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Lionel Ulmer5ff00771999-01-03 17:00:19 +00001/* Direct3D ExecuteBuffer
2 (c) 1998 Lionel ULMER
3
4 This files contains the implementation of Direct3DExecuteBuffer. */
5
6
David Luyeree517e81999-02-28 12:27:56 +00007#include <string.h>
Lionel Ulmer5ff00771999-01-03 17:00:19 +00008#include "config.h"
Jim Aston2e1cafa1999-03-14 16:35:05 +00009#include "windef.h"
Lionel Ulmer5ff00771999-01-03 17:00:19 +000010#include "winerror.h"
Francois Gougeta94d6491999-02-02 16:14:23 +000011#include "wine/obj_base.h"
Lionel Ulmer5ff00771999-01-03 17:00:19 +000012#include "heap.h"
13#include "ddraw.h"
14#include "d3d.h"
15#include "debug.h"
16
17#include "d3d_private.h"
18
Patrik Stridvallb4b9fae1999-04-19 14:56:29 +000019DEFAULT_DEBUG_CHANNEL(ddraw)
20
Lionel Ulmer5ff00771999-01-03 17:00:19 +000021#ifdef HAVE_MESAGL
22
Lionel Ulmer01554451999-01-23 12:29:44 +000023/* Structure to store the 'semi transformed' vertices */
24typedef struct {
25 D3DVALUE x;
26 D3DVALUE y;
27 D3DVALUE z;
28 D3DVALUE w;
29
30 D3DVALUE nx;
31 D3DVALUE ny;
32 D3DVALUE nz;
33
34 D3DVALUE u;
35 D3DVALUE v;
36} OGL_Vertex;
37
38typedef struct {
39 D3DVALUE x;
40 D3DVALUE y;
41 D3DVALUE z;
42 D3DVALUE w;
43
44 D3DCOLOR c;
45 D3DCOLOR sc;
46
47 D3DVALUE u;
48 D3DVALUE v;
49} OGL_LVertex;
50
Francois Gouget022d3721999-03-27 16:56:13 +000051static ICOM_VTABLE(IDirect3DExecuteBuffer) executebuffer_vtable;
Lionel Ulmer5ff00771999-01-03 17:00:19 +000052
53/*******************************************************************************
54 * ExecuteBuffer static functions
55 */
56void _dump_d3dstatus(LPD3DSTATUS lpStatus) {
57
58}
59
60void _dump_executedata(LPD3DEXECUTEDATA lpData) {
61 DUMP("dwSize : %ld\n", lpData->dwSize);
62 DUMP("Vertex Offset : %ld Count : %ld\n", lpData->dwVertexOffset, lpData->dwVertexCount);
63 DUMP("Instruction Offset : %ld Length : %ld\n", lpData->dwInstructionOffset, lpData->dwInstructionLength);
64 DUMP("HVertex Offset : %ld\n", lpData->dwHVertexOffset);
65 _dump_d3dstatus(&(lpData->dsStatus));
66}
67
68#define DO_VERTEX(index) \
Lionel Ulmer01554451999-01-23 12:29:44 +000069{ \
70 glTexCoord2f(vx[index].u, \
71 vx[index].v); \
72 glNormal3f(vx[index].nx, \
73 vx[index].ny, \
74 vx[index].nz); \
75 glVertex4f(vx[index].x, \
76 vx[index].y, \
77 vx[index].z, \
78 vx[index].w); \
79 \
80 TRACE(ddraw, " V: %f %f %f %f (%f %f %f) (%f %f)\n", \
81 vx[index].x, vx[index].y, vx[index].z, vx[index].w, \
82 vx[index].nx, vx[index].ny, vx[index].nz, \
83 vx[index].u, vx[index].v); \
84}
85
86#define DO_LVERTEX(index) \
87{ \
88 DWORD col = l_vx[index].c; \
89 \
90 glColor3f(((col >> 16) & 0xFF) / 255.0, \
91 ((col >> 8) & 0xFF) / 255.0, \
92 ((col >> 0) & 0xFF) / 255.0); \
93 glTexCoord2f(l_vx[index].u, \
94 l_vx[index].v); \
95 glVertex4f(l_vx[index].x, \
96 l_vx[index].y, \
97 l_vx[index].z, \
98 l_vx[index].w); \
99 \
100 TRACE(ddraw, " LV: %f %f %f %f (%02lx %02lx %02lx) (%f %f)\n", \
101 l_vx[index].x, l_vx[index].y, l_vx[index].z, l_vx[index].w, \
102 ((col >> 16) & 0xFF), ((col >> 8) & 0xFF), ((col >> 0) & 0xFF), \
103 l_vx[index].u, l_vx[index].v); \
104}
105
106#define DO_TLVERTEX(index) \
107{ \
108 D3DTLVERTEX *vx = &(tl_vx[index]); \
109 DWORD col = vx->c.color; \
110 \
111 glColor3f(((col >> 16) & 0xFF) / 255.0, \
112 ((col >> 8) & 0xFF) / 255.0, \
113 ((col >> 0) & 0xFF) / 255.0); \
114 glTexCoord2f(vx->u.tu, vx->v.tv); \
115 if (vx->r.rhw < 0.01) \
116 glVertex3f(vx->x.sx, \
117 vx->y.sy, \
118 vx->z.sz); \
119 else \
120 glVertex4f(vx->x.sx / vx->r.rhw, \
121 vx->y.sy / vx->r.rhw, \
122 vx->z.sz / vx->r.rhw, \
123 1.0 / vx->r.rhw); \
124 TRACE(ddraw, " TLV: %f %f %f (%02lx %02lx %02lx) (%f %f) (%f)\n", \
125 vx->x.sx, vx->y.sy, vx->z.sz, \
126 ((col >> 16) & 0xFF), ((col >> 8) & 0xFF), ((col >> 0) & 0xFF), \
127 vx->u.tu, vx->v.tv, vx->r.rhw); \
128}
129
130#define TRIANGLE_LOOP(macro) \
131{ \
132 glBegin(GL_TRIANGLES); { \
