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Ove Kaaven935e3df2002-06-13 19:15:06 +00001/* DirectSound
2 *
3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 * Copyright 2000-2002 TransGaming Technologies, Inc.
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 */
21
22#include "config.h"
23#include <assert.h>
24#include <stdio.h>
25#include <sys/types.h>
26#include <sys/fcntl.h>
Patrik Stridvalld016f812002-08-17 00:43:16 +000027#ifdef HAVE_UNISTD_H
28# include <unistd.h>
29#endif
Ove Kaaven935e3df2002-06-13 19:15:06 +000030#include <stdlib.h>
31#include <string.h>
32#include <math.h> /* Insomnia - pow() function */
33
34#include "windef.h"
35#include "winbase.h"
36#include "wingdi.h"
37#include "winuser.h"
38#include "winerror.h"
39#include "mmsystem.h"
Patrik Stridvall9c1de6d2002-09-12 22:07:02 +000040#include "winternl.h"
Ove Kaaven935e3df2002-06-13 19:15:06 +000041#include "mmddk.h"
42#include "wine/windef16.h"
43#include "wine/debug.h"
44#include "dsound.h"
45#include "dsdriver.h"
46#include "dsound_private.h"
47
48WINE_DEFAULT_DEBUG_CHANNEL(dsound);
49
50void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan)
51{
52 double temp;
53
54 /* the AmpFactors are expressed in 16.16 fixed point */
55 volpan->dwVolAmpFactor = (ULONG) (pow(2.0, volpan->lVolume / 600.0) * 65536);
56 /* FIXME: dwPan{Left|Right}AmpFactor */
57
58 /* FIXME: use calculated vol and pan ampfactors */
59 temp = (double) (volpan->lVolume - (volpan->lPan > 0 ? volpan->lPan : 0));
60 volpan->dwTotalLeftAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 65536);
61 temp = (double) (volpan->lVolume + (volpan->lPan < 0 ? volpan->lPan : 0));
62 volpan->dwTotalRightAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 65536);
63
64 TRACE("left = %lx, right = %lx\n", volpan->dwTotalLeftAmpFactor, volpan->dwTotalRightAmpFactor);
65}
66
67void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb)
68{
69 DWORD sw;
70
71 sw = dsb->wfx.nChannels * (dsb->wfx.wBitsPerSample / 8);
72 /* calculate the 10ms write lead */
73 dsb->writelead = (dsb->freq / 100) * sw;
74}
75
76void DSOUND_CheckEvent(IDirectSoundBufferImpl *dsb, int len)
77{
78 int i;
79 DWORD offset;
80 LPDSBPOSITIONNOTIFY event;
81
82 if (dsb->nrofnotifies == 0)
83 return;
84
85 TRACE("(%p) buflen = %ld, playpos = %ld, len = %d\n",
86 dsb, dsb->buflen, dsb->playpos, len);
87 for (i = 0; i < dsb->nrofnotifies ; i++) {
88 event = dsb->notifies + i;
89 offset = event->dwOffset;
Alexandre Julliardb34fb352002-10-18 23:48:57 +000090 TRACE("checking %d, position %ld, event = %p\n",
Ove Kaaven935e3df2002-06-13 19:15:06 +000091 i, offset, event->hEventNotify);
92 /* DSBPN_OFFSETSTOP has to be the last element. So this is */
93 /* OK. [Inside DirectX, p274] */
94 /* */
95 /* This also means we can't sort the entries by offset, */
96 /* because DSBPN_OFFSETSTOP == -1 */
97 if (offset == DSBPN_OFFSETSTOP) {
98 if (dsb->state == STATE_STOPPED) {
99 SetEvent(event->hEventNotify);
Alexandre Julliardb34fb352002-10-18 23:48:57 +0000100 TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
Ove Kaaven935e3df2002-06-13 19:15:06 +0000101 return;
102 } else
103 return;
104 }
105 if ((dsb->playpos + len) >= dsb->buflen) {
106 if ((offset < ((dsb->playpos + len) % dsb->buflen)) ||
107 (offset >= dsb->playpos)) {
Alexandre Julliardb34fb352002-10-18 23:48:57 +0000108 TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
Ove Kaaven935e3df2002-06-13 19:15:06 +0000109 SetEvent(event->hEventNotify);
110 }
111 } else {
112 if ((offset >= dsb->playpos) && (offset < (dsb->playpos + len))) {
Alexandre Julliardb34fb352002-10-18 23:48:57 +0000113 TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
Ove Kaaven935e3df2002-06-13 19:15:06 +0000114 SetEvent(event->hEventNotify);
115 }
116 }
117 }
118}
119
Francois Gouget8e9dcb62003-01-16 00:20:07 +0000120/* WAV format info can be found at:
121 *
122 * http://www.cwi.nl/ftp/audio/AudioFormats.part2
123 * ftp://ftp.cwi.nl/pub/audio/RIFF-format
124 *
125 * Import points to remember:
126 * 8-bit WAV is unsigned
127 * 16-bit WAV is signed
128 */
129 /* Use the same formulas as pcmconverter.c */
130static inline INT16 cvtU8toS16(BYTE b)
Ove Kaaven935e3df2002-06-13 19:15:06 +0000131{
Francois Gouget8e9dcb62003-01-16 00:20:07 +0000132 return (short)((b+(b << 8))-32768);
Ove Kaaven935e3df2002-06-13 19:15:06 +0000133}
134
Francois Gouget8e9dcb62003-01-16 00:20:07 +0000135static inline BYTE cvtS16toU8(INT16 s)
