blob: 86c5b1b1b5f3d433d1704fb56fe4af395135f50b [file] [log] [blame]
/*
* Copyright 2009 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
#define WINED3D_SM4_INSTRUCTION_MODIFIER (0x1u << 31)
#define WINED3D_SM4_MODIFIER_AOFFIMMI 0x1
#define WINED3D_SM4_AOFFIMMI_U_SHIFT 9
#define WINED3D_SM4_AOFFIMMI_U_MASK (0xfu << WINED3D_SM4_AOFFIMMI_U_SHIFT)
#define WINED3D_SM4_AOFFIMMI_V_SHIFT 13
#define WINED3D_SM4_AOFFIMMI_V_MASK (0xfu << WINED3D_SM4_AOFFIMMI_V_SHIFT)
#define WINED3D_SM4_AOFFIMMI_W_SHIFT 17
#define WINED3D_SM4_AOFFIMMI_W_MASK (0xfu << WINED3D_SM4_AOFFIMMI_W_SHIFT)
#define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
#define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0x1fu << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
#define WINED3D_SM4_INSTRUCTION_FLAGS_SHIFT 11
#define WINED3D_SM4_INSTRUCTION_FLAGS_MASK (0x7u << WINED3D_SM4_INSTRUCTION_FLAGS_SHIFT)
#define WINED3D_SM4_RESOURCE_TYPE_SHIFT 11
#define WINED3D_SM4_RESOURCE_TYPE_MASK (0xfu << WINED3D_SM4_RESOURCE_TYPE_SHIFT)
#define WINED3D_SM4_PRIMITIVE_TYPE_SHIFT 11
#define WINED3D_SM4_PRIMITIVE_TYPE_MASK (0x7u << WINED3D_SM4_PRIMITIVE_TYPE_SHIFT)
#define WINED3D_SM4_INDEX_TYPE_SHIFT 11
#define WINED3D_SM4_INDEX_TYPE_MASK (0x1u << WINED3D_SM4_INDEX_TYPE_SHIFT)
#define WINED3D_SM4_SAMPLER_MODE_SHIFT 11
#define WINED3D_SM4_SAMPLER_MODE_MASK (0xfu << WINED3D_SM4_SAMPLER_MODE_SHIFT)
#define WINED3D_SM4_SHADER_DATA_TYPE_SHIFT 11
#define WINED3D_SM4_SHADER_DATA_TYPE_MASK (0xfu << WINED3D_SM4_SHADER_DATA_TYPE_SHIFT)
#define WINED3D_SM4_INTERPOLATION_MODE_SHIFT 11
#define WINED3D_SM4_INTERPOLATION_MODE_MASK (0xfu << WINED3D_SM4_INTERPOLATION_MODE_SHIFT)
#define WINED3D_SM4_GLOBAL_FLAGS_SHIFT 11
#define WINED3D_SM4_GLOBAL_FLAGS_MASK (0xffu << WINED3D_SM4_GLOBAL_FLAGS_SHIFT)
#define WINED3D_SM4_OPCODE_MASK 0xff
#define WINED3D_SM4_REGISTER_MODIFIER (0x1u << 31)
#define WINED3D_SM4_ADDRESSING_SHIFT1 25
#define WINED3D_SM4_ADDRESSING_MASK1 (0x3u << WINED3D_SM4_ADDRESSING_SHIFT1)
#define WINED3D_SM4_ADDRESSING_SHIFT0 22
#define WINED3D_SM4_ADDRESSING_MASK0 (0x3u << WINED3D_SM4_ADDRESSING_SHIFT0)
#define WINED3D_SM4_REGISTER_ORDER_SHIFT 20
#define WINED3D_SM4_REGISTER_ORDER_MASK (0x3u << WINED3D_SM4_REGISTER_ORDER_SHIFT)
#define WINED3D_SM4_REGISTER_TYPE_SHIFT 12
#define WINED3D_SM4_REGISTER_TYPE_MASK (0xfu << WINED3D_SM4_REGISTER_TYPE_SHIFT)
#define WINED3D_SM4_SWIZZLE_TYPE_SHIFT 2
#define WINED3D_SM4_SWIZZLE_TYPE_MASK (0x3u << WINED3D_SM4_SWIZZLE_TYPE_SHIFT)
#define WINED3D_SM4_IMMCONST_TYPE_SHIFT 0
#define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3u << WINED3D_SM4_IMMCONST_TYPE_SHIFT)
#define WINED3D_SM4_WRITEMASK_SHIFT 4
#define WINED3D_SM4_WRITEMASK_MASK (0xfu << WINED3D_SM4_WRITEMASK_SHIFT)
#define WINED3D_SM4_SWIZZLE_SHIFT 4
#define WINED3D_SM4_SWIZZLE_MASK (0xffu << WINED3D_SM4_SWIZZLE_SHIFT)
#define WINED3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
#define WINED3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)
#define WINED3D_SM4_ADDRESSING_RELATIVE 0x2
#define WINED3D_SM4_ADDRESSING_OFFSET 0x1
#define WINED3D_SM4_INSTRUCTION_FLAG_SATURATE 0x4
enum wined3d_sm4_opcode
{
WINED3D_SM4_OP_ADD = 0x00,
WINED3D_SM4_OP_AND = 0x01,
WINED3D_SM4_OP_BREAK = 0x02,
WINED3D_SM4_OP_BREAKC = 0x03,
WINED3D_SM4_OP_CUT = 0x09,
WINED3D_SM4_OP_DERIV_RTX = 0x0b,
WINED3D_SM4_OP_DERIV_RTY = 0x0c,
WINED3D_SM4_OP_DISCARD = 0x0d,
WINED3D_SM4_OP_DIV = 0x0e,
WINED3D_SM4_OP_DP2 = 0x0f,
WINED3D_SM4_OP_DP3 = 0x10,
WINED3D_SM4_OP_DP4 = 0x11,
WINED3D_SM4_OP_ELSE = 0x12,
WINED3D_SM4_OP_EMIT = 0x13,
WINED3D_SM4_OP_ENDIF = 0x15,
WINED3D_SM4_OP_ENDLOOP = 0x16,
WINED3D_SM4_OP_EQ = 0x18,
WINED3D_SM4_OP_EXP = 0x19,
WINED3D_SM4_OP_FRC = 0x1a,
WINED3D_SM4_OP_FTOI = 0x1b,
WINED3D_SM4_OP_FTOU = 0x1c,
WINED3D_SM4_OP_GE = 0x1d,
WINED3D_SM4_OP_IADD = 0x1e,
WINED3D_SM4_OP_IF = 0x1f,
WINED3D_SM4_OP_IEQ = 0x20,
WINED3D_SM4_OP_IGE = 0x21,
WINED3D_SM4_OP_ILT = 0x22,
WINED3D_SM4_OP_IMAD = 0x23,
WINED3D_SM4_OP_IMAX = 0x24,
WINED3D_SM4_OP_IMIN = 0x25,
WINED3D_SM4_OP_IMUL = 0x26,
