| /* |
| * IDirect3D8 implementation |
| * |
| * Copyright 2002-2004 Jason Edmeades |
| * Copyright 2003-2004 Raphael Junqueira |
| * Copyright 2004 Christian Costa |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #include "config.h" |
| |
| #include <stdarg.h> |
| |
| #define NONAMELESSUNION |
| #define NONAMELESSSTRUCT |
| #include "windef.h" |
| #include "winbase.h" |
| #include "wingdi.h" |
| #include "winuser.h" |
| #include "wine/debug.h" |
| #include "wine/unicode.h" |
| |
| #include "d3d8_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| WINE_DECLARE_DEBUG_CHANNEL(d3d_caps); |
| |
| /* x11drv GDI escapes */ |
| #define X11DRV_ESCAPE 6789 |
| enum x11drv_escape_codes |
| { |
| X11DRV_GET_DISPLAY, /* get X11 display for a DC */ |
| X11DRV_GET_DRAWABLE, /* get current drawable for a DC */ |
| X11DRV_GET_FONT, /* get current X font for a DC */ |
| }; |
| |
| #define NUM_FORMATS 7 |
| static const D3DFORMAT device_formats[NUM_FORMATS] = { |
| D3DFMT_P8, |
| D3DFMT_R3G3B2, |
| D3DFMT_R5G6B5, |
| D3DFMT_X1R5G5B5, |
| D3DFMT_X4R4G4B4, |
| D3DFMT_R8G8B8, |
| D3DFMT_X8R8G8B8 |
| }; |
| |
| static void IDirect3D8Impl_FillGLCaps(LPDIRECT3D8 iface, Display* display); |
| |
| |
| /* retrieve the X display to use on a given DC */ |
| inline static Display *get_display( HDC hdc ) |
| { |
| Display *display; |
| enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY; |
| |
| if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape, |
| sizeof(display), (LPSTR)&display )) display = NULL; |
| return display; |
| } |
| |
| /** |
| * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created |
| * ie there is no GL Context - Get a default rendering context to enable the |
| * function query some info from GL |
| */ |
| static |
| WineD3D_Context* WineD3DCreateFakeGLContext(void) { |
| static WineD3D_Context ctx = { NULL, NULL, NULL, 0, 0 }; |
| WineD3D_Context* ret = NULL; |
| |
| if (glXGetCurrentContext() == NULL) { |
| BOOL gotContext = FALSE; |
| BOOL created = FALSE; |
| XVisualInfo template; |
| HDC device_context; |
| Visual* visual; |
| BOOL failed = FALSE; |
| int num; |
| XWindowAttributes win_attr; |
| |
| TRACE_(d3d_caps)("Creating Fake GL Context\n"); |
| |
| ctx.drawable = (Drawable) GetPropA(GetDesktopWindow(), "__wine_x11_whole_window"); |
| |
| /* Get the display */ |
| device_context = GetDC(0); |
| ctx.display = get_display(device_context); |
| ReleaseDC(0, device_context); |
| |
| /* Get the X visual */ |
| ENTER_GL(); |
| if (XGetWindowAttributes(ctx.display, ctx.drawable, &win_attr)) { |
| visual = win_attr.visual; |
| } else { |
| visual = DefaultVisual(ctx.display, DefaultScreen(ctx.display)); |
| } |
| template.visualid = XVisualIDFromVisual(visual); |
| ctx.visInfo = XGetVisualInfo(ctx.display, VisualIDMask, &template, &num); |
| if (ctx.visInfo == NULL) { |
| LEAVE_GL(); |
| WARN_(d3d_caps)("Error creating visual info for capabilities initialization\n"); |
| failed = TRUE; |
| } |
| |
| /* Create a GL context */ |
| if (!failed) { |
| ctx.glCtx = glXCreateContext(ctx.display, ctx.visInfo, NULL, GL_TRUE); |
| |
| if (ctx.glCtx == NULL) { |
| LEAVE_GL(); |
| WARN_(d3d_caps)("Error creating default context for capabilities initialization\n"); |
| failed = TRUE; |
| } |
| } |
| |
| /* Make it the current GL context */ |
| if (!failed && glXMakeCurrent(ctx.display, ctx.drawable, ctx.glCtx) == False) { |
| glXDestroyContext(ctx.display, ctx.glCtx); |
| LEAVE_GL(); |
| WARN_(d3d_caps)("Error setting default context as current for capabilities initialization\n"); |
| failed = TRUE; |
| } |
| |
| /* It worked! Wow... */ |
| if (!failed) { |
| gotContext = TRUE; |
| created = TRUE; |
| ret = &ctx; |
| } else { |
| ret = NULL; |
| } |
| } else { |
| if (ctx.ref > 0) ret = &ctx; |
| } |
| |
| if (NULL != ret) ++ret->ref; |
| |
| return ret; |
| } |
| |
| static |
| void WineD3DReleaseFakeGLContext(WineD3D_Context* ctx) { |
| /* If we created a dummy context, throw it away */ |
| if (NULL != ctx) { |
| --ctx->ref; |
| if (0 == ctx->ref) { |
| glXMakeCurrent(ctx->display, None, NULL); |
| glXDestroyContext(ctx->display, ctx->glCtx); |
| ctx->display = NULL; |
| ctx->glCtx = NULL; |
| LEAVE_GL(); |
| } |
| } |
| } |
| |
| |
| /* IDirect3D IUnknown parts follow: */ |
| HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID riid,LPVOID *ppobj) |
| { |
| ICOM_THIS(IDirect3D8Impl,iface); |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IDirect3D8)) { |
| IDirect3D8Impl_AddRef(iface); |
| *ppobj = This; |
| return D3D_OK; |
| } |
| |
| WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj); |
| return E_NOINTERFACE; |
| } |
| |
| ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) { |
| ICOM_THIS(IDirect3D8Impl,iface); |
| TRACE("(%p) : AddRef from %ld\n", This, This->ref); |
| return ++(This->ref); |
| } |
| |
| ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) { |
| ICOM_THIS(IDirect3D8Impl,iface); |
| ULONG ref = --This->ref; |
| TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref); |
| if (ref == 0) |
| HeapFree(GetProcessHeap(), 0, This); |
| return ref; |
| } |
| |
| /* IDirect3D Interface follow: */ |
| HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) { |
| ICOM_THIS(IDirect3D8Impl,iface); |
| FIXME_(d3d_caps)("(%p)->(%p): stub\n", This, pInitializeFunction); |
| return D3D_OK; |
| } |
| |
| UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) { |
| ICOM_THIS(IDirect3D8Impl,iface); |
| /* FIXME: Set to one for now to imply the display */ |
| TRACE_(d3d_caps)("(%p): Mostly stub, only returns primary display\n", This); |
| return 1; |
| } |
| |
| HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface, |
| UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier) { |
| ICOM_THIS(IDirect3D8Impl,iface); |
| |
| TRACE_(d3d_caps)("(%p}->(Adapter: %d, Flags: %lx, pId=%p)\n", This, Adapter, Flags, pIdentifier); |
| |
| if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if (Adapter == 0) { /* Display */ |
| /* If we don't know the device settings, go query them now */ |
| if (This->isGLInfoValid == FALSE) { |
| WineD3D_Context* ctx = WineD3DCreateFakeGLContext(); |
| if (NULL != ctx) IDirect3D8Impl_FillGLCaps(iface, ctx->display); |
| WineD3DReleaseFakeGLContext(ctx); |
| } |
| if (This->isGLInfoValid == TRUE) { |
| TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n"); |
| strcpy(pIdentifier->Driver, "Display"); |
| strcpy(pIdentifier->Description, "Direct3D HAL"); |
| pIdentifier->DriverVersion.u.HighPart = 0xa; |
