Stefan Dösinger | c0268c7 | 2006-12-05 23:36:10 +0100 | [diff] [blame] | 1 | /* |
| 2 | * Direct3D state management |
| 3 | * |
| 4 | * Copyright 2006 Stefan Dösinger for CodeWeavers |
| 5 | * |
| 6 | * This library is free software; you can redistribute it and/or |
| 7 | * modify it under the terms of the GNU Lesser General Public |
| 8 | * License as published by the Free Software Foundation; either |
| 9 | * version 2.1 of the License, or (at your option) any later version. |
| 10 | * |
| 11 | * This library is distributed in the hope that it will be useful, |
| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 14 | * Lesser General Public License for more details. |
| 15 | * |
| 16 | * You should have received a copy of the GNU Lesser General Public |
| 17 | * License along with this library; if not, write to the Free Software |
| 18 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| 19 | */ |
| 20 | |
| 21 | #include "config.h" |
| 22 | #include <stdio.h> |
| 23 | #ifdef HAVE_FLOAT_H |
| 24 | # include <float.h> |
| 25 | #endif |
| 26 | #include "wined3d_private.h" |
| 27 | |
| 28 | WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| 29 | |
Stefan Dösinger | ac26172 | 2006-12-08 20:21:43 +0100 | [diff] [blame] | 30 | #define GLINFO_LOCATION ((IWineD3DImpl *)(stateblock->wineD3DDevice->wineD3D))->gl_info |
| 31 | |
Stefan Dösinger | c0268c7 | 2006-12-05 23:36:10 +0100 | [diff] [blame] | 32 | static void state_unknown(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
Stefan Dösinger | 2a24e84 | 2006-12-06 13:22:12 +0100 | [diff] [blame] | 33 | /* State which does exist, but wined3d doesn't know about */ |
| 34 | if(STATE_IS_RENDER(state)) { |
| 35 | WINED3DRENDERSTATETYPE RenderState = state - STATE_RENDER(0); |
| 36 | FIXME("(%s, %d) Unknown renderstate\n", debug_d3drenderstate(RenderState), stateblock->renderState[RenderState]); |
| 37 | } else { |
| 38 | FIXME("(%d) Unknown state with unknown type\n", state); |
| 39 | } |
| 40 | } |
| 41 | |
| 42 | static void state_nogl(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| 43 | /* Used for states which are not mapped to a gl state as-is, but used somehow different, |
| 44 | * e.g as a parameter for drawing, or which are unimplemented in windows d3d |
| 45 | */ |
| 46 | if(STATE_IS_RENDER(state)) { |
| 47 | WINED3DRENDERSTATETYPE RenderState = state - STATE_RENDER(0); |
| 48 | TRACE("(%s,%d) no direct mapping to gl\n", debug_d3drenderstate(RenderState), stateblock->renderState[RenderState]); |
| 49 | } else { |
| 50 | /* Shouldn't have an unknown type here */ |
| 51 | FIXME("%d no direct mapping to gl of state with unknown type\n", state); |
| 52 | } |
| 53 | } |
| 54 | |
| 55 | static void state_undefined(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| 56 | /* Print a WARN, this allows the stateblock code to loop over all states to generate a display |
| 57 | * list without causing confusing terminal output. Deliberately no special debug name here |
| 58 | * because its undefined. |
| 59 | */ |
| 60 | WARN("undefined state %d\n", state); |
Stefan Dösinger | c0268c7 | 2006-12-05 23:36:10 +0100 | [diff] [blame] | 61 | } |
| 62 | |
Stefan Dösinger | de96320 | 2006-12-05 23:45:35 +0100 | [diff] [blame] | 63 | static void state_fillmode(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| 64 | D3DFILLMODE Value = stateblock->renderState[WINED3DRS_FILLMODE]; |
| 65 | |
| 66 | switch(Value) { |
| 67 | case D3DFILL_POINT: |
| 68 | glPolygonMode(GL_FRONT_AND_BACK, GL_POINT); |
| 69 | checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_POINT)"); |
| 70 | break; |
| 71 | case D3DFILL_WIREFRAME: |
| 72 | glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); |
| 73 | checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)"); |
| 74 | break; |
| 75 | case D3DFILL_SOLID: |
| 76 | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); |
| 77 | checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)"); |
| 78 | break; |
| 79 | default: |
| 80 | FIXME("Unrecognized WINED3DRS_FILLMODE value %d\n", Value); |
| 81 | } |
| 82 | } |
| 83 | |
Stefan Dösinger | 53e7889 | 2006-12-08 01:39:55 +0100 | [diff] [blame] | 84 | static void state_lighting(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| 85 | |
| 86 | /* TODO: Lighting is only enabled if Vertex normals are passed by the application, |
| 87 | * so merge the lighting render state with the vertex declaration once it is available |
| 88 | */ |
| 89 | |
| 90 | if (stateblock->renderState[WINED3DRS_LIGHTING]) { |
| 91 | glEnable(GL_LIGHTING); |
| 92 | checkGLcall("glEnable GL_LIGHTING"); |
| 93 | } else { |
| 94 | glDisable(GL_LIGHTING); |
| 95 | checkGLcall("glDisable GL_LIGHTING"); |
| 96 | } |
| 97 | } |
| 98 | |
Stefan Dösinger | bb564dc | 2006-12-08 01:40:51 +0100 | [diff] [blame] | 99 | static void state_zenable(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| 100 | switch ((WINED3DZBUFFERTYPE) stateblock->renderState[WINED3DRS_ZENABLE]) { |
| 101 | case WINED3DZB_FALSE: |
| 102 | glDisable(GL_DEPTH_TEST); |
| 103 | checkGLcall("glDisable GL_DEPTH_TEST"); |
| 104 | break; |
| 105 | case WINED3DZB_TRUE: |
| 106 | glEnable(GL_DEPTH_TEST); |
| 107 | checkGLcall("glEnable GL_DEPTH_TEST"); |
| 108 | break; |
| 109 | case WINED3DZB_USEW: |
| 110 | glEnable(GL_DEPTH_TEST); |
| 111 | checkGLcall("glEnable GL_DEPTH_TEST"); |
| 112 | FIXME("W buffer is not well handled\n"); |
| 113 | break; |
| 114 | default: |
| 115 | FIXME("Unrecognized D3DZBUFFERTYPE value %d\n", stateblock->renderState[WINED3DRS_ZENABLE]); |
| 116 | } |
| 117 | } |
| 118 | |
Stefan Dösinger | e4b4c04 | 2006-12-08 01:41:43 +0100 | [diff] [blame] | 119 | static void state_cullmode(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| 120 | /* TODO: Put this into the offscreen / onscreen rendering block due to device->render_offscreen */ |
| 121 | |
| 122 | /* If we are culling "back faces with clockwise vertices" then |
| 123 | set front faces to be counter clockwise and enable culling |
| 124 | of back faces */ |
| 125 | switch ((WINED3DCULL) stateblock->renderState[WINED3DRS_CULLMODE]) { |
| 126 | case WINED3DCULL_NONE: |
| 127 | glDisable(GL_CULL_FACE); |
| 128 | checkGLcall("glDisable GL_CULL_FACE"); |
| 129 | break; |
| 130 | case WINED3DCULL_CW: |
| 131 | glEnable(GL_CULL_FACE); |
| 132 | checkGLcall("glEnable GL_CULL_FACE"); |
| 133 | if (stateblock->wineD3DDevice->render_offscreen) { |
| 134 | glFrontFace(GL_CW); |
| 135 | checkGLcall("glFrontFace GL_CW"); |
| 136 | } else { |
| 137 | glFrontFace(GL_CCW); |
| 138 | checkGLcall("glFrontFace GL_CCW"); |
| 139 | } |
| 140 | glCullFace(GL_BACK); |
| 141 | break; |
| 142 | case WINED3DCULL_CCW: |
| 143 | glEnable(GL_CULL_FACE); |
| 144 | checkGLcall("glEnable GL_CULL_FACE"); |
| 145 | if (stateblock->wineD3DDevice->render_offscreen) { |
| 146 | glFrontFace(GL_CCW); |
| 147 | checkGLcall("glFrontFace GL_CCW"); |
| 148 | } else { |
| 149 | glFrontFace(GL_CW); |
| 150 | checkGLcall("glFrontFace GL_CW"); |
| 151 | } |
| 152 | glCullFace(GL_BACK); |
| 153 | break; |
| 154 | default: |
| 155 | FIXME("Unrecognized/Unhandled WINED3DCULL value %d\n", stateblock->renderState[WINED3DRS_CULLMODE]); |
| 156 | } |
| 157 | } |
| 158 | |
Stefan Dösinger | 68f1082 | 2006-12-08 01:42:16 +0100 | [diff] [blame] | 159 | static void state_shademode(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| 160 | switch ((WINED3DSHADEMODE) stateblock->renderState[WINED3DRS_SHADEMODE]) { |
| 161 | case WINED3DSHADE_FLAT: |
| 162 | glShadeModel(GL_FLAT); |
| 163 | checkGLcall("glShadeModel(GL_FLAT)"); |
| 164 | break; |
| 165 | case WINED3DSHADE_GOURAUD: |
| 166 | glShadeModel(GL_SMOOTH); |
| 167 | checkGLcall("glShadeModel(GL_SMOOTH)"); |
| 168 | break; |
| 169 | case WINED3DSHADE_PHONG: |
| 170 | FIXME("WINED3DSHADE_PHONG isn't supported\n"); |
| 171 | break; |
| 172 | default: |
| 173 | FIXME("Unrecognized/Unhandled WINED3DSHADEMODE value %d\n", stateblock->renderState[WINED3DRS_SHADEMODE]); |
| 174 | } |
| 175 | } |
| 176 | |
Stefan Dösinger | bb622e8 | 2006-12-08 01:42:43 +0100 | [diff] [blame] | 177 | static void state_ditherenable(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| 178 | if (stateblock->renderState[WINED3DRS_DITHERENABLE]) { |
| 179 | glEnable(GL_DITHER); |
| 180 | checkGLcall("glEnable GL_DITHER"); |
| 181 | } else { |
| 182 | glDisable(GL_DITHER); |
| 183 | checkGLcall("glDisable GL_DITHER"); |
| 184 | } |
| 185 | } |
| 186 | |
Stefan Dösinger | 8879c7d | 2006-12-08 01:43:25 +0100 | [diff] [blame] | 187 | static void state_zwritenable(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| 188 | /* TODO: Test if in d3d z writing is enabled even if ZENABLE is off. If yes, |
| 189 | * this has to be merged with ZENABLE and ZFUNC |
| 190 | */ |
| 191 | if (stateblock->renderState[WINED3DRS_ZWRITEENABLE]) { |
