commit | 23231d5a62b2c23d0ec336b9e4b24a346eef3527 | [log] [tgz] |
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author | Henri Verbeet <hverbeet@codeweavers.com> | Tue Jun 16 09:38:25 2009 +0200 |
committer | Alexandre Julliard <julliard@winehq.org> | Tue Jun 16 13:37:06 2009 +0200 |
tree | e8b726900cac059ee7656fc4f3bea2ae8b18c6a1 | |
parent | 7dd5cc87490cefabed4dc8b0c138494629972325 [diff] |
wined3d: Add format conversions for some depth stencil formats. Although these formats aren't lockable, we still explicitly set the initial surface data when creating the texture. Unfortunately that means we'll need the conversion functions, even though all they'll ever convert will be zeroes.