Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 1 | /* |
| 2 | * vertex shaders declaration implementation |
| 3 | * |
| 4 | * Copyright 2002 Raphael Junqueira |
Alexandre Julliard | 4f56863 | 2004-04-15 23:58:15 +0000 | [diff] [blame] | 5 | * Copyright 2004 Jason Edmeades |
| 6 | * Copyright 2004 Christian Costa |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 7 | * |
| 8 | * This library is free software; you can redistribute it and/or |
| 9 | * modify it under the terms of the GNU Lesser General Public |
| 10 | * License as published by the Free Software Foundation; either |
| 11 | * version 2.1 of the License, or (at your option) any later version. |
| 12 | * |
| 13 | * This library is distributed in the hope that it will be useful, |
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 16 | * Lesser General Public License for more details. |
| 17 | * |
| 18 | * You should have received a copy of the GNU Lesser General Public |
| 19 | * License along with this library; if not, write to the Free Software |
| 20 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| 21 | */ |
| 22 | |
Alexandre Julliard | 31e78f4 | 2003-04-12 00:06:42 +0000 | [diff] [blame] | 23 | #include "config.h" |
| 24 | |
Alexandre Julliard | e37c6e1 | 2003-09-05 23:08:26 +0000 | [diff] [blame] | 25 | #include <math.h> |
| 26 | #include <stdarg.h> |
| 27 | |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 28 | #include "windef.h" |
| 29 | #include "winbase.h" |
| 30 | #include "winuser.h" |
| 31 | #include "wingdi.h" |
| 32 | #include "wine/debug.h" |
| 33 | |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 34 | #include "d3d8_private.h" |
| 35 | |
Raphael Junqueira | 9489f8b | 2003-05-17 18:33:02 +0000 | [diff] [blame] | 36 | WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 37 | |
| 38 | /** |
| 39 | * DirectX9 SDK download |
| 40 | * http://msdn.microsoft.com/library/default.asp?url=/downloads/list/directx.asp |
| 41 | * |
| 42 | * Exploring D3DX |
| 43 | * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx07162002.asp |
| 44 | * |
| 45 | * Using Vertex Shaders |
| 46 | * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx02192001.asp |
| 47 | * |
| 48 | * Dx9 New |
| 49 | * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/whatsnew.asp |
| 50 | * |
| 51 | * Dx9 Shaders |
| 52 | * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/VertexShader2_0.asp |
| 53 | * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/Instructions/Instructions.asp |
| 54 | * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexDeclaration/VertexDeclaration.asp |
| 55 | * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader3_0/VertexShader3_0.asp |
| 56 | * |
| 57 | * Dx9 D3DX |
| 58 | * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/advancedtopics/VertexPipe/matrixstack/matrixstack.asp |
| 59 | * |
| 60 | * FVF |
| 61 | * http://msdn.microsoft.com/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexFormats/vformats.asp |
| 62 | * |
| 63 | * NVIDIA: DX8 Vertex Shader to NV Vertex Program |
| 64 | * http://developer.nvidia.com/view.asp?IO=vstovp |
| 65 | * |
| 66 | * NVIDIA: Memory Management with VAR |
| 67 | * http://developer.nvidia.com/view.asp?IO=var_memory_management |
| 68 | */ |
| 69 | |
| 70 | /** Vertex Shader Declaration data types tokens */ |
Raphael Junqueira | 9489f8b | 2003-05-17 18:33:02 +0000 | [diff] [blame] | 71 | #define MAX_VSHADER_DECL_TYPES 8 |
| 72 | static CONST char* VertexShaderDeclDataTypes[] = { |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 73 | "D3DVSDT_FLOAT1", |
| 74 | "D3DVSDT_FLOAT2", |
| 75 | "D3DVSDT_FLOAT3", |
| 76 | "D3DVSDT_FLOAT4", |
| 77 | "D3DVSDT_D3DCOLOR", |
| 78 | "D3DVSDT_UBYTE4", |
| 79 | "D3DVSDT_SHORT2", |
| 80 | "D3DVSDT_SHORT4", |
| 81 | NULL |
| 82 | }; |
| 83 | |
Raphael Junqueira | 9489f8b | 2003-05-17 18:33:02 +0000 | [diff] [blame] | 84 | static CONST char* VertexShaderDeclRegister[] = { |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 85 | "D3DVSDE_POSITION", |
| 86 | "D3DVSDE_BLENDWEIGHT", |
| 87 | "D3DVSDE_BLENDINDICES", |
| 88 | "D3DVSDE_NORMAL", |
| 89 | "D3DVSDE_PSIZE", |
| 90 | "D3DVSDE_DIFFUSE", |
| 91 | "D3DVSDE_SPECULAR", |
| 92 | "D3DVSDE_TEXCOORD0", |
| 93 | "D3DVSDE_TEXCOORD1", |
| 94 | "D3DVSDE_TEXCOORD2", |
| 95 | "D3DVSDE_TEXCOORD3", |
| 96 | "D3DVSDE_TEXCOORD4", |
| 97 | "D3DVSDE_TEXCOORD5", |
| 98 | "D3DVSDE_TEXCOORD6", |
| 99 | "D3DVSDE_TEXCOORD7", |