Ove Kaaven935e3df2002-06-13 19:15:06 +0000136{
Francois Gouget8e9dcb62003-01-16 00:20:07 +0000137 return (s >> 8) ^ (unsigned char)0x80;
Ove Kaaven935e3df2002-06-13 19:15:06 +0000138}
139
140static inline void cp_fields(const IDirectSoundBufferImpl *dsb, BYTE *ibuf, BYTE *obuf )
141{
Francois Gouget8e9dcb62003-01-16 00:20:07 +0000142 INT fl,fr;
143
144 if (dsb->wfx.wBitsPerSample == 8) {
145 if (dsound->wfx.wBitsPerSample == 8 &&
146 dsound->wfx.nChannels == dsb->wfx.nChannels) {
Ove Kaaven935e3df2002-06-13 19:15:06 +0000147 /* avoid needless 8->16->8 conversion */
Francois Gouget8e9dcb62003-01-16 00:20:07 +0000148 *obuf=*ibuf;
149 if (dsb->wfx.nChannels==2)
Ove Kaaven935e3df2002-06-13 19:15:06 +0000150 *(obuf+1)=*(ibuf+1);
Francois Gouget8e9dcb62003-01-16 00:20:07 +0000151 return;
Ove Kaaven935e3df2002-06-13 19:15:06 +0000152 }
Francois Gouget8e9dcb62003-01-16 00:20:07 +0000153 fl = cvtU8toS16(*ibuf);
154 fr = (dsb->wfx.nChannels==2 ? cvtU8toS16(*(ibuf + 1)) : fl);
155 } else {
156 fl = *((INT16 *)ibuf);
157 fr = (dsb->wfx.nChannels==2 ? *(((INT16 *)ibuf) + 1) : fl);
Ove Kaaven935e3df2002-06-13 19:15:06 +0000158 }
Francois Gouget8e9dcb62003-01-16 00:20:07 +0000159
Ove Kaaven935e3df2002-06-13 19:15:06 +0000160 if (dsound->wfx.nChannels == 2) {
161 if (dsound->wfx.wBitsPerSample == 8) {
162 *obuf = cvtS16toU8(fl);
163 *(obuf + 1) = cvtS16toU8(fr);
164 return;
165 }
166 if (dsound->wfx.wBitsPerSample == 16) {
167 *((INT16 *)obuf) = fl;
168 *(((INT16 *)obuf) + 1) = fr;
169 return;
170 }
171 }
172 if (dsound->wfx.nChannels == 1) {
173 fl = (fl + fr) >> 1;
174 if (dsound->wfx.wBitsPerSample == 8) {
175 *obuf = cvtS16toU8(fl);
176 return;
177 }
178 if (dsound->wfx.wBitsPerSample == 16) {
179 *((INT16 *)obuf) = fl;
180 return;
181 }
182 }
183}
184
185/* Now with PerfectPitch (tm) technology */
186static INT DSOUND_MixerNorm(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
187{
188 INT i, size, ipos, ilen;
189 BYTE *ibp, *obp;
190 INT iAdvance = dsb->wfx.nBlockAlign;
191 INT oAdvance = dsb->dsound->wfx.nBlockAlign;
192
193 ibp = dsb->buffer + dsb->buf_mixpos;
194 obp = buf;
195
196 TRACE("(%p, %p, %p), buf_mixpos=%ld\n", dsb, ibp, obp, dsb->buf_mixpos);
197 /* Check for the best case */
198 if ((dsb->freq == dsb->dsound->wfx.nSamplesPerSec) &&
199 (dsb->wfx.wBitsPerSample == dsb->dsound->wfx.wBitsPerSample) &&
200 (dsb->wfx.nChannels == dsb->dsound->wfx.nChannels)) {
201 DWORD bytesleft = dsb->buflen - dsb->buf_mixpos;
202 TRACE("(%p) Best case\n", dsb);
203 if (len <= bytesleft )
204 memcpy(obp, ibp, len);
205 else { /* wrap */
206 memcpy(obp, ibp, bytesleft );
207 memcpy(obp + bytesleft, dsb->buffer, len - bytesleft);
208 }
209 return len;
210 }
211
212 /* Check for same sample rate */
213 if (dsb->freq == dsb->dsound->wfx.nSamplesPerSec) {
214 TRACE("(%p) Same sample rate %ld = primary %ld\n", dsb,
215 dsb->freq, dsb->dsound->wfx.nSamplesPerSec);
216 ilen = 0;
217 for (i = 0; i < len; i += oAdvance) {
218 cp_fields(dsb, ibp, obp );
219 ibp += iAdvance;
220 ilen += iAdvance;
221 obp += oAdvance;
222 if (ibp >= (BYTE *)(dsb->buffer + dsb->buflen))
223 ibp = dsb->buffer; /* wrap */
224 }
225 return (ilen);
226 }
227
228 /* Mix in different sample rates */
229 /* */
230 /* New PerfectPitch(tm) Technology (c) 1998 Rob Riggs */
231 /* Patent Pending :-] */
232
233 /* Patent enhancements (c) 2000 Ove KÃ¥ven,
234 * TransGaming Technologies Inc. */
235
236 /* FIXME("(%p) Adjusting frequency: %ld -> %ld (need optimization)\n",
237 dsb, dsb->freq, dsb->dsound->wfx.nSamplesPerSec); */
238
239 size = len / oAdvance;
240 ilen = 0;
241 ipos = dsb->buf_mixpos;
242 for (i = 0; i < size; i++) {
243 cp_fields(dsb, (dsb->buffer + ipos), obp);
244 obp += oAdvance;
245 dsb->freqAcc += dsb->freqAdjust;
246 if (dsb->freqAcc >= (1<<DSOUND_FREQSHIFT)) {
247 ULONG adv = (dsb->freqAcc>>DSOUND_FREQSHIFT) * iAdvance;
248 dsb->freqAcc &= (1<<DSOUND_FREQSHIFT)-1;
249 ipos += adv; ilen += adv;
250 while (ipos >= dsb->buflen)
251 ipos -= dsb->buflen;
252 }
253 }
254 return ilen;
255}
256
257static void DSOUND_MixerVol(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
258{
259 INT i, inc = dsb->dsound->wfx.wBitsPerSample >> 3;
260 BYTE *bpc = buf;
261 INT16 *bps = (INT16 *) buf;
262
263 TRACE("(%p) left = %lx, right = %lx\n", dsb,
264 dsb->cvolpan.dwTotalLeftAmpFactor, dsb->cvolpan.dwTotalRightAmpFactor);
265 if ((!(dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) || (dsb->cvolpan.lPan == 0)) &&