| pIdentifier->DriverVersion.u.LowPart = This->gl_info.gl_driver_version; |
| pIdentifier->VendorId = This->gl_info.gl_vendor; |
| pIdentifier->DeviceId = This->gl_info.gl_card; |
| pIdentifier->SubSysId = 0; |
| pIdentifier->Revision = 0; |
| } else { |
| WARN_(d3d_caps)("Cannot get GLCaps for device/Vendor Name and Version detection using FillGLCaps, currently using NVIDIA identifiers\n"); |
| strcpy(pIdentifier->Driver, "Display"); |
| strcpy(pIdentifier->Description, "Direct3D HAL"); |
| pIdentifier->DriverVersion.u.HighPart = 0xa; |
| pIdentifier->DriverVersion.u.LowPart = MAKEDWORD_VERSION(53, 96); /* last Linux Nvidia drivers */ |
| pIdentifier->VendorId = VENDOR_NVIDIA; |
| pIdentifier->DeviceId = CARD_NVIDIA_GEFORCE4_TI4600; |
| pIdentifier->SubSysId = 0; |
| pIdentifier->Revision = 0; |
| } |
| /*FIXME: memcpy(&pIdentifier->DeviceIdentifier, ??, sizeof(??GUID)); */ |
| if (Flags & D3DENUM_NO_WHQL_LEVEL) { |
| pIdentifier->WHQLLevel = 0; |
| } else { |
| pIdentifier->WHQLLevel = 1; |
| } |
| } else { |
| FIXME_(d3d_caps)("Adapter not primary display\n"); |
| } |
| |
| return D3D_OK; |
| } |
| |
| |
| /*#define DEBUG_SINGLE_MODE*/ |
| #undef DEBUG_SINGLE_MODE |
| |
| UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface, |
| UINT Adapter) { |
| ICOM_THIS(IDirect3D8Impl,iface); |
| |
| TRACE_(d3d_caps)("(%p}->(Adapter: %d)\n", This, Adapter); |
| |
| if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if (Adapter == 0) { /* Display */ |
| int i = 0; |
| #if !defined( DEBUG_SINGLE_MODE ) |
| DEVMODEW DevModeW; |
| while (EnumDisplaySettingsExW(NULL, i, &DevModeW, 0)) { |
| i++; |
| } |
| #else |
| i = 1; |
| #endif |
| |
| TRACE_(d3d_caps)("(%p}->(Adapter: %d) => %d\n", This, Adapter, i); |
| return i; |
| } else { |
| FIXME_(d3d_caps)("Adapter not primary display\n"); |
| } |
| |
| return 0; |
| } |
| |
| HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, |
| UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) { |
| ICOM_THIS(IDirect3D8Impl,iface); |
| |
| TRACE_(d3d_caps)("(%p}->(Adapter:%d, mode:%d, pMode:%p)\n", This, Adapter, Mode, pMode); |
| |
| if (NULL == pMode || |
| Adapter >= IDirect3D8Impl_GetAdapterCount(iface) || |
| Mode >= IDirect3D8Impl_GetAdapterModeCount(iface, Adapter)) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if (Adapter == 0) { /* Display */ |
| int bpp = 0; |
| #if !defined( DEBUG_SINGLE_MODE ) |
| HDC hdc; |
| DEVMODEW DevModeW; |
| |
| if (EnumDisplaySettingsExW(NULL, Mode, &DevModeW, 0)) |
| { |
| pMode->Width = DevModeW.dmPelsWidth; |
| pMode->Height = DevModeW.dmPelsHeight; |
| bpp = DevModeW.dmBitsPerPel; |
| pMode->RefreshRate = D3DADAPTER_DEFAULT; |
| if (DevModeW.dmFields&DM_DISPLAYFREQUENCY) |
| { |
| pMode->RefreshRate = DevModeW.dmDisplayFrequency; |
| } |
| } |
| else |
| { |
| TRACE_(d3d_caps)("Requested mode out of range %d\n", Mode); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| hdc = CreateDCA("DISPLAY", NULL, NULL, NULL); |
| bpp = min(GetDeviceCaps(hdc, BITSPIXEL), bpp); |
| DeleteDC(hdc); |
| |
| switch (bpp) { |
| case 8: pMode->Format = D3DFMT_R3G3B2; break; |
| case 16: pMode->Format = D3DFMT_R5G6B5; break; |
| case 24: /* pMode->Format = D3DFMT_R5G6B5; break;*/ /* Make 24bit appear as 32 bit */ |
| case 32: pMode->Format = D3DFMT_A8R8G8B8; break; |
| default: pMode->Format = D3DFMT_UNKNOWN; |
| } |
| #else |
| if (Mode > 0) return D3DERR_INVALIDCALL; |
| pMode->Width = 800; |
| pMode->Height = 600; |
| pMode->RefreshRate = D3DADAPTER_DEFAULT; |
| pMode->Format = D3DFMT_A8R8G8B8; |
| bpp = 32; |
| #endif |
| TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x,%s) bpp %u\n", pMode->Width, pMode->Height, pMode->RefreshRate, pMode->Format, debug_d3dformat(pMode->Format), bpp); |
| |
| } else { |
| FIXME_(d3d_caps)("Adapter not primary display\n"); |
| } |
| |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, |
| UINT Adapter, D3DDISPLAYMODE* pMode) { |
| ICOM_THIS(IDirect3D8Impl,iface); |
| TRACE_(d3d_caps)("(%p}->(Adapter: %d, pMode: %p)\n", This, Adapter, pMode); |
| |
| if (NULL == pMode || |
| Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if (Adapter == 0) { /* Display */ |
| int bpp = 0; |
| DEVMODEW DevModeW; |
| |
| EnumDisplaySettingsExW(NULL, (DWORD)-1, &DevModeW, 0); |
| pMode->Width = DevModeW.dmPelsWidth; |
| pMode->Height = DevModeW.dmPelsHeight; |
| bpp = DevModeW.dmBitsPerPel; |
| pMode->RefreshRate = D3DADAPTER_DEFAULT; |
| if (DevModeW.dmFields&DM_DISPLAYFREQUENCY) |
| { |
| pMode->RefreshRate = DevModeW.dmDisplayFrequency; |
| } |
| |
| switch (bpp) { |
| case 8: pMode->Format = D3DFMT_R3G3B2; break; |
| case 16: pMode->Format = D3DFMT_R5G6B5; break; |
| case 24: /*pMode->Format = D3DFMT_R5G6B5; break;*/ /* Make 24bit appear as 32 bit */ |
| case 32: pMode->Format = D3DFMT_A8R8G8B8; break; |
| default: pMode->Format = D3DFMT_UNKNOWN; |
| } |
| |
| } else { |
| FIXME_(d3d_caps)("Adapter not primary display\n"); |
| } |
| |
| TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%x\n", pMode->Width, |
| pMode->Height, pMode->RefreshRate, pMode->Format); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface, |
| UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, |
| D3DFORMAT BackBufferFormat, BOOL Windowed) { |
| ICOM_THIS(IDirect3D8Impl,iface); |
| TRACE_(d3d_caps)("(%p)->(Adptr:%d, CheckType:(%x,%s), DispFmt:(%x,%s), BackBuf:(%x,%s), Win?%d): stub\n", |
| This, |
| Adapter, |
| CheckType, debug_d3ddevicetype(CheckType), |
| DisplayFormat, debug_d3dformat(DisplayFormat), |
| BackBufferFormat, debug_d3dformat(BackBufferFormat), |
| Windowed); |
| |
| if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| /* |
| switch (DisplayFormat) { |
| case D3DFMT_A8R8G8B8: |
| return D3DERR_NOTAVAILABLE; |
| default: |
| break; |
| } |
| */ |
| switch (DisplayFormat) { |
| /*case D3DFMT_R5G6B5:*/ |
| case D3DFMT_R3G3B2: |
| return D3DERR_NOTAVAILABLE; |
| default: |
| break; |
| } |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface, |
| UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, |
| DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) { |
| ICOM_THIS(IDirect3D8Impl,iface); |
| TRACE_(d3d_caps)("(%p)->(Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%lu,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s)) ", |
| This, |
| Adapter, |
| DeviceType, debug_d3ddevicetype(DeviceType), |
| AdapterFormat, debug_d3dformat(AdapterFormat), |
| Usage, debug_d3dusage(Usage), |
| RType, debug_d3dressourcetype(RType), |
