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Jason Edmeades26258ce2002-09-27 22:46:16 +00001/*
2 * IDirect3DVolumeTexture8 implementation
3 *
4 * Copyright 2002 Jason Edmeades
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
Alexandre Julliard31e78f42003-04-12 00:06:42 +000021#include "config.h"
Jason Edmeades26258ce2002-09-27 22:46:16 +000022
Alexandre Julliarde37c6e12003-09-05 23:08:26 +000023#include <stdarg.h>
24
Jason Edmeades26258ce2002-09-27 22:46:16 +000025#include "windef.h"
26#include "winbase.h"
27#include "winuser.h"
28#include "wingdi.h"
29#include "wine/debug.h"
30
31#include "d3d8_private.h"
32
33WINE_DEFAULT_DEBUG_CHANNEL(d3d);
34
35/* IDirect3DVolumeTexture8 IUnknown parts follow: */
36HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface,REFIID riid,LPVOID *ppobj)
37{
38 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
39
40 TRACE("(%p) : QueryInterface\n", This);
41 if (IsEqualGUID(riid, &IID_IUnknown)
Raphael Junqueira1df8f182002-12-18 05:05:41 +000042 || IsEqualGUID(riid, &IID_IDirect3DResource8)
43 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
44 || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)) {
Jason Edmeades26258ce2002-09-27 22:46:16 +000045 IDirect3DVolumeTexture8Impl_AddRef(iface);
46 *ppobj = This;
47 return D3D_OK;
48 }
49
50 WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
51 return E_NOINTERFACE;
52}
53
54ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface) {
55 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
56 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
57 return ++(This->ref);
58}
59
60ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface) {
61 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
62 ULONG ref = --This->ref;
Raphael Junqueira1df8f182002-12-18 05:05:41 +000063 UINT i;
Jason Edmeades99cd0de2002-10-21 18:21:59 +000064
Jason Edmeades26258ce2002-09-27 22:46:16 +000065 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
Jason Edmeades99cd0de2002-10-21 18:21:59 +000066 if (ref == 0) {
Raphael Junqueira89ec35f2003-05-11 03:35:27 +000067 for (i = 0; i < This->levels; i++) {
Jason Edmeades99cd0de2002-10-21 18:21:59 +000068 if (This->volumes[i] != NULL) {
69 TRACE("(%p) : Releasing volume %p\n", This, This->volumes[i]);
70 IDirect3DVolume8Impl_Release((LPDIRECT3DVOLUME8) This->volumes[i]);
71 }
72 }
Jason Edmeades26258ce2002-09-27 22:46:16 +000073 HeapFree(GetProcessHeap(), 0, This);
Jason Edmeades99cd0de2002-10-21 18:21:59 +000074 }
Jason Edmeades26258ce2002-09-27 22:46:16 +000075 return ref;
76}
77
78/* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
79HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8** ppDevice) {
80 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
81 TRACE("(%p) : returning %p\n", This, This->Device);
82 *ppDevice = (LPDIRECT3DDEVICE8) This->Device;
Raphael Junqueira72fb7ac2003-01-14 23:05:39 +000083 /**
84 * Note Calling this method will increase the internal reference count
85 * on the IDirect3DDevice8 interface.
