| /* |
| * IWineD3DQuery implementation |
| * |
| * Copyright 2005 Oliver Stieber |
| * Copyright 2007-2008 Stefan Dösinger for CodeWeavers |
| * Copyright 2009 Henri Verbeet for CodeWeavers. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| |
| #include "config.h" |
| #include "wined3d_private.h" |
| |
| /* |
| * Occlusion Queries: |
| * http://www.gris.uni-tuebingen.de/~bartz/Publications/paper/hww98.pdf |
| * http://oss.sgi.com/projects/ogl-sample/registry/ARB/occlusion_query.txt |
| */ |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| #define GLINFO_LOCATION This->wineD3DDevice->adapter->gl_info |
| |
| /* ******************************************* |
| IWineD3DQuery IUnknown parts follow |
| ******************************************* */ |
| static HRESULT WINAPI IWineD3DQueryImpl_QueryInterface(IWineD3DQuery *iface, REFIID riid, LPVOID *ppobj) |
| { |
| IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; |
| TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj); |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IWineD3DBase) |
| || IsEqualGUID(riid, &IID_IWineD3DQuery)) { |
| IUnknown_AddRef(iface); |
| *ppobj = This; |
| return S_OK; |
| } |
| *ppobj = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI IWineD3DQueryImpl_AddRef(IWineD3DQuery *iface) { |
| IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; |
| TRACE("(%p) : AddRef increasing from %d\n", This, This->ref); |
| return InterlockedIncrement(&This->ref); |
| } |
| |
| static ULONG WINAPI IWineD3DQueryImpl_Release(IWineD3DQuery *iface) { |
| IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; |
| ULONG ref; |
| TRACE("(%p) : Releasing from %d\n", This, This->ref); |
| ref = InterlockedDecrement(&This->ref); |
| if (ref == 0) { |
| /* Queries are specific to the GL context that created them. Not |
| * deleting the query will obviously leak it, but that's still better |
| * than potentially deleting a different query with the same id in this |
| * context, and (still) leaking the actual query. */ |
| if (This->type == WINED3DQUERYTYPE_EVENT) |
| { |
| struct wined3d_event_query *query = This->extendedData; |
| |
| if (query->context) context_free_event_query(query); |
| } |
| else if (This->type == WINED3DQUERYTYPE_OCCLUSION) |
| { |
| struct wined3d_occlusion_query *query = This->extendedData; |
| |
| if (query->context) context_free_occlusion_query(query); |
| } |
| |
| HeapFree(GetProcessHeap(), 0, This->extendedData); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| return ref; |
| } |
| |
| /* ******************************************* |
| IWineD3DQuery IWineD3DQuery parts follow |
| ******************************************* */ |
| static HRESULT WINAPI IWineD3DQueryImpl_GetParent(IWineD3DQuery *iface, IUnknown** parent){ |
| IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; |
| |
| *parent= (IUnknown*) parent; |
| IUnknown_AddRef(*parent); |
| TRACE("(%p) : returning %p\n", This, *parent); |
| return WINED3D_OK; |
| } |
| |
| static HRESULT WINAPI IWineD3DQueryImpl_GetDevice(IWineD3DQuery* iface, IWineD3DDevice **pDevice){ |
| IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; |
| IWineD3DDevice_AddRef((IWineD3DDevice *)This->wineD3DDevice); |
| *pDevice = (IWineD3DDevice *)This->wineD3DDevice; |
| TRACE("(%p) returning %p\n", This, *pDevice); |
| return WINED3D_OK; |
| } |
| |
| |
| static HRESULT WINAPI IWineD3DQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags){ |
| IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; |
| HRESULT res = S_OK; |
| |
| TRACE("(%p) : type %#x, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, This->type, pData, dwSize, dwGetDataFlags); |
| |
| switch (This->type){ |
| |
| case WINED3DQUERYTYPE_VCACHE: |
| { |
| |
| WINED3DDEVINFO_VCACHE *data = pData; |
| FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VCACHE\n", This); |
| if(pData == NULL || dwSize == 0) break; |
| data->Pattern = WINEMAKEFOURCC('C','A','C','H'); |
| data->OptMethod = 0; /*0 get longest strips, 1 optimize vertex cache*/ |
| data->CacheSize = 0; /*cache size, only required if OptMethod == 1*/ |
| data->MagicNumber = 0; /*only required if OptMethod == 1 (used internally)*/ |
| |
| } |
| break; |
| case WINED3DQUERYTYPE_RESOURCEMANAGER: |
| { |
| WINED3DDEVINFO_RESOURCEMANAGER *data = pData; |
| int i; |
| FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_RESOURCEMANAGER\n", This); |
| if(pData == NULL || dwSize == 0) break; |
| for(i = 0; i < WINED3DRTYPECOUNT; i++){ |
| /*I'm setting the default values to 1 so as to reduce the risk of a div/0 in the caller*/ |
| /* isTextureResident could be used to get some of this information */ |
| data->stats[i].bThrashing = FALSE; |
| data->stats[i].ApproxBytesDownloaded = 1; |
| data->stats[i].NumEvicts = 1; |
| data->stats[i].NumVidCreates = 1; |
| data->stats[i].LastPri = 1; |
| data->stats[i].NumUsed = 1; |
| data->stats[i].NumUsedInVidMem = 1; |
| data->stats[i].WorkingSet = 1; |
| data->stats[i].WorkingSetBytes = 1; |
| data->stats[i].TotalManaged = 1; |
| data->stats[i].TotalBytes = 1; |
| } |
| |
| } |
| break; |
| case WINED3DQUERYTYPE_VERTEXSTATS: |
| { |
| WINED3DDEVINFO_VERTEXSTATS *data = pData; |
| FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VERTEXSTATS\n", This); |
| if(pData == NULL || dwSize == 0) break; |
| data->NumRenderedTriangles = 1; |
| data->NumExtraClippingTriangles = 1; |
| |
| } |
| break; |
| case WINED3DQUERYTYPE_TIMESTAMP: |
| { |
| UINT64* data = pData; |
| FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMP\n", This); |
| if(pData == NULL || dwSize == 0) break; |
| *data = 1; /*Don't know what this is supposed to be*/ |
| } |
| break; |
| case WINED3DQUERYTYPE_TIMESTAMPDISJOINT: |
| { |
| BOOL* data = pData; |
| FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMPDISJOINT\n", This); |
| if(pData == NULL || dwSize == 0) break; |
| *data = FALSE; /*Don't know what this is supposed to be*/ |
| } |
| break; |
| case WINED3DQUERYTYPE_TIMESTAMPFREQ: |
| { |
| UINT64* data = pData; |
| FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMPFREQ\n", This); |
| if(pData == NULL || dwSize == 0) break; |
| *data = 1; /*Don't know what this is supposed to be*/ |
| } |
| break; |
| case WINED3DQUERYTYPE_PIPELINETIMINGS: |
| { |
| WINED3DDEVINFO_PIPELINETIMINGS *data = pData; |
| FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_PIPELINETIMINGS\n", This); |
| if(pData == NULL || dwSize == 0) break; |
| |
| data->VertexProcessingTimePercent = 1.0f; |
| data->PixelProcessingTimePercent = 1.0f; |
| data->OtherGPUProcessingTimePercent = 97.0f; |
| data->GPUIdleTimePercent = 1.0f; |
| } |
| break; |
| case WINED3DQUERYTYPE_INTERFACETIMINGS: |
| { |
| WINED3DDEVINFO_INTERFACETIMINGS *data = pData; |
| FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_INTERFACETIMINGS\n", This); |
| |
| if(pData == NULL || dwSize == 0) break; |
| data->WaitingForGPUToUseApplicationResourceTimePercent = 1.0f; |
