| /* |
| * Copyright (C) 2005 Henri Verbeet |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #define COBJMACROS |
| #include <d3d9.h> |
| #include "wine/test.h" |
| |
| static HMODULE d3d9_handle = 0; |
| |
| static HWND create_window(void) |
| { |
| WNDCLASS wc = {0}; |
| wc.lpfnWndProc = &DefWindowProc; |
| wc.lpszClassName = "d3d9_test_wc"; |
| RegisterClass(&wc); |
| |
| return CreateWindow("d3d9_test_wc", "d3d9_test", |
| 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| } |
| |
| static IDirect3DDevice9 *init_d3d9(void) |
| { |
| IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0; |
| IDirect3D9 *d3d9_ptr = 0; |
| IDirect3DDevice9 *device_ptr = 0; |
| D3DPRESENT_PARAMETERS present_parameters; |
| HRESULT hres; |
| |
| d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9"); |
| ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n"); |
| if (!d3d9_create) return NULL; |
| |
| d3d9_ptr = d3d9_create(D3D_SDK_VERSION); |
| ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n"); |
| if (!d3d9_ptr) return NULL; |
| |
| ZeroMemory(&present_parameters, sizeof(present_parameters)); |
| present_parameters.Windowed = TRUE; |
| present_parameters.hDeviceWindow = create_window(); |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| |
| hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, NULL, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); |
| ok(hres == D3D_OK, "IDirect3D_CreateDevice returned: 0x%lx\n", hres); |
| |
| return device_ptr; |
| } |
| |
| static void test_begin_end_state_block(IDirect3DDevice9 *device_ptr) |
| { |
| HRESULT hret = 0; |
| IDirect3DStateBlock9 *state_block_ptr = 0; |
| |
| /* Should succeed */ |
| hret = IDirect3DDevice9_BeginStateBlock(device_ptr); |
| ok(hret == D3D_OK, "BeginStateBlock returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK); |
| if (hret != D3D_OK) return; |
| |
| /* Calling BeginStateBlock while recording should return D3DERR_INVALIDCALL */ |
| hret = IDirect3DDevice9_BeginStateBlock(device_ptr); |
| ok(hret == D3DERR_INVALIDCALL, "BeginStateBlock returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3DERR_INVALIDCALL); |
| if (hret != D3DERR_INVALIDCALL) return; |
| |
| /* Should succeed */ |
| state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef; |
| hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr); |
| ok(hret == D3D_OK && state_block_ptr != 0 && state_block_ptr != (IDirect3DStateBlock9 *)0xdeadbeef, |
| "EndStateBlock returned: hret 0x%lx, state_block_ptr %p. " |
| "Expected hret 0x%lx, state_block_ptr != %p, state_block_ptr != 0xdeadbeef.\n", hret, state_block_ptr, D3D_OK, NULL); |
| |
| /* Calling EndStateBlock while not recording should return D3DERR_INVALIDCALL. state_block_ptr should not be touched. */ |
| state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef; |
| hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr); |
| ok(hret == D3DERR_INVALIDCALL && state_block_ptr == (IDirect3DStateBlock9 *)0xdeadbeef, |
| "EndStateBlock returned: hret 0x%lx, state_block_ptr %p. " |
| "Expected hret 0x%lx, state_block_ptr 0xdeadbeef.\n", hret, state_block_ptr, D3DERR_INVALIDCALL); |
| } |
| |
| static void test_missing_light_recording(IDirect3DDevice9 *device_ptr) |
| { |
| |
| D3DLIGHT9 garbage_light = { 1, |
| { 2.0, 2.0, 2.0, 2.0 }, { 3.0, 3.0, 3.0, 3.0 }, { 4.0, 4.0, 4.0, 4.0 }, |
| { 5.0, 5.0, 5.0 }, { 6.0, 6.0, 6.0 }, |
| 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0 }; |
| |
| D3DLIGHT9 expected_light = { D3DLIGHT_DIRECTIONAL, |
| { 1.0, 1.0, 1.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 }, |
| { 0.0, 0.0, 0.0 }, { 0.0, 0.0, 1.0 }, |
| 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }; |
| D3DLIGHT9 result_light; |
| BOOL result_light_enable; |
| |
| HRESULT hret = 0; |
| IDirect3DStateBlock9 *state_block_ptr = 0; |
| |
| /* Before we make any changes, GetLightEnable should fail, and GetLight should fail */ |
| hret = IDirect3DDevice9_GetLightEnable(device_ptr, 0, &result_light_enable); |
