1. 98027cb wined3d: Call context_release() for wined3d contexts made current by context_create(). by Henri Verbeet · 15 years ago
  2. eeb54b9 wined3d: Keep better track of where we're using wined3d contexts. by Henri Verbeet · 15 years ago
  3. d03a105 wined3d: Fix a typo. by Henri Verbeet · 15 years ago
  4. 53104ac wined3d: Don't use the stack as cursor mask (Valgrind). by Henri Verbeet · 15 years ago
  5. 6be41fd wined3d: Get rid of GL_LIMITS. by Henri Verbeet · 15 years ago
  6. 55047f8 wined3d: Fix some GLINFO_LOCATION abuse. by Henri Verbeet · 15 years ago
  7. adf5bb5 wined3d: Cleanup IWineD3DDeviceImpl_UpdateTexture(). by Henri Verbeet · 15 years ago
  8. a24d147 wined3d: Remove the useless "changed" and "enabledChanged" fields from struct wined3d_light_info. by Henri Verbeet · 15 years ago
  9. 3bc9d18 wined3d: Rename PLIGHTINFOEL to something less awful. by Henri Verbeet · 15 years ago
  10. cb5ce03 wined3d: SetRenderTarget resets the scissor rect. by Stefan Dösinger · 16 years ago
  11. 4a3f04c wined3d: SetRenderTarget bypasses stateblock recording. by Stefan Dösinger · 16 years ago
  12. 9e068a3 wined3d: SetRenderTarget doesn't change the viewport in d3d7. by Stefan Dösinger · 16 years ago
  13. 8b3f868 wined3d: Move the pixel/vertex states arrays to stateblock.c. by Henri Verbeet · 15 years ago
  14. be0b735 wined3d: Add a separate function for initializing the "contained_*" fields from the "changed" field. by Henri Verbeet · 16 years ago
  15. 664057c wined3d: Add a separate function for state block initialization. by Henri Verbeet · 16 years ago
  16. 26db0be wined3d: Cleanup IWineD3DDeviceImpl_SetTexture() a bit. by Henri Verbeet · 16 years ago
  17. dca3c6e wined3d: Keep vertex declaration references in the stateblock. by Henri Verbeet · 16 years ago
  18. 709aedf wined3d: Properly keep texture references in the stateblock. by Henri Verbeet · 16 years ago
  19. cd96c6e wined3d: Release the stateblock before destroying the GL context. by Henri Verbeet · 16 years ago
  20. 47c84f4 wined3d: Use the DXGI naming convention for all formats. by Henri Verbeet · 16 years ago
  21. c64da00 wined3d: Rename IWineD3DDevice::GetIndices() to IWineD3DDevice::GetIndexBuffer(). by Henri Verbeet · 16 years ago
  22. 60e3265 wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer(). by Henri Verbeet · 16 years ago
  23. 789372a wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed. by Henri Verbeet · 16 years ago
  24. 8aea1b1 wined3d: Add a separate function for pixel shader initialization. by Henri Verbeet · 16 years ago
  25. ca05ef5 wined3d: Don't free D3D vertex shaders until the wined3d vertex shader is destroyed. by Henri Verbeet · 16 years ago
  26. 462decd wined3d: Add a separate function for vertex shader initialization. by Henri Verbeet · 16 years ago
  27. ec97383 wined3d: Add support for ARB_framebuffer_object. by Henri Verbeet · 16 years ago
  28. 66a7236 wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed. by Henri Verbeet · 16 years ago
  29. 5b8b97a wined3d: Cleanup vertex declaration initialization. by Henri Verbeet · 16 years ago
  30. 93b0600 wined3d: Don't free D3D buffers until the wined3d buffer is destroyed. by Henri Verbeet · 16 years ago
  31. 22124bc wined3d: Add a separate function for buffer initialization. by Henri Verbeet · 16 years ago
  32. a8e8f76 wined3d: Don't free D3D textures until the wined3d texture is destroyed. by Henri Verbeet · 16 years ago
  33. de3bd86 wined3d: Don't free D3D cube textures until the wined3d cube texture is destroyed. by Henri Verbeet · 16 years ago
  34. a286646 wined3d: Don't free D3D volume textures until the wined3d volume texture is destroyed. by Henri Verbeet · 16 years ago
