| /* Direct3D Vertex Buffer |
| * Copyright (c) 2002 Lionel ULMER |
| * Copyright (c) 2006 Stefan DÖSINGER |
| * |
| * This file contains the implementation of Direct3DVertexBuffer COM object |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| #include "wine/debug.h" |
| |
| #include <assert.h> |
| #include <stdarg.h> |
| #include <string.h> |
| #include <stdlib.h> |
| |
| #define COBJMACROS |
| |
| #include "windef.h" |
| #include "winbase.h" |
| #include "winerror.h" |
| #include "wingdi.h" |
| #include "wine/exception.h" |
| |
| #include "ddraw.h" |
| #include "d3d.h" |
| |
| #include "ddraw_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d7); |
| WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk); |
| |
| /***************************************************************************** |
| * IUnknown Methods |
| *****************************************************************************/ |
| |
| /***************************************************************************** |
| * IDirect3DVertexBuffer7::QueryInterface |
| * |
| * The QueryInterface Method for Vertex Buffers |
| * For a link to QueryInterface rules, see IDirectDraw7::QueryInterface |
| * |
| * Params |
| * riid: Queryied Interface id |
| * obj: Address to return the interface pointer |
| * |
| * Returns: |
| * S_OK on success |
| * E_NOINTERFACE if the interface wasn't found |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DVertexBufferImpl_QueryInterface(IDirect3DVertexBuffer7 *iface, |
| REFIID riid, |
| void **obj) |
| { |
| IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface; |
| TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(riid), obj); |
| |
| /* By default, set the object pointer to NULL */ |
| *obj = NULL; |
| |
| if ( IsEqualGUID( &IID_IUnknown, riid ) ) |
| { |
| IUnknown_AddRef(iface); |
| *obj = iface; |
| TRACE(" Creating IUnknown interface at %p.\n", *obj); |
| return S_OK; |
| } |
| if ( IsEqualGUID( &IID_IDirect3DVertexBuffer, riid ) ) |
| { |
| IUnknown_AddRef(iface); |
| *obj = &This->IDirect3DVertexBuffer_vtbl; |
| TRACE(" Creating IDirect3DVertexBuffer interface %p\n", *obj); |
| return S_OK; |
| } |
| if ( IsEqualGUID( &IID_IDirect3DVertexBuffer7, riid ) ) |
| { |
| IUnknown_AddRef(iface); |
| *obj = iface; |
| TRACE(" Creating IDirect3DVertexBuffer7 interface %p\n", *obj); |
| return S_OK; |
| } |
| FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid)); |
| return E_NOINTERFACE; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DVertexBufferImpl_1_QueryInterface(IDirect3DVertexBuffer *iface, |
| REFIID riid, |
| void **obj) |
| { |
| IDirect3DVertexBufferImpl *This = vb_from_vb1(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DVertexBuffer7 interface.\n", This, debugstr_guid(riid), obj); |
| |
| return IDirect3DVertexBuffer7_QueryInterface((IDirect3DVertexBuffer7 *)This, riid, obj); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DVertexBuffer7::AddRef |
| * |
| * AddRef for Vertex Buffers |
| * |
| * Returns: |
| * The new refcount |
| * |
| *****************************************************************************/ |
| static ULONG WINAPI |
| IDirect3DVertexBufferImpl_AddRef(IDirect3DVertexBuffer7 *iface) |
| { |
| IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface; |
| ULONG ref = InterlockedIncrement(&This->ref); |
| |
| TRACE("(%p/%p)->() incrementing from %u.\n", This, iface, ref - 1); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI |
| Thunk_IDirect3DVertexBufferImpl_1_AddRef(IDirect3DVertexBuffer *iface) |
| { |
| IDirect3DVertexBufferImpl *This = vb_from_vb1(iface); |
| TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", This); |
| |
| return IDirect3DVertexBuffer7_AddRef((IDirect3DVertexBuffer7 *)This); |
| } |
