Luis Busquets | 9a93a49 | 2008-07-14 22:47:19 +0200 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2008 Luis Busquets |
| 3 | * |
| 4 | * This library is free software; you can redistribute it and/or |
| 5 | * modify it under the terms of the GNU Lesser General Public |
| 6 | * License as published by the Free Software Foundation; either |
| 7 | * version 2.1 of the License, or (at your option) any later version. |
| 8 | * |
| 9 | * This library is distributed in the hope that it will be useful, |
| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 12 | * Lesser General Public License for more details. |
| 13 | * |
| 14 | * You should have received a copy of the GNU Lesser General Public |
| 15 | * License along with this library; if not, write to the Free Software |
| 16 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| 17 | */ |
| 18 | |
Tony Wasserka | 02efa19 | 2009-03-04 20:27:49 +0100 | [diff] [blame] | 19 | #include "d3dx9.h" |
| 20 | |
Luis Busquets | 9a93a49 | 2008-07-14 22:47:19 +0200 | [diff] [blame] | 21 | #ifndef __D3DX9SHADER_H__ |
| 22 | #define __D3DX9SHADER_H__ |
| 23 | |
Matteo Bruni | 3cd744e | 2009-09-15 20:09:03 +0200 | [diff] [blame] | 24 | #define D3DXSHADER_DEBUG 0x1 |
| 25 | #define D3DXSHADER_SKIPVALIDATION 0x2 |
| 26 | #define D3DXSHADER_SKIPOPTIMIZATION 0x4 |
| 27 | #define D3DXSHADER_PACKMATRIX_ROWMAJOR 0x8 |
| 28 | #define D3DXSHADER_PACKMATRIX_COLUMNMAJOR 0x10 |
| 29 | #define D3DXSHADER_PARTIALPRECISION 0x20 |
| 30 | #define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT 0x40 |
| 31 | #define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT 0x80 |
| 32 | #define D3DXSHADER_NO_PRESHADER 0x100 |
| 33 | #define D3DXSHADER_AVOID_FLOW_CONTROL 0x200 |
| 34 | #define D3DXSHADER_PREFER_FLOW_CONTROL 0x400 |
| 35 | #define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000 |
| 36 | #define D3DXSHADER_IEEE_STRICTNESS 0x2000 |
| 37 | |
| 38 | #define D3DXSHADER_OPTIMIZATION_LEVEL0 0x4000 |
| 39 | #define D3DXSHADER_OPTIMIZATION_LEVEL1 0x0 |
| 40 | #define D3DXSHADER_OPTIMIZATION_LEVEL2 0xC000 |
| 41 | #define D3DXSHADER_OPTIMIZATION_LEVEL3 0x8000 |
| 42 | |
| 43 | #define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL 0x10000 |
| 44 | |
Luis C. Busquets Pérez | 5c1fa0e | 2008-08-25 18:47:45 +0200 | [diff] [blame] | 45 | typedef LPCSTR D3DXHANDLE; |
| 46 | |
Christian Costa | 6b890be | 2010-02-11 07:38:02 +0100 | [diff] [blame] | 47 | typedef enum _D3DXREGISTER_SET |
| 48 | { |
| 49 | D3DXRS_BOOL, |
| 50 | D3DXRS_INT4, |
| 51 | D3DXRS_FLOAT4, |
| 52 | D3DXRS_SAMPLER, |
| 53 | D3DXRS_FORCE_DWORD = 0x7fffffff |
| 54 | } D3DXREGISTER_SET, *LPD3DXREGISTER_SET; |
| 55 | |
Luis C. Busquets Pérez | 5c1fa0e | 2008-08-25 18:47:45 +0200 | [diff] [blame] | 56 | typedef enum D3DXPARAMETER_CLASS |
| 57 | { |
| 58 | D3DXPC_SCALAR, |
| 59 | D3DXPC_VECTOR, |
| 60 | D3DXPC_MATRIX_ROWS, |
| 61 | D3DXPC_MATRIX_COLUMNS, |
| 62 | D3DXPC_OBJECT, |
| 63 | D3DXPC_STRUCT, |
| 64 | D3DXPC_FORCE_DWORD = 0x7fffffff, |
| 65 | } D3DXPARAMETER_CLASS, *LPD3DXPARAMETER_CLASS; |
| 66 | |
| 67 | typedef enum D3DXPARAMETER_TYPE |
| 68 | { |
| 69 | D3DXPT_VOID, |
| 70 | D3DXPT_BOOL, |