WINED3D_SM4_OP_INE = 0x27,
WINED3D_SM4_OP_INEG = 0x28,
WINED3D_SM4_OP_ISHL = 0x29,
WINED3D_SM4_OP_ITOF = 0x2b,
WINED3D_SM4_OP_LD = 0x2d,
WINED3D_SM4_OP_LOG = 0x2f,
WINED3D_SM4_OP_LOOP = 0x30,
WINED3D_SM4_OP_LT = 0x31,
WINED3D_SM4_OP_MAD = 0x32,
WINED3D_SM4_OP_MIN = 0x33,
WINED3D_SM4_OP_MAX = 0x34,
WINED3D_SM4_OP_SHADER_DATA = 0x35,
WINED3D_SM4_OP_MOV = 0x36,
WINED3D_SM4_OP_MOVC = 0x37,
WINED3D_SM4_OP_MUL = 0x38,
WINED3D_SM4_OP_NE = 0x39,
WINED3D_SM4_OP_NOT = 0x3b,
WINED3D_SM4_OP_OR = 0x3c,
WINED3D_SM4_OP_RESINFO = 0x3d,
WINED3D_SM4_OP_RET = 0x3e,
WINED3D_SM4_OP_ROUND_NI = 0x41,
WINED3D_SM4_OP_ROUND_PI = 0x42,
WINED3D_SM4_OP_ROUND_Z = 0x43,
WINED3D_SM4_OP_RSQ = 0x44,
WINED3D_SM4_OP_SAMPLE = 0x45,
WINED3D_SM4_OP_SAMPLE_C = 0x46,
WINED3D_SM4_OP_SAMPLE_C_LZ = 0x47,
WINED3D_SM4_OP_SAMPLE_LOD = 0x48,
WINED3D_SM4_OP_SAMPLE_GRAD = 0x49,
WINED3D_SM4_OP_SAMPLE_B = 0x4a,
WINED3D_SM4_OP_SQRT = 0x4b,
WINED3D_SM4_OP_SINCOS = 0x4d,
WINED3D_SM4_OP_UDIV = 0x4e,
WINED3D_SM4_OP_UGE = 0x50,
WINED3D_SM4_OP_USHR = 0x55,
WINED3D_SM4_OP_UTOF = 0x56,
WINED3D_SM4_OP_XOR = 0x57,
WINED3D_SM4_OP_DCL_RESOURCE = 0x58,
WINED3D_SM4_OP_DCL_CONSTANT_BUFFER = 0x59,
WINED3D_SM4_OP_DCL_SAMPLER = 0x5a,
WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY = 0x5c,
WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE = 0x5d,
WINED3D_SM4_OP_DCL_VERTICES_OUT = 0x5e,
WINED3D_SM4_OP_DCL_INPUT = 0x5f,
WINED3D_SM4_OP_DCL_INPUT_SGV = 0x60,
WINED3D_SM4_OP_DCL_INPUT_SIV = 0x61,
WINED3D_SM4_OP_DCL_INPUT_PS = 0x62,
WINED3D_SM4_OP_DCL_INPUT_PS_SGV = 0x63,
WINED3D_SM4_OP_DCL_INPUT_PS_SIV = 0x64,
WINED3D_SM4_OP_DCL_OUTPUT = 0x65,
WINED3D_SM4_OP_DCL_OUTPUT_SIV = 0x67,
WINED3D_SM4_OP_DCL_TEMPS = 0x68,
WINED3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a,
WINED3D_SM5_OP_DERIV_RTX_COARSE = 0x7a,
WINED3D_SM5_OP_DERIV_RTX_FINE = 0x7b,
WINED3D_SM5_OP_DERIV_RTY_COARSE = 0x7c,
WINED3D_SM5_OP_DERIV_RTY_FINE = 0x7d,
WINED3D_SM5_OP_LD_STRUCTURED = 0xa7,
};
enum wined3d_sm4_register_type
{
WINED3D_SM4_RT_TEMP = 0x0,
WINED3D_SM4_RT_INPUT = 0x1,
WINED3D_SM4_RT_OUTPUT = 0x2,
WINED3D_SM4_RT_IMMCONST = 0x4,
WINED3D_SM4_RT_SAMPLER = 0x6,
WINED3D_SM4_RT_RESOURCE = 0x7,
WINED3D_SM4_RT_CONSTBUFFER = 0x8,
WINED3D_SM4_RT_IMMCONSTBUFFER = 0x9,
WINED3D_SM4_RT_PRIMID = 0xb,
WINED3D_SM4_RT_DEPTHOUT = 0xc,
WINED3D_SM4_RT_NULL = 0xd,
};
enum wined3d_sm4_output_primitive_type
{
WINED3D_SM4_OUTPUT_PT_POINTLIST = 0x1,
WINED3D_SM4_OUTPUT_PT_LINELIST = 0x3,
WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP = 0x5,
};
enum wined3d_sm4_input_primitive_type
{
WINED3D_SM4_INPUT_PT_POINT = 0x1,
WINED3D_SM4_INPUT_PT_LINE = 0x2,
WINED3D_SM4_INPUT_PT_TRIANGLE = 0x3,
WINED3D_SM4_INPUT_PT_LINEADJ = 0x6,
WINED3D_SM4_INPUT_PT_TRIANGLEADJ = 0x7,
};
enum wined3d_sm4_swizzle_type
{
WINED3D_SM4_SWIZZLE_NONE = 0x0,
WINED3D_SM4_SWIZZLE_VEC4 = 0x1,
WINED3D_SM4_SWIZZLE_SCALAR = 0x2,
};
enum wined3d_sm4_immconst_type
{
WINED3D_SM4_IMMCONST_SCALAR = 0x1,
WINED3D_SM4_IMMCONST_VEC4 = 0x2,
};
enum wined3d_sm4_resource_type
{
WINED3D_SM4_RESOURCE_BUFFER = 0x1,
WINED3D_SM4_RESOURCE_TEXTURE_1D = 0x2,
WINED3D_SM4_RESOURCE_TEXTURE_2D = 0x3,
WINED3D_SM4_RESOURCE_TEXTURE_2DMS = 0x4,
WINED3D_SM4_RESOURCE_TEXTURE_3D = 0x5,
WINED3D_SM4_RESOURCE_TEXTURE_CUBE = 0x6,
WINED3D_SM4_RESOURCE_TEXTURE_1DARRAY = 0x7,
WINED3D_SM4_RESOURCE_TEXTURE_2DARRAY = 0x8,
WINED3D_SM4_RESOURCE_TEXTURE_2DMSARRAY = 0x9,
};
enum wined3d_sm4_data_type
{
WINED3D_SM4_DATA_UNORM = 0x1,
WINED3D_SM4_DATA_SNORM = 0x2,
WINED3D_SM4_DATA_INT = 0x3,
WINED3D_SM4_DATA_UINT = 0x4,
WINED3D_SM4_DATA_FLOAT = 0x5,
};
enum wined3d_sm4_sampler_mode
{
WINED3D_SM4_SAMPLER_DEFAULT = 0x0,
WINED3D_SM4_SAMPLER_COMPARISON = 0x1,
};
enum wined3d_sm4_shader_data_type
{
WINED3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER = 0x3,
WINED3D_SM4_SHADER_DATA_MESSAGE = 0x4,
};
struct wined3d_shader_src_param_entry
{
struct list entry;
struct wined3d_shader_src_param param;
};
struct wined3d_sm4_data
{
struct wined3d_shader_version shader_version;
const DWORD *end;