| CheckFormat, debug_d3dformat(CheckFormat)); |
| |
| if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) { |
| switch (CheckFormat) { |
| case D3DFMT_DXT1: |
| case D3DFMT_DXT3: |
| case D3DFMT_DXT5: |
| TRACE_(d3d_caps)("[OK]\n"); |
| return D3D_OK; |
| default: |
| break; /* Avoid compiler warnings */ |
| } |
| } |
| |
| switch (CheckFormat) { |
| /***** |
| * check supported using GL_SUPPORT |
| */ |
| case D3DFMT_DXT1: |
| case D3DFMT_DXT2: |
| case D3DFMT_DXT3: |
| case D3DFMT_DXT4: |
| case D3DFMT_DXT5: |
| |
| /***** |
| * supported |
| */ |
| /*case D3DFMT_R5G6B5: */ |
| /*case D3DFMT_X1R5G5B5:*/ |
| /*case D3DFMT_A1R5G5B5: */ |
| /*case D3DFMT_A4R4G4B4:*/ |
| |
| /***** |
| * unsupported |
| */ |
| |
| /* color buffer */ |
| /*case D3DFMT_X8R8G8B8:*/ |
| case D3DFMT_A8R3G3B2: |
| |
| /* Paletted */ |
| case D3DFMT_P8: |
| case D3DFMT_A8P8: |
| |
| /* Luminance */ |
| case D3DFMT_L8: |
| case D3DFMT_A8L8: |
| case D3DFMT_A4L4: |
| |
| /* Bump */ |
| #if 0 |
| case D3DFMT_V8U8: |
| case D3DFMT_V16U16: |
| #endif |
| case D3DFMT_L6V5U5: |
| case D3DFMT_X8L8V8U8: |
| case D3DFMT_Q8W8V8U8: |
| case D3DFMT_W11V11U10: |
| |
| /**** |
| * currently hard to support |
| */ |
| case D3DFMT_UYVY: |
| case D3DFMT_YUY2: |
| |
| /* Since we do not support these formats right now, don't pretend to. */ |
| TRACE_(d3d_caps)("[FAILED]\n"); |
| return D3DERR_NOTAVAILABLE; |
| default: |
| break; |
| } |
| |
| TRACE_(d3d_caps)("[OK]\n"); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface, |
| UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, |
| BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) { |
| ICOM_THIS(IDirect3D8Impl,iface); |
| TRACE_(d3d_caps)("(%p)->(Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x)\n", |
| This, |
| Adapter, |
| DeviceType, debug_d3ddevicetype(DeviceType), |
| SurfaceFormat, debug_d3dformat(SurfaceFormat), |
| Windowed, |
| MultiSampleType); |
| |
| if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if (D3DMULTISAMPLE_NONE == MultiSampleType) |
| return D3D_OK; |
| return D3DERR_NOTAVAILABLE; |
| } |
| |
| HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, |
| UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, |
| D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) { |
| ICOM_THIS(IDirect3D8Impl,iface); |
| TRACE_(d3d_caps)("(%p)->(Adptr:%d, DevType:(%x,%s), AdptFmt:(%x,%s), RendrTgtFmt:(%x,%s), DepthStencilFmt:(%x,%s))\n", |
| This, |
| Adapter, |
| DeviceType, debug_d3ddevicetype(DeviceType), |
| AdapterFormat, debug_d3dformat(AdapterFormat), |
| RenderTargetFormat, debug_d3dformat(RenderTargetFormat), |
| DepthStencilFormat, debug_d3dformat(DepthStencilFormat)); |
| |
| if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| #if 0 |
| switch (DepthStencilFormat) { |
| case D3DFMT_D24X4S4: |
| case D3DFMT_D24X8: |
| case D3DFMT_D24S8: |
| case D3DFMT_D32: |
| /** |
| * as i don't know how to really check hard caps of graphics cards |
| * i prefer to not permit 32bit zbuffers enumeration (as few cards can do it) |
| */ |
| return D3DERR_NOTAVAILABLE; |
| default: |
| break; |
| } |
| #endif |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) { |
| |
| BOOL gotContext = FALSE; |
| GLint gl_tex_size = 0; |
| WineD3D_Context* fake_ctx = NULL; |
| ICOM_THIS(IDirect3D8Impl,iface); |
| |
| TRACE_(d3d_caps)("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This, Adapter, DeviceType, pCaps); |
| |
| if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| /* Note: GL seems to trap if GetDeviceCaps is called before any HWND's created |
| ie there is no GL Context - Get a default rendering context to enable the |
| function query some info from GL */ |
| if (glXGetCurrentContext() == NULL) { |
| fake_ctx = WineD3DCreateFakeGLContext(); |
| if (NULL != fake_ctx) gotContext = TRUE; |
| } else { |
| gotContext = TRUE; |
| } |
| |
| if (gotContext == FALSE) { |
| |
| FIXME_(d3d_caps)("GetDeviceCaps called but no GL Context - Returning dummy values\n"); |
| gl_tex_size=65535; |
| pCaps->MaxTextureBlendStages = 2; |
| pCaps->MaxSimultaneousTextures = 2; |
| pCaps->MaxUserClipPlanes = 8; |
| pCaps->MaxActiveLights = 8; |
| pCaps->MaxVertexBlendMatrices = 0; |
| pCaps->MaxVertexBlendMatrixIndex = 1; |
| pCaps->MaxAnisotropy = 0; |
| pCaps->MaxPointSize = 255.0; |
| } else { |
| glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_tex_size); |
| } |
| |
| /* If we don't know the device settings, go query them now */ |
| if (This->isGLInfoValid == FALSE) IDirect3D8Impl_FillGLCaps(iface, NULL); |
| |
| pCaps->DeviceType = (DeviceType == D3DDEVTYPE_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF; /* Not quite true, but use h/w supported by opengl I suppose */ |
| pCaps->AdapterOrdinal = Adapter; |
| |
| pCaps->Caps = 0; |
| pCaps->Caps2 = D3DCAPS2_CANRENDERWINDOWED; |
| pCaps->Caps3 = D3DDEVCAPS_HWTRANSFORMANDLIGHT; |
| pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_IMMEDIATE; |
| |
| pCaps->CursorCaps = 0; |
| |
| pCaps->DevCaps = D3DDEVCAPS_DRAWPRIMTLVERTEX | |
| D3DDEVCAPS_HWTRANSFORMANDLIGHT | |
| D3DDEVCAPS_PUREDEVICE; |
| |
| pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_CULLCCW | |
| D3DPMISCCAPS_CULLCW | |
| D3DPMISCCAPS_COLORWRITEENABLE | |
| D3DPMISCCAPS_CLIPTLVERTS | |
| D3DPMISCCAPS_CLIPPLANESCALEDPOINTS | |
| D3DPMISCCAPS_MASKZ; |
| /*NOT: D3DPMISCCAPS_TSSARGTEMP*/ |
| |
| pCaps->RasterCaps = D3DPRASTERCAPS_DITHER | |
| D3DPRASTERCAPS_PAT | |
| D3DPRASTERCAPS_WFOG | |
| D3DPRASTERCAPS_ZFOG | |
| D3DPRASTERCAPS_FOGVERTEX | |
| D3DPRASTERCAPS_FOGTABLE | |
| D3DPRASTERCAPS_FOGRANGE; |
| |
| if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC)) { |
| pCaps->RasterCaps |= D3DPRASTERCAPS_ANISOTROPY; |
| } |
| /* FIXME Add: |
| D3DPRASTERCAPS_MIPMAPLODBIAS |
| D3DPRASTERCAPS_ZBIAS |
| D3DPRASTERCAPS_COLORPERSPECTIVE |
| D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE |
| D3DPRASTERCAPS_ANTIALIASEDGES |
| D3DPRASTERCAPS_ZBUFFERLESSHSR |
| D3DPRASTERCAPS_WBUFFER */ |
| |
| pCaps->ZCmpCaps = D3DPCMPCAPS_ALWAYS | |
| D3DPCMPCAPS_EQUAL | |
| D3DPCMPCAPS_GREATER | |
| D3DPCMPCAPS_GREATEREQUAL | |
| D3DPCMPCAPS_LESS | |
| D3DPCMPCAPS_LESSEQUAL | |
| D3DPCMPCAPS_NEVER | |
| D3DPCMPCAPS_NOTEQUAL; |
| |
| pCaps->SrcBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */ |
| pCaps->DestBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */ |
| pCaps->AlphaCmpCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */ |
| |
| pCaps->ShadeCaps = D3DPSHADECAPS_SPECULARGOURAUDRGB | |
