Kovács András | 9b37d6f | 2007-07-13 22:38:59 +0200 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2007 Andras Kovacs |
| 3 | * |
| 4 | * This library is free software; you can redistribute it and/or |
| 5 | * modify it under the terms of the GNU Lesser General Public |
| 6 | * License as published by the Free Software Foundation; either |
| 7 | * version 2.1 of the License, or (at your option) any later version. |
| 8 | * |
| 9 | * This library is distributed in the hope that it will be useful, |
| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 12 | * Lesser General Public License for more details. |
| 13 | * |
| 14 | * You should have received a copy of the GNU Lesser General Public |
| 15 | * License along with this library; if not, write to the Free Software |
| 16 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| 17 | */ |
| 18 | |
| 19 | import "oaidl.idl"; |
| 20 | import "ocidl.idl"; |
| 21 | import "dxgi.idl"; |
| 22 | |
Rob Shearman | 70eb9e2 | 2007-12-25 17:07:07 +0000 | [diff] [blame] | 23 | cpp_quote("#ifndef _D3D10_CONSTANTS") |
| 24 | cpp_quote("#define _D3D10_CONSTANTS") |
Kovács András | 9b37d6f | 2007-07-13 22:38:59 +0200 | [diff] [blame] | 25 | const float D3D10_DEFAULT_BLEND_FACTOR_ALPHA = 1.0; |
| 26 | const float D3D10_DEFAULT_BLEND_FACTOR_BLUE = 1.0; |
| 27 | const float D3D10_DEFAULT_BLEND_FACTOR_GREEN = 1.0; |
| 28 | const float D3D10_DEFAULT_BLEND_FACTOR_RED = 1.0; |
| 29 | const float D3D10_DEFAULT_BORDER_COLOR_COMPONENT = 0.0; |
| 30 | const float D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0.0; |
| 31 | const float D3D10_DEFAULT_DEPTH_BIAS_CLAMP = 0.0; |
| 32 | const float D3D10_DEFAULT_MAX_ANISOTROPY = 16.0; |
| 33 | const float D3D10_DEFAULT_MIP_LOD_BIAS = 0.0; |
| 34 | const float D3D10_DEFAULT_VIEWPORT_MAX_DEPTH = 0.0; |
| 35 | const float D3D10_DEFAULT_VIEWPORT_MIN_DEPTH = 0.0; |
| 36 | const float D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6; |
| 37 | const float D3D10_FLOAT32_MAX = 3.402823466e+38; |
| 38 | const float D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6; |
| 39 | const float D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR = 2.4; |
| 40 | const float D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR = 1.0; |
| 41 | const float D3D10_FLOAT_TO_SRGB_OFFSET = 0.055; |
| 42 | const float D3D10_FLOAT_TO_SRGB_SCALE_1 = 12.92; |
| 43 | const float D3D10_FLOAT_TO_SRGB_SCALE_2 = 1.055; |
| 44 | const float D3D10_FLOAT_TO_SRGB_THRESHOLD = 0.0031308; |
| 45 | const float D3D10_FTOI_INSTRUCTION_MAX_INPUT = 2147483647.999; |
| 46 | const float D3D10_FTOI_INSTRUCTION_MIN_INPUT = -2147483648.999; |
| 47 | const float D3D10_FTOU_INSTRUCTION_MAX_INPUT = 4294967295.999; |
| 48 | const float D3D10_FTOU_INSTRUCTION_MIN_INPUT = 0.0; |
| 49 | const float D3D10_LINEAR_GAMMA = 1.0; |
| 50 | const float D3D10_MAX_BORDER_COLOR_COMPONENT = 1.0; |
| 51 | const float D3D10_MAX_DEPTH = 1.0; |
| 52 | const float D3D10_MAX_POSITION_VALUE = 3.402823466e+34; |
| 53 | const float D3D10_MIN_BORDER_COLOR_COMPONENT = 0.0; |
| 54 | const float D3D10_MIN_DEPTH = 0.0; |
| 55 | const float D3D10_MIP_LOD_BIAS_MAX = 15.99; |
| 56 | const float D3D10_MIP_LOD_BIAS_MIN = -16.0; |
| 57 | const float D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.5; |
| 58 | const float D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH = 1.4; |
| 59 | const float D3D10_SRGB_GAMMA = 2.2; |
| 60 | const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 = 12.92; |
| 61 | const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 = 1.055; |
| 62 | const float D3D10_SRGB_TO_FLOAT_EXPONENT = 2.4; |
| 63 | const float D3D10_SRGB_TO_FLOAT_OFFSET = 0.055; |
| 64 | const float D3D10_SRGB_TO_FLOAT_THRESHOLD = 0.04045; |
| 65 | const float D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP = 0.5; |
| 66 | const float D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.0; |
| 67 | const float D3D_SPEC_VERSION = 1.050005; |
| 68 | const unsigned int D3D10_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff; |
| 69 | const unsigned int D3D10_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff; |
| 70 | const unsigned int D3D10_8BIT_INDEX_STRIP_CUT_VALUE = 0xff; |
| 71 | const unsigned int D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9; |
| 72 | const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_COUNT = 8; |
| 73 | const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2; |
| 74 | const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14; |
| 75 | const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4; |
| 76 | const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32; |
| 77 | const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15; |
| 78 | const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; |
| 79 | const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15; |
| 80 | const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; |
| 81 | const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; |
| 82 | const unsigned int D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64; |
| 83 | const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; |
| 84 | const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1; |
| 85 | const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; |
| 86 | const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; |
| 87 | const unsigned int D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32; |
| 88 | const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1; |
| 89 | const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128; |
| 90 | const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1; |
| 91 | const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1; |
| 92 | const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128; |
| 93 | const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1; |
| 94 | const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16; |
| 95 | const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1; |
| 96 | const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1; |
| 97 | const unsigned int D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT = 16; |
| 98 | const unsigned int D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32; |
| 99 | const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4; |
| 100 | const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32; |
| 101 | const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COUNT = 4096; |
| 102 | const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3; |
| 103 | const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3; |
| 104 | const unsigned int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10; |
| 105 | const int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10; |
| 106 | const int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8; |
| 107 | const unsigned int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7; |
| 108 | const unsigned int D3D10_DEFAULT_DEPTH_BIAS = 0; |
| 109 | const unsigned int D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0; |
| 110 | const unsigned int D3D10_DEFAULT_SAMPLE_MASK = 0xffffffff; |
| 111 | const unsigned int D3D10_DEFAULT_SCISSOR_ENDX = 0; |
| 112 | const unsigned int D3D10_DEFAULT_SCISSOR_ENDY = 0; |
| 113 | const unsigned int D3D10_DEFAULT_SCISSOR_STARTX = 0; |
| 114 | const unsigned int D3D10_DEFAULT_SCISSOR_STARTY = 0; |
| 115 | const unsigned int D3D10_DEFAULT_STENCIL_READ_MASK = 0xff; |
| 116 | const unsigned int D3D10_DEFAULT_STENCIL_REFERENCE = 0; |
| 117 | const unsigned int D3D10_DEFAULT_STENCIL_WRITE_MASK = 0xff; |
| 118 | const unsigned int D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0; |
| 119 | const unsigned int D3D10_DEFAULT_VIEWPORT_HEIGHT = 0; |
| 120 | const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTX = 0; |
| 121 | const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTY = 0; |