| 192 | glDepthMask(1); |
| 193 | checkGLcall("glDepthMask(1)"); |
| 194 | } else { |
| 195 | glDepthMask(0); |
| 196 | checkGLcall("glDepthMask(0)"); |
| 197 | } |
| 198 | } |
| 199 | |
Stefan Dösinger | 2ac48e8 | 2006-12-08 01:44:55 +0100 | [diff] [blame] | 200 | static void state_zfunc(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| 201 | int glParm = CompareFunc(stateblock->renderState[WINED3DRS_ZFUNC]); |
| 202 | |
| 203 | if(glParm) { |
| 204 | glDepthFunc(glParm); |
| 205 | checkGLcall("glDepthFunc"); |
| 206 | } |
| 207 | } |
| 208 | |
Stefan Dösinger | 28cc3c8 | 2006-12-08 01:45:26 +0100 | [diff] [blame] | 209 | static void state_ambient(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| 210 | float col[4]; |
| 211 | D3DCOLORTOGLFLOAT4(stateblock->renderState[WINED3DRS_AMBIENT], col); |
| 212 | |
| 213 | TRACE("Setting ambient to (%f,%f,%f,%f)\n", col[0], col[1], col[2], col[3]); |
| 214 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT, col); |
| 215 | checkGLcall("glLightModel for MODEL_AMBIENT"); |
| 216 | } |
| 217 | |
Stefan Dösinger | 1f07e4a | 2006-12-08 01:51:11 +0100 | [diff] [blame] | 218 | static void state_blend(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| 219 | int srcBlend = GL_ZERO; |
| 220 | int dstBlend = GL_ZERO; |
| 221 | float col[4]; |
| 222 | |
| 223 | /* GL_LINE_SMOOTH needs GL_BLEND to work, according to the red book, and special blending params */ |
| 224 | /* TODO: Is enabling blending really affected by the blendfactor??? */ |
| 225 | if (stateblock->renderState[WINED3DRS_ALPHABLENDENABLE] || |
| 226 | stateblock->renderState[WINED3DRS_EDGEANTIALIAS] || |
| 227 | stateblock->renderState[WINED3DRS_ANTIALIASEDLINEENABLE] || |
| 228 | stateblock->renderState[WINED3DRS_BLENDFACTOR] != 0xFFFFFFFF) { |
| 229 | glEnable(GL_BLEND); |
| 230 | checkGLcall("glEnable GL_BLEND"); |
| 231 | } else { |
| 232 | glDisable(GL_BLEND); |
| 233 | checkGLcall("glDisable GL_BLEND"); |
| 234 | /* Nothing more to do - get out */ |
| 235 | return; |
| 236 | }; |
| 237 | |
| 238 | switch (stateblock->renderState[WINED3DRS_SRCBLEND]) { |
| 239 | case WINED3DBLEND_ZERO : srcBlend = GL_ZERO; break; |
| 240 | case WINED3DBLEND_ONE : srcBlend = GL_ONE; break; |
| 241 | case WINED3DBLEND_SRCCOLOR : srcBlend = GL_SRC_COLOR; break; |
| 242 | case WINED3DBLEND_INVSRCCOLOR : srcBlend = GL_ONE_MINUS_SRC_COLOR; break; |
| 243 | case WINED3DBLEND_SRCALPHA : srcBlend = GL_SRC_ALPHA; break; |
| 244 | case WINED3DBLEND_INVSRCALPHA : srcBlend = GL_ONE_MINUS_SRC_ALPHA; break; |
| 245 | case WINED3DBLEND_DESTALPHA : srcBlend = GL_DST_ALPHA; break; |
| 246 | case WINED3DBLEND_INVDESTALPHA : srcBlend = GL_ONE_MINUS_DST_ALPHA; break; |
| 247 | case WINED3DBLEND_DESTCOLOR : srcBlend = GL_DST_COLOR; break; |
| 248 | case WINED3DBLEND_INVDESTCOLOR : srcBlend = GL_ONE_MINUS_DST_COLOR; break; |
| 249 | case WINED3DBLEND_SRCALPHASAT : srcBlend = GL_SRC_ALPHA_SATURATE; break; |
| 250 | |
| 251 | case WINED3DBLEND_BOTHSRCALPHA : srcBlend = GL_SRC_ALPHA; |
| 252 | dstBlend = GL_SRC_ALPHA; |
| 253 | break; |
| 254 | |
| 255 | case WINED3DBLEND_BOTHINVSRCALPHA : srcBlend = GL_ONE_MINUS_SRC_ALPHA; |
| 256 | dstBlend = GL_ONE_MINUS_SRC_ALPHA; |
| 257 | break; |
| 258 | |
| 259 | case WINED3DBLEND_BLENDFACTOR : srcBlend = GL_CONSTANT_COLOR; break; |
| 260 | case WINED3DBLEND_INVBLENDFACTOR : srcBlend = GL_ONE_MINUS_CONSTANT_COLOR; break; |
| 261 | default: |
| 262 | FIXME("Unrecognized src blend value %d\n", stateblock->renderState[WINED3DRS_SRCBLEND]); |
| 263 | } |
| 264 | |
| 265 | switch (stateblock->renderState[WINED3DRS_DESTBLEND]) { |
| 266 | case WINED3DBLEND_ZERO : dstBlend = GL_ZERO; break; |
| 267 | case WINED3DBLEND_ONE : dstBlend = GL_ONE; break; |
| 268 | case WINED3DBLEND_SRCCOLOR : dstBlend = GL_SRC_COLOR; break; |
| 269 | case WINED3DBLEND_INVSRCCOLOR : dstBlend = GL_ONE_MINUS_SRC_COLOR; break; |
| 270 | case WINED3DBLEND_SRCALPHA : dstBlend = GL_SRC_ALPHA; break; |
| 271 | case WINED3DBLEND_INVSRCALPHA : dstBlend = GL_ONE_MINUS_SRC_ALPHA; break; |
| 272 | case WINED3DBLEND_DESTALPHA : dstBlend = GL_DST_ALPHA; break; |
| 273 | case WINED3DBLEND_INVDESTALPHA : dstBlend = GL_ONE_MINUS_DST_ALPHA; break; |
| 274 | case WINED3DBLEND_DESTCOLOR : dstBlend = GL_DST_COLOR; break; |
| 275 | case WINED3DBLEND_INVDESTCOLOR : dstBlend = GL_ONE_MINUS_DST_COLOR; break; |
| 276 | case WINED3DBLEND_SRCALPHASAT : dstBlend = GL_SRC_ALPHA_SATURATE; break; |
| 277 | |
| 278 | case WINED3DBLEND_BOTHSRCALPHA : dstBlend = GL_SRC_ALPHA; |
| 279 | srcBlend = GL_SRC_ALPHA; |
| 280 | break; |
| 281 | |
| 282 | case WINED3DBLEND_BOTHINVSRCALPHA : dstBlend = GL_ONE_MINUS_SRC_ALPHA; |
| 283 | srcBlend = GL_ONE_MINUS_SRC_ALPHA; |
| 284 | break; |
| 285 | |
| 286 | case D3DBLEND_BLENDFACTOR : dstBlend = GL_CONSTANT_COLOR; break; |
| 287 | case D3DBLEND_INVBLENDFACTOR : dstBlend = GL_ONE_MINUS_CONSTANT_COLOR; break; |
| 288 | default: |
| 289 | FIXME("Unrecognized dst blend value %d\n", stateblock->renderState[WINED3DRS_DESTBLEND]); |
| 290 | } |
| 291 | |
| 292 | if(stateblock->renderState[WINED3DRS_EDGEANTIALIAS] || |
| 293 | stateblock->renderState[WINED3DRS_ANTIALIASEDLINEENABLE]) { |
| 294 | glEnable(GL_LINE_SMOOTH); |
| 295 | checkGLcall("glEnable(GL_LINE_SMOOTH)"); |
| 296 | if(srcBlend != GL_SRC_ALPHA) { |
| 297 | FIXME("WINED3DRS_EDGEANTIALIAS enabled, but incompatible src blending param - what to do?\n"); |
| 298 | srcBlend = GL_SRC_ALPHA; |
| 299 | } |
| 300 | if(dstBlend != GL_ONE_MINUS_SRC_ALPHA) { |
| 301 | FIXME("WINED3DRS_EDGEANTIALIAS enabled, but incompatible dst blending param - what to do?\n"); |
| 302 | dstBlend = GL_ONE_MINUS_SRC_ALPHA; |
| 303 | } |
| 304 | } else { |
| 305 | glDisable(GL_LINE_SMOOTH); |
| 306 | checkGLcall("glDisable(GL_LINE_SMOOTH)"); |
| 307 | } |
| 308 | |
| 309 | TRACE("glBlendFunc src=%x, dst=%x\n", srcBlend, dstBlend); |
| 310 | glBlendFunc(srcBlend, dstBlend); |
| 311 | checkGLcall("glBlendFunc"); |
| 312 | |
| 313 | /* TODO: Remove when state management done */ |
| 314 | stateblock->wineD3DDevice->dstBlend = dstBlend; |
| 315 | stateblock->wineD3DDevice->srcBlend = srcBlend; |
| 316 | |
| 317 | TRACE("Setting BlendFactor to %d\n", stateblock->renderState[WINED3DRS_BLENDFACTOR]); |
| 318 | D3DCOLORTOGLFLOAT4(stateblock->renderState[WINED3DRS_BLENDFACTOR], col); |
| 319 | glBlendColor (col[0],col[1],col[2],col[3]); |
| 320 | checkGLcall("glBlendColor"); |
| 321 | } |
| 322 | |
Stefan Dösinger | c88efee | 2006-12-08 20:21:32 +0100 | [diff] [blame] | 323 | static void state_alpha(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| 324 | int glParm = 0; |
| 325 | float ref; |
| 326 | BOOL enable_ckey = FALSE; |
| 327 | |
| 328 | IWineD3DSurfaceImpl *surf; |
| 329 | |
| 330 | /* Find out if the texture on the first stage has a ckey set |
| 331 | * The alpha state func reads the texture settings, even though alpha and texture are not grouped |
| 332 | * together. This is to avoid making a huge alpha+texture+texture stage+ckey block due to the hardly |
| 333 | * used WINED3DRS_COLORKEYENABLE state(which is d3d <= 3 only). The texture function will call alpha |
| 334 | * in case it finds some texture+colorkeyenable combination which needs extra care. |
| 335 | */ |
| 336 | if(stateblock->textures[0]) { |
| 337 | surf = (IWineD3DSurfaceImpl *) ((IWineD3DTextureImpl *)stateblock->textures[0])->surfaces[0]; |
| 338 | if(surf->CKeyFlags & DDSD_CKSRCBLT) enable_ckey = TRUE; |
| 339 | } |
| 340 | |
| 341 | if (stateblock->renderState[WINED3DRS_ALPHATESTENABLE] || |
| 342 | (stateblock->renderState[WINED3DRS_COLORKEYENABLE] && enable_ckey)) { |
| 343 | glEnable(GL_ALPHA_TEST); |
| 344 | checkGLcall("glEnable GL_ALPHA_TEST"); |
| 345 | } else { |
| 346 | glDisable(GL_ALPHA_TEST); |
| 347 | checkGLcall("glDisable GL_ALPHA_TEST"); |
| 348 | /* Alpha test is disabled, don't bother setting the params - it will happen on the next |
| 349 | * enable call |
| 350 | */ |
| 351 | return; |
| 352 | } |
| 353 | |
| 354 | if(stateblock->renderState[WINED3DRS_COLORKEYENABLE] && enable_ckey) { |
| 355 | glParm = GL_NOTEQUAL; |
| 356 | ref = 0.0; |
| 357 | } else { |
| 358 | ref = ((float) stateblock->renderState[WINED3DRS_ALPHAREF]) / 255.0f; |
| 359 | glParm = CompareFunc(stateblock->renderState[WINED3DRS_ALPHAFUNC]); |
| 360 | } |
| 361 | if(glParm) { |
| 362 | stateblock->wineD3DDevice->alphafunc = glParm; /* Remove when state management done */ |
| 363 | glAlphaFunc(glParm, ref); |
| 364 | checkGLcall("glAlphaFunc"); |
| 365 | } |
| 366 | /* TODO: Some texture blending operations seem to affect the alpha test */ |
| 367 | } |
| 368 | |
Stefan Dösinger | 89e999a | 2006-12-08 18:01:23 +0100 | [diff] [blame] | 369 | static void state_clipping(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| 370 | DWORD enable = 0xFFFFFFFF; |