| data->WaitingForGPUToAcceptMoreCommandsTimePercent = 1.0f; |
| data->WaitingForGPUToStayWithinLatencyTimePercent = 1.0f; |
| data->WaitingForGPUExclusiveResourceTimePercent = 1.0f; |
| data->WaitingForGPUOtherTimePercent = 96.0f; |
| } |
| |
| break; |
| case WINED3DQUERYTYPE_VERTEXTIMINGS: |
| { |
| WINED3DDEVINFO_STAGETIMINGS *data = pData; |
| FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VERTEXTIMINGS\n", This); |
| |
| if(pData == NULL || dwSize == 0) break; |
| data->MemoryProcessingPercent = 50.0f; |
| data->ComputationProcessingPercent = 50.0f; |
| |
| } |
| break; |
| case WINED3DQUERYTYPE_PIXELTIMINGS: |
| { |
| WINED3DDEVINFO_STAGETIMINGS *data = pData; |
| FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_PIXELTIMINGS\n", This); |
| |
| if(pData == NULL || dwSize == 0) break; |
| data->MemoryProcessingPercent = 50.0f; |
| data->ComputationProcessingPercent = 50.0f; |
| } |
| break; |
| case WINED3DQUERYTYPE_BANDWIDTHTIMINGS: |
| { |
| WINED3DDEVINFO_BANDWIDTHTIMINGS *data = pData; |
| FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_BANDWIDTHTIMINGS\n", This); |
| |
| if(pData == NULL || dwSize == 0) break; |
| data->MaxBandwidthUtilized = 1.0f; |
| data->FrontEndUploadMemoryUtilizedPercent = 1.0f; |
| data->VertexRateUtilizedPercent = 1.0f; |
| data->TriangleSetupRateUtilizedPercent = 1.0f; |
| data->FillRateUtilizedPercent = 97.0f; |
| } |
| break; |
| case WINED3DQUERYTYPE_CACHEUTILIZATION: |
| { |
| WINED3DDEVINFO_CACHEUTILIZATION *data = pData; |
| FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_CACHEUTILIZATION\n", This); |
| |
| if(pData == NULL || dwSize == 0) break; |
| data->TextureCacheHitRate = 1.0f; |
| data->PostTransformVertexCacheHitRate = 1.0f; |
| } |
| |
| |
| break; |
| default: |
| FIXME("(%p) Unhandled query type %d\n",This , This->type); |
| |
| }; |
| |
| /*dwGetDataFlags = 0 || D3DGETDATA_FLUSH |
| D3DGETDATA_FLUSH may return WINED3DERR_DEVICELOST if the device is lost |
| */ |
| return res; /* S_OK if the query data is available*/ |
| } |
| |
| static HRESULT WINAPI IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) { |
| IWineD3DQueryImpl *This = (IWineD3DQueryImpl *) iface; |
| struct wined3d_occlusion_query *query = This->extendedData; |
| struct wined3d_context *context; |
| DWORD* data = pData; |
| GLuint available; |
| GLuint samples; |
| HRESULT res; |
| |
| TRACE("(%p) : type D3DQUERY_OCCLUSION, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, pData, dwSize, dwGetDataFlags); |
| |
| if (!query->context) This->state = QUERY_CREATED; |
| |
| if (This->state == QUERY_CREATED) |
| { |
| /* D3D allows GetData on a new query, OpenGL doesn't. So just invent the data ourselves */ |
| TRACE("Query wasn't yet started, returning S_OK\n"); |
| if(data) *data = 0; |
| return S_OK; |
| } |
| |
| if (This->state == QUERY_BUILDING) |
| { |
| /* Msdn says this returns an error, but our tests show that S_FALSE is returned */ |
| TRACE("Query is building, returning S_FALSE\n"); |
| return S_FALSE; |
| } |
| |
| if (!GL_SUPPORT(ARB_OCCLUSION_QUERY)) |
| { |
| WARN("(%p) : Occlusion queries not supported. Returning 1.\n", This); |
| *data = 1; |
| return S_OK; |
| } |
| |
| if (query->context->tid != GetCurrentThreadId()) |
| { |
| FIXME("%p Wrong thread, returning 1.\n", This); |
| *data = 1; |
| return S_OK; |
| } |
| |
| context = context_acquire(This->wineD3DDevice, query->context->current_rt, CTXUSAGE_RESOURCELOAD); |