| |
| |
| /***************************************************************************** |
| * IDirect3DVertexBuffer7::Release |
| * |
| * Release for Vertex Buffers |
| * |
| * Returns: |
| * The new refcount |
| * |
| *****************************************************************************/ |
| static ULONG WINAPI |
| IDirect3DVertexBufferImpl_Release(IDirect3DVertexBuffer7 *iface) |
| { |
| IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface; |
| ULONG ref = InterlockedDecrement(&This->ref); |
| |
| TRACE("(%p)->() decrementing from %u.\n", This, ref + 1); |
| |
| if (ref == 0) |
| { |
| IWineD3DBuffer *curVB = NULL; |
| UINT offset, stride; |
| |
| EnterCriticalSection(&ddraw_cs); |
| /* D3D7 Vertex buffers don't stay bound in the device, they are passed as a parameter |
| * to drawPrimitiveVB. DrawPrimitiveVB sets them as the stream source in wined3d, |
| * and they should get unset there before they are destroyed |
| */ |
| IWineD3DDevice_GetStreamSource(This->ddraw->wineD3DDevice, |
| 0 /* Stream number */, |
| &curVB, |
| &offset, |
| &stride); |
| if(curVB == This->wineD3DVertexBuffer) |
| { |
| IWineD3DDevice_SetStreamSource(This->ddraw->wineD3DDevice, |
| 0 /* Steam number */, |
| NULL /* stream data */, |
| 0 /* Offset */, |
| 0 /* stride */); |
| } |
| if(curVB) |
| { |
| IWineD3DBuffer_Release(curVB); /* For the GetStreamSource */ |
| } |
| |
| IWineD3DVertexDeclaration_Release(This->wineD3DVertexDeclaration); |
| IWineD3DBuffer_Release(This->wineD3DVertexBuffer); |
| LeaveCriticalSection(&ddraw_cs); |
| HeapFree(GetProcessHeap(), 0, This); |
| |
| return 0; |
| } |
| return ref; |
| } |
| |
| static ULONG WINAPI |
| Thunk_IDirect3DVertexBufferImpl_1_Release(IDirect3DVertexBuffer *iface) |
| { |
| IDirect3DVertexBufferImpl *This = vb_from_vb1(iface); |
| TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", This); |
| |
| return IDirect3DVertexBuffer7_Release((IDirect3DVertexBuffer7 *)This); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DVertexBuffer Methods |
| *****************************************************************************/ |
| |
| /***************************************************************************** |
| * IDirect3DVertexBuffer7::Lock |
| * |
| * Locks the vertex buffer and returns a pointer to the vertex data |
| * Locking vertex buffers is similar to locking surfaces, because Windows |
| * uses surfaces to store vertex data internally (According to the DX sdk) |
| * |
| * Params: |
| * Flags: Locking flags. Relevant here are DDLOCK_READONLY, DDLOCK_WRITEONLY, |
| * DDLOCK_DISCARDCONTENTS and DDLOCK_NOOVERWRITE. |
| * Data: Returns a pointer to the vertex data |
| * Size: Returns the size of the buffer if not NULL |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Data is NULL |
| * D3DERR_VERTEXBUFFEROPTIMIZED if called on an optimized buffer(WineD3D) |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DVertexBufferImpl_Lock(IDirect3DVertexBuffer7 *iface, |
| DWORD Flags, |
| void **Data, |
| DWORD *Size) |
| { |
| IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface; |
| WINED3DVERTEXBUFFER_DESC Desc; |
| HRESULT hr; |
| TRACE("(%p)->(%08x,%p,%p)\n", This, Flags, Data, Size); |
| |
| EnterCriticalSection(&ddraw_cs); |
| if(Size) |
| { |
| /* Get the size, for returning it, and for locking */ |
| hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &Desc); |
| if(hr != D3D_OK) |
| { |
| ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr=%08x\n", This, hr); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| *Size = Desc.Size; |
| } |
| |
| hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, 0 /* OffsetToLock */, |
| 0 /* SizeToLock, 0 == Full lock */, (BYTE **)Data, Flags); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DVertexBufferImpl_1_Lock(IDirect3DVertexBuffer *iface, |