| 371 | DWORD disable = 0x00000000; |
| 372 | |
| 373 | /* TODO: Keep track of previously enabled clipplanes to avoid unneccessary resetting |
| 374 | * of already set values |
| 375 | */ |
| 376 | |
| 377 | /* If enabling / disabling all |
| 378 | * TODO: Is this correct? Doesn't D3DRS_CLIPPING disable clipping on the viewport frustrum? |
| 379 | */ |
| 380 | if (stateblock->renderState[WINED3DRS_CLIPPING]) { |
| 381 | enable = stateblock->renderState[WINED3DRS_CLIPPLANEENABLE]; |
| 382 | disable = ~stateblock->renderState[WINED3DRS_CLIPPLANEENABLE]; |
| 383 | } else { |
| 384 | disable = 0xffffffff; |
| 385 | enable = 0x00; |
| 386 | } |
| 387 | |
| 388 | if (enable & WINED3DCLIPPLANE0) { glEnable(GL_CLIP_PLANE0); checkGLcall("glEnable(clip plane 0)"); } |
| 389 | if (enable & WINED3DCLIPPLANE1) { glEnable(GL_CLIP_PLANE1); checkGLcall("glEnable(clip plane 1)"); } |
| 390 | if (enable & WINED3DCLIPPLANE2) { glEnable(GL_CLIP_PLANE2); checkGLcall("glEnable(clip plane 2)"); } |
| 391 | if (enable & WINED3DCLIPPLANE3) { glEnable(GL_CLIP_PLANE3); checkGLcall("glEnable(clip plane 3)"); } |
| 392 | if (enable & WINED3DCLIPPLANE4) { glEnable(GL_CLIP_PLANE4); checkGLcall("glEnable(clip plane 4)"); } |
| 393 | if (enable & WINED3DCLIPPLANE5) { glEnable(GL_CLIP_PLANE5); checkGLcall("glEnable(clip plane 5)"); } |
| 394 | |
| 395 | if (disable & WINED3DCLIPPLANE0) { glDisable(GL_CLIP_PLANE0); checkGLcall("glDisable(clip plane 0)"); } |
| 396 | if (disable & WINED3DCLIPPLANE1) { glDisable(GL_CLIP_PLANE1); checkGLcall("glDisable(clip plane 1)"); } |
| 397 | if (disable & WINED3DCLIPPLANE2) { glDisable(GL_CLIP_PLANE2); checkGLcall("glDisable(clip plane 2)"); } |
| 398 | if (disable & WINED3DCLIPPLANE3) { glDisable(GL_CLIP_PLANE3); checkGLcall("glDisable(clip plane 3)"); } |
| 399 | if (disable & WINED3DCLIPPLANE4) { glDisable(GL_CLIP_PLANE4); checkGLcall("glDisable(clip plane 4)"); } |
| 400 | if (disable & WINED3DCLIPPLANE5) { glDisable(GL_CLIP_PLANE5); checkGLcall("glDisable(clip plane 5)"); } |
| 401 | |
| 402 | /** update clipping status */ |
| 403 | if (enable) { |
| 404 | stateblock->clip_status.ClipUnion = 0; |
| 405 | stateblock->clip_status.ClipIntersection = 0xFFFFFFFF; |
| 406 | } else { |
| 407 | stateblock->clip_status.ClipUnion = 0; |
| 408 | stateblock->clip_status.ClipIntersection = 0; |
| 409 | } |
| 410 | } |
| 411 | |
Stefan Dösinger | ac26172 | 2006-12-08 20:21:43 +0100 | [diff] [blame] | 412 | static void state_blendop(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| 413 | int glParm = GL_FUNC_ADD; |
| 414 | |
| 415 | if(!GL_SUPPORT(EXT_BLEND_MINMAX)) { |
| 416 | WARN("Unsupported in local OpenGL implementation: glBlendEquation\n"); |
| 417 | return; |
| 418 | } |
| 419 | |
| 420 | switch ((WINED3DBLENDOP) stateblock->renderState[WINED3DRS_BLENDOP]) { |
| 421 | case WINED3DBLENDOP_ADD : glParm = GL_FUNC_ADD; break; |
| 422 | case WINED3DBLENDOP_SUBTRACT : glParm = GL_FUNC_SUBTRACT; break; |
| 423 | case WINED3DBLENDOP_REVSUBTRACT : glParm = GL_FUNC_REVERSE_SUBTRACT; break; |
| 424 | case WINED3DBLENDOP_MIN : glParm = GL_MIN; break; |
| 425 | case WINED3DBLENDOP_MAX : glParm = GL_MAX; break; |
| 426 | default: |
| 427 | FIXME("Unrecognized/Unhandled D3DBLENDOP value %d\n", stateblock->renderState[WINED3DRS_BLENDOP]); |
| 428 | } |
| 429 | |
| 430 | TRACE("glBlendEquation(%x)\n", glParm); |
| 431 | GL_EXTCALL(glBlendEquation(glParm)); |
| 432 | checkGLcall("glBlendEquation"); |
| 433 | } |
| 434 | |
Stefan Dösinger | 0772bb4 | 2006-12-08 18:38:30 +0100 | [diff] [blame] | 435 | static void |
| 436 | state_specularenable(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| 437 | /* Originally this used glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL,GL_SEPARATE_SPECULAR_COLOR) |
| 438 | * and (GL_LIGHT_MODEL_COLOR_CONTROL,GL_SINGLE_COLOR) to swap between enabled/disabled |
| 439 | * specular color. This is wrong: |
| 440 | * Separate specular color means the specular colour is maintained separately, whereas |
| 441 | * single color means it is merged in. However in both cases they are being used to |
| 442 | * some extent. |
| 443 | * To disable specular color, set it explicitly to black and turn off GL_COLOR_SUM_EXT |
| 444 | * NOTE: If not supported don't give FIXMEs the impact is really minimal and very few people are |
| 445 | * running 1.4 yet! |
| 446 | * |
| 447 | * |
| 448 | * If register combiners are enabled, enabling / disabling GL_COLOR_SUM has no effect. |
| 449 | * Instead, we need to setup the FinalCombiner properly. |
| 450 | * |
| 451 | * The default setup for the FinalCombiner is: |
| 452 | * |
| 453 | * <variable> <input> <mapping> <usage> |
| 454 | * GL_VARIABLE_A_NV GL_FOG, GL_UNSIGNED_IDENTITY_NV GL_ALPHA |
| 455 | * GL_VARIABLE_B_NV GL_SPARE0_PLUS_SECONDARY_COLOR_NV GL_UNSIGNED_IDENTITY_NV GL_RGB |
| 456 | * GL_VARIABLE_C_NV GL_FOG GL_UNSIGNED_IDENTITY_NV GL_RGB |
| 457 | * GL_VARIABLE_D_NV GL_ZERO GL_UNSIGNED_IDENTITY_NV GL_RGB |
| 458 | * GL_VARIABLE_E_NV GL_ZERO GL_UNSIGNED_IDENTITY_NV GL_RGB |
| 459 | * GL_VARIABLE_F_NV GL_ZERO GL_UNSIGNED_IDENTITY_NV GL_RGB |
| 460 | * GL_VARIABLE_G_NV GL_SPARE0_NV GL_UNSIGNED_IDENTITY_NV GL_ALPHA |
| 461 | * |
| 462 | * That's pretty much fine as it is, except for variable B, which needs to take |
| 463 | * either GL_SPARE0_PLUS_SECONDARY_COLOR_NV or GL_SPARE0_NV, depending on |
| 464 | * whether WINED3DRS_SPECULARENABLE is enabled or not. |
| 465 | */ |
| 466 | |
| 467 | TRACE("Setting specular enable state\n"); |
| 468 | /* TODO: Add to the material setting functions */ |
| 469 | if (stateblock->renderState[WINED3DRS_SPECULARENABLE]) { |
| 470 | glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, (float*) &stateblock->material.Specular); |
| 471 | checkGLcall("glMaterialfv"); |
| 472 | if (GL_SUPPORT(EXT_SECONDARY_COLOR)) { |
| 473 | glEnable(GL_COLOR_SUM_EXT); |
| 474 | } else { |
| 475 | TRACE("Specular colors cannot be enabled in this version of opengl\n"); |
| 476 | } |
| 477 | checkGLcall("glEnable(GL_COLOR_SUM)"); |
| 478 | |
| 479 | if (GL_SUPPORT(NV_REGISTER_COMBINERS)) { |
| 480 | GL_EXTCALL(glFinalCombinerInputNV(GL_VARIABLE_B_NV, GL_SPARE0_PLUS_SECONDARY_COLOR_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB)); |
| 481 | checkGLcall("glFinalCombinerInputNV()"); |
| 482 | } |
| 483 | } else { |
| 484 | float black[4] = {0.0f, 0.0f, 0.0f, 0.0f}; |
| 485 | |
| 486 | /* for the case of enabled lighting: */ |
| 487 | glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &black[0]); |
| 488 | checkGLcall("glMaterialfv"); |
| 489 | |
| 490 | /* for the case of disabled lighting: */ |
| 491 | if (GL_SUPPORT(EXT_SECONDARY_COLOR)) { |
| 492 | glDisable(GL_COLOR_SUM_EXT); |
| 493 | } else { |
| 494 | TRACE("Specular colors cannot be disabled in this version of opengl\n"); |
| 495 | } |
| 496 | checkGLcall("glDisable(GL_COLOR_SUM)"); |
| 497 | |
| 498 | if (GL_SUPPORT(NV_REGISTER_COMBINERS)) { |
| 499 | GL_EXTCALL(glFinalCombinerInputNV(GL_VARIABLE_B_NV, GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB)); |
| 500 | checkGLcall("glFinalCombinerInputNV()"); |
| 501 | } |
| 502 | } |
| 503 | } |
| 504 | |
Stefan Dösinger | 287c624 | 2006-12-08 18:37:17 +0100 | [diff] [blame] | 505 | static void state_texfactor(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| 506 | unsigned int i; |
| 507 | |
| 508 | /* Note the texture color applies to all textures whereas |
| 509 | * GL_TEXTURE_ENV_COLOR applies to active only |
| 510 | */ |
| 511 | float col[4]; |
| 512 | D3DCOLORTOGLFLOAT4(stateblock->renderState[WINED3DRS_TEXTUREFACTOR], col); |
| 513 | |
| 514 | if (!GL_SUPPORT(NV_REGISTER_COMBINERS)) { |
| 515 | /* And now the default texture color as well */ |
| 516 | for (i = 0; i < GL_LIMITS(texture_stages); i++) { |
| 517 | /* Note the WINED3DRS value applies to all textures, but GL has one |
| 518 | * per texture, so apply it now ready to be used! |
| 519 | */ |
| 520 | if (GL_SUPPORT(ARB_MULTITEXTURE)) { |
| 521 | GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + i)); |
| 522 | checkGLcall("glActiveTextureARB"); |
| 523 | } else if (i>0) { |
| 524 | FIXME("Program using multiple concurrent textures which this opengl implementation doesn't support\n"); |
| 525 | } |
| 526 | |
| 527 | glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, &col[0]); |
| 528 | checkGLcall("glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, color);"); |
| 529 | } |
| 530 | } |
| 531 | } |
| 532 | |
Stefan Dösinger | 0d9ae20 | 2006-12-08 18:39:45 +0100 | [diff] [blame] | 533 | static void |
| 534 | renderstate_stencil_twosided(IWineD3DStateBlockImpl *stateblock, GLint face, GLint func, GLint ref, GLuint mask, GLint stencilFail, GLint depthFail, GLint stencilPass ) { |
| 535 | #if 0 /* Don't use OpenGL 2.0 calls for now */ |
