Admiral Coeyman | 9cb2b21 | 2002-07-10 23:22:29 +0000 | [diff] [blame] | 1 | /* |
| 2 | * DOS interrupt 34->3e handlers. All FPU interrupt code should be |
| 3 | * moved into this file. |
| 4 | * int 3d is not activated yet... |
| 5 | * |
| 6 | * Copyright 2002 Robert 'Admiral' Coeyman |
| 7 | * |
| 8 | * This library is free software; you can redistribute it and/or |
| 9 | * modify it under the terms of the GNU Lesser General Public |
| 10 | * License as published by the Free Software Foundation; either |
| 11 | * version 2.1 of the License, or (at your option) any later version. |
| 12 | * |
| 13 | * This library is distributed in the hope that it will be useful, |
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 16 | * Lesser General Public License for more details. |
| 17 | * |
| 18 | * You should have received a copy of the GNU Lesser General Public |
| 19 | * License along with this library; if not, write to the Free Software |
| 20 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| 21 | */ |
| 22 | |
| 23 | #include <stdlib.h> |
| 24 | #include "msdos.h" |
| 25 | #include "miscemu.h" |
| 26 | #include "wine/debug.h" |
| 27 | |
| 28 | WINE_DEFAULT_DEBUG_CHANNEL(int); |
| 29 | |
| 30 | /* |
| 31 | * The actual work is done by a single routine. |
| 32 | */ |
| 33 | |
| 34 | static void FPU_ModifyCode(CONTEXT86 *context, BYTE Opcode); |
| 35 | |
| 36 | |
| 37 | |
| 38 | /********************************************************************** |
| 39 | * INT_Int34Handler (WPROCS.152) |
| 40 | * |
| 41 | * Handler for int 34 (FLOATING POINT EMULATION - Opcode 0xd8). |
| 42 | * |
| 43 | * The interrupt list isn't specific about what this interrupt |
| 44 | * actually does. [ interrup.m ] |
| 45 | */ |
| 46 | void WINAPI INT_Int34Handler(CONTEXT86 *context) |
| 47 | { |
| 48 | |
| 49 | TRACE("Int 0x34 called-- FP opcode 0xd8"); |
| 50 | FPU_ModifyCode(context, 0xd8); |
| 51 | |
| 52 | } |
| 53 | |
| 54 | /********************************************************************** |
| 55 | * INT_Int35Handler (WPROCS.153) |
| 56 | * |
| 57 | * Handler for int 35 (FLOATING POINT EMULATION - Opcode 0xd9). |
| 58 | * |
| 59 | * The interrupt list isn't specific about what this interrupt |
| 60 | * actually does. [ interrup.m ] |
| 61 | */ |
| 62 | void WINAPI INT_Int35Handler(CONTEXT86 *context) |
| 63 | { |
| 64 | TRACE("Int 0x35 called-- FP opcode 0xd9"); |
| 65 | FPU_ModifyCode(context, 0xd9); |
| 66 | |
| 67 | } |
| 68 | |
| 69 | |
| 70 | /********************************************************************** |
| 71 | * INT_Int36Handler (WPROCS.154) |
| 72 | * |
| 73 | * Handler for int 36 (FLOATING POINT EMULATION - Opcode 0xda). |
| 74 | * |
| 75 | * The interrupt list isn't specific about what this interrupt |
| 76 | * actually does. [ interrup.m ] |
| 77 | */ |
| 78 | void WINAPI INT_Int36Handler(CONTEXT86 *context) |
| 79 | { |
| 80 | TRACE("Int 0x36 called-- FP opcode 0xda"); |
| 81 | FPU_ModifyCode(context, 0xda); |
| 82 | |
| 83 | } |
| 84 | |
| 85 | /********************************************************************** |
| 86 | * INT_Int37Handler (WPROCS.155) |
| 87 | * |
| 88 | * Handler for int 37 (FLOATING POINT EMULATION - Opcode 0xdb). |
| 89 | * |
| 90 | * The interrupt list isn't specific about what this interrupt |
| 91 | * actually does. [ interrup.m ] |
| 92 | */ |
| 93 | void WINAPI INT_Int37Handler(CONTEXT86 *context) |
| 94 | { |
| 95 | TRACE("Int 0x37 called-- FP opcode 0xdb"); |
| 96 | FPU_ModifyCode(context, 0xdb); |
| 97 | |
| 98 | } |
| 99 | |
| 100 | /********************************************************************** |
| 101 | * INT_Int38Handler (WPROCS.156) |
| 102 | * |
| 103 | * Handler for int 38 (FLOATING POINT EMULATION - Opcode 0xdc). |
| 104 | * |
| 105 | * Between versions 3.0 and 5.01, the original PC-MOS API call that |
| 106 | * was here was moved to int 0xd4. |
| 107 | * |
| 108 | * The interrupt list isn't specific about what this interrupt |
| 109 | * actually does. [ interrup.m ] |
| 110 | */ |
| 111 | void WINAPI INT_Int38Handler(CONTEXT86 *context) |
| 112 | { |
| 113 | TRACE("Int 0x38 called-- FP opcode 0xdc"); |
| 114 | FPU_ModifyCode(context, 0xdc); |
| 115 | |
| 116 | } |
| 117 | |
| 118 | /********************************************************************** |
| 119 | * INT_Int39Handler (WPROCS.157) |
| 120 | * |
| 121 | * Handler for int 39 (FLOATING POINT EMULATION - Opcode 0xdd). |
| 122 | * |
| 123 | * The interrupt list isn't specific about what this interrupt |