| DWORD Flags, |
| void **Data, |
| DWORD *Size) |
| { |
| IDirect3DVertexBufferImpl *This = vb_from_vb1(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%p) thunking to IDirect3DVertexBuffer7 interface.\n", This, Flags, Data, Size); |
| |
| return IDirect3DVertexBuffer7_Lock((IDirect3DVertexBuffer7 *)This, Flags, Data, Size); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DVertexBuffer7::Unlock |
| * |
| * Unlocks a vertex Buffer |
| * |
| * Returns: |
| * D3D_OK on success |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DVertexBufferImpl_Unlock(IDirect3DVertexBuffer7 *iface) |
| { |
| IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface; |
| HRESULT hr; |
| TRACE("(%p)->()\n", This); |
| |
| EnterCriticalSection(&ddraw_cs); |
| hr = IWineD3DBuffer_Unmap(This->wineD3DVertexBuffer); |
| LeaveCriticalSection(&ddraw_cs); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DVertexBufferImpl_1_Unlock(IDirect3DVertexBuffer *iface) |
| { |
| IDirect3DVertexBufferImpl *This = vb_from_vb1(iface); |
| TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", This); |
| |
| return IDirect3DVertexBuffer7_Unlock((IDirect3DVertexBuffer7 *)This); |
| } |
| |
| |
| /***************************************************************************** |
| * IDirect3DVertexBuffer7::ProcessVertices |
| * |
| * Processes untransformed Vertices into a transformed or optimized vertex |
| * buffer. It can also perform other operations, such as lighting or clipping |
| * |
| * Params |
| * VertexOp: Operation(s) to perform: D3DVOP_CLIP, _EXTENTS, _LIGHT, _TRANSFORM |
| * DestIndex: Index in the destination buffer(This), where the vertices are |
| * placed |
| * Count: Number of Vertices in the Source buffer to process |
| * SrcBuffer: Source vertex buffer |
| * SrcIndex: Index of the first vertex in the src buffer to process |
| * D3DDevice: Device to use for transformation |
| * Flags: 0 for default, D3DPV_DONOTCOPYDATA to prevent copying |
| * unchaned vertices |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS If D3DVOP_TRANSFORM wasn't passed |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DVertexBufferImpl_ProcessVertices(IDirect3DVertexBuffer7 *iface, |
| DWORD VertexOp, |
| DWORD DestIndex, |
| DWORD Count, |
| IDirect3DVertexBuffer7 *SrcBuffer, |
| DWORD SrcIndex, |
| IDirect3DDevice7 *D3DDevice, |
| DWORD Flags) |
| { |
| IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface; |
| IDirect3DVertexBufferImpl *Src = (IDirect3DVertexBufferImpl *)SrcBuffer; |
| IDirect3DDeviceImpl *D3D = (IDirect3DDeviceImpl *)D3DDevice; |
| BOOL oldClip, doClip; |
| HRESULT hr; |
| WINED3DVERTEXBUFFER_DESC Desc; |
| |
| TRACE("(%p)->(%08x,%d,%d,%p,%d,%p,%08x)\n", This, VertexOp, DestIndex, Count, Src, SrcIndex, D3D, Flags); |
| |
| /* Vertex operations: |
| * D3DVOP_CLIP: Clips vertices outside the viewing frustrum. Needs clipping information |
| * in the vertex buffer (Buffer may not be created with D3DVBCAPS_DONOTCLIP) |
| * D3DVOP_EXTENTS: Causes the screen extents to be updated when rendering the vertices |
| * D3DVOP_LIGHT: Lights the vertices |
| * D3DVOP_TRANSFORM: Transform the vertices. This flag is necessary |
| * |
| * WineD3D only transforms and clips the vertices by now, so EXTENTS and LIGHT |
| * are not implemented. Clipping is disabled ATM, because of unsure conditions. |
| */ |
| if( !(VertexOp & D3DVOP_TRANSFORM) ) return DDERR_INVALIDPARAMS; |
| |
| EnterCriticalSection(&ddraw_cs); |
| /* WineD3D doesn't know d3d7 vertex operation, it uses |
| * render states instead. Set the render states according to |
| * the vertex ops |
| */ |
| doClip = VertexOp & D3DVOP_CLIP ? TRUE : FALSE; |