| 122 | const unsigned int D3D10_DEFAULT_VIEWPORT_WIDTH = 0; |
| 123 | const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1; |
| 124 | const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32; |
| 125 | const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1; |
| 126 | const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2; |
| 127 | const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1; |
| 128 | const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENTS = 4; |
| 129 | const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT =32; |
| 130 | const unsigned int D3D10_GS_INPUT_REGISTER_COUNT = 16; |
| 131 | const unsigned int D3D10_GS_INPUT_REGISTER_READS_PER_INST = 2; |
| 132 | const unsigned int D3D10_GS_INPUT_REGISTER_READ_PORTS = 1; |
| 133 | const unsigned int D3D10_GS_INPUT_REGISTER_VERTICES = 6; |
| 134 | const unsigned int D3D10_GS_OUTPUT_ELEMENTS = 32; |
| 135 | const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENTS = 4; |
| 136 | const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; |
| 137 | const unsigned int D3D10_GS_OUTPUT_REGISTER_COUNT = 32; |
| 138 | const unsigned int D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0; |
| 139 | const unsigned int D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0; |
| 140 | const unsigned int D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0; |
| 141 | const unsigned int D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1; |
| 142 | const unsigned int D3D10_IA_INSTANCE_ID_BIT_COUNT = 32; |
| 143 | const unsigned int D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32; |
| 144 | const unsigned int D3D10_IA_PRIMITIVE_ID_BIT_COUNT = 32; |
| 145 | const unsigned int D3D10_IA_VERTEX_ID_BIT_COUNT = 32; |
| 146 | const unsigned int D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 16; |
| 147 | const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 64; |
| 148 | const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 16; |
| 149 | const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff; |
| 150 | const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff; |
| 151 | const unsigned int D3D10_MAX_MAXANISOTROPY = 16; |
| 152 | const unsigned int D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT = 32; |
| 153 | const unsigned int D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17; |
| 154 | const unsigned int D3D10_MIN_MAXANISOTROPY = 0; |
| 155 | const unsigned int D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT = 6; |
| 156 | const unsigned int D3D10_MIP_LOD_RANGE_BIT_COUNT = 8; |
| 157 | const unsigned int D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0; |
| 158 | const unsigned int D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT = 13; |
| 159 | const unsigned int D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15; |
| 160 | const unsigned int D3D10_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff; |
| 161 | const unsigned int D3D10_PS_FRONTFACING_FALSE_VALUE = 0; |
| 162 | const unsigned int D3D10_PS_FRONTFACING_TRUE_VALUE = 0xffffffff; |
| 163 | const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENTS = 4; |
| 164 | const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; |
| 165 | const unsigned int D3D10_PS_INPUT_REGISTER_COUNT = 32; |
| 166 | const unsigned int D3D10_PS_INPUT_REGISTER_READS_PER_INST = 2; |
| 167 | const unsigned int D3D10_PS_INPUT_REGISTER_READ_PORTS = 1; |
| 168 | const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1; |
| 169 | const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32; |
| 170 | const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1; |
| 171 | const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENTS = 4; |
| 172 | const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; |
| 173 | const unsigned int D3D10_PS_OUTPUT_REGISTER_COUNT = 8; |
| 174 | const unsigned int D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT = 4096; |
| 175 | const unsigned int D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27; |
| 176 | const unsigned int D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; |
| 177 | const unsigned int D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT = 4096; |
| 178 | const unsigned int D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32; |
| 179 | const unsigned int D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32; |
| 180 | const unsigned int D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 8192; |
| 181 | const unsigned int D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024; |
| 182 | const unsigned int D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; |
| 183 | const unsigned int D3D10_REQ_MAXANISOTROPY = 16; |
| 184 | const unsigned int D3D10_REQ_MIP_LEVELS = 14; |
| 185 | const unsigned int D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048; |
| 186 | const unsigned int D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT = 4096; |
| 187 | const unsigned int D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 8192; |
| 188 | const unsigned int D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES = 128; |
| 189 | const unsigned int D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP = 20; |
| 190 | const unsigned int D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT = 4096; |
| 191 | const unsigned int D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 512; |
| 192 | const unsigned int D3D10_REQ_TEXTURE1D_U_DIMENSION = 8192; |
| 193 | const unsigned int D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 512; |
| 194 | const unsigned int D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION = 8192; |
| 195 | const unsigned int D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048; |
| 196 | const unsigned int D3D10_REQ_TEXTURECUBE_DIMENSION = 8192; |
| 197 | const unsigned int D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0; |
| 198 | const unsigned int D3D10_SHADER_MAJOR_VERSION = 4; |
| 199 | const unsigned int D3D10_SHADER_MINOR_VERSION = 0; |
| 200 | const unsigned int D3D10_SHIFT_INSTRUCTION_PAD_VALUE = 0; |
| 201 | const unsigned int D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5; |
| 202 | const unsigned int D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT = 8; |
| 203 | const unsigned int D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048; |
| 204 | const unsigned int D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256; |
| 205 | const unsigned int D3D10_SO_BUFFER_SLOT_COUNT = 4; |
| 206 | const unsigned int D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff; |
| 207 | const unsigned int D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1; |
| 208 | const unsigned int D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64; |
| 209 | const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT = 32; |
| 210 | const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64; |
| 211 | const unsigned int D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4; |
| 212 | const unsigned int D3D10_STANDARD_PIXEL_COMPONENT_COUNT = 128; |
| 213 | const unsigned int D3D10_STANDARD_PIXEL_ELEMENT_COUNT = 32; |
| 214 | const unsigned int D3D10_STANDARD_VECTOR_SIZE = 4; |
| 215 | const unsigned int D3D10_STANDARD_VERTEX_ELEMENT_COUNT = 16; |
| 216 | const unsigned int D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64; |
| 217 | const unsigned int D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8; |
| 218 | const unsigned int D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT = 6; |
| 219 | const unsigned int D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT = 18; |
| 220 | const unsigned int D3D10_UNBOUND_MEMORY_ACCESS_RESULT = 0; |
| 221 | const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15; |
| 222 | const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16; |
| 223 | const unsigned int D3D10_VIEWPORT_BOUNDS_MAX = 16383; |
| 224 | const int D3D10_VIEWPORT_BOUNDS_MIN = -16384; |