| 71 | D3DXPT_INT, |
| 72 | D3DXPT_FLOAT, |
| 73 | D3DXPT_STRING, |
| 74 | D3DXPT_TEXTURE, |
| 75 | D3DXPT_TEXTURE1D, |
| 76 | D3DXPT_TEXTURE2D, |
| 77 | D3DXPT_TEXTURE3D, |
| 78 | D3DXPT_TEXTURECUBE, |
| 79 | D3DXPT_SAMPLER, |
| 80 | D3DXPT_SAMPLER1D, |
| 81 | D3DXPT_SAMPLER2D, |
| 82 | D3DXPT_SAMPLER3D, |
| 83 | D3DXPT_SAMPLERCUBE, |
| 84 | D3DXPT_PIXELSHADER, |
| 85 | D3DXPT_VERTEXSHADER, |
| 86 | D3DXPT_PIXELFRAGMENT, |
| 87 | D3DXPT_VERTEXFRAGMENT, |
| 88 | D3DXPT_UNSUPPORTED, |
| 89 | D3DXPT_FORCE_DWORD = 0x7fffffff, |
| 90 | } D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE; |
| 91 | |
Christian Costa | 6b890be | 2010-02-11 07:38:02 +0100 | [diff] [blame] | 92 | typedef struct _D3DXCONSTANTTABLE_DESC |
| 93 | { |
| 94 | LPCSTR Creator; |
| 95 | DWORD Version; |
| 96 | UINT Constants; |
| 97 | } D3DXCONSTANTTABLE_DESC, *LPD3DXCONSTANTTABLE_DESC; |
| 98 | |
| 99 | typedef struct _D3DXCONSTANT_DESC |
| 100 | { |
| 101 | LPCSTR Name; |
| 102 | D3DXREGISTER_SET RegisterSet; |
| 103 | UINT RegisterIndex; |
| 104 | UINT RegisterCount; |
| 105 | D3DXPARAMETER_CLASS Class; |
| 106 | D3DXPARAMETER_TYPE Type; |
| 107 | UINT Rows; |
| 108 | UINT Columns; |
| 109 | UINT Elements; |
| 110 | UINT StructMembers; |
| 111 | UINT Bytes; |
| 112 | LPCVOID DefaultValue; |
| 113 | } D3DXCONSTANT_DESC, *LPD3DXCONSTANT_DESC; |
| 114 | |
Christian Costa | 3138ba0 | 2010-02-21 22:30:33 +0100 | [diff] [blame] | 115 | DEFINE_GUID(IID_ID3DXConstantTable, 0x9dca3190, 0x38b9, 0x4fc3, 0x92, 0xe3, 0x39, 0xc6, 0xdd, 0xfb, 0x35, 0x8b); |
| 116 | |
Christian Costa | 6b890be | 2010-02-11 07:38:02 +0100 | [diff] [blame] | 117 | #undef INTERFACE |
| 118 | #define INTERFACE ID3DXConstantTable |
| 119 | |
| 120 | DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer) |
| 121 | { |
| 122 | /*** IUnknown methods ***/ |
| 123 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
| 124 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
| 125 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
| 126 | /*** ID3DXBuffer methods ***/ |
| 127 | STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE; |
| 128 | STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE; |
| 129 | /*** ID3DXConstantTable methods ***/ |
| 130 | STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE; |
| 131 | STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE; |
Christian Costa | 441ee39 | 2010-03-19 11:54:11 +0100 | [diff] [blame] | 132 | STDMETHOD_(UINT, GetSamplerIndex)(THIS_ D3DXHANDLE hConstant) PURE; |
Christian Costa | 6b890be | 2010-02-11 07:38:02 +0100 | [diff] [blame] | 133 | STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE; |
| 134 | STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE hConstant, LPCSTR pName) PURE; |
| 135 | STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE; |
| 136 | STDMETHOD(SetDefaults)(THIS_ LPDIRECT3DDEVICE9 pDevice) PURE; |
| 137 | STDMETHOD(SetValue)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, LPCVOID pData, UINT Bytes) PURE; |
| 138 | STDMETHOD(SetBool)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, BOOL b) PURE; |
