David Adam | 8716c62 | 2009-02-03 09:36:08 +0100 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2009 David Adam |
| 3 | * |
| 4 | * This library is free software; you can redistribute it and/or |
| 5 | * modify it under the terms of the GNU Lesser General Public |
| 6 | * License as published by the Free Software Foundation; either |
| 7 | * version 2.1 of the License, or (at your option) any later version. |
| 8 | * |
| 9 | * This library is distributed in the hope that it will be useful, |
| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 12 | * Lesser General Public License for more details. |
| 13 | * |
| 14 | * You should have received a copy of the GNU Lesser General Public |
| 15 | * License along with this library; if not, write to the Free Software |
| 16 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| 17 | */ |
| 18 | |
Tony Wasserka | 02efa19 | 2009-03-04 20:27:49 +0100 | [diff] [blame] | 19 | #include <d3dx9.h> |
| 20 | |
David Adam | 8716c62 | 2009-02-03 09:36:08 +0100 | [diff] [blame] | 21 | #ifndef __WINE_D3DX9MESH_H |
| 22 | #define __WINE_D3DX9MESH_H |
| 23 | |
David Adam | 8716c62 | 2009-02-03 09:36:08 +0100 | [diff] [blame] | 24 | #ifdef __cplusplus |
| 25 | extern "C" { |
| 26 | #endif |
| 27 | |
| 28 | HRESULT WINAPI D3DXCreateBuffer(DWORD, LPD3DXBUFFER*); |
Henri Verbeet | 56c8a82 | 2009-06-19 11:04:32 +0200 | [diff] [blame] | 29 | UINT WINAPI D3DXGetDeclVertexSize(const D3DVERTEXELEMENT9 *decl, DWORD stream_idx); |
David Adam | 8716c62 | 2009-02-03 09:36:08 +0100 | [diff] [blame] | 30 | UINT WINAPI D3DXGetFVFVertexSize(DWORD); |
| 31 | BOOL WINAPI D3DXBoxBoundProbe(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *); |
| 32 | BOOL WINAPI D3DXSphereBoundProbe(CONST D3DXVECTOR3 *,FLOAT,CONST D3DXVECTOR3 *,CONST D3DXVECTOR3 *); |
David Adam | 00d1435 | 2009-02-10 16:06:41 +0100 | [diff] [blame] | 33 | HRESULT WINAPI D3DXComputeBoundingBox(CONST D3DXVECTOR3 *, DWORD, DWORD, D3DXVECTOR3 *, D3DXVECTOR3 *); |
David Adam | e5425fc | 2009-02-10 15:43:36 +0100 | [diff] [blame] | 34 | HRESULT WINAPI D3DXComputeBoundingSphere(CONST D3DXVECTOR3 *, DWORD, DWORD, D3DXVECTOR3 *, FLOAT *); |
David Adam | 8716c62 | 2009-02-03 09:36:08 +0100 | [diff] [blame] | 35 | BOOL WINAPI D3DXIntersectTri(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3*, FLOAT *, FLOAT *, FLOAT *); |
| 36 | |
| 37 | #ifdef __cplusplus |
| 38 | } |
| 39 | #endif |
| 40 | |
| 41 | #endif /* __WINE_D3DX9MESH_H */ |