133 for (i = 0; i < count; i++) { \
134 LPD3DTRIANGLE ci = (LPD3DTRIANGLE) instr; \
135 \
136 TRACE(ddraw, " v1: %d v2: %d v3: %d\n", \
137 ci->v1.v1, ci->v2.v2, ci->v3.v3); \
138 TRACE(ddraw, " Flags : "); \
139 if (TRACE_ON(ddraw)) { \
140 /* Wireframe */ \
141 if (ci->wFlags & D3DTRIFLAG_EDGEENABLE1) \
142 DUMP("EDGEENABLE1 "); \
143 if (ci->wFlags & D3DTRIFLAG_EDGEENABLE2) \
144 DUMP("EDGEENABLE2 "); \
145 if (ci->wFlags & D3DTRIFLAG_EDGEENABLE1) \
146 DUMP("EDGEENABLE3 "); \
147 \
148 /* Strips / Fans */ \
149 if (ci->wFlags == D3DTRIFLAG_EVEN) \
150 DUMP("EVEN "); \
151 if (ci->wFlags == D3DTRIFLAG_ODD) \
152 DUMP("ODD "); \
153 if (ci->wFlags == D3DTRIFLAG_START) \
154 DUMP("START "); \
155 if ((ci->wFlags > 0) && (ci->wFlags < 30)) \
156 DUMP("STARTFLAT(%d) ", ci->wFlags); \
157 DUMP("\n"); \
158 } \
159 \
160 /* Draw the triangle */ \
161 macro(ci->v1.v1); \
162 macro(ci->v2.v2); \
163 macro(ci->v3.v3); \
164 \
165 instr += size; \
166 } \
167 } glEnd(); \
168}
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000169
170
171static void execute(LPDIRECT3DEXECUTEBUFFER lpBuff,
172 LPDIRECT3DDEVICE dev,
173 LPDIRECT3DVIEWPORT vp) {
Francois Gouget022d3721999-03-27 16:56:13 +0000174 IDirect3DExecuteBufferImpl* ilpBuff=(IDirect3DExecuteBufferImpl*)lpBuff;
175 IDirect3DViewport2Impl* ivp=(IDirect3DViewport2Impl*)vp;
176 /* DWORD bs = ilpBuff->desc.dwBufferSize; */
177 DWORD vs = ilpBuff->data.dwVertexOffset;
178 /* DWORD vc = ilpBuff->data.dwVertexCount; */
179 DWORD is = ilpBuff->data.dwInstructionOffset;
180 /* DWORD il = ilpBuff->data.dwInstructionLength; */
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000181
Francois Gouget022d3721999-03-27 16:56:13 +0000182 void *instr = ilpBuff->desc.lpData + is;
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000183 OpenGL_IDirect3DDevice *odev = (OpenGL_IDirect3DDevice *) dev;
184
185 TRACE(ddraw, "ExecuteData : \n");
Lionel Ulmer01554451999-01-23 12:29:44 +0000186 if (TRACE_ON(ddraw))
Francois Gouget022d3721999-03-27 16:56:13 +0000187 _dump_executedata(&(ilpBuff->data));
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000188
Lionel Ulmerad725851999-05-13 18:53:05 +0000189 ENTER_GL();
190
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000191 while (1) {
192 LPD3DINSTRUCTION current = (LPD3DINSTRUCTION) instr;
193 BYTE size;
194 WORD count;
195
196 count = current->wCount;
197 size = current->bSize;
198 instr += sizeof(D3DINSTRUCTION);
199
200 switch (current->bOpcode) {
201 case D3DOP_POINT: {
202 TRACE(ddraw, "POINT-s (%d)\n", count);
203
204 instr += count * size;
205 } break;
206
207 case D3DOP_LINE: {
208 TRACE(ddraw, "LINE-s (%d)\n", count);
209
210 instr += count * size;
211 } break;
212
213 case D3DOP_TRIANGLE: {
214 int i;
Lionel Ulmer01554451999-01-23 12:29:44 +0000215 float z_inv_matrix[16] = {
216 1.0, 0.0, 0.0, 0.0,
217 0.0, 1.0, 0.0, 0.0,
218 0.0, 0.0, -1.0, 0.0,
219 0.0, 0.0, 1.0, 1.0
220 };
221
Francois Gouget022d3721999-03-27 16:56:13 +0000222 OGL_Vertex *vx = (OGL_Vertex *) ilpBuff->vertex_data;
223 OGL_LVertex *l_vx = (OGL_LVertex *) ilpBuff->vertex_data;
224 D3DTLVERTEX *tl_vx = (D3DTLVERTEX *) ilpBuff->vertex_data;
Lionel Ulmer01554451999-01-23 12:29:44 +0000225
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000226 TRACE(ddraw, "TRIANGLE (%d)\n", count);
227
Francois Gouget022d3721999-03-27 16:56:13 +0000228 switch (ilpBuff->vertex_type) {
Lionel Ulmer01554451999-01-23 12:29:44 +0000229 case D3DVT_VERTEX:
230 /* This time, there is lighting */
231 glEnable(GL_LIGHTING);
232
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000233 /* Use given matrixes */
234 glMatrixMode(GL_MODELVIEW);
235 glLoadIdentity(); /* The model transformation was done during the
236 transformation phase */
237 glMatrixMode(GL_PROJECTION);
Lionel Ulmer01554451999-01-23 12:29:44 +0000238 TRACE(ddraw, " Projection Matrix : (%p)\n", odev->proj_mat);
239 dump_mat(odev->proj_mat);
