| /////////////////////////////////////////////////////////////////////////////// | |
| // | |
| /// \file simple_coder.c | |
| /// \brief Wrapper for simple filters | |
| /// | |
| /// Simple filters don't change the size of the data i.e. number of bytes | |
| /// in equals the number of bytes out. | |
| // | |
| // Author: Lasse Collin | |
| // | |
| // This file has been put into the public domain. | |
| // You can do whatever you want with this file. | |
| // | |
| /////////////////////////////////////////////////////////////////////////////// | |
| #include "simple_private.h" | |
| /// Copied or encodes/decodes more data to out[]. | |
| static lzma_ret | |
| copy_or_code(lzma_coder *coder, lzma_allocator *allocator, | |
| const uint8_t *restrict in, size_t *restrict in_pos, | |
| size_t in_size, uint8_t *restrict out, | |
| size_t *restrict out_pos, size_t out_size, lzma_action action) | |
| { | |
| assert(!coder->end_was_reached); | |
| if (coder->next.code == NULL) { | |
| lzma_bufcpy(in, in_pos, in_size, out, out_pos, out_size); | |
| // Check if end of stream was reached. | |
| if (coder->is_encoder && action == LZMA_FINISH | |
| && *in_pos == in_size) | |
| coder->end_was_reached = true; | |
| } else { | |
| // Call the next coder in the chain to provide us some data. | |
| const lzma_ret ret = coder->next.code( | |
| coder->next.coder, allocator, | |
| in, in_pos, in_size, | |
| out, out_pos, out_size, action); | |
| if (ret == LZMA_STREAM_END) { | |
| assert(!coder->is_encoder | |
| || action == LZMA_FINISH); | |
| coder->end_was_reached = true; | |
| } else if (ret != LZMA_OK) { | |
| return ret; | |
| } | |
| } | |
| return LZMA_OK; | |
| } | |
| static size_t | |
| call_filter(lzma_coder *coder, uint8_t *buffer, size_t size) | |
| { | |
| const size_t filtered = coder->filter(coder->simple, | |
| coder->now_pos, coder->is_encoder, | |
| buffer, size); | |
| coder->now_pos += filtered; | |
| return filtered; | |
| } | |
| static lzma_ret | |
| simple_code(lzma_coder *coder, lzma_allocator *allocator, | |
| const uint8_t *restrict in, size_t *restrict in_pos, | |
| size_t in_size, uint8_t *restrict out, | |
| size_t *restrict out_pos, size_t out_size, lzma_action action) | |
| { | |
| // TODO: Add partial support for LZMA_SYNC_FLUSH. We can support it | |
| // in cases when the filter is able to filter everything. With most | |
| // simple filters it can be done at offset that is a multiple of 2, | |
| // 4, or 16. With x86 filter, it needs good luck, and thus cannot | |
| // be made to work predictably. | |
| if (action == LZMA_SYNC_FLUSH) | |
| return LZMA_OPTIONS_ERROR; | |
| // Flush already filtered data from coder->buffer[] to out[]. | |
| if (coder->pos < coder->filtered) { | |
| lzma_bufcpy(coder->buffer, &coder->pos, coder->filtered, | |
| out, out_pos, out_size); | |
| // If we couldn't flush all the filtered data, return to | |
| // application immediately. | |
| if (coder->pos < coder->filtered) | |
| return LZMA_OK; | |
| if (coder->end_was_reached) { | |
| assert(coder->filtered == coder->size); | |
| return LZMA_STREAM_END; | |
| } | |
| } | |
| // If we get here, there is no filtered data left in the buffer. | |
| coder->filtered = 0; | |
| assert(!coder->end_was_reached); | |
| // If there is more output space left than there is unfiltered data | |
| // in coder->buffer[], flush coder->buffer[] to out[], and copy/code | |
| // more data to out[] hopefully filling it completely. Then filter | |
| // the data in out[]. This step is where most of the data gets | |
| // filtered if the buffer sizes used by the application are reasonable. | |
| const size_t out_avail = out_size - *out_pos; | |
| const size_t buf_avail = coder->size - coder->pos; | |
| if (out_avail > buf_avail || buf_avail == 0) { | |
| // Store the old position so that we know from which byte | |
| // to start filtering. | |
| const size_t out_start = *out_pos; | |
| // Flush data from coder->buffer[] to out[], but don't reset | |
| // coder->pos and coder->size yet. This way the coder can be | |
| // restarted if the next filter in the chain returns e.g. | |
| // LZMA_MEM_ERROR. | |
| memcpy(out + *out_pos, coder->buffer + coder->pos, buf_avail); | |
| *out_pos += buf_avail; | |
| // Copy/Encode/Decode more data to out[]. | |
| { | |
| const lzma_ret ret = copy_or_code(coder, allocator, | |
| in, in_pos, in_size, | |
| out, out_pos, out_size, action); | |
| assert(ret != LZMA_STREAM_END); | |
| if (ret != LZMA_OK) | |
| return ret; | |
| } | |
| // Filter out[]. | |
| const size_t size = *out_pos - out_start; | |
| const size_t filtered = call_filter( | |