| 536 | if(GL_EXTCALL(glStencilFuncSeparate) && GL_EXTCALL(glStencilOpSeparate)) { |
| 537 | GL_EXTCALL(glStencilFuncSeparate(face, func, ref, mask)); |
| 538 | checkGLcall("glStencilFuncSeparate(...)"); |
| 539 | GL_EXTCALL(glStencilOpSeparate(face, stencilFail, depthFail, stencilPass)); |
| 540 | checkGLcall("glStencilOpSeparate(...)"); |
| 541 | } |
| 542 | else |
| 543 | #endif |
| 544 | if(GL_SUPPORT(EXT_STENCIL_TWO_SIDE)) { |
| 545 | glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT); |
| 546 | checkGLcall("glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT)"); |
| 547 | GL_EXTCALL(glActiveStencilFaceEXT(face)); |
| 548 | checkGLcall("glActiveStencilFaceEXT(...)"); |
| 549 | glStencilFunc(func, ref, mask); |
| 550 | checkGLcall("glStencilFunc(...)"); |
| 551 | glStencilOp(stencilFail, depthFail, stencilPass); |
| 552 | checkGLcall("glStencilOp(...)"); |
| 553 | } else if(GL_SUPPORT(ATI_SEPARATE_STENCIL)) { |
| 554 | GL_EXTCALL(glStencilFuncSeparateATI(face, func, ref, mask)); |
| 555 | checkGLcall("glStencilFuncSeparateATI(...)"); |
| 556 | GL_EXTCALL(glStencilOpSeparateATI(face, stencilFail, depthFail, stencilPass)); |
| 557 | checkGLcall("glStencilOpSeparateATI(...)"); |
| 558 | } else { |
| 559 | ERR("Separate (two sided) stencil not supported on this version of opengl. Caps weren't honored?\n"); |
| 560 | } |
| 561 | } |
| 562 | |
| 563 | static void |
| 564 | state_stencil(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| 565 | DWORD onesided_enable = FALSE; |
| 566 | DWORD twosided_enable = FALSE; |
| 567 | GLint func = GL_ALWAYS; |
| 568 | GLint func_ccw = GL_ALWAYS; |
| 569 | GLint ref = 0; |
| 570 | GLuint mask = 0; |
| 571 | GLint stencilFail = GL_KEEP; |
| 572 | GLint depthFail = GL_KEEP; |
| 573 | GLint stencilPass = GL_KEEP; |
| 574 | GLint stencilFail_ccw = GL_KEEP; |
| 575 | GLint depthFail_ccw = GL_KEEP; |
| 576 | GLint stencilPass_ccw = GL_KEEP; |
| 577 | |
| 578 | if( stateblock->set.renderState[WINED3DRS_STENCILENABLE] ) |
| 579 | onesided_enable = stateblock->renderState[WINED3DRS_STENCILENABLE]; |
| 580 | if( stateblock->set.renderState[WINED3DRS_TWOSIDEDSTENCILMODE] ) |
| 581 | twosided_enable = stateblock->renderState[WINED3DRS_TWOSIDEDSTENCILMODE]; |
| 582 | if( stateblock->set.renderState[WINED3DRS_STENCILFUNC] ) |
| 583 | if( !( func = CompareFunc(stateblock->renderState[WINED3DRS_STENCILFUNC]) ) ) |
| 584 | func = GL_ALWAYS; |
| 585 | if( stateblock->set.renderState[WINED3DRS_CCW_STENCILFUNC] ) |
| 586 | if( !( func_ccw = CompareFunc(stateblock->renderState[WINED3DRS_CCW_STENCILFUNC]) ) ) |
| 587 | func = GL_ALWAYS; |
| 588 | if( stateblock->set.renderState[WINED3DRS_STENCILREF] ) |
| 589 | ref = stateblock->renderState[WINED3DRS_STENCILREF]; |
| 590 | if( stateblock->set.renderState[WINED3DRS_STENCILMASK] ) |
| 591 | mask = stateblock->renderState[WINED3DRS_STENCILMASK]; |
| 592 | if( stateblock->set.renderState[WINED3DRS_STENCILFAIL] ) |
| 593 | stencilFail = StencilOp(stateblock->renderState[WINED3DRS_STENCILFAIL]); |
| 594 | if( stateblock->set.renderState[WINED3DRS_STENCILZFAIL] ) |
| 595 | depthFail = StencilOp(stateblock->renderState[WINED3DRS_STENCILZFAIL]); |
| 596 | if( stateblock->set.renderState[WINED3DRS_STENCILPASS] ) |
| 597 | stencilPass = StencilOp(stateblock->renderState[WINED3DRS_STENCILPASS]); |
| 598 | if( stateblock->set.renderState[WINED3DRS_CCW_STENCILFAIL] ) |
| 599 | stencilFail_ccw = StencilOp(stateblock->renderState[WINED3DRS_CCW_STENCILFAIL]); |
| 600 | if( stateblock->set.renderState[WINED3DRS_CCW_STENCILZFAIL] ) |
| 601 | depthFail_ccw = StencilOp(stateblock->renderState[WINED3DRS_CCW_STENCILZFAIL]); |
| 602 | if( stateblock->set.renderState[WINED3DRS_CCW_STENCILPASS] ) |
| 603 | stencilPass_ccw = StencilOp(stateblock->renderState[WINED3DRS_CCW_STENCILPASS]); |
| 604 | |
| 605 | TRACE("(onesided %d, twosided %d, ref %x, mask %x, \ |
| 606 | GL_FRONT: func: %x, fail %x, zfail %x, zpass %x \ |
| 607 | GL_BACK: func: %x, fail %x, zfail %x, zpass %x )\n", |
| 608 | onesided_enable, twosided_enable, ref, mask, |
| 609 | func, stencilFail, depthFail, stencilPass, |
| 610 | func_ccw, stencilFail_ccw, depthFail_ccw, stencilPass_ccw); |
| 611 | |
| 612 | if (twosided_enable) { |
| 613 | renderstate_stencil_twosided(stateblock, GL_FRONT, func, ref, mask, stencilFail, depthFail, stencilPass); |
| 614 | renderstate_stencil_twosided(stateblock, GL_BACK, func_ccw, ref, mask, stencilFail_ccw, depthFail_ccw, stencilPass_ccw); |
| 615 | } else { |
| 616 | if (onesided_enable) { |
| 617 | glEnable(GL_STENCIL_TEST); |
| 618 | checkGLcall("glEnable GL_STENCIL_TEST"); |
| 619 | glStencilFunc(func, ref, mask); |
| 620 | checkGLcall("glStencilFunc(...)"); |
| 621 | glStencilOp(stencilFail, depthFail, stencilPass); |
| 622 | checkGLcall("glStencilOp(...)"); |
| 623 | } else { |
| 624 | glDisable(GL_STENCIL_TEST); |
| 625 | checkGLcall("glDisable GL_STENCIL_TEST"); |
| 626 | } |
| 627 | } |
| 628 | } |
| 629 | |
Stefan Dösinger | 8d72431 | 2006-12-08 18:41:05 +0100 | [diff] [blame] | 630 | static void state_stencilwrite(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| 631 | glStencilMask(stateblock->renderState[WINED3DRS_STENCILWRITEMASK]); |
| 632 | checkGLcall("glStencilMask"); |
| 633 | } |
| 634 | |
Stefan Dösinger | 6175273 | 2006-12-08 18:42:43 +0100 | [diff] [blame] | 635 | static void state_fog(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| 636 | /* TODO: Put this into the vertex type block once that is in the state table */ |
| 637 | BOOL fogenable = stateblock->renderState[WINED3DRS_FOGENABLE]; |
| 638 | float fogstart, fogend; |
| 639 | |
| 640 | union { |
| 641 | DWORD d; |
| 642 | float f; |
| 643 | } tmpvalue; |
| 644 | |
| 645 | if (!fogenable) { |
| 646 | /* No fog? Disable it, and we're done :-) */ |
| 647 | glDisable(GL_FOG); |
| 648 | checkGLcall("glDisable GL_FOG"); |
| 649 | } |
| 650 | |
| 651 | tmpvalue.d = stateblock->renderState[WINED3DRS_FOGSTART]; |
| 652 | fogstart = tmpvalue.f; |
| 653 | tmpvalue.d = stateblock->renderState[WINED3DRS_FOGEND]; |
| 654 | fogend = tmpvalue.f; |
| 655 | |
| 656 | #if 0 |
| 657 | /* Activate when vertex shaders are in the state table */ |
| 658 | if(stateblock->vertexShader && ((IWineD3DVertexShaderImpl *)stateblock->vertexShader)->baseShader.function && |
| 659 | ((IWineD3DVertexShaderImpl *)stateblock->vertexShader)->usesFog) { |
| 660 | glFogi(GL_FOG_MODE, GL_LINEAR); |
| 661 | checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR)"); |
| 662 | fogstart = 1.0; |
| 663 | fogend = 0.0; |
| 664 | stateblock->wineD3DDevice->last_was_foggy_shader = TRUE; |
| 665 | } |
| 666 | #endif |
| 667 | |
| 668 | /* DX 7 sdk: "If both render states(vertex and table fog) are set to valid modes, |
| 669 | * the system will apply only pixel(=table) fog effects." |
| 670 | */ |
| 671 | /* else */ if(stateblock->renderState[WINED3DRS_FOGTABLEMODE] == D3DFOG_NONE) { |
| 672 | glHint(GL_FOG_HINT, GL_FASTEST); |
| 673 | checkGLcall("glHint(GL_FOG_HINT, GL_FASTEST)"); |
| 674 | #if 0 |
| 675 | stateblock->wineD3DDevice->last_was_foggy_shader = FALSE; |
| 676 | #endif |
| 677 | switch (stateblock->renderState[WINED3DRS_FOGVERTEXMODE]) { |
| 678 | /* Processed vertices have their fog factor stored in the specular value. Fall too the none case. |
| 679 | * If we are drawing untransformed vertices atm, d3ddevice_set_ortho will update the fog |
| 680 | */ |
| 681 | case D3DFOG_EXP: { |
| 682 | if(!stateblock->wineD3DDevice->last_was_rhw) { |
| 683 | glFogi(GL_FOG_MODE, GL_EXP); |
| 684 | checkGLcall("glFogi(GL_FOG_MODE, GL_EXP"); |
| 685 | if(GL_SUPPORT(EXT_FOG_COORD)) { |
| 686 | glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT); |
| 687 | checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT"); |
| 688 | } |
| 689 | break; |
| 690 | } |
| 691 | } |
| 692 | case D3DFOG_EXP2: { |
| 693 | if(!stateblock->wineD3DDevice->last_was_rhw) { |
| 694 | glFogi(GL_FOG_MODE, GL_EXP2); |
| 695 | checkGLcall("glFogi(GL_FOG_MODE, GL_EXP2"); |
| 696 | if(GL_SUPPORT(EXT_FOG_COORD)) { |
| 697 | glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT); |
| 698 | checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT"); |
| 699 | } |
| 700 | break; |
| 701 | } |
| 702 | } |
| 703 | case D3DFOG_LINEAR: { |
| 704 | if(!stateblock->wineD3DDevice->last_was_rhw) { |
| 705 | glFogi(GL_FOG_MODE, GL_LINEAR); |
| 706 | checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR"); |
| 707 | if(GL_SUPPORT(EXT_FOG_COORD)) { |
| 708 | glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT); |
| 709 | checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT"); |
| 710 | } |
| 711 | break; |
| 712 | } |
| 713 | } |
| 714 | case D3DFOG_NONE: { |
| 715 | /* Both are none? According to msdn the alpha channel of the specular |
| 716 | * color contains a fog factor. Set it in drawStridedSlow. |