| D3DPSHADECAPS_COLORGOURAUDRGB; |
| |
| pCaps->TextureCaps = D3DPTEXTURECAPS_ALPHA | |
| D3DPTEXTURECAPS_ALPHAPALETTE | |
| D3DPTEXTURECAPS_POW2 | |
| D3DPTEXTURECAPS_VOLUMEMAP | |
| D3DPTEXTURECAPS_MIPMAP | |
| D3DPTEXTURECAPS_PROJECTED; |
| |
| if (GL_SUPPORT(ARB_TEXTURE_CUBE_MAP)) { |
| pCaps->TextureCaps |= D3DPTEXTURECAPS_CUBEMAP | |
| D3DPTEXTURECAPS_MIPCUBEMAP | |
| D3DPTEXTURECAPS_CUBEMAP_POW2; |
| } |
| |
| pCaps->TextureFilterCaps = D3DPTFILTERCAPS_MAGFLINEAR | |
| D3DPTFILTERCAPS_MAGFPOINT | |
| D3DPTFILTERCAPS_MINFLINEAR | |
| D3DPTFILTERCAPS_MINFPOINT | |
| D3DPTFILTERCAPS_MIPFLINEAR | |
| D3DPTFILTERCAPS_MIPFPOINT; |
| |
| pCaps->CubeTextureFilterCaps = 0; |
| pCaps->VolumeTextureFilterCaps = 0; |
| |
| pCaps->TextureAddressCaps = D3DPTADDRESSCAPS_BORDER | |
| D3DPTADDRESSCAPS_CLAMP | |
| D3DPTADDRESSCAPS_WRAP; |
| |
| if (GL_SUPPORT(ARB_TEXTURE_BORDER_CLAMP)) { |
| pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_BORDER; |
| } |
| if (GL_SUPPORT(ARB_TEXTURE_MIRRORED_REPEAT)) { |
| pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRROR; |
| } |
| if (GL_SUPPORT(ATI_TEXTURE_MIRROR_ONCE)) { |
| pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRRORONCE; |
| } |
| |
| pCaps->VolumeTextureAddressCaps = 0; |
| |
| pCaps->LineCaps = D3DLINECAPS_TEXTURE | |
| D3DLINECAPS_ZTEST; |
| /* FIXME: Add |
| D3DLINECAPS_BLEND |
| D3DLINECAPS_ALPHACMP |
| D3DLINECAPS_FOG */ |
| |
| pCaps->MaxTextureWidth = gl_tex_size; |
| pCaps->MaxTextureHeight = gl_tex_size; |
| |
| pCaps->MaxVolumeExtent = 0; |
| |
| pCaps->MaxTextureRepeat = 32768; |
| pCaps->MaxTextureAspectRatio = 32768; |
| pCaps->MaxVertexW = 1.0; |
| |
| pCaps->GuardBandLeft = 0; |
| pCaps->GuardBandTop = 0; |
| pCaps->GuardBandRight = 0; |
| pCaps->GuardBandBottom = 0; |
| |
| pCaps->ExtentsAdjust = 0; |
| |
| pCaps->StencilCaps = D3DSTENCILCAPS_DECRSAT | |
| D3DSTENCILCAPS_INCRSAT | |
| D3DSTENCILCAPS_INVERT | |
| D3DSTENCILCAPS_KEEP | |
| D3DSTENCILCAPS_REPLACE | |
| D3DSTENCILCAPS_ZERO; |
| if (GL_SUPPORT(EXT_STENCIL_WRAP)) { |
| pCaps->StencilCaps |= D3DSTENCILCAPS_DECR | |
| D3DSTENCILCAPS_INCR; |
| } |
| |
| pCaps->FVFCaps = D3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */ |
| |
| pCaps->TextureOpCaps = D3DTEXOPCAPS_ADD | |
| D3DTEXOPCAPS_ADDSIGNED | |
| D3DTEXOPCAPS_ADDSIGNED2X | |
| D3DTEXOPCAPS_MODULATE | |
| D3DTEXOPCAPS_MODULATE2X | |
| D3DTEXOPCAPS_MODULATE4X | |
| D3DTEXOPCAPS_SELECTARG1 | |
| D3DTEXOPCAPS_SELECTARG2 | |
| D3DTEXOPCAPS_DISABLE; |
| #if defined(GL_VERSION_1_3) |
| pCaps->TextureOpCaps |= D3DTEXOPCAPS_DOTPRODUCT3 | |
| D3DTEXOPCAPS_SUBTRACT; |
| #endif |
| if (GL_SUPPORT(ARB_TEXTURE_ENV_COMBINE) || |
| GL_SUPPORT(EXT_TEXTURE_ENV_COMBINE) || |
| GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) { |
| pCaps->TextureOpCaps |= D3DTEXOPCAPS_BLENDDIFFUSEALPHA | |
| D3DTEXOPCAPS_BLENDTEXTUREALPHA | |
| D3DTEXOPCAPS_BLENDFACTORALPHA | |
| D3DTEXOPCAPS_BLENDCURRENTALPHA | |
| D3DTEXOPCAPS_LERP; |
| } |
| if (GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) { |
| pCaps->TextureOpCaps |= D3DTEXOPCAPS_ADDSMOOTH | |
| D3DTEXOPCAPS_MULTIPLYADD | |
| D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | |
| D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA | |
| D3DTEXOPCAPS_BLENDTEXTUREALPHAPM; |
| } |
| |
| #if 0 |
| pCaps->TextureOpCaps |= D3DTEXOPCAPS_BUMPENVMAP; |
| /* FIXME: Add |
| D3DTEXOPCAPS_BUMPENVMAPLUMINANCE |
| D3DTEXOPCAPS_PREMODULATE */ |
| #endif |
| |
| if (gotContext) { |
| GLint gl_max; |
| GLfloat gl_float; |
| #if defined(GL_VERSION_1_3) |
| glGetIntegerv(GL_MAX_TEXTURE_UNITS, &gl_max); |
| #else |
| glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max); |
| #endif |
| TRACE_(d3d_caps)("GLCaps: GL_MAX_TEXTURE_UNITS_ARB=%d\n", gl_max); |
| pCaps->MaxTextureBlendStages = min(8, gl_max); |
| pCaps->MaxSimultaneousTextures = min(8, gl_max); |
| |
| glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max); |
| pCaps->MaxUserClipPlanes = min(MAX_CLIPPLANES, gl_max); |
| TRACE_(d3d_caps)("GLCaps: GL_MAX_CLIP_PLANES=%ld\n", pCaps->MaxUserClipPlanes); |
| |
| glGetIntegerv(GL_MAX_LIGHTS, &gl_max); |
| pCaps->MaxActiveLights = gl_max; |
| TRACE_(d3d_caps)("GLCaps: GL_MAX_LIGHTS=%ld\n", pCaps->MaxActiveLights); |
| |
| if (GL_SUPPORT(ARB_VERTEX_BLEND)) { |
| glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max); |
| pCaps->MaxVertexBlendMatrices = gl_max; |
| pCaps->MaxVertexBlendMatrixIndex = 1; |
| } else { |
| pCaps->MaxVertexBlendMatrices = 0; |
| pCaps->MaxVertexBlendMatrixIndex = 1; |
| } |
| |
| if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC)) { |
| glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max); |
| checkGLcall("glGetInterv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT)"); |
| pCaps->MaxAnisotropy = gl_max; |
| } else { |
| pCaps->MaxAnisotropy = 0; |
| } |
| |
| glGetFloatv(GL_POINT_SIZE_RANGE, &gl_float); |
| pCaps->MaxPointSize = gl_float; |
| } |
| |
| pCaps->VertexProcessingCaps = D3DVTXPCAPS_DIRECTIONALLIGHTS | |
| D3DVTXPCAPS_MATERIALSOURCE7 | |
| D3DVTXPCAPS_POSITIONALLIGHTS | |
| D3DVTXPCAPS_LOCALVIEWER | |
| D3DVTXPCAPS_TEXGEN; |
| /* FIXME: Add |
| D3DVTXPCAPS_TWEENING */ |
| |
| pCaps->MaxPrimitiveCount = 0xFFFFFFFF; |
| pCaps->MaxVertexIndex = 0xFFFFFFFF; |
| pCaps->MaxStreams = MAX_STREAMS; |
| pCaps->MaxStreamStride = 1024; |
| |
| if (((vs_mode == VS_HW) && GL_SUPPORT(ARB_VERTEX_PROGRAM)) || (vs_mode == VS_SW) || (DeviceType == D3DDEVTYPE_REF)) { |
| pCaps->VertexShaderVersion = D3DVS_VERSION(1,1); |
| |
| if (This->gl_info.gl_vendor == VENDOR_MESA || |
| This->gl_info.gl_vendor == VENDOR_WINE) { |
| pCaps->MaxVertexShaderConst = 95; |
| } else { |
| pCaps->MaxVertexShaderConst = D3D8_VSHADER_MAX_CONSTANTS; |
| } |
| } else { |
| pCaps->VertexShaderVersion = 0; |
| pCaps->MaxVertexShaderConst = 0; |
| } |
| |
| if ((ps_mode == PS_HW) && GL_SUPPORT(ARB_FRAGMENT_PROGRAM) && (DeviceType != D3DDEVTYPE_REF)) { |
| pCaps->PixelShaderVersion = D3DPS_VERSION(1,4); |
| pCaps->MaxPixelShaderValue = 1.0; |
| } else { |
| pCaps->PixelShaderVersion = 0; |
| pCaps->MaxPixelShaderValue = 0.0; |
| } |
| |
| /* If we created a dummy context, throw it away */ |
| WineD3DReleaseFakeGLContext(fake_ctx); |
| return D3D_OK; |
| } |
| |
| HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) { |
| ICOM_THIS(IDirect3D8Impl,iface); |
| FIXME_(d3d_caps)("(%p)->(Adptr:%d)\n", This, Adapter); |
| |
| if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) { |
| return NULL; |
| } |
| |
| return D3D_OK; |
| } |
| |