266 (!(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) || (dsb->cvolpan.lVolume == 0)) &&
267 !(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
268 return; /* Nothing to do */
269
270 /* If we end up with some bozo coder using panning or 3D sound */
271 /* with a mono primary buffer, it could sound very weird using */
272 /* this method. Oh well, tough patooties. */
273
274 for (i = 0; i < len; i += inc) {
275 INT val;
276
277 switch (inc) {
278
279 case 1:
280 /* 8-bit WAV is unsigned, but we need to operate */
281 /* on signed data for this to work properly */
282 val = *bpc - 128;
283 val = ((val * (i & inc ? dsb->cvolpan.dwTotalRightAmpFactor : dsb->cvolpan.dwTotalLeftAmpFactor)) >> 16);
284 *bpc = val + 128;
285 bpc++;
286 break;
287 case 2:
288 /* 16-bit WAV is signed -- much better */
289 val = *bps;
290 val = ((val * ((i & inc) ? dsb->cvolpan.dwTotalRightAmpFactor : dsb->cvolpan.dwTotalLeftAmpFactor)) >> 16);
291 *bps = val;
292 bps++;
293 break;
294 default:
295 /* Very ugly! */
296 FIXME("MixerVol had a nasty error\n");
297 }
298 }
299}
300
301static void *tmp_buffer;
302static size_t tmp_buffer_len = 0;
303
304static void *DSOUND_tmpbuffer(size_t len)
305{
306 if (len>tmp_buffer_len) {
307 void *new_buffer = realloc(tmp_buffer, len);
308 if (new_buffer) {
309 tmp_buffer = new_buffer;
310 tmp_buffer_len = len;
311 }
312 return new_buffer;
313 }
314 return tmp_buffer;
315}
316
317static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD fraglen)
318{
319 INT i, len, ilen, temp, field;
320 INT advance = dsb->dsound->wfx.wBitsPerSample >> 3;
321 BYTE *buf, *ibuf, *obuf;
322 INT16 *ibufs, *obufs;
323
324 len = fraglen;
325 if (!(dsb->playflags & DSBPLAY_LOOPING)) {
326 temp = MulDiv(dsb->dsound->wfx.nAvgBytesPerSec, dsb->buflen,
327 dsb->nAvgBytesPerSec) -
328 MulDiv(dsb->dsound->wfx.nAvgBytesPerSec, dsb->buf_mixpos,
329 dsb->nAvgBytesPerSec);
330 len = (len > temp) ? temp : len;
331 }
332 len &= ~3; /* 4 byte alignment */
333
334 if (len == 0) {
335 /* This should only happen if we aren't looping and temp < 4 */
Ove Kaaven935e3df2002-06-13 19:15:06 +0000336 return 0;
337 }
338
339 /* Been seeing segfaults in malloc() for some reason... */
340 TRACE("allocating buffer (size = %d)\n", len);
341 if ((buf = ibuf = (BYTE *) DSOUND_tmpbuffer(len)) == NULL)
342 return 0;
343
344 TRACE("MixInBuffer (%p) len = %d, dest = %ld\n", dsb, len, writepos);
345
346 ilen = DSOUND_MixerNorm(dsb, ibuf, len);
347 if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
348 (dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME))
349 DSOUND_MixerVol(dsb, ibuf, len);
350
351 obuf = dsb->dsound->buffer + writepos;
352 for (i = 0; i < len; i += advance) {
353 obufs = (INT16 *) obuf;
354 ibufs = (INT16 *) ibuf;
355 if (dsb->dsound->wfx.wBitsPerSample == 8) {
356 /* 8-bit WAV is unsigned */
357 field = (*ibuf - 128);
358 field += (*obuf - 128);
359 field = field > 127 ? 127 : field;
360 field = field < -128 ? -128 : field;
361 *obuf = field + 128;
362 } else {
363 /* 16-bit WAV is signed */
364 field = *ibufs;
365 field += *obufs;
366 field = field > 32767 ? 32767 : field;
367 field = field < -32768 ? -32768 : field;
368 *obufs = field;
369 }
370 ibuf += advance;
371 obuf += advance;
372 if (obuf >= (BYTE *)(dsb->dsound->buffer + dsb->dsound->buflen))
373 obuf = dsb->dsound->buffer;
374 }
375 /* free(buf); */
376
Ove Kaaven935e3df2002-06-13 19:15:06 +0000377 if (dsb->leadin && (dsb->startpos > dsb->buf_mixpos) && (dsb->startpos <= dsb->buf_mixpos + ilen)) {
378 /* HACK... leadin should be reset when the PLAY position reaches the startpos,
379 * not the MIX position... but if the sound buffer is bigger than our prebuffering
380 * (which must be the case for the streaming buffers that need this hack anyway)
381 * plus DS_HEL_MARGIN or equivalent, then this ought to work anyway. */
382 dsb->leadin = FALSE;
383 }
384
385 dsb->buf_mixpos += ilen;
386
387 if (dsb->buf_mixpos >= dsb->buflen) {
Ove Kaaven6fb02772003-03-17 21:23:12 +0000388 if (dsb->playflags & DSBPLAY_LOOPING) {
Ove Kaaven935e3df2002-06-13 19:15:06 +0000389 /* wrap */
390 while (dsb->buf_mixpos >= dsb->buflen)
391 dsb->buf_mixpos -= dsb->buflen;
392 if (dsb->leadin && (dsb->startpos <= dsb->buf_mixpos))
393 dsb->leadin = FALSE; /* HACK: see above */
394 }
395 }
396
397 return len;
398}
399
400static void DSOUND_PhaseCancel(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD len)