| 225 | const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENTS = 4; |
| 226 | const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; |
| 227 | const unsigned int D3D10_VS_INPUT_REGISTER_COUNT = 16; |
| 228 | const unsigned int D3D10_VS_INPUT_REGISTER_READS_PER_INST = 2; |
| 229 | const unsigned int D3D10_VS_INPUT_REGISTER_READ_PORTS = 1; |
| 230 | const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENTS = 4; |
| 231 | const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; |
| 232 | const unsigned int D3D10_VS_OUTPUT_REGISTER_COUNT = 16; |
| 233 | const unsigned int D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10; |
| 234 | const unsigned int D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25; |
| 235 | const unsigned int D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25; |
| 236 | const unsigned int D3D_MAJOR_VERSION = 10; |
| 237 | const unsigned int D3D_MINOR_VERSION = 0; |
| 238 | const unsigned int D3D_SPEC_DATE_DAY = 8; |
| 239 | const unsigned int D3D_SPEC_DATE_MONTH = 8; |
| 240 | const unsigned int D3D_SPEC_DATE_YEAR = 2006; |
Rob Shearman | 70eb9e2 | 2007-12-25 17:07:07 +0000 | [diff] [blame] | 241 | cpp_quote("#endif") |
Kovács András | 9b37d6f | 2007-07-13 22:38:59 +0200 | [diff] [blame] | 242 | |
| 243 | const unsigned int D3D10_APPEND_ALIGNED_ELEMENT = 0xffffffff; |
| 244 | const unsigned int _FACD3D10 = 0x87; |
| 245 | const unsigned int _FACD3D10DEBUG = _FACD3D10 + 1; |
| 246 | const unsigned int D3D10_FILTER_TYPE_MASK = 0x3; |
| 247 | const unsigned int D3D10_SDK_VERSION = 29; |
| 248 | |
Rob Shearman | 70eb9e2 | 2007-12-25 17:07:07 +0000 | [diff] [blame] | 249 | cpp_quote("#define MAKE_D3D10_HRESULT(code) MAKE_HRESULT( 1, _FACD3D10, code)") |
| 250 | cpp_quote("#define MAKE_D3D10_STATUS(code) MAKE_HRESULT( 0, _FACD3D10, code)") |
| 251 | cpp_quote("#define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D10_HRESULT(1)") |
| 252 | cpp_quote("#define D3D10_ERROR_FILE_NOT_FOUND MAKE_D3D10_HRESULT(2)") |
Kovács András | 9b37d6f | 2007-07-13 22:38:59 +0200 | [diff] [blame] | 253 | |
| 254 | typedef enum D3D10_BLEND { |
| 255 | D3D10_BLEND_ZERO = 1, |
| 256 | D3D10_BLEND_ONE = 2, |
| 257 | D3D10_BLEND_SRC_COLOR = 3, |
| 258 | D3D10_BLEND_INV_SRC_COLOR = 4, |
| 259 | D3D10_BLEND_SRC_ALPHA = 5, |
| 260 | D3D10_BLEND_INV_SRC_ALPHA = 6, |
| 261 | D3D10_BLEND_DEST_ALPHA = 7, |
| 262 | D3D10_BLEND_INV_DEST_ALPHA = 8, |
| 263 | D3D10_BLEND_DEST_COLOR = 9, |
| 264 | D3D10_BLEND_INV_DEST_COLOR = 10, |
| 265 | D3D10_BLEND_SRC_ALPHA_SAT = 11, |
| 266 | D3D10_BLEND_BLEND_FACTOR = 14, |
| 267 | D3D10_BLEND_INV_BLEND_FACTOR = 15, |
| 268 | D3D10_BLEND_SRC1_COLOR = 16, |
| 269 | D3D10_BLEND_INV_SRC1_COLOR = 17, |
| 270 | D3D10_BLEND_SRC1_ALPHA = 18, |
| 271 | D3D10_BLEND_INV_SRC1_ALPHA = 19 |
| 272 | } D3D10_BLEND; |
| 273 | |
| 274 | typedef enum D3D10_BLEND_OP { |
| 275 | D3D10_BLEND_OP_ADD = 1, |
| 276 | D3D10_BLEND_OP_SUBTRACT, |
| 277 | D3D10_BLEND_OP_REV_SUBTRACT, |
| 278 | D3D10_BLEND_OP_MIN, |
| 279 | D3D10_BLEND_OP_MAX, |
| 280 | } D3D10_BLEND_OP; |
| 281 | |
| 282 | typedef struct D3D10_BLEND_DESC { |
| 283 | BOOL AlphaToCoverageEnable; |
| 284 | BOOL BlendEnable[8]; |
| 285 | D3D10_BLEND SrcBlend; |
| 286 | D3D10_BLEND DestBlend; |
| 287 | D3D10_BLEND_OP BlendOp; |
| 288 | D3D10_BLEND SrcBlendAlpha; |
| 289 | D3D10_BLEND DestBlendAlpha; |
| 290 | D3D10_BLEND_OP BlendOpAlpha; |
| 291 | UINT8 RenderTargetWriteMask[8]; |
| 292 | } D3D10_BLEND_DESC; |
| 293 | |
| 294 | typedef enum D3D10_DEPTH_WRITE_MASK { |
| 295 | D3D10_DEPTH_WRITE_MASK_ZERO, |
| 296 | D3D10_DEPTH_WRITE_MASK_ALL, |
| 297 | } D3D10_DEPTH_WRITE_MASK; |
| 298 | |
| 299 | typedef enum D3D10_COMPARISON_FUNC { |
| 300 | D3D10_COMPARISON_NEVER = 1, |
| 301 | D3D10_COMPARISON_LESS, |
| 302 | D3D10_COMPARISON_EQUAL, |
| 303 | D3D10_COMPARISON_LESS_EQUAL, |
| 304 | D3D10_COMPARISON_GREATER, |
| 305 | D3D10_COMPARISON_NOT_EQUAL, |
| 306 | D3D10_COMPARISON_GREATER_EQUAL, |
| 307 | D3D10_COMPARISON_ALWAYS, |
| 308 | } D3D10_COMPARISON_FUNC; |
| 309 | |
| 310 | typedef enum D3D10_STENCIL_OP { |
| 311 | D3D10_STENCIL_OP_KEEP = 1, |
| 312 | D3D10_STENCIL_OP_ZERO, |
| 313 | D3D10_STENCIL_OP_REPLACE, |
| 314 | D3D10_STENCIL_OP_INCR_SAT, |
| 315 | D3D10_STENCIL_OP_DECR_SAT, |
| 316 | D3D10_STENCIL_OP_INVERT, |
| 317 | D3D10_STENCIL_OP_INCR, |
| 318 | D3D10_STENCIL_OP_DECR, |
| 319 | } D3D10_STENCIL_OP; |
| 320 | |
| 321 | typedef struct D3D10_DEPTH_STENCILOP_DESC { |
| 322 | D3D10_STENCIL_OP StencilFailOp; |
| 323 | D3D10_STENCIL_OP StencilDepthFailOp; |
| 324 | D3D10_STENCIL_OP StencilPassOp; |
| 325 | D3D10_COMPARISON_FUNC StencilFunc; |
| 326 | } D3D10_DEPTH_STENCILOP_DESC; |
| 327 | |
| 328 | typedef struct D3D10_DEPTH_STENCIL_DESC { |
| 329 | BOOL DepthEnable; |
| 330 | D3D10_DEPTH_WRITE_MASK DepthWriteMask; |
| 331 | D3D10_COMPARISON_FUNC DepthFunc; |
| 332 | BOOL StencilEnable; |
| 333 | UINT8 StencilReadMask; |
| 334 | UINT8 StencilWriteMask; |
| 335 | D3D10_DEPTH_STENCILOP_DESC FrontFace; |
| 336 | D3D10_DEPTH_STENCILOP_DESC BackFace; |
| 337 | } D3D10_DEPTH_STENCIL_DESC; |
| 338 | |
| 339 | typedef enum D3D10_FILL_MODE { |
| 340 | D3D10_FILL_WIREFRAME = 2, |
| 341 | D3D10_FILL_SOLID, |
| 342 | } D3D10_FILL_MODE; |
| 343 | |
| 344 | typedef enum D3D10_CULL_MODE { |
| 345 | D3D10_CULL_NONE = 1, |
| 346 | D3D10_CULL_FRONT, |
| 347 | D3D10_CULL_BACK, |
| 348 | } D3D10_CULL_MODE; |
| 349 | |
| 350 | typedef struct D3D10_RASTERIZER_DESC { |
| 351 | D3D10_FILL_MODE FillMode; |
| 352 | D3D10_CULL_MODE CullMode; |
| 353 | BOOL FrontCounterClockwise; |
| 354 | INT DepthBias; |
| 355 | FLOAT DepthBiasClamp; |
| 356 | FLOAT SlopeScaledDepthBias; |
| 357 | BOOL DepthClipEnable; |
| 358 | BOOL ScissorEnable; |
| 359 | BOOL MultisampleEnable; |
| 360 | BOOL AntialiasedLineEnable; |
| 361 | } D3D10_RASTERIZER_DESC; |
| 362 | |
| 363 | typedef enum D3D10_FILTER { |
| 364 | D3D10_FILTER_MIN_MAG_MIP_POINT = 0, |
| 365 | D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, |
| 366 | D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, |
| 367 | D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, |
| 368 | D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, |
| 369 | D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, |
| 370 | D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, |
| 371 | D3D10_FILTER_MIN_MAG_MIP_LINEAR = 0x15, |
| 372 | D3D10_FILTER_ANISOTROPIC = 0x55, |
| 373 | D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, |
| 374 | D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, |
| 375 | D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, |
| 376 | D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, |
| 377 | D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, |
| 378 | D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, |
| 379 | D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, |
| 380 | D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, |
| 381 | D3D10_FILTER_COMPARISON_ANISOTROPIC = 0xd5, |
| 382 | D3D10_FILTER_TEXT_1BIT = 0x80000000 |
| 383 | } D3D10_FILTER; |
| 384 | |
| 385 | typedef enum D3D10_TEXTURE_ADDRESS_MODE { |
| 386 | D3D10_TEXTURE_ADDRESS_WRAP = 1, |
| 387 | D3D10_TEXTURE_ADDRESS_MIRROR, |
| 388 | D3D10_TEXTURE_ADDRESS_CLAMP, |
| 389 | D3D10_TEXTURE_ADDRESS_BORDER, |
| 390 | D3D10_TEXTURE_ADDRESS_MIRROR_ONCE, |
| 391 | } D3D10_TEXTURE_ADDRESS_MODE; |
| 392 | |
| 393 | typedef struct D3D10_SAMPLER_DESC { |
| 394 | D3D10_FILTER Filter; |
| 395 | D3D10_TEXTURE_ADDRESS_MODE AddressU; |
| 396 | D3D10_TEXTURE_ADDRESS_MODE AddressV; |
| 397 | D3D10_TEXTURE_ADDRESS_MODE AddressW; |
| 398 | FLOAT MipLODBias; |
| 399 | UINT MaxAnisotropy; |
| 400 | D3D10_COMPARISON_FUNC ComparisonFunc; |
| 401 | FLOAT BorderColor[4]; |
| 402 | FLOAT MinLOD; |
| 403 | FLOAT MaxLOD; |
| 404 | } D3D10_SAMPLER_DESC; |
| 405 | |
| 406 | typedef enum D3D10_COUNTER { |
| 407 | D3D10_COUNTER_GPU_IDLE, |
| 408 | D3D10_COUNTER_VERTEX_PROCESSING, |