| ok(hret == D3DERR_INVALIDCALL, "GetLightEnable returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", |
| hret, D3DERR_INVALIDCALL); |
| if (hret != D3DERR_INVALIDCALL) goto cleanup; |
| |
| hret = IDirect3DDevice9_GetLight(device_ptr, 0, &result_light); |
| ok(hret == D3DERR_INVALIDCALL, "GetLight returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", |
| hret, D3DERR_INVALIDCALL); |
| if (hret != D3DERR_INVALIDCALL) goto cleanup; |
| |
| /* Set states to record with garbage data (light, light_enable) */ |
| hret = IDirect3DDevice9_BeginStateBlock(device_ptr); |
| ok(hret == D3D_OK, "BeginStateBlock returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK); |
| if (hret != D3D_OK) goto cleanup; |
| |
| hret = IDirect3DDevice9_SetLight(device_ptr, 0, &garbage_light); |
| ok(hret == D3D_OK, "SetLight returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK); |
| if (hret != D3D_OK) goto cleanup; |
| |
| hret = IDirect3DDevice9_LightEnable(device_ptr, 0, TRUE); |
| ok(hret == D3D_OK, "SetLightEnable returned: hret 0x%lx, Expected hret 0x%lx. Aborting.\n", hret, D3D_OK); |
| if (hret != D3D_OK) goto cleanup; |
| |
| state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef; |
| hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr); |
| ok(hret == D3D_OK, "EndStateBlock returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK); |
| if (hret != D3D_OK) goto cleanup; |
| |
| /* Now capture light data */ |
| hret = IDirect3DStateBlock9_Capture(state_block_ptr); |
| ok(hret == D3D_OK, "Capture returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK); |
| if (hret != D3D_OK) goto cleanup; |
| |
| /* Now apply the resultant stateblock */ |
| hret = IDirect3DStateBlock9_Apply(state_block_ptr); |
| ok(hret == D3D_OK, "Apply returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK); |
| if (hret != D3D_OK) goto cleanup; |
| |
| /* Now try to fetch the light set by the stateblock. |
| * Light enable should have been set to 0, and a default light should have been |
| * created as a side effect of that */ |
| hret = IDirect3DDevice9_GetLightEnable(device_ptr, 0, &result_light_enable); |
| ok(hret == D3D_OK, "GetLightEnable returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK); |
| if (hret != D3D_OK) goto cleanup; |
| ok(result_light_enable == 0, "Light enabled status was %u, instead of 0\n", result_light_enable); |
| |
| hret = IDirect3DDevice9_GetLight(device_ptr, 0, &result_light); |
| ok(hret == D3D_OK, "GetLight returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK); |
| if (hret != D3D_OK) goto cleanup; |
| |
| ok (!memcmp(&expected_light, &result_light, sizeof(D3DLIGHT9)), |
| "Light returned = { %u, { %f, %f, %f, %f }, { %f, %f, %f, %f}, { %f, %f, %f, %f }, " |
| "{ %f, %f, %f }, { %f, %f, %f }, %f, %f, %f, %f, %f, %f, %f }\n", |
| |
| result_light.Type, |
| result_light.Diffuse.r, result_light.Diffuse.g, result_light.Diffuse.b, result_light.Diffuse.a, |
| result_light.Specular.r, result_light.Specular.g, result_light.Specular.b, result_light.Specular.a, |
| result_light.Ambient.r, result_light.Ambient.g, result_light.Ambient.b, result_light.Ambient.a, |
| result_light.Position.x, result_light.Position.y, result_light.Position.z, |
| result_light.Direction.x, result_light.Direction.y, result_light.Direction.z, |
| result_light.Range, result_light.Falloff, |
| result_light.Attenuation0, result_light.Attenuation1, result_light.Attenuation2, |
| result_light.Theta, result_light.Phi); |
| |
| cleanup: |
| if (state_block_ptr) IUnknown_Release( state_block_ptr ); |
| } |
| |
| START_TEST(stateblock) |
| { |
| IDirect3DDevice9 *device_ptr; |
| |
| d3d9_handle = LoadLibraryA("d3d9.dll"); |
| if (!d3d9_handle) |
| { |
| trace("Could not load d3d9.dll, skipping tests\n"); |
| return; |
| } |
| |
| device_ptr = init_d3d9(); |
| if (!device_ptr) return; |
| |
| test_begin_end_state_block(device_ptr); |
| test_missing_light_recording(device_ptr); |
| } |