| /* |
| * Copyright 2002-2005 Jason Edmeades |
| * Copyright 2002-2005 Raphael Junqueira |
| * Copyright 2005 Oliver Stieber |
| * Copyright 2009-2011 Henri Verbeet for CodeWeavers |
| * Copyright 2013 Stefan Dösinger for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface); |
| WINE_DECLARE_DEBUG_CHANNEL(d3d_perf); |
| |
| static BOOL volume_prepare_system_memory(struct wined3d_volume *volume) |
| { |
| if (volume->resource.heap_memory) |
| return TRUE; |
| |
| if (!wined3d_resource_allocate_sysmem(&volume->resource)) |
| { |
| ERR("Failed to allocate system memory.\n"); |
| return FALSE; |
| } |
| return TRUE; |
| } |
| |
| /* Context activation is done by the caller. Context may be NULL in |
| * WINED3D_NO3D mode. */ |
| BOOL wined3d_volume_prepare_location(struct wined3d_volume *volume, |
| struct wined3d_context *context, DWORD location) |
| { |
| struct wined3d_texture *texture = volume->container; |
| |
| switch (location) |
| { |
| case WINED3D_LOCATION_SYSMEM: |
| return volume_prepare_system_memory(volume); |
| |
| case WINED3D_LOCATION_BUFFER: |
| wined3d_texture_prepare_buffer_object(texture, volume->texture_level, context->gl_info); |
| return TRUE; |
| |
| case WINED3D_LOCATION_TEXTURE_RGB: |
| wined3d_texture_prepare_texture(texture, context, FALSE); |
| return TRUE; |
| |
| case WINED3D_LOCATION_TEXTURE_SRGB: |
| wined3d_texture_prepare_texture(texture, context, TRUE); |
| return TRUE; |
| |
| default: |
| ERR("Invalid location %s.\n", wined3d_debug_location(location)); |
| return FALSE; |
| } |
| } |
| |
| /* This call just uploads data, the caller is responsible for binding the |
| * correct texture. */ |
| /* Context activation is done by the caller. */ |
| void wined3d_volume_upload_data(struct wined3d_volume *volume, const struct wined3d_context *context, |
| const struct wined3d_const_bo_address *data) |
| { |
| const struct wined3d_gl_info *gl_info = context->gl_info; |
| const struct wined3d_format *format = volume->resource.format; |
| UINT width = volume->resource.width; |
| UINT height = volume->resource.height; |
| UINT depth = volume->resource.depth; |
| const void *mem = data->addr; |
| void *converted_mem = NULL; |
| |
| TRACE("volume %p, context %p, level %u, format %s (%#x).\n", |
| volume, context, volume->texture_level, debug_d3dformat(format->id), |
| format->id); |
| |
| if (format->convert) |
| { |
| UINT dst_row_pitch, dst_slice_pitch; |
| UINT src_row_pitch, src_slice_pitch; |
| |
| if (data->buffer_object) |
| ERR("Loading a converted volume from a PBO.\n"); |
| if (volume->container->resource.format_flags & WINED3DFMT_FLAG_BLOCKS) |
| ERR("Converting a block-based format.\n"); |
| |
| dst_row_pitch = width * format->conv_byte_count; |
| dst_slice_pitch = dst_row_pitch * height; |
| |
| wined3d_texture_get_pitch(volume->container, volume->texture_level, &src_row_pitch, &src_slice_pitch); |
| |
| converted_mem = HeapAlloc(GetProcessHeap(), 0, dst_slice_pitch * depth); |
| format->convert(data->addr, converted_mem, src_row_pitch, src_slice_pitch, |
| dst_row_pitch, dst_slice_pitch, width, height, depth); |
| mem = converted_mem; |
| } |
| |
| if (data->buffer_object) |
| { |
| GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, data->buffer_object)); |
| checkGLcall("glBindBuffer"); |
| } |
| |
| GL_EXTCALL(glTexSubImage3D(GL_TEXTURE_3D, volume->texture_level, 0, 0, 0, |
| width, height, depth, |
| format->glFormat, format->glType, mem)); |
| checkGLcall("glTexSubImage3D"); |
| |
| if (data->buffer_object) |
| { |
| GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0)); |
| checkGLcall("glBindBuffer"); |
| } |
| |
| HeapFree(GetProcessHeap(), 0, converted_mem); |
| } |
| |
| void wined3d_volume_validate_location(struct wined3d_volume *volume, DWORD location) |
| { |
| TRACE("Volume %p, setting %s.\n", volume, wined3d_debug_location(location)); |
| volume->locations |= location; |
| TRACE("new location flags are %s.\n", wined3d_debug_location(volume->locations)); |
| } |
| |