| 409 | D3D10_COUNTER_GEOMETRY_PROCESSING, |
| 410 | D3D10_COUNTER_PIXEL_PROCESSING, |
| 411 | D3D10_COUNTER_OTHER_GPU_PROCESSING, |
| 412 | D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION, |
| 413 | D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION, |
| 414 | D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION, |
| 415 | D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION, |
| 416 | D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION, |
| 417 | D3D10_COUNTER_VS_MEMORY_LIMITED, |
| 418 | D3D10_COUNTER_VS_COMPUTATION_LIMITED, |
| 419 | D3D10_COUNTER_GS_MEMORY_LIMITED, |
| 420 | D3D10_COUNTER_GS_COMPUTATION_LIMITED, |
| 421 | D3D10_COUNTER_PS_MEMORY_LIMITED, |
| 422 | D3D10_COUNTER_PS_COMPUTATION_LIMITED, |
| 423 | D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE, |
| 424 | D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE, |
| 425 | D3D10_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000 |
| 426 | } D3D10_COUNTER; |
| 427 | |
| 428 | typedef struct D3D10_COUNTER_DESC { |
| 429 | D3D10_COUNTER Counter; |
| 430 | UINT MiscFlags; |
| 431 | } D3D10_COUNTER_DESC; |
| 432 | |
| 433 | typedef enum D3D10_COUNTER_TYPE { |
| 434 | D3D10_COUNTER_TYPE_FLOAT32, |
| 435 | D3D10_COUNTER_TYPE_UINT16, |
| 436 | D3D10_COUNTER_TYPE_UINT32, |
| 437 | D3D10_COUNTER_TYPE_UINT64, |
| 438 | } D3D10_COUNTER_TYPE; |
| 439 | |
| 440 | typedef struct D3D10_COUNTER_INFO { |
| 441 | D3D10_COUNTER LastDeviceDependentCounter; |
| 442 | UINT NumSimultaneousCounters; |
| 443 | UINT8 NumDetectableParallelUnits; |
| 444 | } D3D10_COUNTER_INFO; |
| 445 | |
| 446 | typedef enum D3D10_RESOURCE_DIMENSION { |
| 447 | D3D10_RESOURCE_DIMENSION_UNKNOWN, |
| 448 | D3D10_RESOURCE_DIMENSION_BUFFER, |
| 449 | D3D10_RESOURCE_DIMENSION_TEXTURE1D, |
| 450 | D3D10_RESOURCE_DIMENSION_TEXTURE2D, |
| 451 | D3D10_RESOURCE_DIMENSION_TEXTURE3D, |
| 452 | } D3D10_RESOURCE_DIMENSION; |
| 453 | |
| 454 | typedef enum D3D10_USAGE { |
| 455 | D3D10_USAGE_DEFAULT, |
| 456 | D3D10_USAGE_IMMUTABLE, |
| 457 | D3D10_USAGE_DYNAMIC, |
| 458 | D3D10_USAGE_STAGING, |
| 459 | } D3D10_USAGE; |
| 460 | |
| 461 | typedef struct D3D10_BUFFER_DESC { |
| 462 | UINT ByteWidth; |
| 463 | D3D10_USAGE Usage; |
| 464 | UINT BindFlags; |
| 465 | UINT CPUAccessFlags; |
| 466 | UINT MiscFlags; |
| 467 | } D3D10_BUFFER_DESC; |
| 468 | |
| 469 | typedef enum D3D10_MAP { |
| 470 | D3D10_MAP_READ = 1, |
| 471 | D3D10_MAP_WRITE, |
| 472 | D3D10_MAP_READ_WRITE, |
| 473 | D3D10_MAP_WRITE_DISCARD, |
| 474 | D3D10_MAP_WRITE_NO_OVERWRITE, |
| 475 | } D3D10_MAP; |
| 476 | |
| 477 | typedef struct D3D10_TEXTURE1D_DESC { |
| 478 | UINT Width; |
| 479 | UINT MipLevels; |
| 480 | UINT ArraySize; |
| 481 | DXGI_FORMAT Format; |
| 482 | D3D10_USAGE Usage; |
| 483 | UINT BindFlags; |
| 484 | UINT CPUAccessFlags; |
| 485 | UINT MiscFlags; |
| 486 | } D3D10_TEXTURE1D_DESC; |
| 487 | |
| 488 | typedef struct D3D10_TEXTURE2D_DESC { |
| 489 | UINT Width; |
| 490 | UINT Height; |
| 491 | UINT MipLevels; |
| 492 | UINT ArraySize; |
| 493 | DXGI_FORMAT Format; |
| 494 | DXGI_SAMPLE_DESC SampleDesc; |
| 495 | D3D10_USAGE Usage; |
| 496 | UINT BindFlags; |
| 497 | UINT CPUAccessFlags; |
| 498 | UINT MiscFlags; |
| 499 | } D3D10_TEXTURE2D_DESC; |
| 500 | |
| 501 | typedef struct D3D10_TEXTURE3D_DESC { |
| 502 | UINT Width; |
| 503 | UINT Height; |
| 504 | UINT Depth; |
| 505 | UINT MipLevels; |
| 506 | DXGI_FORMAT Format; |
| 507 | D3D10_USAGE Usage; |
| 508 | UINT BindFlags; |
| 509 | UINT CPUAccessFlags; |
| 510 | UINT MiscFlags; |
| 511 | } D3D10_TEXTURE3D_DESC; |
| 512 | |
| 513 | typedef enum D3D10_DSV_DIMENSION |
| 514 | { |
| 515 | D3D10_DSV_DIMENSION_UNKNOWN, |
| 516 | D3D10_DSV_DIMENSION_TEXTURE1D, |
| 517 | D3D10_DSV_DIMENSION_TEXTURE1DARRAY, |
| 518 | D3D10_DSV_DIMENSION_TEXTURE2D, |
| 519 | D3D10_DSV_DIMENSION_TEXTURE2DARRAY, |
| 520 | D3D10_DSV_DIMENSION_TEXTURE2DMS, |
| 521 | D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY, |
| 522 | } D3D10_DSV_DIMENSION; |
| 523 | |
| 524 | typedef struct D3D10_TEX1D_DSV { |
| 525 | UINT MipSlice; |
| 526 | } D3D10_TEX1D_DSV; |
| 527 | |
| 528 | typedef struct D3D10_TEX1D_ARRAY_DSV { |
| 529 | UINT MipSlice; |
| 530 | UINT FirstArraySlice; |
| 531 | UINT ArraySize; |
| 532 | } D3D10_TEX1D_ARRAY_DSV; |
| 533 | |
| 534 | typedef struct D3D10_TEX2D_DSV { |
| 535 | UINT MipSlice; |
| 536 | } D3D10_TEX2D_DSV; |
| 537 | |
| 538 | typedef struct D3D10_TEX2D_ARRAY_DSV { |
| 539 | UINT MipSlice; |
| 540 | UINT FirstArraySlice; |
| 541 | UINT ArraySize; |
| 542 | } D3D10_TEX2D_ARRAY_DSV; |
| 543 | |
| 544 | typedef struct D3D10_TEX2DMS_DSV { |
| 545 | UINT UnusedField_NothingToDefine; |
| 546 | } D3D10_TEX2DMS_DSV; |
| 547 | |
| 548 | typedef struct D3D10_TEX2DMS_ARRAY_DSV { |
| 549 | UINT FirstArraySlice; |
| 550 | UINT ArraySize; |
| 551 | } D3D10_TEX2DMS_ARRAY_DSV; |
| 552 | |
| 553 | typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC { |
| 554 | DXGI_FORMAT Format; |
| 555 | D3D10_DSV_DIMENSION ViewDimension; |
| 556 | union { |
| 557 | D3D10_TEX1D_DSV Texture1D; |
| 558 | D3D10_TEX1D_ARRAY_DSV Texture1DArray; |
| 559 | D3D10_TEX2D_DSV Texture2D; |
| 560 | D3D10_TEX2D_ARRAY_DSV Texture2DArray; |
| 561 | D3D10_TEX2DMS_DSV Texture2DMS; |
| 562 | D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray; |
Rob Shearman | d9b84d2 | 2008-09-18 12:36:32 +0100 | [diff] [blame] | 563 | } DUMMYUNIONNAME; |
Kovács András | 9b37d6f | 2007-07-13 22:38:59 +0200 | [diff] [blame] | 564 | } D3D10_DEPTH_STENCIL_VIEW_DESC; |
| 565 | |
| 566 | typedef enum D3D10_RTV_DIMENSION { |
| 567 | D3D10_RTV_DIMENSION_UNKNOWN, |
| 568 | D3D10_RTV_DIMENSION_BUFFER, |
| 569 | D3D10_RTV_DIMENSION_TEXTURE1D, |
| 570 | D3D10_RTV_DIMENSION_TEXTURE1DARRAY, |
| 571 | D3D10_RTV_DIMENSION_TEXTURE2D, |
| 572 | D3D10_RTV_DIMENSION_TEXTURE2DARRAY, |
| 573 | D3D10_RTV_DIMENSION_TEXTURE2DMS, |
| 574 | D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY, |
| 575 | D3D10_RTV_DIMENSION_TEXTURE3D, |
| 576 | } D3D10_RTV_DIMENSION; |
| 577 | |
| 578 | typedef struct D3D10_BUFFER_RTV { |
| 579 | UINT ElementOffset; |
| 580 | UINT ElementWidth; |
| 581 | } D3D10_BUFFER_RTV; |
| 582 | |
| 583 | typedef struct D3D10_TEX1D_RTV { |
| 584 | UINT MipSlice; |
| 585 | } D3D10_TEX1D_RTV; |
| 586 | |
| 587 | typedef struct D3D10_TEX1D_ARRAY_RTV { |
| 588 | UINT MipSlice; |
| 589 | UINT FirstArraySlice; |
| 590 | UINT ArraySize; |
| 591 | } D3D10_TEX1D_ARRAY_RTV; |
| 592 | |
| 593 | typedef struct D3D10_TEX2D_RTV { |
| 594 | UINT MipSlice; |
| 595 | } D3D10_TEX2D_RTV; |
| 596 | |
| 597 | typedef struct D3D10_TEX2D_ARRAY_RTV { |
| 598 | UINT MipSlice; |
| 599 | UINT FirstArraySlice; |
| 600 | UINT ArraySize; |
| 601 | } D3D10_TEX2D_ARRAY_RTV; |
| 602 | |
| 603 | typedef struct D3D10_TEX2DMS_RTV { |
| 604 | UINT UnusedField_NothingToDefine; |
| 605 | } D3D10_TEX2DMS_RTV; |
| 606 | |
| 607 | typedef struct D3D10_TEX2DMS_ARRAY_RTV { |
| 608 | UINT FirstArraySlice; |
| 609 | UINT ArraySize; |
| 610 | } D3D10_TEX2DMS_ARRAY_RTV; |
| 611 | |
| 612 | typedef struct D3D10_TEX3D_RTV { |
| 613 | UINT MipSlice; |
| 614 | UINT FirstWSlice; |
| 615 | UINT WSize; |
| 616 | } D3D10_TEX3D_RTV; |
| 617 | |
| 618 | typedef struct D3D10_RENDER_TARGET_VIEW_DESC { |
| 619 | DXGI_FORMAT Format; |
| 620 | D3D10_RTV_DIMENSION ViewDimension; |
| 621 | union { |
| 622 | D3D10_BUFFER_RTV Buffer; |
| 623 | D3D10_TEX1D_RTV Texture1D; |
| 624 | D3D10_TEX1D_ARRAY_RTV Texture1DArray; |
| 625 | D3D10_TEX2D_RTV Texture2D; |
| 626 | D3D10_TEX2D_ARRAY_RTV Texture2DArray; |
| 627 | D3D10_TEX2DMS_RTV Texture2DMS; |
| 628 | D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray; |
| 629 | D3D10_TEX3D_RTV Texture3D; |
Rob Shearman | d9b84d2 | 2008-09-18 12:36:32 +0100 | [diff] [blame] | 630 | } DUMMYUNIONNAME; |
Kovács András | 9b37d6f | 2007-07-13 22:38:59 +0200 | [diff] [blame] | 631 | } D3D10_RENDER_TARGET_VIEW_DESC; |
| 632 | |
| 633 | typedef enum D3D10_SRV_DIMENSION { |
| 634 | D3D10_SRV_DIMENSION_UNKNOWN, |
