wined3d: Move WINED3DRS_FOGCOLOR to the state table.
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 026418c..36c6311 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -792,6 +792,14 @@
     }
 }
 
+static void state_fogcolor(DWORD state, IWineD3DStateBlockImpl *stateblock) {
+    float col[4];
+    D3DCOLORTOGLFLOAT4(stateblock->renderState[WINED3DRS_FOGCOLOR], col);
+    /* Set the default alpha blend color */
+    glFogfv(GL_FOG_COLOR, &col[0]);
+    checkGLcall("glFog GL_FOG_COLOR");
+}
+
 const struct StateEntry StateTable[] =
 {
       /* State name                                         representative,                                     apply function */
@@ -829,7 +837,7 @@
     { /* 31, WINED3DRS_SUBPIXEL                     */      STATE_RENDER(WINED3DRS_SUBPIXEL),                   state_unknown       },
     { /* 32, WINED3DRS_SUBPIXELX                    */      STATE_RENDER(WINED3DRS_SUBPIXELX),                  state_unknown       },
     { /* 33, WINED3DRS_STIPPLEDALPHA                */      STATE_RENDER(WINED3DRS_STIPPLEDALPHA),              state_unknown       },
-    { /* 34, WINED3DRS_FOGCOLOR                     */      STATE_RENDER(WINED3DRS_FOGCOLOR),                   state_unknown       },
+    { /* 34, WINED3DRS_FOGCOLOR                     */      STATE_RENDER(WINED3DRS_FOGCOLOR),                   state_fogcolor      },
     { /* 35, WINED3DRS_FOGTABLEMODE                 */      STATE_RENDER(WINED3DRS_FOGENABLE),                  state_fog           },
     { /* 36, WINED3DRS_FOGSTART                     */      STATE_RENDER(WINED3DRS_FOGENABLE),                  state_fog           },
     { /* 37, WINED3DRS_FOGEND                       */      STATE_RENDER(WINED3DRS_FOGENABLE),                  state_fog           },