401{
402 INT i, ilen, field;
403 INT advance = dsb->dsound->wfx.wBitsPerSample >> 3;
404 BYTE *buf, *ibuf, *obuf;
405 INT16 *ibufs, *obufs;
406
407 len &= ~3; /* 4 byte alignment */
408
409 TRACE("allocating buffer (size = %ld)\n", len);
410 if ((buf = ibuf = (BYTE *) DSOUND_tmpbuffer(len)) == NULL)
411 return;
412
413 TRACE("PhaseCancel (%p) len = %ld, dest = %ld\n", dsb, len, writepos);
414
415 ilen = DSOUND_MixerNorm(dsb, ibuf, len);
416 if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
417 (dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME))
418 DSOUND_MixerVol(dsb, ibuf, len);
419
420 /* subtract instead of add, to phase out premixed data */
421 obuf = dsb->dsound->buffer + writepos;
422 for (i = 0; i < len; i += advance) {
423 obufs = (INT16 *) obuf;
424 ibufs = (INT16 *) ibuf;
425 if (dsb->dsound->wfx.wBitsPerSample == 8) {
426 /* 8-bit WAV is unsigned */
427 field = (*ibuf - 128);
428 field -= (*obuf - 128);
429 field = field > 127 ? 127 : field;
430 field = field < -128 ? -128 : field;
431 *obuf = field + 128;
432 } else {
433 /* 16-bit WAV is signed */
434 field = *ibufs;
435 field -= *obufs;
436 field = field > 32767 ? 32767 : field;
437 field = field < -32768 ? -32768 : field;
438 *obufs = field;
439 }
440 ibuf += advance;
441 obuf += advance;
442 if (obuf >= (BYTE *)(dsb->dsound->buffer + dsb->dsound->buflen))
443 obuf = dsb->dsound->buffer;
444 }
445 /* free(buf); */
446}
447
448static void DSOUND_MixCancel(IDirectSoundBufferImpl *dsb, DWORD writepos, BOOL cancel)
449{
450 DWORD size, flen, len, npos, nlen;
451 INT iAdvance = dsb->wfx.nBlockAlign;
452 INT oAdvance = dsb->dsound->wfx.nBlockAlign;
453 /* determine amount of premixed data to cancel */
454 DWORD primary_done =
455 ((dsb->primary_mixpos < writepos) ? dsb->dsound->buflen : 0) +
456 dsb->primary_mixpos - writepos;
457
458 TRACE("(%p, %ld), buf_mixpos=%ld\n", dsb, writepos, dsb->buf_mixpos);
459
460 /* backtrack the mix position */
461 size = primary_done / oAdvance;
462 flen = size * dsb->freqAdjust;
463 len = (flen >> DSOUND_FREQSHIFT) * iAdvance;
464 flen &= (1<<DSOUND_FREQSHIFT)-1;
465 while (dsb->freqAcc < flen) {
466 len += iAdvance;
467 dsb->freqAcc += 1<<DSOUND_FREQSHIFT;
468 }
469 len %= dsb->buflen;
470 npos = ((dsb->buf_mixpos < len) ? dsb->buflen : 0) +
471 dsb->buf_mixpos - len;
472 if (dsb->leadin && (dsb->startpos > npos) && (dsb->startpos <= npos + len)) {
473 /* stop backtracking at startpos */
474 npos = dsb->startpos;
475 len = ((dsb->buf_mixpos < npos) ? dsb->buflen : 0) +
476 dsb->buf_mixpos - npos;
477 flen = dsb->freqAcc;
478 nlen = len / dsb->wfx.nBlockAlign;
479 nlen = ((nlen << DSOUND_FREQSHIFT) + flen) / dsb->freqAdjust;
480 nlen *= dsb->dsound->wfx.nBlockAlign;
481 writepos =
482 ((dsb->primary_mixpos < nlen) ? dsb->dsound->buflen : 0) +
483 dsb->primary_mixpos - nlen;
484 }
485
486 dsb->freqAcc -= flen;
487 dsb->buf_mixpos = npos;
488 dsb->primary_mixpos = writepos;
489
490 TRACE("new buf_mixpos=%ld, primary_mixpos=%ld (len=%ld)\n",
491 dsb->buf_mixpos, dsb->primary_mixpos, len);
492
493 if (cancel) DSOUND_PhaseCancel(dsb, writepos, len);
494}
495
496void DSOUND_MixCancelAt(IDirectSoundBufferImpl *dsb, DWORD buf_writepos)
497{
498#if 0
499 DWORD i, size, flen, len, npos, nlen;
500 INT iAdvance = dsb->wfx.nBlockAlign;
501 INT oAdvance = dsb->dsound->wfx.nBlockAlign;
502 /* determine amount of premixed data to cancel */
503 DWORD buf_done =
504 ((dsb->buf_mixpos < buf_writepos) ? dsb->buflen : 0) +
505 dsb->buf_mixpos - buf_writepos;
506#endif
507
508 WARN("(%p, %ld), buf_mixpos=%ld\n", dsb, buf_writepos, dsb->buf_mixpos);
509 /* since this is not implemented yet, just cancel *ALL* prebuffering for now
510 * (which is faster anyway when there's only a single secondary buffer) */
511 dsb->dsound->need_remix = TRUE;
512}
513
514void DSOUND_ForceRemix(IDirectSoundBufferImpl *dsb)
515{
516 EnterCriticalSection(&dsb->lock);
517 if (dsb->state == STATE_PLAYING) {
518#if 0 /* this may not be quite reliable yet */
519 dsb->need_remix = TRUE;
520#else
521 dsb->dsound->need_remix = TRUE;
522#endif
523 }
524 LeaveCriticalSection(&dsb->lock);
525}
526
527static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD playpos, DWORD writepos, DWORD mixlen)
528{
529 DWORD len, slen;
530 /* determine this buffer's write position */
531 DWORD buf_writepos = DSOUND_CalcPlayPosition(dsb, dsb->state & dsb->dsound->state, writepos,