| 139 | STDMETHOD(SetBoolArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST BOOL* pb, UINT Count) PURE; |
| 140 | STDMETHOD(SetInt)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, INT n) PURE; |
| 141 | STDMETHOD(SetIntArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST INT* pn, UINT Count) PURE; |
| 142 | STDMETHOD(SetFloat)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, FLOAT f) PURE; |
| 143 | STDMETHOD(SetFloatArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST FLOAT* pf, UINT Count) PURE; |
| 144 | STDMETHOD(SetVector)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXVECTOR4* pVector) PURE; |
| 145 | STDMETHOD(SetVectorArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXVECTOR4* pVector, UINT Count) PURE; |
| 146 | STDMETHOD(SetMatrix)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix) PURE; |
| 147 | STDMETHOD(SetMatrixArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; |
| 148 | STDMETHOD(SetMatrixPointerArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; |
| 149 | STDMETHOD(SetMatrixTranspose)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix) PURE; |
| 150 | STDMETHOD(SetMatrixTransposeArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; |
| 151 | STDMETHOD(SetMatrixTransposePointerArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; |
| 152 | }; |
| 153 | |
| 154 | #if !defined(__cplusplus) || defined(CINTERFACE) |
| 155 | /*** IUnknown methods ***/ |
| 156 | #define ID3DXConstantTable_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) |
Christian Costa | 3138ba0 | 2010-02-21 22:30:33 +0100 | [diff] [blame] | 157 | #define ID3DXConstantTable_AddRef(p) (p)->lpVtbl->AddRef(p) |
| 158 | #define ID3DXConstantTable_Release(p) (p)->lpVtbl->Release(p) |
Christian Costa | 6b890be | 2010-02-11 07:38:02 +0100 | [diff] [blame] | 159 | /*** ID3DXBuffer methods ***/ |
| 160 | #define ID3DXConstantTable_GetBufferPointer(p) (p)->lpVtbl->GetBufferPointer(p) |
| 161 | #define ID3DXConstantTable_GetBufferSize(p) (p)->lpVtbl->GetBufferSize(p) |
| 162 | /*** ID3DXConstantTable methods ***/ |
| 163 | #define ID3DXConstantTable_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) |
| 164 | #define ID3DXConstantTable_GetConstantDesc(p,a,b,c) (p)->lpVtbl->GetConstantDesc(p,a,b,c) |
Christian Costa | 441ee39 | 2010-03-19 11:54:11 +0100 | [diff] [blame] | 165 | #define ID3DXConstantTable_GetSamplerIndex(p,a) (p)->lpVtbl->GetSamplerIndex(p,a) |
Christian Costa | 6b890be | 2010-02-11 07:38:02 +0100 | [diff] [blame] | 166 | #define ID3DXConstantTable_GetConstant(p,a,b) (p)->lpVtbl->GetConstant(p,a,b) |
| 167 | #define ID3DXConstantTable_GetConstantByName(p,a,b) (p)->lpVtbl->GetConstantByName(p,a,b) |
| 168 | #define ID3DXConstantTable_GetConstantElement(p,a,b) (p)->lpVtbl->GetConstantElement(p,a,b) |
| 169 | #define ID3DXConstantTable_SetDefaults(p,a) (p)->lpVtbl->SetDefaults(p,a) |
| 170 | #define ID3DXConstantTable_SetValue(p,a,b,c,d) (p)->lpVtbl->SetValue(p,a,b,c,d) |
| 171 | #define ID3DXConstantTable_SetBool(p,a,b,c) (p)->lpVtbl->SetBool(p,a,b,c) |
| 172 | #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d) (p)->lpVtbl->SetBoolArray(p,a,b,c,d) |
| 173 | #define ID3DXConstantTable_SetInt(p,a,b,c) (p)->lpVtbl->SetInt(p,a,b,c) |
