target. by Henri Verbeet · 16 years ago
  24. e6f55c2 wined3d: Remove an unused struct member. by Henri Verbeet · 16 years ago
  25. a80247f wined3d: Avoid redundant FBO binds. by Henri Verbeet · 16 years ago
  26. 7485173 wined3d: Pass the context instead of the device to the various context functions. by Henri Verbeet · 16 years ago
  27. a01616a wined3d: Store a pointer to wined3d_gl_info in struct WineD3DContext. by Henri Verbeet · 16 years ago
  28. 43e6686 wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info. by Henri Verbeet · 16 years ago
  29. d6ffe00 wined3d: Recognize the SM4 constant buffer register type. by Henri Verbeet · 16 years ago
  30. c4f8845 wined3d: Recognize SM4 arrays. by Henri Verbeet · 16 years ago
  31. 6a04c2d wined3d: Don't call glGetError if nobody is listening. by Stefan Dösinger · 16 years ago
  32. 8a6553d wined3d: Only use 4 component specular colors if GL allows it. by Stefan Dösinger · 16 years ago
  33. 69b7612 wined3d: Get rid of struct glDescriptor. by Henri Verbeet · 16 years ago
  34. 9cf7888 wined3d: Fix some cast-qual warnings. by Henri Verbeet · 16 years ago
  35. 483d552 wined3d: Allow shader_buffer_init() to fail. by Henri Verbeet · 16 years ago
  36. 40b4119 wined3d: Rename "SHADER_BUFFER" to something sane. by Henri Verbeet · 16 years ago
  37. bddc4d3 wined3d: Reuse the shader buffer between shaders. by Henri Verbeet · 16 years ago
  38. e418319 wined3d: Fix a sign compare warning in glsl_shader.c. by Henri Verbeet · 16 years ago
  39. 2ac34bf wined3d: Add some missing float suffixes. by Henri Verbeet · 16 years ago
  40. 50e9ad6 wined3d: Clear the last device in WineD3D_CreateFakeGLContext(). by Henri Verbeet · 16 years ago
  41. 40bc479 wined3d: Use flags for driver quirks. by Henri Verbeet · 16 years ago
  42. 5859d87 wined3d: Implement function calls with NV exts. by Stefan Dösinger · 16 years ago
  43. bd14b6e wined3d: IFC requires GL_NV_fragment_program2. by Stefan Dösinger · 16 years ago
  44. 7906774 wined3d: Add ps_np2fixup_info structure. by Tobias Jakobi · 16 years ago
  45. 85af0b2 wined3d: Don't emulate clipplanes with ffp vp and fix a wrong if condition. by Stefan Dösinger · 16 years ago
  46. 26d17fe wined3d: Implement MRTs in ARB. by Stefan Dösinger · 16 years ago
  47. cd348ac wined3d: Use bitfields for reg_maps uses* members. by Stefan Doesinger · 16 years ago
  48. 58c3a0c wined3d: Implement vpos and vface. by Stefan Doesinger · 16 years ago
  49. ae600fe wined3d: Implement texldl in ARB. by Stefan Doesinger · 16 years ago
  50. c220baf wined3d: Unroll loops in ARB if needed. by Stefan Doesinger · 16 years ago
  51. 23231d5 wined3d: Add format conversions for some depth stencil formats. by Henri Verbeet · 16 years ago
  52. fede35d wined3d: Introduce surface_calculate_size(). by Henri Verbeet · 16 years ago
  53. 5f58197 wined3d: Introduce surface_init() to handle most of the surface initialization. by Henri Verbeet · 16 years ago
  54. 298bd3c  wined3d: Store the bumpmap ARB constants in ARB structures. by Stefan Dösinger · 16 years ago
  55. 61fd875 wined3d: Store compression information about compressed formats. by Henri Verbeet · 16 years ago
  56. fb75315 wined3d: Only use stretch_rect_fbo() on surfaces that are FBO attachable. by Henri Verbeet · 16 years ago
  57. ad6279d wined3d: Replace the wined3d hash table with the generic red-black tree. by Henri Verbeet · 16 years ago
  58. 97f320a wined3d: Introduce volumetexture_init() to handle most of the volume texture initialization. by Henri Verbeet · 16 years ago
  59. b0ba731 wined3d: Introduce cubetexture_init() to handle most of the cube texture initialization. by Henri Verbeet · 16 years ago
  60. 5171a65 wined3d: Introduce texture_init() to handle most of the 2D texture initialization. by Henri Verbeet · 16 years ago
  61. 451a416 wined3d: Call resource_init() from basetexture_init(). by Henri Verbeet · 16 years ago