| |
| static void IDirect3D8Impl_FillGLCaps(LPDIRECT3D8 iface, Display* display) { |
| const char *GL_Extensions = NULL; |
| const char *GLX_Extensions = NULL; |
| GLint gl_max; |
| const char* gl_string = NULL; |
| const char* gl_string_cursor = NULL; |
| Bool test = 0; |
| int major, minor; |
| ICOM_THIS(IDirect3D8Impl,iface); |
| |
| if (This->gl_info.bIsFilled) return; |
| This->gl_info.bIsFilled = 1; |
| |
| TRACE_(d3d_caps)("(%p, %p)\n", This, display); |
| |
| if (NULL != display) { |
| test = glXQueryVersion(display, &major, &minor); |
| This->gl_info.glx_version = ((major & 0x0000FFFF) << 16) | (minor & 0x0000FFFF); |
| gl_string = glXGetClientString(display, GLX_VENDOR); |
| } else { |
| gl_string = glGetString(GL_VENDOR); |
| } |
| |
| if (strstr(gl_string, "NVIDIA")) { |
| This->gl_info.gl_vendor = VENDOR_NVIDIA; |
| } else if (strstr(gl_string, "ATI")) { |
| This->gl_info.gl_vendor = VENDOR_ATI; |
| } else { |
| This->gl_info.gl_vendor = VENDOR_WINE; |
| } |
| |
| TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x)\n", debugstr_a(gl_string), This->gl_info.gl_vendor); |
| |
| gl_string = glGetString(GL_VERSION); |
| switch (This->gl_info.gl_vendor) { |
| case VENDOR_NVIDIA: |
| gl_string_cursor = strstr(gl_string, "NVIDIA"); |
| gl_string_cursor = strstr(gl_string_cursor, " "); |
| while (*gl_string_cursor && ' ' == *gl_string_cursor) ++gl_string_cursor; |
| if (*gl_string_cursor) { |
| char tmp[16]; |
| int cursor = 0; |
| |
| while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') { |
| tmp[cursor++] = *gl_string_cursor; |
| ++gl_string_cursor; |
| } |
| tmp[cursor] = 0; |
| major = atoi(tmp); |
| |
| if (*gl_string_cursor != '.') WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string)); |
| ++gl_string_cursor; |
| |
| while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') { |
| tmp[cursor++] = *gl_string_cursor; |
| ++gl_string_cursor; |
| } |
| tmp[cursor] = 0; |
| minor = atoi(tmp); |
| break; |
| } |
| case VENDOR_ATI: |
| major = minor = 0; |
| gl_string_cursor = strchr(gl_string, '-'); |
| if (gl_string_cursor++) { |
| int error = 0; |
| /* Check if version number is of the form x.y.z */ |
| if (*gl_string_cursor > '9' && *gl_string_cursor < '0') |
| error = 1; |
| if (!error && *(gl_string_cursor+2) > '9' && *(gl_string_cursor+2) < '0') |
| error = 1; |
| if (!error && *(gl_string_cursor+4) > '9' && *(gl_string_cursor+4) < '0') |
| error = 1; |
| if (!error && *(gl_string_cursor+1) != '.' && *(gl_string_cursor+3) != '.') |
| error = 1; |
| /* Mark version number as malformed */ |
| if (error) |
| gl_string_cursor = 0; |
| } |
| if (!gl_string_cursor) |
| WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string)); |
| else { |
| major = *gl_string_cursor - '0'; |
| minor = (*(gl_string_cursor+2) - '0') * 256 + (*(gl_string_cursor+4) - '0'); |
| } |
| break; |
| default: |
| major = 0; |
| minor = 9; |
| } |
| This->gl_info.gl_driver_version = MAKEDWORD_VERSION(major, minor); |
| |
| FIXME_(d3d_caps)("found GL_VERSION (%s)->(0x%08lx)\n", debugstr_a(gl_string), This->gl_info.gl_driver_version); |
| |
| gl_string = glGetString(GL_RENDERER); |
| strcpy(This->gl_info.gl_renderer, gl_string); |
| |
| switch (This->gl_info.gl_vendor) { |
| case VENDOR_NVIDIA: |
| if (strstr(This->gl_info.gl_renderer, "GeForce4 Ti")) { |
| This->gl_info.gl_card = CARD_NVIDIA_GEFORCE4_TI4600; |
| } else if (strstr(This->gl_info.gl_renderer, "GeForceFX")) { |
| This->gl_info.gl_card = CARD_NVIDIA_GEFORCEFX_5900ULTRA; |
| } else { |
| This->gl_info.gl_card = CARD_NVIDIA_GEFORCE4_TI4600; |
| } |
| break; |
| case VENDOR_ATI: |
| if (strstr(This->gl_info.gl_renderer, "RADEON 9800 PRO")) { |
| This->gl_info.gl_card = CARD_ATI_RADEON_9800PRO; |
| } else if (strstr(This->gl_info.gl_renderer, "RADEON 9700 PRO")) { |
| This->gl_info.gl_card = CARD_ATI_RADEON_9700PRO; |
| } else { |
| This->gl_info.gl_card = CARD_ATI_RADEON_8500; |
| } |
| break; |
| default: |
| This->gl_info.gl_card = CARD_WINE; |
| break; |
| } |
| |
| FIXME_(d3d_caps)("found GL_RENDERER (%s)->(0x%04x)\n", debugstr_a(This->gl_info.gl_renderer), This->gl_info.gl_card); |
| |
| /* |
| * Initialize openGL extension related variables |
| * with Default values |
| */ |
| memset(&This->gl_info.supported, 0, sizeof(This->gl_info.supported)); |
| This->gl_info.max_textures = 1; |
| This->gl_info.ps_arb_version = PS_VERSION_NOT_SUPPORTED; |
| This->gl_info.vs_arb_version = VS_VERSION_NOT_SUPPORTED; |
| This->gl_info.vs_nv_version = VS_VERSION_NOT_SUPPORTED; |
| This->gl_info.vs_ati_version = VS_VERSION_NOT_SUPPORTED; |
| |
| #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = NULL; |
| GL_EXT_FUNCS_GEN; |
| #undef USE_GL_FUNC |
| |
| /* Retrieve opengl defaults */ |
| glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max); |
| This->gl_info.max_clipplanes = min(MAX_CLIPPLANES, gl_max); |
| TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max); |
| |
| glGetIntegerv(GL_MAX_LIGHTS, &gl_max); |
| This->gl_info.max_lights = gl_max; |
| TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max); |
| |
| /* Parse the gl supported features, in theory enabling parts of our code appropriately */ |
| GL_Extensions = glGetString(GL_EXTENSIONS); |
| TRACE_(d3d_caps)("GL_Extensions reported:\n"); |
| |
| if (NULL == GL_Extensions) { |
| ERR(" GL_Extensions returns NULL\n"); |
| } else { |
| while (*GL_Extensions != 0x00) { |
| const char *Start = GL_Extensions; |
| char ThisExtn[256]; |
| |
| memset(ThisExtn, 0x00, sizeof(ThisExtn)); |
| while (*GL_Extensions != ' ' && *GL_Extensions != 0x00) { |
| GL_Extensions++; |
| } |
| memcpy(ThisExtn, Start, (GL_Extensions - Start)); |
| TRACE_(d3d_caps)("- %s\n", ThisExtn); |
| |
| /** |
| * ARB |
| */ |
| if (strcmp(ThisExtn, "GL_ARB_fragment_program") == 0) { |
| This->gl_info.ps_arb_version = PS_VERSION_11; |
| TRACE_(d3d_caps)(" FOUND: ARB Pixel Shader support - version=%02x\n", This->gl_info.ps_arb_version); |
| This->gl_info.supported[ARB_FRAGMENT_PROGRAM] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_ARB_multisample") == 0) { |
| TRACE_(d3d_caps)(" FOUND: ARB Multisample support\n"); |
| This->gl_info.supported[ARB_MULTISAMPLE] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_ARB_multitexture") == 0) { |
| glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max); |
| TRACE_(d3d_caps)(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max); |
| This->gl_info.supported[ARB_MULTITEXTURE] = TRUE; |
| This->gl_info.max_textures = min(8, gl_max); |