| 174 | #define ID3DXConstantTable_SetIntArray(p,a,b,c,d) (p)->lpVtbl->SetIntArray(p,a,b,c,d) |
| 175 | #define ID3DXConstantTable_SetFloat(p,a,b,c) (p)->lpVtbl->SetFloat(p,a,b,c) |
| 176 | #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->lpVtbl->SetFloatArray(p,a,b,c,d) |
| 177 | #define ID3DXConstantTable_SetVector(p,a,b,c) (p)->lpVtbl->SetVector(p,a,b,c) |
| 178 | #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d) (p)->lpVtbl->SetVectorArray(p,a,b,c,d) |
| 179 | #define ID3DXConstantTable_SetMatrix(p,a,b,c) (p)->lpVtbl->SetMatrix(p,a,b,c) |
| 180 | #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixArray(p,a,b,c,d) |
| 181 | #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixPointerArray(p,a,b,c,d) |
| 182 | #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->lpVtbl->SetMatrixTranspose(p,a,b,c) |
| 183 | #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTransposeArray(p,a,b,c,d) |
| 184 | #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTransposePointerArray(p,a,b,c,d) |
| 185 | #else |
| 186 | /*** IUnknown methods ***/ |
| 187 | #define ID3DXConstantTable_QueryInterface(p,a,b) (p)->QueryInterface(a,b) |
Christian Costa | 3138ba0 | 2010-02-21 22:30:33 +0100 | [diff] [blame] | 188 | #define ID3DXConstantTable_AddRef(p) (p)->AddRef() |
| 189 | #define ID3DXConstantTable_Release(p) (p)->Release() |
Christian Costa | 6b890be | 2010-02-11 07:38:02 +0100 | [diff] [blame] | 190 | /*** ID3DXBuffer methods ***/ |
| 191 | #define ID3DXConstantTable_GetBufferPointer(p) (p)->GetBufferPointer() |
| 192 | #define ID3DXConstantTable_GetBufferSize(p) (p)->GetBufferSize() |
| 193 | /*** ID3DXConstantTable methods ***/ |
| 194 | #define ID3DXConstantTable_GetDesc(p,a) (p)->GetDesc(a) |
| 195 | #define ID3DXConstantTable_GetConstantDesc(p,a,b,c) (p)->GetConstantDesc(a,b,c) |
Christian Costa | 441ee39 | 2010-03-19 11:54:11 +0100 | [diff] [blame] | 196 | #define ID3DXConstantTable_GetSamplerIndex(p,a) (p)->GetConstantDesc(a) |
Christian Costa | 6b890be | 2010-02-11 07:38:02 +0100 | [diff] [blame] | 197 | #define ID3DXConstantTable_GetConstant(p,a,b) (p)->GetConstant(a,b) |
| 198 | #define ID3DXConstantTable_GetConstantByName(p,a,b) (p)->GetConstantByName(a,b) |
| 199 | #define ID3DXConstantTable_GetConstantElement(p,a,b) (p)->GetConstantElement(a,b) |
| 200 | #define ID3DXConstantTable_SetDefaults(p,a) (p)->SetDefaults(a) |
| 201 | #define ID3DXConstantTable_SetValue(p,a,b,c,d) (p)->SetValue(a,b,c,d) |
| 202 | #define ID3DXConstantTable_SetBool(p,a,b,c) (p)->SetBool(a,b,c) |
| 203 | #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d) (p)->SetBoolArray(a,b,c,d) |
| 204 | #define ID3DXConstantTable_SetInt(p,a,b,c) (p)->SetInt(a,b,c) |
| 205 | #define ID3DXConstantTable_SetIntArray(p,a,b,c,d) (p)->SetIntArray(a,b,c,d) |
| 206 | #define ID3DXConstantTable_SetFloat(p,a,b,c) (p)->SetFloat(a,b,c) |
| 207 | #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->SetFloatArray(a,b,c,d) |
| 208 | #define ID3DXConstantTable_SetVector(p,a,b,c) (p)->SetVector(a,b,c) |
| 209 | #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d) (p)->SetVectorArray(a,b,c,d) |