| 635 | D3D10_SRV_DIMENSION_BUFFER, |
| 636 | D3D10_SRV_DIMENSION_TEXTURE1D, |
| 637 | D3D10_SRV_DIMENSION_TEXTURE1DARRAY, |
| 638 | D3D10_SRV_DIMENSION_TEXTURE2D, |
| 639 | D3D10_SRV_DIMENSION_TEXTURE2DARRAY, |
| 640 | D3D10_SRV_DIMENSION_TEXTURE2DMS, |
| 641 | D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY, |
| 642 | D3D10_SRV_DIMENSION_TEXTURE3D, |
| 643 | D3D10_SRV_DIMENSION_TEXTURECUBE, |
| 644 | } D3D10_SRV_DIMENSION; |
| 645 | |
| 646 | typedef struct D3D10_BUFFER_SRV { |
| 647 | UINT ElementOffset; |
| 648 | UINT ElementWidth; |
| 649 | } D3D10_BUFFER_SRV; |
| 650 | |
| 651 | typedef struct D3D10_TEX1D_SRV { |
| 652 | UINT MostDetailedMip; |
| 653 | UINT MipLevels; |
| 654 | } D3D10_TEX1D_SRV; |
| 655 | |
| 656 | typedef struct D3D10_TEX1D_ARRAY_SRV { |
| 657 | UINT MostDetailedMip; |
| 658 | UINT MipLevels; |
| 659 | UINT FirstArraySlice; |
| 660 | UINT ArraySize; |
| 661 | } D3D10_TEX1D_ARRAY_SRV; |
| 662 | |
| 663 | typedef struct D3D10_TEX2D_SRV { |
| 664 | UINT MostDetailedMip; |
| 665 | UINT MipLevels; |
| 666 | } D3D10_TEX2D_SRV; |
| 667 | |
| 668 | typedef struct D3D10_TEX2D_ARRAY_SRV { |
| 669 | UINT MostDetailedMip; |
| 670 | UINT MipLevels; |
| 671 | UINT FirstArraySlice; |
| 672 | UINT ArraySize; |
| 673 | } D3D10_TEX2D_ARRAY_SRV; |
| 674 | |
| 675 | typedef struct D3D10_TEX2DMS_SRV { |
| 676 | UINT UnusedField_NothingToDefine; |
| 677 | } D3D10_TEX2DMS_SRV; |
| 678 | |
Dan Hipschman | 6db7ce7 | 2008-07-01 13:08:04 -0700 | [diff] [blame] | 679 | typedef struct D3D10_TEX2DMS_ARRAY_SRV { |
Kovács András | 9b37d6f | 2007-07-13 22:38:59 +0200 | [diff] [blame] | 680 | UINT FirstArraySlice; |
| 681 | UINT ArraySize; |
| 682 | } D3D10_TEX2DMS_ARRAY_SRV; |
| 683 | |
| 684 | typedef struct D3D10_TEX3D_SRV { |
| 685 | UINT MostDetailedMip; |
| 686 | UINT MipLevels; |
| 687 | } D3D10_TEX3D_SRV; |
| 688 | |
| 689 | typedef struct D3D10_TEXCUBE_SRV { |
| 690 | UINT MostDetailedMip; |
| 691 | UINT MipLevels; |
| 692 | } D3D10_TEXCUBE_SRV; |
| 693 | |
| 694 | typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC { |
| 695 | DXGI_FORMAT Format; |
| 696 | D3D10_SRV_DIMENSION ViewDimension; |
| 697 | union { |
| 698 | D3D10_BUFFER_SRV Buffer; |
| 699 | D3D10_TEX1D_SRV Texture1D; |
| 700 | D3D10_TEX1D_ARRAY_SRV Texture1DArray; |
| 701 | D3D10_TEX2D_SRV Texture2D; |
| 702 | D3D10_TEX2D_ARRAY_SRV Texture2DArray; |
| 703 | D3D10_TEX2DMS_SRV Texture2DMS; |
| 704 | D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray; |
| 705 | D3D10_TEX3D_SRV Texture3D; |
| 706 | D3D10_TEXCUBE_SRV TextureCube; |
Rob Shearman | d9b84d2 | 2008-09-18 12:36:32 +0100 | [diff] [blame] | 707 | } DUMMYUNIONNAME; |
Kovács András | 9b37d6f | 2007-07-13 22:38:59 +0200 | [diff] [blame] | 708 | } D3D10_SHADER_RESOURCE_VIEW_DESC; |
| 709 | |
| 710 | typedef struct D3D10_BOX { |
| 711 | UINT left; |
| 712 | UINT top; |
| 713 | UINT front; |
| 714 | UINT right; |
| 715 | UINT bottom; |
| 716 | UINT back; |
| 717 | } D3D10_BOX; |
| 718 | |
| 719 | typedef struct D3D10_SUBRESOURCE_DATA { |
| 720 | const void *pSysMem; |
| 721 | UINT SysMemPitch; |
| 722 | UINT SysMemSlicePitch; |
| 723 | } D3D10_SUBRESOURCE_DATA; |
| 724 | |
| 725 | typedef struct D3D10_SO_DECLARATION_ENTRY { |
| 726 | LPCSTR SemanticName; |
| 727 | UINT SemanticIndex; |
| 728 | BYTE StartComponent; |
| 729 | BYTE ComponentCount; |
| 730 | BYTE OutputSlot; |
| 731 | } D3D10_SO_DECLARATION_ENTRY; |
| 732 | |
| 733 | typedef enum D3D10_INPUT_CLASSIFICATION { |
| 734 | D3D10_INPUT_PER_VERTEX_DATA, |
| 735 | D3D10_INPUT_PER_INSTANCE_DATA, |
| 736 | } D3D10_INPUT_CLASSIFICATION; |
| 737 | |
| 738 | typedef struct D3D10_INPUT_ELEMENT_DESC { |
| 739 | LPCSTR SemanticName; |
| 740 | UINT SemanticIndex; |
| 741 | DXGI_FORMAT Format; |
| 742 | UINT InputSlot; |
| 743 | UINT AlignedByteOffset; |
| 744 | D3D10_INPUT_CLASSIFICATION InputSlotClass; |
| 745 | UINT InstanceDataStepRate; |
| 746 | } D3D10_INPUT_ELEMENT_DESC; |
| 747 | |
| 748 | typedef enum D3D10_QUERY { |
| 749 | D3D10_QUERY_EVENT, |
| 750 | D3D10_QUERY_OCCLUSION, |
| 751 | D3D10_QUERY_TIMESTAMP, |
| 752 | D3D10_QUERY_TIMESTAMP_DISJOINT, |
| 753 | D3D10_QUERY_PIPELINE_STATISTICS, |
| 754 | D3D10_QUERY_OCCLUSION_PREDICATE, |
| 755 | D3D10_QUERY_SO_STATISTICS, |
| 756 | D3D10_QUERY_SO_OVERFLOW_PREDICATE, |
| 757 | } D3D10_QUERY; |
| 758 | |
| 759 | typedef struct D3D10_QUERY_DESC { |
| 760 | D3D10_QUERY Query; |
| 761 | UINT MiscFlags; |
| 762 | } D3D10_QUERY_DESC; |
| 763 | |
| 764 | typedef enum D3D10_PRIMITIVE_TOPOLOGY { |
| 765 | D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, |
| 766 | D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = 1, |
| 767 | D3D10_PRIMITIVE_TOPOLOGY_LINELIST = 2, |
| 768 | D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, |
| 769 | D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, |
| 770 | D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, |
| 771 | D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, |
| 772 | D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, |
| 773 | D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, |
| 774 | D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13 |
| 775 | } D3D10_PRIMITIVE_TOPOLOGY; |
| 776 | |
| 777 | typedef RECT D3D10_RECT; |
| 778 | |
| 779 | typedef struct D3D10_VIEWPORT { |
| 780 | INT TopLeftX; |
| 781 | INT TopLeftY; |
| 782 | UINT Width; |
| 783 | UINT Height; |
| 784 | FLOAT MinDepth; |
| 785 | FLOAT MaxDepth; |
| 786 | } D3D10_VIEWPORT; |
| 787 | |
| 788 | typedef struct D3D10_MAPPED_TEXTURE2D { |
| 789 | void *pData; |
| 790 | UINT RowPitch; |
| 791 | } D3D10_MAPPED_TEXTURE2D; |
| 792 | |
| 793 | typedef struct D3D10_MAPPED_TEXTURE3D { |
| 794 | void *pData; |
| 795 | UINT RowPitch; |
| 796 | UINT DepthPitch; |
| 797 | } D3D10_MAPPED_TEXTURE3D; |
| 798 | |
| 799 | typedef enum D3D10_BIND_FLAG { |
| 800 | D3D10_BIND_VERTEX_BUFFER = 0x1, |
| 801 | D3D10_BIND_INDEX_BUFFER = 0x2, |
| 802 | D3D10_BIND_CONSTANT_BUFFER = 0x4, |
| 803 | D3D10_BIND_SHADER_RESOURCE = 0x8, |
| 804 | D3D10_BIND_STREAM_OUTPUT = 0x10, |
| 805 | D3D10_BIND_RENDER_TARGET = 0x20, |
| 806 | D3D10_BIND_DEPTH_STENCIL = 0x40 |
| 807 | } D3D10_BIND_FLAG; |
| 808 | |
| 809 | typedef enum D3D10_CPU_ACCESS_FLAG { |
| 810 | D3D10_CPU_ACCESS_WRITE = 0x10000, |
| 811 | D3D10_CPU_ACCESS_READ = 0x20000 |
| 812 | } D3D10_CPU_ACCESS_FLAG; |
| 813 | |
| 814 | typedef enum D3D10_RESOURCE_MISC_FLAG { |
| 815 | D3D10_RESOURCE_MISC_GENERATE_MIPS = 0x1, |
| 816 | D3D10_RESOURCE_MISC_SHARED = 0x2, |
| 817 | D3D10_RESOURCE_MISC_TEXTURECUBE = 0x4 |
| 818 | } D3D10_RESOURCE_MISC_FLAG; |
| 819 | |
| 820 | typedef enum D3D10_MAP_FLAG { |
| 821 | D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000, |
| 822 | } D3D10_MAP_FLAG; |
| 823 | |
| 824 | typedef enum D3D10_CLEAR_FLAG { |
| 825 | D3D10_CLEAR_DEPTH = 0x1, |
| 826 | D3D10_CLEAR_STENCIL = 0x2 |
| 827 | } D3D10_CLEAR_FLAG; |
| 828 | |
| 829 | typedef enum D3D10_COLOR_WRITE_ENABLE { |
| 830 | D3D10_COLOR_WRITE_ENABLE_RED = 0x1, |
| 831 | D3D10_COLOR_WRITE_ENABLE_GREEN = 0x2, |
| 832 | D3D10_COLOR_WRITE_ENABLE_BLUE = 0x4, |
| 833 | D3D10_COLOR_WRITE_ENABLE_ALPHA = 0x8, |
| 834 | D3D10_COLOR_WRITE_ENABLE_ALL = (D3D10_COLOR_WRITE_ENABLE_RED | D3D10_COLOR_WRITE_ENABLE_GREEN | |
| 835 | D3D10_COLOR_WRITE_ENABLE_BLUE | D3D10_COLOR_WRITE_ENABLE_ALPHA) |
| 836 | } D3D10_COLOR_WRITE_ENABLE; |
| 837 | |
| 838 | typedef enum D3D10_TEXTURECUBE_FACE { |
| 839 | D3D10_TEXTURECUBE_FACE_POSITIVE_X, |
| 840 | D3D10_TEXTURECUBE_FACE_NEGATIVE_X, |
| 841 | D3D10_TEXTURECUBE_FACE_POSITIVE_Y, |
| 842 | D3D10_TEXTURECUBE_FACE_NEGATIVE_Y, |
| 843 | D3D10_TEXTURECUBE_FACE_POSITIVE_Z, |
| 844 | D3D10_TEXTURECUBE_FACE_NEGATIVE_Z, |
| 845 | } D3D10_TEXTURECUBE_FACE; |
| 846 | |
| 847 | typedef enum D3D10_ASYNC_GETDATA_FLAG { |
| 848 | D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1, |
| 849 | } D3D10_ASYNC_GETDATA_FLAG; |
| 850 | |
| 851 | typedef enum D3D10_FILTER_TYPE { |