| } else if (strcmp(ThisExtn, "GL_ARB_texture_cube_map") == 0) { |
| TRACE_(d3d_caps)(" FOUND: ARB Texture Cube Map support\n"); |
| This->gl_info.supported[ARB_TEXTURE_CUBE_MAP] = TRUE; |
| TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support\n"); |
| This->gl_info.supported[NV_TEXGEN_REFLECTION] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_ARB_texture_compression") == 0) { |
| TRACE_(d3d_caps)(" FOUND: ARB Texture Compression support\n"); |
| This->gl_info.supported[ARB_TEXTURE_COMPRESSION] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_ARB_texture_env_add") == 0) { |
| TRACE_(d3d_caps)(" FOUND: ARB Texture Env Add support\n"); |
| This->gl_info.supported[ARB_TEXTURE_ENV_ADD] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_ARB_texture_env_combine") == 0) { |
| TRACE_(d3d_caps)(" FOUND: ARB Texture Env combine support\n"); |
| This->gl_info.supported[ARB_TEXTURE_ENV_COMBINE] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_ARB_texture_env_dot3") == 0) { |
| TRACE_(d3d_caps)(" FOUND: ARB Dot3 support\n"); |
| This->gl_info.supported[ARB_TEXTURE_ENV_DOT3] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_ARB_texture_border_clamp") == 0) { |
| TRACE_(d3d_caps)(" FOUND: ARB Texture border clamp support\n"); |
| This->gl_info.supported[ARB_TEXTURE_BORDER_CLAMP] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_ARB_texture_mirrored_repeat") == 0) { |
| TRACE_(d3d_caps)(" FOUND: ARB Texture mirrored repeat support\n"); |
| This->gl_info.supported[ARB_TEXTURE_MIRRORED_REPEAT] = TRUE; |
| } else if (strstr(ThisExtn, "GL_ARB_vertex_program")) { |
| This->gl_info.vs_arb_version = VS_VERSION_11; |
| TRACE_(d3d_caps)(" FOUND: ARB Vertex Shader support - version=%02x\n", This->gl_info.vs_arb_version); |
| This->gl_info.supported[ARB_VERTEX_PROGRAM] = TRUE; |
| |
| /** |
| * EXT |
| */ |
| } else if (strcmp(ThisExtn, "GL_EXT_fog_coord") == 0) { |
| TRACE_(d3d_caps)(" FOUND: EXT Fog coord support\n"); |
| This->gl_info.supported[EXT_FOG_COORD] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_EXT_paletted_texture") == 0) { /* handle paletted texture extensions */ |
| TRACE_(d3d_caps)(" FOUND: EXT Paletted texture support\n"); |
| This->gl_info.supported[EXT_PALETTED_TEXTURE] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_EXT_point_parameters") == 0) { |
| TRACE_(d3d_caps)(" FOUND: EXT Point parameters support\n"); |
| This->gl_info.supported[EXT_POINT_PARAMETERS] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_EXT_secondary_color") == 0) { |
| TRACE_(d3d_caps)(" FOUND: EXT Secondary coord support\n"); |
| This->gl_info.supported[EXT_SECONDARY_COLOR] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_EXT_stencil_wrap") == 0) { |
| TRACE_(d3d_caps)(" FOUND: EXT Stencil wrap support\n"); |
| This->gl_info.supported[EXT_STENCIL_WRAP] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_EXT_texture_compression_s3tc") == 0) { |
| TRACE_(d3d_caps)(" FOUND: EXT Texture S3TC compression support\n"); |
| This->gl_info.supported[EXT_TEXTURE_COMPRESSION_S3TC] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_EXT_texture_env_add") == 0) { |
| TRACE_(d3d_caps)(" FOUND: EXT Texture Env Add support\n"); |
| This->gl_info.supported[EXT_TEXTURE_ENV_ADD] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_EXT_texture_env_combine") == 0) { |
| TRACE_(d3d_caps)(" FOUND: EXT Texture Env combine support\n"); |
| This->gl_info.supported[EXT_TEXTURE_ENV_COMBINE] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_EXT_texture_env_dot3") == 0) { |
| TRACE_(d3d_caps)(" FOUND: EXT Dot3 support\n"); |
| This->gl_info.supported[EXT_TEXTURE_ENV_DOT3] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_EXT_texture_filter_anisotropic") == 0) { |
| TRACE_(d3d_caps)(" FOUND: EXT Texture Anisotropic filter support\n"); |
| This->gl_info.supported[EXT_TEXTURE_FILTER_ANISOTROPIC] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_EXT_texture_lod") == 0) { |
| TRACE_(d3d_caps)(" FOUND: EXT Texture LOD support\n"); |
| This->gl_info.supported[EXT_TEXTURE_LOD] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_EXT_texture_lod_bias") == 0) { |
| TRACE_(d3d_caps)(" FOUND: EXT Texture LOD bias support\n"); |
| This->gl_info.supported[EXT_TEXTURE_LOD_BIAS] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_EXT_vertex_weighting") == 0) { |
| TRACE_(d3d_caps)(" FOUND: EXT Vertex weighting support\n"); |
| This->gl_info.supported[EXT_VERTEX_WEIGHTING] = TRUE; |
| |
| /** |
| * NVIDIA |
| */ |
| } else if (strstr(ThisExtn, "GL_NV_fog_distance")) { |
| TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Fog Distance support\n"); |
| This->gl_info.supported[NV_FOG_DISTANCE] = TRUE; |
| } else if (strstr(ThisExtn, "GL_NV_fragment_program")) { |
| This->gl_info.ps_nv_version = PS_VERSION_11; |
| TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Pixel Shader support - version=%02x\n", This->gl_info.ps_nv_version); |
| } else if (strcmp(ThisExtn, "GL_NV_register_combiners") == 0) { |
| TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (1) support\n"); |
| This->gl_info.supported[NV_REGISTER_COMBINERS] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_NV_register_combiners2") == 0) { |
| TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (2) support\n"); |
| This->gl_info.supported[NV_REGISTER_COMBINERS2] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_NV_texgen_reflection") == 0) { |
| TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Gen Reflection support\n"); |
| This->gl_info.supported[NV_TEXGEN_REFLECTION] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_NV_texture_env_combine4") == 0) { |
| TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Env combine (4) support\n"); |
| This->gl_info.supported[NV_TEXTURE_ENV_COMBINE4] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_NV_texture_shader") == 0) { |
| TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (1) support\n"); |
| This->gl_info.supported[NV_TEXTURE_SHADER] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_NV_texture_shader2") == 0) { |
| TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (2) support\n"); |
| This->gl_info.supported[NV_TEXTURE_SHADER2] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_NV_texture_shader3") == 0) { |
| TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (3) support\n"); |
| This->gl_info.supported[NV_TEXTURE_SHADER3] = TRUE; |
| } else if (strstr(ThisExtn, "GL_NV_vertex_program")) { |