| void wined3d_volume_invalidate_location(struct wined3d_volume *volume, DWORD location) |
| { |
| TRACE("Volume %p, clearing %s.\n", volume, wined3d_debug_location(location)); |
| |
| if (location & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB)) |
| wined3d_texture_set_dirty(volume->container); |
| volume->locations &= ~location; |
| |
| TRACE("new location flags are %s.\n", wined3d_debug_location(volume->locations)); |
| } |
| |
| /* Context activation is done by the caller. */ |
| static void wined3d_volume_download_data(struct wined3d_volume *volume, |
| const struct wined3d_context *context, const struct wined3d_bo_address *data) |
| { |
| const struct wined3d_gl_info *gl_info = context->gl_info; |
| const struct wined3d_format *format = volume->resource.format; |
| |
| if (format->convert) |
| { |
| FIXME("Attempting to download a converted volume, format %s.\n", |
| debug_d3dformat(format->id)); |
| return; |
| } |
| |
| if (data->buffer_object) |
| { |
| GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, data->buffer_object)); |
| checkGLcall("glBindBuffer"); |
| } |
| |
| gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_3D, volume->texture_level, |
| format->glFormat, format->glType, data->addr); |
| checkGLcall("glGetTexImage"); |
| |
| if (data->buffer_object) |
| { |
| GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0)); |
| checkGLcall("glBindBuffer"); |
| } |
| |
| } |
| |
| static void wined3d_volume_evict_sysmem(struct wined3d_volume *volume) |
| { |
| wined3d_resource_free_sysmem(&volume->resource); |
| wined3d_volume_invalidate_location(volume, WINED3D_LOCATION_SYSMEM); |
| } |
| |
| static DWORD volume_access_from_location(DWORD location) |
| { |
| switch (location) |
| { |
| case WINED3D_LOCATION_DISCARDED: |
| return 0; |
| |
| case WINED3D_LOCATION_SYSMEM: |
| return WINED3D_RESOURCE_ACCESS_CPU; |
| |
| case WINED3D_LOCATION_BUFFER: |
| case WINED3D_LOCATION_TEXTURE_RGB: |
| case WINED3D_LOCATION_TEXTURE_SRGB: |
| return WINED3D_RESOURCE_ACCESS_GPU; |
| |
| default: |
| FIXME("Unhandled location %#x.\n", location); |
| return 0; |
| } |
| } |
| |
| /* Context activation is done by the caller. */ |
| static void wined3d_volume_srgb_transfer(struct wined3d_volume *volume, |
| struct wined3d_context *context, BOOL dest_is_srgb) |
| { |
| struct wined3d_bo_address data; |
| /* Optimizations are possible, but the effort should be put into either |
| * implementing EXT_SRGB_DECODE in the driver or finding out why we |
| * picked the wrong copy for the original upload and fixing that. |
| * |
| * Also keep in mind that we want to avoid using resource.heap_memory |
| * for DEFAULT pool surfaces. */ |
| |
| WARN_(d3d_perf)("Performing slow rgb/srgb volume transfer.\n"); |
| data.buffer_object = 0; |
| data.addr = HeapAlloc(GetProcessHeap(), 0, volume->resource.size); |
| if (!data.addr) |
| return; |
| |
| wined3d_texture_bind_and_dirtify(volume->container, context, !dest_is_srgb); |
| wined3d_volume_download_data(volume, context, &data); |
| wined3d_texture_bind_and_dirtify(volume->container, context, dest_is_srgb); |
| wined3d_volume_upload_data(volume, context, wined3d_const_bo_address(&data)); |
| |
| HeapFree(GetProcessHeap(), 0, data.addr); |
| } |
| |
| static BOOL wined3d_volume_can_evict(const struct wined3d_volume *volume) |
| { |
| struct wined3d_texture *texture = volume->container; |
| |
| if (texture->resource.pool != WINED3D_POOL_MANAGED) |
| return FALSE; |
| if (texture->download_count >= 10) |
| return FALSE; |
| if (texture->resource.format->convert) |
| return FALSE; |
| |
| return TRUE; |
| } |
| |
| /* Context activation is done by the caller. */ |
| BOOL wined3d_volume_load_location(struct wined3d_volume *volume, |
| struct wined3d_context *context, DWORD location) |
| { |
| DWORD required_access = volume_access_from_location(location); |
| struct wined3d_texture *texture = volume->container; |
| |
| TRACE("Volume %p, loading %s, have %s.\n", volume, wined3d_debug_location(location), |