| |
| ENTER_GL(); |
| |
| GL_EXTCALL(glGetQueryObjectuivARB(query->id, GL_QUERY_RESULT_AVAILABLE_ARB, &available)); |
| checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT_AVAILABLE)"); |
| TRACE("(%p) : available %d.\n", This, available); |
| |
| if (available) |
| { |
| if (data) |
| { |
| GL_EXTCALL(glGetQueryObjectuivARB(query->id, GL_QUERY_RESULT_ARB, &samples)); |
| checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT)"); |
| TRACE("(%p) : Returning %d samples.\n", This, samples); |
| *data = samples; |
| } |
| res = S_OK; |
| } |
| else |
| { |
| res = S_FALSE; |
| } |
| |
| LEAVE_GL(); |
| |
| context_release(context); |
| |
| return res; |
| } |
| |
| static HRESULT WINAPI IWineD3DEventQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) { |
| IWineD3DQueryImpl *This = (IWineD3DQueryImpl *) iface; |
| struct wined3d_event_query *query = This->extendedData; |
| struct wined3d_context *context; |
| BOOL *data = pData; |
| |
| TRACE("(%p) : type D3DQUERY_EVENT, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, pData, dwSize, dwGetDataFlags); |
| |
| if (!pData || !dwSize) return S_OK; |
| |
| if (!query->context) |
| { |
| ERR("Query not started, returning TRUE.\n"); |
| *data = TRUE; |
| |
| return S_OK; |
| } |
| |
| if (query->context->tid != GetCurrentThreadId()) |
| { |
| /* See comment in IWineD3DQuery::Issue, event query codeblock */ |
| FIXME("Wrong thread, reporting GPU idle.\n"); |
| *data = TRUE; |
| |
| return S_OK; |
| } |
| |
| context = context_acquire(This->wineD3DDevice, query->context->current_rt, CTXUSAGE_RESOURCELOAD); |
| |
| ENTER_GL(); |
| |
| if (GL_SUPPORT(APPLE_FENCE)) |
| { |
| *data = GL_EXTCALL(glTestFenceAPPLE(query->id)); |
| checkGLcall("glTestFenceAPPLE"); |
| } |
| else if (GL_SUPPORT(NV_FENCE)) |
| { |
| *data = GL_EXTCALL(glTestFenceNV(query->id)); |
| checkGLcall("glTestFenceNV"); |
| } |
| else |
| { |
| WARN("(%p): reporting GPU idle\n", This); |
| *data = TRUE; |
| } |
| |
| LEAVE_GL(); |
| |
| context_release(context); |
| |
| return S_OK; |
| } |
| |
| static DWORD WINAPI IWineD3DQueryImpl_GetDataSize(IWineD3DQuery* iface){ |
| IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; |
| int dataSize = 0; |
| TRACE("(%p) : type %#x\n", This, This->type); |
| switch(This->type){ |
| case WINED3DQUERYTYPE_VCACHE: |
| dataSize = sizeof(WINED3DDEVINFO_VCACHE); |
| break; |
| case WINED3DQUERYTYPE_RESOURCEMANAGER: |
| dataSize = sizeof(WINED3DDEVINFO_RESOURCEMANAGER); |
| break; |
| case WINED3DQUERYTYPE_VERTEXSTATS: |
| dataSize = sizeof(WINED3DDEVINFO_VERTEXSTATS); |
| break; |
| case WINED3DQUERYTYPE_EVENT: |
| dataSize = sizeof(BOOL); |
| break; |
| case WINED3DQUERYTYPE_TIMESTAMP: |
| dataSize = sizeof(UINT64); |
| break; |
| case WINED3DQUERYTYPE_TIMESTAMPDISJOINT: |
| dataSize = sizeof(BOOL); |
| break; |
| case WINED3DQUERYTYPE_TIMESTAMPFREQ: |
| dataSize = sizeof(UINT64); |
| break; |
| case WINED3DQUERYTYPE_PIPELINETIMINGS: |
| dataSize = sizeof(WINED3DDEVINFO_PIPELINETIMINGS); |
| break; |
| case WINED3DQUERYTYPE_INTERFACETIMINGS: |
| dataSize = sizeof(WINED3DDEVINFO_INTERFACETIMINGS); |
| break; |
| case WINED3DQUERYTYPE_VERTEXTIMINGS: |
| dataSize = sizeof(WINED3DDEVINFO_STAGETIMINGS); |
| break; |
| case WINED3DQUERYTYPE_PIXELTIMINGS: |
| dataSize = sizeof(WINED3DDEVINFO_STAGETIMINGS); |
| break; |
| case WINED3DQUERYTYPE_BANDWIDTHTIMINGS: |
| dataSize = sizeof(WINED3DQUERYTYPE_BANDWIDTHTIMINGS); |
| break; |