| 852 | D3D10_FILTER_TYPE_POINT, |
| 853 | D3D10_FILTER_TYPE_LINEAR |
| 854 | } D3D10_FILTER_TYPE; |
| 855 | |
| 856 | typedef enum D3D10_QUERY_MISC_FLAG { |
| 857 | D3D10_QUERY_MISC_PREDICATEHINT = 0x1 |
| 858 | } D3D10_QUERY_MISC_FLAG; |
| 859 | |
| 860 | typedef struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT { |
| 861 | UINT64 Frequency; |
| 862 | BOOL Disjoint; |
| 863 | } D3D10_QUERY_DATA_TIMESTAMP_DISJOINT; |
| 864 | |
| 865 | typedef struct D3D10_QUERY_DATA_PIPELINE_STATISTICS { |
| 866 | UINT64 IAVertices; |
| 867 | UINT64 IAPrimitives; |
| 868 | UINT64 VSInvocations; |
| 869 | UINT64 GSInvocations; |
| 870 | UINT64 GSPrimitives; |
| 871 | UINT64 CInvocations; |
| 872 | UINT64 CPrimitives; |
| 873 | UINT64 PSInvocations; |
| 874 | } D3D10_QUERY_DATA_PIPELINE_STATISTICS; |
| 875 | |
| 876 | typedef struct D3D10_QUERY_DATA_SO_STATISTICS { |
| 877 | UINT64 NumPrimitivesWritten; |
| 878 | UINT64 PrimitivesStorageNeeded; |
| 879 | } D3D10_QUERY_DATA_SO_STATISTICS; |
| 880 | |
| 881 | typedef enum D3D10_CREATE_DEVICE_FLAG { |
| 882 | D3D10_CREATE_DEVICE_SINGLETHREADED = 0x1, |
| 883 | D3D10_CREATE_DEVICE_DEBUG = 0x2, |
| 884 | D3D10_CREATE_DEVICE_SWITCH_TO_REF = 0x4, |
| 885 | D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8 |
| 886 | } D3D10_CREATE_DEVICE_FLAG; |
| 887 | |
| 888 | /* Core */ |
| 889 | |
| 890 | interface ID3D10Device; |
| 891 | |
| 892 | [ |
| 893 | object, |
| 894 | local, |
| 895 | uuid(9b7e4c00-342c-4106-a19f-4f2704f689f0) |
| 896 | ] |
| 897 | interface ID3D10DeviceChild : IUnknown |
| 898 | { |
| 899 | void GetDevice( |
| 900 | [out] ID3D10Device **ppDevice); |
| 901 | HRESULT GetPrivateData( |
| 902 | [in] REFGUID guid, |
| 903 | [in, out] UINT *pDataSize, |
| 904 | [out] void *pData); |
| 905 | HRESULT SetPrivateData( |
| 906 | [in] REFGUID guid, |
| 907 | [in] UINT DataSize, |
| 908 | [in] const void *pData); |
| 909 | HRESULT SetPrivateDataInterface( |
| 910 | [in] REFGUID guid, |
| 911 | [in] const IUnknown *pData); |
| 912 | } |
| 913 | |
| 914 | /* Resource */ |
| 915 | |
| 916 | [ |
| 917 | object, |
| 918 | local, |
| 919 | uuid(9b7e4c01-342c-4106-a19f-4f2704f689f0) |
| 920 | ] |
| 921 | interface ID3D10Resource : ID3D10DeviceChild |
| 922 | { |
| 923 | void GetType( |
| 924 | [out] D3D10_RESOURCE_DIMENSION *rType); |
| 925 | void SetEvictionPriority( |
| 926 | [in] UINT EvictionPriority); |
| 927 | UINT GetEvictionPriority(); |
| 928 | } |
| 929 | |
| 930 | [ |
| 931 | object, |
| 932 | local, |
| 933 | uuid(9b7e4c02-342c-4106-a19f-4f2704f689f0) |
| 934 | ] |
| 935 | interface ID3D10Buffer : ID3D10Resource |
| 936 | { |
| 937 | HRESULT Map( |
| 938 | [in] D3D10_MAP MapType, |
| 939 | [in] UINT MapFlags, |
| 940 | [out] void **ppData); |
| 941 | void Unmap(); |
| 942 | void GetDesc( |
| 943 | [out] D3D10_BUFFER_DESC *pDesc); |
| 944 | } |
| 945 | |
| 946 | [ |
| 947 | object, |
| 948 | local, |
| 949 | uuid(9b7e4c03-342c-4106-a19f-4f2704f689F0) |
| 950 | ] |
| 951 | interface ID3D10Texture1D : ID3D10Resource |
| 952 | { |
| 953 | HRESULT Map( |
| 954 | [in] UINT Subresource, |
| 955 | [in] D3D10_MAP MapType, |
| 956 | [in] UINT MapFlags, |
| 957 | [out] void **ppData); |
| 958 | void Unmap( |
| 959 | [in] UINT Subresource); |
| 960 | void GetDesc( |
| 961 | [out] D3D10_TEXTURE1D_DESC *pDesc); |
| 962 | } |
| 963 | |
| 964 | [ |
| 965 | object, |
| 966 | local, |
| 967 | uuid(9b7e4c04-342c-4106-a19f-4f2704f689F0) |
| 968 | ] |
| 969 | interface ID3D10Texture2D : ID3D10Resource |
| 970 | { |
| 971 | HRESULT Map( |
| 972 | [in] UINT Subresource, |
| 973 | [in] D3D10_MAP MapType, |
| 974 | [in] UINT MapFlags, |
| 975 | [out] D3D10_MAPPED_TEXTURE2D *pMappedTex2D); |
| 976 | void Unmap( |
| 977 | [in] UINT Subresource); |
| 978 | void GetDesc( |
| 979 | [out] D3D10_TEXTURE2D_DESC *pDesc); |
| 980 | } |
| 981 | |
| 982 | [ |
| 983 | object, |
| 984 | local, |
| 985 | uuid(9b7e4c05-342c-4106-a19f-4f2704f689F0) |
| 986 | ] |
| 987 | interface ID3D10Texture3D : ID3D10Resource |
| 988 | { |
| 989 | HRESULT Map( |
| 990 | [in] UINT Subresource, |
| 991 | [in] D3D10_MAP MapType, |
| 992 | [in] UINT MapFlags, |
| 993 | [out] D3D10_MAPPED_TEXTURE3D *pMappedTex3D); |
| 994 | void Unmap( |
| 995 | [in] UINT Subresource); |
| 996 | void GetDesc( |
| 997 | [out] D3D10_TEXTURE3D_DESC *pDesc); |
| 998 | } |
| 999 | |
| 1000 | [ |
| 1001 | object, |
| 1002 | local, |
| 1003 | uuid(c902b03f-60a7-49ba-9936-2a3ab37a7e33) |
| 1004 | ] |
| 1005 | interface ID3D10View : ID3D10DeviceChild |
| 1006 | { |
| 1007 | void GetResource( |
| 1008 | [out] ID3D10Resource **ppResource); |
| 1009 | } |
| 1010 | |
| 1011 | [ |
| 1012 | object, |
| 1013 | local, |
| 1014 | uuid(9b7e4c09-342c-4106-a19f-4f2704f689f0) |
| 1015 | ] |
| 1016 | interface ID3D10DepthStencilView : ID3D10View |
| 1017 | { |
| 1018 | void GetDesc( |
| 1019 | [out] D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc); |
| 1020 | } |
| 1021 | |
| 1022 | |
| 1023 | [ |
| 1024 | object, |
| 1025 | local, |
| 1026 | uuid(9b7e4c08-342c-4106-a19f-4f2704f689f0) |
| 1027 | ] |
| 1028 | interface ID3D10RenderTargetView : ID3D10View |
| 1029 | { |
| 1030 | void GetDesc( |
| 1031 | [out] D3D10_RENDER_TARGET_VIEW_DESC *pDesc); |
| 1032 | } |
| 1033 | |
| 1034 | [ |
| 1035 | object, |
| 1036 | local, |
| 1037 | uuid(9b7e4c07-342c-4106-a19f-4f2704f689f0) |
| 1038 | ] |
| 1039 | interface ID3D10ShaderResourceView : ID3D10View |
| 1040 | { |
| 1041 | void GetDesc( |
| 1042 | [out] D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc); |
| 1043 | } |
| 1044 | |
| 1045 | /* Resource End */ |
| 1046 | |
| 1047 | [ |
| 1048 | object, |
| 1049 | local, |
| 1050 | uuid(edad8d19-8a35-4d6d-8566-2ea276cde161) |
| 1051 | ] |
| 1052 | interface ID3D10BlendState : ID3D10DeviceChild |
| 1053 | { |
| 1054 | void GetDesc( |
| 1055 | [out] D3D10_BLEND_DESC *pDesc); |
| 1056 | } |
| 1057 | |
| 1058 | [ |
| 1059 | object, |
| 1060 | local, |
| 1061 | uuid(2b4b1cc8-a4ad-41f8-8322-ca86fc3ec675) |
| 1062 | ] |
| 1063 | interface ID3D10DepthStencilState : ID3D10DeviceChild |
| 1064 | { |
| 1065 | void GetDesc( |
| 1066 | [out] D3D10_DEPTH_STENCIL_DESC *pDesc); |
| 1067 | } |
| 1068 | |
| 1069 | [ |
| 1070 | object, |
| 1071 | local, |
| 1072 | uuid(6316be88-54cd-4040-ab44-20461bc81f68) |
| 1073 | ] |
| 1074 | interface ID3D10GeometryShader : ID3D10DeviceChild |
| 1075 | { |
| 1076 | } |
| 1077 | |
| 1078 | [ |
| 1079 | object, |
| 1080 | local, |
| 1081 | uuid(9b7e4c0b-342c-4106-a19f-4f2704f689f0) |
| 1082 | ] |
| 1083 | interface ID3D10InputLayout : ID3D10DeviceChild |
| 1084 | { |
| 1085 | } |
| 1086 | |
| 1087 | [ |
| 1088 | object, |
| 1089 | local, |
| 1090 | uuid(4968b601-9d00-4cde-8346-8e7f675819b6) |
| 1091 | ] |
| 1092 | interface ID3D10PixelShader : ID3D10DeviceChild |
| 1093 | { |
| 1094 | } |
| 1095 | |
| 1096 | [ |
| 1097 | object, |
| 1098 | local, |
| 1099 | uuid(a2a07292-89af-4345-be2e-c53d9fbb6e9f) |
| 1100 | ] |
| 1101 | interface ID3D10RasterizerState : ID3D10DeviceChild |
| 1102 | { |
| 1103 | void GetDesc( |
| 1104 | [out] D3D10_RASTERIZER_DESC *pDesc); |
| 1105 | } |
| 1106 | |
| 1107 | [ |
| 1108 | object, |
| 1109 | local, |
| 1110 | uuid(9b7e4c0c-342c-4106-a19f-4f2704f689f0) |
| 1111 | ] |
| 1112 | interface ID3D10SamplerState : ID3D10DeviceChild |
| 1113 | { |
| 1114 | void GetDesc( |
| 1115 | [out] D3D10_SAMPLER_DESC *pDesc); |
| 1116 | } |
| 1117 | |
| 1118 | [ |
| 1119 | object, |
| 1120 | local, |
| 1121 | uuid(9b7e4c0a-342c-4106-a19f-4f2704f689f0) |
| 1122 | ] |
| 1123 | interface ID3D10VertexShader : ID3D10DeviceChild |
| 1124 | { |
| 1125 | } |
| 1126 | |
| 1127 | [ |
| 1128 | object, |
| 1129 | local, |
| 1130 | uuid(9b7e4c0d-342c-4106-a19f-4f2704f689f0) |
| 1131 | ] |
| 1132 | interface ID3D10Asynchronous : ID3D10DeviceChild |
| 1133 | { |
| 1134 | void Begin(); |
| 1135 | void End(); |
| 1136 | HRESULT GetData( |
| 1137 | [out] void *pData, |
| 1138 | [in] UINT DataSize, |
| 1139 | [in] UINT GetDataFlags); |
