1. 30e0e3f wined3d: Remove unused variables. by Alexandre Julliard · 13 years ago
  2. adf66a3 wined3d: Get rid of the unused sampler_stages limit. by Henri Verbeet · 13 years ago
  3. 2b4c72b d3d10core: Always create a wined3d texture for d3d10core textures. by Henri Verbeet · 13 years ago
  4. 0821c80 wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers. by Henri Verbeet · 13 years ago
  5. d26a385 wined3d: Fix the block alignment check in surface_cpu_blt(). by Henri Verbeet · 13 years ago
  6. 1e22e3c wined3d: Introduce a helper function for checking surface block alignment. by Henri Verbeet · 13 years ago
  7. 2907913 wined3d: Print a more obvious message if a format doesn't have a corresponding GL internal format. by Henri Verbeet · 13 years ago
  8. 8ad98cd wined3d: Get rid of the "discard" parameter to device_parent_create_depth_stencil(). by Henri Verbeet · 13 years ago
  9. 9b74ebd wined3d: Get rid of the "lockable" parameter to device_parent_create_rendertarget(). by Henri Verbeet · 13 years ago
  10. 73eceaf d3d9: Implement d3d9_device_ResetEx(). by Henri Verbeet · 13 years ago
  11. 3543e1d wined3d: Fix the .spec. by Henri Verbeet · 13 years ago
  12. ada3dff wined3d: Recognize AMD Radeon HD 6700 Series renderer string. by Vincas Miliūnas · 13 years ago
  13. e97dc9f d3d9: Implement d3d9_EnumAdapterModesEx(). by Henri Verbeet · 13 years ago
  14. 8f80159 wined3d: Get WGL extension definitions from wglext.h. by Alexandre Julliard · 13 years ago
  15. 8d4e3d0 d3d9: Implement d3d9_GetAdapterModeCountEx(). by Henri Verbeet · 13 years ago
  16. 256d433 d3d9: Implement d3d9_device_PresentEx(). by Henri Verbeet · 13 years ago
  17. 035b79e wined3d: Use the device name stored in the adapter in wined3d_get_adapter_identifier(). by Henri Verbeet · 13 years ago
  18. d843447 wined3d: Use the device name stored in the adapter in wined3d_set_adapter_display_mode(). by Henri Verbeet · 13 years ago
  19. 56c518a wined3d: Use the device name stored in the adapter in wined3d_get_adapter_display_mode(). by Henri Verbeet · 13 years ago
  20. 194ee40 wined3d: Use the device name stored in the adapter in wined3d_get_adapter_mode_count(). by Henri Verbeet · 13 years ago
  21. e9d0367 wined3d: Use the device name stored in the adapter in wined3d_enum_adapter_modes(). by Henri Verbeet · 13 years ago
  22. b6bdb42 wined3d: Avoid a redundant call to EnumDisplaySettingsExW() in wined3d_enum_adapter_modes(). by Henri Verbeet · 13 years ago
  23. 91f0201 wined3d: Avoid a useless call to wined3d_get_adapter_mode_count() in wined3d_enum_adapter_modes(). by Henri Verbeet · 13 years ago
  24. edfc7f0 opengl32: Move wglGetProcAddress to the WGL driver. by Alexandre Julliard · 13 years ago
  25. db25d40 winex11: Simplify wglSetPixelFormatWINE and export it as a standard extension function. by Alexandre Julliard · 13 years ago
  26. 94abcd5 wined3d: Always load wgl functions from opengl32.dll. by Alexandre Julliard · 13 years ago
  27. 0ce894f d3d9: Implement d3d9_device_GetDisplayModeEx(). by Henri Verbeet · 13 years ago
  28. 2c8834d d3d9: Implement d3d9_GetAdapterDisplayModeEx(). by Henri Verbeet · 13 years ago
  29. a1bfd09 wined3d: Take scanline ordering into account in the mode setting code. by Henri Verbeet · 13 years ago
  30. 427f3e4 wined3d: Get rid of is_display_mode_supported(). by Henri Verbeet · 13 years ago
  31. d93e61f wined3d: Release the stateblock only after mode setting in wined3d_device_reset(). by Henri Verbeet · 13 years ago
  32. 0ee3007 wined3d: Only unset the onscreen depth / stencil buffer once in wined3d_device_reset(). by Henri Verbeet · 13 years ago
  33. d760b21 wined3d: Use the system memory pool for the logo surface. by Józef Kucia · 13 years ago