| case WINED3DQUERYTYPE_CACHEUTILIZATION: |
| dataSize = sizeof(WINED3DDEVINFO_CACHEUTILIZATION); |
| break; |
| default: |
| FIXME("(%p) Unhandled query type %d\n",This , This->type); |
| dataSize = 0; |
| } |
| return dataSize; |
| } |
| |
| static DWORD WINAPI IWineD3DEventQueryImpl_GetDataSize(IWineD3DQuery* iface){ |
| TRACE("(%p) : type D3DQUERY_EVENT\n", iface); |
| |
| return sizeof(BOOL); |
| } |
| |
| static DWORD WINAPI IWineD3DOcclusionQueryImpl_GetDataSize(IWineD3DQuery* iface){ |
| TRACE("(%p) : type D3DQUERY_OCCLUSION\n", iface); |
| |
| return sizeof(DWORD); |
| } |
| |
| static WINED3DQUERYTYPE WINAPI IWineD3DQueryImpl_GetType(IWineD3DQuery* iface){ |
| IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; |
| return This->type; |
| } |
| |
| |
| static HRESULT WINAPI IWineD3DEventQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags) { |
| IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; |
| |
| TRACE("(%p) : dwIssueFlags %#x, type D3DQUERY_EVENT\n", This, dwIssueFlags); |
| if (dwIssueFlags & WINED3DISSUE_END) |
| { |
| struct wined3d_event_query *query = This->extendedData; |
| struct wined3d_context *context; |
| |
| if (query->context) |
| { |
| if (query->context->tid != GetCurrentThreadId()) |
| { |
| context_free_event_query(query); |
| context = context_acquire(This->wineD3DDevice, NULL, CTXUSAGE_RESOURCELOAD); |
| context_alloc_event_query(context, query); |
| } |
| else |
| { |
| context = context_acquire(This->wineD3DDevice, query->context->current_rt, CTXUSAGE_RESOURCELOAD); |
| } |
| } |
| else |
| { |
| context = context_acquire(This->wineD3DDevice, NULL, CTXUSAGE_RESOURCELOAD); |
| context_alloc_event_query(context, query); |
| } |
| |
| ENTER_GL(); |
| |
| if (GL_SUPPORT(APPLE_FENCE)) |
| { |
| GL_EXTCALL(glSetFenceAPPLE(query->id)); |
| checkGLcall("glSetFenceAPPLE"); |
| } |
| else if (GL_SUPPORT(NV_FENCE)) |
| { |
| GL_EXTCALL(glSetFenceNV(query->id, GL_ALL_COMPLETED_NV)); |
| checkGLcall("glSetFenceNV"); |
| } |
| |
| LEAVE_GL(); |
| |
| context_release(context); |
| } |
| else if(dwIssueFlags & WINED3DISSUE_BEGIN) |
| { |
| /* Started implicitly at device creation */ |
| ERR("Event query issued with START flag - what to do?\n"); |
| } |
| |
| if(dwIssueFlags & WINED3DISSUE_BEGIN) { |
| This->state = QUERY_BUILDING; |
| } else { |
| This->state = QUERY_SIGNALLED; |
| } |
| |
| return WINED3D_OK; |
| } |
| |
| static HRESULT WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags) { |
| IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; |
| |
| if (GL_SUPPORT(ARB_OCCLUSION_QUERY)) |
| { |
| struct wined3d_occlusion_query *query = This->extendedData; |
| struct wined3d_context *context; |
| |
| /* This is allowed according to msdn and our tests. Reset the query and restart */ |
| if (dwIssueFlags & WINED3DISSUE_BEGIN) |
| { |
| if (This->state == QUERY_BUILDING) |
| { |
| if (query->context->tid != GetCurrentThreadId()) |
| { |
| FIXME("Wrong thread, can't restart query.\n"); |
| |
| context_free_occlusion_query(query); |
| context = context_acquire(This->wineD3DDevice, NULL, CTXUSAGE_RESOURCELOAD); |
| context_alloc_occlusion_query(context, query); |
| } |
| else |
| { |
| context = context_acquire(This->wineD3DDevice, query->context->current_rt, CTXUSAGE_RESOURCELOAD); |
| |
| ENTER_GL(); |
| GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB)); |
| checkGLcall("glEndQuery()"); |
| LEAVE_GL(); |
| } |
| } |
| else |
| { |