unsigned int output_map[MAX_REG_OUTPUT];
struct wined3d_shader_src_param src_param[5];
struct wined3d_shader_dst_param dst_param[2];
struct list src_free;
struct list src;
struct wined3d_shader_immediate_constant_buffer icb;
};
struct wined3d_sm4_opcode_info
{
enum wined3d_sm4_opcode opcode;
enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
const char *dst_info;
const char *src_info;
};
/*
* F -> WINED3D_DATA_FLOAT
* I -> WINED3D_DATA_INT
* R -> WINED3D_DATA_RESOURCE
* S -> WINED3D_DATA_SAMPLER
* U -> WINED3D_DATA_UINT
*/
static const struct wined3d_sm4_opcode_info opcode_table[] =
{
{WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, "F", "FF"},
{WINED3D_SM4_OP_AND, WINED3DSIH_AND, "U", "UU"},
{WINED3D_SM4_OP_BREAK, WINED3DSIH_BREAK, "", ""},
{WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, "", "U"},
{WINED3D_SM4_OP_CUT, WINED3DSIH_CUT, "", ""},
{WINED3D_SM4_OP_DERIV_RTX, WINED3DSIH_DSX, "F", "F"},
{WINED3D_SM4_OP_DERIV_RTY, WINED3DSIH_DSY, "F", "F"},
{WINED3D_SM4_OP_DISCARD, WINED3DSIH_TEXKILL, "", "U"},
{WINED3D_SM4_OP_DIV, WINED3DSIH_DIV, "F", "FF"},
{WINED3D_SM4_OP_DP2, WINED3DSIH_DP2, "F", "FF"},
{WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, "F", "FF"},
{WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, "F", "FF"},
{WINED3D_SM4_OP_ELSE, WINED3DSIH_ELSE, "", ""},
{WINED3D_SM4_OP_EMIT, WINED3DSIH_EMIT, "", ""},
{WINED3D_SM4_OP_ENDIF, WINED3DSIH_ENDIF, "", ""},
{WINED3D_SM4_OP_ENDLOOP, WINED3DSIH_ENDLOOP, "", ""},
{WINED3D_SM4_OP_EQ, WINED3DSIH_EQ, "U", "FF"},
{WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, "F", "F"},
{WINED3D_SM4_OP_FRC, WINED3DSIH_FRC, "F", "F"},
{WINED3D_SM4_OP_FTOI, WINED3DSIH_FTOI, "I", "F"},
{WINED3D_SM4_OP_FTOU, WINED3DSIH_FTOU, "U", "F"},
{WINED3D_SM4_OP_GE, WINED3DSIH_GE, "U", "FF"},
{WINED3D_SM4_OP_IADD, WINED3DSIH_IADD, "I", "II"},
{WINED3D_SM4_OP_IF, WINED3DSIH_IF, "", "U"},
{WINED3D_SM4_OP_IEQ, WINED3DSIH_IEQ, "U", "II"},
{WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, "U", "II"},
{WINED3D_SM4_OP_ILT, WINED3DSIH_ILT, "U", "II"},
{WINED3D_SM4_OP_IMAD, WINED3DSIH_IMAD, "I", "III"},
{WINED3D_SM4_OP_IMAX, WINED3DSIH_IMAX, "I", "II"},
{WINED3D_SM4_OP_IMIN, WINED3DSIH_IMIN, "I", "II"},
{WINED3D_SM4_OP_IMUL, WINED3DSIH_IMUL, "II", "II"},
{WINED3D_SM4_OP_INE, WINED3DSIH_INE, "U", "II"},
{WINED3D_SM4_OP_INEG, WINED3DSIH_INEG, "I", "I"},
{WINED3D_SM4_OP_ISHL, WINED3DSIH_ISHL, "I", "II"},
{WINED3D_SM4_OP_ITOF, WINED3DSIH_ITOF, "F", "I"},
{WINED3D_SM4_OP_LD, WINED3DSIH_LD, "U", "IR"},
{WINED3D_SM4_OP_LOG, WINED3DSIH_LOG, "F", "F"},
{WINED3D_SM4_OP_LOOP, WINED3DSIH_LOOP, "", ""},
{WINED3D_SM4_OP_LT, WINED3DSIH_LT, "U", "FF"},
{WINED3D_SM4_OP_MAD, WINED3DSIH_MAD, "F", "FFF"},
{WINED3D_SM4_OP_MIN, WINED3DSIH_MIN, "F", "FF"},
{WINED3D_SM4_OP_MAX, WINED3DSIH_MAX, "F", "FF"},
{WINED3D_SM4_OP_SHADER_DATA, WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER, "", ""},
{WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, "F", "F"},
{WINED3D_SM4_OP_MOVC, WINED3DSIH_MOVC, "F", "UFF"},
{WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, "F", "FF"},
{WINED3D_SM4_OP_NE, WINED3DSIH_NE, "U", "FF"},
{WINED3D_SM4_OP_NOT, WINED3DSIH_NOT, "U", "U"},
{WINED3D_SM4_OP_OR, WINED3DSIH_OR, "U", "UU"},
{WINED3D_SM4_OP_RESINFO, WINED3DSIH_RESINFO, "F", "IR"},
{WINED3D_SM4_OP_RET, WINED3DSIH_RET, "", ""},
{WINED3D_SM4_OP_ROUND_NI, WINED3DSIH_ROUND_NI, "F", "F"},
{WINED3D_SM4_OP_ROUND_PI, WINED3DSIH_ROUND_PI, "F", "F"},
{WINED3D_SM4_OP_ROUND_Z, WINED3DSIH_ROUND_Z, "F", "F"},
{WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, "F", "F"},
{WINED3D_SM4_OP_SAMPLE, WINED3DSIH_SAMPLE, "U", "FRS"},
{WINED3D_SM4_OP_SAMPLE_C, WINED3DSIH_SAMPLE_C, "F", "FRSF"},
{WINED3D_SM4_OP_SAMPLE_C_LZ, WINED3DSIH_SAMPLE_C_LZ, "F", "FRSF"},
{WINED3D_SM4_OP_SAMPLE_LOD, WINED3DSIH_SAMPLE_LOD, "U", "FRSF"},
{WINED3D_SM4_OP_SAMPLE_GRAD, WINED3DSIH_SAMPLE_GRAD, "U", "FRSFF"},
{WINED3D_SM4_OP_SAMPLE_B, WINED3DSIH_SAMPLE_B, "U", "FRSF"},
{WINED3D_SM4_OP_SQRT, WINED3DSIH_SQRT, "F", "F"},
{WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, "FF", "F"},
{WINED3D_SM4_OP_UDIV, WINED3DSIH_UDIV, "UU", "UU"},
{WINED3D_SM4_OP_UGE, WINED3DSIH_UGE, "U", "UU"},
{WINED3D_SM4_OP_USHR, WINED3DSIH_USHR, "U", "UU"},
{WINED3D_SM4_OP_UTOF, WINED3DSIH_UTOF, "F", "U"},
{WINED3D_SM4_OP_XOR, WINED3DSIH_XOR, "U", "UU"},
{WINED3D_SM4_OP_DCL_RESOURCE, WINED3DSIH_DCL, "R", ""},
{WINED3D_SM4_OP_DCL_CONSTANT_BUFFER, WINED3DSIH_DCL_CONSTANT_BUFFER, "", ""},
{WINED3D_SM4_OP_DCL_SAMPLER, WINED3DSIH_DCL_SAMPLER, "", ""},
{WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY, WINED3DSIH_DCL_OUTPUT_TOPOLOGY, "", ""},
{WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE, WINED3DSIH_DCL_INPUT_PRIMITIVE, "", ""},
{WINED3D_SM4_OP_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT, "", ""},
{WINED3D_SM4_OP_DCL_INPUT, WINED3DSIH_DCL_INPUT, "", ""},
{WINED3D_SM4_OP_DCL_INPUT_SGV, WINED3DSIH_DCL_INPUT_SGV, "", ""},
{WINED3D_SM4_OP_DCL_INPUT_SIV, WINED3DSIH_DCL_INPUT_SIV, "", ""},
{WINED3D_SM4_OP_DCL_INPUT_PS, WINED3DSIH_DCL_INPUT_PS, "", ""},
{WINED3D_SM4_OP_DCL_INPUT_PS_SGV, WINED3DSIH_DCL_INPUT_PS_SGV, "", ""},
{WINED3D_SM4_OP_DCL_INPUT_PS_SIV, WINED3DSIH_DCL_INPUT_PS_SIV, "", ""},
{WINED3D_SM4_OP_DCL_OUTPUT, WINED3DSIH_DCL_OUTPUT, "", ""},
{WINED3D_SM4_OP_DCL_OUTPUT_SIV, WINED3DSIH_DCL_OUTPUT_SIV, "", ""},
{WINED3D_SM4_OP_DCL_TEMPS, WINED3DSIH_DCL_TEMPS, "", ""},
{WINED3D_SM4_OP_DCL_GLOBAL_FLAGS, WINED3DSIH_DCL_GLOBAL_FLAGS, "", ""},
{WINED3D_SM5_OP_DERIV_RTX_COARSE, WINED3DSIH_DSX_COARSE, "F", "F"},
{WINED3D_SM5_OP_DERIV_RTX_FINE, WINED3DSIH_DSX_FINE, "F", "F"},
{WINED3D_SM5_OP_DERIV_RTY_COARSE, WINED3DSIH_DSY_COARSE, "F", "F"},
{WINED3D_SM5_OP_DERIV_RTY_FINE, WINED3DSIH_DSY_FINE, "F", "F"},
{WINED3D_SM5_OP_LD_STRUCTURED, WINED3DSIH_LD_STRUCTURED, "U", "UUR"},
};
static const enum wined3d_shader_register_type register_type_table[] =
{
/* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP,
/* WINED3D_SM4_RT_INPUT */ WINED3DSPR_INPUT,
/* WINED3D_SM4_RT_OUTPUT */ WINED3DSPR_OUTPUT,
/* UNKNOWN */ 0,
/* WINED3D_SM4_RT_IMMCONST */ WINED3DSPR_IMMCONST,
/* UNKNOWN */ 0,
/* WINED3D_SM4_RT_SAMPLER */ WINED3DSPR_SAMPLER,
/* WINED3D_SM4_RT_RESOURCE */ WINED3DSPR_RESOURCE,
/* WINED3D_SM4_RT_CONSTBUFFER */ WINED3DSPR_CONSTBUFFER,
/* WINED3D_SM4_RT_IMMCONSTBUFFER */ WINED3DSPR_IMMCONSTBUFFER,
/* UNKNOWN */ 0,
/* WINED3D_SM4_RT_PRIMID */ WINED3DSPR_PRIMID,
/* WINED3D_SM4_RT_DEPTHOUT */ WINED3DSPR_DEPTHOUT,
/* WINED3D_SM4_RT_NULL */ WINED3DSPR_NULL,
};
static const enum wined3d_primitive_type output_primitive_type_table[] =
{
/* UNKNOWN */ WINED3D_PT_UNDEFINED,
/* WINED3D_SM4_OUTPUT_PT_POINTLIST */ WINED3D_PT_POINTLIST,
/* UNKNOWN */ WINED3D_PT_UNDEFINED,
/* WINED3D_SM4_OUTPUT_PT_LINELIST */ WINED3D_PT_LINELIST,
/* UNKNOWN */ WINED3D_PT_UNDEFINED,
/* WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP */ WINED3D_PT_TRIANGLESTRIP,
};
static const enum wined3d_primitive_type input_primitive_type_table[] =
{
/* UNKNOWN */ WINED3D_PT_UNDEFINED,
/* WINED3D_SM4_INPUT_PT_POINT */ WINED3D_PT_POINTLIST,
/* WINED3D_SM4_INPUT_PT_LINE */ WINED3D_PT_LINELIST,
/* WINED3D_SM4_INPUT_PT_TRIANGLE */ WINED3D_PT_TRIANGLELIST,
/* UNKNOWN */ WINED3D_PT_UNDEFINED,
/* UNKNOWN */ WINED3D_PT_UNDEFINED,
/* WINED3D_SM4_INPUT_PT_LINEADJ */ WINED3D_PT_LINELIST_ADJ,
/* WINED3D_SM4_INPUT_PT_TRIANGLEADJ */ WINED3D_PT_TRIANGLELIST_ADJ,
};
static const enum wined3d_shader_resource_type resource_type_table[] =
{
/* 0 */ WINED3D_SHADER_RESOURCE_NONE,
/* WINED3D_SM4_RESOURCE_BUFFER */ WINED3D_SHADER_RESOURCE_BUFFER,
/* WINED3D_SM4_RESOURCE_TEXTURE_1D */ WINED3D_SHADER_RESOURCE_TEXTURE_1D,
/* WINED3D_SM4_RESOURCE_TEXTURE_2D */ WINED3D_SHADER_RESOURCE_TEXTURE_2D,
/* WINED3D_SM4_RESOURCE_TEXTURE_2DMS */ WINED3D_SHADER_RESOURCE_TEXTURE_2DMS,
/* WINED3D_SM4_RESOURCE_TEXTURE_3D */ WINED3D_SHADER_RESOURCE_TEXTURE_3D,
/* WINED3D_SM4_RESOURCE_TEXTURE_CUBE */ WINED3D_SHADER_RESOURCE_TEXTURE_CUBE,
/* WINED3D_SM4_RESOURCE_TEXTURE_1DARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY,