| 717 | * Same happens with Vertexfog on transformed vertices |
| 718 | */ |
| 719 | if(GL_SUPPORT(EXT_FOG_COORD)) { |
| 720 | glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT); |
| 721 | checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT)\n"); |
| 722 | glFogi(GL_FOG_MODE, GL_LINEAR); |
| 723 | checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR)"); |
| 724 | fogstart = 0xff; |
| 725 | fogend = 0x0; |
| 726 | } else { |
| 727 | /* Disable GL fog, handle this in software in drawStridedSlow */ |
| 728 | fogenable = FALSE; |
| 729 | } |
| 730 | break; |
| 731 | } |
| 732 | default: FIXME("Unexpected WINED3DRS_FOGVERTEXMODE %d\n", stateblock->renderState[WINED3DRS_FOGVERTEXMODE]); |
| 733 | } |
| 734 | } else { |
| 735 | glHint(GL_FOG_HINT, GL_NICEST); |
| 736 | checkGLcall("glHint(GL_FOG_HINT, GL_NICEST)"); |
| 737 | #if 0 |
| 738 | stateblock->wineD3DDevice->last_was_foggy_shader = FALSE; |
| 739 | #endif |
| 740 | switch (stateblock->renderState[WINED3DRS_FOGTABLEMODE]) { |
| 741 | case D3DFOG_EXP: |
| 742 | glFogi(GL_FOG_MODE, GL_EXP); |
| 743 | checkGLcall("glFogi(GL_FOG_MODE, GL_EXP"); |
| 744 | if(GL_SUPPORT(EXT_FOG_COORD)) { |
| 745 | glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT); |
| 746 | checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT"); |
| 747 | } |
| 748 | break; |
| 749 | |
| 750 | case D3DFOG_EXP2: |
| 751 | glFogi(GL_FOG_MODE, GL_EXP2); |
| 752 | checkGLcall("glFogi(GL_FOG_MODE, GL_EXP2"); |
| 753 | if(GL_SUPPORT(EXT_FOG_COORD)) { |
| 754 | glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT); |
| 755 | checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT"); |
| 756 | } |
| 757 | break; |
| 758 | |
| 759 | case D3DFOG_LINEAR: |
| 760 | glFogi(GL_FOG_MODE, GL_LINEAR); |
| 761 | checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR"); |
| 762 | if(GL_SUPPORT(EXT_FOG_COORD)) { |
| 763 | glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT); |
| 764 | checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT"); |
| 765 | } |
| 766 | break; |
| 767 | |
| 768 | case D3DFOG_NONE: /* Won't happen */ |
| 769 | default: |
| 770 | FIXME("Unexpected WINED3DRS_FOGTABLEMODE %d\n", stateblock->renderState[WINED3DRS_FOGTABLEMODE]); |
| 771 | } |
| 772 | } |
| 773 | |
| 774 | if(fogenable) { |
| 775 | glEnable(GL_FOG); |
| 776 | checkGLcall("glEnable GL_FOG"); |
| 777 | |
| 778 | glFogfv(GL_FOG_START, &fogstart); |
| 779 | checkGLcall("glFogf(GL_FOG_START, fogstart"); |
| 780 | TRACE("Fog Start == %f\n", fogstart); |
| 781 | |
| 782 | glFogfv(GL_FOG_END, &fogend); |
| 783 | checkGLcall("glFogf(GL_FOG_END, fogend"); |
| 784 | TRACE("Fog End == %f\n", fogend); |
| 785 | } else { |
| 786 | glDisable(GL_FOG); |
| 787 | checkGLcall("glDisable GL_FOG"); |
| 788 | } |
| 789 | |
| 790 | if (GL_SUPPORT(NV_FOG_DISTANCE)) { |
| 791 | glFogi(GL_FOG_DISTANCE_MODE_NV, GL_EYE_PLANE_ABSOLUTE_NV); |
| 792 | } |
| 793 | } |
| 794 | |
Stefan Dösinger | af935a2 | 2006-12-08 18:52:30 +0100 | [diff] [blame] | 795 | static void state_fogcolor(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| 796 | float col[4]; |
| 797 | D3DCOLORTOGLFLOAT4(stateblock->renderState[WINED3DRS_FOGCOLOR], col); |
| 798 | /* Set the default alpha blend color */ |
| 799 | glFogfv(GL_FOG_COLOR, &col[0]); |
| 800 | checkGLcall("glFog GL_FOG_COLOR"); |
| 801 | } |
| 802 | |
Stefan Dösinger | e53c2a9 | 2006-12-10 16:34:45 +0100 | [diff] [blame] | 803 | static void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| 804 | union { |
| 805 | DWORD d; |
| 806 | float f; |
| 807 | } tmpvalue; |
| 808 | tmpvalue.d = stateblock->renderState[WINED3DRS_FOGDENSITY]; |
| 809 | glFogfv(GL_FOG_DENSITY, &tmpvalue.f); |
| 810 | checkGLcall("glFogf(GL_FOG_DENSITY, (float) Value)"); |
| 811 | } |
| 812 | |
Stefan Dösinger | 81a1dce | 2006-12-10 22:44:18 +0100 | [diff] [blame] | 813 | /* TODO: Merge with primitive type + init_materials()!! */ |
| 814 | static void state_colormat(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| 815 | GLenum Parm = GL_AMBIENT_AND_DIFFUSE; |
| 816 | |
| 817 | if (stateblock->renderState[WINED3DRS_COLORVERTEX]) { |
| 818 | TRACE("diff %d, amb %d, emis %d, spec %d\n", |
| 819 | stateblock->renderState[WINED3DRS_DIFFUSEMATERIALSOURCE], |
| 820 | stateblock->renderState[WINED3DRS_AMBIENTMATERIALSOURCE], |
| 821 | stateblock->renderState[WINED3DRS_EMISSIVEMATERIALSOURCE], |
| 822 | stateblock->renderState[WINED3DRS_SPECULARMATERIALSOURCE]); |
| 823 | |
| 824 | if (stateblock->renderState[WINED3DRS_DIFFUSEMATERIALSOURCE] == D3DMCS_COLOR1) { |
| 825 | if (stateblock->renderState[WINED3DRS_AMBIENTMATERIALSOURCE] == D3DMCS_COLOR1) { |
| 826 | Parm = GL_AMBIENT_AND_DIFFUSE; |
| 827 | } else { |
| 828 | Parm = GL_DIFFUSE; |
| 829 | } |
| 830 | } else if (stateblock->renderState[WINED3DRS_AMBIENTMATERIALSOURCE] == D3DMCS_COLOR1) { |
| 831 | Parm = GL_AMBIENT; |
| 832 | } else if (stateblock->renderState[WINED3DRS_EMISSIVEMATERIALSOURCE] == D3DMCS_COLOR1) { |
| 833 | Parm = GL_EMISSION; |
| 834 | } else if (stateblock->renderState[WINED3DRS_SPECULARMATERIALSOURCE] == D3DMCS_COLOR1) { |
| 835 | Parm = GL_SPECULAR; |
| 836 | } else { |
| 837 | Parm = -1; |
| 838 | } |
| 839 | |
| 840 | if (Parm == -1) { |
| 841 | if (stateblock->wineD3DDevice->tracking_color != DISABLED_TRACKING) stateblock->wineD3DDevice->tracking_color = NEEDS_DISABLE; |
| 842 | } else { |
| 843 | stateblock->wineD3DDevice->tracking_color = NEEDS_TRACKING; |
| 844 | stateblock->wineD3DDevice->tracking_parm = Parm; |
| 845 | } |
| 846 | |
| 847 | } else { |
| 848 | if (stateblock->wineD3DDevice->tracking_color != DISABLED_TRACKING) stateblock->wineD3DDevice->tracking_color = NEEDS_DISABLE; |
| 849 | } |
| 850 | } |
| 851 | |
Stefan Dösinger | 6a5d7df | 2006-12-10 23:20:01 +0100 | [diff] [blame] | 852 | static void state_linepattern(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| 853 | union { |
| 854 | DWORD d; |
| 855 | WINED3DLINEPATTERN lp; |
| 856 | } tmppattern; |
| 857 | tmppattern.d = stateblock->renderState[WINED3DRS_LINEPATTERN]; |
| 858 | |
| 859 | TRACE("Line pattern: repeat %d bits %x\n", tmppattern.lp.wRepeatFactor, tmppattern.lp.wLinePattern); |
| 860 | |
| 861 | if (tmppattern.lp.wRepeatFactor) { |
| 862 | glLineStipple(tmppattern.lp.wRepeatFactor, tmppattern.lp.wLinePattern); |
| 863 | checkGLcall("glLineStipple(repeat, linepattern)"); |
| 864 | glEnable(GL_LINE_STIPPLE); |
| 865 | checkGLcall("glEnable(GL_LINE_STIPPLE);"); |
| 866 | } else { |
| 867 | glDisable(GL_LINE_STIPPLE); |
| 868 | checkGLcall("glDisable(GL_LINE_STIPPLE);"); |
| 869 | } |
| 870 | } |
| 871 | |
Stefan Dösinger | dd6f5a5 | 2006-12-10 23:19:57 +0100 | [diff] [blame] | 872 | static void state_zbias(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| 873 | union { |
| 874 | DWORD d; |
| 875 | float f; |
| 876 | } tmpvalue; |
| 877 | |
| 878 | if (stateblock->renderState[WINED3DRS_ZBIAS]) { |
| 879 | tmpvalue.d = stateblock->renderState[WINED3DRS_ZBIAS]; |
| 880 | TRACE("ZBias value %f\n", tmpvalue.f); |
| 881 | glPolygonOffset(0, -tmpvalue.f); |
| 882 | checkGLcall("glPolygonOffset(0, -Value)"); |
| 883 | glEnable(GL_POLYGON_OFFSET_FILL); |
| 884 | checkGLcall("glEnable(GL_POLYGON_OFFSET_FILL);"); |
| 885 | glEnable(GL_POLYGON_OFFSET_LINE); |
| 886 | checkGLcall("glEnable(GL_POLYGON_OFFSET_LINE);"); |
| 887 | glEnable(GL_POLYGON_OFFSET_POINT); |
| 888 | checkGLcall("glEnable(GL_POLYGON_OFFSET_POINT);"); |
| 889 | } else { |
| 890 | glDisable(GL_POLYGON_OFFSET_FILL); |
| 891 | checkGLcall("glDisable(GL_POLYGON_OFFSET_FILL);"); |
| 892 | glDisable(GL_POLYGON_OFFSET_LINE); |
| 893 | checkGLcall("glDisable(GL_POLYGON_OFFSET_LINE);"); |
| 894 | glDisable(GL_POLYGON_OFFSET_POINT); |
| 895 | checkGLcall("glDisable(GL_POLYGON_OFFSET_POINT);"); |
| 896 | } |
| 897 | } |
| 898 | |
Stefan Dösinger | 2ea5767 | 2006-12-10 23:20:05 +0100 | [diff] [blame] | 899 | |
| 900 | static void state_normalize(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| 901 | if (stateblock->renderState[WINED3DRS_NORMALIZENORMALS]) { |
| 902 | glEnable(GL_NORMALIZE); |
| 903 | checkGLcall("glEnable(GL_NORMALIZE);"); |
| 904 | } else { |
| 905 | glDisable(GL_NORMALIZE); |
| 906 | checkGLcall("glDisable(GL_NORMALIZE);"); |
| 907 | } |
| 908 | } |
| 909 | |
Stefan Dösinger | 0ec7c8b | 2006-12-10 23:20:09 +0100 | [diff] [blame] | 910 | static void state_psize(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| 911 | union { |
| 912 | DWORD d; |
| 913 | float f; |
| 914 | } tmpvalue; |
| 915 | |
| 916 | /* FIXME: check that pointSize isn't outside glGetFloatv( GL_POINT_SIZE_MAX_ARB, &maxSize ); or -ve */ |
| 917 | tmpvalue.d = stateblock->renderState[WINED3DRS_POINTSIZE]; |
| 918 | TRACE("Set point size to %f\n", tmpvalue.f); |
| 919 | glPointSize(tmpvalue.f); |