86 */
87 IDirect3DDevice8Impl_AddRef(*ppDevice);
Jason Edmeades26258ce2002-09-27 22:46:16 +000088 return D3D_OK;
89}
90HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
91 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
Raphael Junqueiraad9121c2003-05-13 23:52:50 +000092 FIXME("(%p) : stub\n", This);
93 return D3D_OK;
Jason Edmeades26258ce2002-09-27 22:46:16 +000094}
95HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
96 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
Raphael Junqueiraad9121c2003-05-13 23:52:50 +000097 FIXME("(%p) : stub\n", This);
98 return D3D_OK;
Jason Edmeades26258ce2002-09-27 22:46:16 +000099}
100HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) {
101 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
Raphael Junqueiraad9121c2003-05-13 23:52:50 +0000102 FIXME("(%p) : stub\n", This);
103 return D3D_OK;
Jason Edmeades26258ce2002-09-27 22:46:16 +0000104}
105DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) {
106 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
Raphael Junqueiraad9121c2003-05-13 23:52:50 +0000107 FIXME("(%p) : stub returning 0\n", This);
108 return 0;
Jason Edmeades26258ce2002-09-27 22:46:16 +0000109}
110DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) {
111 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
Raphael Junqueiraad9121c2003-05-13 23:52:50 +0000112 FIXME("(%p) : stub returning 0\n", This);
113 return 0;
Jason Edmeades26258ce2002-09-27 22:46:16 +0000114}
115void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) {
Raphael Junqueiraad9121c2003-05-13 23:52:50 +0000116 int i;
Jason Edmeades26258ce2002-09-27 22:46:16 +0000117 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
Raphael Junqueiraad9121c2003-05-13 23:52:50 +0000118 TRACE("(%p) : About to load texture\n", This);
Raphael Junqueira44edc0c2003-06-18 03:17:42 +0000119
120 ENTER_GL();
121
Raphael Junqueiraad9121c2003-05-13 23:52:50 +0000122 for (i = 0; i < This->levels; i++) {
123 if (i == 0 && This->volumes[i]->textureName != 0 && This->Dirty == FALSE) {
124 glBindTexture(GL_TEXTURE_3D, This->volumes[i]->textureName);
125 checkGLcall("glBindTexture");
126 TRACE("Texture %p (level %d) given name %d\n", This->volumes[i], i, This->volumes[i]->textureName);
127 /* No need to walk through all mip-map levels, since already all assigned */
128 i = This->levels;
129 } else {
130 if (i == 0) {
131 if (This->volumes[i]->textureName == 0) {
132 glGenTextures(1, &This->volumes[i]->textureName);
133 checkGLcall("glGenTextures");
134 TRACE("Texture %p (level %d) given name %d\n", This->volumes[i], i, This->volumes[i]->textureName);
135 }
136
137 glBindTexture(GL_TEXTURE_3D, This->volumes[i]->textureName);
138 checkGLcall("glBindTexture");
139
140 TRACE("Setting GL_TEXTURE_MAX_LEVEL to %d\n", This->levels - 1);
141 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, This->levels - 1);
142 checkGLcall("glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, This->levels - 1)");
143 }
Raphael Junqueira3cae8cf2003-06-04 21:55:29 +0000144
145 TRACE("Calling glTexImage3D %x i=%d, intfmt=%x, w=%d, h=%d,d=%d, 0=%d, glFmt=%x, glType=%x, Mem=%p\n",
146 GL_TEXTURE_3D,
147 i,
Raphael Junqueira0b5e9d92003-06-04 22:12:34 +0000148 D3DFmt2GLIntFmt(This->Device, This->format),
Raphael Junqueira3cae8cf2003-06-04 21:55:29 +0000149 This->volumes[i]->myDesc.Width,
150 This->volumes[i]->myDesc.Height,
Raphael Junqueiraad9121c2003-05-13 23:52:50 +0000151 This->volumes[i]->myDesc.Depth,
