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wined3d
30e0e3f
wined3d: Remove unused variables.
by Alexandre Julliard
· 13 years ago
adf66a3
wined3d: Get rid of the unused sampler_stages limit.
by Henri Verbeet
· 13 years ago
2b4c72b
d3d10core: Always create a wined3d texture for d3d10core textures.
by Henri Verbeet
· 13 years ago
0821c80
wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers.
by Henri Verbeet
· 13 years ago
d26a385
wined3d: Fix the block alignment check in surface_cpu_blt().
by Henri Verbeet
· 13 years ago
1e22e3c
wined3d: Introduce a helper function for checking surface block alignment.
by Henri Verbeet
· 13 years ago
2907913
wined3d: Print a more obvious message if a format doesn't have a corresponding GL internal format.
by Henri Verbeet
· 13 years ago
8ad98cd
wined3d: Get rid of the "discard" parameter to device_parent_create_depth_stencil().
by Henri Verbeet
· 13 years ago
9b74ebd
wined3d: Get rid of the "lockable" parameter to device_parent_create_rendertarget().
by Henri Verbeet
· 13 years ago
73eceaf
d3d9: Implement d3d9_device_ResetEx().
by Henri Verbeet
· 13 years ago
3543e1d
wined3d: Fix the .spec.
by Henri Verbeet
· 13 years ago
ada3dff
wined3d: Recognize AMD Radeon HD 6700 Series renderer string.
by Vincas Miliūnas
· 13 years ago
e97dc9f
d3d9: Implement d3d9_EnumAdapterModesEx().
by Henri Verbeet
· 13 years ago
8f80159
wined3d: Get WGL extension definitions from wglext.h.
by Alexandre Julliard
· 13 years ago
8d4e3d0
d3d9: Implement d3d9_GetAdapterModeCountEx().
by Henri Verbeet
· 13 years ago
256d433
d3d9: Implement d3d9_device_PresentEx().
by Henri Verbeet
· 13 years ago
035b79e
wined3d: Use the device name stored in the adapter in wined3d_get_adapter_identifier().
by Henri Verbeet
· 13 years ago
d843447
wined3d: Use the device name stored in the adapter in wined3d_set_adapter_display_mode().
by Henri Verbeet
· 13 years ago
56c518a
wined3d: Use the device name stored in the adapter in wined3d_get_adapter_display_mode().
by Henri Verbeet
· 13 years ago
194ee40
wined3d: Use the device name stored in the adapter in wined3d_get_adapter_mode_count().
by Henri Verbeet
· 13 years ago
e9d0367
wined3d: Use the device name stored in the adapter in wined3d_enum_adapter_modes().
by Henri Verbeet
· 13 years ago
b6bdb42
wined3d: Avoid a redundant call to EnumDisplaySettingsExW() in wined3d_enum_adapter_modes().
by Henri Verbeet
· 13 years ago
91f0201
wined3d: Avoid a useless call to wined3d_get_adapter_mode_count() in wined3d_enum_adapter_modes().
by Henri Verbeet
· 13 years ago
edfc7f0
opengl32: Move wglGetProcAddress to the WGL driver.
by Alexandre Julliard
· 13 years ago
db25d40
winex11: Simplify wglSetPixelFormatWINE and export it as a standard extension function.
by Alexandre Julliard
· 13 years ago
94abcd5
wined3d: Always load wgl functions from opengl32.dll.
by Alexandre Julliard
· 13 years ago
0ce894f
d3d9: Implement d3d9_device_GetDisplayModeEx().
by Henri Verbeet
· 13 years ago
2c8834d
d3d9: Implement d3d9_GetAdapterDisplayModeEx().
by Henri Verbeet
· 13 years ago
a1bfd09
wined3d: Take scanline ordering into account in the mode setting code.
by Henri Verbeet
· 13 years ago
427f3e4
wined3d: Get rid of is_display_mode_supported().
by Henri Verbeet
· 13 years ago
d93e61f
wined3d: Release the stateblock only after mode setting in wined3d_device_reset().
by Henri Verbeet
· 13 years ago
0ee3007
wined3d: Only unset the onscreen depth / stencil buffer once in wined3d_device_reset().
by Henri Verbeet
· 13 years ago
d760b21
wined3d: Use the system memory pool for the logo surface.