| This->gl_info.vs_nv_version = max(This->gl_info.vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program1_1")) ? VS_VERSION_11 : VS_VERSION_10); |
| This->gl_info.vs_nv_version = max(This->gl_info.vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program2")) ? VS_VERSION_20 : VS_VERSION_10); |
| TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Vertex Shader support - version=%02x\n", This->gl_info.vs_nv_version); |
| This->gl_info.supported[NV_VERTEX_PROGRAM] = TRUE; |
| |
| /** |
| * ATI |
| */ |
| /** TODO */ |
| } else if (strcmp(ThisExtn, "GL_ATI_texture_env_combine3") == 0) { |
| TRACE_(d3d_caps)(" FOUND: ATI Texture Env combine (3) support\n"); |
| This->gl_info.supported[ATI_TEXTURE_ENV_COMBINE3] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_ATI_texture_mirror_once") == 0) { |
| TRACE_(d3d_caps)(" FOUND: ATI Texture Mirror Once support\n"); |
| This->gl_info.supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_EXT_vertex_shader") == 0) { |
| This->gl_info.vs_ati_version = VS_VERSION_11; |
| TRACE_(d3d_caps)(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", This->gl_info.vs_ati_version); |
| This->gl_info.supported[EXT_VERTEX_SHADER] = TRUE; |
| } |
| |
| |
| if (*GL_Extensions == ' ') GL_Extensions++; |
| } |
| } |
| |
| #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = (type) glXGetProcAddressARB(#pfn); |
| GL_EXT_FUNCS_GEN; |
| #undef USE_GL_FUNC |
| |
| if (display != NULL) { |
| GLX_Extensions = glXQueryExtensionsString(display, DefaultScreen(display)); |
| TRACE_(d3d_caps)("GLX_Extensions reported:\n"); |
| |
| if (NULL == GLX_Extensions) { |
| ERR(" GLX_Extensions returns NULL\n"); |
| } else { |
| while (*GLX_Extensions != 0x00) { |
| const char *Start = GLX_Extensions; |
| char ThisExtn[256]; |
| |
| memset(ThisExtn, 0x00, sizeof(ThisExtn)); |
| while (*GLX_Extensions != ' ' && *GLX_Extensions != 0x00) { |
| GLX_Extensions++; |
| } |
| memcpy(ThisExtn, Start, (GLX_Extensions - Start)); |
| TRACE_(d3d_caps)("- %s\n", ThisExtn); |
| if (*GLX_Extensions == ' ') GLX_Extensions++; |
| } |
| } |
| } |
| |
| #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = (type) glXGetProcAddressARB(#pfn); |
| GLX_EXT_FUNCS_GEN; |
| #undef USE_GL_FUNC |
| |
| /* Only save the values obtained when a display is provided */ |
| if (display != NULL) This->isGLInfoValid = TRUE; |
| |
| } |
| |
| HRESULT WINAPI IDirect3D8Impl_CreateDevice (LPDIRECT3D8 iface, |
| UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, |
| DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, |
| IDirect3DDevice8** ppReturnedDeviceInterface) { |
| IDirect3DDevice8Impl *object; |
| HWND whichHWND; |
| int num; |
| XVisualInfo template; |
| HDC hDc; |
| |
| ICOM_THIS(IDirect3D8Impl,iface); |
| TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This, Adapter, DeviceType, |
| hFocusWindow, BehaviourFlags, pPresentationParameters, ppReturnedDeviceInterface); |
| |
| if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| /* Allocate the storage for the device */ |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl)); |
| if (NULL == object) { |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| object->lpVtbl = &Direct3DDevice8_Vtbl; |
| object->ref = 1; |
| object->direct3d8 = This; |
| /** The device AddRef the direct3d8 Interface else crash in propers clients codes */ |
| IDirect3D8_AddRef((LPDIRECT3D8) object->direct3d8); |
| |
| /** use StateBlock Factory here, for creating the startup stateBlock */ |
| object->StateBlock = NULL; |
| IDirect3DDeviceImpl_CreateStateBlock(object, D3DSBT_ALL, NULL); |
| object->UpdateStateBlock = object->StateBlock; |
| |
| /* Save the creation parameters */ |
| object->CreateParms.AdapterOrdinal = Adapter; |
| object->CreateParms.DeviceType = DeviceType; |
| object->CreateParms.hFocusWindow = hFocusWindow; |
| object->CreateParms.BehaviorFlags = BehaviourFlags; |
| |
| *ppReturnedDeviceInterface = (LPDIRECT3DDEVICE8) object; |
| |
| /* Initialize settings */ |
| object->PresentParms.BackBufferCount = 1; /* Opengl only supports one? */ |
| object->adapterNo = Adapter; |
| object->devType = DeviceType; |
| |
| /* Initialize openGl - Note the visual is chosen as the window is created and the glcontext cannot |
| use different properties after that point in time. FIXME: How to handle when requested format |
| doesn't match actual visual? Cannot choose one here - code removed as it ONLY works if the one |
| it chooses is identical to the one already being used! */ |
| /* FIXME: Handle stencil appropriately via EnableAutoDepthStencil / AutoDepthStencilFormat */ |
| |
| /* Which hwnd are we using? */ |
| whichHWND = pPresentationParameters->hDeviceWindow; |
| if (!whichHWND) { |
| whichHWND = hFocusWindow; |
| } |
| object->win_handle = whichHWND; |
| object->win = (Window)GetPropA( whichHWND, "__wine_x11_client_window" ); |
| |
| hDc = GetDC(whichHWND); |
| object->display = get_display(hDc); |
| |
| TRACE("(%p)->(DepthStencil:(%u,%s), BackBufferFormat:(%u,%s))\n", This, |
| pPresentationParameters->AutoDepthStencilFormat, debug_d3dformat(pPresentationParameters->AutoDepthStencilFormat), |
| pPresentationParameters->BackBufferFormat, debug_d3dformat(pPresentationParameters->BackBufferFormat)); |
| |
| ENTER_GL(); |
| |
| /* Create a context based off the properties of the existing visual */ |
| template.visualid = (VisualID)GetPropA(GetDesktopWindow(), "__wine_x11_visual_id"); |
| object->visInfo = XGetVisualInfo(object->display, VisualIDMask, &template, &num); |
| if (NULL == object->visInfo) { |
| ERR("cannot really get XVisual\n"); |
| LEAVE_GL(); |
| return D3DERR_NOTAVAILABLE; |
| } |
| object->glCtx = glXCreateContext(object->display, object->visInfo, NULL, GL_TRUE); |
| if (NULL == object->glCtx) { |
| ERR("cannot create glxContext\n"); |
| LEAVE_GL(); |
| return D3DERR_NOTAVAILABLE; |
| } |
| LEAVE_GL(); |
| |
| ReleaseDC(whichHWND, hDc); |
| |
| if (object->glCtx == NULL) { |
| ERR("Error in context creation !\n"); |
| return D3DERR_INVALIDCALL; |
| } else { |
| TRACE("Context created (HWND=%p, glContext=%p, Window=%ld, VisInfo=%p)\n", |
| whichHWND, object->glCtx, object->win, object->visInfo); |
| } |
| |
| /* If not windowed, need to go fullscreen, and resize the HWND to the appropriate */ |
| /* dimensions */ |
| if (!pPresentationParameters->Windowed) { |
| #if 1 |
| DEVMODEW devmode; |
| HDC hdc; |
| int bpp = 0; |
| memset(&devmode, 0, sizeof(DEVMODEW)); |
| devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; |
