blob: 5cd6a110bacc8b2fed673d7deaab14a76946872d [file] [log] [blame]
/*
* Copyright 2010, 2012 Christian Costa
* Copyright 2012 André Hentschel
* Copyright 2011-2014 Henri Verbeet for CodeWeavers
* Copyright 2014-2015 Aaryaman Vasishta
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include <d3d.h>
#include <initguid.h>
#include <d3drm.h>
#include <d3drmwin.h>
#include "wine/test.h"
#define CHECK_REFCOUNT(obj,rc) \
{ \
int rc_new = rc; \
int count = get_refcount( (IUnknown *)obj ); \
ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
}
static ULONG get_refcount(IUnknown *object)
{
IUnknown_AddRef( object );
return IUnknown_Release( object );
}
static BOOL match_float(float a, float b)
{
return (a - b) < 0.000001f;
}
static D3DRMMATRIX4D identity = {
{ 1.0f, 0.0f, 0.0f, 0.0f },
{ 0.0f, 1.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 1.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f, 1.0f }
};
static char data_bad_version[] =
"xof 0302txt 0064\n"
"Header Object\n"
"{\n"
"1; 2; 3;\n"
"}\n";
static char data_no_mesh[] =
"xof 0302txt 0064\n"
"Header Object\n"
"{\n"
"1; 0; 1;\n"
"}\n";
static char data_ok[] =
"xof 0302txt 0064\n"
"Header Object\n"
"{\n"
"1; 0; 1;\n"
"}\n"
"Mesh Object\n"
"{\n"
"4;\n"
"1.0; 0.0; 0.0;,\n"
"0.0; 1.0; 0.0;,\n"
"0.0; 0.0; 1.0;,\n"
"1.0; 1.0; 1.0;;\n"
"3;\n"
"3; 0, 1, 2;,\n"
"3; 1, 2, 3;,\n"
"3; 3, 1, 2;;\n"
"}\n";
static char data_full[] =
"xof 0302txt 0064\n"
"Header { 1; 0; 1; }\n"
"Mesh {\n"
" 3;\n"
" 0.1; 0.2; 0.3;,\n"
" 0.4; 0.5; 0.6;,\n"
" 0.7; 0.8; 0.9;;\n"
" 1;\n"
" 3; 0, 1, 2;;\n"
" MeshMaterialList {\n"
" 1; 1; 0;\n"
" Material {\n"
" 0.0; 1.0; 0.0; 1.0;;\n"
" 30.0;\n"
" 1.0; 0.0; 0.0;;\n"
" 0.5; 0.5; 0.5;;\n"
" TextureFileName {\n"
" \"Texture.bmp\";\n"
" }\n"
" }\n"
" }\n"
" MeshNormals {\n"
" 3;\n"
" 1.1; 1.2; 1.3;,\n"
" 1.4; 1.5; 1.6;,\n"
" 1.7; 1.8; 1.9;;\n"
" 1;"
" 3; 0, 1, 2;;\n"
" }\n"
" MeshTextureCoords {\n"
" 3;\n"
" 0.13; 0.17;,\n"
" 0.23; 0.27;,\n"
" 0.33; 0.37;;\n"
" }\n"
"}\n";
static char data_d3drm_load[] =
"xof 0302txt 0064\n"
"Header Object\n"
"{\n"
"1; 0; 1;\n"
"}\n"
"Mesh Object1\n"
"{\n"
" 1;\n"
" 0.1; 0.2; 0.3;,\n"
" 1;\n"
" 3; 0, 1, 2;;\n"
"}\n"
"Mesh Object2\n"
"{\n"
" 1;\n"
" 0.1; 0.2; 0.3;,\n"
" 1;\n"
" 3; 0, 1, 2;;\n"
"}\n"
"Frame Scene\n"
"{\n"
" {Object1}\n"
" {Object2}\n"
"}\n"
"Material\n"
"{\n"
" 0.1, 0.2, 0.3, 0.4;;\n"
" 0.5;\n"
" 0.6, 0.7, 0.8;;\n"
" 0.9, 1.0, 1.1;;\n"
"}\n";
static char data_frame_mesh_materials[] =
"xof 0302txt 0064\n"
"Header { 1; 0; 1; }\n"
"Frame {\n"
" Mesh mesh1 {\n"
" 5;\n"
" 0.1; 0.2; 0.3;,\n"
" 0.4; 0.5; 0.6;,\n"
" 0.7; 0.8; 0.9;,\n"
" 1.1; 1.2; 1.3;,\n"
" 1.4; 1.5; 1.6;;\n"
" 6;\n"
" 3; 0, 1, 2;,\n"
" 3; 0, 2, 1;,\n"
" 3; 1, 2, 3;,\n"
" 3; 1, 3, 2;,\n"
" 3; 2, 3, 4;,\n"
" 3; 2, 4, 3;;\n"
" MeshMaterialList {\n"
" 3; 6; 0, 1, 1, 2, 2, 2;\n"
" Material mat1 {\n"
" 1.0; 0.0; 0.0; 0.1;;\n"
" 10.0;\n"
" 0.11; 0.12; 0.13;;\n"
" 0.14; 0.15; 0.16;;\n"
" }\n"
" Material mat2 {\n"
" 0.0; 1.0; 0.0; 0.2;;\n"
" 20.0;\n"
" 0.21; 0.22; 0.23;;\n"
" 0.24; 0.25; 0.26;;\n"
" }\n"
" Material mat3 {\n"
" 0.0; 0.0; 1.0; 0.3;;\n"
" 30.0;\n"
" 0.31; 0.32; 0.33;;\n"
" 0.34; 0.35; 0.36;;\n"
" }\n"
" }\n"
" }\n"
"}\n";
static void test_MeshBuilder(void)
{
HRESULT hr;
IDirect3DRM *d3drm;
IDirect3DRMMeshBuilder *pMeshBuilder;
IDirect3DRMMesh *mesh;
D3DRMLOADMEMORY info;
int val;
DWORD val1, val2, val3;
D3DVALUE valu, valv;
D3DVECTOR v[3];
D3DVECTOR n[4];
DWORD f[8];
char name[10];
DWORD size;
D3DCOLOR color;
CHAR cname[64] = {0};
hr = Direct3DRMCreate(&d3drm);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
hr = IDirect3DRM_CreateMeshBuilder(d3drm, &pMeshBuilder);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder interface (hr = %x)\n", hr);
hr = IDirect3DRMMeshBuilder_GetClassName(pMeshBuilder, NULL, cname);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
hr = IDirect3DRMMeshBuilder_GetClassName(pMeshBuilder, NULL, NULL);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
size = 1;
hr = IDirect3DRMMeshBuilder_GetClassName(pMeshBuilder, &size, cname);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
size = sizeof(cname);
hr = IDirect3DRMMeshBuilder_GetClassName(pMeshBuilder, &size, cname);
ok(hr == D3DRM_OK, "Cannot get classname (hr = %x)\n", hr);
ok(size == sizeof("Builder"), "wrong size: %u\n", size);
ok(!strcmp(cname, "Builder"), "Expected cname to be \"Builder\", but got \"%s\"\n", cname);
info.lpMemory = data_bad_version;
info.dSize = strlen(data_bad_version);
hr = IDirect3DRMMeshBuilder_Load(pMeshBuilder, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL);
ok(hr == D3DRMERR_BADFILE, "Should have returned D3DRMERR_BADFILE (hr = %x)\n", hr);
info.lpMemory = data_no_mesh;
info.dSize = strlen(data_no_mesh);
hr = IDirect3DRMMeshBuilder_Load(pMeshBuilder, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL);
ok(hr == D3DRMERR_NOTFOUND, "Should have returned D3DRMERR_NOTFOUND (hr = %x)\n", hr);
info.lpMemory = data_ok;
info.dSize = strlen(data_ok);
hr = IDirect3DRMMeshBuilder_Load(pMeshBuilder, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL);
ok(hr == D3DRM_OK, "Cannot load mesh data (hr = %x)\n", hr);
size = sizeof(name);
hr = IDirect3DRMMeshBuilder_GetName(pMeshBuilder, &size, name);
ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_GetName returned hr = %x\n", hr);
ok(!strcmp(name, "Object"), "Retrieved name '%s' instead of 'Object'\n", name);
size = strlen("Object"); /* No space for null character */
hr = IDirect3DRMMeshBuilder_GetName(pMeshBuilder, &size, name);
ok(hr == E_INVALIDARG, "IDirect3DRMMeshBuilder_GetName returned hr = %x\n", hr);
hr = IDirect3DRMMeshBuilder_SetName(pMeshBuilder, NULL);
ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_SetName returned hr = %x\n", hr);
size = sizeof(name);
hr = IDirect3DRMMeshBuilder_GetName(pMeshBuilder, &size, name);
ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_GetName returned hr = %x\n", hr);
ok(size == 0, "Size should be 0 instead of %u\n", size);
hr = IDirect3DRMMeshBuilder_SetName(pMeshBuilder, "");
ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_SetName returned hr = %x\n", hr);
size = sizeof(name);
hr = IDirect3DRMMeshBuilder_GetName(pMeshBuilder, &size, name);
ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_GetName returned hr = %x\n", hr);
ok(!strcmp(name, ""), "Retrieved name '%s' instead of ''\n", name);
val = IDirect3DRMMeshBuilder_GetVertexCount(pMeshBuilder);
ok(val == 4, "Wrong number of vertices %d (must be 4)\n", val);
val = IDirect3DRMMeshBuilder_GetFaceCount(pMeshBuilder);
ok(val == 3, "Wrong number of faces %d (must be 3)\n", val);
hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, NULL, &val2, NULL, &val3, NULL);
ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr);
ok(val1 == 4, "Wrong number of vertices %d (must be 4)\n", val1);
ok(val2 == 4, "Wrong number of normals %d (must be 4)\n", val2);
ok(val3 == 22, "Wrong number of face data bytes %d (must be 22)\n", val3);
/* Check that Load method generated default normals */
hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, NULL, NULL, &val2, n, NULL, NULL);
ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr);
ok(match_float(U1(n[0]).x, 0.577350f), "Wrong component n[0].x = %f (expected %f)\n", U1(n[0]).x, 0.577350f);
ok(match_float(U2(n[0]).y, 0.577350f), "Wrong component n[0].y = %f (expected %f)\n", U2(n[0]).y, 0.577350f);
ok(match_float(U3(n[0]).z, 0.577350f), "Wrong component n[0].z = %f (expected %f)\n", U3(n[0]).z, 0.577350f);
ok(match_float(U1(n[1]).x, -0.229416f), "Wrong component n[1].x = %f (expected %f)\n", U1(n[1]).x, -0.229416f);
ok(match_float(U2(n[1]).y, 0.688247f), "Wrong component n[1].y = %f (expected %f)\n", U2(n[1]).y, 0.688247f);
ok(match_float(U3(n[1]).z, 0.688247f), "Wrong component n[1].z = %f (expected %f)\n", U3(n[1]).z, 0.688247f);
ok(match_float(U1(n[2]).x, -0.229416f), "Wrong component n[2].x = %f (expected %f)\n", U1(n[2]).x, -0.229416f);
ok(match_float(U2(n[2]).y, 0.688247f), "Wrong component n[2].y = %f (expected %f)\n", U2(n[2]).y, 0.688247f);
ok(match_float(U3(n[2]).z, 0.688247f), "Wrong component n[2].z = %f (expected %f)\n", U3(n[2]).z, 0.688247f);
ok(match_float(U1(n[3]).x, -0.577350f), "Wrong component n[3].x = %f (expected %f)\n", U1(n[3]).x, -0.577350f);
ok(match_float(U2(n[3]).y, 0.577350f), "Wrong component n[3].y = %f (expected %f)\n", U2(n[3]).y, 0.577350f);
ok(match_float(U3(n[3]).z, 0.577350f), "Wrong component n[3].z = %f (expected %f)\n", U3(n[3]).z, 0.577350f);
/* Check that Load method generated default texture coordinates (0.0f, 0.0f) for each vertex */
valu = 1.23f;
valv = 3.21f;
hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 0, &valu, &valv);
ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
valu = 1.23f;
valv = 3.21f;
hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 1, &valu, &valv);
ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
valu = 1.23f;
valv = 3.21f;
hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 2, &valu, &valv);
ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
valu = 1.23f;
valv = 3.21f;
hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 3, &valu, &valv);
ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 4, &valu, &valv);
ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr);
valu = 1.23f;
valv = 3.21f;
hr = IDirect3DRMMeshBuilder_SetTextureCoordinates(pMeshBuilder, 0, valu, valv);
ok(hr == D3DRM_OK, "Cannot set texture coordinates (hr = %x)\n", hr);
hr = IDirect3DRMMeshBuilder_SetTextureCoordinates(pMeshBuilder, 4, valu, valv);
ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr);
valu = 0.0f;
valv = 0.0f;
hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 0, &valu, &valv);
ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
ok(valu == 1.23f, "Wrong coordinate %f (must be 1.23)\n", valu);
ok(valv == 3.21f, "Wrong coordinate %f (must be 3.21)\n", valv);
IDirect3DRMMeshBuilder_Release(pMeshBuilder);
hr = IDirect3DRM_CreateMeshBuilder(d3drm, &pMeshBuilder);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder interface (hr = %x)\n", hr);
/* No group in mesh when mesh builder is not loaded */
hr = IDirect3DRMMeshBuilder_CreateMesh(pMeshBuilder, &mesh);
ok(hr == D3DRM_OK, "CreateMesh failed returning hr = %x\n", hr);
if (hr == D3DRM_OK)
{
DWORD nb_groups;
nb_groups = IDirect3DRMMesh_GetGroupCount(mesh);
ok(nb_groups == 0, "GetCroupCount returned %u\n", nb_groups);
IDirect3DRMMesh_Release(mesh);
}
info.lpMemory = data_full;
info.dSize = strlen(data_full);
hr = IDirect3DRMMeshBuilder_Load(pMeshBuilder, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL);
ok(hr == D3DRM_OK, "Cannot load mesh data (hr = %x)\n", hr);
val = IDirect3DRMMeshBuilder_GetVertexCount(pMeshBuilder);
ok(val == 3, "Wrong number of vertices %d (must be 3)\n", val);
val = IDirect3DRMMeshBuilder_GetFaceCount(pMeshBuilder);
ok(val == 1, "Wrong number of faces %d (must be 1)\n", val);
/* Check no buffer size and too small buffer size errors */
val1 = 1; val2 = 3; val3 = 8;
hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, &val2, n, &val3, f);
ok(hr == D3DRMERR_BADVALUE, "IDirect3DRMMeshBuilder_GetVertices returned %#x\n", hr);
hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, NULL, v, &val2, n, &val3, f);
ok(hr == D3DRMERR_BADVALUE, "IDirect3DRMMeshBuilder_GetVertices returned %#x\n", hr);
val1 = 3; val2 = 1; val3 = 8;
hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, &val2, n, &val3, f);
ok(hr == D3DRMERR_BADVALUE, "IDirect3DRMMeshBuilder_GetVertices returned %#x\n", hr);
hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, NULL, n, &val3, f);
ok(hr == D3DRMERR_BADVALUE, "IDirect3DRMMeshBuilder_GetVertices returned %#x\n", hr);
val1 = 3; val2 = 3; val3 = 1;
hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, &val2, n, &val3, f);
ok(hr == D3DRMERR_BADVALUE, "IDirect3DRMMeshBuilder_GetVertices returned %#x\n", hr);
hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, &val2, n, NULL, f);
ok(hr == D3DRMERR_BADVALUE, "IDirect3DRMMeshBuilder_GetVertices returned %#x\n", hr);
val1 = 3; val2 = 3; val3 = 8;
hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, &val2, n, &val3, f);
ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr);
ok(val1 == 3, "Wrong number of vertices %d (must be 3)\n", val1);