  35. 83b3d4f wined3d: Move vtable initialization to the texture init functions. by Henri Verbeet · 16 years ago
  36. e9000d2 wined3d: Don't free D3D volumes until the wined3d volume is destroyed. by Henri Verbeet · 16 years ago
  37. 2b2d3de wined3d: Add a separate function for volume initialization. by Henri Verbeet · 16 years ago
  38. a5214c3 wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. by Henri Verbeet · 16 years ago
  39. 2b2fc82 wined3d: Remove unused parameters to drawPrimitive(). by Henri Verbeet · 16 years ago
  40. 560d635 wined3d: Remove trailing spaces. by Henri Verbeet · 16 years ago
  41. afc06ce wined3d: Get rid of a redundant memset() in device_stream_info_from_declaration(). by Henri Verbeet · 16 years ago
  42. 52731a8 wined3d: Make it clear that glFlush and glFinish are WGL functions. by Stefan Dösinger · 16 years ago
  43. 458afd6 wined3d: Properly check if an attribute is used in IWineD3DDeviceImpl_ProcessVertices(). by Henri Verbeet · 16 years ago
  44. 4ec2b09 wined3d: Don't check for a "representative" in the MarkStateDirty() functions. by Henri Verbeet · 16 years ago
  45. 8d0ad2c wined3d: Remove a redundant IWineD3DDeviceImpl_MarkStateDirty() call. by Henri Verbeet · 16 years ago
  46. b8078fc wined3d: Use WINED3D_UNMAPPED_STAGE in some more places. by Henri Verbeet · 16 years ago
  47. 7a06703 wined3d: Check the correct vertex sampler in device_unit_free_for_vs(). by Henri Verbeet · 16 years ago
  48. 8cf7aa2 wined3d: Don't use a start index higher than MAX_COMBINED_SAMPLERS - 1 in device_map_vsamplers(). by Henri Verbeet · 16 years ago
  49. a7251f0 wined3d: Track render_offscreen in the context. by Henri Verbeet · 16 years ago
  50. 7165bd1 wined3d: WINED3DTEXF_NONE only makes sense as a mip filter. by Henri Verbeet · 16 years ago
  51. da1e557 wined3d: Rename WineD3DContext to struct wined3d_context. by Henri Verbeet · 16 years ago
  52. be536eb wined3d: Get rid of activeContext. by Henri Verbeet · 16 years ago
  53. c8fe24d wined3d: Explicitly pass the context to surface_load_ds_location(). by Henri Verbeet · 16 years ago
  54. 2c71b85 wined3d: Explicitly pass the context to get_drawable_size(). by Henri Verbeet · 16 years ago
  55. fb77678 wined3d: Manage event queries in the context. by Henri Verbeet · 16 years ago
  56. 4ab7af6 wined3d: Manage occlusion queries in the context. by Henri Verbeet · 16 years ago
  57. 357ea12 wined3d: get_drawable_size() needs a context. by Henri Verbeet · 16 years ago
  58. c114b04 wined3d: Remove the useless lastThread field from IWineD3DDeviceImpl. by Henri Verbeet · 16 years ago
  59. 2d75006 wined3d: Get rid of lastActiveRenderTarget. by Henri Verbeet · 16 years ago
  60. 8402519 wined3d: Call ModifyLocation on "target" in IWineD3DDeviceImpl_ClearSurface(). by Henri Verbeet · 16 years ago
  61. ee4d18c wined3d: Pass NULL to ActivateContext() when we don't need a specific target. by Henri Verbeet · 16 years ago
  62. 3a63552 wined3d: Skip some unnecessary FBO binds. by Henri Verbeet · 16 years ago
  63. 710f6f8 wined3d: Always use context_bind_fbo() to change the framebuffer binding. by Henri Verbeet · 16 years ago
  64. 7485173 wined3d: Pass the context instead of the device to the various context functions. by Henri Verbeet · 16 years ago
  65. 69b7612 wined3d: Get rid of struct glDescriptor. by Henri Verbeet · 16 years ago
  66. 038d939 wined3d: Remove GetGlDesc() from the public IWineD3DSurface interface. by Henri Verbeet · 16 years ago
  67. 2ac34bf wined3d: Add some missing float suffixes. by Henri Verbeet · 16 years ago
  68. 4075e45 wined3d: Add a WARN to IWineD3DDeviceImpl_SetFrontBackBuffers() about potentially being called without a GL context. by Henri Verbeet · 16 years ago