| 124 | * actually does. [ interrup.m ] |
| 125 | */ |
| 126 | void WINAPI INT_Int39Handler(CONTEXT86 *context) |
| 127 | { |
| 128 | TRACE("Int 0x39 called-- FP opcode 0xdd"); |
| 129 | FPU_ModifyCode(context, 0xdd); |
| 130 | |
| 131 | } |
| 132 | |
| 133 | /********************************************************************** |
| 134 | * INT_Int3aHandler (WPROCS.158) |
| 135 | * |
| 136 | * Handler for int 3a (FLOATING POINT EMULATION - Opcode 0xde). |
| 137 | * |
| 138 | * The interrupt list isn't specific about what this interrupt |
| 139 | * actually does. [ interrup.m ] |
| 140 | */ |
| 141 | void WINAPI INT_Int3aHandler(CONTEXT86 *context) |
| 142 | { |
| 143 | TRACE("Int 0x3a called-- FP opcode 0xde"); |
| 144 | FPU_ModifyCode(context, 0xde); |
| 145 | |
| 146 | } |
| 147 | |
| 148 | /********************************************************************** |
| 149 | * INT_Int3bHandler (WPROCS.159) |
| 150 | * |
| 151 | * Handler for int 3B (FLOATING POINT EMULATION - Opcode 0xdf). |
| 152 | * |
| 153 | * The interrupt list isn't specific about what this interrupt |
| 154 | * actually does. [ interrup.m ] |
| 155 | */ |
| 156 | void WINAPI INT_Int3bHandler(CONTEXT86 *context) |
| 157 | { |
| 158 | TRACE("Int 0x3b called-- FP opcode 0xdf"); |
| 159 | FPU_ModifyCode(context, 0xdf); |
| 160 | |
| 161 | } |
| 162 | |
| 163 | |
| 164 | |
| 165 | /********************************************************************** |
| 166 | * INT_Int3cHandler (WPROCS.160) |
| 167 | * |
| 168 | * Handler for int 3C (FLOATING POINT EMULATION - INSTRUCTIONS WITH SEGMENT OVERRIDE). |
| 169 | * |
| 170 | * Generated code is CD 3C xy mm ... (CD = int | 3C = this interrupt) |
| 171 | * xy is a modified ESC code and mm is the modR/M byte. |
| 172 | * xy byte seems to be encoded as ss011xxx or ss000xxx |
| 173 | * ss= segment override. |
| 174 | * 00 -> DS |
| 175 | * 01 -> SS |
| 176 | * 10 -> CS |
| 177 | * 11 -> ES |
| 178 | * |
| 179 | * 11011xxx should be the opcode instruction. |
| 180 | */ |
| 181 | void WINAPI INT_Int3cHandler(CONTEXT86 *context) |
| 182 | { |
| 183 | FIXME("Int 3C NOT Implemented"); |
| 184 | INT_BARF(context, 0x3c); |
| 185 | } |
| 186 | |
| 187 | /********************************************************************** |
| 188 | * INT_Int3dHandler (WPROCS.161) |
| 189 | * |
| 190 | * Handler for int 3D (FLOATING POINT EMULATION - Standalone FWAIT). |
| 191 | * |
| 192 | * Opcode 0x90 is a NOP. It just fills space where the 3D was. |
| 193 | */ |
| 194 | void WINAPI INT_Int3dHandler(CONTEXT86 *context) |
| 195 | { |
| 196 | TRACE("Int 0x3d called-- Standalone FWAIT"); |
| 197 | FPU_ModifyCode(context, 0x90); |
| 198 | |
| 199 | } |
| 200 | |
| 201 | |
| 202 | |
| 203 | /********************************************************************** |
| 204 | * INT_Int3eHandler (WPROCS.162) |
| 205 | * |
| 206 | * FLOATING POINT EMULATION -- Borland "Shortcut" call. |
| 207 | * The two bytes following the int 3E instruction are |
| 208 | * the subcode and a NOP ( 0x90 ), except for subcodes DC and DE |
| 209 | * where the second byte is the register count. |
| 210 | * |
| 211 | * Direct access 4.0 modifies and does not restore this vector. |
| 212 | * |
| 213 | */ |
| 214 | void WINAPI INT_Int3eHandler(CONTEXT86 *context) |
| 215 | { |
| 216 | FIXME("Int 3E NOT Implemented"); |
| 217 | INT_BARF(context, 0x3e); |
| 218 | } |
| 219 | |
| 220 | /********************************************************************** |
| 221 | * FPU_ModifyCode |
| 222 | * |
| 223 | * This is the function that inserts the 0x9b fwait instruction |
| 224 | * and the actual FPU opcode into the program. |
| 225 | * -A.C. |
| 226 | * |
| 227 | * Code thanks to Ove Kaaven |
| 228 | */ |
| 229 | static void FPU_ModifyCode(CONTEXT86 *context, BYTE Opcode) |
| 230 | { |
| 231 | WORD *stack = CTX_SEG_OFF_TO_LIN(context, context->SegSs, context->Esp); |
| 232 | BYTE *code = CTX_SEG_OFF_TO_LIN(context, stack[1], stack[0]); |
| 233 | |
| 234 | /* |
| 235 | * All *NIX systems should have a real or kernel emulated FPU. |
| 236 | */ |
| 237 | |
| 238 | code[-2] = 0x9b; /* The fwait instruction */ |
| 239 | code[-1] = Opcode; /* Insert the opcode */ |
| 240 | |
| 241 | if ( stack[0] < 2 ) FIXME("Backed up over a segment boundry in FPU code."); |
| 242 | |
| 243 | stack[0] -= 2; /* back up the return address 2 bytes */ |
| 244 | |
| 245 | TRACE("Modified code in FPU int call to 0x9b 0x%x",Opcode); |
| 246 | } |