240 TRACE(ddraw, " View Matrix : (%p)\n", odev->view_mat);
241 dump_mat(odev->view_mat);
242
243 glLoadMatrixf((float *) z_inv_matrix);
244 glMultMatrixf((float *) odev->proj_mat);
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000245 glMultMatrixf((float *) odev->view_mat);
Lionel Ulmer01554451999-01-23 12:29:44 +0000246 break;
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000247
Lionel Ulmer01554451999-01-23 12:29:44 +0000248 case D3DVT_LVERTEX:
249 /* No lighting */
250 glDisable(GL_LIGHTING);
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000251
Lionel Ulmer01554451999-01-23 12:29:44 +0000252 /* Use given matrixes */
253 glMatrixMode(GL_MODELVIEW);
254 glLoadIdentity(); /* The model transformation was done during the
255 transformation phase */
256 glMatrixMode(GL_PROJECTION);
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000257
Lionel Ulmer01554451999-01-23 12:29:44 +0000258 TRACE(ddraw, " Projection Matrix : (%p)\n", odev->proj_mat);
259 dump_mat(odev->proj_mat);
260 TRACE(ddraw, " View Matrix : (%p)\n", odev->view_mat);
261 dump_mat(odev->view_mat);
262
263 glLoadMatrixf((float *) z_inv_matrix);
264 glMultMatrixf((float *) odev->proj_mat);
265 glMultMatrixf((float *) odev->view_mat);
266 break;
267
268 case D3DVT_TLVERTEX: {
269 GLdouble height, width, minZ, maxZ;
270
271 /* First, disable lighting */
272 glDisable(GL_LIGHTING);
273
274 /* Then do not put any transformation matrixes */
275 glMatrixMode(GL_MODELVIEW);
276 glLoadIdentity();
277 glMatrixMode(GL_PROJECTION);
278 glLoadIdentity();
279
Francois Gouget022d3721999-03-27 16:56:13 +0000280 if (ivp == NULL) {
Lionel Ulmer01554451999-01-23 12:29:44 +0000281 ERR(ddraw, "No current viewport !\n");
282 /* Using standard values */
283 height = 640.0;
284 width = 480.0;
285 minZ = -10.0;
286 maxZ = 10.0;
287 } else {
Francois Gouget022d3721999-03-27 16:56:13 +0000288 height = (GLdouble) ivp->viewport.vp1.dwHeight;
289 width = (GLdouble) ivp->viewport.vp1.dwWidth;
290 minZ = (GLdouble) ivp->viewport.vp1.dvMinZ;
291 maxZ = (GLdouble) ivp->viewport.vp1.dvMaxZ;
Lionel Ulmer01554451999-01-23 12:29:44 +0000292
293 if (minZ == maxZ) {
294 /* I do not know why, but many Dx 3.0 games have minZ = maxZ = 0.0 */
295 minZ = 0.0;
296 maxZ = 1.0;
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000297 }
Lionel Ulmer01554451999-01-23 12:29:44 +0000298 }
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000299
Lionel Ulmer01554451999-01-23 12:29:44 +0000300 glOrtho(0.0, width, height, 0.0, -minZ, -maxZ);
301 } break;
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000302
Lionel Ulmer01554451999-01-23 12:29:44 +0000303 default:
304 ERR(ddraw, "Unhandled vertex type !\n");
305 break;
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000306 }
Lionel Ulmer01554451999-01-23 12:29:44 +0000307
Francois Gouget022d3721999-03-27 16:56:13 +0000308 switch (ilpBuff->vertex_type) {
Lionel Ulmer01554451999-01-23 12:29:44 +0000309 case D3DVT_VERTEX:
310 TRIANGLE_LOOP(DO_VERTEX);
311 break;
312
313 case D3DVT_LVERTEX:
314 TRIANGLE_LOOP(DO_LVERTEX);
315 break;
316
317 case D3DVT_TLVERTEX:
318 TRIANGLE_LOOP(DO_TLVERTEX);
319 break;
320
321 default:
322 ERR(ddraw, "Unhandled vertex type !\n");
323 }
324
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000325 } break;
326
327 case D3DOP_MATRIXLOAD: {
328 TRACE(ddraw, "MATRIXLOAD-s (%d)\n", count);
329
330 instr += count * size;
331 } break;
332
333 case D3DOP_MATRIXMULTIPLY: {
334 int i;
335 TRACE(ddraw, "MATRIXMULTIPLY (%d)\n", count);
336
337 for (i = 0; i < count; i++) {
338 LPD3DMATRIXMULTIPLY ci = (LPD3DMATRIXMULTIPLY) instr;
339 LPD3DMATRIX a = (LPD3DMATRIX) ci->hDestMatrix;
340 LPD3DMATRIX b = (LPD3DMATRIX) ci->hSrcMatrix1;
341 LPD3DMATRIX c = (LPD3DMATRIX) ci->hSrcMatrix2;
342
343 TRACE(ddraw, " Dest : %08lx Src1 : %08lx Src2 : %08lx\n",
344 ci->hDestMatrix, ci->hSrcMatrix1, ci->hSrcMatrix2);
345
346 /* Do the multiplication..