ok(val2 == 3, "Wrong number of normals %d (must be 3)\n", val2);
ok(val3 == 8, "Wrong number of face data bytes %d (must be 8)\n", val3);
ok(U1(v[0]).x == 0.1f, "Wrong component v[0].x = %f (expected 0.1)\n", U1(v[0]).x);
ok(U2(v[0]).y == 0.2f, "Wrong component v[0].y = %f (expected 0.2)\n", U2(v[0]).y);
ok(U3(v[0]).z == 0.3f, "Wrong component v[0].z = %f (expected 0.3)\n", U3(v[0]).z);
ok(U1(v[1]).x == 0.4f, "Wrong component v[1].x = %f (expected 0.4)\n", U1(v[1]).x);
ok(U2(v[1]).y == 0.5f, "Wrong component v[1].y = %f (expected 0.5)\n", U2(v[1]).y);
ok(U3(v[1]).z == 0.6f, "Wrong component v[1].z = %f (expected 0.6)\n", U3(v[1]).z);
ok(U1(v[2]).x == 0.7f, "Wrong component v[2].x = %f (expected 0.7)\n", U1(v[2]).x);
ok(U2(v[2]).y == 0.8f, "Wrong component v[2].y = %f (expected 0.8)\n", U2(v[2]).y);
ok(U3(v[2]).z == 0.9f, "Wrong component v[2].z = %f (expected 0.9)\n", U3(v[2]).z);
ok(U1(n[0]).x == 1.1f, "Wrong component n[0].x = %f (expected 1.1)\n", U1(n[0]).x);
ok(U2(n[0]).y == 1.2f, "Wrong component n[0].y = %f (expected 1.2)\n", U2(n[0]).y);
ok(U3(n[0]).z == 1.3f, "Wrong component n[0].z = %f (expected 1.3)\n", U3(n[0]).z);
ok(U1(n[1]).x == 1.4f, "Wrong component n[1].x = %f (expected 1.4)\n", U1(n[1]).x);
ok(U2(n[1]).y == 1.5f, "Wrong component n[1].y = %f (expected 1.5)\n", U2(n[1]).y);
ok(U3(n[1]).z == 1.6f, "Wrong component n[1].z = %f (expected 1.6)\n", U3(n[1]).z);
ok(U1(n[2]).x == 1.7f, "Wrong component n[2].x = %f (expected 1.7)\n", U1(n[2]).x);
ok(U2(n[2]).y == 1.8f, "Wrong component n[2].y = %f (expected 1.8)\n", U2(n[2]).y);
ok(U3(n[2]).z == 1.9f, "Wrong component n[2].z = %f (expected 1.9)\n", U3(n[2]).z);
ok(f[0] == 3 , "Wrong component f[0] = %d (expected 3)\n", f[0]);
ok(f[1] == 0 , "Wrong component f[1] = %d (expected 0)\n", f[1]);
ok(f[2] == 0 , "Wrong component f[2] = %d (expected 0)\n", f[2]);
ok(f[3] == 1 , "Wrong component f[3] = %d (expected 1)\n", f[3]);
ok(f[4] == 1 , "Wrong component f[4] = %d (expected 1)\n", f[4]);
ok(f[5] == 2 , "Wrong component f[5] = %d (expected 2)\n", f[5]);
ok(f[6] == 2 , "Wrong component f[6] = %d (expected 2)\n", f[6]);
ok(f[7] == 0 , "Wrong component f[7] = %d (expected 0)\n", f[7]);
hr = IDirect3DRMMeshBuilder_CreateMesh(pMeshBuilder, &mesh);
ok(hr == D3DRM_OK, "CreateMesh failed returning hr = %x\n", hr);
if (hr == D3DRM_OK)
{
DWORD nb_groups;
unsigned nb_vertices, nb_faces, nb_face_vertices;
DWORD data_size;
IDirect3DRMMaterial *material = (IDirect3DRMMaterial *)0xdeadbeef;
IDirect3DRMTexture *texture = (IDirect3DRMTexture *)0xdeadbeef;
D3DVALUE values[3];
nb_groups = IDirect3DRMMesh_GetGroupCount(mesh);
ok(nb_groups == 1, "GetCroupCount returned %u\n", nb_groups);
hr = IDirect3DRMMesh_GetGroup(mesh, 1, &nb_vertices, &nb_faces, &nb_face_vertices, &data_size, NULL);
ok(hr == D3DRMERR_BADVALUE, "GetCroup returned hr = %x\n", hr);
hr = IDirect3DRMMesh_GetGroup(mesh, 0, &nb_vertices, &nb_faces, &nb_face_vertices, &data_size, NULL);
ok(hr == D3DRM_OK, "GetCroup failed returning hr = %x\n", hr);
ok(nb_vertices == 3, "Wrong number of vertices %u (must be 3)\n", nb_vertices);
ok(nb_faces == 1, "Wrong number of faces %u (must be 1)\n", nb_faces);
ok(nb_face_vertices == 3, "Wrong number of vertices per face %u (must be 3)\n", nb_face_vertices);
ok(data_size == 3, "Wrong number of face data bytes %u (must be 3)\n", data_size);
color = IDirect3DRMMesh_GetGroupColor(mesh, 0);
ok(color == 0xff00ff00, "Wrong color returned %#x instead of %#x\n", color, 0xff00ff00);
hr = IDirect3DRMMesh_GetGroupTexture(mesh, 0, &texture);
ok(hr == D3DRM_OK, "GetCroupTexture failed returning hr = %x\n", hr);
ok(texture == NULL, "No texture should be present\n");
hr = IDirect3DRMMesh_GetGroupMaterial(mesh, 0, &material);
ok(hr == D3DRM_OK, "GetCroupMaterial failed returning hr = %x\n", hr);
ok(material != NULL, "No material present\n");
hr = IDirect3DRMMaterial_GetEmissive(material, &values[0], &values[1], &values[2]);
ok(hr == D3DRM_OK, "Failed to get emissive color, hr %#x.\n", hr);
ok(values[0] == 0.5f, "Got unexpected red component %.8e.\n", values[0]);
ok(values[1] == 0.5f, "Got unexpected green component %.8e.\n", values[1]);
ok(values[2] == 0.5f, "Got unexpected blue component %.8e.\n", values[2]);
hr = IDirect3DRMMaterial_GetSpecular(material, &values[0], &values[1], &values[2]);
ok(hr == D3DRM_OK, "Failed to get specular color, hr %#x.\n", hr);
ok(values[0] == 1.0f, "Got unexpected red component %.8e.\n", values[0]);
ok(values[1] == 0.0f, "Got unexpected green component %.8e.\n", values[1]);
ok(values[2] == 0.0f, "Got unexpected blue component %.8e.\n", values[2]);
values[0] = IDirect3DRMMaterial_GetPower(material);
ok(values[0] == 30.0f, "Got unexpected power value %.8e.\n", values[0]);
IDirect3DRMMaterial_Release(material);
IDirect3DRMMesh_Release(mesh);
}
hr = IDirect3DRMMeshBuilder_Scale(pMeshBuilder, 2, 3 ,4);
ok(hr == D3DRM_OK, "Scale failed returning hr = %x\n", hr);
hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, &val2, n, &val3, f);
ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr);
ok(val2 == 3, "Wrong number of normals %d (must be 3)\n", val2);
ok(val1 == 3, "Wrong number of vertices %d (must be 3)\n", val1);
ok(U1(v[0]).x == 0.1f*2, "Wrong component v[0].x = %f (expected %f)\n", U1(v[0]).x, 0.1f*2);
ok(U2(v[0]).y == 0.2f*3, "Wrong component v[0].y = %f (expected %f)\n", U2(v[0]).y, 0.2f*3);
ok(U3(v[0]).z == 0.3f*4, "Wrong component v[0].z = %f (expected %f)\n", U3(v[0]).z, 0.3f*4);
ok(U1(v[1]).x == 0.4f*2, "Wrong component v[1].x = %f (expected %f)\n", U1(v[1]).x, 0.4f*2);
ok(U2(v[1]).y == 0.5f*3, "Wrong component v[1].y = %f (expected %f)\n", U2(v[1]).y, 0.5f*3);
ok(U3(v[1]).z == 0.6f*4, "Wrong component v[1].z = %f (expected %f)\n", U3(v[1]).z, 0.6f*4);
ok(U1(v[2]).x == 0.7f*2, "Wrong component v[2].x = %f (expected %f)\n", U1(v[2]).x, 0.7f*2);
ok(U2(v[2]).y == 0.8f*3, "Wrong component v[2].y = %f (expected %f)\n", U2(v[2]).y, 0.8f*3);
ok(U3(v[2]).z == 0.9f*4, "Wrong component v[2].z = %f (expected %f)\n", U3(v[2]).z, 0.9f*4);
/* Normals are not affected by Scale */
ok(U1(n[0]).x == 1.1f, "Wrong component n[0].x = %f (expected %f)\n", U1(n[0]).x, 1.1f);
ok(U2(n[0]).y == 1.2f, "Wrong component n[0].y = %f (expected %f)\n", U2(n[0]).y, 1.2f);
ok(U3(n[0]).z == 1.3f, "Wrong component n[0].z = %f (expected %f)\n", U3(n[0]).z, 1.3f);
ok(U1(n[1]).x == 1.4f, "Wrong component n[1].x = %f (expected %f)\n", U1(n[1]).x, 1.4f);
ok(U2(n[1]).y == 1.5f, "Wrong component n[1].y = %f (expected %f)\n", U2(n[1]).y, 1.5f);
ok(U3(n[1]).z == 1.6f, "Wrong component n[1].z = %f (expected %f)\n", U3(n[1]).z, 1.6f);
ok(U1(n[2]).x == 1.7f, "Wrong component n[2].x = %f (expected %f)\n", U1(n[2]).x, 1.7f);
ok(U2(n[2]).y == 1.8f, "Wrong component n[2].y = %f (expected %f)\n", U2(n[2]).y, 1.8f);
ok(U3(n[2]).z == 1.9f, "Wrong component n[2].z = %f (expected %f)\n", U3(n[2]).z, 1.9f);
IDirect3DRMMeshBuilder_Release(pMeshBuilder);
IDirect3DRM_Release(d3drm);
}
static void test_MeshBuilder3(void)
{
HRESULT hr;
IDirect3DRM *d3drm;
IDirect3DRM3 *d3drm3;
IDirect3DRMMeshBuilder3 *pMeshBuilder3;
D3DRMLOADMEMORY info;
int val;
DWORD val1;
D3DVALUE valu, valv;
DWORD size;
CHAR cname[64] = {0};
hr = Direct3DRMCreate(&d3drm);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
if (FAILED(hr = IDirect3DRM_QueryInterface(d3drm, &IID_IDirect3DRM3, (void **)&d3drm3)))
{
win_skip("Cannot get IDirect3DRM3 interface (hr = %x), skipping tests\n", hr);
IDirect3DRM_Release(d3drm);
return;
}
hr = IDirect3DRM3_CreateMeshBuilder(d3drm3, &pMeshBuilder3);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder3 interface (hr = %x)\n", hr);
hr = IDirect3DRMMeshBuilder3_GetClassName(pMeshBuilder3, NULL, cname);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
hr = IDirect3DRMMeshBuilder3_GetClassName(pMeshBuilder3, NULL, NULL);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
size = 1;
hr = IDirect3DRMMeshBuilder3_GetClassName(pMeshBuilder3, &size, cname);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
size = sizeof(cname);
hr = IDirect3DRMMeshBuilder3_GetClassName(pMeshBuilder3, &size, cname);
ok(hr == D3DRM_OK, "Cannot get classname (hr = %x)\n", hr);
ok(size == sizeof("Builder"), "wrong size: %u\n", size);
ok(!strcmp(cname, "Builder"), "Expected cname to be \"Builder\", but got \"%s\"\n", cname);
info.lpMemory = data_bad_version;
info.dSize = strlen(data_bad_version);
hr = IDirect3DRMMeshBuilder3_Load(pMeshBuilder3, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL);
ok(hr == D3DRMERR_BADFILE, "Should have returned D3DRMERR_BADFILE (hr = %x)\n", hr);
info.lpMemory = data_no_mesh;
info.dSize = strlen(data_no_mesh);
hr = IDirect3DRMMeshBuilder3_Load(pMeshBuilder3, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL);
ok(hr == D3DRMERR_NOTFOUND, "Should have returned D3DRMERR_NOTFOUND (hr = %x)\n", hr);
info.lpMemory = data_ok;
info.dSize = strlen(data_ok);
hr = IDirect3DRMMeshBuilder3_Load(pMeshBuilder3, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL);
ok(hr == D3DRM_OK, "Cannot load mesh data (hr = %x)\n", hr);
val = IDirect3DRMMeshBuilder3_GetVertexCount(pMeshBuilder3);
ok(val == 4, "Wrong number of vertices %d (must be 4)\n", val);
val = IDirect3DRMMeshBuilder3_GetFaceCount(pMeshBuilder3);
ok(val == 3, "Wrong number of faces %d (must be 3)\n", val);
hr = IDirect3DRMMeshBuilder3_GetVertices(pMeshBuilder3, 0, &val1, NULL);
ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr);
ok(val1 == 4, "Wrong number of vertices %d (must be 4)\n", val1);
/* Check that Load method generated default texture coordinates (0.0f, 0.0f) for each vertex */
valu = 1.23f;
valv = 3.21f;
hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 0, &valu, &valv);
ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
valu = 1.23f;
valv = 3.21f;
hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 1, &valu, &valv);
ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
valu = 1.23f;
valv = 3.21f;
hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 2, &valu, &valv);
ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
valu = 1.23f;
valv = 3.21f;
hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 3, &valu, &valv);
ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 4, &valu, &valv);
ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr);
valu = 1.23f;
valv = 3.21f;
hr = IDirect3DRMMeshBuilder3_SetTextureCoordinates(pMeshBuilder3, 0, valu, valv);
ok(hr == D3DRM_OK, "Cannot set texture coordinates (hr = %x)\n", hr);
hr = IDirect3DRMMeshBuilder3_SetTextureCoordinates(pMeshBuilder3, 4, valu, valv);
ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr);
valu = 0.0f;
valv = 0.0f;
hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 0, &valu, &valv);
ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
ok(valu == 1.23f, "Wrong coordinate %f (must be 1.23)\n", valu);
ok(valv == 3.21f, "Wrong coordinate %f (must be 3.21)\n", valv);
IDirect3DRMMeshBuilder3_Release(pMeshBuilder3);
IDirect3DRM3_Release(d3drm3);
IDirect3DRM_Release(d3drm);
}
static void test_Mesh(void)
{
HRESULT hr;
IDirect3DRM *d3drm;
IDirect3DRMMesh *mesh;
DWORD size;
CHAR cname[64] = {0};
hr = Direct3DRMCreate(&d3drm);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
hr = IDirect3DRM_CreateMesh(d3drm, &mesh);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMesh interface (hr = %x)\n", hr);
hr = IDirect3DRMMesh_GetClassName(mesh, NULL, cname);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
hr = IDirect3DRMMesh_GetClassName(mesh, NULL, NULL);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
size = 1;
hr = IDirect3DRMMesh_GetClassName(mesh, &size, cname);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
size = sizeof(cname);
hr = IDirect3DRMMesh_GetClassName(mesh, &size, cname);
ok(hr == D3DRM_OK, "Cannot get classname (hr = %x)\n", hr);
ok(size == sizeof("Mesh"), "wrong size: %u\n", size);
ok(!strcmp(cname, "Mesh"), "Expected cname to be \"Mesh\", but got \"%s\"\n", cname);
IDirect3DRMMesh_Release(mesh);
IDirect3DRM_Release(d3drm);
}
static void test_Face(void)
{
HRESULT hr;
IDirect3DRM *d3drm;
IDirect3DRM2 *d3drm2;
IDirect3DRM3 *d3drm3;
IDirect3DRMMeshBuilder2 *MeshBuilder2;
IDirect3DRMMeshBuilder3 *MeshBuilder3;
IDirect3DRMFace *face1;
IDirect3DRMFace2 *face2;
IDirect3DRMFaceArray *array1;