| 920 | checkGLcall("glPointSize(...);"); |
| 921 | } |
| 922 | |
Stefan Dösinger | 51b41d9 | 2006-12-10 23:20:12 +0100 | [diff] [blame] | 923 | static void state_psizemin(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| 924 | union { |
| 925 | DWORD d; |
| 926 | float f; |
| 927 | } tmpvalue; |
| 928 | |
| 929 | if (GL_SUPPORT(EXT_POINT_PARAMETERS)) { |
| 930 | tmpvalue.d = stateblock->renderState[WINED3DRS_POINTSIZE_MIN]; |
| 931 | GL_EXTCALL(glPointParameterfEXT)(GL_POINT_SIZE_MIN_EXT, tmpvalue.f); |
| 932 | checkGLcall("glPointParameterfEXT(...);"); |
| 933 | } else { |
| 934 | FIXME("WINED3DRS_POINTSIZE_MIN not supported on this opengl\n"); |
| 935 | } |
| 936 | } |
| 937 | |
Stefan Dösinger | 9a0e4b5 | 2006-12-10 23:20:15 +0100 | [diff] [blame] | 938 | static void state_psizemax(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| 939 | union { |
| 940 | DWORD d; |
| 941 | float f; |
| 942 | } tmpvalue; |
| 943 | |
| 944 | if (GL_SUPPORT(EXT_POINT_PARAMETERS)) { |
| 945 | tmpvalue.d = stateblock->renderState[WINED3DRS_POINTSIZE_MAX]; |
| 946 | GL_EXTCALL(glPointParameterfEXT)(GL_POINT_SIZE_MAX_EXT, tmpvalue.f); |
| 947 | checkGLcall("glPointParameterfEXT(...);"); |
| 948 | } else { |
| 949 | FIXME("WINED3DRS_POINTSIZE_MAX not supported on this opengl\n"); |
| 950 | } |
| 951 | } |
| 952 | |
Stefan Dösinger | caa371a | 2006-12-10 23:20:19 +0100 | [diff] [blame^] | 953 | static void state_pscale(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| 954 | /* TODO: Group this with the viewport */ |
| 955 | /* |
| 956 | * POINTSCALEENABLE controls how point size value is treated. If set to |
| 957 | * true, the point size is scaled with respect to height of viewport. |
| 958 | * When set to false point size is in pixels. |
| 959 | * |
| 960 | * http://msdn.microsoft.com/library/en-us/directx9_c/point_sprites.asp |
| 961 | */ |
| 962 | |
| 963 | /* Default values */ |
| 964 | GLfloat att[3] = {1.0f, 0.0f, 0.0f}; |
| 965 | |
| 966 | /* |
| 967 | * Minimum valid point size for OpenGL is 1.0f. For Direct3D it is 0.0f. |
| 968 | * This means that OpenGL will clamp really small point sizes to 1.0f. |
| 969 | * To correct for this we need to multiply by the scale factor when sizes |
| 970 | * are less than 1.0f. scale_factor = 1.0f / point_size. |
| 971 | */ |
| 972 | GLfloat pointSize = *((float*)&stateblock->renderState[WINED3DRS_POINTSIZE]); |
| 973 | if(pointSize > 0.0f) { |
| 974 | GLfloat scaleFactor; |
| 975 | |
| 976 | if(pointSize < 1.0f) { |
| 977 | scaleFactor = pointSize * pointSize; |
| 978 | } else { |
| 979 | scaleFactor = 1.0f; |
| 980 | } |
| 981 | |
| 982 | if(stateblock->renderState[WINED3DRS_POINTSCALEENABLE]) { |
| 983 | att[0] = *((float*)&stateblock->renderState[WINED3DRS_POINTSCALE_A]) / |
| 984 | (stateblock->viewport.Height * stateblock->viewport.Height * scaleFactor); |
| 985 | att[1] = *((float*)&stateblock->renderState[WINED3DRS_POINTSCALE_B]) / |
| 986 | (stateblock->viewport.Height * stateblock->viewport.Height * scaleFactor); |
| 987 | att[2] = *((float*)&stateblock->renderState[WINED3DRS_POINTSCALE_C]) / |
| 988 | (stateblock->viewport.Height * stateblock->viewport.Height * scaleFactor); |
| 989 | } |
| 990 | } |
| 991 | |
| 992 | if(GL_SUPPORT(ARB_POINT_PARAMETERS)) { |
| 993 | GL_EXTCALL(glPointParameterfvARB)(GL_POINT_DISTANCE_ATTENUATION_ARB, att); |
| 994 | checkGLcall("glPointParameterfvARB(GL_DISTANCE_ATTENUATION_ARB, ..."); |
| 995 | } |
| 996 | else if(GL_SUPPORT(EXT_POINT_PARAMETERS)) { |
| 997 | GL_EXTCALL(glPointParameterfvEXT)(GL_DISTANCE_ATTENUATION_EXT, att); |
| 998 | checkGLcall("glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, ..."); |
| 999 | } else { |
| 1000 | TRACE("POINT_PARAMETERS not supported in this version of opengl\n"); |
| 1001 | } |
| 1002 | } |
| 1003 | |
Stefan Dösinger | c0268c7 | 2006-12-05 23:36:10 +0100 | [diff] [blame] | 1004 | const struct StateEntry StateTable[] = |
| 1005 | { |
| 1006 | /* State name representative, apply function */ |
Stefan Dösinger | 2a24e84 | 2006-12-06 13:22:12 +0100 | [diff] [blame] | 1007 | { /* 0, Undefined */ 0, state_undefined }, |
| 1008 | { /* 1, WINED3DRS_TEXTUREHANDLE */ 0 /* Handled in ddraw */, state_undefined }, |
| 1009 | { /* 2, WINED3DRS_ANTIALIAS */ STATE_RENDER(WINED3DRS_ANTIALIAS), state_unknown }, |
| 1010 | { /* 3, WINED3DRS_TEXTUREADDRESS */ 0 /* Handled in ddraw */, state_undefined }, |
| 1011 | { /* 4, WINED3DRS_TEXTUREPERSPECTIVE */ STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE), state_unknown }, |
| 1012 | { /* 5, WINED3DRS_WRAPU */ STATE_RENDER(WINED3DRS_WRAPU), state_unknown }, |
| 1013 | { /* 6, WINED3DRS_WRAPV */ STATE_RENDER(WINED3DRS_WRAPV), state_unknown }, |
Stefan Dösinger | bb564dc | 2006-12-08 01:40:51 +0100 | [diff] [blame] | 1014 | { /* 7, WINED3DRS_ZENABLE */ STATE_RENDER(WINED3DRS_ZENABLE), state_zenable }, |
Stefan Dösinger | de96320 | 2006-12-05 23:45:35 +0100 | [diff] [blame] | 1015 | { /* 8, WINED3DRS_FILLMODE */ STATE_RENDER(WINED3DRS_FILLMODE), state_fillmode }, |
Stefan Dösinger | 68f1082 | 2006-12-08 01:42:16 +0100 | [diff] [blame] | 1016 | { /* 9, WINED3DRS_SHADEMODE */ STATE_RENDER(WINED3DRS_SHADEMODE), state_shademode }, |
Stefan Dösinger | 6a5d7df | 2006-12-10 23:20:01 +0100 | [diff] [blame] | 1017 | { /* 10, WINED3DRS_LINEPATTERN */ STATE_RENDER(WINED3DRS_LINEPATTERN), state_linepattern }, |
Stefan Dösinger | 2a24e84 | 2006-12-06 13:22:12 +0100 | [diff] [blame] | 1018 | { /* 11, WINED3DRS_MONOENABLE */ STATE_RENDER(WINED3DRS_MONOENABLE), state_unknown }, |
| 1019 | { /* 12, WINED3DRS_ROP2 */ STATE_RENDER(WINED3DRS_ROP2), state_unknown }, |
| 1020 | { /* 13, WINED3DRS_PLANEMASK */ STATE_RENDER(WINED3DRS_PLANEMASK), state_unknown }, |
Stefan Dösinger | 8879c7d | 2006-12-08 01:43:25 +0100 | [diff] [blame] | 1021 | { /* 14, WINED3DRS_ZWRITEENABLE */ STATE_RENDER(WINED3DRS_ZWRITEENABLE), state_zwritenable }, |
Stefan Dösinger | c88efee | 2006-12-08 20:21:32 +0100 | [diff] [blame] | 1022 | { /* 15, WINED3DRS_ALPHATESTENABLE */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_alpha }, |
Stefan Dösinger | 2a24e84 | 2006-12-06 13:22:12 +0100 | [diff] [blame] | 1023 | { /* 16, WINED3DRS_LASTPIXEL */ STATE_RENDER(WINED3DRS_LASTPIXEL), state_unknown }, |
| 1024 | { /* 17, WINED3DRS_TEXTUREMAG */ 0 /* Handled in ddraw */, state_undefined }, |
| 1025 | { /* 18, WINED3DRS_TEXTUREMIN */ 0 /* Handled in ddraw */, state_undefined }, |
Stefan Dösinger | 1f07e4a | 2006-12-08 01:51:11 +0100 | [diff] [blame] | 1026 | { /* 19, WINED3DRS_SRCBLEND */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend }, |
| 1027 | { /* 20, WINED3DRS_DESTBLEND */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend }, |
Stefan Dösinger | 2a24e84 | 2006-12-06 13:22:12 +0100 | [diff] [blame] | 1028 | { /* 21, WINED3DRS_TEXTUREMAPBLEND */ 0 /* Handled in ddraw */, state_undefined }, |
Stefan Dösinger | e4b4c04 | 2006-12-08 01:41:43 +0100 | [diff] [blame] | 1029 | { /* 22, WINED3DRS_CULLMODE */ STATE_RENDER(WINED3DRS_CULLMODE), state_cullmode }, |
Stefan Dösinger | 2ac48e8 | 2006-12-08 01:44:55 +0100 | [diff] [blame] | 1030 | { /* 23, WINED3DRS_ZFUNC */ STATE_RENDER(WINED3DRS_ZFUNC), state_zfunc }, |
Stefan Dösinger | c88efee | 2006-12-08 20:21:32 +0100 | [diff] [blame] | 1031 | { /* 24, WINED3DRS_ALPHAREF */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_alpha }, |
| 1032 | { /* 25, WINED3DRS_ALPHAFUNC */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_alpha }, |
Stefan Dösinger | bb622e8 | 2006-12-08 01:42:43 +0100 | [diff] [blame] | 1033 | { /* 26, WINED3DRS_DITHERENABLE */ STATE_RENDER(WINED3DRS_DITHERENABLE), state_ditherenable }, |
Stefan Dösinger | 1f07e4a | 2006-12-08 01:51:11 +0100 | [diff] [blame] | 1034 | { /* 27, WINED3DRS_ALPHABLENDENABLE */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend }, |
Stefan Dösinger | 6175273 | 2006-12-08 18:42:43 +0100 | [diff] [blame] | 1035 | { /* 28, WINED3DRS_FOGENABLE */ STATE_RENDER(WINED3DRS_FOGENABLE), state_fog }, |
Stefan Dösinger | 0772bb4 | 2006-12-08 18:38:30 +0100 | [diff] [blame] | 1036 | { /* 29, WINED3DRS_SPECULARENABLE */ STATE_RENDER(WINED3DRS_SPECULARENABLE), state_specularenable}, |
Stefan Dösinger | 2a24e84 | 2006-12-06 13:22:12 +0100 | [diff] [blame] | 1037 | { /* 30, WINED3DRS_ZVISIBLE */ 0 /* Not supported according to the msdn */, state_nogl }, |
| 1038 | { /* 31, WINED3DRS_SUBPIXEL */ STATE_RENDER(WINED3DRS_SUBPIXEL), state_unknown }, |
| 1039 | { /* 32, WINED3DRS_SUBPIXELX */ STATE_RENDER(WINED3DRS_SUBPIXELX), state_unknown }, |
| 1040 | { /* 33, WINED3DRS_STIPPLEDALPHA */ STATE_RENDER(WINED3DRS_STIPPLEDALPHA), state_unknown }, |
Stefan Dösinger | af935a2 | 2006-12-08 18:52:30 +0100 | [diff] [blame] | 1041 | { /* 34, WINED3DRS_FOGCOLOR */ STATE_RENDER(WINED3DRS_FOGCOLOR), state_fogcolor }, |