532 writepos, dsb->primary_mixpos, dsb->buf_mixpos);
533 /* determine how much already-mixed data exists */
534 DWORD buf_done =
535 ((dsb->buf_mixpos < buf_writepos) ? dsb->buflen : 0) +
536 dsb->buf_mixpos - buf_writepos;
537 DWORD primary_done =
538 ((dsb->primary_mixpos < writepos) ? dsb->dsound->buflen : 0) +
539 dsb->primary_mixpos - writepos;
540 DWORD adv_done =
541 ((dsb->dsound->mixpos < writepos) ? dsb->dsound->buflen : 0) +
542 dsb->dsound->mixpos - writepos;
Ove Kaaven6fb02772003-03-17 21:23:12 +0000543 DWORD played =
544 ((buf_writepos < dsb->playpos) ? dsb->buflen : 0) +
545 buf_writepos - dsb->playpos;
546 DWORD buf_left = dsb->buflen - buf_writepos;
Ove Kaaven935e3df2002-06-13 19:15:06 +0000547 int still_behind;
548
549 TRACE("buf_writepos=%ld, primary_writepos=%ld\n", buf_writepos, writepos);
550 TRACE("buf_done=%ld, primary_done=%ld\n", buf_done, primary_done);
551 TRACE("buf_mixpos=%ld, primary_mixpos=%ld, mixlen=%ld\n", dsb->buf_mixpos, dsb->primary_mixpos,
552 mixlen);
553 TRACE("looping=%ld, startpos=%ld, leadin=%ld\n", dsb->playflags, dsb->startpos, dsb->leadin);
554
Ove Kaaven6fb02772003-03-17 21:23:12 +0000555 /* check for notification positions */
556 if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY &&
557 dsb->state != STATE_STARTING) {
558 DSOUND_CheckEvent(dsb, played);
559 }
560
Ove Kaaven935e3df2002-06-13 19:15:06 +0000561 /* save write position for non-GETCURRENTPOSITION2... */
562 dsb->playpos = buf_writepos;
563
564 /* check whether CalcPlayPosition detected a mixing underrun */
565 if ((buf_done == 0) && (dsb->primary_mixpos != writepos)) {
566 /* it did, but did we have more to play? */
567 if ((dsb->playflags & DSBPLAY_LOOPING) ||
568 (dsb->buf_mixpos < dsb->buflen)) {
569 /* yes, have to recover */
570 ERR("underrun on sound buffer %p\n", dsb);
571 TRACE("recovering from underrun: primary_mixpos=%ld\n", writepos);
572 }
573 dsb->primary_mixpos = writepos;
574 primary_done = 0;
575 }
576 /* determine how far ahead we should mix */
577 if (((dsb->playflags & DSBPLAY_LOOPING) ||
578 (dsb->leadin && (dsb->probably_valid_to != 0))) &&
579 !(dsb->dsbd.dwFlags & DSBCAPS_STATIC)) {
580 /* if this is a streaming buffer, it typically means that
581 * we should defer mixing past probably_valid_to as long
582 * as we can, to avoid unnecessary remixing */
583 /* the heavy-looking calculations shouldn't be that bad,
584 * as any game isn't likely to be have more than 1 or 2
585 * streaming buffers in use at any time anyway... */
586 DWORD probably_valid_left =
587 (dsb->probably_valid_to == (DWORD)-1) ? dsb->buflen :
588 ((dsb->probably_valid_to < buf_writepos) ? dsb->buflen : 0) +
589 dsb->probably_valid_to - buf_writepos;
590 /* check for leadin condition */
591 if ((probably_valid_left == 0) &&
592 (dsb->probably_valid_to == dsb->startpos) &&
593 dsb->leadin)
594 probably_valid_left = dsb->buflen;
595 TRACE("streaming buffer probably_valid_to=%ld, probably_valid_left=%ld\n",
596 dsb->probably_valid_to, probably_valid_left);
597 /* check whether the app's time is already up */
598 if (probably_valid_left < dsb->writelead) {
599 WARN("probably_valid_to now within writelead, possible streaming underrun\n");
600 /* once we pass the point of no return,
601 * no reason to hold back anymore */
602 dsb->probably_valid_to = (DWORD)-1;
603 /* we just have to go ahead and mix what we have,
604 * there's no telling what the app is thinking anyway */
605 } else {
606 /* adjust for our frequency and our sample size */
607 probably_valid_left = MulDiv(probably_valid_left,
608 1 << DSOUND_FREQSHIFT,
609 dsb->wfx.nBlockAlign * dsb->freqAdjust) *
610 dsb->dsound->wfx.nBlockAlign;
611 /* check whether to clip mix_len */
612 if (probably_valid_left < mixlen) {
613 TRACE("clipping to probably_valid_left=%ld\n", probably_valid_left);
614 mixlen = probably_valid_left;
615 }
616 }
617 }
618 /* cut mixlen with what's already been mixed */
619 if (mixlen < primary_done) {
620 /* huh? and still CalcPlayPosition didn't
621 * detect an underrun? */
622 FIXME("problem with underrun detection (mixlen=%ld < primary_done=%ld)\n", mixlen, primary_done);
623 return 0;
624 }
625 len = mixlen - primary_done;
626 TRACE("remaining mixlen=%ld\n", len);
627
628 if (len < dsb->dsound->fraglen) {
629 /* smaller than a fragment, wait until it gets larger
630 * before we take the mixing overhead */
631 TRACE("mixlen not worth it, deferring mixing\n");