| 100 | "D3DVSDE_POSITION2", |
| 101 | "D3DVSDE_NORMAL2", |
| 102 | NULL |
| 103 | }; |
| 104 | |
| 105 | /** todo check decl validity */ |
Raphael Junqueira | 9489f8b | 2003-05-17 18:33:02 +0000 | [diff] [blame] | 106 | /*inline static*/ DWORD Direct3DVextexShaderDeclarationImpl_ParseToken(const DWORD* pToken) { |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 107 | const DWORD token = *pToken; |
| 108 | DWORD tokenlen = 1; |
| 109 | |
| 110 | switch ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT) { /* maybe a macro to inverse ... */ |
| 111 | case D3DVSD_TOKEN_NOP: |
| 112 | TRACE(" 0x%08lx NOP()\n", token); |
| 113 | break; |
| 114 | case D3DVSD_TOKEN_STREAM: |
| 115 | if (token & D3DVSD_STREAMTESSMASK) { |
| 116 | TRACE(" 0x%08lx STREAM_TESS()\n", token); |
| 117 | } else { |
| 118 | TRACE(" 0x%08lx STREAM(%lu)\n", token, ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT)); |
| 119 | } |
| 120 | break; |
| 121 | case D3DVSD_TOKEN_STREAMDATA: |
| 122 | if (token & 0x10000000) { |
| 123 | TRACE(" 0x%08lx SKIP(%lu)\n", token, ((token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT)); |
| 124 | } else { |
| 125 | DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT); |
| 126 | DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT); |
| 127 | TRACE(" 0x%08lx REG(%s, %s)\n", token, VertexShaderDeclRegister[reg], VertexShaderDeclDataTypes[type]); |
| 128 | } |
| 129 | break; |
| 130 | case D3DVSD_TOKEN_TESSELLATOR: |
| 131 | if (token & 0x10000000) { |
| 132 | DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT); |
| 133 | DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT); |
| 134 | TRACE(" 0x%08lx TESSUV(%s) as %s\n", token, VertexShaderDeclRegister[reg], VertexShaderDeclDataTypes[type]); |
| 135 | } else { |
| 136 | DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT); |
| 137 | DWORD regout = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT); |
| 138 | DWORD regin = ((token & D3DVSD_VERTEXREGINMASK) >> D3DVSD_VERTEXREGINSHIFT); |
| 139 | TRACE(" 0x%08lx TESSNORMAL(%s, %s) as %s\n", token, VertexShaderDeclRegister[regin], VertexShaderDeclRegister[regout], VertexShaderDeclDataTypes[type]); |
| 140 | } |
| 141 | break; |
| 142 | case D3DVSD_TOKEN_CONSTMEM: |
| 143 | { |
| 144 | DWORD i; |
| 145 | DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT); |
| 146 | DWORD constaddress = ((token & D3DVSD_CONSTADDRESSMASK) >> D3DVSD_CONSTADDRESSSHIFT); |
| 147 | TRACE(" 0x%08lx CONST(%lu, %lu)\n", token, constaddress, count); |
| 148 | ++pToken; |
| 149 | for (i = 0; i < count; ++i) { |
Raphael Junqueira | 9489f8b | 2003-05-17 18:33:02 +0000 | [diff] [blame] | 150 | #if 0 |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 151 | TRACE(" c[%lu] = (0x%08lx, 0x%08lx, 0x%08lx, 0x%08lx)\n", |
| 152 | constaddress, |
| 153 | *pToken, |
| 154 | *(pToken + 1), |
| 155 | *(pToken + 2), |
| 156 | *(pToken + 3)); |
Raphael Junqueira | 9489f8b | 2003-05-17 18:33:02 +0000 | [diff] [blame] | 157 | #endif |
| 158 | TRACE(" c[%lu] = (%8f, %8f, %8f, %8f)\n", |
| 159 | constaddress, |
| 160 | *(float*) pToken, |
| 161 | *(float*) (pToken + 1), |
| 162 | *(float*) (pToken + 2), |
| 163 | *(float*) (pToken + 3)); |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 164 | pToken += 4; |
| 165 | ++constaddress; |
| 166 | } |
Raphael Junqueira | 9489f8b | 2003-05-17 18:33:02 +0000 | [diff] [blame] | 167 | tokenlen = (4 * count) + 1; |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 168 | } |
| 169 | break; |
| 170 | case D3DVSD_TOKEN_EXT: |
| 171 | { |
| 172 | DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT); |
| 173 | DWORD extinfo = ((token & D3DVSD_EXTINFOMASK) >> D3DVSD_EXTINFOSHIFT); |
| 174 | TRACE(" 0x%08lx EXT(%lu, %lu)\n", token, count, extinfo); |
| 175 | /* todo ... print extension */ |
| 176 | tokenlen = count + 1; |
| 177 | } |
| 178 | break; |
| 179 | case D3DVSD_TOKEN_END: |
| 180 | TRACE(" 0x%08lx END()\n", token); |
| 181 | break; |
| 182 | default: |
| 183 | TRACE(" 0x%08lx UNKNOWN\n", token); |
| 184 | /* argg error */ |
| 185 | } |
| 186 | return tokenlen; |
| 187 | } |
| 188 | |
| 189 | HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShaderDeclaration8(IDirect3DDevice8Impl* This, CONST DWORD* pDeclaration8, IDirect3DVertexShaderDeclarationImpl** ppVertexShaderDecl) { |
| 190 | /** parser data */ |
| 191 | const DWORD* pToken = pDeclaration8; |
| 192 | DWORD fvf = 0; |