by Józef Kucia
· 13 years ago
66a5995
winex11: Move wglGetCurrentContext and wglGetCurrentDC to the internal OpenGL extension functions.
by Alexandre Julliard
· 13 years ago
08efea0
winex11: Move wglCopyContext and wglDeleteContext to the internal OpenGL extension functions.
by Alexandre Julliard
· 13 years ago
beeba89
winex11: Move wglShareLists to the internal OpenGL extension functions.
by Alexandre Julliard
· 13 years ago
c11c2e2
wined3d: Get rid of the d3d_caps debug channel.
by Henri Verbeet
· 13 years ago
b6c7b82
wined3d: Only store a different screen format if it's explicitly changed through wined3d.
by Henri Verbeet
· 13 years ago
c2c0743
wined3d: Properly retrieve the display mode in wined3d_device_set_cursor_properties().
by Henri Verbeet
· 13 years ago
7000899
wined3d: Just forward wined3d_device_get_display_mode() to the appropriate swapchain.
by Henri Verbeet
· 13 years ago
0f0fe49
wined3d: Implement mode setting in the adapter instead of the device.
by Henri Verbeet
· 13 years ago
fdb8542
wined3d: Lie about the display format in wined3d_get_adapter_display_mode().
by Henri Verbeet
· 13 years ago
2a0463a
wined3d: Only filter redundant mode changes in wined3d.
by Henri Verbeet
· 13 years ago
a6ffab3
wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*.
by Henri Verbeet
· 13 years ago
befdbbd
wined3d: Reset render target bindings in wined3d_device_reset().
by Henri Verbeet
· 13 years ago
130f232
wined3d: Unset the depth/stencil surface before checking resources in wined3d_device_reset().
by Henri Verbeet
· 13 years ago
a6510b3
wined3d: Use INFINITY.
by Thomas Faber
· 13 years ago
db5053c
wined3d: Avoid sizeof on structs with variable length arrays.
by Michael Stefaniuc
· 13 years ago
0610d1e
wined3d: Invalidate the entire buffer on maps with WINED3DLOCK_DISCARD.
by Henri Verbeet
· 13 years ago
611b541
wined3d: Set undefined vertex attributes to 0.0.
by Henri Verbeet
· 13 years ago
4f17081
wined3d: Make some surface functions static.
by Francois Gouget
· 13 years ago
9a874ac
wined3d: Reorder some surface functions to avoid the need for forward declarations.
by Francois Gouget
· 13 years ago
19ba80e
wined3d: We must include Wine's port.h before using NAN.
by Francois Gouget
· 13 years ago
948065a
wined3d: Update nouveau card info.
by Henri Verbeet
· 13 years ago
1a93983
wined3d: Use NAN.
by Henri Verbeet
· 13 years ago
d738e6f
wined3d: Add NVIDIA GeForce GTX 680.
by Kimmo Myllyvirta
· 13 years ago
aa71065
wined3d: Properly preload index buffers.
by Henri Verbeet
· 13 years ago
9d7a396
wined3d: Add Nvidia GTX 670.
by Karsten Elfenbein
· 13 years ago
e3ecfa5
wined3d: Store user clip planes as 4-component float vectors.
by Henri Verbeet
· 13 years ago
481514e
wined3d: Get rid of the conv_mat macro.
by Henri Verbeet
· 13 years ago
69bdff6
wined3d: Avoid moving buffers while they're mapped.
by Henri Verbeet
· 13 years ago
0d45d50
wined3d: Don't evict resources that are currently mapped in wined3d_device_evict_managed_resources().
by Henri Verbeet
· 13 years ago
5ec56c9
wined3d: Get rid of SFLAG_LOCKED.
by Henri Verbeet
· 13 years ago
f2fb3f1
wined3d: Move the resource map count field up to wined3d_resource.
by Henri Verbeet
· 13 years ago
fac36c5
Assorted typo, spelling, wording and case fixes.
by Francois Gouget
· 13 years ago
a331ed0
wined3d: Properly check for transformed position in buffer_check_attribute().
by Henri Verbeet
· 13 years ago
6b9018c
wined3d: Use the wined3d_matrix structure for the identity matrix.
by Henri Verbeet
· 13 years ago
29893d8
wined3d: Determine index buffer location based on vertex buffer locations.