| 1140 | UINT GetDataSize(); |
| 1141 | } |
| 1142 | |
| 1143 | [ |
| 1144 | object, |
| 1145 | local, |
| 1146 | uuid(9b7e4c11-342c-4106-a19f-4f2704f689f0) |
| 1147 | ] |
| 1148 | interface ID3D10Counter : ID3D10Asynchronous |
| 1149 | { |
| 1150 | void GetDesc( |
| 1151 | [out] D3D10_COUNTER_DESC *pDesc); |
| 1152 | } |
| 1153 | |
| 1154 | [ |
| 1155 | object, |
| 1156 | local, |
| 1157 | uuid(9b7e4C0e-342C-4106-a19f-4f2704f689f0) |
| 1158 | ] |
| 1159 | interface ID3D10Query : ID3D10Asynchronous |
| 1160 | { |
| 1161 | void GetDesc( |
| 1162 | [out] D3D10_QUERY_DESC *pDesc); |
| 1163 | } |
| 1164 | |
| 1165 | [ |
| 1166 | object, |
| 1167 | local, |
| 1168 | uuid(9b7e4c10-342c-4106-a19f-4f2704f689f0) |
| 1169 | ] |
| 1170 | interface ID3D10Predicate : ID3D10Query |
| 1171 | { |
| 1172 | } |
| 1173 | |
| 1174 | [ |
| 1175 | object, |
| 1176 | local, |
| 1177 | uuid(9b7e4c0f-342c-4106-a19f-4f2704f689f0) |
| 1178 | ] |
| 1179 | interface ID3D10Device : IUnknown |
| 1180 | { |
| 1181 | void VSSetConstantBuffers( |
| 1182 | [in] UINT StartSlot, |
| 1183 | [in] UINT NumBuffers, |
| 1184 | [in] ID3D10Buffer *const *ppConstantBuffers); |
| 1185 | void PSSetShaderResources( |
| 1186 | [in] UINT StartSlot, |
| 1187 | [in] UINT NumViews, |
| 1188 | [in] ID3D10ShaderResourceView *const *ppShaderResourceViews); |
| 1189 | void PSSetShader( |
| 1190 | [in] ID3D10PixelShader *pPixelShader); |
| 1191 | void PSSetSamplers( |
| 1192 | [in] UINT StartSlot, |
| 1193 | [in] UINT NumSamplers, |
| 1194 | [in]ID3D10SamplerState *const *ppSamplers); |
| 1195 | void VSSetShader( |
| 1196 | [in] ID3D10VertexShader *pVertexShader); |
| 1197 | void DrawIndexed( |
| 1198 | [in] UINT IndexCount, |
| 1199 | [in] UINT StartIndexLocation, |
| 1200 | [in] INT BaseVertexLocation); |
| 1201 | void Draw( |
| 1202 | [in] UINT VertexCount, |
| 1203 | [in] UINT StartVertexLocation); |
| 1204 | void PSSetConstantBuffers( |
| 1205 | [in] UINT StartSlot, |
| 1206 | [in] UINT NumBuffers, |
| 1207 | [in] ID3D10Buffer *const *ppConstantBuffers); |
| 1208 | void IASetInputLayout( |
| 1209 | [in] ID3D10InputLayout *pInputLayout); |
| 1210 | void IASetVertexBuffers( |
| 1211 | [in] UINT StartSlot, |
| 1212 | [in] UINT NumBuffers, |
| 1213 | [in] ID3D10Buffer *const *ppVertexBuffers, |
| 1214 | [in] const UINT *pStrides, |
| 1215 | [in] const UINT *pOffsets); |
| 1216 | void IASetIndexBuffer( |
| 1217 | [in] ID3D10Buffer *pIndexBuffer, |
| 1218 | [in] DXGI_FORMAT Format, |
| 1219 | [in] UINT Offset); |
| 1220 | void DrawIndexedInstanced( |
| 1221 | [in] UINT IndexCountPerInstance, |
| 1222 | [in] UINT InstanceCount, |
| 1223 | [in] UINT StartIndexLocation, |
| 1224 | [in] INT BaseVertexLocation, |
| 1225 | [in] UINT StartInstanceLocation); |
| 1226 | void DrawInstanced( |
| 1227 | [in] UINT VertexCountPerInstance, |
| 1228 | [in] UINT InstanceCount, |
| 1229 | [in] UINT StartVertexLocation, |
| 1230 | [in] UINT StartInstanceLocation); |
| 1231 | void GSSetConstantBuffers( |
| 1232 | [in] UINT StartSlot, |
| 1233 | [in] UINT NumBuffers, |
| 1234 | [in] ID3D10Buffer *const *ppConstantBuffers); |
| 1235 | void GSSetShader( |
| 1236 | [in] ID3D10GeometryShader *pShader); |
| 1237 | void IASetPrimitiveTopology( |
| 1238 | [in] D3D10_PRIMITIVE_TOPOLOGY Topology); |
| 1239 | void VSSetShaderResources( |
| 1240 | [in] UINT StartSlot, |
| 1241 | [in] UINT NumViews, |
| 1242 | [in] ID3D10ShaderResourceView *const *ppShaderResourceViews); |
| 1243 | void VSSetSamplers( |
| 1244 | [in] UINT StartSlot, |
| 1245 | [in] UINT NumSamplers, |
| 1246 | [in] ID3D10SamplerState *const *ppSamplers); |
| 1247 | void SetPredication( |
| 1248 | [in] ID3D10Predicate *pPredicate, |
| 1249 | [in] BOOL PredicateValue); |
| 1250 | void GSSetShaderResources( |
| 1251 | [in] UINT StartSlot, |
| 1252 | [in] UINT NumViews, |
| 1253 | [in] ID3D10ShaderResourceView * const *ppShaderResourceViews); |
| 1254 | void GSSetSamplers( |
| 1255 | [in] UINT StartSlot, |
| 1256 | [in] UINT NumSamplers, |
| 1257 | [in] ID3D10SamplerState *const *ppSamplers); |
| 1258 | void OMSetRenderTargets( |
| 1259 | [in] UINT NumViews, |
| 1260 | [in] ID3D10RenderTargetView *const *ppRenderTargetViews, |
| 1261 | [in] ID3D10DepthStencilView *pDepthStencilView); |
| 1262 | void OMSetBlendState( |
| 1263 | [in] ID3D10BlendState *pBlendState, |
| 1264 | [in] const FLOAT BlendFactor[4], |
| 1265 | [in] UINT SampleMask); |
| 1266 | void OMSetDepthStencilState( |
| 1267 | [in] ID3D10DepthStencilState *pDepthStencilState, |
| 1268 | [in] UINT StencilRef); |
| 1269 | void SOSetTargets( |
| 1270 | [in] UINT NumBuffers, |
| 1271 | [in] ID3D10Buffer *const *ppSOTargets, |
| 1272 | [in] const UINT *pOffsets); |
| 1273 | void DrawAuto(); |
| 1274 | void RSSetState( |
| 1275 | [in] ID3D10RasterizerState *pRasterizerState); |
| 1276 | void RSSetViewports( |
| 1277 | [in] UINT NumViewports, |
| 1278 | [in] const D3D10_VIEWPORT *pViewports); |
| 1279 | void RSSetScissorRects( |
| 1280 | [in] UINT NumRects, |
| 1281 | [in] const D3D10_RECT *pRects); |
| 1282 | void CopySubresourceRegion( |
| 1283 | [in] ID3D10Resource *pDstResource, |
| 1284 | [in] UINT DstSubresource, |
| 1285 | [in] UINT DstX, |
| 1286 | [in] UINT DstY, |
| 1287 | [in] UINT DstZ, |
| 1288 | [in] ID3D10Resource *pSrcResource, |
| 1289 | [in] UINT SrcSubresource, |
| 1290 | [in] const D3D10_BOX *pSrcBox); |
| 1291 | void CopyResource( |
| 1292 | [in] ID3D10Resource *pDstResource, |
| 1293 | [in] ID3D10Resource *pSrcResource); |
| 1294 | void UpdateSubresource( |
| 1295 | [in] ID3D10Resource *pDstResource, |
| 1296 | [in] UINT DstSubresource, |
| 1297 | [in] const D3D10_BOX *pDstBox, |
| 1298 | [in] const void *pSrcData, |
| 1299 | [in] UINT SrcRowPitch, |
| 1300 | [in] UINT SrcDepthPitch); |
| 1301 | void ClearRenderTargetView( |
| 1302 | [in] ID3D10RenderTargetView *pRenderTargetView, |
| 1303 | [in] const FLOAT ColorRGBA[4]); |
| 1304 | void ClearDepthStencilView( |
| 1305 | [in] ID3D10DepthStencilView *pDepthStencilView, |
| 1306 | [in] UINT ClearFlags, |
| 1307 | [in] FLOAT Depth, |
| 1308 | [in] UINT8 Stencil); |
| 1309 | void GenerateMips( |
| 1310 | [in] ID3D10ShaderResourceView *pShaderResourceView); |
| 1311 | void ResolveSubresource( |
| 1312 | [in] ID3D10Resource *pDstResource, |
| 1313 | [in] UINT DstSubresource, |
| 1314 | [in] ID3D10Resource *pSrcResource, |
| 1315 | [in] UINT SrcSubresource, |
| 1316 | [in] DXGI_FORMAT Format); |
| 1317 | void VSGetConstantBuffers( |
| 1318 | [in] UINT StartSlot, |
| 1319 | [in] UINT NumBuffers, |
| 1320 | [out] ID3D10Buffer **ppConstantBuffers); |
| 1321 | void PSGetShaderResources( |
| 1322 | [in] UINT StartSlot, |
| 1323 | [in] UINT NumViews, |
| 1324 | [out] ID3D10ShaderResourceView **ppShaderResourceViews); |
| 1325 | void PSGetShader( |
| 1326 | [out] ID3D10PixelShader **ppPixelShader); |
| 1327 | void PSGetSamplers( |
| 1328 | [in] UINT StartSlot, |
| 1329 | [in] UINT NumSamplers, |
| 1330 | [out] ID3D10SamplerState **ppSamplers); |
| 1331 | void VSGetShader( |
| 1332 | [out] ID3D10VertexShader **ppVertexShader); |
| 1333 | void PSGetConstantBuffers( |
| 1334 | [in] UINT StartSlot, |
| 1335 | [in] UINT NumBuffers, |
| 1336 | [out] ID3D10Buffer **ppConstantBuffers); |
| 1337 | void IAGetInputLayout( |
| 1338 | [out] ID3D10InputLayout **ppInputLayout); |
| 1339 | void IAGetVertexBuffers( |
| 1340 | [in] UINT StartSlot, |
| 1341 | [in] UINT NumBuffers, |
| 1342 | [out] ID3D10Buffer **ppVertexBuffers, |
| 1343 | [out] UINT *pStrides, |
| 1344 | [out] UINT *pOffsets); |
| 1345 | void IAGetIndexBuffer( |
| 1346 | [out] ID3D10Buffer **pIndexBuffer, |
| 1347 | [out] DXGI_FORMAT *Format, |
| 1348 | [out] UINT *Offset); |
| 1349 | void GSGetConstantBuffers( |
| 1350 | [in] UINT StartSlot, |
| 1351 | [in] UINT NumBuffers, |
| 1352 | [out] ID3D10Buffer **ppConstantBuffers); |
| 1353 | void GSGetShader( |
| 1354 | [out] ID3D10GeometryShader **ppGeometryShader); |
| 1355 | void IAGetPrimitiveTopology( |