| 193 | DWORD len = 0; |
| 194 | DWORD stream = 0; |
| 195 | DWORD token; |
| 196 | DWORD tokenlen; |
| 197 | DWORD tokentype; |
| 198 | DWORD tex = D3DFVF_TEX0; |
| 199 | /** TRUE if declaration can be matched by a fvf */ |
| 200 | IDirect3DVertexShaderDeclarationImpl* object; |
| 201 | BOOL invalid_fvf = FALSE; |
| 202 | |
| 203 | TRACE("(%p) : pDeclaration8(%p)\n", This, pDeclaration8); |
| 204 | |
| 205 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexShaderDeclarationImpl)); |
Alexandre Julliard | 4f56863 | 2004-04-15 23:58:15 +0000 | [diff] [blame] | 206 | |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 207 | /*object->lpVtbl = &Direct3DVextexShaderDeclaration8_Vtbl;*/ |
| 208 | object->device = This; /* FIXME: AddRef(This) */ |
| 209 | object->ref = 1; |
Jason Edmeades | 3cf874b | 2003-06-13 18:09:05 +0000 | [diff] [blame] | 210 | object->allFVF = 0; |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 211 | |
| 212 | while (D3DVSD_END() != *pToken) { |
| 213 | token = *pToken; |
| 214 | tokenlen = Direct3DVextexShaderDeclarationImpl_ParseToken(pToken); |
| 215 | tokentype = ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT); |
| 216 | |
| 217 | /** FVF generation block */ |
| 218 | if (D3DVSD_TOKEN_STREAM == tokentype && 0 == (D3DVSD_STREAMTESSMASK & token)) { |
| 219 | /** |
| 220 | * how really works streams, |
| 221 | * in DolphinVS dx8 dsk sample they seems to decal reg numbers !!! |
| 222 | */ |
Jason Edmeades | 3cf874b | 2003-06-13 18:09:05 +0000 | [diff] [blame] | 223 | DWORD oldStream = stream; |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 224 | stream = ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT); |
| 225 | |
Jason Edmeades | 3cf874b | 2003-06-13 18:09:05 +0000 | [diff] [blame] | 226 | /* copy fvf if valid */ |
| 227 | if (FALSE == invalid_fvf) { |
| 228 | fvf |= tex << D3DFVF_TEXCOUNT_SHIFT; |
| 229 | tex = 0; |
| 230 | object->fvf[oldStream] = fvf; |
| 231 | object->allFVF |= fvf; |
| 232 | } else { |
| 233 | object->fvf[oldStream] = 0; |
| 234 | tex = 0; |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 235 | } |
| 236 | |
Jason Edmeades | 3cf874b | 2003-06-13 18:09:05 +0000 | [diff] [blame] | 237 | /* reset valid/invalid fvf */ |
| 238 | fvf = 0; |
| 239 | invalid_fvf = FALSE; |
| 240 | |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 241 | } else if (D3DVSD_TOKEN_STREAMDATA == tokentype && 0 == (0x10000000 & tokentype)) { |
| 242 | DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT); |
Jason Edmeades | 3cf874b | 2003-06-13 18:09:05 +0000 | [diff] [blame] | 243 | DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT); |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 244 | |
| 245 | switch (reg) { |
| 246 | case D3DVSDE_POSITION: |
| 247 | switch (type) { |
| 248 | case D3DVSDT_FLOAT3: fvf |= D3DFVF_XYZ; break; |
| 249 | case D3DVSDT_FLOAT4: fvf |= D3DFVF_XYZRHW; break; |
| 250 | default: |
Jason Edmeades | 40b09a2 | 2003-09-19 00:07:34 +0000 | [diff] [blame] | 251 | /** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */ |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 252 | invalid_fvf = TRUE; |
Raphael Junqueira | 9489f8b | 2003-05-17 18:33:02 +0000 | [diff] [blame] | 253 | if (type >= MAX_VSHADER_DECL_TYPES) { |
| 254 | TRACE("Mismatched use in VertexShader declaration of D3DVSDE_POSITION register: unsupported and unrecognized type %08lx\n", type); |
| 255 | } else { |
| 256 | TRACE("Mismatched use in VertexShader declaration of D3DVSDE_POSITION register: unsupported type %s\n", VertexShaderDeclDataTypes[type]); |
| 257 | } |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 258 | } |
| 259 | break; |
Jason Edmeades | 3cf874b | 2003-06-13 18:09:05 +0000 | [diff] [blame] | 260 | |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 261 | case D3DVSDE_BLENDWEIGHT: |
| 262 | switch (type) { |
| 263 | case D3DVSDT_FLOAT1: fvf |= D3DFVF_XYZB1; break; |
| 264 | case D3DVSDT_FLOAT2: fvf |= D3DFVF_XYZB2; break; |
| 265 | case D3DVSDT_FLOAT3: fvf |= D3DFVF_XYZB3; break; |
| 266 | case D3DVSDT_FLOAT4: fvf |= D3DFVF_XYZB4; break; |
| 267 | default: |
Jason Edmeades | 40b09a2 | 2003-09-19 00:07:34 +0000 | [diff] [blame] | 268 | /** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */ |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 269 | invalid_fvf = TRUE; |
| 270 | TRACE("Mismatched use in VertexShader declaration of D3DVSDE_BLENDWEIGHT register: unsupported type %s\n", VertexShaderDeclDataTypes[type]); |