by Henri Verbeet
· 13 years ago
9267148
wined3d: The wined3d object doesn't need a parent.
by Henri Verbeet
· 13 years ago
c054d7b
wined3d: CreateDIBSection doesn't need a DC for the DIB_RGB_COLORS case.
by Alexandre Julliard
· 13 years ago
a8a201c
wined3d: Figure out the index data pointer inside drawPrimitive().
by Henri Verbeet
· 13 years ago
64e41da
wined3d: Figure out the index size inside drawPrimitive().
by Henri Verbeet
· 13 years ago
42b8357
wined3d: Keep track of "all_vbo" in the stream info structure.
by Henri Verbeet
· 13 years ago
de43de5
wined3d: Move the resource bind_count field up to wined3d_resource.
by Henri Verbeet
· 13 years ago
49c4623
wined3d: device_clear_render_targets() never fails.
by Henri Verbeet
· 13 years ago
3ba95e2
wined3d: Move the present() back buffer check to the common wined3d_swapchain_present() code.
by Henri Verbeet
· 13 years ago
8cef8b3
wined3d: Unify the wined3d_mapped_rect and wined3d_mapped_box structures.
by Henri Verbeet
· 13 years ago
cd0c18f
wined3d: Simplify the data.buffer_object assignment in surface_load_texture().
by Henri Verbeet
· 13 years ago
baff64a
wined3d: Properly determine the viewport size for front buffer blits in SetupForBlit().
by Henri Verbeet
· 13 years ago
12369f9
wined3d: Fix the VBO check in device_stream_info_from_declaration().
by Henri Verbeet
· 13 years ago
7017ed4
wined3d: Drop a questionable FIXME in device_stream_info_from_declaration().
by Henri Verbeet
· 13 years ago
c7d3a8a
wined3d: Drop the "vbo" check in wined3d_device_process_vertices().
by Henri Verbeet
· 13 years ago
7e3c784
wined3d: Support WINED3D_TTFF_COUNT3 texture projection in the ARB backend.
by Matteo Bruni
· 13 years ago
439097c
wined3d: Update the correct draw buffers mask.
by Matteo Bruni
· 13 years ago
426535a
wined3d: Recognise AMD HD 6770M and HD 6750M with closed drivers.
by Henri Verbeet
· 13 years ago
00a4011
wined3d: Drop the ORM_BACKBUFFER special case in surface_unmap().
by Henri Verbeet
· 13 years ago
d1e0064
wined3d: Only update the drawable on surface unmap for the frontbuffer.
by Henri Verbeet
· 13 years ago
6f8b8bd
wined3d: Load the backbuffer in the correct location before presenting in swapchain_gl_present().
by Henri Verbeet
· 13 years ago
337b63d
wined3d: Drop an Apple hack.
by Henri Verbeet
· 13 years ago
a0264eb
wined3d: Move the WGL extension detection code to the same place as regular GL extension detection.
by Henri Verbeet
· 13 years ago
bb08faf
wined3d: Use the same code for parsing the WGL extension string as for the regular GL extension string.
by Henri Verbeet
· 13 years ago
00ba167
wined3d: Introduce a separate function for parsing the GL extension string.
by Henri Verbeet
· 13 years ago
02ae22d
wined3d: The current WGL DC should never be NULL in wined3d_adapter_init_gl_caps().
by Henri Verbeet
· 13 years ago
6396ad9
wined3d: GL_MAX_TEXTURE_COORDS_ARB is not available without ARB_fragment_program.
by Henri Verbeet
· 13 years ago
112e2e2
wined3d: Also recognise the "classic" Mesa Nouveau driver for GeForce 4 and earlier cards.
by Henri Verbeet
· 13 years ago
ab4474c
wined3d: surface_cpu_blt() should always receive valid source and destination rectangles.
by Henri Verbeet
· 13 years ago
2946890
wined3d: Pass correctly offset pointers to surface_cpu_blt_compressed().
by Henri Verbeet
· 13 years ago
4ed605f
wined3d: Clamp fog coordinate in the ARB backend too.
by Matteo Bruni
· 13 years ago
2d810bd
wined3d: Clamp fog coordinate in the vertex shader.
by Matteo Bruni
· 13 years ago
06aab27
wined3d: Remove a texture dimension check in state_alpha().
by Henri Verbeet
· 13 years ago
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