liblzma: Avoid C99 compound literal arrays.

MSVC 2013 doesn't like them. Maybe they aren't so good
for readability either since many aren't used to them.
diff --git a/src/liblzma/lzma/lzma_encoder_presets.c b/src/liblzma/lzma/lzma_encoder_presets.c
index 21e427a..8484b77 100644
--- a/src/liblzma/lzma/lzma_encoder_presets.c
+++ b/src/liblzma/lzma/lzma_encoder_presets.c
@@ -30,14 +30,16 @@
 	options->lp = LZMA_LP_DEFAULT;
 	options->pb = LZMA_PB_DEFAULT;
 
-	options->dict_size = UINT32_C(1) << (uint8_t []){
-			18, 20, 21, 22, 22, 23, 23, 24, 25, 26 }[level];
+	static const uint8_t dict_pow2[]
+			= { 18, 20, 21, 22, 22, 23, 23, 24, 25, 26 };
+	options->dict_size = UINT32_C(1) << dict_pow2[level];
 
 	if (level <= 3) {
 		options->mode = LZMA_MODE_FAST;
 		options->mf = level == 0 ? LZMA_MF_HC3 : LZMA_MF_HC4;
 		options->nice_len = level <= 1 ? 128 : 273;
-		options->depth = (uint8_t []){ 4, 8, 24, 48 }[level];
+		static const uint8_t depths[] = { 4, 8, 24, 48 };
+		options->depth = depths[level];
 	} else {
 		options->mode = LZMA_MODE_NORMAL;
 		options->mf = LZMA_MF_BT4;