| /* |
| * Direct3D 9 private include file |
| * |
| * Copyright 2002-2003 Jason Edmeades |
| * Copyright 2002-2003 Raphael Junqueira |
| * Copyright 2005 Oliver Stieber |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #ifndef __WINE_D3D9_PRIVATE_H |
| #define __WINE_D3D9_PRIVATE_H |
| |
| #include <stdarg.h> |
| |
| #define NONAMELESSUNION |
| #define NONAMELESSSTRUCT |
| #define COBJMACROS |
| #include "windef.h" |
| #include "winbase.h" |
| #include "wingdi.h" |
| #include "winuser.h" |
| #include "wine/debug.h" |
| #include "wine/unicode.h" |
| |
| #include "d3d9.h" |
| #include "wine/wined3d.h" |
| |
| /* =========================================================================== |
| Internal use |
| =========================================================================== */ |
| extern HRESULT vdecl_convert_fvf( |
| DWORD FVF, |
| D3DVERTEXELEMENT9** ppVertexElements); |
| extern CRITICAL_SECTION d3d9_cs; |
| D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format); |
| WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format); |
| |
| /* =========================================================================== |
| Macros |
| =========================================================================== */ |
| /* Not nice, but it lets wined3d support different versions of directx */ |
| #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \ |
| _pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \ |
| _pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \ |
| _pD3D9Caps->Caps = _pWineCaps->Caps; \ |
| _pD3D9Caps->Caps2 = _pWineCaps->Caps2; \ |
| _pD3D9Caps->Caps3 = _pWineCaps->Caps3; \ |
| _pD3D9Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \ |
| _pD3D9Caps->CursorCaps = _pWineCaps->CursorCaps; \ |
| _pD3D9Caps->DevCaps = _pWineCaps->DevCaps; \ |
| _pD3D9Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \ |
| _pD3D9Caps->RasterCaps = _pWineCaps->RasterCaps; \ |
| _pD3D9Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \ |
| _pD3D9Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \ |
| _pD3D9Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \ |
| _pD3D9Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \ |
| _pD3D9Caps->ShadeCaps = _pWineCaps->ShadeCaps; \ |
| _pD3D9Caps->TextureCaps = _pWineCaps->TextureCaps; \ |
| _pD3D9Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \ |
| _pD3D9Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \ |
| _pD3D9Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \ |
| _pD3D9Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \ |
| _pD3D9Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \ |
| _pD3D9Caps->LineCaps = _pWineCaps->LineCaps; \ |
| _pD3D9Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \ |
| _pD3D9Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \ |
| _pD3D9Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \ |
| _pD3D9Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \ |
| _pD3D9Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \ |
| _pD3D9Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \ |
| _pD3D9Caps->MaxVertexW = _pWineCaps->MaxVertexW; \ |
| _pD3D9Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \ |
| _pD3D9Caps->GuardBandTop = _pWineCaps->GuardBandTop; \ |
| _pD3D9Caps->GuardBandRight = _pWineCaps->GuardBandRight; \ |
| _pD3D9Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \ |
| _pD3D9Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \ |
| _pD3D9Caps->StencilCaps = _pWineCaps->StencilCaps; \ |
| _pD3D9Caps->FVFCaps = _pWineCaps->FVFCaps; \ |
| _pD3D9Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \ |
| _pD3D9Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \ |
| _pD3D9Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \ |
| _pD3D9Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \ |
| _pD3D9Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \ |
| _pD3D9Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \ |
| _pD3D9Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \ |
| _pD3D9Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \ |
| _pD3D9Caps->MaxPointSize = _pWineCaps->MaxPointSize; \ |
| _pD3D9Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \ |
| _pD3D9Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \ |
| _pD3D9Caps->MaxStreams = _pWineCaps->MaxStreams; \ |
| _pD3D9Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \ |
| _pD3D9Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \ |
| _pD3D9Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \ |
| _pD3D9Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \ |
| _pD3D9Caps->PixelShader1xMaxValue = _pWineCaps->PixelShader1xMaxValue; \ |
| _pD3D9Caps->DevCaps2 = _pWineCaps->DevCaps2; \ |
| _pD3D9Caps->MaxNpatchTessellationLevel = _pWineCaps->MaxNpatchTessellationLevel; \ |
| _pD3D9Caps->MasterAdapterOrdinal = _pWineCaps->MasterAdapterOrdinal; \ |
| _pD3D9Caps->AdapterOrdinalInGroup = _pWineCaps->AdapterOrdinalInGroup; \ |
| _pD3D9Caps->NumberOfAdaptersInGroup = _pWineCaps->NumberOfAdaptersInGroup; \ |
| _pD3D9Caps->DeclTypes = _pWineCaps->DeclTypes; \ |
| _pD3D9Caps->NumSimultaneousRTs = _pWineCaps->NumSimultaneousRTs; \ |
| _pD3D9Caps->StretchRectFilterCaps = _pWineCaps->StretchRectFilterCaps; \ |
| _pD3D9Caps->VS20Caps.Caps = _pWineCaps->VS20Caps.Caps; \ |
| _pD3D9Caps->VS20Caps.DynamicFlowControlDepth = _pWineCaps->VS20Caps.DynamicFlowControlDepth; \ |
| _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \ |
| _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \ |
| _pD3D9Caps->VS20Caps.StaticFlowControlDepth = _pWineCaps->VS20Caps.StaticFlowControlDepth; \ |
| _pD3D9Caps->PS20Caps.Caps = _pWineCaps->PS20Caps.Caps; \ |
| _pD3D9Caps->PS20Caps.DynamicFlowControlDepth = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \ |
| _pD3D9Caps->PS20Caps.NumTemps = _pWineCaps->PS20Caps.NumTemps; \ |
| _pD3D9Caps->PS20Caps.StaticFlowControlDepth = _pWineCaps->PS20Caps.StaticFlowControlDepth; \ |
| _pD3D9Caps->PS20Caps.NumInstructionSlots = _pWineCaps->PS20Caps.NumInstructionSlots; \ |
| _pD3D9Caps->VertexTextureFilterCaps = _pWineCaps->VertexTextureFilterCaps; \ |
| _pD3D9Caps->MaxVShaderInstructionsExecuted = _pWineCaps->MaxVShaderInstructionsExecuted; \ |
| _pD3D9Caps->MaxPShaderInstructionsExecuted = _pWineCaps->MaxPShaderInstructionsExecuted; \ |
| _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \ |
| _pD3D9Caps->MaxPixelShader30InstructionSlots = _pWineCaps->MaxPixelShader30InstructionSlots; |
| |
| /* =========================================================================== |
| D3D9 interfaces |
| =========================================================================== */ |
| |
| /* ---------- */ |
| /* IDirect3D9 */ |
| /* ---------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern const IDirect3D9ExVtbl Direct3D9_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3D implementation structure |
| */ |
| typedef struct IDirect3D9Impl |
| { |
| /* IUnknown fields */ |
| const IDirect3D9ExVtbl *lpVtbl; |
| LONG ref; |
| |
| /* The WineD3D device */ |
| IWineD3D *WineD3D; |
| |
| /* Created via Direct3DCreate9Ex? Can QI extended interfaces */ |
| BOOL extended; |
| } IDirect3D9Impl; |
| |
| void filter_caps(D3DCAPS9* pCaps); |
| |
| /* ---------------- */ |
| /* IDirect3DDevice9 */ |
| /* ---------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl; |
| extern const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DDevice9 implementation structure |