| coder, out + out_start, size); | |
| const size_t unfiltered = size - filtered; | |
| assert(unfiltered <= coder->allocated / 2); | |
| // Now we can update coder->pos and coder->size, because | |
| // the next coder in the chain (if any) was successful. | |
| coder->pos = 0; | |
| coder->size = unfiltered; | |
| if (coder->end_was_reached) { | |
| // The last byte has been copied to out[] already. | |
| // They are left as is. | |
| coder->size = 0; | |
| } else if (unfiltered > 0) { | |
| // There is unfiltered data left in out[]. Copy it to | |
| // coder->buffer[] and rewind *out_pos appropriately. | |
| *out_pos -= unfiltered; | |
| memcpy(coder->buffer, out + *out_pos, unfiltered); | |
| } | |
| } else if (coder->pos > 0) { | |
| memmove(coder->buffer, coder->buffer + coder->pos, buf_avail); | |
| coder->size -= coder->pos; | |
| coder->pos = 0; | |
| } | |
| assert(coder->pos == 0); | |
| // If coder->buffer[] isn't empty, try to fill it by copying/decoding | |
| // more data. Then filter coder->buffer[] and copy the successfully | |
| // filtered data to out[]. It is probable, that some filtered and | |
| // unfiltered data will be left to coder->buffer[]. | |
| if (coder->size > 0) { | |
| { | |
| const lzma_ret ret = copy_or_code(coder, allocator, | |
| in, in_pos, in_size, | |
| coder->buffer, &coder->size, | |
| coder->allocated, action); | |
| assert(ret != LZMA_STREAM_END); | |
| if (ret != LZMA_OK) | |
| return ret; | |
| } | |
| coder->filtered = call_filter( | |
| coder, coder->buffer, coder->size); | |
| // Everything is considered to be filtered if coder->buffer[] | |
| // contains the last bytes of the data. | |
| if (coder->end_was_reached) | |
| coder->filtered = coder->size; | |
| // Flush as much as possible. | |
| lzma_bufcpy(coder->buffer, &coder->pos, coder->filtered, | |
| out, out_pos, out_size); | |
| } | |
| // Check if we got everything done. | |
| if (coder->end_was_reached && coder->pos == coder->size) | |
| return LZMA_STREAM_END; | |
| return LZMA_OK; | |
| } | |
| static void | |
| simple_coder_end(lzma_coder *coder, lzma_allocator *allocator) | |
| { | |
| lzma_next_end(&coder->next, allocator); | |
| lzma_free(coder->simple, allocator); | |
| lzma_free(coder, allocator); | |
| return; | |
| } | |
| static lzma_ret | |
| simple_coder_update(lzma_coder *coder, lzma_allocator *allocator, | |
| const lzma_filter *filters_null lzma_attribute((__unused__)), | |
| const lzma_filter *reversed_filters) | |
| { | |
| // No update support, just call the next filter in the chain. | |
| return lzma_next_filter_update( | |
| &coder->next, allocator, reversed_filters + 1); | |
| } | |
| extern lzma_ret | |
| lzma_simple_coder_init(lzma_next_coder *next, lzma_allocator *allocator, | |
| const lzma_filter_info *filters, | |
| size_t (*filter)(lzma_simple *simple, uint32_t now_pos, | |
| bool is_encoder, uint8_t *buffer, size_t size), | |
| size_t simple_size, size_t unfiltered_max, | |
| uint32_t alignment, bool is_encoder) | |
| { | |
| // Allocate memory for the lzma_coder structure if needed. | |
| if (next->coder == NULL) { | |
| // Here we allocate space also for the temporary buffer. We | |
| // need twice the size of unfiltered_max, because then it | |
| // is always possible to filter at least unfiltered_max bytes | |
| // more data in coder->buffer[] if it can be filled completely. | |
| next->coder = lzma_alloc(sizeof(lzma_coder) | |
| + 2 * unfiltered_max, allocator); | |
| if (next->coder == NULL) | |
| return LZMA_MEM_ERROR; | |
| next->code = &simple_code; | |
| next->end = &simple_coder_end; | |
| next->update = &simple_coder_update; | |
| next->coder->next = LZMA_NEXT_CODER_INIT; | |
| next->coder->filter = filter; | |
| next->coder->allocated = 2 * unfiltered_max; | |
| // Allocate memory for filter-specific data structure. | |
| if (simple_size > 0) { | |
| next->coder->simple = lzma_alloc( | |
| simple_size, allocator); | |
| if (next->coder->simple == NULL) | |
| return LZMA_MEM_ERROR; | |
| } else { | |
| next->coder->simple = NULL; | |
| } | |
| } | |
| if (filters[0].options != NULL) { | |
| const lzma_options_bcj *simple = filters[0].options; | |
| next->coder->now_pos = simple->start_offset; | |
| if (next->coder->now_pos & (alignment - 1)) | |
| return LZMA_OPTIONS_ERROR; | |
| } else { | |
| next->coder->now_pos = 0; | |
| } | |
| // Reset variables. | |
| next->coder->is_encoder = is_encoder; | |
| next->coder->end_was_reached = false; | |
| next->coder->pos = 0; | |
| next->coder->filtered = 0; | |
| next->coder->size = 0; | |
| return lzma_next_filter_init( | |
| &next->coder->next, allocator, filters + 1); | |
| } |