/* WINED3D_SM4_RESOURCE_TEXTURE_2DARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY,
/* WINED3D_SM4_RESOURCE_TEXTURE_2DMSARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY,
};
static const enum wined3d_data_type data_type_table[] =
{
/* 0 */ WINED3D_DATA_FLOAT,
/* WINED3D_SM4_DATA_UNORM */ WINED3D_DATA_UNORM,
/* WINED3D_SM4_DATA_SNORM */ WINED3D_DATA_SNORM,
/* WINED3D_SM4_DATA_INT */ WINED3D_DATA_INT,
/* WINED3D_SM4_DATA_UINT */ WINED3D_DATA_UINT,
/* WINED3D_SM4_DATA_FLOAT */ WINED3D_DATA_FLOAT,
};
static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param);
static const struct wined3d_sm4_opcode_info *get_opcode_info(enum wined3d_sm4_opcode opcode)
{
unsigned int i;
for (i = 0; i < sizeof(opcode_table) / sizeof(*opcode_table); ++i)
{
if (opcode == opcode_table[i].opcode) return &opcode_table[i];
}
return NULL;
}
static void map_register(const struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg)
{
switch (priv->shader_version.type)
{
case WINED3D_SHADER_TYPE_PIXEL:
if (reg->type == WINED3DSPR_OUTPUT)
{
unsigned int reg_idx = reg->idx[0].offset;
if (reg_idx >= ARRAY_SIZE(priv->output_map))
{
ERR("Invalid output index %u.\n", reg_idx);
break;
}
reg->type = WINED3DSPR_COLOROUT;
reg->idx[0].offset = priv->output_map[reg_idx];
}
break;
default:
break;
}
}
static enum wined3d_data_type map_data_type(char t)
{
switch (t)
{
case 'F':
return WINED3D_DATA_FLOAT;
case 'I':
return WINED3D_DATA_INT;
case 'R':
return WINED3D_DATA_RESOURCE;
case 'S':
return WINED3D_DATA_SAMPLER;
case 'U':
return WINED3D_DATA_UINT;
default:
ERR("Invalid data type '%c'.\n", t);
return WINED3D_DATA_FLOAT;
}
}
static void *shader_sm4_init(const DWORD *byte_code, const struct wined3d_shader_signature *output_signature)
{
struct wined3d_sm4_data *priv;
unsigned int i;
if (!(priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv))))
{
ERR("Failed to allocate private data\n");
return NULL;
}
memset(priv->output_map, 0xff, sizeof(priv->output_map));
for (i = 0; i < output_signature->element_count; ++i)
{
struct wined3d_shader_signature_element *e = &output_signature->elements[i];
if (e->register_idx >= ARRAY_SIZE(priv->output_map))
{
WARN("Invalid output index %u.\n", e->register_idx);
continue;
}
priv->output_map[e->register_idx] = e->semantic_idx;
}
list_init(&priv->src_free);
list_init(&priv->src);
return priv;
}
static void shader_sm4_free(void *data)
{
struct wined3d_shader_src_param_entry *e1, *e2;
struct wined3d_sm4_data *priv = data;
list_move_head(&priv->src_free, &priv->src);
LIST_FOR_EACH_ENTRY_SAFE(e1, e2, &priv->src_free, struct wined3d_shader_src_param_entry, entry)
{
HeapFree(GetProcessHeap(), 0, e1);
}
HeapFree(GetProcessHeap(), 0, priv);
}
static struct wined3d_shader_src_param *get_src_param(struct wined3d_sm4_data *priv)
{
struct wined3d_shader_src_param_entry *e;
struct list *elem;
if (!list_empty(&priv->src_free))
{
elem = list_head(&priv->src_free);
list_remove(elem);
}
else
{
if (!(e = HeapAlloc(GetProcessHeap(), 0, sizeof(*e))))
return NULL;
elem = &e->entry;
}
list_add_tail(&priv->src, elem);
e = LIST_ENTRY(elem, struct wined3d_shader_src_param_entry, entry);
return &e->param;
}
static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version)
{
struct wined3d_sm4_data *priv = data;
DWORD version_token;
priv->end = *ptr;
version_token = *(*ptr)++;
TRACE("version: 0x%08x\n", version_token);
TRACE("token count: %u\n", **ptr);
priv->end += *(*ptr)++;
switch (version_token >> 16)
{
case WINED3D_SM4_PS:
priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL;
break;
case WINED3D_SM4_VS:
priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
break;
case WINED3D_SM4_GS:
priv->shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY;
break;
default:
FIXME("Unrecognized shader type %#x\n", version_token >> 16);
}
priv->shader_version.major = WINED3D_SM4_VERSION_MAJOR(version_token);
priv->shader_version.minor = WINED3D_SM4_VERSION_MINOR(version_token);
*shader_version = priv->shader_version;
}
static BOOL shader_sm4_read_reg_idx(struct wined3d_sm4_data *priv, const DWORD **ptr,