  62. de12f88 wined3d: Don't enable the NV frag extensions if we don't need them. by Stefan Dösinger · 16 years ago
  63. d8e219b wined3d: Avoid the TMP_COLOR mov in some cases. by Stefan Dösinger · 16 years ago
  64. 5654544 wined3d: Add device resources from resource_init(). by Henri Verbeet · 16 years ago
  65. 5e0f541 wined3d: Remove ResourceReleased() from the public device interface. by Henri Verbeet · 16 years ago
  66. e70c80a wined3d: Emulate if(bool) in ARB shaders. by Stefan Dösinger · 16 years ago
  67. e492dd8 wined3d: Add a function around the handler table. by Stefan Dösinger · 16 years ago
  68. aad92c0 wined3d: Manage vs_compile_args in the backends. by Stefan Dösinger · 16 years ago
  69. 814dd42 wined3d: Manage ps_compiled_shader in the backends. by Stefan Dösinger · 16 years ago
  70. 8763f6e wined3d: Make find_gl_vshader backend specific. by Stefan Dösinger · 16 years ago
  71. d0d681c wined3d: Make find_gl_pshader backend private. by Stefan Dösinger · 16 years ago
  72. 5865d9c wined3d: Store the compile args in the compile context, not the shader. by Stefan Dösinger · 16 years ago
  73. 0629585 wined3d: Work around an ARBFP vs GLSL bug in Mac OS. by Stefan Dösinger · 16 years ago
  74. 2ee0d47 wined3d: Use strings for shader input/output semantics. by Henri Verbeet · 16 years ago
  75. 19cb459 wined3d: Use a separate structure for vertex shader attributes. by Henri Verbeet · 16 years ago
  76. e6efb79 wined3d: Make "packed_output" a bitmap. by Henri Verbeet · 16 years ago
  77. 10fadad wined3d: Use the "input_registers" bitmap for vertex shader attributes as well. by Henri Verbeet · 16 years ago
  78. 664b17b wined3d: Make "packed_input" a bitmap. by Henri Verbeet · 16 years ago
  79. 7b1d487 wined3d: Emulate the 4 component address register in ARB. by Stefan Dösinger · 16 years ago
  80. c7ca379 wined3d: Implement mova rounding in arb. by Stefan Dösinger · 16 years ago
  81. 2cb8f42 wined3d: Support clipplanes with GLSL. by Stefan Dösinger · 16 years ago
  82. 5d63179 wined3d: Remove some unused defines. by Henri Verbeet · 16 years ago
  83. 514c5f2 wined3d: Make surface_force_reload() static. by Francois Gouget · 16 years ago
  84. 2ef7518 wined3d: Add UnregisterClass() on DLL_PROCESS_DETACH. by Rico Schüller · 16 years ago
  85. 0d44605 wined3d: Don't create more than WINED3D_MAX_FBO_ENTRIES FBO entries. by Henri Verbeet · 16 years ago
  86. 9a579a4 wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. by Henri Verbeet · 16 years ago
  87. 2fd485a winedd: Move shader_*_add_instruction_modifiers into the shader backend. by Stefan Dösinger · 16 years ago
  88. f9276a6 wined3d: Keep track of used float constants. by Stefan Dösinger · 16 years ago
  89. 69cbb57 wined3d: Add support for immediate constants to the GLSL backend. by Henri Verbeet · 16 years ago
  90. 96005c0 wined3d: Pass a struct wined3d_shader_register to shader_is_scalar(). by Henri Verbeet · 16 years ago
  91. 5e473cb wined3d: Group register information into struct wined3d_shader_register. by Henri Verbeet · 16 years ago
  92. 65622a0 wined3d: Create a struct wined3d_shader_version to store version information. by Henri Verbeet · 16 years ago
  93. 5c63d93 wined3d: Store the shader version in the frontend's private data. by Henri Verbeet · 16 years ago
  94. 9381a41 wined3d: Add an initial shader_sm4_read_src_param() implementation. by Henri Verbeet · 16 years ago
  95. 699eae0 wined3d: Shift the writemask in the frontend. by Henri Verbeet · 16 years ago
  96. f5e24f7 wined3d: Implement texldd. by Stefan Dösinger · 16 years ago
  97. 454dd2e wined3d: Implement shader_sm4_is_end(). by Henri Verbeet · 16 years ago
  98. 2a5a6a3 wined3d: Store the SM 1-3 opcode information tables in the SM 1-3 frontend. by Henri Verbeet · 16 years ago
  99. 868f5bf wined3d: Handle reading the shader header in the frontend. by Henri Verbeet · 16 years ago
  100. ef074cd wined3d: Introduce a stubbed SM4 shader frontend. by Henri Verbeet · 16 years ago