| 210 | #define ID3DXConstantTable_SetMatrix(p,a,b,c) (p)->SetMatrix(a,b,c) |
| 211 | #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d) (p)->SetMatrixArray(a,b,c,d) |
| 212 | #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->SetMatrixPointerArray(a,b,c,d) |
Christian Costa | 8991b21 | 2010-03-08 08:56:28 +0100 | [diff] [blame] | 213 | #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->SetMatrixTranspose(a,b,c) |
Christian Costa | 6b890be | 2010-02-11 07:38:02 +0100 | [diff] [blame] | 214 | #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->SetMatrixTransposeArray(a,b,c,d) |
| 215 | #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->SetMatrixTransposePointerArray(a,b,c,d) |
| 216 | #endif |
| 217 | |
| 218 | typedef struct ID3DXConstantTable *LPD3DXCONSTANTTABLE; |
| 219 | |
Luis C. Busquets Pérez | 5c1fa0e | 2008-08-25 18:47:45 +0200 | [diff] [blame] | 220 | typedef struct _D3DXMACRO { |
| 221 | LPCSTR Name; |
| 222 | LPCSTR Definition; |
| 223 | } D3DXMACRO, *LPD3DXMACRO; |
| 224 | |
Christian Costa | 72c5797 | 2010-03-19 11:55:17 +0100 | [diff] [blame] | 225 | typedef struct _D3DXSEMANTIC { |
| 226 | UINT Usage; |
| 227 | UINT UsageIndex; |
| 228 | } D3DXSEMANTIC, *LPD3DXSEMANTIC; |
| 229 | |
Matteo Bruni | 3cd744e | 2009-09-15 20:09:03 +0200 | [diff] [blame] | 230 | typedef enum _D3DXINCLUDE_TYPE |
| 231 | { |
| 232 | D3DXINC_LOCAL, |
| 233 | D3DXINC_SYSTEM, |
| 234 | D3DXINC_FORCE_DWORD = 0x7fffffff, |
| 235 | } D3DXINCLUDE_TYPE, *LPD3DXINCLUDE_TYPE; |
| 236 | |
| 237 | #undef INTERFACE |
| 238 | #define INTERFACE ID3DXInclude |
| 239 | |
| 240 | DECLARE_INTERFACE(ID3DXInclude) |
| 241 | { |
| 242 | STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, LPCSTR filename, LPCVOID parent_data, LPCVOID *data, UINT *bytes) PURE; |
| 243 | STDMETHOD(Close)(THIS_ LPCVOID data) PURE; |
| 244 | }; |
| 245 | |
| 246 | #define ID3DXInclude_Open(p,a,b,c,d,e) (p)->lpVtbl->Open(p,a,b,c,d,e) |
| 247 | #define ID3DXInclude_Close(p,a) (p)->lpVtbl->Close(p,a) |
| 248 | |
| 249 | typedef struct ID3DXInclude *LPD3DXINCLUDE; |
Luis C. Busquets Pérez | 5c1fa0e | 2008-08-25 18:47:45 +0200 | [diff] [blame] | 250 | |
Luis Busquets | 9a93a49 | 2008-07-14 22:47:19 +0200 | [diff] [blame] | 251 | #ifdef __cplusplus |
| 252 | extern "C" { |
| 253 | #endif |
| 254 | |
Luis C. Busquets Pérez | 457efd5 | 2008-08-01 21:18:08 +0200 | [diff] [blame] | 255 | LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device); |
Luis Busquets | 9a93a49 | 2008-07-14 22:47:19 +0200 | [diff] [blame] | 256 | UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code); |
Luis Busquets | fb70f81 | 2008-07-20 22:07:42 +0200 | [diff] [blame] | 257 | DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code); |
Luis C. Busquets Pérez | 9b57217 | 2008-08-01 21:19:11 +0200 | [diff] [blame] | 258 | LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device); |
Christian Costa | ea50ef8 | 2010-03-01 09:39:24 +0100 | [diff] [blame] | 259 | HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVOID* data, UINT* size); |
Luis Busquets | 9a93a49 | 2008-07-14 22:47:19 +0200 | [diff] [blame] | 260 | |