DWORD addressing, struct wined3d_shader_register_index *reg_idx)
{
if (addressing & WINED3D_SM4_ADDRESSING_RELATIVE)
{
struct wined3d_shader_src_param *rel_addr = get_src_param(priv);
if (!(reg_idx->rel_addr = rel_addr))
{
ERR("Failed to get src param for relative addressing.\n");
return FALSE;
}
if (addressing & WINED3D_SM4_ADDRESSING_OFFSET)
reg_idx->offset = *(*ptr)++;
else
reg_idx->offset = 0;
shader_sm4_read_src_param(priv, ptr, WINED3D_DATA_INT, rel_addr);
}
else
{
reg_idx->rel_addr = NULL;
reg_idx->offset = *(*ptr)++;
}
return TRUE;
}
static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
enum wined3d_data_type data_type, struct wined3d_shader_register *param,
enum wined3d_shader_src_modifier *modifier)
{
enum wined3d_sm4_register_type register_type;
DWORD token = *(*ptr)++;
DWORD order;
register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
{
FIXME("Unhandled register type %#x.\n", register_type);
param->type = WINED3DSPR_TEMP;
}
else
{
param->type = register_type_table[register_type];
}
param->data_type = data_type;
if (token & WINED3D_SM4_REGISTER_MODIFIER)
{
DWORD m = *(*ptr)++;
switch (m)
{
case 0x41:
*modifier = WINED3DSPSM_NEG;
break;
case 0x81:
*modifier = WINED3DSPSM_ABS;
break;
case 0xc1:
*modifier = WINED3DSPSM_ABSNEG;
break;
default:
FIXME("Skipping modifier 0x%08x.\n", m);
*modifier = WINED3DSPSM_NONE;
break;
}
}
else
{
*modifier = WINED3DSPSM_NONE;
}
order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
if (order < 1)
param->idx[0].offset = ~0U;
else
{
DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK0) >> WINED3D_SM4_ADDRESSING_SHIFT0;
if (!(shader_sm4_read_reg_idx(priv, ptr, addressing, &param->idx[0])))
{
ERR("Failed to read register index.\n");
return FALSE;
}
}
if (order < 2)
param->idx[1].offset = ~0U;
else
{
DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK1) >> WINED3D_SM4_ADDRESSING_SHIFT1;
if (!(shader_sm4_read_reg_idx(priv, ptr, addressing, &param->idx[1])))
{
ERR("Failed to read register index.\n");
return FALSE;
}
}
if (order > 2)
FIXME("Unhandled order %u.\n", order);
if (register_type == WINED3D_SM4_RT_IMMCONST)
{
enum wined3d_sm4_immconst_type immconst_type =
(token & WINED3D_SM4_IMMCONST_TYPE_MASK) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT;
switch (immconst_type)
{
case WINED3D_SM4_IMMCONST_SCALAR:
param->immconst_type = WINED3D_IMMCONST_SCALAR;
memcpy(param->immconst_data, *ptr, 1 * sizeof(DWORD));
*ptr += 1;
break;
case WINED3D_SM4_IMMCONST_VEC4:
param->immconst_type = WINED3D_IMMCONST_VEC4;
memcpy(param->immconst_data, *ptr, 4 * sizeof(DWORD));
*ptr += 4;
break;
default:
FIXME("Unhandled immediate constant type %#x.\n", immconst_type);
break;
}
}
map_register(priv, param);
return TRUE;
}
static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param)
{
DWORD token = **ptr;
if (!shader_sm4_read_param(priv, ptr, data_type, &src_param->reg, &src_param->modifiers))
{
ERR("Failed to read parameter.\n");
return FALSE;
}
if (src_param->reg.type == WINED3DSPR_IMMCONST)
{
src_param->swizzle = WINED3DSP_NOSWIZZLE;
}
else
{
enum wined3d_sm4_swizzle_type swizzle_type =
(token & WINED3D_SM4_SWIZZLE_TYPE_MASK) >> WINED3D_SM4_SWIZZLE_TYPE_SHIFT;
switch (swizzle_type)
{
case WINED3D_SM4_SWIZZLE_NONE:
src_param->swizzle = WINED3DSP_NOSWIZZLE;
break;
case WINED3D_SM4_SWIZZLE_SCALAR:
src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
src_param->swizzle = (src_param->swizzle & 0x3) * 0x55;
break;
case WINED3D_SM4_SWIZZLE_VEC4:
src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
break;
default:
FIXME("Unhandled swizzle type %#x.\n", swizzle_type);
break;
}
}
return TRUE;
}
static BOOL shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
enum wined3d_data_type data_type, struct wined3d_shader_dst_param *dst_param)
{
enum wined3d_shader_src_modifier modifier;
DWORD token = **ptr;
if (!shader_sm4_read_param(priv, ptr, data_type, &dst_param->reg, &modifier))
{
ERR("Failed to read parameter.\n");
return FALSE;
}