Raphael Junqueira3cae8cf2003-06-04 21:55:29 +0000152 0,
Raphael Junqueira0b5e9d92003-06-04 22:12:34 +0000153 D3DFmt2GLFmt(This->Device, This->format),
154 D3DFmt2GLType(This->Device, This->format),
Raphael Junqueiraad9121c2003-05-13 23:52:50 +0000155 This->volumes[i]->allocatedMemory);
156 glTexImage3D(GL_TEXTURE_3D,
157 i,
Raphael Junqueira0b5e9d92003-06-04 22:12:34 +0000158 D3DFmt2GLIntFmt(This->Device, This->format),
Raphael Junqueiraad9121c2003-05-13 23:52:50 +0000159 This->volumes[i]->myDesc.Width,
160 This->volumes[i]->myDesc.Height,
161 This->volumes[i]->myDesc.Depth,
162 0,
Raphael Junqueira0b5e9d92003-06-04 22:12:34 +0000163 D3DFmt2GLFmt(This->Device, This->format),
164 D3DFmt2GLType(This->Device, This->format),
Raphael Junqueiraad9121c2003-05-13 23:52:50 +0000165 This->volumes[i]->allocatedMemory);
166 checkGLcall("glTexImage3D");
Raphael Junqueira3cae8cf2003-06-04 21:55:29 +0000167
Raphael Junqueiraad9121c2003-05-13 23:52:50 +0000168 /* Removed glTexParameterf now TextureStageStates are initialized at startup */
169 This->Dirty = FALSE;
170 }
171 }
Raphael Junqueira44edc0c2003-06-18 03:17:42 +0000172
173 LEAVE_GL();
174
Raphael Junqueiraad9121c2003-05-13 23:52:50 +0000175 return ;
Jason Edmeades26258ce2002-09-27 22:46:16 +0000176}
177D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) {
178 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
179 TRACE("(%p) : returning %d\n", This, This->ResourceType);
180 return This->ResourceType;
181}
182
Raphael Junqueira1df8f182002-12-18 05:05:41 +0000183/* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
Jason Edmeades26258ce2002-09-27 22:46:16 +0000184DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) {
185 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
Raphael Junqueiraad9121c2003-05-13 23:52:50 +0000186 FIXME("(%p) : stub returning 0\n", This);
187 return 0;
Jason Edmeades26258ce2002-09-27 22:46:16 +0000188}
189DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) {
190 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
Raphael Junqueiraad9121c2003-05-13 23:52:50 +0000191 FIXME("(%p) : stub returning 0\n", This);
192 return 0;
Jason Edmeades26258ce2002-09-27 22:46:16 +0000193}
194DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) {
195 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
Jason Edmeades99cd0de2002-10-21 18:21:59 +0000196 TRACE("(%p) : returning %d\n", This, This->levels);
197 return This->levels;
Jason Edmeades26258ce2002-09-27 22:46:16 +0000198}
199
200/* IDirect3DVolumeTexture8 */
201HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,D3DVOLUME_DESC *pDesc) {
202 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
Jason Edmeades99cd0de2002-10-21 18:21:59 +0000203 if (Level < This->levels) {
204 TRACE("(%p) Level (%d)\n", This, Level);
Raphael Junqueiraad9121c2003-05-13 23:52:50 +0000205 return IDirect3DVolume8Impl_GetDesc((LPDIRECT3DVOLUME8) This->volumes[Level], pDesc);
Jason Edmeades99cd0de2002-10-21 18:21:59 +0000206 } else {
207 FIXME("(%p) Level (%d)\n", This, Level);
208 }
209 return D3D_OK;
Jason Edmeades26258ce2002-09-27 22:46:16 +0000210}
Raphael Junqueiraeb36d312003-05-12 03:10:27 +0000211HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8** ppVolumeLevel) {
Jason Edmeades26258ce2002-09-27 22:46:16 +0000212 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
Jason Edmeades99cd0de2002-10-21 18:21:59 +0000213 if (Level < This->levels) {