347 As I am VERY lazy, I let OpenGL do the multiplication for me */
348 glMatrixMode(GL_PROJECTION);
349 /* Save the current matrix */
350 glPushMatrix();
351 /* Load Matrix one and do the multiplication */
Lionel Ulmer01554451999-01-23 12:29:44 +0000352 glLoadMatrixf((float *) c);
353 glMultMatrixf((float *) b);
354 glGetFloatv(GL_PROJECTION_MATRIX, (float *) a);
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000355 /* Restore the current matrix */
356 glPopMatrix();
357
358 instr += size;
359 }
360 } break;
361
362 case D3DOP_STATETRANSFORM: {
363 int i;
364 TRACE(ddraw, "STATETRANSFORM (%d)\n", count);
365
366 for (i = 0; i < count; i++) {
367 LPD3DSTATE ci = (LPD3DSTATE) instr;
368
369 /* Handle the state transform */
370 switch (ci->t.dtstTransformStateType) {
371 case D3DTRANSFORMSTATE_WORLD: {
372 TRACE(ddraw, " WORLD (%p)\n", (D3DMATRIX*) ci->v.dwArg[0]);
373 odev->world_mat = (D3DMATRIX*) ci->v.dwArg[0];
374 } break;
375
376 case D3DTRANSFORMSTATE_VIEW: {
377 TRACE(ddraw, " VIEW (%p)\n", (D3DMATRIX*) ci->v.dwArg[0]);
378 odev->view_mat = (D3DMATRIX*) ci->v.dwArg[0];
379 } break;
380
381 case D3DTRANSFORMSTATE_PROJECTION: {
382 TRACE(ddraw, " PROJECTION (%p)\n", (D3DMATRIX*) ci->v.dwArg[0]);
383 odev->proj_mat = (D3DMATRIX*) ci->v.dwArg[0];
384 } break;
385
386 default:
387 ERR(ddraw, " Unhandled state transformation !! (%d)\n", (int) ci->t.dtstTransformStateType);
388 break;
389
390 }
391
392 instr += size;
393 }
394 } break;
395
396 case D3DOP_STATELIGHT: {
397 int i;
398 TRACE(ddraw, "STATELIGHT (%d)\n", count);
399
400 for (i = 0; i < count; i++) {
401 LPD3DSTATE ci = (LPD3DSTATE) instr;
402
403 /* Handle the state transform */
404 switch (ci->t.dlstLightStateType) {
405 case D3DLIGHTSTATE_MATERIAL: {
Francois Gouget022d3721999-03-27 16:56:13 +0000406 IDirect3DMaterial2Impl* mat = (IDirect3DMaterial2Impl*) ci->v.dwArg[0];
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000407 TRACE(ddraw, " MATERIAL\n");
408
409 if (mat != NULL) {
410 mat->activate(mat);
411 } else {
412 TRACE(ddraw, " bad Material Handle\n");
413 }
414 } break ;
415
416 case D3DLIGHTSTATE_AMBIENT: {
417 float light[4];
418 DWORD dwLightState = ci->v.dwArg[0];
419 TRACE(ddraw, " AMBIENT\n");
420
421 light[0] = ((dwLightState >> 16) & 0xFF) / 255.0;
422 light[1] = ((dwLightState >> 8) & 0xFF) / 255.0;
423 light[2] = ((dwLightState >> 0) & 0xFF) / 255.0;
424 light[3] = 1.0;
425 glLightModelfv(GL_LIGHT_MODEL_AMBIENT, (float *) light);
426
427 TRACE(ddraw, " R:%02lx G:%02lx B:%02lx A:%02lx\n",
428 ((dwLightState >> 16) & 0xFF),
429 ((dwLightState >> 8) & 0xFF),
430 ((dwLightState >> 0) & 0xFF),
431 ((dwLightState >> 24) & 0xFF));
432 } break ;
433
434 case D3DLIGHTSTATE_COLORMODEL: {
435 TRACE(ddraw, " COLORMODEL\n");
436 } break ;
437
438 case D3DLIGHTSTATE_FOGMODE: {
439 TRACE(ddraw, " FOGMODE\n");
440 } break ;
441
442 case D3DLIGHTSTATE_FOGSTART: {
443 TRACE(ddraw, " FOGSTART\n");
444 } break ;
445
446 case D3DLIGHTSTATE_FOGEND: {
447 TRACE(ddraw, " FOGEND\n");
448 } break ;
449
450 case D3DLIGHTSTATE_FOGDENSITY: {
451 TRACE(ddraw, " FOGDENSITY\n");
452 } break ;
453
454 default:
455 ERR(ddraw, " Unhandled light state !! (%d)\n", (int) ci->t.dlstLightStateType);
456 break;
457 }
458 instr += size;
459 }
460 } break;
461
462 case D3DOP_STATERENDER: {
463 int i;
464 TRACE(ddraw, "STATERENDER (%d)\n", count);
465
466 for (i = 0; i < count; i++) {
467 LPD3DSTATE ci = (LPD3DSTATE) instr;
468
469 /* Handle the state transform */
Alexandre Julliard8da12c41999-01-17 16:55:11 +0000470 set_render_state(ci->t.drstRenderStateType, ci->v.dwArg[0], &(odev->rs));
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000471
472 instr += size;
473 }
474 } break;
475
476 case D3DOP_PROCESSVERTICES: {
477 int i;
478 TRACE(ddraw, "PROCESSVERTICES (%d)\n", count);
479
480 for (i = 0; i < count; i++) {
481 LPD3DPROCESSVERTICES ci = (LPD3DPROCESSVERTICES) instr;
482
483 TRACE(ddraw, " Start : %d Dest : %d Count : %ld\n",
484 ci->wStart, ci->wDest, ci->dwCount);
485 TRACE(ddraw, " Flags : ");
486 if (TRACE_ON(ddraw)) {
487 if (ci->dwFlags & D3DPROCESSVERTICES_COPY)
488 DUMP("COPY ");
489 if (ci->dwFlags & D3DPROCESSVERTICES_NOCOLOR)
490 DUMP("NOCOLOR ");
491 if (ci->dwFlags == D3DPROCESSVERTICES_OPMASK)