if (modifier != WINED3DSPSM_NONE)
{
ERR("Invalid source modifier %#x on destination register.\n", modifier);
return FALSE;
}
dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT;
dst_param->modifiers = 0;
dst_param->shift = 0;
return TRUE;
}
static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins)
{
const struct wined3d_sm4_opcode_info *opcode_info;
struct wined3d_sm4_data *priv = data;
DWORD opcode_token, opcode;
const DWORD *p;
UINT i, len;
list_move_head(&priv->src_free, &priv->src);
opcode_token = *(*ptr)++;
opcode = opcode_token & WINED3D_SM4_OPCODE_MASK;
len = ((opcode_token & WINED3D_SM4_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT);
if (!len)
len = **ptr;
--len;
if (TRACE_ON(d3d_bytecode))
{
TRACE_(d3d_bytecode)("[ %08x ", opcode_token);
for (i = 0; i < len; ++i)
{
TRACE_(d3d_bytecode)("%08x ", (*ptr)[i]);
}
TRACE_(d3d_bytecode)("]\n");
}
if (!(opcode_info = get_opcode_info(opcode)))
{
FIXME("Unrecognized opcode %#x, opcode_token 0x%08x.\n", opcode, opcode_token);
ins->handler_idx = WINED3DSIH_TABLE_SIZE;
*ptr += len;
return;
}
ins->handler_idx = opcode_info->handler_idx;
ins->flags = 0;
ins->coissue = 0;
ins->predicate = NULL;
ins->dst_count = strlen(opcode_info->dst_info);
ins->dst = priv->dst_param;
ins->src_count = strlen(opcode_info->src_info);
ins->src = priv->src_param;
memset(&ins->texel_offset, 0, sizeof(ins->texel_offset));
p = *ptr;
*ptr += len;
if (opcode_token & WINED3D_SM4_INSTRUCTION_MODIFIER)
{
static const DWORD recognized_bits = WINED3D_SM4_MODIFIER_AOFFIMMI
| WINED3D_SM4_AOFFIMMI_U_MASK
| WINED3D_SM4_AOFFIMMI_V_MASK
| WINED3D_SM4_AOFFIMMI_W_MASK;
DWORD modifier = *p++;
/* Bit fields are used for sign extension */
struct
{
int u : 4;
int v : 4;
int w : 4;
}
aoffimmi;
if (modifier & ~recognized_bits)
{
FIXME("Skipping modifier 0x%08x.\n", modifier);
}
else
{
aoffimmi.u = (modifier & WINED3D_SM4_AOFFIMMI_U_MASK) >> WINED3D_SM4_AOFFIMMI_U_SHIFT;
aoffimmi.v = (modifier & WINED3D_SM4_AOFFIMMI_V_MASK) >> WINED3D_SM4_AOFFIMMI_V_SHIFT;
aoffimmi.w = (modifier & WINED3D_SM4_AOFFIMMI_W_MASK) >> WINED3D_SM4_AOFFIMMI_W_SHIFT;
ins->texel_offset.u = aoffimmi.u;
ins->texel_offset.v = aoffimmi.v;
ins->texel_offset.w = aoffimmi.w;
}
}
if (opcode == WINED3D_SM4_OP_SHADER_DATA)
{
unsigned int icb_size;
enum wined3d_sm4_shader_data_type type;
type = (opcode_token & WINED3D_SM4_SHADER_DATA_TYPE_MASK) >> WINED3D_SM4_SHADER_DATA_TYPE_SHIFT;
if (type != WINED3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER)
{
FIXME("Unhandled shader data type %#x.\n", type);
ins->handler_idx = WINED3DSIH_TABLE_SIZE;
return;
}
++p;
icb_size = len - 1;
if (icb_size % 4 || icb_size > MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE)
{
FIXME("Unexpected immediate constant buffer size %u.\n", len);
ins->handler_idx = WINED3DSIH_TABLE_SIZE;
return;
}
priv->icb.element_count = len;
memcpy(priv->icb.data, p, sizeof(*p) * icb_size);
ins->declaration.icb = &priv->icb;
}
else if (opcode == WINED3D_SM4_OP_DCL_RESOURCE)
{
enum wined3d_sm4_resource_type resource_type;
enum wined3d_sm4_data_type data_type;
DWORD components;
resource_type = (opcode_token & WINED3D_SM4_RESOURCE_TYPE_MASK) >> WINED3D_SM4_RESOURCE_TYPE_SHIFT;
if (!resource_type || (resource_type >= ARRAY_SIZE(resource_type_table)))
{
FIXME("Unhandled resource type %#x.\n", resource_type);
ins->declaration.semantic.resource_type = WINED3D_SHADER_RESOURCE_NONE;
}
else
{
ins->declaration.semantic.resource_type = resource_type_table[resource_type];
}
shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_RESOURCE, &ins->declaration.semantic.reg);
components = *p++;
if ((components & 0xfff0) != (components & 0xf) * 0x1110)
FIXME("Components (%#x) have different data types.\n", components);
data_type = components & 0xf;
if (!data_type || (data_type >= ARRAY_SIZE(data_type_table)))
{
FIXME("Unhandled data type %#x.\n", data_type);
ins->declaration.semantic.resource_data_type = WINED3D_DATA_FLOAT;
}
else
{
ins->declaration.semantic.resource_data_type = data_type_table[data_type];