  69. 7363b6e wined3d: Document GL context dependencies. by Henri Verbeet · 16 years ago
  70. 4a13781 wined3d: Make sure we have an active GL context in IWineD3DDeviceImpl_SetCursorProperties(). by Henri Verbeet · 16 years ago
  71. 94cd865 wined3d: Make context_resource_released() responsible for activating a different GL context. by Henri Verbeet · 16 years ago
  72. 11fd358 wined3d: Make sure we have an active GL context in delete_opengl_contexts(). by Henri Verbeet · 16 years ago
  73. 0188f96 wined3d: Implement EvictManagedResources. by Stefan Doesinger · 16 years ago
  74. 9f252cd wined3d: Remove some useless code in IWineD3DDeviceImpl_SetLightEnable(). by Henri Verbeet · 16 years ago
  75. 41d93e1 wined3d: Make sure we have a context in stretch_rect_fbo(). by Henri Verbeet · 16 years ago
  76. 88162fa wined3d: Get rid of the pointers in WINED3DSURFACE_DESC. by Henri Verbeet · 16 years ago
  77. 5f58197 wined3d: Introduce surface_init() to handle most of the surface initialization. by Henri Verbeet · 16 years ago
  78. 4bc6b37 wined3d: Remove the useless "resource_type" parameter from IWineD3DDevice::CreateSurface(). by Henri Verbeet · 16 years ago
  79. 8f67918 wined3d: Use WINED3DFMT_FLAG_COMPRESSED instead of checking for specific formats. by Henri Verbeet · 16 years ago
  80. e255f97 wined3d: Use the format info to calculate compressed surface size in IWineD3DDeviceImpl_CreateSurface(). by Henri Verbeet · 16 years ago
  81. b052c6e wined3d: Remove some redundant s3tc extension checks. by Henri Verbeet · 16 years ago
  82. 7856ac3 wined3d: Use & instead of && for bit test in IWineD3DDeviceImpl_CreateSurface(). by Gerald Pfeifer · 16 years ago
  83. a224405 wined3d: Use context_attach_depth_stencil_fbo() to clear FBO depth attachments. by Henri Verbeet · 16 years ago
  84. 97f320a wined3d: Introduce volumetexture_init() to handle most of the volume texture initialization. by Henri Verbeet · 16 years ago
  85. b0ba731 wined3d: Introduce cubetexture_init() to handle most of the cube texture initialization. by Henri Verbeet · 16 years ago
  86. 5171a65 wined3d: Introduce texture_init() to handle most of the 2D texture initialization. by Henri Verbeet · 16 years ago
  87. 451a416 wined3d: Call resource_init() from basetexture_init(). by Henri Verbeet · 16 years ago
  88. 5654544 wined3d: Add device resources from resource_init(). by Henri Verbeet · 16 years ago
  89. 5e0f541 wined3d: Remove ResourceReleased() from the public device interface. by Henri Verbeet · 16 years ago
  90. 13a05ca wined3d: Remove the "declaration" parameter to IWineD3DDeviceImpl_CreateVertexShader(). by Henri Verbeet · 16 years ago
  91. f0e303b wined3d: Add the output signature to IWineD3DDevice_CreateVertexShader(). by Henri Verbeet · 16 years ago
  92. 1d7845d wined3d: Pass a proper format desc to resource_init() in IWineD3DDeviceImpl_CreateBuffer(). by Henri Verbeet · 16 years ago
  93. 639b258 wined3d: Add missing GL locking to IWineD3DDeviceImpl_Uninit3D(). by Henri Verbeet · 16 years ago
  94. 9a579a4 wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. by Henri Verbeet · 16 years ago
  95. 2a5a6a3 wined3d: Store the SM 1-3 opcode information tables in the SM 1-3 frontend. by Henri Verbeet · 16 years ago
  96. 8d4c904 wined3d: Store the sampler type in struct shader_reg_maps. by Henri Verbeet · 16 years ago
  97. 3dc5501 wined3d: Fix a few more direct buffer accesses. by Stefan Dösinger · 16 years ago
  98. 33eb939 wined3d: SetDepthStencilSurface is always called when AutoDepthStencil is enabled. by David Adam · 16 years ago
  99. 6f33b97 wined3d: Get rid of the shared_handle parameter. by Henri Verbeet · 16 years ago
  100. 754b5cf wined3d: Deal with reserved shader constants in the backend. by Stefan Dösinger · 16 years ago