Ove Kaaven6fb02772003-03-17 21:23:12 +0000632 still_behind = 1;
633 goto post_mix;
Ove Kaaven935e3df2002-06-13 19:15:06 +0000634 }
635
636 /* ok, we know how much to mix, let's go */
637 still_behind = (adv_done > primary_done);
638 while (len) {
639 slen = dsb->dsound->buflen - dsb->primary_mixpos;
640 if (slen > len) slen = len;
641 slen = DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, slen);
642
643 if ((dsb->primary_mixpos < dsb->dsound->mixpos) &&
644 (dsb->primary_mixpos + slen >= dsb->dsound->mixpos))
645 still_behind = FALSE;
646
647 dsb->primary_mixpos += slen; len -= slen;
648 while (dsb->primary_mixpos >= dsb->dsound->buflen)
649 dsb->primary_mixpos -= dsb->dsound->buflen;
650
651 if ((dsb->state == STATE_STOPPED) || !slen) break;
652 }
653 TRACE("new primary_mixpos=%ld, primary_advbase=%ld\n", dsb->primary_mixpos, dsb->dsound->mixpos);
654 TRACE("mixed data len=%ld, still_behind=%d\n", mixlen-len, still_behind);
Ove Kaaven6fb02772003-03-17 21:23:12 +0000655
656post_mix:
657 /* check if buffer should be considered complete */
658 if (buf_left < dsb->writelead &&
659 !(dsb->playflags & DSBPLAY_LOOPING)) {
660 dsb->state = STATE_STOPPED;
661 dsb->playpos = 0;
662 dsb->last_playpos = 0;
663 dsb->buf_mixpos = 0;
664 dsb->leadin = FALSE;
665 DSOUND_CheckEvent(dsb, buf_left);
666 }
667
Ove Kaaven935e3df2002-06-13 19:15:06 +0000668 /* return how far we think the primary buffer can
669 * advance its underrun detector...*/
670 if (still_behind) return 0;
671 if ((mixlen - len) < primary_done) return 0;
672 slen = ((dsb->primary_mixpos < dsb->dsound->mixpos) ?
673 dsb->dsound->buflen : 0) + dsb->primary_mixpos -
674 dsb->dsound->mixpos;
675 if (slen > mixlen) {
676 /* the primary_done and still_behind checks above should have worked */
677 FIXME("problem with advancement calculation (advlen=%ld > mixlen=%ld)\n", slen, mixlen);
678 slen = 0;
679 }
680 return slen;
681}
682
683static DWORD DSOUND_MixToPrimary(DWORD playpos, DWORD writepos, DWORD mixlen, BOOL recover)
684{
685 INT i, len, maxlen = 0;
686 IDirectSoundBufferImpl *dsb;
687
688 TRACE("(%ld,%ld,%ld)\n", playpos, writepos, mixlen);
689 for (i = dsound->nrofbuffers - 1; i >= 0; i--) {
690 dsb = dsound->buffers[i];
691
692 if (!dsb || !(ICOM_VTBL(dsb)))
693 continue;
694 if (dsb->buflen && dsb->state && !dsb->hwbuf) {
695 TRACE("Checking %p, mixlen=%ld\n", dsb, mixlen);
696 EnterCriticalSection(&(dsb->lock));
697 if (dsb->state == STATE_STOPPING) {
698 DSOUND_MixCancel(dsb, writepos, TRUE);
699 dsb->state = STATE_STOPPED;
Ove Kaaven6fb02772003-03-17 21:23:12 +0000700 DSOUND_CheckEvent(dsb, 0);
Ove Kaaven935e3df2002-06-13 19:15:06 +0000701 } else {
702 if ((dsb->state == STATE_STARTING) || recover) {
703 dsb->primary_mixpos = writepos;
704 memcpy(&dsb->cvolpan, &dsb->volpan, sizeof(dsb->cvolpan));
705 dsb->need_remix = FALSE;
706 }
707 else if (dsb->need_remix) {
708 DSOUND_MixCancel(dsb, writepos, TRUE);
709 memcpy(&dsb->cvolpan, &dsb->volpan, sizeof(dsb->cvolpan));
710 dsb->need_remix = FALSE;
711 }
712 len = DSOUND_MixOne(dsb, playpos, writepos, mixlen);
713 if (dsb->state == STATE_STARTING)
714 dsb->state = STATE_PLAYING;
715 maxlen = (len > maxlen) ? len : maxlen;
716 }
717 LeaveCriticalSection(&(dsb->lock));
718 }
719 }
720
721 return maxlen;
722}
723
724static void DSOUND_MixReset(DWORD writepos)
725{
726 INT i;
727 IDirectSoundBufferImpl *dsb;
728 int nfiller;
729
730 TRACE("(%ld)\n", writepos);
731
732 /* the sound of silence */
733 nfiller = dsound->wfx.wBitsPerSample == 8 ? 128 : 0;
734
735 /* reset all buffer mix positions */
736 for (i = dsound->nrofbuffers - 1; i >= 0; i--) {
737 dsb = dsound->buffers[i];
738
739 if (!dsb || !(ICOM_VTBL(dsb)))
740 continue;
741 if (dsb->buflen && dsb->state && !dsb->hwbuf) {
742 TRACE("Resetting %p\n", dsb);
743 EnterCriticalSection(&(dsb->lock));
744 if (dsb->state == STATE_STOPPING) {
745 dsb->state = STATE_STOPPED;
746 }
747 else if (dsb->state == STATE_STARTING) {
748 /* nothing */
749 } else {
750 DSOUND_MixCancel(dsb, writepos, FALSE);
751 memcpy(&dsb->cvolpan, &dsb->volpan, sizeof(dsb->cvolpan));
752 dsb->need_remix = FALSE;
753 }
754 LeaveCriticalSection(&(dsb->lock));
755 }
756 }
757
758 /* wipe out premixed data */
759 if (dsound->mixpos < writepos) {
760 memset(dsound->buffer + writepos, nfiller, dsound->buflen - writepos);
761 memset(dsound->buffer, nfiller, dsound->mixpos);
762 } else {