Stefan Dösinger | 6175273 | 2006-12-08 18:42:43 +0100 | [diff] [blame] | 1042 | { /* 35, WINED3DRS_FOGTABLEMODE */ STATE_RENDER(WINED3DRS_FOGENABLE), state_fog }, |
| 1043 | { /* 36, WINED3DRS_FOGSTART */ STATE_RENDER(WINED3DRS_FOGENABLE), state_fog }, |
| 1044 | { /* 37, WINED3DRS_FOGEND */ STATE_RENDER(WINED3DRS_FOGENABLE), state_fog }, |
Stefan Dösinger | e53c2a9 | 2006-12-10 16:34:45 +0100 | [diff] [blame] | 1045 | { /* 38, WINED3DRS_FOGDENSITY */ STATE_RENDER(WINED3DRS_FOGDENSITY), state_fogdensity }, |
Stefan Dösinger | 2a24e84 | 2006-12-06 13:22:12 +0100 | [diff] [blame] | 1046 | { /* 39, WINED3DRS_STIPPLEENABLE */ STATE_RENDER(WINED3DRS_STIPPLEENABLE), state_unknown }, |
Stefan Dösinger | 1f07e4a | 2006-12-08 01:51:11 +0100 | [diff] [blame] | 1047 | { /* 40, WINED3DRS_EDGEANTIALIAS */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend }, |
Stefan Dösinger | c88efee | 2006-12-08 20:21:32 +0100 | [diff] [blame] | 1048 | { /* 41, WINED3DRS_COLORKEYENABLE */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_alpha }, |
Stefan Dösinger | 2a24e84 | 2006-12-06 13:22:12 +0100 | [diff] [blame] | 1049 | { /* 42, undefined */ 0, state_undefined }, |
| 1050 | { /* 43, WINED3DRS_BORDERCOLOR */ STATE_RENDER(WINED3DRS_BORDERCOLOR), state_unknown }, |
| 1051 | { /* 44, WINED3DRS_TEXTUREADDRESSU */ 0, /* Handled in ddraw */ state_undefined }, |
| 1052 | { /* 45, WINED3DRS_TEXTUREADDRESSV */ 0, /* Handled in ddraw */ state_undefined }, |
| 1053 | { /* 46, WINED3DRS_MIPMAPLODBIAS */ STATE_RENDER(WINED3DRS_MIPMAPLODBIAS), state_unknown }, |
Stefan Dösinger | dd6f5a5 | 2006-12-10 23:19:57 +0100 | [diff] [blame] | 1054 | { /* 47, WINED3DRS_ZBIAS */ STATE_RENDER(WINED3DRS_ZBIAS), state_zbias }, |
Stefan Dösinger | f260248 | 2006-12-08 20:03:27 +0100 | [diff] [blame] | 1055 | { /* 48, WINED3DRS_RANGEFOGENABLE */ 0, state_nogl }, |
Stefan Dösinger | 2a24e84 | 2006-12-06 13:22:12 +0100 | [diff] [blame] | 1056 | { /* 49, WINED3DRS_ANISOTROPY */ STATE_RENDER(WINED3DRS_ANISOTROPY), state_unknown }, |
| 1057 | { /* 50, WINED3DRS_FLUSHBATCH */ STATE_RENDER(WINED3DRS_FLUSHBATCH), state_unknown }, |
| 1058 | { /* 51, WINED3DRS_TRANSLUCENTSORTINDEPENDENT */ STATE_RENDER(WINED3DRS_TRANSLUCENTSORTINDEPENDENT), state_unknown }, |
Stefan Dösinger | 0d9ae20 | 2006-12-08 18:39:45 +0100 | [diff] [blame] | 1059 | { /* 52, WINED3DRS_STENCILENABLE */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, |
| 1060 | { /* 53, WINED3DRS_STENCILFAIL */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, |
| 1061 | { /* 54, WINED3DRS_STENCILZFAIL */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, |
| 1062 | { /* 55, WINED3DRS_STENCILPASS */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, |
| 1063 | { /* 56, WINED3DRS_STENCILFUNC */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, |
| 1064 | { /* 57, WINED3DRS_STENCILREF */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, |
| 1065 | { /* 58, WINED3DRS_STENCILMASK */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, |
Stefan Dösinger | 8d72431 | 2006-12-08 18:41:05 +0100 | [diff] [blame] | 1066 | { /* 59, WINED3DRS_STENCILWRITEMASK */ STATE_RENDER(WINED3DRS_STENCILWRITEMASK), state_stencilwrite }, |
Stefan Dösinger | 287c624 | 2006-12-08 18:37:17 +0100 | [diff] [blame] | 1067 | { /* 60, WINED3DRS_TEXTUREFACTOR */ STATE_RENDER(WINED3DRS_TEXTUREFACTOR), state_texfactor }, |
Stefan Dösinger | 2a24e84 | 2006-12-06 13:22:12 +0100 | [diff] [blame] | 1068 | /* A BIG hole. If wanted, 'fixed' states like the vertex type or the bound shaders can be put here */ |
| 1069 | { /* 61, Undefined */ 0, state_undefined }, |
| 1070 | { /* 62, Undefined */ 0, state_undefined }, |
| 1071 | { /* 63, Undefined */ 0, state_undefined }, |
| 1072 | { /* 64, Undefined */ 0, state_undefined }, |
| 1073 | { /* 65, Undefined */ 0, state_undefined }, |
| 1074 | { /* 66, Undefined */ 0, state_undefined }, |
| 1075 | { /* 67, Undefined */ 0, state_undefined }, |
| 1076 | { /* 68, Undefined */ 0, state_undefined }, |
| 1077 | { /* 69, Undefined */ 0, state_undefined }, |
| 1078 | { /* 70, Undefined */ 0, state_undefined }, |
| 1079 | { /* 71, Undefined */ 0, state_undefined }, |
| 1080 | { /* 72, Undefined */ 0, state_undefined }, |
| 1081 | { /* 73, Undefined */ 0, state_undefined }, |
| 1082 | { /* 74, Undefined */ 0, state_undefined }, |
| 1083 | { /* 75, Undefined */ 0, state_undefined }, |
| 1084 | { /* 76, Undefined */ 0, state_undefined }, |
| 1085 | { /* 77, Undefined */ 0, state_undefined }, |
| 1086 | { /* 78, Undefined */ 0, state_undefined }, |
| 1087 | { /* 79, Undefined */ 0, state_undefined }, |
| 1088 | { /* 80, Undefined */ 0, state_undefined }, |
| 1089 | { /* 81, Undefined */ 0, state_undefined }, |
| 1090 | { /* 82, Undefined */ 0, state_undefined }, |
| 1091 | { /* 83, Undefined */ 0, state_undefined }, |
| 1092 | { /* 84, Undefined */ 0, state_undefined }, |
| 1093 | { /* 85, Undefined */ 0, state_undefined }, |
| 1094 | { /* 86, Undefined */ 0, state_undefined }, |
| 1095 | { /* 87, Undefined */ 0, state_undefined }, |
| 1096 | { /* 88, Undefined */ 0, state_undefined }, |
| 1097 | { /* 89, Undefined */ 0, state_undefined }, |
| 1098 | { /* 90, Undefined */ 0, state_undefined }, |
| 1099 | { /* 91, Undefined */ 0, state_undefined }, |
| 1100 | { /* 92, Undefined */ 0, state_undefined }, |
| 1101 | { /* 93, Undefined */ 0, state_undefined }, |
| 1102 | { /* 94, Undefined */ 0, state_undefined }, |
| 1103 | { /* 95, Undefined */ 0, state_undefined }, |
| 1104 | { /* 96, Undefined */ 0, state_undefined }, |
| 1105 | { /* 97, Undefined */ 0, state_undefined }, |
| 1106 | { /* 98, Undefined */ 0, state_undefined }, |
| 1107 | { /* 99, Undefined */ 0, state_undefined }, |
| 1108 | { /*100, Undefined */ 0, state_undefined }, |
| 1109 | { /*101, Undefined */ 0, state_undefined }, |
| 1110 | { /*102, Undefined */ 0, state_undefined }, |
| 1111 | { /*103, Undefined */ 0, state_undefined }, |
| 1112 | { /*104, Undefined */ 0, state_undefined }, |
| 1113 | { /*105, Undefined */ 0, state_undefined }, |
| 1114 | { /*106, Undefined */ 0, state_undefined }, |
| 1115 | { /*107, Undefined */ 0, state_undefined }, |
| 1116 | { /*108, Undefined */ 0, state_undefined }, |
| 1117 | { /*109, Undefined */ 0, state_undefined }, |
| 1118 | { /*110, Undefined */ 0, state_undefined }, |
| 1119 | { /*111, Undefined */ 0, state_undefined }, |
| 1120 | { /*112, Undefined */ 0, state_undefined }, |
| 1121 | { /*113, Undefined */ 0, state_undefined }, |
| 1122 | { /*114, Undefined */ 0, state_undefined }, |
| 1123 | { /*115, Undefined */ 0, state_undefined }, |
| 1124 | { /*116, Undefined */ 0, state_undefined }, |
| 1125 | { /*117, Undefined */ 0, state_undefined }, |
| 1126 | { /*118, Undefined */ 0, state_undefined }, |
| 1127 | { /*119, Undefined */ 0, state_undefined }, |
| 1128 | { /*120, Undefined */ 0, state_undefined }, |
| 1129 | { /*121, Undefined */ 0, state_undefined }, |
| 1130 | { /*122, Undefined */ 0, state_undefined }, |
| 1131 | { /*123, Undefined */ 0, state_undefined }, |
| 1132 | { /*124, Undefined */ 0, state_undefined }, |
| 1133 | { /*125, Undefined */ 0, state_undefined }, |
| 1134 | { /*126, Undefined */ 0, state_undefined }, |
| 1135 | { /*127, Undefined */ 0, state_undefined }, |
| 1136 | /* Big hole ends */ |
| 1137 | { /*128, WINED3DRS_WRAP0 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, |
| 1138 | { /*129, WINED3DRS_WRAP1 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, |
| 1139 | { /*130, WINED3DRS_WRAP2 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, |
| 1140 | { /*131, WINED3DRS_WRAP3 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, |
| 1141 | { /*132, WINED3DRS_WRAP4 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, |
| 1142 | { /*133, WINED3DRS_WRAP5 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, |
| 1143 | { /*134, WINED3DRS_WRAP6 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, |
| 1144 | { /*135, WINED3DRS_WRAP7 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, |
Stefan Dösinger | 89e999a | 2006-12-08 18:01:23 +0100 | [diff] [blame] | 1145 | { /*136, WINED3DRS_CLIPPING */ STATE_RENDER(WINED3DRS_CLIPPING), state_clipping }, |
Stefan Dösinger | 53e7889 | 2006-12-08 01:39:55 +0100 | [diff] [blame] | 1146 | { /*137, WINED3DRS_LIGHTING */ STATE_RENDER(WINED3DRS_LIGHTING) /* Vertex decl! */,state_lighting }, |
Stefan Dösinger | 2a24e84 | 2006-12-06 13:22:12 +0100 | [diff] [blame] | 1147 | { /*138, WINED3DRS_EXTENTS */ STATE_RENDER(WINED3DRS_EXTENTS), state_unknown }, |
Stefan Dösinger | 28cc3c8 | 2006-12-08 01:45:26 +0100 | [diff] [blame] | 1148 | { /*139, WINED3DRS_AMBIENT */ STATE_RENDER(WINED3DRS_AMBIENT), state_ambient }, |
Stefan Dösinger | 6175273 | 2006-12-08 18:42:43 +0100 | [diff] [blame] | 1149 | { /*140, WINED3DRS_FOGVERTEXMODE */ STATE_RENDER(WINED3DRS_FOGENABLE), state_fog }, |