| wined3d_debug_location(volume->locations)); |
| |
| if ((volume->locations & location) == location) |
| { |
| TRACE("Location(s) already up to date.\n"); |
| return TRUE; |
| } |
| |
| if ((volume->resource.access_flags & required_access) != required_access) |
| { |
| ERR("Operation requires %#x access, but volume only has %#x.\n", |
| required_access, volume->resource.access_flags); |
| return FALSE; |
| } |
| |
| if (!wined3d_volume_prepare_location(volume, context, location)) |
| return FALSE; |
| |
| if (volume->locations & WINED3D_LOCATION_DISCARDED) |
| { |
| TRACE("Volume previously discarded, nothing to do.\n"); |
| wined3d_volume_invalidate_location(volume, WINED3D_LOCATION_DISCARDED); |
| goto done; |
| } |
| |
| switch (location) |
| { |
| case WINED3D_LOCATION_TEXTURE_RGB: |
| case WINED3D_LOCATION_TEXTURE_SRGB: |
| if (volume->locations & WINED3D_LOCATION_SYSMEM) |
| { |
| struct wined3d_const_bo_address data = {0, volume->resource.heap_memory}; |
| wined3d_texture_bind_and_dirtify(texture, context, |
| location == WINED3D_LOCATION_TEXTURE_SRGB); |
| wined3d_volume_upload_data(volume, context, &data); |
| } |
| else if (volume->locations & WINED3D_LOCATION_BUFFER) |
| { |
| struct wined3d_const_bo_address data = |
| { |
| texture->sub_resources[volume->texture_level].buffer_object, |
| NULL |
| }; |
| wined3d_texture_bind_and_dirtify(texture, context, |
| location == WINED3D_LOCATION_TEXTURE_SRGB); |
| wined3d_volume_upload_data(volume, context, &data); |
| } |
| else if (volume->locations & WINED3D_LOCATION_TEXTURE_RGB) |
| { |
| wined3d_volume_srgb_transfer(volume, context, TRUE); |
| } |
| else if (volume->locations & WINED3D_LOCATION_TEXTURE_SRGB) |
| { |
| wined3d_volume_srgb_transfer(volume, context, FALSE); |
| } |
| else |
| { |
| FIXME("Implement texture loading from %s.\n", wined3d_debug_location(volume->locations)); |
| return FALSE; |
| } |
| break; |
| |
| case WINED3D_LOCATION_SYSMEM: |
| if (volume->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB)) |
| { |
| struct wined3d_bo_address data = {0, volume->resource.heap_memory}; |
| |
| if (volume->locations & WINED3D_LOCATION_TEXTURE_RGB) |
| wined3d_texture_bind_and_dirtify(texture, context, FALSE); |
| else |
| wined3d_texture_bind_and_dirtify(texture, context, TRUE); |
| |
| wined3d_volume_download_data(volume, context, &data); |
| ++texture->download_count; |
| } |
| else |
| { |
| FIXME("Implement WINED3D_LOCATION_SYSMEM loading from %s.\n", |
| wined3d_debug_location(volume->locations)); |
| return FALSE; |
| } |
| break; |
| |
| case WINED3D_LOCATION_BUFFER: |
| if (volume->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB)) |
| { |
| struct wined3d_bo_address data = |
| { |
| texture->sub_resources[volume->texture_level].buffer_object, |
| NULL |
| }; |
| |
| if (volume->locations & WINED3D_LOCATION_TEXTURE_RGB) |
| wined3d_texture_bind_and_dirtify(texture, context, FALSE); |
| else |
| wined3d_texture_bind_and_dirtify(texture, context, TRUE); |
| |
| wined3d_volume_download_data(volume, context, &data); |
| } |
| else |
| { |
| FIXME("Implement WINED3D_LOCATION_BUFFER loading from %s.\n", |
| wined3d_debug_location(volume->locations)); |
| return FALSE; |
| } |
| break; |
| |
| default: |
| FIXME("Implement %s loading from %s.\n", wined3d_debug_location(location), |
| wined3d_debug_location(volume->locations)); |
| return FALSE; |
| } |
| |
| done: |
| wined3d_volume_validate_location(volume, location); |
| |
| if (location != WINED3D_LOCATION_SYSMEM && wined3d_volume_can_evict(volume)) |
| wined3d_volume_evict_sysmem(volume); |
| |
| return TRUE; |
| } |
| |
| /* Context activation is done by the caller. */ |
| void wined3d_volume_load(struct wined3d_volume *volume, struct wined3d_context *context, BOOL srgb_mode) |
| { |
| wined3d_texture_prepare_texture(volume->container, context, srgb_mode); |
| wined3d_volume_load_location(volume, context, |
| srgb_mode ? WINED3D_LOCATION_TEXTURE_SRGB : WINED3D_LOCATION_TEXTURE_RGB); |