| 271 | } |
| 272 | break; |
| 273 | |
| 274 | case D3DVSDE_BLENDINDICES: /* seem to be B5 as said in MSDN Dx9SDK ?? */ |
| 275 | switch (type) { |
| 276 | case D3DVSDT_UBYTE4: fvf |= D3DFVF_LASTBETA_UBYTE4; break; |
| 277 | default: |
Jason Edmeades | 40b09a2 | 2003-09-19 00:07:34 +0000 | [diff] [blame] | 278 | /** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */ |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 279 | invalid_fvf = TRUE; |
| 280 | TRACE("Mismatched use in VertexShader declaration of D3DVSDE_BLENDINDINCES register: unsupported type %s\n", VertexShaderDeclDataTypes[type]); |
| 281 | } |
| 282 | break; |
| 283 | |
| 284 | case D3DVSDE_NORMAL: /* TODO: only FLOAT3 supported ... another choice possible ? */ |
| 285 | switch (type) { |
| 286 | case D3DVSDT_FLOAT3: fvf |= D3DFVF_NORMAL; break; |
| 287 | default: |
Jason Edmeades | 40b09a2 | 2003-09-19 00:07:34 +0000 | [diff] [blame] | 288 | /** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */ |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 289 | invalid_fvf = TRUE; |
| 290 | TRACE("Mismatched use in VertexShader declaration of D3DVSDE_NORMAL register: unsupported type %s\n", VertexShaderDeclDataTypes[type]); |
| 291 | } |
| 292 | break; |
| 293 | |
| 294 | case D3DVSDE_PSIZE: /* TODO: only FLOAT1 supported ... another choice possible ? */ |
| 295 | switch (type) { |
| 296 | case D3DVSDT_FLOAT1: fvf |= D3DFVF_PSIZE; break; |
| 297 | default: |
Jason Edmeades | 40b09a2 | 2003-09-19 00:07:34 +0000 | [diff] [blame] | 298 | /** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */ |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 299 | invalid_fvf = TRUE; |
| 300 | TRACE("Mismatched use in VertexShader declaration of D3DVSDE_PSIZE register: unsupported type %s\n", VertexShaderDeclDataTypes[type]); |
| 301 | } |
| 302 | break; |
| 303 | |
| 304 | case D3DVSDE_DIFFUSE: /* TODO: only D3DCOLOR supported */ |
| 305 | switch (type) { |
| 306 | case D3DVSDT_D3DCOLOR: fvf |= D3DFVF_DIFFUSE; break; |
| 307 | default: |
Jason Edmeades | 40b09a2 | 2003-09-19 00:07:34 +0000 | [diff] [blame] | 308 | /** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */ |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 309 | invalid_fvf = TRUE; |
| 310 | TRACE("Mismatched use in VertexShader declaration of D3DVSDE_DIFFUSE register: unsupported type %s\n", VertexShaderDeclDataTypes[type]); |
| 311 | } |
| 312 | break; |
| 313 | |
| 314 | case D3DVSDE_SPECULAR: /* TODO: only D3DCOLOR supported */ |
| 315 | switch (type) { |
| 316 | case D3DVSDT_D3DCOLOR: fvf |= D3DFVF_SPECULAR; break; |
| 317 | default: |
Jason Edmeades | 40b09a2 | 2003-09-19 00:07:34 +0000 | [diff] [blame] | 318 | /** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */ |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 319 | invalid_fvf = TRUE; |
| 320 | TRACE("Mismatched use in VertexShader declaration of D3DVSDE_SPECULAR register: unsupported type %s\n", VertexShaderDeclDataTypes[type]); |
| 321 | } |
| 322 | break; |
| 323 | |
Jason Edmeades | 3cf874b | 2003-06-13 18:09:05 +0000 | [diff] [blame] | 324 | case D3DVSDE_TEXCOORD0: |
| 325 | case D3DVSDE_TEXCOORD1: |
| 326 | case D3DVSDE_TEXCOORD2: |
| 327 | case D3DVSDE_TEXCOORD3: |
| 328 | case D3DVSDE_TEXCOORD4: |
| 329 | case D3DVSDE_TEXCOORD5: |
| 330 | case D3DVSDE_TEXCOORD6: |
| 331 | case D3DVSDE_TEXCOORD7: |
| 332 | /* Fixme? - assume all tex coords in same stream */ |
| 333 | { |
| 334 | int texNo = 1 + (reg - D3DVSDE_TEXCOORD0); |
| 335 | tex = max(tex, texNo); |
| 336 | switch (type) { |
| 337 | case D3DVSDT_FLOAT1: fvf |= D3DFVF_TEXCOORDSIZE1(texNo); break; |
| 338 | case D3DVSDT_FLOAT2: fvf |= D3DFVF_TEXCOORDSIZE2(texNo); break; |
| 339 | case D3DVSDT_FLOAT3: fvf |= D3DFVF_TEXCOORDSIZE3(texNo); break; |
| 340 | case D3DVSDT_FLOAT4: fvf |= D3DFVF_TEXCOORDSIZE4(texNo); break; |
| 341 | default: |
Jason Edmeades | 40b09a2 | 2003-09-19 00:07:34 +0000 | [diff] [blame] | 342 | /** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */ |
Jason Edmeades | 3cf874b | 2003-06-13 18:09:05 +0000 | [diff] [blame] | 343 | invalid_fvf = TRUE; |
| 344 | TRACE("Mismatched use in VertexShader declaration of D3DVSDE_TEXCOORD? register: unsupported type %s\n", VertexShaderDeclDataTypes[type]); |
| 345 | } |
| 346 | } |
| 347 | break; |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 348 | |