Raphael Junqueiraeb36d312003-05-12 03:10:27 +0000214 *ppVolumeLevel = (LPDIRECT3DVOLUME8)This->volumes[Level];
215 IDirect3DVolume8Impl_AddRef((LPDIRECT3DVOLUME8) *ppVolumeLevel);
216 TRACE("(%p) -> level(%d) returning volume@%p\n", This, Level, *ppVolumeLevel);
Jason Edmeades99cd0de2002-10-21 18:21:59 +0000217 } else {
Raphael Junqueiraeb36d312003-05-12 03:10:27 +0000218 FIXME("(%p) Level(%d) overflow Levels(%d)\n", This, Level, This->levels);
219 return D3DERR_INVALIDCALL;
Jason Edmeades99cd0de2002-10-21 18:21:59 +0000220 }
221 return D3D_OK;
Raphael Junqueiraeb36d312003-05-12 03:10:27 +0000222
223}
224HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
225 HRESULT hr;
226 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
227 if (Level < This->levels) {
228 /**
229 * Not dirtified while Surfaces don't notify dirtification
230 * This->Dirty = TRUE;
231 */
232 hr = IDirect3DVolume8Impl_LockBox((LPDIRECT3DVOLUME8) This->volumes[Level], pLockedVolume, pBox, Flags);
233 TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr);
234 } else {
235 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
236 return D3DERR_INVALIDCALL;
237 }
238 return hr;
Jason Edmeades26258ce2002-09-27 22:46:16 +0000239}
240HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) {
Raphael Junqueirae4882b12003-06-04 23:05:46 +0000241 HRESULT hr;
Jason Edmeades26258ce2002-09-27 22:46:16 +0000242 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
Raphael Junqueiraeb36d312003-05-12 03:10:27 +0000243 if (Level < This->levels) {
Raphael Junqueirae4882b12003-06-04 23:05:46 +0000244 hr = IDirect3DVolume8Impl_UnlockBox((LPDIRECT3DVOLUME8) This->volumes[Level]);
245 TRACE("(%p) -> level(%d) success(%lu)\n", This, Level, hr);
Raphael Junqueiraeb36d312003-05-12 03:10:27 +0000246 } else {
247 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
248 return D3DERR_INVALIDCALL;
249 }
Raphael Junqueirae4882b12003-06-04 23:05:46 +0000250 return hr;
Jason Edmeades26258ce2002-09-27 22:46:16 +0000251}
252HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX* pDirtyBox) {
253 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
Jason Edmeades99cd0de2002-10-21 18:21:59 +0000254 This->Dirty = TRUE;
Raphael Junqueirae4882b12003-06-04 23:05:46 +0000255 TRACE("(%p) : dirtyfication of volume Level (0)\n", This);
256 return IDirect3DVolume8Impl_AddDirtyBox((LPDIRECT3DVOLUME8) This->volumes[0], pDirtyBox);
Jason Edmeades26258ce2002-09-27 22:46:16 +0000257}
258
259
260ICOM_VTABLE(IDirect3DVolumeTexture8) Direct3DVolumeTexture8_Vtbl =
261{
262 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
263 IDirect3DVolumeTexture8Impl_QueryInterface,
264 IDirect3DVolumeTexture8Impl_AddRef,
265 IDirect3DVolumeTexture8Impl_Release,
266 IDirect3DVolumeTexture8Impl_GetDevice,
267 IDirect3DVolumeTexture8Impl_SetPrivateData,
268 IDirect3DVolumeTexture8Impl_GetPrivateData,
269 IDirect3DVolumeTexture8Impl_FreePrivateData,
270 IDirect3DVolumeTexture8Impl_SetPriority,
271 IDirect3DVolumeTexture8Impl_GetPriority,
272 IDirect3DVolumeTexture8Impl_PreLoad,
273 IDirect3DVolumeTexture8Impl_GetType,
274 IDirect3DVolumeTexture8Impl_SetLOD,
275 IDirect3DVolumeTexture8Impl_GetLOD,
276 IDirect3DVolumeTexture8Impl_GetLevelCount,
277 IDirect3DVolumeTexture8Impl_GetLevelDesc,
278 IDirect3DVolumeTexture8Impl_GetVolumeLevel,
279 IDirect3DVolumeTexture8Impl_LockBox,
280 IDirect3DVolumeTexture8Impl_UnlockBox,
281 IDirect3DVolumeTexture8Impl_AddDirtyBox
282};