Ove Kaaven | fddc3e1 | 2000-07-23 14:19:19 +0000 | [diff] [blame] | 1 | #ifndef __WINE_D3DVEC_INL |
| 2 | #define __WINE_D3DVEC_INL |
| 3 | |
| 4 | /*** constructors ***/ |
| 5 | |
| 6 | inline _D3DVECTOR::_D3DVECTOR(D3DVALUE f) |
| 7 | { |
| 8 | x = y = z = f; |
| 9 | } |
| 10 | |
| 11 | inline _D3DVECTOR::_D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z) |
| 12 | { |
| 13 | x = _x; y = _y; z = _z; |
| 14 | } |
| 15 | |
| 16 | /*** assignment operators ***/ |
| 17 | |
| 18 | inline _D3DVECTOR& _D3DVECTOR::operator += (const _D3DVECTOR& v) |
| 19 | { |
| 20 | x += v.x; y += v.y; z += v.z; |
| 21 | return *this; |
| 22 | } |
| 23 | |
| 24 | inline _D3DVECTOR& _D3DVECTOR::operator -= (const _D3DVECTOR& v) |
| 25 | { |
| 26 | x -= v.x; y -= v.y; z -= v.z; |
| 27 | return *this; |
| 28 | } |
| 29 | |
| 30 | inline _D3DVECTOR& _D3DVECTOR::operator *= (const _D3DVECTOR& v) |
| 31 | { |
| 32 | x *= v.x; y *= v.y; z *= v.z; |
| 33 | return *this; |
| 34 | } |
| 35 | |
| 36 | inline _D3DVECTOR& _D3DVECTOR::operator /= (const _D3DVECTOR& v) |
| 37 | { |
| 38 | x /= v.x; y /= v.y; z /= v.z; |
| 39 | return *this; |
| 40 | } |
| 41 | |
| 42 | inline _D3DVECTOR& _D3DVECTOR::operator *= (D3DVALUE s) |
| 43 | { |
| 44 | x *= s; y *= s; z *= s; |
| 45 | return *this; |
| 46 | } |
| 47 | |
| 48 | inline _D3DVECTOR& _D3DVECTOR::operator /= (D3DVALUE s) |
| 49 | { |
| 50 | x /= s; y /= s; z /= s; |
| 51 | return *this; |
| 52 | } |
| 53 | |
Ove Kaaven | a9ea857 | 2001-04-16 19:02:22 +0000 | [diff] [blame] | 54 | /*** unary operators ***/ |
| 55 | |
| 56 | inline _D3DVECTOR operator + (const _D3DVECTOR& v) |
| 57 | { |
| 58 | return v; |
| 59 | } |
| 60 | |
| 61 | inline _D3DVECTOR operator - (const _D3DVECTOR& v) |
| 62 | { |
| 63 | return _D3DVECTOR(-v.x, -v.y, -v.z); |
| 64 | } |
| 65 | |
Ove Kaaven | fddc3e1 | 2000-07-23 14:19:19 +0000 | [diff] [blame] | 66 | /*** binary operators ***/ |
| 67 | |
| 68 | inline _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2) |
| 69 | { |
| 70 | return _D3DVECTOR(v1.x+v2.x, v1.y+v2.y, v1.z+v2.z); |
| 71 | } |
| 72 | |
| 73 | inline _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2) |
| 74 | { |
| 75 | return _D3DVECTOR(v1.x-v2.x, v1.y-v2.y, v1.z-v2.z); |
| 76 | } |
| 77 | |
| 78 | inline _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s) |
| 79 | { |
| 80 | return _D3DVECTOR(v.x*s, v.y*s, v.z*s); |
| 81 | } |
| 82 | |
| 83 | inline _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v) |
| 84 | { |
| 85 | return _D3DVECTOR(v.x*s, v.y*s, v.z*s); |
| 86 | } |
| 87 | |
| 88 | inline _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s) |
| 89 | { |
| 90 | return _D3DVECTOR(v.x/s, v.y/s, v.z/s); |
| 91 | } |
| 92 | |
| 93 | inline D3DVALUE SquareMagnitude(const _D3DVECTOR& v) |
| 94 | { |
| 95 | return v.x*v.x + v.y*v.y + v.z*v.z; /* DotProduct(v, v) */ |
| 96 | } |
| 97 | |
| 98 | inline D3DVALUE Magnitude(const _D3DVECTOR& v) |
| 99 | { |
| 100 | return sqrt(SquareMagnitude(v)); |
| 101 | } |
| 102 | |
| 103 | inline _D3DVECTOR Normalize(const _D3DVECTOR& v) |
| 104 | { |
| 105 | return v / Magnitude(v); |
| 106 | } |
| 107 | |
| 108 | inline D3DVALUE DotProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2) |
| 109 | { |
| 110 | return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z; |
| 111 | } |
| 112 | |
| 113 | inline _D3DVECTOR CrossProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2) |
| 114 | { |
| 115 | _D3DVECTOR res; |
| 116 | /* this is a left-handed cross product, right? */ |
| 117 | res.x = v1.y * v2.z - v1.z * v2.y; |
| 118 | res.y = v1.z * v2.x - v1.x * v2.z; |
| 119 | res.z = v1.x * v2.y - v1.y * v2.x; |
| 120 | return res; |
| 121 | } |
| 122 | |
| 123 | #endif |