| 349 | case D3DVSDE_POSITION2: /* maybe D3DFVF_XYZRHW instead D3DFVF_XYZ (of D3DVDE_POSITION) ... to see */ |
| 350 | case D3DVSDE_NORMAL2: /* FIXME i don't know what to do here ;( */ |
Jason Edmeades | 40b09a2 | 2003-09-19 00:07:34 +0000 | [diff] [blame] | 351 | FIXME("[%lu] registers in VertexShader declaration not supported yet (token:0x%08lx)\n", reg, token); |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 352 | break; |
| 353 | } |
Jason Edmeades | 3cf874b | 2003-06-13 18:09:05 +0000 | [diff] [blame] | 354 | TRACE("VertexShader declaration define %lx as current FVF\n", fvf); |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 355 | } |
| 356 | len += tokenlen; |
| 357 | pToken += tokenlen; |
| 358 | } |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 359 | /* here D3DVSD_END() */ |
| 360 | len += Direct3DVextexShaderDeclarationImpl_ParseToken(pToken); |
Jason Edmeades | 3cf874b | 2003-06-13 18:09:05 +0000 | [diff] [blame] | 361 | |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 362 | /* copy fvf if valid */ |
Jason Edmeades | 3cf874b | 2003-06-13 18:09:05 +0000 | [diff] [blame] | 363 | if (FALSE == invalid_fvf) { |
| 364 | fvf |= tex << D3DFVF_TEXCOUNT_SHIFT; |
| 365 | object->fvf[stream] = fvf; |
| 366 | object->allFVF |= fvf; |
| 367 | } else { |
| 368 | object->fvf[stream] = 0; |
| 369 | } |
| 370 | TRACE("Completed, allFVF = %lx\n", object->allFVF); |
| 371 | |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 372 | /* compute size */ |
| 373 | object->declaration8Length = len * sizeof(DWORD); |
| 374 | /* copy the declaration */ |
| 375 | object->pDeclaration8 = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, object->declaration8Length); |
| 376 | memcpy(object->pDeclaration8, pDeclaration8, object->declaration8Length); |
| 377 | /* returns */ |
| 378 | *ppVertexShaderDecl = object; |
| 379 | return D3D_OK; |
| 380 | } |
| 381 | |
Alexandre Julliard | 4f56863 | 2004-04-15 23:58:15 +0000 | [diff] [blame] | 382 | HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInputSW(IDirect3DDevice8Impl* This, |
| 383 | IDirect3DVertexShaderImpl* vshader, |
| 384 | DWORD SkipnStrides) { |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 385 | /** parser data */ |
| 386 | const DWORD* pToken = This->UpdateStateBlock->vertexShaderDecl->pDeclaration8; |
| 387 | DWORD stream = 0; |
| 388 | DWORD token; |
| 389 | /*DWORD tokenlen;*/ |
| 390 | DWORD tokentype; |
| 391 | /** for input readers */ |
| 392 | const char* curPos = NULL; |
| 393 | FLOAT x, y, z, w; |
| 394 | SHORT u, v, r, t; |
| 395 | DWORD dw; |
| 396 | |
Jason Edmeades | 3cf874b | 2003-06-13 18:09:05 +0000 | [diff] [blame] | 397 | TRACE("(%p) - This:%p, skipstrides=%lu\n", vshader, This, SkipnStrides); |
Raphael Junqueira | 9489f8b | 2003-05-17 18:33:02 +0000 | [diff] [blame] | 398 | |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 399 | while (D3DVSD_END() != *pToken) { |
| 400 | token = *pToken; |
| 401 | tokentype = ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT); |
| 402 | |
| 403 | /** FVF generation block */ |
| 404 | if (D3DVSD_TOKEN_STREAM == tokentype && 0 == (D3DVSD_STREAMTESSMASK & token)) { |
| 405 | IDirect3DVertexBuffer8* pVB; |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 406 | int skip = 0; |
| 407 | |
| 408 | ++pToken; |
| 409 | /** |
| 410 | * how really works streams, |
| 411 | * in DolphinVS dx8 dsk sample use it !!! |
| 412 | */ |
| 413 | stream = ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT); |
Jason Edmeades | 3cf874b | 2003-06-13 18:09:05 +0000 | [diff] [blame] | 414 | skip = This->StateBlock->stream_stride[stream]; |
| 415 | pVB = This->StateBlock->stream_source[stream]; |
| 416 | |
| 417 | if (NULL == pVB) { |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 418 | ERR("using unitialised stream[%lu]\n", stream); |
| 419 | return D3DERR_INVALIDCALL; |
Jason Edmeades | 3cf874b | 2003-06-13 18:09:05 +0000 | [diff] [blame] | 420 | } else { |
| 421 | if (This->StateBlock->streamIsUP == TRUE) { |
| 422 | curPos = ((char *) pVB) + (SkipnStrides * skip); /* Not really a VB */ |
| 423 | } else { |
| 424 | curPos = ((IDirect3DVertexBuffer8Impl*) pVB)->allocatedMemory + (SkipnStrides * skip); |
| 425 | } |
| 426 | |
| 427 | TRACE(" using stream[%lu] with %p (%p + (Stride %d * skip %ld))\n", stream, curPos, |
| 428 | ((IDirect3DVertexBuffer8Impl*) pVB)->allocatedMemory, skip, SkipnStrides); |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 429 | } |
