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David Adam8716c622009-02-03 09:36:08 +01001/*
2 * Copyright (C) 2009 David Adam
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
Tony Wasserka02efa192009-03-04 20:27:49 +010019#include <d3dx9.h>
20
David Adam8716c622009-02-03 09:36:08 +010021#ifndef __WINE_D3DX9MESH_H
22#define __WINE_D3DX9MESH_H
23
David Adam8716c622009-02-03 09:36:08 +010024#ifdef __cplusplus
25extern "C" {
26#endif
27
28HRESULT WINAPI D3DXCreateBuffer(DWORD, LPD3DXBUFFER*);
Henri Verbeet56c8a822009-06-19 11:04:32 +020029UINT WINAPI D3DXGetDeclVertexSize(const D3DVERTEXELEMENT9 *decl, DWORD stream_idx);
David Adam8716c622009-02-03 09:36:08 +010030UINT WINAPI D3DXGetFVFVertexSize(DWORD);
31BOOL WINAPI D3DXBoxBoundProbe(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *);
32BOOL WINAPI D3DXSphereBoundProbe(CONST D3DXVECTOR3 *,FLOAT,CONST D3DXVECTOR3 *,CONST D3DXVECTOR3 *);
David Adam00d14352009-02-10 16:06:41 +010033HRESULT WINAPI D3DXComputeBoundingBox(CONST D3DXVECTOR3 *, DWORD, DWORD, D3DXVECTOR3 *, D3DXVECTOR3 *);
David Adame5425fc2009-02-10 15:43:36 +010034HRESULT WINAPI D3DXComputeBoundingSphere(CONST D3DXVECTOR3 *, DWORD, DWORD, D3DXVECTOR3 *, FLOAT *);
David Adam8716c622009-02-03 09:36:08 +010035BOOL WINAPI D3DXIntersectTri(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3*, FLOAT *, FLOAT *, FLOAT *);
36
37#ifdef __cplusplus
38}
39#endif
40
41#endif /* __WINE_D3DX9MESH_H */