D3DRMLOADMEMORY info;
D3DVECTOR v1[4], n1[4], v2[4], n2[4];
DWORD count;
CHAR cname[64] = {0};
int icount;
hr = Direct3DRMCreate(&d3drm);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
hr = IDirect3DRM_CreateFace(d3drm, &face1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFace interface (hr = %x)\n", hr);
if (FAILED(hr))
{
skip("Cannot get IDirect3DRMFace interface (hr = %x), skipping tests\n", hr);
IDirect3DRM_Release(d3drm);
return;
}
hr = IDirect3DRMFace_GetClassName(face1, NULL, cname);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
hr = IDirect3DRMFace_GetClassName(face1, NULL, NULL);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
count = 1;
hr = IDirect3DRMFace_GetClassName(face1, &count, cname);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
count = sizeof(cname);
hr = IDirect3DRMFace_GetClassName(face1, &count, cname);
ok(hr == D3DRM_OK, "Cannot get classname (hr = %x)\n", hr);
ok(count == sizeof("Face"), "wrong size: %u\n", count);
ok(!strcmp(cname, "Face"), "Expected cname to be \"Face\", but got \"%s\"\n", cname);
icount = IDirect3DRMFace_GetVertexCount(face1);
ok(!icount, "wrong VertexCount: %i\n", icount);
IDirect3DRMFace_Release(face1);
if (FAILED(hr = IDirect3DRM_QueryInterface(d3drm, &IID_IDirect3DRM2, (void **)&d3drm2)))
{
win_skip("Cannot get IDirect3DRM2 interface (hr = %x), skipping tests\n", hr);
IDirect3DRM_Release(d3drm);
return;
}
hr = IDirect3DRM2_CreateMeshBuilder(d3drm2, &MeshBuilder2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder2 interface (hr = %x)\n", hr);
icount = IDirect3DRMMeshBuilder2_GetFaceCount(MeshBuilder2);
ok(!icount, "wrong FaceCount: %i\n", icount);
array1 = NULL;
hr = IDirect3DRMMeshBuilder2_GetFaces(MeshBuilder2, &array1);
todo_wine
ok(hr == D3DRM_OK, "Cannot get FaceArray (hr = %x)\n", hr);
hr = IDirect3DRMMeshBuilder2_CreateFace(MeshBuilder2, &face1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFace interface (hr = %x)\n", hr);
icount = IDirect3DRMMeshBuilder2_GetFaceCount(MeshBuilder2);
todo_wine
ok(icount == 1, "wrong FaceCount: %i\n", icount);
array1 = NULL;
hr = IDirect3DRMMeshBuilder2_GetFaces(MeshBuilder2, &array1);
todo_wine
ok(hr == D3DRM_OK, "Cannot get FaceArray (hr = %x)\n", hr);
todo_wine
ok(array1 != NULL, "pArray = %p\n", array1);
if (array1)
{
IDirect3DRMFace *face;
count = IDirect3DRMFaceArray_GetSize(array1);
ok(count == 1, "count = %u\n", count);
hr = IDirect3DRMFaceArray_GetElement(array1, 0, &face);
ok(hr == D3DRM_OK, "Cannot get face (hr = %x)\n", hr);
IDirect3DRMFace_Release(face);
IDirect3DRMFaceArray_Release(array1);
}
icount = IDirect3DRMFace_GetVertexCount(face1);
ok(!icount, "wrong VertexCount: %i\n", icount);
IDirect3DRMFace_Release(face1);
IDirect3DRMMeshBuilder2_Release(MeshBuilder2);
if (FAILED(hr = IDirect3DRM_QueryInterface(d3drm, &IID_IDirect3DRM3, (void **)&d3drm3)))
{
win_skip("Cannot get IDirect3DRM3 interface (hr = %x), skipping tests\n", hr);
IDirect3DRM_Release(d3drm);
return;
}
hr = IDirect3DRM3_CreateMeshBuilder(d3drm3, &MeshBuilder3);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder3 interface (hr = %x)\n", hr);
icount = IDirect3DRMMeshBuilder3_GetFaceCount(MeshBuilder3);
ok(!icount, "wrong FaceCount: %i\n", icount);
hr = IDirect3DRMMeshBuilder3_CreateFace(MeshBuilder3, &face2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFace2 interface (hr = %x)\n", hr);
hr = IDirect3DRMFace2_GetClassName(face2, NULL, cname);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
hr = IDirect3DRMFace2_GetClassName(face2, NULL, NULL);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
count = 1;
hr = IDirect3DRMFace2_GetClassName(face2, &count, cname);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
count = sizeof(cname);
hr = IDirect3DRMFace2_GetClassName(face2, &count, cname);
ok(hr == D3DRM_OK, "Cannot get classname (hr = %x)\n", hr);
ok(count == sizeof("Face"), "wrong size: %u\n", count);
ok(!strcmp(cname, "Face"), "Expected cname to be \"Face\", but got \"%s\"\n", cname);
icount = IDirect3DRMMeshBuilder3_GetFaceCount(MeshBuilder3);
todo_wine
ok(icount == 1, "wrong FaceCount: %i\n", icount);
array1 = NULL;
hr = IDirect3DRMMeshBuilder3_GetFaces(MeshBuilder3, &array1);
todo_wine
ok(hr == D3DRM_OK, "Cannot get FaceArray (hr = %x)\n", hr);
todo_wine
ok(array1 != NULL, "pArray = %p\n", array1);
if (array1)
{
IDirect3DRMFace *face;
count = IDirect3DRMFaceArray_GetSize(array1);
ok(count == 1, "count = %u\n", count);
hr = IDirect3DRMFaceArray_GetElement(array1, 0, &face);
ok(hr == D3DRM_OK, "Cannot get face (hr = %x)\n", hr);
IDirect3DRMFace_Release(face);
IDirect3DRMFaceArray_Release(array1);
}
icount = IDirect3DRMFace2_GetVertexCount(face2);
ok(!icount, "wrong VertexCount: %i\n", icount);
info.lpMemory = data_ok;
info.dSize = strlen(data_ok);
hr = IDirect3DRMMeshBuilder3_Load(MeshBuilder3, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL);
ok(hr == D3DRM_OK, "Cannot load mesh data (hr = %x)\n", hr);
icount = IDirect3DRMMeshBuilder3_GetVertexCount(MeshBuilder3);
ok(icount == 4, "Wrong number of vertices %d (must be 4)\n", icount);
icount = IDirect3DRMMeshBuilder3_GetNormalCount(MeshBuilder3);
ok(icount == 4, "Wrong number of normals %d (must be 4)\n", icount);
icount = IDirect3DRMMeshBuilder3_GetFaceCount(MeshBuilder3);
todo_wine
ok(icount == 4, "Wrong number of faces %d (must be 4)\n", icount);
count = 4;
hr = IDirect3DRMMeshBuilder3_GetVertices(MeshBuilder3, 0, &count, v1);
ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr);
ok(count == 4, "Wrong number of vertices %d (must be 4)\n", count);
hr = IDirect3DRMMeshBuilder3_GetNormals(MeshBuilder3, 0, &count, n1);
ok(hr == D3DRM_OK, "Cannot get normals information (hr = %x)\n", hr);
ok(count == 4, "Wrong number of normals %d (must be 4)\n", count);
array1 = NULL;
hr = IDirect3DRMMeshBuilder3_GetFaces(MeshBuilder3, &array1);
todo_wine
ok(hr == D3DRM_OK, "Cannot get FaceArray (hr = %x)\n", hr);
todo_wine
ok(array1 != NULL, "pArray = %p\n", array1);
if (array1)
{
IDirect3DRMFace *face;
count = IDirect3DRMFaceArray_GetSize(array1);
ok(count == 4, "count = %u\n", count);
hr = IDirect3DRMFaceArray_GetElement(array1, 1, &face);
ok(hr == D3DRM_OK, "Cannot get face (hr = %x)\n", hr);
hr = IDirect3DRMFace_GetVertices(face, &count, v2, n2);
ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr);
ok(count == 3, "Wrong number of vertices %d (must be 3)\n", count);
ok(U1(v2[0]).x == U1(v1[0]).x, "Wrong component v2[0].x = %f (expected %f)\n",
U1(v2[0]).x, U1(v1[0]).x);
ok(U2(v2[0]).y == U2(v1[0]).y, "Wrong component v2[0].y = %f (expected %f)\n",
U2(v2[0]).y, U2(v1[0]).y);
ok(U3(v2[0]).z == U3(v1[0]).z, "Wrong component v2[0].z = %f (expected %f)\n",
U3(v2[0]).z, U3(v1[0]).z);
ok(U1(v2[1]).x == U1(v1[1]).x, "Wrong component v2[1].x = %f (expected %f)\n",
U1(v2[1]).x, U1(v1[1]).x);
ok(U2(v2[1]).y == U2(v1[1]).y, "Wrong component v2[1].y = %f (expected %f)\n",
U2(v2[1]).y, U2(v1[1]).y);
ok(U3(v2[1]).z == U3(v1[1]).z, "Wrong component v2[1].z = %f (expected %f)\n",
U3(v2[1]).z, U3(v1[1]).z);
ok(U1(v2[2]).x == U1(v1[2]).x, "Wrong component v2[2].x = %f (expected %f)\n",
U1(v2[2]).x, U1(v1[2]).x);
ok(U2(v2[2]).y == U2(v1[2]).y, "Wrong component v2[2].y = %f (expected %f)\n",
U2(v2[2]).y, U2(v1[2]).y);
ok(U3(v2[2]).z == U3(v1[2]).z, "Wrong component v2[2].z = %f (expected %f)\n",
U3(v2[2]).z, U3(v1[2]).z);
ok(U1(n2[0]).x == U1(n1[0]).x, "Wrong component n2[0].x = %f (expected %f)\n",
U1(n2[0]).x, U1(n1[0]).x);
ok(U2(n2[0]).y == U2(n1[0]).y, "Wrong component n2[0].y = %f (expected %f)\n",
U2(n2[0]).y, U2(n1[0]).y);
ok(U3(n2[0]).z == U3(n1[0]).z, "Wrong component n2[0].z = %f (expected %f)\n",
U3(n2[0]).z, U3(n1[0]).z);
ok(U1(n2[1]).x == U1(n1[1]).x, "Wrong component n2[1].x = %f (expected %f)\n",
U1(n2[1]).x, U1(n1[1]).x);
ok(U2(n2[1]).y == U2(n1[1]).y, "Wrong component n2[1].y = %f (expected %f)\n",
U2(n2[1]).y, U2(n1[1]).y);
ok(U3(n2[1]).z == U3(n1[1]).z, "Wrong component n2[1].z = %f (expected %f)\n",
U3(n2[1]).z, U3(n1[1]).z);
ok(U1(n2[2]).x == U1(n1[2]).x, "Wrong component n2[2].x = %f (expected %f)\n",
U1(n2[2]).x, U1(n1[2]).x);
ok(U2(n2[2]).y == U2(n1[2]).y, "Wrong component n2[2].y = %f (expected %f)\n",
U2(n2[2]).y, U2(n1[2]).y);
ok(U3(n2[2]).z == U3(n1[2]).z, "Wrong component n2[2].z = %f (expected %f)\n",
U3(n2[2]).z, U3(n1[2]).z);
IDirect3DRMFace_Release(face);
IDirect3DRMFaceArray_Release(array1);
}
IDirect3DRMFace2_Release(face2);
IDirect3DRMMeshBuilder3_Release(MeshBuilder3);
IDirect3DRM3_Release(d3drm3);
IDirect3DRM2_Release(d3drm2);
IDirect3DRM_Release(d3drm);
}
static void test_Frame(void)
{
HRESULT hr;
IDirect3DRM *d3drm;
IDirect3DRMFrame *pFrameC;
IDirect3DRMFrame *pFrameP1;
IDirect3DRMFrame *pFrameP2;
IDirect3DRMFrame *pFrameTmp;
IDirect3DRMFrameArray *frame_array;
IDirect3DRMMeshBuilder *mesh_builder;
IDirect3DRMVisual *visual1;
IDirect3DRMVisual *visual_tmp;
IDirect3DRMVisualArray *visual_array;
IDirect3DRMLight *light1;
IDirect3DRMLight *light_tmp;
IDirect3DRMLightArray *light_array;
D3DCOLOR color;
DWORD count;
CHAR cname[64] = {0};
hr = Direct3DRMCreate(&d3drm);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
hr = IDirect3DRM_CreateFrame(d3drm, NULL, &pFrameC);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFrame interface (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameC, 1);
hr = IDirect3DRMFrame_GetClassName(pFrameC, NULL, cname);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
hr = IDirect3DRMFrame_GetClassName(pFrameC, NULL, NULL);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
count = 1;
hr = IDirect3DRMFrame_GetClassName(pFrameC, &count, cname);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
count = sizeof(cname);
hr = IDirect3DRMFrame_GetClassName(pFrameC, &count, cname);
ok(hr == D3DRM_OK, "Cannot get classname (hr = %x)\n", hr);
ok(count == sizeof("Frame"), "wrong size: %u\n", count);
ok(!strcmp(cname, "Frame"), "Expected cname to be \"Frame\", but got \"%s\"\n", cname);
hr = IDirect3DRMFrame_GetParent(pFrameC, NULL);
ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr);
pFrameTmp = (void*)0xdeadbeef;
hr = IDirect3DRMFrame_GetParent(pFrameC, &pFrameTmp);
ok(hr == D3DRM_OK, "Cannot get parent frame (hr = %x)\n", hr);
ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp);
CHECK_REFCOUNT(pFrameC, 1);
frame_array = NULL;
hr = IDirect3DRMFrame_GetChildren(pFrameC, &frame_array);
ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr);
ok(!!frame_array, "frame_array = %p\n", frame_array);
if (frame_array)
{
count = IDirect3DRMFrameArray_GetSize(frame_array);
ok(count == 0, "count = %u\n", count);
hr = IDirect3DRMFrameArray_GetElement(frame_array, 0, &pFrameTmp);
ok(hr == D3DRMERR_BADVALUE, "Should have returned D3DRMERR_BADVALUE (hr = %x)\n", hr);
ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp);
IDirect3DRMFrameArray_Release(frame_array);
}
hr = IDirect3DRM_CreateFrame(d3drm, NULL, &pFrameP1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFrame interface (hr = %x)\n", hr);
/* GetParent with NULL pointer */
hr = IDirect3DRMFrame_GetParent(pFrameP1, NULL);
ok(hr == D3DRMERR_BADVALUE, "Should have returned D3DRMERR_BADVALUE (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 1);
/* [Add/Delete]Child with NULL pointer */
hr = IDirect3DRMFrame_AddChild(pFrameP1, NULL);
ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 1);
hr = IDirect3DRMFrame_DeleteChild(pFrameP1, NULL);
ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 1);
/* Add child to first parent */
pFrameTmp = (void*)0xdeadbeef;
hr = IDirect3DRMFrame_GetParent(pFrameP1, &pFrameTmp);
ok(hr == D3DRM_OK, "Cannot get parent frame (hr = %x)\n", hr);
ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp);
hr = IDirect3DRMFrame_AddChild(pFrameP1, pFrameC);
ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 1);
CHECK_REFCOUNT(pFrameC, 2);
frame_array = NULL;
hr = IDirect3DRMFrame_GetChildren(pFrameP1, &frame_array);
ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr);
/* In some older version of d3drm, creating IDirect3DRMFrameArray object with GetChildren does not increment refcount of children frames */
ok((get_refcount((IUnknown*)pFrameC) == 3) || broken(get_refcount((IUnknown*)pFrameC) == 2),
"Invalid refcount. Expected 3 (or 2) got %d\n", get_refcount((IUnknown*)pFrameC));