| 430 | } else if (D3DVSD_TOKEN_CONSTMEM == tokentype) { |
| 431 | /** Const decl */ |
| 432 | DWORD i; |
| 433 | DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT); |
| 434 | DWORD constaddress = ((token & D3DVSD_CONSTADDRESSMASK) >> D3DVSD_CONSTADDRESSSHIFT); |
| 435 | ++pToken; |
| 436 | for (i = 0; i < count; ++i) { |
| 437 | vshader->data->C[constaddress + i].x = *(float*)pToken; |
| 438 | vshader->data->C[constaddress + i].y = *(float*)(pToken + 1); |
| 439 | vshader->data->C[constaddress + i].z = *(float*)(pToken + 2); |
| 440 | vshader->data->C[constaddress + i].w = *(float*)(pToken + 3); |
| 441 | pToken += 4; |
| 442 | } |
| 443 | |
| 444 | } else if (D3DVSD_TOKEN_STREAMDATA == tokentype && 0 != (0x10000000 & tokentype)) { |
| 445 | /** skip datas */ |
| 446 | DWORD skipCount = ((token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT); |
Jason Edmeades | 40b09a2 | 2003-09-19 00:07:34 +0000 | [diff] [blame] | 447 | TRACE(" skipping %ld dwords\n", skipCount); |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 448 | curPos = curPos + skipCount * sizeof(DWORD); |
| 449 | ++pToken; |
| 450 | |
| 451 | } else if (D3DVSD_TOKEN_STREAMDATA == tokentype && 0 == (0x10000000 & tokentype)) { |
| 452 | DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT); |
| 453 | DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT); |
| 454 | ++pToken; |
| 455 | |
Jason Edmeades | 40b09a2 | 2003-09-19 00:07:34 +0000 | [diff] [blame] | 456 | TRACE(" type : %ld, reg = %ld\n", type, reg); |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 457 | switch (type) { |
| 458 | case D3DVSDT_FLOAT1: |
| 459 | x = *(float*) curPos; |
| 460 | curPos = curPos + sizeof(float); |
| 461 | /**/ |
| 462 | vshader->input.V[reg].x = x; |
| 463 | vshader->input.V[reg].y = 0.0f; |
| 464 | vshader->input.V[reg].z = 0.0f; |
| 465 | vshader->input.V[reg].w = 1.0f; |
| 466 | break; |
| 467 | |
| 468 | case D3DVSDT_FLOAT2: |
| 469 | x = *(float*) curPos; |
| 470 | curPos = curPos + sizeof(float); |
| 471 | y = *(float*) curPos; |
| 472 | curPos = curPos + sizeof(float); |
| 473 | /**/ |
| 474 | vshader->input.V[reg].x = x; |
| 475 | vshader->input.V[reg].y = y; |
| 476 | vshader->input.V[reg].z = 0.0f; |
| 477 | vshader->input.V[reg].w = 1.0f; |
| 478 | break; |
| 479 | |
| 480 | case D3DVSDT_FLOAT3: |
| 481 | x = *(float*) curPos; |
| 482 | curPos = curPos + sizeof(float); |
| 483 | y = *(float*) curPos; |
| 484 | curPos = curPos + sizeof(float); |
| 485 | z = *(float*) curPos; |
| 486 | curPos = curPos + sizeof(float); |
| 487 | /**/ |
| 488 | vshader->input.V[reg].x = x; |
| 489 | vshader->input.V[reg].y = y; |
| 490 | vshader->input.V[reg].z = z; |
| 491 | vshader->input.V[reg].w = 1.0f; |
| 492 | break; |
| 493 | |
| 494 | case D3DVSDT_FLOAT4: |
| 495 | x = *(float*) curPos; |
| 496 | curPos = curPos + sizeof(float); |
| 497 | y = *(float*) curPos; |
| 498 | curPos = curPos + sizeof(float); |
| 499 | z = *(float*) curPos; |
| 500 | curPos = curPos + sizeof(float); |
| 501 | w = *(float*) curPos; |
| 502 | curPos = curPos + sizeof(float); |
| 503 | /**/ |
| 504 | vshader->input.V[reg].x = x; |
| 505 | vshader->input.V[reg].y = y; |
| 506 | vshader->input.V[reg].z = z; |
| 507 | vshader->input.V[reg].w = w; |
| 508 | break; |
| 509 | |
| 510 | case D3DVSDT_D3DCOLOR: |
| 511 | dw = *(DWORD*) curPos; |
| 512 | curPos = curPos + sizeof(DWORD); |
| 513 | /**/ |
| 514 | vshader->input.V[reg].x = (float) (((dw >> 16) & 0xFF) / 255.0f); |
| 515 | vshader->input.V[reg].y = (float) (((dw >> 8) & 0xFF) / 255.0f); |
| 516 | vshader->input.V[reg].z = (float) (((dw >> 0) & 0xFF) / 255.0f); |
| 517 | vshader->input.V[reg].w = (float) (((dw >> 24) & 0xFF) / 255.0f); |
| 518 | break; |
| 519 | |
| 520 | case D3DVSDT_SHORT2: |
| 521 | u = *(SHORT*) curPos; |
| 522 | curPos = curPos + sizeof(SHORT); |
| 523 | v = *(SHORT*) curPos; |
| 524 | curPos = curPos + sizeof(SHORT); |
| 525 | /**/ |
| 526 | vshader->input.V[reg].x = (float) u; |
| 527 | vshader->input.V[reg].y = (float) v; |
| 528 | vshader->input.V[reg].z = 0.0f; |
| 529 | vshader->input.V[reg].w = 1.0f; |
| 530 | break; |
| 531 | |
| 532 | case D3DVSDT_SHORT4: |
| 533 | u = *(SHORT*) curPos; |
| 534 | curPos = curPos + sizeof(SHORT); |
| 535 | v = *(SHORT*) curPos; |
| 536 | curPos = curPos + sizeof(SHORT); |
| 537 | r = *(SHORT*) curPos; |