| */ |
| typedef struct IDirect3DDevice9Impl |
| { |
| /* IUnknown fields */ |
| const IDirect3DDevice9ExVtbl *lpVtbl; |
| const IWineD3DDeviceParentVtbl *device_parent_vtbl; |
| LONG ref; |
| |
| /* IDirect3DDevice9 fields */ |
| IWineD3DDevice *WineD3DDevice; |
| |
| /* Avoids recursion with nested ReleaseRef to 0 */ |
| BOOL inDestruction; |
| |
| IDirect3DVertexDeclaration9 **convertedDecls; |
| unsigned int numConvertedDecls, declArraySize; |
| |
| BOOL notreset; |
| } IDirect3DDevice9Impl; |
| |
| |
| /* IDirect3DDevice9: */ |
| extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain); |
| extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9EX iface); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9EX iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9EX iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9EX iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9EX iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9EX iface); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9EX iface, IDirect3DStateBlock9** ppSB); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9EX iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9* pDecl); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9** ppDecl); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9* pShader); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9** ppShader); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9* pShader); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9** ppShader); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9EX iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery); |
| |
| |
| /* ---------------- */ |
| /* IDirect3DVolume9 */ |
| /* ---------------- */ |
| |
| /***************************************************************************** |
| * IDirect3DVolume9 implementation structure |
| */ |
| extern const IDirect3DVolume9Vtbl Direct3DVolume9_Vtbl; |
| typedef struct IDirect3DVolume9Impl |
| { |
| /* IUnknown fields */ |
| const IDirect3DVolume9Vtbl *lpVtbl; |
| LONG ref; |
| |
| /* IDirect3DVolume9 fields */ |
| IWineD3DVolume *wineD3DVolume; |
| |
| /* The volume container */ |
| IUnknown *container; |
| |
| /* If set forward refcounting to this object */ |
| IUnknown *forwardReference; |
| } IDirect3DVolume9Impl; |
| |
| /* ------------------- */ |
| /* IDirect3DSwapChain9 */ |
| /* ------------------- */ |
| |
| /***************************************************************************** |
| * IDirect3DSwapChain9 implementation structure |
| */ |
| typedef struct IDirect3DSwapChain9Impl |
| { |
| /* IUnknown fields */ |
| const IDirect3DSwapChain9Vtbl *lpVtbl; |
| LONG ref; |
| |
| /* IDirect3DSwapChain9 fields */ |
| IWineD3DSwapChain *wineD3DSwapChain; |
| |
| /* Parent reference */ |
| LPDIRECT3DDEVICE9EX parentDevice; |
| |
| /* Flags an implicit swap chain */ |
| BOOL isImplicit; |
| } IDirect3DSwapChain9Impl; |
| |
| /* ------------------ */ |
| /* IDirect3DResource9 */ |
| /* ------------------ */ |
| |
| /***************************************************************************** |
| * IDirect3DResource9 implementation structure |
| */ |
| typedef struct IDirect3DResource9Impl |
| { |
| /* IUnknown fields */ |
| const IDirect3DResource9Vtbl *lpVtbl; |
| LONG ref; |
| |
| /* IDirect3DResource9 fields */ |
| IWineD3DResource *wineD3DResource; |
| } IDirect3DResource9Impl; |
| |
| extern HRESULT WINAPI IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice); |
| |
| |
| /* ----------------- */ |
| /* IDirect3DSurface9 */ |
| /* ----------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DSurface9 implementation structure |
| */ |