if (frame_array)
{
count = IDirect3DRMFrameArray_GetSize(frame_array);
ok(count == 1, "count = %u\n", count);
hr = IDirect3DRMFrameArray_GetElement(frame_array, 0, &pFrameTmp);
ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr);
ok(pFrameTmp == pFrameC, "pFrameTmp = %p\n", pFrameTmp);
ok((get_refcount((IUnknown*)pFrameC) == 4) || broken(get_refcount((IUnknown*)pFrameC) == 3),
"Invalid refcount. Expected 4 (or 3) got %d\n", get_refcount((IUnknown*)pFrameC));
IDirect3DRMFrame_Release(pFrameTmp);
ok((get_refcount((IUnknown*)pFrameC) == 3) || broken(get_refcount((IUnknown*)pFrameC) == 2),
"Invalid refcount. Expected 3 (or 2) got %d\n", get_refcount((IUnknown*)pFrameC));
IDirect3DRMFrameArray_Release(frame_array);
CHECK_REFCOUNT(pFrameC, 2);
}
pFrameTmp = (void*)0xdeadbeef;
hr = IDirect3DRMFrame_GetParent(pFrameC, &pFrameTmp);
ok(hr == D3DRM_OK, "Cannot get parent frame (hr = %x)\n", hr);
ok(pFrameTmp == pFrameP1, "pFrameTmp = %p\n", pFrameTmp);
CHECK_REFCOUNT(pFrameP1, 2);
IDirect3DRMFrame_Release(pFrameTmp);
CHECK_REFCOUNT(pFrameP1, 1);
/* Add child to second parent */
hr = IDirect3DRM_CreateFrame(d3drm, NULL, &pFrameP2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFrame interface (hr = %x)\n", hr);
hr = IDirect3DRMFrame_AddChild(pFrameP2, pFrameC);
ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameC, 2);
frame_array = NULL;
hr = IDirect3DRMFrame_GetChildren(pFrameP2, &frame_array);
ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr);
if (frame_array)
{
count = IDirect3DRMFrameArray_GetSize(frame_array);
ok(count == 1, "count = %u\n", count);
hr = IDirect3DRMFrameArray_GetElement(frame_array, 0, &pFrameTmp);
ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr);
ok(pFrameTmp == pFrameC, "pFrameTmp = %p\n", pFrameTmp);
IDirect3DRMFrame_Release(pFrameTmp);
IDirect3DRMFrameArray_Release(frame_array);
}
frame_array = NULL;
hr = IDirect3DRMFrame_GetChildren(pFrameP1, &frame_array);
ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr);
if (frame_array)
{
count = IDirect3DRMFrameArray_GetSize(frame_array);
ok(count == 0, "count = %u\n", count);
pFrameTmp = (void*)0xdeadbeef;
hr = IDirect3DRMFrameArray_GetElement(frame_array, 0, &pFrameTmp);
ok(hr == D3DRMERR_BADVALUE, "Should have returned D3DRMERR_BADVALUE (hr = %x)\n", hr);
ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp);
IDirect3DRMFrameArray_Release(frame_array);
}
pFrameTmp = (void*)0xdeadbeef;
hr = IDirect3DRMFrame_GetParent(pFrameC, &pFrameTmp);
ok(hr == D3DRM_OK, "Cannot get parent frame (hr = %x)\n", hr);
ok(pFrameTmp == pFrameP2, "pFrameTmp = %p\n", pFrameTmp);
CHECK_REFCOUNT(pFrameP2, 2);
CHECK_REFCOUNT(pFrameC, 2);
IDirect3DRMFrame_Release(pFrameTmp);
CHECK_REFCOUNT(pFrameP2, 1);
/* Add child again */
hr = IDirect3DRMFrame_AddChild(pFrameP2, pFrameC);
ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameC, 2);
frame_array = NULL;
hr = IDirect3DRMFrame_GetChildren(pFrameP2, &frame_array);
ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr);
if (frame_array)
{
count = IDirect3DRMFrameArray_GetSize(frame_array);
ok(count == 1, "count = %u\n", count);
hr = IDirect3DRMFrameArray_GetElement(frame_array, 0, &pFrameTmp);
ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr);
ok(pFrameTmp == pFrameC, "pFrameTmp = %p\n", pFrameTmp);
IDirect3DRMFrame_Release(pFrameTmp);
IDirect3DRMFrameArray_Release(frame_array);
}
/* Delete child */
hr = IDirect3DRMFrame_DeleteChild(pFrameP2, pFrameC);
ok(hr == D3DRM_OK, "Cannot delete child frame (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameC, 1);
frame_array = NULL;
hr = IDirect3DRMFrame_GetChildren(pFrameP2, &frame_array);
ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr);
if (frame_array)
{
count = IDirect3DRMFrameArray_GetSize(frame_array);
ok(count == 0, "count = %u\n", count);
pFrameTmp = (void*)0xdeadbeef;
hr = IDirect3DRMFrameArray_GetElement(frame_array, 0, &pFrameTmp);
ok(hr == D3DRMERR_BADVALUE, "Should have returned D3DRMERR_BADVALUE (hr = %x)\n", hr);
ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp);
IDirect3DRMFrameArray_Release(frame_array);
}
pFrameTmp = (void*)0xdeadbeef;
hr = IDirect3DRMFrame_GetParent(pFrameC, &pFrameTmp);
ok(hr == D3DRM_OK, "Cannot get parent frame (hr = %x)\n", hr);
ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp);
/* Add two children */
hr = IDirect3DRMFrame_AddChild(pFrameP2, pFrameC);
ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameC, 2);
hr = IDirect3DRMFrame_AddChild(pFrameP2, pFrameP1);
ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 2);
frame_array = NULL;
hr = IDirect3DRMFrame_GetChildren(pFrameP2, &frame_array);
ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr);
if (frame_array)
{
count = IDirect3DRMFrameArray_GetSize(frame_array);
ok(count == 2, "count = %u\n", count);
hr = IDirect3DRMFrameArray_GetElement(frame_array, 0, &pFrameTmp);
ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr);
ok(pFrameTmp == pFrameC, "pFrameTmp = %p\n", pFrameTmp);
IDirect3DRMFrame_Release(pFrameTmp);
hr = IDirect3DRMFrameArray_GetElement(frame_array, 1, &pFrameTmp);
ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr);
ok(pFrameTmp == pFrameP1, "pFrameTmp = %p\n", pFrameTmp);
IDirect3DRMFrame_Release(pFrameTmp);
IDirect3DRMFrameArray_Release(frame_array);
}
/* [Add/Delete]Visual with NULL pointer */
hr = IDirect3DRMFrame_AddVisual(pFrameP1, NULL);
ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 2);
hr = IDirect3DRMFrame_DeleteVisual(pFrameP1, NULL);
ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 2);
/* Create Visual */
hr = IDirect3DRM_CreateMeshBuilder(d3drm, &mesh_builder);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder interface (hr = %x)\n", hr);
visual1 = (IDirect3DRMVisual *)mesh_builder;
/* Add Visual to first parent */
hr = IDirect3DRMFrame_AddVisual(pFrameP1, visual1);
ok(hr == D3DRM_OK, "Cannot add visual (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 2);
CHECK_REFCOUNT(visual1, 2);
visual_array = NULL;
hr = IDirect3DRMFrame_GetVisuals(pFrameP1, &visual_array);
ok(hr == D3DRM_OK, "Cannot get visuals (hr = %x)\n", hr);
if (visual_array)
{
count = IDirect3DRMVisualArray_GetSize(visual_array);
ok(count == 1, "count = %u\n", count);
hr = IDirect3DRMVisualArray_GetElement(visual_array, 0, &visual_tmp);
ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr);
ok(visual_tmp == visual1, "visual_tmp = %p\n", visual_tmp);
IDirect3DRMVisual_Release(visual_tmp);
IDirect3DRMVisualArray_Release(visual_array);
}
/* Delete Visual */
hr = IDirect3DRMFrame_DeleteVisual(pFrameP1, visual1);
ok(hr == D3DRM_OK, "Cannot delete visual (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 2);
IDirect3DRMMeshBuilder_Release(mesh_builder);
/* [Add/Delete]Light with NULL pointer */
hr = IDirect3DRMFrame_AddLight(pFrameP1, NULL);
ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 2);
hr = IDirect3DRMFrame_DeleteLight(pFrameP1, NULL);
ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 2);
/* Create Light */
hr = IDirect3DRM_CreateLightRGB(d3drm, D3DRMLIGHT_SPOT, 0.1, 0.2, 0.3, &light1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMLight interface (hr = %x)\n", hr);
/* Add Light to first parent */
hr = IDirect3DRMFrame_AddLight(pFrameP1, light1);
ok(hr == D3DRM_OK, "Cannot add light (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 2);
CHECK_REFCOUNT(light1, 2);
light_array = NULL;
hr = IDirect3DRMFrame_GetLights(pFrameP1, &light_array);
ok(hr == D3DRM_OK, "Cannot get lights (hr = %x)\n", hr);
if (light_array)
{
count = IDirect3DRMLightArray_GetSize(light_array);
ok(count == 1, "count = %u\n", count);
hr = IDirect3DRMLightArray_GetElement(light_array, 0, &light_tmp);
ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr);
ok(light_tmp == light1, "light_tmp = %p\n", light_tmp);
IDirect3DRMLight_Release(light_tmp);
IDirect3DRMLightArray_Release(light_array);
}
/* Delete Light */
hr = IDirect3DRMFrame_DeleteLight(pFrameP1, light1);
ok(hr == D3DRM_OK, "Cannot delete light (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 2);
IDirect3DRMLight_Release(light1);
/* Test SceneBackground on first parent */
color = IDirect3DRMFrame_GetSceneBackground(pFrameP1);
ok(color == 0xff000000, "wrong color (%x)\n", color);
hr = IDirect3DRMFrame_SetSceneBackground(pFrameP1, 0xff180587);
ok(hr == D3DRM_OK, "Cannot set color (hr = %x)\n", hr);
color = IDirect3DRMFrame_GetSceneBackground(pFrameP1);
ok(color == 0xff180587, "wrong color (%x)\n", color);
hr = IDirect3DRMFrame_SetSceneBackgroundRGB(pFrameP1, 0.5, 0.5, 0.5);
ok(hr == D3DRM_OK, "Cannot set color (hr = %x)\n", hr);
color = IDirect3DRMFrame_GetSceneBackground(pFrameP1);
ok(color == 0xff7f7f7f, "wrong color (%x)\n", color);
/* Cleanup */
IDirect3DRMFrame_Release(pFrameP2);
CHECK_REFCOUNT(pFrameC, 1);
CHECK_REFCOUNT(pFrameP1, 1);
IDirect3DRMFrame_Release(pFrameC);
IDirect3DRMFrame_Release(pFrameP1);
IDirect3DRM_Release(d3drm);
}
struct destroy_context
{
IDirect3DRMObject *obj;
unsigned int test_idx;
int called;
};
struct callback_order
{
void *callback;
void *context;
} corder[3], d3drm_corder[3];
static void CDECL destroy_callback(IDirect3DRMObject *obj, void *arg)
{
struct destroy_context *ctxt = arg;
ok(ctxt->called == 1 || ctxt->called == 2, "got called counter %d\n", ctxt->called);
ok(obj == ctxt->obj, "called with %p, expected %p\n", obj, ctxt->obj);
d3drm_corder[ctxt->called].callback = &destroy_callback;
d3drm_corder[ctxt->called++].context = ctxt;
}
static void CDECL destroy_callback1(IDirect3DRMObject *obj, void *arg)
{
struct destroy_context *ctxt = (struct destroy_context*)arg;
ok(ctxt->called == 0, "got called counter %d\n", ctxt->called);
ok(obj == ctxt->obj, "called with %p, expected %p\n", obj, ctxt->obj);
d3drm_corder[ctxt->called].callback = &destroy_callback1;
d3drm_corder[ctxt->called++].context = ctxt;
}
static void test_destroy_callback(unsigned int test_idx, REFCLSID clsid, REFIID iid)
{
struct destroy_context context;
IDirect3DRMObject *obj;
IUnknown *unknown;
IDirect3DRM *d3drm;
HRESULT hr;
int i;
hr = Direct3DRMCreate(&d3drm);
ok(SUCCEEDED(hr), "Test %u: Cannot get IDirect3DRM interface (hr = %x).\n", test_idx, hr);
hr = IDirect3DRM_CreateObject(d3drm, clsid, NULL, iid, (void **)&unknown);
ok(hr == D3DRM_OK, "Test %u: Cannot get IDirect3DRMObject interface (hr = %x).\n", test_idx, hr);
hr = IUnknown_QueryInterface(unknown, &IID_IDirect3DRMObject, (void**)&obj);
ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr);
IUnknown_Release(unknown);
context.called = 0;
context.test_idx = test_idx;
context.obj = obj;
hr = IDirect3DRMObject_AddDestroyCallback(obj, NULL, &context);
ok(hr == D3DRMERR_BADVALUE, "Test %u: expected D3DRMERR_BADVALUE (hr = %x).\n", test_idx, hr);
hr = IDirect3DRMObject_AddDestroyCallback(obj, destroy_callback, &context);
ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr);
corder[2].callback = &destroy_callback;
corder[2].context = &context;
/* same callback added twice */
hr = IDirect3DRMObject_AddDestroyCallback(obj, destroy_callback, &context);
ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr);
corder[1].callback = &destroy_callback;
corder[1].context = &context;
hr = IDirect3DRMObject_DeleteDestroyCallback(obj, destroy_callback1, NULL);
ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr);
hr = IDirect3DRMObject_DeleteDestroyCallback(obj, destroy_callback1, &context);
ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr);
/* add one more */
hr = IDirect3DRMObject_AddDestroyCallback(obj, destroy_callback1, &context);
ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr);
corder[0].callback = &destroy_callback1;
corder[0].context = &context;
hr = IDirect3DRMObject_DeleteDestroyCallback(obj, NULL, NULL);
ok(hr == D3DRMERR_BADVALUE, "Test %u: expected D3DRM_BADVALUE (hr = %x).\n", test_idx, hr);
context.called = 0;
IDirect3DRMObject_Release(obj);
ok(context.called == 3, "Test %u: got %d, expected 3.\n", test_idx, context.called);
for (i = 0; i < context.called; i++)
{
ok(corder[i].callback == d3drm_corder[i].callback
&& corder[i].context == d3drm_corder[i].context,
"Expected callback = %p, context = %p. Got callback = %p, context = %p.\n", d3drm_corder[i].callback,
d3drm_corder[i].context, corder[i].callback, corder[i].context);
}