492 DUMP("OPMASK ");
493 if (ci->dwFlags & D3DPROCESSVERTICES_TRANSFORM)
494 DUMP("TRANSFORM ");
495 if (ci->dwFlags == D3DPROCESSVERTICES_TRANSFORMLIGHT)
496 DUMP("TRANSFORMLIGHT ");
497 if (ci->dwFlags & D3DPROCESSVERTICES_UPDATEEXTENTS)
498 DUMP("UPDATEEXTENTS ");
499 DUMP("\n");
500 }
501
502 /* This is where doing Direct3D on top on OpenGL is quite difficult.
503 This method transforms a set of vertices using the CURRENT state
504 (lighting, projection, ...) but does not rasterize them.
505 They will oinly be put on screen later (with the POINT / LINE and
506 TRIANGLE op-codes). The problem is that you can have a triangle
507 with each point having been transformed using another state...
508
509 In this implementation, I will emulate only ONE thing : each
510 vertex can have its own "WORLD" transformation (this is used in the
511 TWIST.EXE demo of the 5.2 SDK). I suppose that all vertices of the
512 execute buffer use the same state.
513
514 If I find applications that change other states, I will try to do a
515 more 'fine-tuned' state emulation (but I may become quite tricky if
516 it changes a light position in the middle of a triangle).
517
518 In this case, a 'direct' approach (i.e. without using OpenGL, but
519 writing our own 3D rasterizer) would be easier. */
520
521 /* The current method (with the hypothesis that only the WORLD matrix
522 will change between two points) is like this :
523 - I transform 'manually' all the vertices with the current WORLD
524 matrix and store them in the vertex buffer
525 - during the rasterization phase, the WORLD matrix will be set to
526 the Identity matrix */
527
528 /* Enough for the moment */
529 if (ci->dwFlags == D3DPROCESSVERTICES_TRANSFORMLIGHT) {
Lionel Ulmer01554451999-01-23 12:29:44 +0000530 int nb;
Francois Gouget022d3721999-03-27 16:56:13 +0000531 D3DVERTEX *src = ((LPD3DVERTEX) (ilpBuff->desc.lpData + vs)) + ci->wStart;
532 OGL_Vertex *dst = ((OGL_Vertex *) (ilpBuff->vertex_data)) + ci->wDest;
Lionel Ulmer01554451999-01-23 12:29:44 +0000533 D3DMATRIX *mat = odev->world_mat;
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000534
Lionel Ulmer01554451999-01-23 12:29:44 +0000535 TRACE(ddraw, " World Matrix : (%p)\n", mat);
536 dump_mat(mat);
537
Francois Gouget022d3721999-03-27 16:56:13 +0000538 ilpBuff->vertex_type = D3DVT_VERTEX;
Lionel Ulmer01554451999-01-23 12:29:44 +0000539
540 for (nb = 0; nb < ci->dwCount; nb++) {
541 /* For the moment, no normal transformation... */
542 dst->nx = src->nx.nx;
543 dst->ny = src->ny.ny;
544 dst->nz = src->nz.nz;
545
546 dst->u = src->u.tu;
547 dst->v = src->v.tv;
548
549 /* Now, the matrix multiplication */
550 dst->x = (src->x.x * mat->_11) + (src->y.y * mat->_21) + (src->z.z * mat->_31) + (1.0 * mat->_41);
551 dst->y = (src->x.x * mat->_12) + (src->y.y * mat->_22) + (src->z.z * mat->_32) + (1.0 * mat->_42);
552 dst->z = (src->x.x * mat->_13) + (src->y.y * mat->_23) + (src->z.z * mat->_33) + (1.0 * mat->_43);
553 dst->w = (src->x.x * mat->_14) + (src->y.y * mat->_24) + (src->z.z * mat->_34) + (1.0 * mat->_44);
554
555 src++;
556 dst++;
557 }
558 } else if (ci->dwFlags == D3DPROCESSVERTICES_TRANSFORM) {
559 int nb;
Francois Gouget022d3721999-03-27 16:56:13 +0000560 D3DLVERTEX *src = ((LPD3DLVERTEX) (ilpBuff->desc.lpData + vs)) + ci->wStart;
561 OGL_LVertex *dst = ((OGL_LVertex *) (ilpBuff->vertex_data)) + ci->wDest;
Lionel Ulmer01554451999-01-23 12:29:44 +0000562 D3DMATRIX *mat = odev->world_mat;
563
564 TRACE(ddraw, " World Matrix : (%p)\n", mat);
565 dump_mat(mat);
566
Francois Gouget022d3721999-03-27 16:56:13 +0000567 ilpBuff->vertex_type = D3DVT_LVERTEX;
Lionel Ulmer01554451999-01-23 12:29:44 +0000568
569 for (nb = 0; nb < ci->dwCount; nb++) {
570 dst->c = src->c.color;
571 dst->sc = src->s.specular;
572 dst->u = src->u.tu;
573 dst->v = src->v.tv;
574
575 /* Now, the matrix multiplication */
576 dst->x = (src->x.x * mat->_11) + (src->y.y * mat->_21) + (src->z.z * mat->_31) + (1.0 * mat->_41);
577 dst->y = (src->x.x * mat->_12) + (src->y.y * mat->_22) + (src->z.z * mat->_32) + (1.0 * mat->_42);
578 dst->z = (src->x.x * mat->_13) + (src->y.y * mat->_23) + (src->z.z * mat->_33) + (1.0 * mat->_43);