| typedef struct IDirect3DSurface9Impl |
| { |
| /* IUnknown fields */ |
| const IDirect3DSurface9Vtbl *lpVtbl; |
| LONG ref; |
| |
| /* IDirect3DResource9 fields */ |
| IWineD3DSurface *wineD3DSurface; |
| |
| /* Parent reference */ |
| LPDIRECT3DDEVICE9EX parentDevice; |
| |
| /* The surface container */ |
| IUnknown *container; |
| |
| /* If set forward refcounting to this object */ |
| IUnknown *forwardReference; |
| |
| /* Flags an implicit surface */ |
| BOOL isImplicit; |
| } IDirect3DSurface9Impl; |
| |
| /* ---------------------- */ |
| /* IDirect3DVertexBuffer9 */ |
| /* ---------------------- */ |
| |
| /***************************************************************************** |
| * IDirect3DVertexBuffer9 implementation structure |
| */ |
| typedef struct IDirect3DVertexBuffer9Impl |
| { |
| /* IUnknown fields */ |
| const IDirect3DVertexBuffer9Vtbl *lpVtbl; |
| LONG ref; |
| |
| /* IDirect3DResource9 fields */ |
| IWineD3DBuffer *wineD3DVertexBuffer; |
| |
| /* Parent reference */ |
| LPDIRECT3DDEVICE9EX parentDevice; |
| } IDirect3DVertexBuffer9Impl; |
| |
| /* --------------------- */ |
| /* IDirect3DIndexBuffer9 */ |
| /* --------------------- */ |
| |
| /***************************************************************************** |
| * IDirect3DIndexBuffer9 implementation structure |
| */ |
| typedef struct IDirect3DIndexBuffer9Impl |
| { |
| /* IUnknown fields */ |
| const IDirect3DIndexBuffer9Vtbl *lpVtbl; |
| LONG ref; |
| |
| /* IDirect3DResource9 fields */ |
| IWineD3DIndexBuffer *wineD3DIndexBuffer; |
| |
| /* Parent reference */ |
| LPDIRECT3DDEVICE9EX parentDevice; |
| } IDirect3DIndexBuffer9Impl; |
| |
| /* --------------------- */ |
| /* IDirect3DBaseTexture9 */ |
| /* --------------------- */ |
| |
| /***************************************************************************** |
| * IDirect3DBaseTexture9 implementation structure |
| */ |
| typedef struct IDirect3DBaseTexture9Impl |
| { |
| /* IUnknown fields */ |
| const IDirect3DBaseTexture9Vtbl *lpVtbl; |
| LONG ref; |
| |
| /* IDirect3DResource9 fields */ |
| IWineD3DBaseTexture *wineD3DBaseTexture; |
| |
| } IDirect3DBaseTexture9Impl; |
| |
| extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface); |
| |
| /* --------------------- */ |
| /* IDirect3DCubeTexture9 */ |
| /* --------------------- */ |
| |
| /***************************************************************************** |
| * IDirect3DCubeTexture9 implementation structure |
| */ |
| typedef struct IDirect3DCubeTexture9Impl |
| { |
| /* IUnknown fields */ |
| const IDirect3DCubeTexture9Vtbl *lpVtbl; |
| LONG ref; |
| |
| /* IDirect3DResource9 fields */ |
| IWineD3DCubeTexture *wineD3DCubeTexture; |
| |
| /* Parent reference */ |
| LPDIRECT3DDEVICE9EX parentDevice; |
| } IDirect3DCubeTexture9Impl; |
| |
| |
| /* ----------------- */ |
| /* IDirect3DTexture9 */ |
| /* ----------------- */ |
| |
| /***************************************************************************** |
| * IDirect3DTexture9 implementation structure |
| */ |
| typedef struct IDirect3DTexture9Impl |
| { |
| /* IUnknown fields */ |
| const IDirect3DTexture9Vtbl *lpVtbl; |
| LONG ref; |
| |
| /* IDirect3DResource9 fields */ |
| IWineD3DTexture *wineD3DTexture; |
| |
| /* Parent reference */ |
| LPDIRECT3DDEVICE9EX parentDevice; |
| } IDirect3DTexture9Impl; |
| |
| /* ----------------------- */ |
| /* IDirect3DVolumeTexture9 */ |
| /* ----------------------- */ |
| |
| /***************************************************************************** |
| * IDirect3DVolumeTexture9 implementation structure |
| */ |
| typedef struct IDirect3DVolumeTexture9Impl |
| { |
| /* IUnknown fields */ |
| const IDirect3DVolumeTexture9Vtbl *lpVtbl; |
