wined3d: Move blending related states to the state table.
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 83e05bc..380f587 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -213,6 +213,111 @@
checkGLcall("glLightModel for MODEL_AMBIENT");
}
+static void state_blend(DWORD state, IWineD3DStateBlockImpl *stateblock) {
+ int srcBlend = GL_ZERO;
+ int dstBlend = GL_ZERO;
+ float col[4];
+
+ /* GL_LINE_SMOOTH needs GL_BLEND to work, according to the red book, and special blending params */
+ /* TODO: Is enabling blending really affected by the blendfactor??? */
+ if (stateblock->renderState[WINED3DRS_ALPHABLENDENABLE] ||
+ stateblock->renderState[WINED3DRS_EDGEANTIALIAS] ||
+ stateblock->renderState[WINED3DRS_ANTIALIASEDLINEENABLE] ||
+ stateblock->renderState[WINED3DRS_BLENDFACTOR] != 0xFFFFFFFF) {
+ glEnable(GL_BLEND);
+ checkGLcall("glEnable GL_BLEND");
+ } else {
+ glDisable(GL_BLEND);
+ checkGLcall("glDisable GL_BLEND");
+ /* Nothing more to do - get out */
+ return;
+ };
+
+ switch (stateblock->renderState[WINED3DRS_SRCBLEND]) {
+ case WINED3DBLEND_ZERO : srcBlend = GL_ZERO; break;
+ case WINED3DBLEND_ONE : srcBlend = GL_ONE; break;
+ case WINED3DBLEND_SRCCOLOR : srcBlend = GL_SRC_COLOR; break;
+ case WINED3DBLEND_INVSRCCOLOR : srcBlend = GL_ONE_MINUS_SRC_COLOR; break;
+ case WINED3DBLEND_SRCALPHA : srcBlend = GL_SRC_ALPHA; break;
+ case WINED3DBLEND_INVSRCALPHA : srcBlend = GL_ONE_MINUS_SRC_ALPHA; break;
+ case WINED3DBLEND_DESTALPHA : srcBlend = GL_DST_ALPHA; break;
+ case WINED3DBLEND_INVDESTALPHA : srcBlend = GL_ONE_MINUS_DST_ALPHA; break;
+ case WINED3DBLEND_DESTCOLOR : srcBlend = GL_DST_COLOR; break;
+ case WINED3DBLEND_INVDESTCOLOR : srcBlend = GL_ONE_MINUS_DST_COLOR; break;
+ case WINED3DBLEND_SRCALPHASAT : srcBlend = GL_SRC_ALPHA_SATURATE; break;
+
+ case WINED3DBLEND_BOTHSRCALPHA : srcBlend = GL_SRC_ALPHA;
+ dstBlend = GL_SRC_ALPHA;
+ break;
+
+ case WINED3DBLEND_BOTHINVSRCALPHA : srcBlend = GL_ONE_MINUS_SRC_ALPHA;
+ dstBlend = GL_ONE_MINUS_SRC_ALPHA;
+ break;
+
+ case WINED3DBLEND_BLENDFACTOR : srcBlend = GL_CONSTANT_COLOR; break;
+ case WINED3DBLEND_INVBLENDFACTOR : srcBlend = GL_ONE_MINUS_CONSTANT_COLOR; break;
+ default:
+ FIXME("Unrecognized src blend value %d\n", stateblock->renderState[WINED3DRS_SRCBLEND]);
+ }
+
+ switch (stateblock->renderState[WINED3DRS_DESTBLEND]) {
+ case WINED3DBLEND_ZERO : dstBlend = GL_ZERO; break;
+ case WINED3DBLEND_ONE : dstBlend = GL_ONE; break;
+ case WINED3DBLEND_SRCCOLOR : dstBlend = GL_SRC_COLOR; break;
+ case WINED3DBLEND_INVSRCCOLOR : dstBlend = GL_ONE_MINUS_SRC_COLOR; break;
+ case WINED3DBLEND_SRCALPHA : dstBlend = GL_SRC_ALPHA; break;
+ case WINED3DBLEND_INVSRCALPHA : dstBlend = GL_ONE_MINUS_SRC_ALPHA; break;
+ case WINED3DBLEND_DESTALPHA : dstBlend = GL_DST_ALPHA; break;
+ case WINED3DBLEND_INVDESTALPHA : dstBlend = GL_ONE_MINUS_DST_ALPHA; break;