}
}
else if (opcode == WINED3D_SM4_OP_DCL_CONSTANT_BUFFER)
{
shader_sm4_read_src_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.src);
if (opcode_token & WINED3D_SM4_INDEX_TYPE_MASK)
ins->flags |= WINED3DSI_INDEXED_DYNAMIC;
}
else if (opcode == WINED3D_SM4_OP_DCL_SAMPLER)
{
ins->flags = (opcode_token & WINED3D_SM4_SAMPLER_MODE_MASK) >> WINED3D_SM4_SAMPLER_MODE_SHIFT;
if (ins->flags & ~WINED3D_SM4_SAMPLER_COMPARISON)
FIXME("Unhandled sampler mode %#x.\n", ins->flags);
shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_SAMPLER, &ins->declaration.dst);
}
else if (opcode == WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY)
{
enum wined3d_sm4_output_primitive_type primitive_type;
primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT;
if (primitive_type >= sizeof(output_primitive_type_table) / sizeof(*output_primitive_type_table))
{
FIXME("Unhandled output primitive type %#x.\n", primitive_type);
ins->declaration.primitive_type = WINED3D_PT_UNDEFINED;
}
else
{
ins->declaration.primitive_type = output_primitive_type_table[primitive_type];
}
}
else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE)
{
enum wined3d_sm4_input_primitive_type primitive_type;
primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT;
if (primitive_type >= sizeof(input_primitive_type_table) / sizeof(*input_primitive_type_table))
{
FIXME("Unhandled input primitive type %#x.\n", primitive_type);
ins->declaration.primitive_type = WINED3D_PT_UNDEFINED;
}
else
{
ins->declaration.primitive_type = input_primitive_type_table[primitive_type];
}
}
else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PS)
{
ins->flags = (opcode_token & WINED3D_SM4_INTERPOLATION_MODE_MASK) >> WINED3D_SM4_INTERPOLATION_MODE_SHIFT;
shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.dst);
}
else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PS_SGV
|| opcode == WINED3D_SM4_OP_DCL_INPUT_SGV
|| opcode == WINED3D_SM4_OP_DCL_INPUT_SIV
|| opcode == WINED3D_SM4_OP_DCL_OUTPUT_SIV)
{
shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.register_semantic.reg);
ins->declaration.register_semantic.sysval_semantic = *p++;
}
else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PS_SIV)
{
ins->flags = (opcode_token & WINED3D_SM4_INTERPOLATION_MODE_MASK) >> WINED3D_SM4_INTERPOLATION_MODE_SHIFT;
shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.register_semantic.reg);
ins->declaration.register_semantic.sysval_semantic = *p++;
}
else if (opcode == WINED3D_SM4_OP_DCL_INPUT
|| opcode == WINED3D_SM4_OP_DCL_OUTPUT)
{
shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.dst);
}
else if (opcode == WINED3D_SM4_OP_DCL_VERTICES_OUT
|| opcode == WINED3D_SM4_OP_DCL_TEMPS)
{
ins->declaration.count = *p++;
}
else if (opcode == WINED3D_SM4_OP_DCL_GLOBAL_FLAGS)
{
ins->flags = (opcode_token & WINED3D_SM4_GLOBAL_FLAGS_MASK) >> WINED3D_SM4_GLOBAL_FLAGS_SHIFT;
}
else
{
enum wined3d_shader_dst_modifier instruction_dst_modifier = WINED3DSPDM_NONE;
ins->flags = (opcode_token & WINED3D_SM4_INSTRUCTION_FLAGS_MASK) >> WINED3D_SM4_INSTRUCTION_FLAGS_SHIFT;
if (ins->flags & WINED3D_SM4_INSTRUCTION_FLAG_SATURATE)
{
ins->flags &= ~WINED3D_SM4_INSTRUCTION_FLAG_SATURATE;
instruction_dst_modifier = WINED3DSPDM_SATURATE;
}
for (i = 0; i < ins->dst_count; ++i)
{
if (!(shader_sm4_read_dst_param(priv, &p, map_data_type(opcode_info->dst_info[i]), &priv->dst_param[i])))
{
ins->handler_idx = WINED3DSIH_TABLE_SIZE;
return;
}
priv->dst_param[i].modifiers |= instruction_dst_modifier;
}
for (i = 0; i < ins->src_count; ++i)
{
if (!(shader_sm4_read_src_param(priv, &p, map_data_type(opcode_info->src_info[i]), &priv->src_param[i])))
{
ins->handler_idx = WINED3DSIH_TABLE_SIZE;
return;
}
}
}
}
static BOOL shader_sm4_is_end(void *data, const DWORD **ptr)
{
struct wined3d_sm4_data *priv = data;
return *ptr == priv->end;
}
const struct wined3d_shader_frontend sm4_shader_frontend =
{
shader_sm4_init,
shader_sm4_free,
shader_sm4_read_header,
shader_sm4_read_instruction,
shader_sm4_is_end,
};