| IWineD3DDevice_GetRenderState(D3D->wineD3DDevice, |
| WINED3DRS_CLIPPING, |
| (DWORD *) &oldClip); |
| if(doClip != oldClip) |
| { |
| IWineD3DDevice_SetRenderState(D3D->wineD3DDevice, |
| WINED3DRS_CLIPPING, |
| doClip); |
| } |
| |
| IWineD3DBuffer_GetDesc(Src->wineD3DVertexBuffer, &Desc); |
| IWineD3DDevice_SetStreamSource(D3D->wineD3DDevice, |
| 0, /* Stream No */ |
| Src->wineD3DVertexBuffer, |
| 0, /* Offset */ |
| get_flexible_vertex_size(Desc.FVF)); |
| IWineD3DDevice_SetVertexDeclaration(D3D->wineD3DDevice, |
| Src->wineD3DVertexDeclaration); |
| hr = IWineD3DDevice_ProcessVertices(D3D->wineD3DDevice, |
| SrcIndex, |
| DestIndex, |
| Count, |
| This->wineD3DVertexBuffer, |
| NULL /* Output vdecl */, |
| Flags); |
| |
| /* Restore the states if needed */ |
| if(doClip != oldClip) |
| IWineD3DDevice_SetRenderState(D3D->wineD3DDevice, |
| WINED3DRS_CLIPPING, |
| oldClip); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DVertexBufferImpl_1_ProcessVertices(IDirect3DVertexBuffer *iface, |
| DWORD VertexOp, |
| DWORD DestIndex, |
| DWORD Count, |
| IDirect3DVertexBuffer *SrcBuffer, |
| DWORD SrcIndex, |
| IDirect3DDevice3 *D3DDevice, |
| DWORD Flags) |
| { |
| IDirect3DVertexBufferImpl *This = vb_from_vb1(iface); |
| IDirect3DVertexBufferImpl *Src = SrcBuffer ? vb_from_vb1(SrcBuffer) : NULL; |
| IDirect3DDeviceImpl *D3D = D3DDevice ? device_from_device3(D3DDevice) : NULL; |
| |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%08x,%p,%08x,%p,%08x) thunking to IDirect3DVertexBuffer7 interface.\n", This, VertexOp, DestIndex, Count, Src, SrcIndex, D3D, Flags); |
| |
| return IDirect3DVertexBuffer7_ProcessVertices((IDirect3DVertexBuffer7 *)This, VertexOp, DestIndex, |
| Count, (IDirect3DVertexBuffer7 *)Src, SrcIndex, (IDirect3DDevice7 *)D3D, Flags); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DVertexBuffer7::GetVertexBufferDesc |
| * |
| * Returns the description of a vertex buffer |
| * |
| * Params: |
| * Desc: Address to write the description to |
| * |
| * Returns |
| * DDERR_INVALIDPARAMS if Desc is NULL |
| * D3D_OK on success |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DVertexBufferImpl_GetVertexBufferDesc(IDirect3DVertexBuffer7 *iface, |
| D3DVERTEXBUFFERDESC *Desc) |
| { |
| IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface; |
| WINED3DVERTEXBUFFER_DESC WDesc; |
| HRESULT hr; |
| TRACE("(%p)->(%p)\n", This, Desc); |
| |
| if(!Desc) return DDERR_INVALIDPARAMS; |
| |
| EnterCriticalSection(&ddraw_cs); |
| hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &WDesc); |
| if(hr != D3D_OK) |
| { |
| ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr=%08x\n", This, hr); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| /* Now fill the Desc structure */ |
| Desc->dwCaps = This->Caps; |
| Desc->dwFVF = WDesc.FVF; |
| Desc->dwNumVertices = WDesc.Size / get_flexible_vertex_size(WDesc.FVF); |
| LeaveCriticalSection(&ddraw_cs); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc(IDirect3DVertexBuffer *iface, |
| D3DVERTEXBUFFERDESC *Desc) |
| { |
| IDirect3DVertexBufferImpl *This = vb_from_vb1(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DVertexBuffer7 interface.\n", This, Desc); |
| |
| return IDirect3DVertexBuffer7_GetVertexBufferDesc((IDirect3DVertexBuffer7 *)This, Desc); |
| } |
| |
| |
| /***************************************************************************** |
| * IDirect3DVertexBuffer7::Optimize |
| * |
| * Converts an unoptimized vertex buffer into an optimized buffer |
| * |
| * Params: |
| * D3DDevice: Device for which this buffer is optimized |
| * Flags: Not used, should be set to 0 |
| * |
| * Returns |
| * D3D_OK, because it's a stub |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DVertexBufferImpl_Optimize(IDirect3DVertexBuffer7 *iface, |
