Alexandre Julliard | a0b2b1d | 1997-11-16 17:38:29 +0000 | [diff] [blame^] | 1 | /* |
| 2 | * Emulator initialisation code |
| 3 | * |
| 4 | */ |
| 5 | |
| 6 | #include <stdio.h> |
| 7 | #include "windows.h" |
| 8 | #include "callback.h" |
| 9 | #include "debugger.h" |
| 10 | #include "miscemu.h" |
| 11 | #include "module.h" |
| 12 | #include "options.h" |
| 13 | |
| 14 | |
| 15 | /*********************************************************************** |
| 16 | * Emulator initialisation |
| 17 | */ |
| 18 | BOOL32 MAIN_EmulatorInit(void) |
| 19 | { |
| 20 | extern BOOL32 MAIN_KernelInit(void); |
| 21 | extern BOOL32 MAIN_UserInit(void); |
| 22 | extern BOOL32 WIN16DRV_Init(void); |
| 23 | extern BOOL32 RELAY_Init(void); |
| 24 | |
| 25 | /* Initialize the kernel */ |
| 26 | if (!MAIN_KernelInit()) return FALSE; |
| 27 | |
| 28 | /* Initialize relay code */ |
| 29 | if (!RELAY_Init()) return FALSE; |
| 30 | |
| 31 | /* Initialize signal handling */ |
| 32 | if (!SIGNAL_InitEmulator()) return FALSE; |
| 33 | |
| 34 | /* Create the Win16 printer driver */ |
| 35 | if (!WIN16DRV_Init()) return FALSE; |
| 36 | |
| 37 | /* Initialize all the USER stuff */ |
| 38 | return MAIN_UserInit(); |
| 39 | } |
| 40 | |
| 41 | |
| 42 | /********************************************************************** |
| 43 | * main |
| 44 | */ |
| 45 | int main( int argc, char *argv[] ) |
| 46 | { |
| 47 | extern BOOL32 MAIN_WineInit( int *argc, char *argv[] ); |
| 48 | extern void *CALL32_Init(void); |
| 49 | extern char * DEBUG_argv0; |
| 50 | |
| 51 | int i,loaded; |
| 52 | HINSTANCE32 handle; |
| 53 | |
| 54 | __winelib = 0; /* First of all, clear the Winelib flag */ |
| 55 | |
| 56 | /* |
| 57 | * Save this so that the internal debugger can get a hold of it if |
| 58 | * it needs to. |
| 59 | */ |
| 60 | DEBUG_argv0 = argv[0]; |
| 61 | |
| 62 | if (!MAIN_WineInit( &argc, argv )) return 1; |
| 63 | |
| 64 | /* Handle -dll option (hack) */ |
| 65 | |
| 66 | if (Options.dllFlags) |
| 67 | { |
| 68 | if (!BUILTIN_ParseDLLOptions( Options.dllFlags )) |
| 69 | { |
| 70 | fprintf( stderr, "%s: Syntax: -dll +xxx,... or -dll -xxx,...\n", |
| 71 | argv[0] ); |
| 72 | BUILTIN_PrintDLLs(); |
| 73 | exit(1); |
| 74 | } |
| 75 | } |
| 76 | |
| 77 | /* Initialize everything */ |
| 78 | |
| 79 | if (!MAIN_EmulatorInit()) return 1; |
| 80 | |
| 81 | /* Initialize CALL32 routines */ |
| 82 | /* This needs to be done just before task-switching starts */ |
| 83 | IF1632_CallLargeStack = (int (*)(int (*func)(), void *arg))CALL32_Init(); |
| 84 | |
| 85 | loaded=0; |
| 86 | for (i = 1; i < argc; i++) |
| 87 | { |
| 88 | if ((handle = WinExec32( argv[i], SW_SHOWNORMAL )) < 32) |
| 89 | { |
| 90 | fprintf(stderr, "wine: can't exec '%s': ", argv[i]); |
| 91 | switch (handle) |
| 92 | { |
| 93 | case 2: fprintf( stderr, "file not found\n" ); break; |
| 94 | case 11: fprintf( stderr, "invalid exe file\n" ); break; |
| 95 | case 21: fprintf( stderr, "win32 executable\n" ); break; |
| 96 | default: fprintf( stderr, "error=%d\n", handle ); break; |
| 97 | } |
| 98 | return 1; |
| 99 | } |
| 100 | loaded++; |
| 101 | } |
| 102 | |
| 103 | if (!loaded) { /* nothing loaded */ |
| 104 | extern void MAIN_Usage(char*); |
| 105 | MAIN_Usage(argv[0]); |
| 106 | return 1; |
| 107 | } |
| 108 | |
| 109 | if (!GetNumTasks()) |
| 110 | { |
| 111 | fprintf( stderr, "wine: no executable file found.\n" ); |
| 112 | return 0; |
| 113 | } |
| 114 | |
| 115 | if (Options.debug) DEBUG_AddModuleBreakpoints(); |
| 116 | |
| 117 | Yield(); /* Start the first task */ |
| 118 | fprintf( stderr, "WinMain: Should never happen: returned from Yield()\n" ); |
| 119 | return 0; |
| 120 | } |