| 538 | curPos = curPos + sizeof(SHORT); |
| 539 | t = *(SHORT*) curPos; |
| 540 | curPos = curPos + sizeof(SHORT); |
| 541 | /**/ |
| 542 | vshader->input.V[reg].x = (float) u; |
| 543 | vshader->input.V[reg].y = (float) v; |
| 544 | vshader->input.V[reg].z = (float) r; |
| 545 | vshader->input.V[reg].w = (float) t; |
| 546 | break; |
| 547 | |
| 548 | case D3DVSDT_UBYTE4: |
| 549 | dw = *(DWORD*) curPos; |
| 550 | curPos = curPos + sizeof(DWORD); |
| 551 | /**/ |
| 552 | vshader->input.V[reg].x = (float) ((dw & 0x000F) >> 0); |
| 553 | vshader->input.V[reg].y = (float) ((dw & 0x00F0) >> 8); |
| 554 | vshader->input.V[reg].z = (float) ((dw & 0x0F00) >> 16); |
| 555 | vshader->input.V[reg].w = (float) ((dw & 0xF000) >> 24); |
| 556 | |
| 557 | break; |
| 558 | |
| 559 | default: /** errooooorr what to do ? */ |
| 560 | ERR("Error in VertexShader declaration of %s register: unsupported type %s\n", VertexShaderDeclRegister[reg], VertexShaderDeclDataTypes[type]); |
| 561 | } |
| 562 | } |
| 563 | |
| 564 | } |
| 565 | /* here D3DVSD_END() */ |
| 566 | return D3D_OK; |
| 567 | } |
| 568 | |
Alexandre Julliard | 4f56863 | 2004-04-15 23:58:15 +0000 | [diff] [blame] | 569 | HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInputArbHW(IDirect3DDevice8Impl* This, |
| 570 | IDirect3DVertexShaderImpl* vshader, |
| 571 | DWORD SkipnStrides) { |
| 572 | /** parser data */ |
| 573 | const DWORD* pToken = This->UpdateStateBlock->vertexShaderDecl->pDeclaration8; |
| 574 | DWORD stream = 0; |
| 575 | DWORD token; |
| 576 | /*DWORD tokenlen;*/ |
| 577 | DWORD tokentype; |
| 578 | /** for input readers */ |
| 579 | const char* curPos = NULL; |
| 580 | int skip = 0; |
| 581 | |
| 582 | TRACE("(%p) - This:%p, skipstrides=%lu\n", vshader, This, SkipnStrides); |
| 583 | |
| 584 | while (D3DVSD_END() != *pToken) { |
| 585 | token = *pToken; |
| 586 | tokentype = ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT); |
| 587 | |
| 588 | /** FVF generation block */ |
| 589 | if (D3DVSD_TOKEN_STREAM == tokentype && 0 == (D3DVSD_STREAMTESSMASK & token)) { |
| 590 | IDirect3DVertexBuffer8* pVB; |
| 591 | |
| 592 | ++pToken; |
| 593 | /** |
| 594 | * how really works streams, |
| 595 | * in DolphinVS dx8 dsk sample use it !!! |
| 596 | */ |
| 597 | stream = ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT); |
| 598 | skip = This->StateBlock->stream_stride[stream]; |
| 599 | pVB = This->StateBlock->stream_source[stream]; |
| 600 | |
| 601 | if (NULL == pVB) { |
| 602 | ERR("using unitialised stream[%lu]\n", stream); |
| 603 | return D3DERR_INVALIDCALL; |
| 604 | } else { |
| 605 | if (This->StateBlock->streamIsUP == TRUE) { |
| 606 | curPos = ((char *) pVB) + (SkipnStrides * skip); /* Not really a VB */ |
| 607 | } else { |
| 608 | curPos = ((IDirect3DVertexBuffer8Impl*) pVB)->allocatedMemory + (SkipnStrides * skip); |
| 609 | } |
| 610 | |
| 611 | TRACE(" using stream[%lu] with %p (%p + (Stride %d * skip %ld))\n", stream, curPos, |
| 612 | ((IDirect3DVertexBuffer8Impl*) pVB)->allocatedMemory, skip, SkipnStrides); |
| 613 | } |
| 614 | } else if (D3DVSD_TOKEN_CONSTMEM == tokentype) { |
| 615 | /** Const decl */ |
| 616 | DWORD i; |
| 617 | DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT); |
| 618 | DWORD constaddress = ((token & D3DVSD_CONSTADDRESSMASK) >> D3DVSD_CONSTADDRESSSHIFT); |
| 619 | |
| 620 | ++pToken; |
| 621 | for (i = 0; i < count; ++i) { |
| 622 | FIXME("Confirm this is correct handling of consts inside the hw vertex shader\n"); |
| 623 | GL_EXTCALL(glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, constaddress+i, (GLfloat *)pToken)); |
| 624 | vshader->data->C[constaddress + i].x = *(float*)pToken; |
| 625 | vshader->data->C[constaddress + i].y = *(float*)(pToken + 1); |
| 626 | vshader->data->C[constaddress + i].z = *(float*)(pToken + 2); |
| 627 | vshader->data->C[constaddress + i].w = *(float*)(pToken + 3); |
| 628 | pToken += 4; |
| 629 | } |
| 630 | |
| 631 | } else if (D3DVSD_TOKEN_STREAMDATA == tokentype && 0 != (0x10000000 & tokentype)) { |
| 632 | /** skip datas */ |
| 633 | DWORD skipCount = ((token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT); |
| 634 | TRACE(" skipping %ld dwords\n", skipCount); |
| 635 | curPos = curPos + skipCount * sizeof(DWORD); |
| 636 | ++pToken; |
| 637 | |
| 638 | } else if (D3DVSD_TOKEN_STREAMDATA == tokentype && 0 == (0x10000000 & tokentype)) { |
| 639 | DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT); |