| if (query->context) context_free_occlusion_query(query); |
| context = context_acquire(This->wineD3DDevice, NULL, CTXUSAGE_RESOURCELOAD); |
| context_alloc_occlusion_query(context, query); |
| } |
| |
| ENTER_GL(); |
| GL_EXTCALL(glBeginQueryARB(GL_SAMPLES_PASSED_ARB, query->id)); |
| checkGLcall("glBeginQuery()"); |
| LEAVE_GL(); |
| |
| context_release(context); |
| } |
| if (dwIssueFlags & WINED3DISSUE_END) { |
| /* Msdn says _END on a non-building occlusion query returns an error, but |
| * our tests show that it returns OK. But OpenGL doesn't like it, so avoid |
| * generating an error |
| */ |
| if (This->state == QUERY_BUILDING) |
| { |
| if (query->context->tid != GetCurrentThreadId()) |
| { |
| FIXME("Wrong thread, can't end query.\n"); |
| } |
| else |
| { |
| context = context_acquire(This->wineD3DDevice, query->context->current_rt, CTXUSAGE_RESOURCELOAD); |
| |
| ENTER_GL(); |
| GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB)); |
| checkGLcall("glEndQuery()"); |
| LEAVE_GL(); |
| |
| context_release(context); |
| } |
| } |
| } |
| } else { |
| FIXME("(%p) : Occlusion queries not supported\n", This); |
| } |
| |
| if(dwIssueFlags & WINED3DISSUE_BEGIN) { |
| This->state = QUERY_BUILDING; |
| } else { |
| This->state = QUERY_SIGNALLED; |
| } |
| return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL. */ |
| } |
| |
| static HRESULT WINAPI IWineD3DQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags){ |
| IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; |
| |
| TRACE("(%p) : dwIssueFlags %#x, type %#x\n", This, dwIssueFlags, This->type); |
| |
| /* The fixme is printed when the app asks for the resulting data */ |
| WARN("(%p) : Unhandled query type %#x\n", This, This->type); |
| |
| if(dwIssueFlags & WINED3DISSUE_BEGIN) { |
| This->state = QUERY_BUILDING; |
| } else { |
| This->state = QUERY_SIGNALLED; |
| } |
| |
| return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL. */ |
| } |
| |
| |
| /********************************************************** |
| * IWineD3DQuery VTbl follows |
| **********************************************************/ |
| |
| const IWineD3DQueryVtbl IWineD3DQuery_Vtbl = |
| { |
| /*** IUnknown methods ***/ |
| IWineD3DQueryImpl_QueryInterface, |
| IWineD3DQueryImpl_AddRef, |
| IWineD3DQueryImpl_Release, |
| /*** IWineD3Dquery methods ***/ |
| IWineD3DQueryImpl_GetParent, |
| IWineD3DQueryImpl_GetDevice, |
| IWineD3DQueryImpl_GetData, |
| IWineD3DQueryImpl_GetDataSize, |
| IWineD3DQueryImpl_GetType, |
| IWineD3DQueryImpl_Issue |
| }; |
| |
| const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl = |
| { |
| /*** IUnknown methods ***/ |
| IWineD3DQueryImpl_QueryInterface, |
| IWineD3DQueryImpl_AddRef, |
| IWineD3DQueryImpl_Release, |
| /*** IWineD3Dquery methods ***/ |
| IWineD3DQueryImpl_GetParent, |
| IWineD3DQueryImpl_GetDevice, |
| IWineD3DEventQueryImpl_GetData, |
| IWineD3DEventQueryImpl_GetDataSize, |
| IWineD3DQueryImpl_GetType, |
| IWineD3DEventQueryImpl_Issue |
| }; |
| |
| const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl = |
| { |
| /*** IUnknown methods ***/ |
| IWineD3DQueryImpl_QueryInterface, |
| IWineD3DQueryImpl_AddRef, |
| IWineD3DQueryImpl_Release, |
| /*** IWineD3Dquery methods ***/ |
| IWineD3DQueryImpl_GetParent, |
| IWineD3DQueryImpl_GetDevice, |
| IWineD3DOcclusionQueryImpl_GetData, |
| IWineD3DOcclusionQueryImpl_GetDataSize, |
| IWineD3DQueryImpl_GetType, |
| IWineD3DOcclusionQueryImpl_Issue |
| }; |