763 memset(dsound->buffer + writepos, nfiller, dsound->mixpos - writepos);
764 }
765
766 /* reset primary mix position */
767 dsound->mixpos = writepos;
768}
769
770static void DSOUND_CheckReset(IDirectSoundImpl *dsound, DWORD writepos)
771{
772 if (dsound->need_remix) {
773 DSOUND_MixReset(writepos);
774 dsound->need_remix = FALSE;
775 /* maximize Half-Life performance */
776 dsound->prebuf = ds_snd_queue_min;
777 dsound->precount = 0;
778 } else {
779 dsound->precount++;
780 if (dsound->precount >= 4) {
781 if (dsound->prebuf < ds_snd_queue_max)
782 dsound->prebuf++;
783 dsound->precount = 0;
784 }
785 }
786 TRACE("premix adjust: %d\n", dsound->prebuf);
787}
788
789void DSOUND_WaveQueue(IDirectSoundImpl *dsound, DWORD mixq)
790{
791 if (mixq + dsound->pwqueue > ds_hel_queue) mixq = ds_hel_queue - dsound->pwqueue;
792 TRACE("queueing %ld buffers, starting at %d\n", mixq, dsound->pwwrite);
793 for (; mixq; mixq--) {
794 waveOutWrite(dsound->hwo, dsound->pwave[dsound->pwwrite], sizeof(WAVEHDR));
795 dsound->pwwrite++;
796 if (dsound->pwwrite >= DS_HEL_FRAGS) dsound->pwwrite = 0;
797 dsound->pwqueue++;
798 }
799}
800
801/* #define SYNC_CALLBACK */
802
803void DSOUND_PerformMix(void)
804{
805 int nfiller;
806 BOOL forced;
807 HRESULT hres;
808
809 RtlAcquireResourceShared(&(dsound->lock), TRUE);
810
811 if (!dsound || !dsound->ref) {
812 /* seems the dsound object is currently being released */
813 RtlReleaseResource(&(dsound->lock));
814 return;
815 }
816
817 /* the sound of silence */
818 nfiller = dsound->wfx.wBitsPerSample == 8 ? 128 : 0;
819
820 /* whether the primary is forced to play even without secondary buffers */
821 forced = ((dsound->state == STATE_PLAYING) || (dsound->state == STATE_STARTING));
822
823 TRACE("entering at %ld\n", GetTickCount());
824 if (dsound->priolevel != DSSCL_WRITEPRIMARY) {
825 BOOL paused = ((dsound->state == STATE_STOPPED) || (dsound->state == STATE_STARTING));
826 /* FIXME: document variables */
827 DWORD playpos, writepos, inq, maxq, frag;
828 if (dsound->hwbuf) {
829 hres = IDsDriverBuffer_GetPosition(dsound->hwbuf, &playpos, &writepos);
830 if (hres) {
831 RtlReleaseResource(&(dsound->lock));
832 return;
833 }
834 /* Well, we *could* do Just-In-Time mixing using the writepos,
835 * but that's a little bit ambitious and unnecessary... */
836 /* rather add our safety margin to the writepos, if we're playing */
837 if (!paused) {
838 writepos += dsound->writelead;
839 while (writepos >= dsound->buflen)
840 writepos -= dsound->buflen;
841 } else writepos = playpos;
842 }
843 else {
844 playpos = dsound->pwplay * dsound->fraglen;
845 writepos = playpos;
846 if (!paused) {
847 writepos += ds_hel_margin * dsound->fraglen;
848 while (writepos >= dsound->buflen)
849 writepos -= dsound->buflen;
850 }
851 }
852 TRACE("primary playpos=%ld, writepos=%ld, clrpos=%ld, mixpos=%ld\n",
853 playpos,writepos,dsound->playpos,dsound->mixpos);
854 /* wipe out just-played sound data */
855 if (playpos < dsound->playpos) {
856 memset(dsound->buffer + dsound->playpos, nfiller, dsound->buflen - dsound->playpos);
857 memset(dsound->buffer, nfiller, playpos);
858 } else {
859 memset(dsound->buffer + dsound->playpos, nfiller, playpos - dsound->playpos);
860 }
861 dsound->playpos = playpos;
862
863 EnterCriticalSection(&(dsound->mixlock));
864
865 /* reset mixing if necessary */
866 DSOUND_CheckReset(dsound, writepos);
867
868 /* check how much prebuffering is left */
869 inq = dsound->mixpos;
870 if (inq < writepos)
871 inq += dsound->buflen;
872 inq -= writepos;
873
874 /* find the maximum we can prebuffer */
875 if (!paused) {
876 maxq = playpos;
877 if (maxq < writepos)
878 maxq += dsound->buflen;
879 maxq -= writepos;
880 } else maxq = dsound->buflen;
881
882 /* clip maxq to dsound->prebuf */
883 frag = dsound->prebuf * dsound->fraglen;
884 if (maxq > frag) maxq = frag;
885
886 /* check for consistency */
887 if (inq > maxq) {
888 /* the playback position must have passed our last
889 * mixed position, i.e. it's an underrun, or we have
890 * nothing more to play */
891 TRACE("reached end of mixed data (inq=%ld, maxq=%ld)\n", inq, maxq);
892 inq = 0;
893 /* stop the playback now, to allow buffers to refill */
894 if (dsound->state == STATE_PLAYING) {
895 dsound->state = STATE_STARTING;
896 }
897 else if (dsound->state == STATE_STOPPING) {
898 dsound->state = STATE_STOPPED;
899 }
900 else {
901 /* how can we have an underrun if we aren't playing? */