/* test this pattern - add cb1, add cb2, add cb1, delete cb1 */
hr = IDirect3DRM_CreateObject(d3drm, clsid, NULL, iid, (void **)&unknown);
ok(hr == D3DRM_OK, "Test %u: Cannot get IDirect3DRMObject interface (hr = %x).\n", test_idx, hr);
hr = IUnknown_QueryInterface(unknown, &IID_IDirect3DRMObject, (void**)&obj);
ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr);
IUnknown_Release(unknown);
hr = IDirect3DRMObject_AddDestroyCallback(obj, destroy_callback, &context);
ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr);
corder[1].callback = &destroy_callback;
corder[1].context = &context;
hr = IDirect3DRMObject_AddDestroyCallback(obj, destroy_callback1, &context);
ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr);
corder[0].callback = &destroy_callback1;
corder[0].context = &context;
hr = IDirect3DRMObject_AddDestroyCallback(obj, destroy_callback, &context);
ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr);
hr = IDirect3DRMObject_DeleteDestroyCallback(obj, destroy_callback, &context);
ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr);
context.called = 0;
hr = IDirect3DRMObject_QueryInterface(obj, &IID_IDirect3DRMObject, (void**)&context.obj);
ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr);
IDirect3DRMObject_Release(context.obj);
IUnknown_Release(unknown);
ok(context.called == 2, "Test %u: got %d, expected 2.\n", test_idx, context.called);
for (i = 0; i < context.called; i++)
{
ok(corder[i].callback == d3drm_corder[i].callback
&& corder[i].context == d3drm_corder[i].context,
"Expected callback = %p, context = %p. Got callback = %p, context = %p.\n", d3drm_corder[i].callback,
d3drm_corder[i].context, corder[i].callback, corder[i].context);
}
}
static void test_object(void)
{
static const struct
{
REFCLSID clsid;
REFIID iid;
BOOL todo;
}
tests[] =
{
{ &CLSID_CDirect3DRMDevice, &IID_IDirect3DRMDevice, TRUE },
{ &CLSID_CDirect3DRMDevice, &IID_IDirect3DRMDevice2, TRUE },
{ &CLSID_CDirect3DRMDevice, &IID_IDirect3DRMDevice3, TRUE },
{ &CLSID_CDirect3DRMDevice, &IID_IDirect3DRMWinDevice, TRUE },
{ &CLSID_CDirect3DRMTexture, &IID_IDirect3DRMTexture, FALSE },
{ &CLSID_CDirect3DRMTexture, &IID_IDirect3DRMTexture2, FALSE },
{ &CLSID_CDirect3DRMTexture, &IID_IDirect3DRMTexture3, FALSE },
{ &CLSID_CDirect3DRMViewport, &IID_IDirect3DRMViewport, TRUE },
{ &CLSID_CDirect3DRMViewport, &IID_IDirect3DRMViewport2, TRUE },
};
IDirect3DRM *d3drm1;
IDirect3DRM2 *d3drm2;
IDirect3DRM3 *d3drm3;
IUnknown *unknown = (IUnknown *)0xdeadbeef;
HRESULT hr;
ULONG ref1, ref2, ref3, ref4;
int i;
hr = Direct3DRMCreate(&d3drm1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRM interface (hr = %#x).\n", hr);
ref1 = get_refcount((IUnknown *)d3drm1);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRM2 interface (hr = %#x).\n", hr);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRM3 interface (hr = %#x).\n", hr);
hr = IDirect3DRM_CreateObject(d3drm1, &CLSID_DirectDraw, NULL, &IID_IDirectDraw, (void **)&unknown);
ok(hr == CLASSFACTORY_E_FIRST, "Expected hr == CLASSFACTORY_E_FIRST, got %#x.\n", hr);
ok(!unknown, "Expected object returned == NULL, got %p.\n", unknown);
for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
{
unknown = (IUnknown *)0xdeadbeef;
hr = IDirect3DRM_CreateObject(d3drm1, NULL, NULL, tests[i].iid, (void **)&unknown);
ok(hr == D3DRMERR_BADVALUE, "Test %u: expected hr == D3DRMERR_BADVALUE, got %#x.\n", i, hr);
ok(!unknown, "Expected object returned == NULL, got %p.\n", unknown);
unknown = (IUnknown *)0xdeadbeef;
hr = IDirect3DRM_CreateObject(d3drm1, tests[i].clsid, NULL, NULL, (void **)&unknown);
ok(hr == D3DRMERR_BADVALUE, "Test %u: expected hr == D3DRMERR_BADVALUE, got %#x.\n", i, hr);
ok(!unknown, "Expected object returned == NULL, got %p.\n", unknown);
hr = IDirect3DRM_CreateObject(d3drm1, tests[i].clsid, NULL, NULL, NULL);
ok(hr == D3DRMERR_BADVALUE, "Test %u: expected hr == D3DRMERR_BADVALUE, got %#x.\n", i, hr);
hr = IDirect3DRM_CreateObject(d3drm1, tests[i].clsid, NULL, tests[i].iid, (void **)&unknown);
todo_wine_if(tests[i].todo)
ok(SUCCEEDED(hr), "Test %u: expected hr == D3DRM_OK, got %#x.\n", i, hr);
if (SUCCEEDED(hr))
{
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 == ref1, "Test %u: expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref1, "Test %u: expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", i, ref1, ref3);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref1, "Test %u: expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", i, ref1, ref4);
IUnknown_Release(unknown);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 == ref1, "Test %u: expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref1, "Test %u: expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", i, ref1, ref3);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref1, "Test %u: expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", i, ref1, ref4);
/* test Add/Destroy callbacks */
test_destroy_callback(i, tests[i].clsid, tests[i].iid);
hr = IDirect3DRM2_CreateObject(d3drm2, tests[i].clsid, NULL, tests[i].iid, (void **)&unknown);
ok(SUCCEEDED(hr), "Test %u: expected hr == D3DRM_OK, got %#x.\n", i, hr);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 == ref1, "Test %u: expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref1, "Test %u: expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", i, ref1, ref3);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref1, "Test %u: expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", i, ref1, ref4);
IUnknown_Release(unknown);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 == ref1, "Test %u: expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref1, "Test %u: expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", i, ref1, ref3);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref1, "Test %u: expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", i, ref1, ref4);
hr = IDirect3DRM3_CreateObject(d3drm3, tests[i].clsid, NULL, tests[i].iid, (void **)&unknown);
ok(SUCCEEDED(hr), "Test %u: expected hr == D3DRM_OK, got %#x.\n", i, hr);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 == ref1, "Test %u: expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref1, "Test %u: expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", i, ref1, ref3);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref1, "Test %u: expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", i, ref1, ref4);
IUnknown_Release(unknown);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 == ref1, "Test %u: expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref1, "Test %u: expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", i, ref1, ref3);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref1, "Test %u: expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", i, ref1, ref4);
}
}
IDirect3DRM_Release(d3drm1);
IDirect3DRM2_Release(d3drm2);
IDirect3DRM3_Release(d3drm3);
}
static void test_Viewport(void)
{
IDirectDrawClipper *pClipper;
HRESULT hr;
IDirect3DRM *d3drm;
IDirect3DRMDevice *device;
IDirect3DRMFrame *frame;
IDirect3DRMViewport *viewport;
IDirect3DRMViewport2 *viewport2;
IDirect3DRMObject *obj, *obj2;
GUID driver;
HWND window;
RECT rc;
DWORD size, data;
CHAR cname[64] = {0};
window = CreateWindowA("static", "d3drm_test", WS_OVERLAPPEDWINDOW, 0, 0, 300, 200, 0, 0, 0, 0);
GetClientRect(window, &rc);
hr = Direct3DRMCreate(&d3drm);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
hr = DirectDrawCreateClipper(0, &pClipper, NULL);
ok(hr == DD_OK, "Cannot get IDirectDrawClipper interface (hr = %x)\n", hr);
hr = IDirectDrawClipper_SetHWnd(pClipper, 0, window);
ok(hr == DD_OK, "Cannot set HWnd to Clipper (hr = %x)\n", hr);
memcpy(&driver, &IID_IDirect3DRGBDevice, sizeof(GUID));
hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm, pClipper, &driver, rc.right, rc.bottom, &device);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMDevice interface (hr = %x)\n", hr);
hr = IDirect3DRM_CreateFrame(d3drm, NULL, &frame);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFrame interface (hr = %x)\n", hr);
hr = IDirect3DRM_CreateViewport(d3drm, device, frame, rc.left, rc.top, rc.right, rc.bottom, &viewport);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMViewport interface (hr = %x)\n", hr);
hr = IDirect3DRMViewport_QueryInterface(viewport, &IID_IDirect3DRMObject, (void**)&obj);
ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr);
ok((IDirect3DRMObject*)viewport == obj, "got object pointer %p, expected %p\n", obj, viewport);
hr = IDirect3DRMViewport_QueryInterface(viewport, &IID_IDirect3DRMViewport2, (void**)&viewport2);
ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr);
hr = IDirect3DRMViewport2_QueryInterface(viewport2, &IID_IDirect3DRMObject, (void**)&obj2);
ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr);
ok(obj == obj2, "got object pointer %p, expected %p\n", obj2, obj);
ok((IUnknown*)viewport != (IUnknown*)viewport2, "got viewport1 %p, viewport2 %p\n", viewport, viewport2);
IDirect3DRMViewport2_Release(viewport2);
IDirect3DRMObject_Release(obj);
IDirect3DRMObject_Release(obj2);
hr = IDirect3DRMViewport_GetClassName(viewport, NULL, cname);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
hr = IDirect3DRMViewport_GetClassName(viewport, NULL, NULL);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
size = 1;
hr = IDirect3DRMViewport_GetClassName(viewport, &size, cname);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
size = sizeof(cname);
hr = IDirect3DRMViewport_GetClassName(viewport, &size, cname);
ok(hr == D3DRM_OK, "Cannot get classname (hr = %x)\n", hr);
ok(size == sizeof("Viewport"), "wrong size: %u\n", size);
ok(!strcmp(cname, "Viewport"), "Expected cname to be \"Viewport\", but got \"%s\"\n", cname);
/* AppData */
hr = IDirect3DRMViewport_SetAppData(viewport, 0);
ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr);
hr = IDirect3DRMViewport_SetAppData(viewport, 0);
ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr);
hr = IDirect3DRMViewport_SetAppData(viewport, 1);
ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr);
hr = IDirect3DRMViewport_SetAppData(viewport, 1);
ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr);
hr = IDirect3DRMViewport_QueryInterface(viewport, &IID_IDirect3DRMViewport2, (void**)&viewport2);
ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr);
data = IDirect3DRMViewport2_GetAppData(viewport2);
ok(data == 1, "got %x\n", data);
IDirect3DRMViewport2_Release(viewport2);
IDirect3DRMFrame_Release(frame);
IDirect3DRMDevice_Release(device);
IDirectDrawClipper_Release(pClipper);
IDirect3DRM_Release(d3drm);
DestroyWindow(window);
}
static void test_Light(void)
{
HRESULT hr;
IDirect3DRM *d3drm;
IDirect3DRMLight *light;
D3DRMLIGHTTYPE type;
D3DCOLOR color;
DWORD size;
CHAR cname[64] = {0};
hr = Direct3DRMCreate(&d3drm);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
hr = IDirect3DRM_CreateLightRGB(d3drm, D3DRMLIGHT_SPOT, 0.5, 0.5, 0.5, &light);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMLight interface (hr = %x)\n", hr);
hr = IDirect3DRMLight_GetClassName(light, NULL, cname);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
hr = IDirect3DRMLight_GetClassName(light, NULL, NULL);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
size = 1;
hr = IDirect3DRMLight_GetClassName(light, &size, cname);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
size = sizeof(cname);
hr = IDirect3DRMLight_GetClassName(light, &size, cname);
ok(hr == D3DRM_OK, "Cannot get classname (hr = %x)\n", hr);
ok(size == sizeof("Light"), "wrong size: %u\n", size);
ok(!strcmp(cname, "Light"), "Expected cname to be \"Light\", but got \"%s\"\n", cname);
type = IDirect3DRMLight_GetType(light);
ok(type == D3DRMLIGHT_SPOT, "wrong type (%u)\n", type);
color = IDirect3DRMLight_GetColor(light);
ok(color == 0xff7f7f7f, "wrong color (%x)\n", color);
hr = IDirect3DRMLight_SetType(light, D3DRMLIGHT_POINT);
ok(hr == D3DRM_OK, "Cannot set type (hr = %x)\n", hr);
type = IDirect3DRMLight_GetType(light);
ok(type == D3DRMLIGHT_POINT, "wrong type (%u)\n", type);
hr = IDirect3DRMLight_SetColor(light, 0xff180587);
ok(hr == D3DRM_OK, "Cannot set color (hr = %x)\n", hr);
color = IDirect3DRMLight_GetColor(light);