| 1356 | [out] D3D10_PRIMITIVE_TOPOLOGY *pTopology); |
| 1357 | void VSGetShaderResources( |
| 1358 | [in] UINT StartSlot, |
| 1359 | [in] UINT NumViews, |
| 1360 | [out] ID3D10ShaderResourceView **ppShaderResourceViews); |
| 1361 | void VSGetSamplers( |
| 1362 | [in] UINT StartSlot, |
| 1363 | [in] UINT NumSamplers, |
| 1364 | [out] ID3D10SamplerState **ppSamplers); |
| 1365 | void GetPredication( |
| 1366 | [out] ID3D10Predicate **ppPredicate, |
| 1367 | [out] BOOL *pPredicateValue); |
| 1368 | void GSGetShaderResources( |
| 1369 | [in] UINT StartSlot, |
| 1370 | [in] UINT NumViews, |
| 1371 | [out] ID3D10ShaderResourceView **ppShaderResourceViews); |
| 1372 | void GSGetSamplers( |
| 1373 | [in] UINT StartSlot, |
| 1374 | [in] UINT NumSamplers, |
| 1375 | [out] ID3D10SamplerState **ppSamplers); |
| 1376 | void OMGetRenderTargets( |
| 1377 | [in] UINT NumViews, |
| 1378 | [out] ID3D10RenderTargetView **ppRenderTargetViews, |
| 1379 | [out] ID3D10DepthStencilView **ppDepthStencilView); |
| 1380 | void OMGetBlendState( |
| 1381 | [out] ID3D10BlendState **ppBlendState, |
| 1382 | [out] FLOAT BlendFactor[4], |
| 1383 | [out] UINT *pSampleMask); |
| 1384 | void OMGetDepthStencilState( |
| 1385 | [out] ID3D10DepthStencilState **ppDepthStencilState, |
| 1386 | [out] UINT *pStencilRef); |
| 1387 | void SOGetTargets( |
| 1388 | [in] UINT NumBuffers, |
| 1389 | [out] ID3D10Buffer **ppSOTargets, |
| 1390 | [out] UINT *pOffsets); |
| 1391 | void RSGetState( |
| 1392 | [out] ID3D10RasterizerState **ppRasterizerState); |
| 1393 | void RSGetViewports( |
| 1394 | [in, out] UINT *NumViewports, |
| 1395 | [out] D3D10_VIEWPORT *pViewports); |
| 1396 | void RSGetScissorRects( |
| 1397 | [in, out] UINT *NumRects, |
| 1398 | [out] D3D10_RECT *pRects); |
| 1399 | HRESULT GetDeviceRemovedReason(); |
| 1400 | HRESULT SetExceptionMode( |
| 1401 | [in] UINT RaiseFlags); |
| 1402 | UINT GetExceptionMode(); |
| 1403 | HRESULT GetPrivateData( |
| 1404 | [in] REFGUID guid, |
| 1405 | [in, out] UINT *pDataSize, |
| 1406 | [out] void *pData); |
| 1407 | HRESULT SetPrivateData( |
| 1408 | [in] REFGUID guid, |
| 1409 | [in] UINT DataSize, |
| 1410 | [in] const void *pData); |
| 1411 | HRESULT SetPrivateDataInterface( |
| 1412 | [in] REFGUID guid, |
| 1413 | [in] const IUnknown *pData); |
| 1414 | void ClearState(); |
| 1415 | void Flush(); |
| 1416 | HRESULT CreateBuffer( |
| 1417 | [in] const D3D10_BUFFER_DESC *pDesc, |
| 1418 | [in] const D3D10_SUBRESOURCE_DATA *pInitialData, |
| 1419 | [out] ID3D10Buffer **ppBuffer); |
| 1420 | HRESULT CreateTexture1D( |
| 1421 | [in] const D3D10_TEXTURE1D_DESC *pDesc, |
| 1422 | [in] const D3D10_SUBRESOURCE_DATA *pInitialData, |
| 1423 | [out] ID3D10Texture1D **ppTexture1D); |
| 1424 | HRESULT CreateTexture2D( |
| 1425 | [in] const D3D10_TEXTURE2D_DESC *pDesc, |
| 1426 | [in] const D3D10_SUBRESOURCE_DATA *pInitialData, |
| 1427 | [out] ID3D10Texture2D **ppTexture2D); |
| 1428 | HRESULT CreateTexture3D( |
| 1429 | [in] const D3D10_TEXTURE3D_DESC *pDesc, |
| 1430 | [in] const D3D10_SUBRESOURCE_DATA *pInitialData, |
| 1431 | [out] ID3D10Texture3D **ppTexture3D); |
| 1432 | HRESULT CreateShaderResourceView( |
| 1433 | [in] ID3D10Resource *pResource, |
| 1434 | [in] const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, |
| 1435 | [out] ID3D10ShaderResourceView **ppSRView); |
| 1436 | HRESULT CreateRenderTargetView( |
| 1437 | [in] ID3D10Resource *pResource, |
| 1438 | [in] const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, |
| 1439 | [out] ID3D10RenderTargetView **ppRTView); |
| 1440 | HRESULT CreateDepthStencilView( |
| 1441 | [in] ID3D10Resource *pResource, |
| 1442 | [in] const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, |
| 1443 | [out] ID3D10DepthStencilView **ppDepthStencilView); |
| 1444 | HRESULT CreateInputLayout( |
| 1445 | [in] const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs, |
| 1446 | [in] UINT NumElements, |
| 1447 | [in] const void *pShaderBytecodeWithInputSignature, |
| 1448 | [in] SIZE_T BytecodeLength, |
| 1449 | [out] ID3D10InputLayout **ppInputLayout); |
| 1450 | HRESULT CreateVertexShader( |
| 1451 | [in] const void *pShaderBytecode, |
| 1452 | [in] SIZE_T BytecodeLength, |
| 1453 | [out] ID3D10VertexShader **ppVertexShader); |
| 1454 | HRESULT CreateGeometryShader( |
| 1455 | [in] const void *pShaderBytecode, |
| 1456 | [in] SIZE_T BytecodeLength, |
| 1457 | [out] ID3D10GeometryShader **ppGeometryShader); |
| 1458 | HRESULT CreateGeometryShaderWithStreamOutput( |
| 1459 | [in] const void *pShaderBytecode, |
| 1460 | [in] SIZE_T BytecodeLength, |
| 1461 | [in] const D3D10_SO_DECLARATION_ENTRY *pSODeclaration, |
| 1462 | [in] UINT NumEntries, |
| 1463 | [in] UINT OutputStreamStride, |
| 1464 | [out] ID3D10GeometryShader **ppGeometryShader); |
| 1465 | HRESULT CreatePixelShader( |
| 1466 | [in] const void *pShaderBytecode, |
| 1467 | [in] SIZE_T BytecodeLength, |
| 1468 | [out] ID3D10PixelShader **ppPixelShader); |
| 1469 | HRESULT CreateBlendState( |
| 1470 | [in] const D3D10_BLEND_DESC *pBlendStateDesc, |
| 1471 | [out] ID3D10BlendState **ppBlendState); |
| 1472 | HRESULT CreateDepthStencilState( |
| 1473 | [in] const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, |
| 1474 | [out] ID3D10DepthStencilState **ppDepthStencilState); |
| 1475 | HRESULT CreateRasterizerState( |
| 1476 | [in] const D3D10_RASTERIZER_DESC *pRasterizerDesc, |
| 1477 | [out] ID3D10RasterizerState **ppRasterizerState); |
| 1478 | HRESULT CreateSamplerState( |
| 1479 | [in] const D3D10_SAMPLER_DESC *pSamplerDesc, |
| 1480 | [out] ID3D10SamplerState **ppSamplerState); |
| 1481 | HRESULT CreateQuery( |
| 1482 | [in] const D3D10_QUERY_DESC *pQueryDesc, |
| 1483 | [out] ID3D10Query **ppQuery); |
| 1484 | HRESULT CreatePredicate( |
| 1485 | [in] const D3D10_QUERY_DESC *pPredicateDesc, |
| 1486 | [out] ID3D10Predicate **ppPredicate); |
| 1487 | HRESULT CreateCounter( |
| 1488 | [in] const D3D10_COUNTER_DESC *pCounterDesc, |
| 1489 | [out] ID3D10Counter **ppCounter); |
| 1490 | HRESULT CheckFormatSupport( |
| 1491 | [in] DXGI_FORMAT Format, |
| 1492 | [out] UINT *pFormatSupport); |
| 1493 | HRESULT CheckMultisampleQualityLevels( |
| 1494 | [in] DXGI_FORMAT Format, |
| 1495 | [in] UINT SampleCount, |
| 1496 | [out] UINT *pNumQualityLevels); |
| 1497 | void CheckCounterInfo( |
| 1498 | [out] D3D10_COUNTER_INFO *pCounterInfo); |
| 1499 | HRESULT CheckCounter( |
| 1500 | [in] const D3D10_COUNTER_DESC *pDesc, |
| 1501 | [out] D3D10_COUNTER_TYPE *pType, |
| 1502 | [out] UINT *pActiveCounters, |
| 1503 | [out] LPSTR szName, |
| 1504 | [in, out] UINT *pNameLength, |
| 1505 | [out] LPSTR szUnits, |
| 1506 | [in, out] UINT *pUnitsLength, |
| 1507 | [out] LPSTR szDescription, |
| 1508 | [in, out] UINT *pDescriptionLength); |
| 1509 | UINT GetCreationFlags(); |
| 1510 | HRESULT OpenSharedResource( |
| 1511 | [in] HANDLE hResource, |
| 1512 | [in] REFIID ReturnedInterface, |
| 1513 | [out] void **ppResource); |
| 1514 | void SetTextFilterSize( |
| 1515 | [in] UINT Width, |
| 1516 | [in] UINT Height); |
| 1517 | void GetTextFilterSize( |
| 1518 | [out] UINT *pWidth, |
| 1519 | [out] UINT *pHeight); |
| 1520 | } |
| 1521 | |
| 1522 | [ |
| 1523 | object, |
| 1524 | local, |
| 1525 | uuid(9b7e4e00-342c-4106-a19f-4f2704f689f0) |
| 1526 | ] |
| 1527 | interface ID3D10Multithread : IUnknown |
| 1528 | { |
| 1529 | void Enter(); |
| 1530 | void Leave(); |
| 1531 | BOOL SetMultithreadProtected( |
| 1532 | [in] BOOL bMTProtect); |
| 1533 | BOOL GetMultithreadProtected(); |
| 1534 | } |
| 1535 | |
Henri Verbeet | 66d6c73 | 2008-10-20 15:28:08 +0200 | [diff] [blame] | 1536 | cpp_quote("#include <d3d10misc.h>") |
Kovács András | 9b37d6f | 2007-07-13 22:38:59 +0200 | [diff] [blame] | 1537 | /* TODO: Include "d310effect.h" as soon as it exists */ |
| 1538 | /* TODO: Include "d310shader.h" as soon as it exists */ |
| 1539 | /* TODO: Include "d310sdklayers.h" as soon as it exists */ |