579 dst->w = (src->x.x * mat->_14) + (src->y.y * mat->_24) + (src->z.z * mat->_34) + (1.0 * mat->_44);
580
581 src++;
582 dst++;
583 }
584 } else if (ci->dwFlags == D3DPROCESSVERTICES_COPY) {
Francois Gouget022d3721999-03-27 16:56:13 +0000585 D3DTLVERTEX *src = ((LPD3DTLVERTEX) (ilpBuff->desc.lpData + vs)) + ci->wStart;
586 D3DTLVERTEX *dst = ((LPD3DTLVERTEX) (ilpBuff->vertex_data)) + ci->wDest;
Lionel Ulmer01554451999-01-23 12:29:44 +0000587
Francois Gouget022d3721999-03-27 16:56:13 +0000588 ilpBuff->vertex_type = D3DVT_TLVERTEX;
Lionel Ulmer01554451999-01-23 12:29:44 +0000589
590 memcpy(dst, src, ci->dwCount * sizeof(D3DTLVERTEX));
591 } else {
592 ERR(ddraw, "Unhandled vertex processing !\n");
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000593 }
594
595 instr += size;
596 }
597 } break;
598
599 case D3DOP_TEXTURELOAD: {
600 TRACE(ddraw, "TEXTURELOAD-s (%d)\n", count);
601
602 instr += count * size;
603 } break;
604
605 case D3DOP_EXIT: {
606 TRACE(ddraw, "EXIT (%d)\n", count);
607 /* We did this instruction */
608 instr += size;
609 /* Exit this loop */
610 goto end_of_buffer;
611 } break;
612
613 case D3DOP_BRANCHFORWARD: {
Lionel Ulmer01554451999-01-23 12:29:44 +0000614 int i;
615 TRACE(ddraw, "BRANCHFORWARD (%d)\n", count);
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000616
Lionel Ulmer01554451999-01-23 12:29:44 +0000617 for (i = 0; i < count; i++) {
618 LPD3DBRANCH ci = (LPD3DBRANCH) instr;
619
Francois Gouget022d3721999-03-27 16:56:13 +0000620 if ((ilpBuff->data.dsStatus.dwStatus & ci->dwMask) == ci->dwValue) {
Lionel Ulmer01554451999-01-23 12:29:44 +0000621 if (!ci->bNegate) {
622 TRACE(ddraw," Should branch to %ld\n", ci->dwOffset);
623 }
624 } else {
625 if (ci->bNegate) {
626 TRACE(ddraw," Should branch to %ld\n", ci->dwOffset);
627 }
628 }
629
630 instr += size;
631 }
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000632 } break;
633
634 case D3DOP_SPAN: {
635 TRACE(ddraw, "SPAN-s (%d)\n", count);
636
637 instr += count * size;
638 } break;
639
640 case D3DOP_SETSTATUS: {
Lionel Ulmer01554451999-01-23 12:29:44 +0000641 int i;
642 TRACE(ddraw, "SETSTATUS (%d)\n", count);
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000643
Lionel Ulmer01554451999-01-23 12:29:44 +0000644 for (i = 0; i < count; i++) {
645 LPD3DSTATUS ci = (LPD3DSTATUS) instr;
646
Francois Gouget022d3721999-03-27 16:56:13 +0000647 ilpBuff->data.dsStatus = *ci;
Lionel Ulmer01554451999-01-23 12:29:44 +0000648
649 instr += size;
650 }
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000651 } break;
652
653 default:
654 ERR(ddraw, "Unhandled OpCode !!!\n");
655 /* Try to save ... */
656 instr += count * size;
657 break;
658 }
659 }
660
661 end_of_buffer:
Lionel Ulmerad725851999-05-13 18:53:05 +0000662 LEAVE_GL();
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000663}
664
665/*******************************************************************************
666 * ExecuteBuffer Creation functions
667 */
Francois Gouget022d3721999-03-27 16:56:13 +0000668LPDIRECT3DEXECUTEBUFFER d3dexecutebuffer_create(IDirect3DDeviceImpl* d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc)
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000669{
Francois Gouget022d3721999-03-27 16:56:13 +0000670 IDirect3DExecuteBufferImpl* eb;
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000671
Francois Gouget022d3721999-03-27 16:56:13 +0000672 eb = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DExecuteBufferImpl));
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000673 eb->ref = 1;
674 eb->lpvtbl = &executebuffer_vtable;
675 eb->d3ddev = d3ddev;
676
677 /* Initializes memory */
678 eb->desc = *lpDesc;
679
680 /* No buffer given */
681 if (!(eb->desc.dwFlags & D3DDEB_LPDATA))
682 eb->desc.lpData = NULL;
683
684 /* No buffer size given */
685 if (!(lpDesc->dwFlags & D3DDEB_BUFSIZE))
686 eb->desc.dwBufferSize = 0;
687
688 /* Create buffer if asked */
689 if ((eb->desc.lpData == NULL) && (eb->desc.dwBufferSize > 0)) {
690 eb->need_free = TRUE;
691 eb->desc.lpData = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,eb->desc.dwBufferSize);
692 } else {
693 eb->need_free = FALSE;
694 }
695
696 /* No vertices for the moment */
697 eb->vertex_data = NULL;
698
699 eb->desc.dwFlags |= D3DDEB_LPDATA;