ok(color == 0xff180587, "wrong color (%x)\n", color);
hr = IDirect3DRMLight_SetColorRGB(light, 0.5, 0.5, 0.5);
ok(hr == D3DRM_OK, "Cannot set color (hr = %x)\n", hr);
color = IDirect3DRMLight_GetColor(light);
ok(color == 0xff7f7f7f, "wrong color (%x)\n", color);
IDirect3DRMLight_Release(light);
IDirect3DRM_Release(d3drm);
}
static void test_Material2(void)
{
HRESULT hr;
IDirect3DRM *d3drm;
IDirect3DRM3 *d3drm3;
IDirect3DRMMaterial2 *material2;
D3DVALUE r, g, b;
DWORD size;
CHAR cname[64] = {0};
hr = Direct3DRMCreate(&d3drm);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
if (FAILED(hr = IDirect3DRM_QueryInterface(d3drm, &IID_IDirect3DRM3, (void **)&d3drm3)))
{
win_skip("Cannot get IDirect3DRM3 interface (hr = %x), skipping tests\n", hr);
IDirect3DRM_Release(d3drm);
return;
}
hr = IDirect3DRM3_CreateMaterial(d3drm3, 18.5f, &material2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMaterial2 interface (hr = %x)\n", hr);
hr = IDirect3DRMMaterial2_GetClassName(material2, NULL, cname);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
hr = IDirect3DRMMaterial2_GetClassName(material2, NULL, NULL);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
size = 1;
hr = IDirect3DRMMaterial2_GetClassName(material2, &size, cname);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
size = sizeof(cname);
hr = IDirect3DRMMaterial2_GetClassName(material2, &size, cname);
ok(hr == D3DRM_OK, "Cannot get classname (hr = %x)\n", hr);
ok(size == sizeof("Material"), "wrong size: %u\n", size);
ok(!strcmp(cname, "Material"), "Expected cname to be \"Material\", but got \"%s\"\n", cname);
r = IDirect3DRMMaterial2_GetPower(material2);
ok(r == 18.5f, "wrong power (%f)\n", r);
hr = IDirect3DRMMaterial2_GetEmissive(material2, &r, &g, &b);
ok(hr == D3DRM_OK, "Cannot get emissive (hr = %x)\n", hr);
ok(r == 0.0f && g == 0.0f && b == 0.0f, "wrong emissive r=%f g=%f b=%f, expected r=0.0 g=0.0 b=0.0\n", r, g, b);
hr = IDirect3DRMMaterial2_GetSpecular(material2, &r, &g, &b);
ok(hr == D3DRM_OK, "Cannot get emissive (hr = %x)\n", hr);
ok(r == 1.0f && g == 1.0f && b == 1.0f, "wrong specular r=%f g=%f b=%f, expected r=1.0 g=1.0 b=1.0\n", r, g, b);
hr = IDirect3DRMMaterial2_GetAmbient(material2, &r, &g, &b);
ok(hr == D3DRM_OK, "Cannot get emissive (hr = %x)\n", hr);
ok(r == 0.0f && g == 0.0f && b == 0.0f, "wrong ambient r=%f g=%f b=%f, expected r=0.0 g=0.0 b=0.0\n", r, g, b);
hr = IDirect3DRMMaterial2_SetPower(material2, 5.87f);
ok(hr == D3DRM_OK, "Cannot set power (hr = %x)\n", hr);
r = IDirect3DRMMaterial2_GetPower(material2);
ok(r == 5.87f, "wrong power (%f)\n", r);
hr = IDirect3DRMMaterial2_SetEmissive(material2, 0.5f, 0.5f, 0.5f);
ok(hr == D3DRM_OK, "Cannot set emissive (hr = %x)\n", hr);
hr = IDirect3DRMMaterial2_GetEmissive(material2, &r, &g, &b);
ok(hr == D3DRM_OK, "Cannot get emissive (hr = %x)\n", hr);
ok(r == 0.5f && g == 0.5f && b == 0.5f, "wrong emissive r=%f g=%f b=%f, expected r=0.5 g=0.5 b=0.5\n", r, g, b);
hr = IDirect3DRMMaterial2_SetSpecular(material2, 0.6f, 0.6f, 0.6f);
ok(hr == D3DRM_OK, "Cannot set specular (hr = %x)\n", hr);
hr = IDirect3DRMMaterial2_GetSpecular(material2, &r, &g, &b);
ok(hr == D3DRM_OK, "Cannot get specular (hr = %x)\n", hr);
ok(r == 0.6f && g == 0.6f && b == 0.6f, "wrong specular r=%f g=%f b=%f, expected r=0.6 g=0.6 b=0.6\n", r, g, b);
hr = IDirect3DRMMaterial2_SetAmbient(material2, 0.7f, 0.7f, 0.7f);
ok(hr == D3DRM_OK, "Cannot set ambient (hr = %x)\n", hr);
hr = IDirect3DRMMaterial2_GetAmbient(material2, &r, &g, &b);
ok(hr == D3DRM_OK, "Cannot get ambient (hr = %x)\n", hr);
ok(r == 0.7f && g == 0.7f && b == 0.7f, "wrong ambient r=%f g=%f b=%f, expected r=0.7 g=0.7 b=0.7\n", r, g, b);
IDirect3DRMMaterial2_Release(material2);
IDirect3DRM3_Release(d3drm3);
IDirect3DRM_Release(d3drm);
}
static void test_Texture(void)
{
HRESULT hr;
IDirect3DRM *d3drm1;
IDirect3DRM2 *d3drm2;
IDirect3DRM3 *d3drm3;
IDirect3DRMTexture *texture1;
IDirect3DRMTexture2 *texture2;
IDirect3DRMTexture3 *texture3;
D3DRMIMAGE initimg =
{
2, 2, 1, 1, 32,
TRUE, 2 * sizeof(DWORD), NULL, NULL,
0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000, 0, NULL
},
testimg =
{
0, 0, 0, 0, 0,
TRUE, 0, (void *)0xcafebabe, NULL,
0x000000ff, 0x0000ff00, 0x00ff0000, 0, 0, NULL
},
*d3drm_img = NULL;
DWORD pixel[4] = { 20000, 30000, 10000, 0 };
DWORD size;
CHAR cname[64] = {0};
ULONG ref1, ref2, ref3, ref4;
hr = Direct3DRMCreate(&d3drm1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
ref1 = get_refcount((IUnknown *)d3drm1);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRM2 interface (hr = %x).\n", hr);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRM3 interface (hr = %x).\n", hr);
/* Test NULL params */
texture1 = (IDirect3DRMTexture *)0xdeadbeef;
hr = IDirect3DRM_CreateTexture(d3drm1, NULL, &texture1);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
ok(!texture1, "Expected texture returned == NULL, got %p.\n", texture1);
hr = IDirect3DRM_CreateTexture(d3drm1, NULL, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
texture2 = (IDirect3DRMTexture2 *)0xdeadbeef;
hr = IDirect3DRM2_CreateTexture(d3drm2, NULL, &texture2);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
ok(!texture2, "Expected texture returned == NULL, got %p.\n", texture2);
hr = IDirect3DRM2_CreateTexture(d3drm2, NULL, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
texture3 = (IDirect3DRMTexture3 *)0xdeadbeef;
hr = IDirect3DRM3_CreateTexture(d3drm3, NULL, &texture3);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
ok(!texture3, "Expected texture returned == NULL, got %p.\n", texture3);
hr = IDirect3DRM3_CreateTexture(d3drm3, NULL, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
/* Tests for validation of D3DRMIMAGE struct */
hr = IDirect3DRM_CreateTexture(d3drm1, &testimg, &texture1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture interface (hr = %#x)\n", hr);
hr = IDirect3DRM2_CreateTexture(d3drm2, &testimg, &texture2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture2 interface (hr = %#x)\n", hr);
hr = IDirect3DRM3_CreateTexture(d3drm3, &testimg, &texture3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture3 interface (hr = %#x)\n", hr);
IDirect3DRMTexture_Release(texture1);
IDirect3DRMTexture2_Release(texture2);
IDirect3DRMTexture3_Release(texture3);
testimg.rgb = 0;
testimg.palette = (void *)0xdeadbeef;
testimg.palette_size = 0x39;
hr = IDirect3DRM_CreateTexture(d3drm1, &testimg, &texture1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture interface (hr = %#x)\n", hr);
hr = IDirect3DRM2_CreateTexture(d3drm2, &testimg, &texture2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture2 interface (hr = %#x)\n", hr);
hr = IDirect3DRM3_CreateTexture(d3drm3, &testimg, &texture3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture3 interface (hr = %#x)\n", hr);
IDirect3DRMTexture_Release(texture1);
IDirect3DRMTexture2_Release(texture2);
IDirect3DRMTexture3_Release(texture3);
initimg.rgb = 0;
texture1 = (IDirect3DRMTexture *)0xdeadbeef;
hr = IDirect3DRM_CreateTexture(d3drm1, &initimg, &texture1);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
ok(!texture1, "Expected texture == NULL, got %p.\n", texture1);
texture2 = (IDirect3DRMTexture2 *)0xdeadbeef;
hr = IDirect3DRM2_CreateTexture(d3drm2, &initimg, &texture2);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
ok(!texture2, "Expected texture == NULL, got %p.\n", texture2);
texture3 = (IDirect3DRMTexture3 *)0xdeadbeef;
hr = IDirect3DRM3_CreateTexture(d3drm3, &initimg, &texture3);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
ok(!texture3, "Expected texture == NULL, got %p.\n", texture3);
initimg.rgb = 1;
initimg.red_mask = 0;
hr = IDirect3DRM_CreateTexture(d3drm1, &initimg, &texture1);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRM2_CreateTexture(d3drm2, &initimg, &texture2);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRM3_CreateTexture(d3drm3, &initimg, &texture3);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
initimg.red_mask = 0x000000ff;
initimg.green_mask = 0;
hr = IDirect3DRM_CreateTexture(d3drm1, &initimg, &texture1);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRM2_CreateTexture(d3drm2, &initimg, &texture2);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRM3_CreateTexture(d3drm3, &initimg, &texture3);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
initimg.green_mask = 0x0000ff00;
initimg.blue_mask = 0;
hr = IDirect3DRM_CreateTexture(d3drm1, &initimg, &texture1);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRM2_CreateTexture(d3drm2, &initimg, &texture2);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRM3_CreateTexture(d3drm3, &initimg, &texture3);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
initimg.blue_mask = 0x00ff0000;
initimg.buffer1 = NULL;
hr = IDirect3DRM_CreateTexture(d3drm1, &initimg, &texture1);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRM2_CreateTexture(d3drm2, &initimg, &texture2);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRM3_CreateTexture(d3drm3, &initimg, &texture3);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
initimg.buffer1 = &pixel;
hr = IDirect3DRM_CreateTexture(d3drm1, &initimg, &texture1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture interface (hr = %#x)\n", hr);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 > ref1, "expected ref2 > ref1, got ref1 = %u , ref2 = %u.\n", ref1, ref2);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u , ref4 = %u.\n", ref1, ref4);
hr = IDirect3DRM2_CreateTexture(d3drm2, &initimg, &texture2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture2 interface (hr = %#x)\n", hr);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 > ref1 + 1, "expected ref2 > (ref1 + 1), got ref1 = %u , ref2 = %u.\n", ref1, ref2);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u , ref4 = %u.\n", ref1, ref4);
hr = IDirect3DRM3_CreateTexture(d3drm3, &initimg, &texture3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture3 interface (hr = %#x)\n", hr);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 > ref1 + 2, "expected ref2 > (ref1 + 2), got ref1 = %u , ref2 = %u.\n", ref1, ref2);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u , ref4 = %u.\n", ref1, ref4);
/* Test all failures together */
hr = IDirect3DRMTexture_GetClassName(texture1, NULL, cname);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
hr = IDirect3DRMTexture_GetClassName(texture1, NULL, NULL);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
hr = IDirect3DRMTexture2_GetClassName(texture2, NULL, cname);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
hr = IDirect3DRMTexture2_GetClassName(texture2, NULL, NULL);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
hr = IDirect3DRMTexture3_GetClassName(texture3, NULL, cname);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
hr = IDirect3DRMTexture3_GetClassName(texture3, NULL, NULL);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
size = 1;
hr = IDirect3DRMTexture_GetClassName(texture1, &size, cname);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
hr = IDirect3DRMTexture2_GetClassName(texture2, &size, cname);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
hr = IDirect3DRMTexture3_GetClassName(texture3, &size, cname);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
size = sizeof("Texture") - 1;
strcpy(cname, "test");
hr = IDirect3DRMTexture_GetClassName(texture1, &size, cname);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
ok(size == sizeof("Texture") - 1, "wrong size: %u\n", size);
ok(!strcmp(cname, "test"), "Expected cname to be \"test\", but got \"%s\"\n", cname);
hr = IDirect3DRMTexture2_GetClassName(texture2, &size, cname);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
ok(size == sizeof("Texture") - 1, "wrong size: %u\n", size);
ok(!strcmp(cname, "test"), "Expected cname to be \"test\", but got \"%s\"\n", cname);
hr = IDirect3DRMTexture3_GetClassName(texture3, &size, cname);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
ok(size == sizeof("Texture") - 1, "wrong size: %u\n", size);
ok(!strcmp(cname, "test"), "Expected cname to be \"test\", but got \"%s\"\n", cname);
d3drm_img = IDirect3DRMTexture_GetImage(texture1);
ok(!!d3drm_img, "Failed to get image.\n");
ok(d3drm_img == &initimg, "Expected image returned == %p, got %p.\n", &initimg, d3drm_img);