| } |
| |
| void wined3d_volume_cleanup(struct wined3d_volume *volume) |
| { |
| TRACE("volume %p.\n", volume); |
| |
| resource_cleanup(&volume->resource); |
| } |
| |
| static void volume_unload(struct wined3d_resource *resource) |
| { |
| struct wined3d_volume *volume = volume_from_resource(resource); |
| struct wined3d_device *device = volume->resource.device; |
| struct wined3d_context *context; |
| |
| if (volume->resource.pool == WINED3D_POOL_DEFAULT) |
| ERR("Unloading DEFAULT pool volume.\n"); |
| |
| TRACE("texture %p.\n", resource); |
| |
| context = context_acquire(device, NULL); |
| if (wined3d_volume_load_location(volume, context, WINED3D_LOCATION_SYSMEM)) |
| { |
| wined3d_volume_invalidate_location(volume, ~WINED3D_LOCATION_SYSMEM); |
| } |
| else |
| { |
| ERR("Out of memory when unloading volume %p.\n", volume); |
| wined3d_volume_validate_location(volume, WINED3D_LOCATION_DISCARDED); |
| wined3d_volume_invalidate_location(volume, ~WINED3D_LOCATION_DISCARDED); |
| } |
| context_release(context); |
| |
| /* The texture name is managed by the container. */ |
| |
| resource_unload(resource); |
| } |
| |
| static ULONG volume_resource_incref(struct wined3d_resource *resource) |
| { |
| struct wined3d_volume *volume = volume_from_resource(resource); |
| TRACE("Forwarding to container %p.\n", volume->container); |
| |
| return wined3d_texture_incref(volume->container); |
| } |
| |
| static ULONG volume_resource_decref(struct wined3d_resource *resource) |
| { |
| struct wined3d_volume *volume = volume_from_resource(resource); |
| TRACE("Forwarding to container %p.\n", volume->container); |
| |
| return wined3d_texture_decref(volume->container); |
| } |
| |
| static HRESULT volume_resource_sub_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx, |
| struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags) |
| { |
| ERR("Not supported on sub-resources.\n"); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT volume_resource_sub_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx) |
| { |
| ERR("Not supported on sub-resources.\n"); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| static const struct wined3d_resource_ops volume_resource_ops = |
| { |
| volume_resource_incref, |
| volume_resource_decref, |
| volume_unload, |
| volume_resource_sub_resource_map, |
| volume_resource_sub_resource_unmap, |
| }; |
| |
| HRESULT wined3d_volume_init(struct wined3d_volume *volume, struct wined3d_texture *container, |
| const struct wined3d_resource_desc *desc, UINT level) |
| { |
| struct wined3d_device *device = container->resource.device; |
| const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; |
| const struct wined3d_format *format = wined3d_get_format(gl_info, desc->format); |
| HRESULT hr; |
| UINT size; |
| |
| /* TODO: Write tests for other resources and move this check |
| * to resource_init, if applicable. */ |
| if (desc->usage & WINED3DUSAGE_DYNAMIC |
| && (desc->pool == WINED3D_POOL_MANAGED || desc->pool == WINED3D_POOL_SCRATCH)) |
| { |
| WARN("Attempted to create a DYNAMIC texture in pool %s.\n", debug_d3dpool(desc->pool)); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| size = wined3d_format_calculate_size(format, device->surface_alignment, desc->width, desc->height, desc->depth); |
| |
| if (FAILED(hr = resource_init(&volume->resource, device, WINED3D_RTYPE_VOLUME, format, |
| WINED3D_MULTISAMPLE_NONE, 0, desc->usage, desc->pool, desc->width, desc->height, desc->depth, |
| size, NULL, &wined3d_null_parent_ops, &volume_resource_ops))) |
| { |
| WARN("Failed to initialize resource, returning %#x.\n", hr); |
| return hr; |
| } |
| |
| volume->texture_level = level; |
| volume->locations = WINED3D_LOCATION_DISCARDED; |
| |
| if (wined3d_texture_use_pbo(container, gl_info)) |
| { |
| wined3d_resource_free_sysmem(&volume->resource); |
| volume->resource.map_binding = WINED3D_LOCATION_BUFFER; |
| } |
| |
| volume->container = container; |
| |
| return WINED3D_OK; |
| } |