| LONG ref; |
| |
| /* IDirect3DResource9 fields */ |
| IWineD3DVolumeTexture *wineD3DVolumeTexture; |
| |
| /* Parent reference */ |
| LPDIRECT3DDEVICE9EX parentDevice; |
| } IDirect3DVolumeTexture9Impl; |
| |
| /* ----------------------- */ |
| /* IDirect3DStateBlock9 */ |
| /* ----------------------- */ |
| |
| /***************************************************************************** |
| * IDirect3DStateBlock9 implementation structure |
| */ |
| typedef struct IDirect3DStateBlock9Impl { |
| /* IUnknown fields */ |
| const IDirect3DStateBlock9Vtbl *lpVtbl; |
| LONG ref; |
| |
| /* IDirect3DStateBlock9 fields */ |
| IWineD3DStateBlock *wineD3DStateBlock; |
| |
| /* Parent reference */ |
| LPDIRECT3DDEVICE9EX parentDevice; |
| } IDirect3DStateBlock9Impl; |
| |
| |
| /* --------------------------- */ |
| /* IDirect3DVertexDeclaration9 */ |
| /* --------------------------- */ |
| |
| /***************************************************************************** |
| * IDirect3DVertexDeclaration implementation structure |
| */ |
| typedef struct IDirect3DVertexDeclaration9Impl { |
| /* IUnknown fields */ |
| const IDirect3DVertexDeclaration9Vtbl *lpVtbl; |
| LONG ref; |
| |
| D3DVERTEXELEMENT9 *elements; |
| UINT element_count; |
| |
| /* IDirect3DVertexDeclaration9 fields */ |
| IWineD3DVertexDeclaration *wineD3DVertexDeclaration; |
| DWORD convFVF; |
| |
| /* Parent reference */ |
| LPDIRECT3DDEVICE9EX parentDevice; |
| } IDirect3DVertexDeclaration9Impl; |
| |
| void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface); |
| |
| /* ---------------------- */ |
| /* IDirect3DVertexShader9 */ |
| /* ---------------------- */ |
| |
| /***************************************************************************** |
| * IDirect3DVertexShader implementation structure |
| */ |
| typedef struct IDirect3DVertexShader9Impl { |
| /* IUnknown fields */ |
| const IDirect3DVertexShader9Vtbl *lpVtbl; |
| LONG ref; |
| |
| /* IDirect3DVertexShader9 fields */ |
| IWineD3DVertexShader *wineD3DVertexShader; |
| |
| /* Parent reference */ |
| LPDIRECT3DDEVICE9EX parentDevice; |
| } IDirect3DVertexShader9Impl; |
| |
| /* --------------------- */ |
| /* IDirect3DPixelShader9 */ |
| /* --------------------- */ |
| |
| /***************************************************************************** |
| * IDirect3DPixelShader implementation structure |
| */ |
| typedef struct IDirect3DPixelShader9Impl { |
| /* IUnknown fields */ |
| const IDirect3DPixelShader9Vtbl *lpVtbl; |
| LONG ref; |
| |
| /* IDirect3DPixelShader9 fields */ |
| IWineD3DPixelShader *wineD3DPixelShader; |
| |
| /* Parent reference */ |
| LPDIRECT3DDEVICE9EX parentDevice; |
| } IDirect3DPixelShader9Impl; |
| |
| /* --------------- */ |
| /* IDirect3DQuery9 */ |
| /* --------------- */ |
| |
| /***************************************************************************** |
| * IDirect3DPixelShader implementation structure |
| */ |
| typedef struct IDirect3DQuery9Impl { |
| /* IUnknown fields */ |
| const IDirect3DQuery9Vtbl *lpVtbl; |
| LONG ref; |
| |
| /* IDirect3DQuery9 fields */ |
| IWineD3DQuery *wineD3DQuery; |
| |
| /* Parent reference */ |
| LPDIRECT3DDEVICE9EX parentDevice; |
| } IDirect3DQuery9Impl; |
| |
| |
| /* Callbacks */ |
| extern ULONG WINAPI D3D9CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain); |
| extern ULONG WINAPI D3D9CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface); |
| extern ULONG WINAPI D3D9CB_DestroyRenderTarget (IWineD3DSurface *pSurface); |
| extern ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface); |
| extern ULONG WINAPI D3D9CB_DestroyVolume(IWineD3DVolume *pVolume); |
| |
| #endif /* __WINE_D3D9_PRIVATE_H */ |