  34. 66a5995 winex11: Move wglGetCurrentContext and wglGetCurrentDC to the internal OpenGL extension functions. by Alexandre Julliard · 13 years ago
  35. 08efea0 winex11: Move wglCopyContext and wglDeleteContext to the internal OpenGL extension functions. by Alexandre Julliard · 13 years ago
  36. beeba89 winex11: Move wglShareLists to the internal OpenGL extension functions. by Alexandre Julliard · 13 years ago
  37. c11c2e2 wined3d: Get rid of the d3d_caps debug channel. by Henri Verbeet · 13 years ago
  38. b6c7b82 wined3d: Only store a different screen format if it's explicitly changed through wined3d. by Henri Verbeet · 13 years ago
  39. c2c0743 wined3d: Properly retrieve the display mode in wined3d_device_set_cursor_properties(). by Henri Verbeet · 13 years ago
  40. 7000899 wined3d: Just forward wined3d_device_get_display_mode() to the appropriate swapchain. by Henri Verbeet · 13 years ago
  41. 0f0fe49 wined3d: Implement mode setting in the adapter instead of the device. by Henri Verbeet · 13 years ago
  42. fdb8542 wined3d: Lie about the display format in wined3d_get_adapter_display_mode(). by Henri Verbeet · 13 years ago
  43. 2a0463a wined3d: Only filter redundant mode changes in wined3d. by Henri Verbeet · 13 years ago
  44. a6ffab3 wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*. by Henri Verbeet · 13 years ago
  45. befdbbd wined3d: Reset render target bindings in wined3d_device_reset(). by Henri Verbeet · 13 years ago
  46. 130f232 wined3d: Unset the depth/stencil surface before checking resources in wined3d_device_reset(). by Henri Verbeet · 13 years ago
  47. a6510b3 wined3d: Use INFINITY. by Thomas Faber · 13 years ago
  48. db5053c wined3d: Avoid sizeof on structs with variable length arrays. by Michael Stefaniuc · 13 years ago
  49. 0610d1e wined3d: Invalidate the entire buffer on maps with WINED3DLOCK_DISCARD. by Henri Verbeet · 13 years ago
  50. 611b541 wined3d: Set undefined vertex attributes to 0.0. by Henri Verbeet · 13 years ago
  51. 4f17081 wined3d: Make some surface functions static. by Francois Gouget · 13 years ago
  52. 9a874ac wined3d: Reorder some surface functions to avoid the need for forward declarations. by Francois Gouget · 13 years ago
  53. 19ba80e wined3d: We must include Wine's port.h before using NAN. by Francois Gouget · 13 years ago
  54. 948065a wined3d: Update nouveau card info. by Henri Verbeet · 13 years ago
  55. 1a93983 wined3d: Use NAN. by Henri Verbeet · 13 years ago
  56. d738e6f wined3d: Add NVIDIA GeForce GTX 680. by Kimmo Myllyvirta · 13 years ago
  57. aa71065 wined3d: Properly preload index buffers. by Henri Verbeet · 13 years ago
  58. 9d7a396 wined3d: Add Nvidia GTX 670. by Karsten Elfenbein · 13 years ago
  59. e3ecfa5 wined3d: Store user clip planes as 4-component float vectors. by Henri Verbeet · 13 years ago
  60. 481514e wined3d: Get rid of the conv_mat macro. by Henri Verbeet · 13 years ago
  61. 69bdff6 wined3d: Avoid moving buffers while they're mapped. by Henri Verbeet · 13 years ago
  62. 0d45d50 wined3d: Don't evict resources that are currently mapped in wined3d_device_evict_managed_resources(). by Henri Verbeet · 13 years ago
  63. 5ec56c9 wined3d: Get rid of SFLAG_LOCKED. by Henri Verbeet · 13 years ago
  64. f2fb3f1 wined3d: Move the resource map count field up to wined3d_resource. by Henri Verbeet · 13 years ago
  65. fac36c5 Assorted typo, spelling, wording and case fixes. by Francois Gouget · 13 years ago
  66. a331ed0 wined3d: Properly check for transformed position in buffer_check_attribute(). by Henri Verbeet · 13 years ago
  67. 6b9018c wined3d: Use the wined3d_matrix structure for the identity matrix. by Henri Verbeet · 13 years ago
  68. 29893d8 wined3d: Determine index buffer location based on vertex buffer locations. by Henri Verbeet · 13 years ago