700
701 eb->execute = execute;
702
Francois Gouget022d3721999-03-27 16:56:13 +0000703 return (LPDIRECT3DEXECUTEBUFFER)eb;
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000704}
705
706/*******************************************************************************
Francois Gouget022d3721999-03-27 16:56:13 +0000707 * IDirect3ExecuteBuffer methods
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000708 */
709
Francois Gouget022d3721999-03-27 16:56:13 +0000710static HRESULT WINAPI IDirect3DExecuteBufferImpl_QueryInterface(LPDIRECT3DEXECUTEBUFFER iface,
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000711 REFIID riid,
712 LPVOID* ppvObj)
713{
Francois Gouget022d3721999-03-27 16:56:13 +0000714 ICOM_THIS(IDirect3DExecuteBufferImpl,iface);
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000715 char xrefiid[50];
716
717 WINE_StringFromCLSID((LPCLSID)riid,xrefiid);
Francois Gouget022d3721999-03-27 16:56:13 +0000718 FIXME(ddraw, "(%p)->(%s,%p): stub\n", This, xrefiid,ppvObj);
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000719
720 return S_OK;
721}
722
723
724
Francois Gouget022d3721999-03-27 16:56:13 +0000725static ULONG WINAPI IDirect3DExecuteBufferImpl_AddRef(LPDIRECT3DEXECUTEBUFFER iface)
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000726{
Francois Gouget022d3721999-03-27 16:56:13 +0000727 ICOM_THIS(IDirect3DExecuteBufferImpl,iface);
728 TRACE(ddraw, "(%p)->()incrementing from %lu.\n", This, This->ref );
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000729
Francois Gouget022d3721999-03-27 16:56:13 +0000730 return ++(This->ref);
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000731}
732
733
734
Francois Gouget022d3721999-03-27 16:56:13 +0000735static ULONG WINAPI IDirect3DExecuteBufferImpl_Release(LPDIRECT3DEXECUTEBUFFER iface)
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000736{
Francois Gouget022d3721999-03-27 16:56:13 +0000737 ICOM_THIS(IDirect3DExecuteBufferImpl,iface);
738 FIXME( ddraw, "(%p)->() decrementing from %lu.\n", This, This->ref );
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000739
Francois Gouget022d3721999-03-27 16:56:13 +0000740 if (!--(This->ref)) {
741 if ((This->desc.lpData != NULL) && This->need_free)
742 HeapFree(GetProcessHeap(),0,This->desc.lpData);
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000743
Francois Gouget022d3721999-03-27 16:56:13 +0000744 if (This->vertex_data != NULL)
745 HeapFree(GetProcessHeap(),0,This->vertex_data);
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000746
Francois Gouget022d3721999-03-27 16:56:13 +0000747 HeapFree(GetProcessHeap(),0,This);
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000748 return 0;
749 }
750
Francois Gouget022d3721999-03-27 16:56:13 +0000751 return This->ref;
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000752}
753
Francois Gouget022d3721999-03-27 16:56:13 +0000754static HRESULT WINAPI IDirect3DExecuteBufferImpl_Initialize(LPDIRECT3DEXECUTEBUFFER iface,
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000755 LPDIRECT3DDEVICE lpDirect3DDevice,
756 LPD3DEXECUTEBUFFERDESC lpDesc)
757{
Francois Gouget022d3721999-03-27 16:56:13 +0000758 ICOM_THIS(IDirect3DExecuteBufferImpl,iface);
759 FIXME(ddraw, "(%p)->(%p,%p): stub\n", This, lpDirect3DDevice, lpDesc);
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000760
761 return DD_OK;
762}
763
Francois Gouget022d3721999-03-27 16:56:13 +0000764static HRESULT WINAPI IDirect3DExecuteBufferImpl_Lock(LPDIRECT3DEXECUTEBUFFER iface,
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000765 LPD3DEXECUTEBUFFERDESC lpDesc)
766{
Francois Gouget022d3721999-03-27 16:56:13 +0000767 ICOM_THIS(IDirect3DExecuteBufferImpl,iface);
768 TRACE(ddraw, "(%p)->(%p)\n", This, lpDesc);
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000769
770 /* Copies the buffer description */
Francois Gouget022d3721999-03-27 16:56:13 +0000771 *lpDesc = This->desc;
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000772
773 return DD_OK;
774}
775
Francois Gouget022d3721999-03-27 16:56:13 +0000776static HRESULT WINAPI IDirect3DExecuteBufferImpl_Unlock(LPDIRECT3DEXECUTEBUFFER iface)
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000777{