902 WARN("unexpected primary state (%ld)\n", dsound->state);
903 }
904#ifdef SYNC_CALLBACK
905 /* DSOUND_callback may need this lock */
906 LeaveCriticalSection(&(dsound->mixlock));
907#endif
Robert Reif8c2ec132003-03-06 22:46:34 +0000908 DSOUND_PrimaryStop(dsound);
Ove Kaaven935e3df2002-06-13 19:15:06 +0000909#ifdef SYNC_CALLBACK
910 EnterCriticalSection(&(dsound->mixlock));
911#endif
912 if (dsound->hwbuf) {
913 /* the Stop is supposed to reset play position to beginning of buffer */
914 /* unfortunately, OSS is not able to do so, so get current pointer */
915 hres = IDsDriverBuffer_GetPosition(dsound->hwbuf, &playpos, NULL);
916 if (hres) {
917 LeaveCriticalSection(&(dsound->mixlock));
918 RtlReleaseResource(&(dsound->lock));
919 return;
920 }
921 } else {
922 playpos = dsound->pwplay * dsound->fraglen;
923 }
924 writepos = playpos;
925 dsound->playpos = playpos;
926 dsound->mixpos = writepos;
927 inq = 0;
928 maxq = dsound->buflen;
929 if (maxq > frag) maxq = frag;
930 memset(dsound->buffer, nfiller, dsound->buflen);
931 paused = TRUE;
932 }
933
934 /* do the mixing */
935 frag = DSOUND_MixToPrimary(playpos, writepos, maxq, paused);
936 if (forced) frag = maxq - inq;
937 dsound->mixpos += frag;
938 while (dsound->mixpos >= dsound->buflen)
939 dsound->mixpos -= dsound->buflen;
940
941 if (frag) {
942 /* buffers have been filled, restart playback */
943 if (dsound->state == STATE_STARTING) {
944 dsound->state = STATE_PLAYING;
945 }
946 else if (dsound->state == STATE_STOPPED) {
947 /* the dsound is supposed to play if there's something to play
948 * even if it is reported as stopped, so don't let this confuse you */
949 dsound->state = STATE_STOPPING;
950 }
951 LeaveCriticalSection(&(dsound->mixlock));
952 if (paused) {
953 DSOUND_PrimaryPlay(dsound);
954 TRACE("starting playback\n");
955 }
956 }
957 else
958 LeaveCriticalSection(&(dsound->mixlock));
959 } else {
960 /* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */
961 if (dsound->state == STATE_STARTING) {
962 DSOUND_PrimaryPlay(dsound);
963 dsound->state = STATE_PLAYING;
964 }
965 else if (dsound->state == STATE_STOPPING) {
966 DSOUND_PrimaryStop(dsound);
967 dsound->state = STATE_STOPPED;
968 }
969 }
970 TRACE("completed processing at %ld\n", GetTickCount());
971 RtlReleaseResource(&(dsound->lock));
972}
973
974void CALLBACK DSOUND_timer(UINT timerID, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2)
975{
976 if (!dsound) {
977 ERR("dsound died without killing us?\n");
978 timeKillEvent(timerID);
979 timeEndPeriod(DS_TIME_RES);
980 return;
981 }
982
983 TRACE("entered\n");
984 DSOUND_PerformMix();
985}
986
987void CALLBACK DSOUND_callback(HWAVEOUT hwo, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2)
988{
989 IDirectSoundImpl* This = (IDirectSoundImpl*)dwUser;
Robert Reif89b469fe2003-03-15 00:54:11 +0000990 TRACE("entering at %ld, msg=%08x(%s)\n", GetTickCount(), msg,
991 msg==MM_WOM_DONE ? "MM_WOM_DONE" : msg==MM_WOM_CLOSE ? "MM_WOM_CLOSE" :
992 msg==MM_WOM_OPEN ? "MM_WOM_OPEN" : "UNKNOWN");
Ove Kaaven935e3df2002-06-13 19:15:06 +0000993 if (msg == MM_WOM_DONE) {
994 DWORD inq, mixq, fraglen, buflen, pwplay, playpos, mixpos;
995 if (This->pwqueue == (DWORD)-1) {
996 TRACE("completed due to reset\n");
997 return;
998 }
999/* it could be a bad idea to enter critical section here... if there's lock contention,
1000 * the resulting scheduling delays might obstruct the winmm player thread */
1001#ifdef SYNC_CALLBACK
1002 EnterCriticalSection(&(This->mixlock));
1003#endif
1004 /* retrieve current values */
1005 fraglen = dsound->fraglen;
1006 buflen = dsound->buflen;
1007 pwplay = dsound->pwplay;
1008 playpos = pwplay * fraglen;
1009 mixpos = dsound->mixpos;
1010 /* check remaining mixed data */
1011 inq = ((mixpos < playpos) ? buflen : 0) + mixpos - playpos;
1012 mixq = inq / fraglen;
1013 if ((inq - (mixq * fraglen)) > 0) mixq++;
1014 /* complete the playing buffer */
1015 TRACE("done playing primary pos=%ld\n", playpos);
1016 pwplay++;
1017 if (pwplay >= DS_HEL_FRAGS) pwplay = 0;
1018 /* write new values */
1019 dsound->pwplay = pwplay;
1020 dsound->pwqueue--;
1021 /* queue new buffer if we have data for it */
1022 if (inq>1) DSOUND_WaveQueue(This, inq-1);
1023#ifdef SYNC_CALLBACK
Francois Gouget8325dea2003-01-11 20:53:43 +00001024 LeaveCriticalSection(&(This->mixlock));
Ove Kaaven935e3df2002-06-13 19:15:06 +00001025#endif
1026 }
1027 TRACE("completed\n");
1028}