  69. 9267148 wined3d: The wined3d object doesn't need a parent. by Henri Verbeet · 13 years ago
  70. c054d7b wined3d: CreateDIBSection doesn't need a DC for the DIB_RGB_COLORS case. by Alexandre Julliard · 13 years ago
  71. a8a201c wined3d: Figure out the index data pointer inside drawPrimitive(). by Henri Verbeet · 13 years ago
  72. 64e41da wined3d: Figure out the index size inside drawPrimitive(). by Henri Verbeet · 13 years ago
  73. 42b8357 wined3d: Keep track of "all_vbo" in the stream info structure. by Henri Verbeet · 13 years ago
  74. de43de5 wined3d: Move the resource bind_count field up to wined3d_resource. by Henri Verbeet · 13 years ago
  75. 49c4623 wined3d: device_clear_render_targets() never fails. by Henri Verbeet · 13 years ago
  76. 3ba95e2 wined3d: Move the present() back buffer check to the common wined3d_swapchain_present() code. by Henri Verbeet · 13 years ago
  77. 8cef8b3 wined3d: Unify the wined3d_mapped_rect and wined3d_mapped_box structures. by Henri Verbeet · 13 years ago
  78. cd0c18f wined3d: Simplify the data.buffer_object assignment in surface_load_texture(). by Henri Verbeet · 13 years ago
  79. baff64a wined3d: Properly determine the viewport size for front buffer blits in SetupForBlit(). by Henri Verbeet · 13 years ago
  80. 12369f9 wined3d: Fix the VBO check in device_stream_info_from_declaration(). by Henri Verbeet · 13 years ago
  81. 7017ed4 wined3d: Drop a questionable FIXME in device_stream_info_from_declaration(). by Henri Verbeet · 13 years ago
  82. c7d3a8a wined3d: Drop the "vbo" check in wined3d_device_process_vertices(). by Henri Verbeet · 13 years ago
  83. 7e3c784 wined3d: Support WINED3D_TTFF_COUNT3 texture projection in the ARB backend. by Matteo Bruni · 13 years ago
  84. 439097c wined3d: Update the correct draw buffers mask. by Matteo Bruni · 13 years ago
  85. 426535a wined3d: Recognise AMD HD 6770M and HD 6750M with closed drivers. by Henri Verbeet · 13 years ago
  86. 00a4011 wined3d: Drop the ORM_BACKBUFFER special case in surface_unmap(). by Henri Verbeet · 13 years ago
  87. d1e0064 wined3d: Only update the drawable on surface unmap for the frontbuffer. by Henri Verbeet · 13 years ago
  88. 6f8b8bd wined3d: Load the backbuffer in the correct location before presenting in swapchain_gl_present(). by Henri Verbeet · 13 years ago
  89. 337b63d wined3d: Drop an Apple hack. by Henri Verbeet · 13 years ago
  90. a0264eb wined3d: Move the WGL extension detection code to the same place as regular GL extension detection. by Henri Verbeet · 13 years ago
  91. bb08faf wined3d: Use the same code for parsing the WGL extension string as for the regular GL extension string. by Henri Verbeet · 13 years ago
  92. 00ba167 wined3d: Introduce a separate function for parsing the GL extension string. by Henri Verbeet · 13 years ago
  93. 02ae22d wined3d: The current WGL DC should never be NULL in wined3d_adapter_init_gl_caps(). by Henri Verbeet · 13 years ago
  94. 6396ad9 wined3d: GL_MAX_TEXTURE_COORDS_ARB is not available without ARB_fragment_program. by Henri Verbeet · 13 years ago
  95. 112e2e2 wined3d: Also recognise the "classic" Mesa Nouveau driver for GeForce 4 and earlier cards. by Henri Verbeet · 13 years ago
  96. ab4474c wined3d: surface_cpu_blt() should always receive valid source and destination rectangles. by Henri Verbeet · 13 years ago
  97. 2946890 wined3d: Pass correctly offset pointers to surface_cpu_blt_compressed(). by Henri Verbeet · 13 years ago
  98. 4ed605f wined3d: Clamp fog coordinate in the ARB backend too. by Matteo Bruni · 13 years ago
  99. 2d810bd wined3d: Clamp fog coordinate in the vertex shader. by Matteo Bruni · 13 years ago
  100. 06aab27 wined3d: Remove a texture dimension check in state_alpha(). by Henri Verbeet · 13 years ago