Stefan Dösinger | 81a1dce | 2006-12-10 22:44:18 +0100 | [diff] [blame] | 1150 | { /*141, WINED3DRS_COLORVERTEX */ STATE_RENDER(WINED3DRS_COLORVERTEX), state_colormat }, |
Stefan Dösinger | 2a24e84 | 2006-12-06 13:22:12 +0100 | [diff] [blame] | 1151 | { /*142, WINED3DRS_LOCALVIEWER */ STATE_RENDER(WINED3DRS_LOCALVIEWER), state_unknown }, |
Stefan Dösinger | 2ea5767 | 2006-12-10 23:20:05 +0100 | [diff] [blame] | 1152 | { /*143, WINED3DRS_NORMALIZENORMALS */ STATE_RENDER(WINED3DRS_NORMALIZENORMALS), state_normalize }, |
Stefan Dösinger | 2a24e84 | 2006-12-06 13:22:12 +0100 | [diff] [blame] | 1153 | { /*144, WINED3DRS_COLORKEYBLENDENABLE */ STATE_RENDER(WINED3DRS_COLORKEYBLENDENABLE), state_unknown }, |
Stefan Dösinger | 81a1dce | 2006-12-10 22:44:18 +0100 | [diff] [blame] | 1154 | { /*145, WINED3DRS_DIFFUSEMATERIALSOURCE */ STATE_RENDER(WINED3DRS_COLORVERTEX), state_colormat }, |
| 1155 | { /*146, WINED3DRS_SPECULARMATERIALSOURCE */ STATE_RENDER(WINED3DRS_COLORVERTEX), state_colormat }, |
| 1156 | { /*147, WINED3DRS_AMBIENTMATERIALSOURCE */ STATE_RENDER(WINED3DRS_COLORVERTEX), state_colormat }, |
| 1157 | { /*148, WINED3DRS_EMISSIVEMATERIALSOURCE */ STATE_RENDER(WINED3DRS_COLORVERTEX), state_colormat }, |
Stefan Dösinger | 2a24e84 | 2006-12-06 13:22:12 +0100 | [diff] [blame] | 1158 | { /*149, Undefined */ 0, state_undefined }, |
| 1159 | { /*150, Undefined */ 0, state_undefined }, |
| 1160 | { /*151, WINED3DRS_VERTEXBLEND */ 0, state_nogl }, |
Stefan Dösinger | 89e999a | 2006-12-08 18:01:23 +0100 | [diff] [blame] | 1161 | { /*152, WINED3DRS_CLIPPLANEENABLE */ STATE_RENDER(WINED3DRS_CLIPPING), state_clipping }, |
Stefan Dösinger | 2a24e84 | 2006-12-06 13:22:12 +0100 | [diff] [blame] | 1162 | { /*153, WINED3DRS_SOFTWAREVERTEXPROCESSING */ 0, state_nogl }, |
Stefan Dösinger | 0ec7c8b | 2006-12-10 23:20:09 +0100 | [diff] [blame] | 1163 | { /*154, WINED3DRS_POINTSIZE */ STATE_RENDER(WINED3DRS_POINTSIZE), state_psize }, |
Stefan Dösinger | 51b41d9 | 2006-12-10 23:20:12 +0100 | [diff] [blame] | 1164 | { /*155, WINED3DRS_POINTSIZE_MIN */ STATE_RENDER(WINED3DRS_POINTSIZE_MIN), state_psizemin }, |
Stefan Dösinger | 2a24e84 | 2006-12-06 13:22:12 +0100 | [diff] [blame] | 1165 | { /*156, WINED3DRS_POINTSPRITEENABLE */ STATE_RENDER(WINED3DRS_POINTSPRITEENABLE), state_unknown }, |
Stefan Dösinger | caa371a | 2006-12-10 23:20:19 +0100 | [diff] [blame^] | 1166 | { /*157, WINED3DRS_POINTSCALEENABLE */ STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale }, |
| 1167 | { /*158, WINED3DRS_POINTSCALE_A */ STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale }, |
| 1168 | { /*159, WINED3DRS_POINTSCALE_B */ STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale }, |
| 1169 | { /*160, WINED3DRS_POINTSCALE_C */ STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale }, |
Stefan Dösinger | 2a24e84 | 2006-12-06 13:22:12 +0100 | [diff] [blame] | 1170 | { /*161, WINED3DRS_MULTISAMPLEANTIALIAS */ STATE_RENDER(WINED3DRS_MULTISAMPLEANTIALIAS), state_unknown }, |
| 1171 | { /*162, WINED3DRS_MULTISAMPLEMASK */ STATE_RENDER(WINED3DRS_MULTISAMPLEMASK), state_unknown }, |
| 1172 | { /*163, WINED3DRS_PATCHEDGESTYLE */ STATE_RENDER(WINED3DRS_PATCHEDGESTYLE), state_unknown }, |
| 1173 | { /*164, WINED3DRS_PATCHSEGMENTS */ STATE_RENDER(WINED3DRS_PATCHSEGMENTS), state_unknown }, |
| 1174 | { /*165, WINED3DRS_DEBUGMONITORTOKEN */ STATE_RENDER(WINED3DRS_DEBUGMONITORTOKEN), state_unknown }, |
Stefan Dösinger | 9a0e4b5 | 2006-12-10 23:20:15 +0100 | [diff] [blame] | 1175 | { /*166, WINED3DRS_POINTSIZE_MAX */ STATE_RENDER(WINED3DRS_POINTSIZE_MAX), state_psizemax }, |
Stefan Dösinger | 1328da0 | 2006-12-08 19:53:41 +0100 | [diff] [blame] | 1176 | { /*167, WINED3DRS_INDEXEDVERTEXBLENDENABLE */ 0, state_nogl }, |
Stefan Dösinger | 2a24e84 | 2006-12-06 13:22:12 +0100 | [diff] [blame] | 1177 | { /*168, WINED3DRS_COLORWRITEENABLE */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_unknown }, |
| 1178 | { /*169, Undefined */ 0, state_undefined }, |
| 1179 | { /*170, WINED3DRS_TWEENFACTOR */ 0, state_nogl }, |
Stefan Dösinger | ac26172 | 2006-12-08 20:21:43 +0100 | [diff] [blame] | 1180 | { /*171, WINED3DRS_BLENDOP */ STATE_RENDER(WINED3DRS_BLENDOP), state_blendop }, |
Stefan Dösinger | 2a24e84 | 2006-12-06 13:22:12 +0100 | [diff] [blame] | 1181 | { /*172, WINED3DRS_POSITIONDEGREE */ STATE_RENDER(WINED3DRS_POSITIONDEGREE), state_unknown }, |
| 1182 | { /*173, WINED3DRS_NORMALDEGREE */ STATE_RENDER(WINED3DRS_NORMALDEGREE), state_unknown }, |
| 1183 | /*172, WINED3DRS_POSITIONORDER */ /* Value assigned to 2 state names */ |
| 1184 | /*173, WINED3DRS_NORMALORDER */ /* Value assigned to 2 state names */ |
| 1185 | { /*174, WINED3DRS_SCISSORTESTENABLE */ STATE_RENDER(WINED3DRS_SCISSORTESTENABLE), state_unknown }, |
| 1186 | { /*175, WINED3DRS_SLOPESCALEDEPTHBIAS */ STATE_RENDER(WINED3DRS_DEPTHBIAS), state_unknown }, |
Stefan Dösinger | 1f07e4a | 2006-12-08 01:51:11 +0100 | [diff] [blame] | 1187 | { /*176, WINED3DRS_ANTIALIASEDLINEENABLE */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend }, |
Stefan Dösinger | 2a24e84 | 2006-12-06 13:22:12 +0100 | [diff] [blame] | 1188 | { /*177, undefined */ 0, state_undefined }, |
| 1189 | { /*178, WINED3DRS_MINTESSELLATIONLEVEL */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown }, |
| 1190 | { /*179, WINED3DRS_MAXTESSELLATIONLEVEL */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown }, |
| 1191 | { /*180, WINED3DRS_ADAPTIVETESS_X */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown }, |
| 1192 | { /*181, WINED3DRS_ADAPTIVETESS_Y */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown }, |
| 1193 | { /*182, WINED3DRS_ADAPTIVETESS_Z */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown }, |
| 1194 | { /*183, WINED3DRS_ADAPTIVETESS_W */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown }, |
| 1195 | { /*184, WINED3DRS_ENABLEADAPTIVETESSELLATION */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown }, |
Stefan Dösinger | 0d9ae20 | 2006-12-08 18:39:45 +0100 | [diff] [blame] | 1196 | { /*185, WINED3DRS_TWOSIDEDSTENCILMODE */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, |
| 1197 | { /*186, WINED3DRS_CCW_STENCILFAIL */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, |
| 1198 | { /*187, WINED3DRS_CCW_STENCILZFAIL */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, |
| 1199 | { /*188, WINED3DRS_CCW_STENCILPASS */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, |
| 1200 | { /*189, WINED3DRS_CCW_STENCILFUNC */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, |
Stefan Dösinger | 2a24e84 | 2006-12-06 13:22:12 +0100 | [diff] [blame] | 1201 | { /*190, WINED3DRS_COLORWRITEENABLE1 */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_unknown }, |
| 1202 | { /*191, WINED3DRS_COLORWRITEENABLE2 */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_unknown }, |
| 1203 | { /*192, WINED3DRS_COLORWRITEENABLE3 */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_unknown }, |
Stefan Dösinger | 1f07e4a | 2006-12-08 01:51:11 +0100 | [diff] [blame] | 1204 | { /*193, WINED3DRS_BLENDFACTOR */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend }, |
Stefan Dösinger | 2a24e84 | 2006-12-06 13:22:12 +0100 | [diff] [blame] | 1205 | { /*194, WINED3DRS_SRGBWRITEENABLE */ 0, state_nogl }, |
| 1206 | { /*195, WINED3DRS_DEPTHBIAS */ STATE_RENDER(WINED3DRS_DEPTHBIAS), state_unknown }, |
| 1207 | { /*196, undefined */ 0, state_undefined }, |
| 1208 | { /*197, undefined */ 0, state_undefined }, |
| 1209 | { /*198, WINED3DRS_WRAP8 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, |
| 1210 | { /*199, WINED3DRS_WRAP9 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, |
| 1211 | { /*200, WINED3DRS_WRAP10 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, |
| 1212 | { /*201, WINED3DRS_WRAP11 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, |
| 1213 | { /*202, WINED3DRS_WRAP12 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, |
| 1214 | { /*203, WINED3DRS_WRAP13 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, |
| 1215 | { /*204, WINED3DRS_WRAP14 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, |
| 1216 | { /*205, WINED3DRS_WRAP15 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, |
| 1217 | { /*206, WINED3DRS_SEPARATEALPHABLENDENABLE */ STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE), state_unknown }, |
| 1218 | { /*207, WINED3DRS_SRCBLENDALPHA */ STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE), state_unknown }, |
| 1219 | { /*208, WINED3DRS_DESTBLENDALPHA */ STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE), state_unknown }, |
| 1220 | { /*209, WINED3DRS_BLENDOPALPHA */ STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE), state_unknown }, |
Stefan Dösinger | c0268c7 | 2006-12-05 23:36:10 +0100 | [diff] [blame] | 1221 | }; |