size = sizeof(cname);
hr = IDirect3DRMTexture_GetClassName(texture1, &size, cname);
ok(SUCCEEDED(hr), "Cannot get classname (hr = %x)\n", hr);
ok(size == sizeof("Texture"), "wrong size: %u\n", size);
ok(!strcmp(cname, "Texture"), "Expected cname to be \"Texture\", but got \"%s\"\n", cname);
size = sizeof("Texture");
hr = IDirect3DRMTexture_GetClassName(texture1, &size, cname);
ok(SUCCEEDED(hr), "Cannot get classname (hr = %x)\n", hr);
ok(size == sizeof("Texture"), "wrong size: %u\n", size);
ok(!strcmp(cname, "Texture"), "Expected cname to be \"Texture\", but got \"%s\"\n", cname);
IDirect3DRMTexture_Release(texture1);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 - 2 == ref1, "expected (ref2 - 2) == ref1, got ref1 = %u, ref2 = %u.\n", ref1, ref2);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);
d3drm_img = NULL;
d3drm_img = IDirect3DRMTexture2_GetImage(texture2);
ok(!!d3drm_img, "Failed to get image.\n");
ok(d3drm_img == &initimg, "Expected image returned == %p, got %p.\n", &initimg, d3drm_img);
size = sizeof(cname);
hr = IDirect3DRMTexture2_GetClassName(texture2, &size, cname);
ok(SUCCEEDED(hr), "Cannot get classname (hr = %x)\n", hr);
ok(size == sizeof("Texture"), "wrong size: %u\n", size);
ok(!strcmp(cname, "Texture"), "Expected cname to be \"Texture\", but got \"%s\"\n", cname);
size = sizeof("Texture");
hr = IDirect3DRMTexture2_GetClassName(texture2, &size, cname);
ok(SUCCEEDED(hr), "Cannot get classname (hr = %x)\n", hr);
ok(size == sizeof("Texture"), "wrong size: %u\n", size);
ok(!strcmp(cname, "Texture"), "Expected cname to be \"Texture\", but got \"%s\"\n", cname);
IDirect3DRMTexture2_Release(texture2);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 - 1 == ref1, "expected (ref2 - 1) == ref1, got ref1 = %u, ref2 = %u.\n", ref1, ref2);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);
d3drm_img = NULL;
d3drm_img = IDirect3DRMTexture3_GetImage(texture3);
ok(!!d3drm_img, "Failed to get image.\n");
ok(d3drm_img == &initimg, "Expected image returned == %p, got %p.\n", &initimg, d3drm_img);
size = sizeof(cname);
hr = IDirect3DRMTexture3_GetClassName(texture3, &size, cname);
ok(SUCCEEDED(hr), "Cannot get classname (hr = %x)\n", hr);
ok(size == sizeof("Texture"), "wrong size: %u\n", size);
ok(!strcmp(cname, "Texture"), "Expected cname to be \"Texture\", but got \"%s\"\n", cname);
size = sizeof("Texture");
hr = IDirect3DRMTexture3_GetClassName(texture3, &size, cname);
ok(SUCCEEDED(hr), "Cannot get classname (hr = %x)\n", hr);
ok(size == sizeof("Texture"), "wrong size: %u\n", size);
ok(!strcmp(cname, "Texture"), "Expected cname to be \"Texture\", but got \"%s\"\n", cname);
IDirect3DRMTexture3_Release(texture3);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 == ref1, "expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", ref1, ref2);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);
/* InitFromImage tests */
/* Tests for validation of D3DRMIMAGE struct */
testimg.rgb = 1;
testimg.palette = NULL;
testimg.palette_size = 0;
hr = IDirect3DRM2_CreateObject(d3drm2, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture2,
(void **)&texture2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture2 interface (hr = %#x).\n", hr);
hr = IDirect3DRM3_CreateObject(d3drm3, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture3,
(void **)&texture3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture3 interface (hr = %#x).\n", hr);
hr = IDirect3DRMTexture2_InitFromImage(texture2, &testimg);
ok(SUCCEEDED(hr), "Cannot initialize IDirect3DRMTexture2 interface (hr = %#x)\n", hr);
hr = IDirect3DRMTexture3_InitFromImage(texture3, &testimg);
ok(SUCCEEDED(hr), "Cannot initialize IDirect3DRMTexture3 interface (hr = %#x)\n", hr);
IDirect3DRMTexture2_Release(texture2);
IDirect3DRMTexture3_Release(texture3);
testimg.rgb = 0;
testimg.palette = (void *)0xdeadbeef;
testimg.palette_size = 0x39;
hr = IDirect3DRM2_CreateObject(d3drm2, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture2,
(void **)&texture2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture2 interface (hr = %#x).\n", hr);
hr = IDirect3DRM3_CreateObject(d3drm3, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture3,
(void **)&texture3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture3 interface (hr = %#x).\n", hr);
hr = IDirect3DRMTexture2_InitFromImage(texture2, &testimg);
ok(SUCCEEDED(hr), "Cannot initialize IDirect3DRMTexture2 interface (hr = %#x)\n", hr);
hr = IDirect3DRMTexture3_InitFromImage(texture3, &testimg);
ok(SUCCEEDED(hr), "Cannot initialize IDirect3DRMTexture3 interface (hr = %#x)\n", hr);
IDirect3DRMTexture2_Release(texture2);
IDirect3DRMTexture3_Release(texture3);
hr = IDirect3DRM2_CreateObject(d3drm2, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture2,
(void **)&texture2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture2 interface (hr = %#x).\n", hr);
ref2 = get_refcount((IUnknown *)texture2);
hr = IDirect3DRMTexture2_InitFromImage(texture2, NULL);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
ref3 = get_refcount((IUnknown *)texture2);
ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
hr = IDirect3DRM3_CreateObject(d3drm3, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture3,
(void **)&texture3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture3 interface (hr = %#x).\n", hr);
ref2 = get_refcount((IUnknown *)texture3);
hr = IDirect3DRMTexture3_InitFromImage(texture3, NULL);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
ref3 = get_refcount((IUnknown *)texture3);
ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
initimg.rgb = 0;
hr = IDirect3DRMTexture2_InitFromImage(texture2, &initimg);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
hr = IDirect3DRMTexture3_InitFromImage(texture3, &initimg);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
initimg.rgb = 1;
initimg.red_mask = 0;
hr = IDirect3DRMTexture2_InitFromImage(texture2, &initimg);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
hr = IDirect3DRMTexture3_InitFromImage(texture3, &initimg);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
initimg.red_mask = 0x000000ff;
initimg.green_mask = 0;
hr = IDirect3DRMTexture2_InitFromImage(texture2, &initimg);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
hr = IDirect3DRMTexture3_InitFromImage(texture3, &initimg);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
initimg.green_mask = 0x0000ff00;
initimg.blue_mask = 0;
hr = IDirect3DRMTexture2_InitFromImage(texture2, &initimg);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
hr = IDirect3DRMTexture3_InitFromImage(texture3, &initimg);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
initimg.blue_mask = 0x00ff0000;
initimg.buffer1 = NULL;
hr = IDirect3DRMTexture2_InitFromImage(texture2, &initimg);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
hr = IDirect3DRMTexture3_InitFromImage(texture3, &initimg);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
initimg.buffer1 = &pixel;
d3drm_img = NULL;
hr = IDirect3DRMTexture2_InitFromImage(texture2, &initimg);
ok(SUCCEEDED(hr), "Cannot initialize IDirect3DRMTexture2 from image (hr = %#x).\n", hr);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 > ref1, "expected ref2 > ref1, got ref1 = %u , ref2 = %u.\n", ref1, ref2);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u , ref4 = %u.\n", ref1, ref4);
hr = IDirect3DRMTexture2_InitFromImage(texture2, &initimg);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
/* Release leaked reference to d3drm1 */
IDirect3DRM_Release(d3drm1);
d3drm_img = IDirect3DRMTexture2_GetImage(texture2);
ok(!!d3drm_img, "Failed to get image.\n");
ok(d3drm_img == &initimg, "Expected image returned == %p, got %p.\n", &initimg, d3drm_img);
IDirect3DRMTexture2_Release(texture2);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 == ref1, "expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", ref1, ref2);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);
d3drm_img = NULL;
hr = IDirect3DRMTexture3_InitFromImage(texture3, &initimg);
ok(SUCCEEDED(hr), "Cannot initialize IDirect3DRMTexture3 from image (hr = %#x).\n", hr);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 > ref1, "expected ref2 > ref1, got ref1 = %u , ref2 = %u.\n", ref1, ref2);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u , ref4 = %u.\n", ref1, ref4);
hr = IDirect3DRMTexture3_InitFromImage(texture3, &initimg);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
IDirect3DRM_Release(d3drm1);
d3drm_img = IDirect3DRMTexture3_GetImage(texture3);
ok(!!d3drm_img, "Failed to get image.\n");
ok(d3drm_img == &initimg, "Expected image returned == %p, got %p.\n", &initimg, d3drm_img);
IDirect3DRMTexture3_Release(texture3);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 == ref1, "expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", ref1, ref2);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);
IDirect3DRM3_Release(d3drm3);
IDirect3DRM2_Release(d3drm2);
IDirect3DRM_Release(d3drm1);
}
static void test_Device(void)
{
IDirectDrawClipper *pClipper;
HRESULT hr;
IDirect3DRM *d3drm;
IDirect3DRMDevice *device;
IDirect3DRMWinDevice *win_device;
GUID driver;
HWND window;
RECT rc;
DWORD size;
CHAR cname[64] = {0};
window = CreateWindowA("static", "d3drm_test", WS_OVERLAPPEDWINDOW, 0, 0, 300, 200, 0, 0, 0, 0);
GetClientRect(window, &rc);
hr = Direct3DRMCreate(&d3drm);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
hr = DirectDrawCreateClipper(0, &pClipper, NULL);
ok(hr == DD_OK, "Cannot get IDirectDrawClipper interface (hr = %x)\n", hr);
hr = IDirectDrawClipper_SetHWnd(pClipper, 0, window);
ok(hr == DD_OK, "Cannot set HWnd to Clipper (hr = %x)\n", hr);
memcpy(&driver, &IID_IDirect3DRGBDevice, sizeof(GUID));
hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm, pClipper, &driver, rc.right, rc.bottom, &device);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMDevice interface (hr = %x)\n", hr);
hr = IDirect3DRMDevice_GetClassName(device, NULL, cname);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
hr = IDirect3DRMDevice_GetClassName(device, NULL, NULL);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
size = 1;
hr = IDirect3DRMDevice_GetClassName(device, &size, cname);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
size = sizeof(cname);
hr = IDirect3DRMDevice_GetClassName(device, &size, cname);
ok(hr == D3DRM_OK, "Cannot get classname (hr = %x)\n", hr);
ok(size == sizeof("Device"), "wrong size: %u\n", size);
ok(!strcmp(cname, "Device"), "Expected cname to be \"Device\", but got \"%s\"\n", cname);
/* WinDevice */
if (FAILED(hr = IDirect3DRMDevice_QueryInterface(device, &IID_IDirect3DRMWinDevice, (void **)&win_device)))
{
win_skip("Cannot get IDirect3DRMWinDevice interface (hr = %x), skipping tests\n", hr);
goto cleanup;
}
hr = IDirect3DRMWinDevice_GetClassName(win_device, NULL, cname);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
hr = IDirect3DRMWinDevice_GetClassName(win_device, NULL, NULL);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
size = 1;
hr = IDirect3DRMWinDevice_GetClassName(win_device, &size, cname);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
size = sizeof(cname);
hr = IDirect3DRMWinDevice_GetClassName(win_device, &size, cname);
ok(hr == D3DRM_OK, "Cannot get classname (hr = %x)\n", hr);
ok(size == sizeof("Device"), "wrong size: %u\n", size);
ok(!strcmp(cname, "Device"), "Expected cname to be \"Device\", but got \"%s\"\n", cname);
IDirect3DRMWinDevice_Release(win_device);
cleanup:
IDirect3DRMDevice_Release(device);
IDirectDrawClipper_Release(pClipper);
IDirect3DRM_Release(d3drm);
DestroyWindow(window);
}
static void test_frame_transform(void)
{
HRESULT hr;
IDirect3DRM *d3drm;
IDirect3DRMFrame *frame;
D3DRMMATRIX4D matrix;
hr = Direct3DRMCreate(&d3drm);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
hr = IDirect3DRM_CreateFrame(d3drm, NULL, &frame);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFrame interface (hr = %x)\n", hr);
hr = IDirect3DRMFrame_GetTransform(frame, matrix);
ok(hr == D3DRM_OK, "IDirect3DRMFrame_GetTransform returned hr = %x\n", hr);
ok(!memcmp(matrix, identity, sizeof(D3DRMMATRIX4D)), "Returned matrix is not identity\n");
IDirect3DRMFrame_Release(frame);