+ case WINED3DBLEND_DESTCOLOR : dstBlend = GL_DST_COLOR; break;
+ case WINED3DBLEND_INVDESTCOLOR : dstBlend = GL_ONE_MINUS_DST_COLOR; break;
+ case WINED3DBLEND_SRCALPHASAT : dstBlend = GL_SRC_ALPHA_SATURATE; break;
+
+ case WINED3DBLEND_BOTHSRCALPHA : dstBlend = GL_SRC_ALPHA;
+ srcBlend = GL_SRC_ALPHA;
+ break;
+
+ case WINED3DBLEND_BOTHINVSRCALPHA : dstBlend = GL_ONE_MINUS_SRC_ALPHA;
+ srcBlend = GL_ONE_MINUS_SRC_ALPHA;
+ break;
+
+ case D3DBLEND_BLENDFACTOR : dstBlend = GL_CONSTANT_COLOR; break;
+ case D3DBLEND_INVBLENDFACTOR : dstBlend = GL_ONE_MINUS_CONSTANT_COLOR; break;
+ default:
+ FIXME("Unrecognized dst blend value %d\n", stateblock->renderState[WINED3DRS_DESTBLEND]);
+ }
+
+ if(stateblock->renderState[WINED3DRS_EDGEANTIALIAS] ||
+ stateblock->renderState[WINED3DRS_ANTIALIASEDLINEENABLE]) {
+ glEnable(GL_LINE_SMOOTH);
+ checkGLcall("glEnable(GL_LINE_SMOOTH)");
+ if(srcBlend != GL_SRC_ALPHA) {
+ FIXME("WINED3DRS_EDGEANTIALIAS enabled, but incompatible src blending param - what to do?\n");
+ srcBlend = GL_SRC_ALPHA;
+ }
+ if(dstBlend != GL_ONE_MINUS_SRC_ALPHA) {
+ FIXME("WINED3DRS_EDGEANTIALIAS enabled, but incompatible dst blending param - what to do?\n");
+ dstBlend = GL_ONE_MINUS_SRC_ALPHA;
+ }
+ } else {
+ glDisable(GL_LINE_SMOOTH);
+ checkGLcall("glDisable(GL_LINE_SMOOTH)");
+ }
+
+ TRACE("glBlendFunc src=%x, dst=%x\n", srcBlend, dstBlend);
+ glBlendFunc(srcBlend, dstBlend);
+ checkGLcall("glBlendFunc");
+
+ /* TODO: Remove when state management done */
+ stateblock->wineD3DDevice->dstBlend = dstBlend;
+ stateblock->wineD3DDevice->srcBlend = srcBlend;
+
+ TRACE("Setting BlendFactor to %d\n", stateblock->renderState[WINED3DRS_BLENDFACTOR]);
+ D3DCOLORTOGLFLOAT4(stateblock->renderState[WINED3DRS_BLENDFACTOR], col);
+ glBlendColor (col[0],col[1],col[2],col[3]);
+ checkGLcall("glBlendColor");
+}
+
const struct StateEntry StateTable[] =
{
/* State name representative, apply function */
@@ -235,15 +340,15 @@
{ /* 16, WINED3DRS_LASTPIXEL */ STATE_RENDER(WINED3DRS_LASTPIXEL), state_unknown },
{ /* 17, WINED3DRS_TEXTUREMAG */ 0 /* Handled in ddraw */, state_undefined },
{ /* 18, WINED3DRS_TEXTUREMIN */ 0 /* Handled in ddraw */, state_undefined },
- { /* 19, WINED3DRS_SRCBLEND */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_unknown },
- { /* 20, WINED3DRS_DESTBLEND */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_unknown },
+ { /* 19, WINED3DRS_SRCBLEND */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend },
+ { /* 20, WINED3DRS_DESTBLEND */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend },
{ /* 21, WINED3DRS_TEXTUREMAPBLEND */ 0 /* Handled in ddraw */, state_undefined },
{ /* 22, WINED3DRS_CULLMODE */ STATE_RENDER(WINED3DRS_CULLMODE), state_cullmode },
{ /* 23, WINED3DRS_ZFUNC */ STATE_RENDER(WINED3DRS_ZFUNC), state_zfunc },
{ /* 24, WINED3DRS_ALPHAREF */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_unknown },