Matteo Bruni | 3cd744e | 2009-09-15 20:09:03 +0200 | [diff] [blame] | 261 | HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename, |
| 262 | CONST D3DXMACRO* defines, |
| 263 | LPD3DXINCLUDE include, |
| 264 | DWORD flags, |
| 265 | LPD3DXBUFFER* shader, |
| 266 | LPD3DXBUFFER* error_messages); |
| 267 | |
| 268 | HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename, |
| 269 | CONST D3DXMACRO* defines, |
| 270 | LPD3DXINCLUDE include, |
| 271 | DWORD flags, |
| 272 | LPD3DXBUFFER* shader, |
| 273 | LPD3DXBUFFER* error_messages); |
| 274 | |
| 275 | HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, |
| 276 | LPCSTR resource, |
| 277 | CONST D3DXMACRO* defines, |
| 278 | LPD3DXINCLUDE include, |
| 279 | DWORD flags, |
| 280 | LPD3DXBUFFER* shader, |
| 281 | LPD3DXBUFFER* error_messages); |
| 282 | |
| 283 | HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, |
| 284 | LPCWSTR resource, |
| 285 | CONST D3DXMACRO* defines, |
| 286 | LPD3DXINCLUDE include, |
| 287 | DWORD flags, |
| 288 | LPD3DXBUFFER* shader, |
| 289 | LPD3DXBUFFER* error_messages); |
| 290 | |
| 291 | HRESULT WINAPI D3DXAssembleShader(LPCSTR data, |
| 292 | UINT data_len, |
| 293 | CONST D3DXMACRO* defines, |
| 294 | LPD3DXINCLUDE include, |
| 295 | DWORD flags, |
| 296 | LPD3DXBUFFER* shader, |
| 297 | LPD3DXBUFFER* error_messages); |
| 298 | |
Christian Costa | 4072edc | 2010-03-01 09:39:29 +0100 | [diff] [blame] | 299 | HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* byte_code, |
| 300 | DWORD flags, |
| 301 | LPD3DXCONSTANTTABLE* constant_table); |
| 302 | |
| 303 | HRESULT WINAPI D3DXGetShaderConstantTable(CONST DWORD* byte_code, |
| 304 | LPD3DXCONSTANTTABLE* constant_table); |
| 305 | |
Luis Busquets | 9a93a49 | 2008-07-14 22:47:19 +0200 | [diff] [blame] | 306 | #ifdef __cplusplus |
| 307 | } |
| 308 | #endif |
| 309 | |
Christian Costa | 2a933cb | 2010-03-08 08:56:34 +0100 | [diff] [blame] | 310 | typedef struct _D3DXSHADER_CONSTANTTABLE |
| 311 | { |
| 312 | DWORD Size; |
| 313 | DWORD Creator; |
| 314 | DWORD Version; |
| 315 | DWORD Constants; |
| 316 | DWORD ConstantInfo; |
| 317 | DWORD Flags; |
| 318 | DWORD Target; |
| 319 | } D3DXSHADER_CONSTANTTABLE, *LPD3DXSHADER_CONSTANTTABLE; |
| 320 | |
| 321 | typedef struct _D3DXSHADER_CONSTANTINFO |
| 322 | { |
| 323 | DWORD Name; |
| 324 | WORD RegisterSet; |
| 325 | WORD RegisterIndex; |
| 326 | WORD RegisterCount; |
| 327 | WORD Reserved; |
| 328 | DWORD TypeInfo; |
| 329 | DWORD DefaultValue; |
| 330 | } D3DXSHADER_CONSTANTINFO, *LPD3DXSHADER_CONSTANTINFO; |
| 331 | |
| 332 | typedef struct _D3DXSHADER_TYPEINFO |
| 333 | { |
| 334 | WORD Class; |
| 335 | WORD Type; |
| 336 | WORD Rows; |
| 337 | WORD Columns; |
| 338 | WORD Elements; |
| 339 | WORD StructMembers; |
| 340 | DWORD StructMemberInfo; |
| 341 | } D3DXSHADER_TYPEINFO, *LPD3DXSHADER_TYPEINFO; |
| 342 | |
| 343 | typedef struct _D3DXSHADER_STRUCTMEMBERINFO |
| 344 | { |
| 345 | DWORD Name; |
| 346 | DWORD TypeInfo; |
| 347 | } D3DXSHADER_STRUCTMEMBERINFO, *LPD3DXSHADER_STRUCTMEMBERINFO; |
| 348 | |
Luis Busquets | 9a93a49 | 2008-07-14 22:47:19 +0200 | [diff] [blame] | 349 | #endif /* __D3DX9SHADER_H__ */ |