commit | 5f395061ef302be213f297c8a68b7f30eea17b55 | [log] [tgz] |
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author | Raphael Junqueira <fenix@club-internet.fr> | Thu May 27 01:56:56 2004 +0000 |
committer | Alexandre Julliard <julliard@winehq.org> | Thu May 27 01:56:56 2004 +0000 |
tree | 8dd628b25b3925458b8b691b6df7a690a012fd84 | |
parent | 0a5ad9eb0fc851051a32707143a832202401243a [diff] |
- the hardware GL vendors (NVidia and ATI) can support more than 95 constants (the Mesa bug) and VRally use the 0..95 indexes so fix it - fix normalize for some HW VertexShader inputs - trying to fix the combination of NV_texture_combine_4 with texture_combine_EXT (impl of D3DTOP_DISABLE, D3DTOP_MODULATE for NV_texture_combine_4) - if shaders disabled declare to support 0 for MaxVertexShaderConst.