Francois Gouget022d3721999-03-27 16:56:13 +0000778 ICOM_THIS(IDirect3DExecuteBufferImpl,iface);
779 TRACE(ddraw, "(%p)->()\n", This);
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000780
781 return DD_OK;
782}
783
Francois Gouget022d3721999-03-27 16:56:13 +0000784static HRESULT WINAPI IDirect3DExecuteBufferImpl_SetExecuteData(LPDIRECT3DEXECUTEBUFFER iface,
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000785 LPD3DEXECUTEDATA lpData)
786{
Francois Gouget022d3721999-03-27 16:56:13 +0000787 ICOM_THIS(IDirect3DExecuteBufferImpl,iface);
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000788 DWORD nbvert;
789
Francois Gouget022d3721999-03-27 16:56:13 +0000790 TRACE(ddraw, "(%p)->(%p)\n", This, lpData);
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000791
Francois Gouget022d3721999-03-27 16:56:13 +0000792 This->data = *lpData;
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000793
794 /* Get the number of vertices in the execute buffer */
Francois Gouget022d3721999-03-27 16:56:13 +0000795 nbvert = This->data.dwVertexCount;
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000796
797 /* Prepares the transformed vertex buffer */
Francois Gouget022d3721999-03-27 16:56:13 +0000798 if (This->vertex_data != NULL)
799 HeapFree(GetProcessHeap(), 0, This->vertex_data);
800 This->vertex_data = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,nbvert * sizeof(OGL_Vertex));
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000801
802
803 if (TRACE_ON(ddraw)) {
804 _dump_executedata(lpData);
805 }
806
807 return DD_OK;
808}
809
Francois Gouget022d3721999-03-27 16:56:13 +0000810static HRESULT WINAPI IDirect3DExecuteBufferImpl_GetExecuteData(LPDIRECT3DEXECUTEBUFFER iface,
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000811 LPD3DEXECUTEDATA lpData)
812{
Francois Gouget022d3721999-03-27 16:56:13 +0000813 ICOM_THIS(IDirect3DExecuteBufferImpl,iface);
814 TRACE(ddraw, "(%p)->(%p): stub\n", This, lpData);
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000815
Francois Gouget022d3721999-03-27 16:56:13 +0000816 *lpData = This->data;
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000817
818 return DD_OK;
819}
820
Francois Gouget022d3721999-03-27 16:56:13 +0000821static HRESULT WINAPI IDirect3DExecuteBufferImpl_Validate(LPDIRECT3DEXECUTEBUFFER iface,
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000822 LPDWORD lpdwOffset,
823 LPD3DVALIDATECALLBACK lpFunc,
824 LPVOID lpUserArg,
825 DWORD dwReserved)
826{
Francois Gouget022d3721999-03-27 16:56:13 +0000827 ICOM_THIS(IDirect3DExecuteBufferImpl,iface);
828 TRACE(ddraw, "(%p)->(%p,%p,%p,%lu)\n", This, lpdwOffset, lpFunc, lpUserArg, dwReserved);
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000829
830 return DD_OK;
831}
832
Francois Gouget022d3721999-03-27 16:56:13 +0000833static HRESULT WINAPI IDirect3DExecuteBufferImpl_Optimize(LPDIRECT3DEXECUTEBUFFER iface,
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000834 DWORD dwReserved)
835{
Francois Gouget022d3721999-03-27 16:56:13 +0000836 ICOM_THIS(IDirect3DExecuteBufferImpl,iface);
837 TRACE(ddraw, "(%p)->(%lu)\n", This, dwReserved);
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000838
839 return DD_OK;
840}
841
842
843/*******************************************************************************
844 * IDirect3DLight VTable
845 */
Paul Quinn2305f3c1999-05-22 11:41:38 +0000846static ICOM_VTABLE(IDirect3DExecuteBuffer) executebuffer_vtable =
847{
848 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000849 /*** IUnknown methods ***/
Francois Gouget022d3721999-03-27 16:56:13 +0000850 IDirect3DExecuteBufferImpl_QueryInterface,
851 IDirect3DExecuteBufferImpl_AddRef,
852 IDirect3DExecuteBufferImpl_Release,
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000853 /*** IDirect3DExecuteBuffer methods ***/
Francois Gouget022d3721999-03-27 16:56:13 +0000854 IDirect3DExecuteBufferImpl_Initialize,
855 IDirect3DExecuteBufferImpl_Lock,
856 IDirect3DExecuteBufferImpl_Unlock,
857 IDirect3DExecuteBufferImpl_SetExecuteData,
858 IDirect3DExecuteBufferImpl_GetExecuteData,
859 IDirect3DExecuteBufferImpl_Validate,
860 IDirect3DExecuteBufferImpl_Optimize
Lionel Ulmer5ff00771999-01-03 17:00:19 +0000861};
862
863#endif /* HAVE_MESAGL */