| 640 | DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT); |
| 641 | ++pToken; |
| 642 | |
| 643 | TRACE(" type : %ld, reg = %ld\n", type, reg); |
| 644 | switch (type) { |
| 645 | case D3DVSDT_FLOAT1: |
| 646 | TRACE("HW VS glVertexAttribPointerARB(reg=%ld,num=%d,skip=%d,ptr=%p)\n", reg, 1, skip, curPos); |
| 647 | GL_EXTCALL(glVertexAttribPointerARB(reg, 1, GL_FLOAT, GL_FALSE, skip, curPos)); |
| 648 | GL_EXTCALL(glEnableVertexAttribArrayARB(reg)); |
| 649 | curPos = curPos + sizeof(float); |
| 650 | break; |
| 651 | |
| 652 | case D3DVSDT_FLOAT2: |
| 653 | TRACE("HW VS glVertexAttribPointerARB(reg=%ld,num=%d,skip=%d,ptr=%p)\n", reg, 2, skip, curPos); |
| 654 | GL_EXTCALL(glVertexAttribPointerARB(reg, 2, GL_FLOAT, GL_FALSE, skip, curPos)); |
| 655 | GL_EXTCALL(glEnableVertexAttribArrayARB(reg)); |
| 656 | curPos = curPos + 2*sizeof(float); |
| 657 | break; |
| 658 | |
| 659 | case D3DVSDT_FLOAT3: |
| 660 | TRACE("HW VS glVertexAttribPointerARB(reg=%ld,num=%d,skip=%d,ptr=%p)\n", reg, 3, skip, curPos); |
| 661 | GL_EXTCALL(glVertexAttribPointerARB(reg, 3, GL_FLOAT, GL_FALSE, skip, curPos)); |
| 662 | GL_EXTCALL(glEnableVertexAttribArrayARB(reg)); |
| 663 | curPos = curPos + 3*sizeof(float); |
| 664 | break; |
| 665 | |
| 666 | case D3DVSDT_FLOAT4: |
| 667 | TRACE("HW VS glVertexAttribPointerARB(reg=%ld,num=%d,skip=%d,ptr=%p)\n", reg, 4, skip, curPos); |
| 668 | GL_EXTCALL(glVertexAttribPointerARB(reg, 4, GL_FLOAT, GL_FALSE, skip, curPos)); |
| 669 | GL_EXTCALL(glEnableVertexAttribArrayARB(reg)); |
| 670 | curPos = curPos + 4*sizeof(float); |
| 671 | break; |
| 672 | |
| 673 | case D3DVSDT_D3DCOLOR: |
| 674 | TRACE("HW VS glVertexAttribPointerARB(reg=%ld,num=%d,skip=%d,ptr=%p)\n", reg, 4, skip, curPos); |
| 675 | FIXME("D3DVSDT_D3DCOLOR in hw shader - To confirm\n"); |
Raphael Junqueira | 5f39506 | 2004-05-27 01:56:56 +0000 | [diff] [blame] | 676 | GL_EXTCALL(glVertexAttribPointerARB(reg, 4, GL_UNSIGNED_BYTE, GL_TRUE, skip, curPos)); |
Alexandre Julliard | 4f56863 | 2004-04-15 23:58:15 +0000 | [diff] [blame] | 677 | GL_EXTCALL(glEnableVertexAttribArrayARB(reg)); |
| 678 | curPos = curPos + 4*sizeof(BYTE); |
| 679 | break; |
| 680 | |
| 681 | case D3DVSDT_SHORT2: |
| 682 | TRACE("HW VS glVertexAttribPointerARB(reg=%ld,num=%d,skip=%d,ptr=%p)\n", reg, 2, skip, curPos); |
| 683 | GL_EXTCALL(glVertexAttribPointerARB(reg, 2, GL_UNSIGNED_SHORT, GL_FALSE, skip, curPos)); |
| 684 | GL_EXTCALL(glEnableVertexAttribArrayARB(reg)); |
| 685 | curPos = curPos + 2*sizeof(short int); |
| 686 | break; |
| 687 | |
| 688 | case D3DVSDT_SHORT4: |
| 689 | TRACE("HW VS glVertexAttribPointerARB(reg=%ld,num=%d,skip=%d,ptr=%p)\n", reg, 1, skip, curPos); |
| 690 | GL_EXTCALL(glVertexAttribPointerARB(reg, 4, GL_UNSIGNED_SHORT, GL_FALSE, skip, curPos)); |
| 691 | GL_EXTCALL(glEnableVertexAttribArrayARB(reg)); |
| 692 | curPos = curPos + 4*sizeof(short int); |
| 693 | break; |
| 694 | |
| 695 | case D3DVSDT_UBYTE4: |
| 696 | FIXME("D3DVSDT_UBYTE4 in hw shader - To confirm\n"); |
Raphael Junqueira | 5f39506 | 2004-05-27 01:56:56 +0000 | [diff] [blame] | 697 | GL_EXTCALL(glVertexAttribPointerARB(reg, 4, GL_UNSIGNED_BYTE, GL_TRUE, skip, curPos)); |
Alexandre Julliard | 4f56863 | 2004-04-15 23:58:15 +0000 | [diff] [blame] | 698 | GL_EXTCALL(glEnableVertexAttribArrayARB(reg)); |
| 699 | curPos = curPos + 4*sizeof(BYTE); |
| 700 | break; |
| 701 | |
| 702 | default: /** errooooorr what to do ? */ |
| 703 | ERR("Error in VertexShader declaration of %s register: unsupported type %s\n", VertexShaderDeclRegister[reg], VertexShaderDeclDataTypes[type]); |
| 704 | } |
| 705 | } |
| 706 | |
| 707 | } |
| 708 | /* here D3DVSD_END() */ |
| 709 | return D3D_OK; |
| 710 | } |
| 711 | |
Raphael Junqueira | 4b0297d | 2003-01-28 01:12:23 +0000 | [diff] [blame] | 712 | HRESULT WINAPI IDirect3DVertexShaderDeclarationImpl_GetDeclaration8(IDirect3DVertexShaderDeclarationImpl* This, DWORD* pData, UINT* pSizeOfData) { |
| 713 | if (NULL == pData) { |
| 714 | *pSizeOfData = This->declaration8Length; |
| 715 | return D3D_OK; |
| 716 | } |
| 717 | if (*pSizeOfData < This->declaration8Length) { |
| 718 | *pSizeOfData = This->declaration8Length; |
| 719 | return D3DERR_MOREDATA; |
| 720 | } |
| 721 | TRACE("(%p) : GetVertexShaderDeclaration copying to %p\n", This, pData); |
| 722 | memcpy(pData, This->pDeclaration8, This->declaration8Length); |
| 723 | return D3D_OK; |
| 724 | } |