| IDirect3DDevice7 *D3DDevice, |
| DWORD Flags) |
| { |
| IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface; |
| IDirect3DDeviceImpl *D3D = (IDirect3DDeviceImpl *)D3DDevice; |
| static BOOL hide = FALSE; |
| |
| if (!hide) |
| { |
| FIXME("(%p)->(%p,%08x): stub!\n", This, D3D, Flags); |
| hide = TRUE; |
| } |
| |
| /* We could forward this call to WineD3D and take advantage |
| * of it once we use OpenGL vertex buffers |
| */ |
| EnterCriticalSection(&ddraw_cs); |
| This->Caps |= D3DVBCAPS_OPTIMIZED; |
| LeaveCriticalSection(&ddraw_cs); |
| |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DVertexBufferImpl_1_Optimize(IDirect3DVertexBuffer *iface, |
| IDirect3DDevice3 *D3DDevice, |
| DWORD Flags) |
| { |
| IDirect3DVertexBufferImpl *This = vb_from_vb1(iface); |
| IDirect3DDeviceImpl *D3D = D3DDevice ? device_from_device3(D3DDevice) : NULL; |
| TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DVertexBuffer7 interface.\n", This, D3D, Flags); |
| |
| return IDirect3DVertexBuffer7_Optimize((IDirect3DVertexBuffer7 *)This, (IDirect3DDevice7 *)D3D, Flags); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DVertexBuffer7::ProcessVerticesStrided |
| * |
| * This method processes untransformed strided vertices into a processed |
| * or optimized vertex buffer. |
| * |
| * For more details on the parameters, see |
| * IDirect3DVertexBuffer7::ProcessVertices |
| * |
| * Params: |
| * VertexOp: Operations to perform |
| * DestIndex: Destination index to write the vertices to |
| * Count: Number of input vertices |
| * StrideData: Array containing the input vertices |
| * VertexTypeDesc: Vertex Description or source index????????? |
| * D3DDevice: IDirect3DDevice7 to use for processing |
| * Flags: Can be D3DPV_DONOTCOPYDATA to avoid copying unmodified vertices |
| * |
| * Returns |
| * D3D_OK on success, or DDERR_* |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DVertexBufferImpl_ProcessVerticesStrided(IDirect3DVertexBuffer7 *iface, |
| DWORD VertexOp, |
| DWORD DestIndex, |
| DWORD Count, |
| D3DDRAWPRIMITIVESTRIDEDDATA *StrideData, |
| DWORD VertexTypeDesc, |
| IDirect3DDevice7 *D3DDevice, |
| DWORD Flags) |
| { |
| IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface; |
| IDirect3DDeviceImpl *D3D = (IDirect3DDeviceImpl *)D3DDevice; |
| FIXME("(%p)->(%08x,%08x,%08x,%p,%08x,%p,%08x): stub!\n", This, VertexOp, DestIndex, Count, StrideData, VertexTypeDesc, D3D, Flags); |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * The VTables |
| *****************************************************************************/ |
| |
| const IDirect3DVertexBuffer7Vtbl IDirect3DVertexBuffer7_Vtbl = |
| { |
| /*** IUnknown Methods ***/ |
| IDirect3DVertexBufferImpl_QueryInterface, |
| IDirect3DVertexBufferImpl_AddRef, |
| IDirect3DVertexBufferImpl_Release, |
| /*** IDirect3DVertexBuffer Methods ***/ |
| IDirect3DVertexBufferImpl_Lock, |
| IDirect3DVertexBufferImpl_Unlock, |
| IDirect3DVertexBufferImpl_ProcessVertices, |
| IDirect3DVertexBufferImpl_GetVertexBufferDesc, |
| IDirect3DVertexBufferImpl_Optimize, |
| /*** IDirect3DVertexBuffer7 Methods ***/ |
| IDirect3DVertexBufferImpl_ProcessVerticesStrided |
| }; |
| |
| const IDirect3DVertexBufferVtbl IDirect3DVertexBuffer1_Vtbl = |
| { |
| /*** IUnknown Methods ***/ |
| Thunk_IDirect3DVertexBufferImpl_1_QueryInterface, |
| Thunk_IDirect3DVertexBufferImpl_1_AddRef, |
| Thunk_IDirect3DVertexBufferImpl_1_Release, |
| /*** IDirect3DVertexBuffer Methods ***/ |
| Thunk_IDirect3DVertexBufferImpl_1_Lock, |
| Thunk_IDirect3DVertexBufferImpl_1_Unlock, |
| Thunk_IDirect3DVertexBufferImpl_1_ProcessVertices, |
| Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc, |
| Thunk_IDirect3DVertexBufferImpl_1_Optimize |
| }; |