{ /* 25, WINED3DRS_ALPHAFUNC */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_unknown },
{ /* 26, WINED3DRS_DITHERENABLE */ STATE_RENDER(WINED3DRS_DITHERENABLE), state_ditherenable },
- { /* 27, WINED3DRS_ALPHABLENDENABLE */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_unknown },
+ { /* 27, WINED3DRS_ALPHABLENDENABLE */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend },
{ /* 28, WINED3DRS_FOGENABLE */ STATE_RENDER(WINED3DRS_FOGENABLE), state_unknown },
{ /* 29, WINED3DRS_SPECULARENABLE */ STATE_RENDER(WINED3DRS_SPECULARENABLE), state_unknown },
{ /* 30, WINED3DRS_ZVISIBLE */ 0 /* Not supported according to the msdn */, state_nogl },
@@ -256,7 +361,7 @@
{ /* 37, WINED3DRS_FOGEND */ STATE_RENDER(WINED3DRS_FOGENABLE), state_unknown },
{ /* 38, WINED3DRS_FOGDENSITY */ STATE_RENDER(WINED3DRS_FOGDENSITY), state_unknown },
{ /* 39, WINED3DRS_STIPPLEENABLE */ STATE_RENDER(WINED3DRS_STIPPLEENABLE), state_unknown },
- { /* 40, WINED3DRS_EDGEANTIALIAS */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_unknown },
+ { /* 40, WINED3DRS_EDGEANTIALIAS */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend },
{ /* 41, WINED3DRS_COLORKEYENABLE */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_unknown },
{ /* 42, undefined */ 0, state_undefined },
{ /* 43, WINED3DRS_BORDERCOLOR */ STATE_RENDER(WINED3DRS_BORDERCOLOR), state_unknown },
@@ -396,7 +501,7 @@
/*173, WINED3DRS_NORMALORDER */ /* Value assigned to 2 state names */
{ /*174, WINED3DRS_SCISSORTESTENABLE */ STATE_RENDER(WINED3DRS_SCISSORTESTENABLE), state_unknown },
{ /*175, WINED3DRS_SLOPESCALEDEPTHBIAS */ STATE_RENDER(WINED3DRS_DEPTHBIAS), state_unknown },
- { /*176, WINED3DRS_ANTIALIASEDLINEENABLE */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_unknown },
+ { /*176, WINED3DRS_ANTIALIASEDLINEENABLE */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend },
{ /*177, undefined */ 0, state_undefined },
{ /*178, WINED3DRS_MINTESSELLATIONLEVEL */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown },
{ /*179, WINED3DRS_MAXTESSELLATIONLEVEL */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown },
@@ -413,7 +518,7 @@
{ /*190, WINED3DRS_COLORWRITEENABLE1 */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_unknown },
{ /*191, WINED3DRS_COLORWRITEENABLE2 */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_unknown },
{ /*192, WINED3DRS_COLORWRITEENABLE3 */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_unknown },
- { /*193, WINED3DRS_BLENDFACTOR */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_unknown },
+ { /*193, WINED3DRS_BLENDFACTOR */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend },
{ /*194, WINED3DRS_SRGBWRITEENABLE */ 0, state_nogl },
{ /*195, WINED3DRS_DEPTHBIAS */ STATE_RENDER(WINED3DRS_DEPTHBIAS), state_unknown },
{ /*196, undefined */ 0, state_undefined },