| MultiByteToWideChar(CP_ACP, 0, "Gamers CG", -1, devmode.dmDeviceName, CCHDEVICENAME); |
| hdc = CreateDCA("DISPLAY", NULL, NULL, NULL); |
| bpp = GetDeviceCaps(hdc, BITSPIXEL); |
| DeleteDC(hdc); |
| devmode.dmBitsPerPel = (bpp >= 24) ? 32 : bpp;/*Stupid XVidMode cannot change bpp D3DFmtGetBpp(object, pPresentationParameters->BackBufferFormat);*/ |
| devmode.dmPelsWidth = pPresentationParameters->BackBufferWidth; |
| devmode.dmPelsHeight = pPresentationParameters->BackBufferHeight; |
| ChangeDisplaySettingsExW(devmode.dmDeviceName, &devmode, object->win_handle, CDS_FULLSCREEN, NULL); |
| #else |
| FIXME("Requested full screen support not implemented, expect windowed operation\n"); |
| #endif |
| |
| /* Make popup window */ |
| ShowWindow(whichHWND, SW_HIDE); |
| SetWindowLongA(whichHWND, GWL_STYLE, WS_POPUP); |
| SetWindowPos(object->win_handle, HWND_TOP, 0, 0, |
| pPresentationParameters->BackBufferWidth, |
| pPresentationParameters->BackBufferHeight, SWP_SHOWWINDOW | SWP_FRAMECHANGED); |
| ShowWindow(whichHWND, SW_SHOW); |
| } |
| |
| TRACE("Creating back buffer\n"); |
| /* MSDN: If Windowed is TRUE and either of the BackBufferWidth/Height values is zero, |
| then the corresponding dimension of the client area of the hDeviceWindow |
| (or the focus window, if hDeviceWindow is NULL) is taken. */ |
| if (pPresentationParameters->Windowed && ((pPresentationParameters->BackBufferWidth == 0) || |
| (pPresentationParameters->BackBufferHeight == 0))) { |
| RECT Rect; |
| |
| GetClientRect(whichHWND, &Rect); |
| |
| if (pPresentationParameters->BackBufferWidth == 0) { |
| pPresentationParameters->BackBufferWidth = Rect.right; |
| TRACE("Updating width to %d\n", pPresentationParameters->BackBufferWidth); |
| } |
| if (pPresentationParameters->BackBufferHeight == 0) { |
| pPresentationParameters->BackBufferHeight = Rect.bottom; |
| TRACE("Updating height to %d\n", pPresentationParameters->BackBufferHeight); |
| } |
| } |
| |
| /* Save the presentation parms now filled in correctly */ |
| memcpy(&object->PresentParms, pPresentationParameters, sizeof(D3DPRESENT_PARAMETERS)); |
| |
| |
| IDirect3DDevice8Impl_CreateRenderTarget((LPDIRECT3DDEVICE8) object, |
| pPresentationParameters->BackBufferWidth, |
| pPresentationParameters->BackBufferHeight, |
| pPresentationParameters->BackBufferFormat, |
| pPresentationParameters->MultiSampleType, |
| TRUE, |
| (LPDIRECT3DSURFACE8*) &object->frontBuffer); |
| |
| IDirect3DDevice8Impl_CreateRenderTarget((LPDIRECT3DDEVICE8) object, |
| pPresentationParameters->BackBufferWidth, |
| pPresentationParameters->BackBufferHeight, |
| pPresentationParameters->BackBufferFormat, |
| pPresentationParameters->MultiSampleType, |
| TRUE, |
| (LPDIRECT3DSURFACE8*) &object->backBuffer); |
| |
| if (pPresentationParameters->EnableAutoDepthStencil) { |
| IDirect3DDevice8Impl_CreateDepthStencilSurface((LPDIRECT3DDEVICE8) object, |
| pPresentationParameters->BackBufferWidth, |
| pPresentationParameters->BackBufferHeight, |
| pPresentationParameters->AutoDepthStencilFormat, |
| D3DMULTISAMPLE_NONE, |
| (LPDIRECT3DSURFACE8*) &object->depthStencilBuffer); |
| } else { |
| object->depthStencilBuffer = NULL; |
| } |
| TRACE("FrontBuf @ %p, BackBuf @ %p, DepthStencil @ %p\n",object->frontBuffer, object->backBuffer, object->depthStencilBuffer); |
| |
| /* init the default renderTarget management */ |
| object->drawable = object->win; |
| object->render_ctx = object->glCtx; |
| object->renderTarget = object->backBuffer; |
| IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) object->renderTarget); |
| object->stencilBufferTarget = object->depthStencilBuffer; |
| if (NULL != object->stencilBufferTarget) { |
| IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) object->stencilBufferTarget); |
| } |
| |
| ENTER_GL(); |
| |
| if (glXMakeCurrent(object->display, object->win, object->glCtx) == False) { |
| ERR("Error in setting current context (context %p drawable %ld)!\n", object->glCtx, object->win); |
| } |
| checkGLcall("glXMakeCurrent"); |
| |
| /* Clear the screen */ |
| glClearColor(1.0, 0.0, 0.0, 0.0); |
| checkGLcall("glClearColor"); |
| glColor3f(1.0, 1.0, 1.0); |
| checkGLcall("glColor3f"); |
| |
| glEnable(GL_LIGHTING); |
| checkGLcall("glEnable"); |
| |
| glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE); |
| checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);"); |
| |
| glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT); |
| checkGLcall("glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);"); |
| |
| glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); |
| checkGLcall("glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);"); |
| |
| /* |
| * Initialize openGL extension related variables |
| * with Default values |
| */ |
| IDirect3D8Impl_FillGLCaps(iface, object->display); |
| |
| /* Setup all the devices defaults */ |
| IDirect3DDeviceImpl_InitStartupStateBlock(object); |
| |
| LEAVE_GL(); |
| |
| { /* Set a default viewport */ |
| D3DVIEWPORT8 vp; |
| vp.X = 0; |
| vp.Y = 0; |
| vp.Width = pPresentationParameters->BackBufferWidth; |
| vp.Height = pPresentationParameters->BackBufferHeight; |
| vp.MinZ = 0.0f; |
| vp.MaxZ = 1.0f; |
| IDirect3DDevice8Impl_SetViewport((LPDIRECT3DDEVICE8) object, &vp); |
| } |
| |
| /* Initialize the current view state */ |
| object->modelview_valid = 1; |
| object->proj_valid = 0; |
| object->view_ident = 1; |
| object->last_was_rhw = 0; |
| glGetIntegerv(GL_MAX_LIGHTS, &object->maxConcurrentLights); |
| TRACE("(%p,%d) All defaults now set up, leaving CreateDevice with %p\n", This, Adapter, object); |
| |
| /* Clear the screen */ |
| IDirect3DDevice8Impl_Clear((LPDIRECT3DDEVICE8) object, 0, NULL, D3DCLEAR_STENCIL|D3DCLEAR_ZBUFFER|D3DCLEAR_TARGET, 0x00, 1.0, 0); |
| |
| return D3D_OK; |
| } |
| |
| ICOM_VTABLE(IDirect3D8) Direct3D8_Vtbl = |
| { |
| ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE |
| IDirect3D8Impl_QueryInterface, |
| IDirect3D8Impl_AddRef, |
| IDirect3D8Impl_Release, |
| IDirect3D8Impl_RegisterSoftwareDevice, |
| IDirect3D8Impl_GetAdapterCount, |
| IDirect3D8Impl_GetAdapterIdentifier, |
| IDirect3D8Impl_GetAdapterModeCount, |
| IDirect3D8Impl_EnumAdapterModes, |
| IDirect3D8Impl_GetAdapterDisplayMode, |
| IDirect3D8Impl_CheckDeviceType, |
| IDirect3D8Impl_CheckDeviceFormat, |
| IDirect3D8Impl_CheckDeviceMultiSampleType, |
| IDirect3D8Impl_CheckDepthStencilMatch, |
| IDirect3D8Impl_GetDeviceCaps, |
| IDirect3D8Impl_GetAdapterMonitor, |
| IDirect3D8Impl_CreateDevice |
| }; |