IDirect3DRM_Release(d3drm);
}
static int nb_objects = 0;
static const GUID* refiids[] =
{
&IID_IDirect3DRMMeshBuilder,
&IID_IDirect3DRMMeshBuilder,
&IID_IDirect3DRMFrame,
&IID_IDirect3DRMMaterial /* Not taken into account and not notified */
};
static void __cdecl object_load_callback(IDirect3DRMObject *object, REFIID objectguid, void *arg)
{
ok(object != NULL, "Arg 1 should not be null\n");
ok(IsEqualGUID(objectguid, refiids[nb_objects]), "Arg 2 is incorrect\n");
ok(arg == (void *)0xdeadbeef, "Arg 3 should be 0xdeadbeef (got %p)\n", arg);
nb_objects++;
}
static void test_d3drm_load(void)
{
HRESULT hr;
IDirect3DRM *d3drm;
D3DRMLOADMEMORY info;
const GUID* req_refiids[] = { &IID_IDirect3DRMMeshBuilder, &IID_IDirect3DRMFrame, &IID_IDirect3DRMMaterial };
hr = Direct3DRMCreate(&d3drm);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
info.lpMemory = data_d3drm_load;
info.dSize = strlen(data_d3drm_load);
hr = IDirect3DRM_Load(d3drm, &info, NULL, (GUID **)req_refiids, 3, D3DRMLOAD_FROMMEMORY,
object_load_callback, (void *)0xdeadbeef, NULL, NULL, NULL);
ok(hr == D3DRM_OK, "Cannot load data (hr = %x)\n", hr);
ok(nb_objects == 3, "Should have loaded 3 objects (got %d)\n", nb_objects);
IDirect3DRM_Release(d3drm);
}
IDirect3DRMMeshBuilder *mesh_builder = NULL;
static void __cdecl object_load_callback_frame(IDirect3DRMObject *object, REFIID object_guid, void *arg)
{
HRESULT hr;
IDirect3DRMFrame *frame;
IDirect3DRMVisualArray *array;
IDirect3DRMVisual *visual;
ULONG size;
char name[128];
hr = IDirect3DRMObject_QueryInterface(object, &IID_IDirect3DRMFrame, (void**)&frame);
ok(hr == D3DRM_OK, "IDirect3DRMObject_QueryInterface returned %x\n", hr);
hr = IDirect3DRMFrame_GetVisuals(frame, &array);
ok(hr == D3DRM_OK, "IDirect3DRMFrame_GetVisuals returned %x\n", hr);
size = IDirect3DRMVisualArray_GetSize(array);
ok(size == 1, "Wrong size %u returned, expected 1\n", size);
hr = IDirect3DRMVisualArray_GetElement(array, 0, &visual);
ok(hr == D3DRM_OK, "IDirect3DRMVisualArray_GetElement returned %x\n", hr);
hr = IDirect3DRMVisual_QueryInterface(visual, &IID_IDirect3DRMMeshBuilder, (void**)&mesh_builder);
ok(hr == D3DRM_OK, "IDirect3DRMVisualArray_GetSize returned %x\n", hr);
size = sizeof(name);
hr = IDirect3DRMMeshBuilder_GetName(mesh_builder, &size, name);
ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_GetName returned %x\n", hr);
ok(!strcmp(name, "mesh1"), "Wrong name %s, expected mesh1\n", name);
IDirect3DRMVisual_Release(visual);
IDirect3DRMVisualArray_Release(array);
IDirect3DRMFrame_Release(frame);
}
struct {
int vertex_count;
int face_count;
int vertex_per_face;
int face_data_size;
DWORD color;
float power;
float specular[3];
float emissive[3];
} groups[3] = {
{ 4, 3, 3, 9, 0x4c0000ff, 30.0f, { 0.31f, 0.32f, 0.33f }, { 0.34f, 0.35f, 0.36f } },
{ 4, 2, 3, 6, 0x3300ff00, 20.0f, { 0.21f, 0.22f, 0.23f }, { 0.24f, 0.25f, 0.26f } },
{ 3, 1, 3, 3, 0x19ff0000, 10.0f, { 0.11f, 0.12f, 0.13f }, { 0.14f, 0.15f, 0.16f } }
};
static void test_frame_mesh_materials(void)
{
HRESULT hr;
IDirect3DRM *d3drm;
D3DRMLOADMEMORY info;
const GUID *req_refiids[] = { &IID_IDirect3DRMFrame };
IDirect3DRMMesh *mesh;
ULONG size;
IDirect3DRMMaterial *material;
IDirect3DRMTexture *texture;
int i;
hr = Direct3DRMCreate(&d3drm);
ok(hr == D3DRM_OK, "Direct3DRMCreate returned %x\n", hr);
info.lpMemory = data_frame_mesh_materials;
info.dSize = strlen(data_frame_mesh_materials);
hr = IDirect3DRM_Load(d3drm, &info, NULL, (GUID**)req_refiids, 1, D3DRMLOAD_FROMMEMORY, object_load_callback_frame, (void*)0xdeadbeef, NULL, NULL, NULL);
ok(hr == D3DRM_OK, "Cannot load data (hr = %x)\n", hr);
hr = IDirect3DRMMeshBuilder_CreateMesh(mesh_builder, &mesh);
ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_CreateMesh returned %x\n", hr);
size = IDirect3DRMMesh_GetGroupCount(mesh);
ok(size == 3, "Wrong size %u returned, expected 3\n", size);
for (i = 0; i < size; i++)
{
D3DVALUE red, green, blue, power;
D3DCOLOR color;
unsigned vertex_count, face_count, vertex_per_face;
DWORD face_data_size;
hr = IDirect3DRMMesh_GetGroup(mesh, i, &vertex_count, &face_count, &vertex_per_face, &face_data_size, NULL);
ok(hr == D3DRM_OK, "Group %d: IDirect3DRMMesh_GetGroup returned %x\n", i, hr);
ok(vertex_count == groups[i].vertex_count, "Group %d: Wrong vertex count %d, expected %d\n", i, vertex_count, groups[i].vertex_count);
ok(face_count == groups[i].face_count, "Group %d: Wrong face count %d; expected %d\n", i, face_count, groups[i].face_count);
ok(vertex_per_face == groups[i].vertex_per_face, "Group %d: Wrong vertex per face %d, expected %d\n", i, vertex_per_face, groups[i].vertex_per_face);
ok(face_data_size == groups[i].face_data_size, "Group %d: Wrong face data size %d, expected %d\n", i, face_data_size, groups[i].face_data_size);
color = IDirect3DRMMesh_GetGroupColor(mesh, i);
ok(color == groups[i].color, "Group %d: Wrong color %x, expected %x\n", i, color, groups[i].color);
hr = IDirect3DRMMesh_GetGroupMaterial(mesh, i, &material);
ok(hr == D3DRM_OK, "Group %d: IDirect3DRMMesh_GetGroupMaterial returned %x\n", i, hr);
ok(material != NULL, "Group %d: No material\n", i);
power = IDirect3DRMMaterial_GetPower(material);
ok(power == groups[i].power, "Group %d: Wrong power %f, expected %f\n", i, power, groups[i].power);
hr = IDirect3DRMMaterial_GetSpecular(material, &red, &green, &blue);
ok(hr == D3DRM_OK, "Group %d: IDirect3DRMMaterial_GetSpecular returned %x\n", i, hr);
ok(red == groups[i].specular[0], "Group %d: Wrong specular red %f, expected %f\n", i, red, groups[i].specular[0]);
ok(green == groups[i].specular[1], "Group %d: Wrong specular green %f, pD3DRMexpected %f\n", i, green, groups[i].specular[1]);
ok(blue == groups[i].specular[2], "Group %d: Wrong specular blue %f, expected %f\n", i, blue, groups[i].specular[2]);
hr = IDirect3DRMMaterial_GetEmissive(material, &red, &green, &blue);
ok(hr == D3DRM_OK, "Group %d: IDirect3DRMMaterial_GetEmissive returned %x\n", i, hr);
ok(red == groups[i].emissive[0], "Group %d: Wrong emissive red %f, expected %f\n", i, red, groups[i].emissive[0]);
ok(green == groups[i].emissive[1], "Group %d: Wrong emissive green %f, expected %f\n", i, green, groups[i].emissive[1]);
ok(blue == groups[i].emissive[2], "Group %d: Wrong emissive blue %f, expected %f\n", i, blue, groups[i].emissive[2]);
hr = IDirect3DRMMesh_GetGroupTexture(mesh, i, &texture);
ok(hr == D3DRM_OK, "Group %d: IDirect3DRMMesh_GetGroupTexture returned %x\n", i, hr);
ok(!texture, "Group %d: Unexpected texture\n", i);
if (material)
IDirect3DRMMaterial_Release(material);
if (texture)
IDirect3DRMTexture_Release(texture);
}
IDirect3DRMMesh_Release(mesh);
IDirect3DRMMeshBuilder_Release(mesh_builder);
IDirect3DRM_Release(d3drm);
}
struct qi_test
{
REFIID iid;
REFIID refcount_iid;
HRESULT hr;
};
static void test_qi(const char *test_name, IUnknown *base_iface,
REFIID refcount_iid, const struct qi_test *tests, UINT entry_count)
{
ULONG refcount, expected_refcount;
IUnknown *iface1, *iface2;
HRESULT hr;
UINT i, j;
for (i = 0; i < entry_count; ++i)
{
hr = IUnknown_QueryInterface(base_iface, tests[i].iid, (void **)&iface1);
ok(hr == tests[i].hr, "Got hr %#x for test \"%s\" %u.\n", hr, test_name, i);
if (SUCCEEDED(hr))
{
for (j = 0; j < entry_count; ++j)
{
hr = IUnknown_QueryInterface(iface1, tests[j].iid, (void **)&iface2);
ok(hr == tests[j].hr, "Got hr %#x for test \"%s\" %u, %u.\n", hr, test_name, i, j);
if (SUCCEEDED(hr))
{
expected_refcount = 0;
if (IsEqualGUID(refcount_iid, tests[j].refcount_iid))
++expected_refcount;
if (IsEqualGUID(tests[i].refcount_iid, tests[j].refcount_iid))
++expected_refcount;
refcount = IUnknown_Release(iface2);
ok(refcount == expected_refcount, "Got refcount %u for test \"%s\" %u, %u, expected %u.\n",
refcount, test_name, i, j, expected_refcount);
}
}
expected_refcount = 0;
if (IsEqualGUID(refcount_iid, tests[i].refcount_iid))
++expected_refcount;
refcount = IUnknown_Release(iface1);
ok(refcount == expected_refcount, "Got refcount %u for test \"%s\" %u, expected %u.\n",
refcount, test_name, i, expected_refcount);
}
}
}
static void test_d3drm_qi(void)
{
static const struct qi_test tests[] =
{
{ &IID_IDirect3DRM3, &IID_IDirect3DRM3, S_OK, },
{ &IID_IDirect3DRM2, &IID_IDirect3DRM2, S_OK, },
{ &IID_IDirect3DRM, &IID_IDirect3DRM, S_OK, },
{ &IID_IDirect3DRMDevice, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMObject, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMObject2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMDevice2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMDevice3, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMViewport, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMViewport2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFrame, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFrame2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFrame3, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMVisual, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMesh, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMeshBuilder, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMeshBuilder2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMeshBuilder3, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFace, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFace2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMLight, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMTexture, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMTexture2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMTexture3, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMWrap, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMaterial, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMaterial2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimation, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimation2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimationSet, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimationSet2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMObjectArray, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMDeviceArray, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMViewportArray, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFrameArray, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMVisualArray, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMLightArray, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMPickedArray, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFaceArray, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimationArray, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMUserVisual, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMShadow, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMShadow2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMInterpolator, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMProgressiveMesh, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMPicked2Array, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMClippedVisual, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawClipper, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface7, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface4, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface3, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice7, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice3, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D7, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D3, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw7, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw4, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw3, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DLight, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IUnknown, &IID_IDirect3DRM, S_OK },
};
HRESULT hr;
IDirect3DRM *d3drm;
hr = Direct3DRMCreate(&d3drm);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
test_qi("d3drm_qi", (IUnknown *)d3drm, &IID_IDirect3DRM, tests, sizeof(tests) / sizeof(*tests));
IDirect3DRM_Release(d3drm);
}
static void test_frame_qi(void)
{
static const struct qi_test tests[] =
{
{ &IID_IDirect3DRMFrame3, &IID_IUnknown, S_OK },
{ &IID_IDirect3DRMFrame2, &IID_IUnknown, S_OK },
{ &IID_IDirect3DRMFrame, &IID_IUnknown, S_OK },
{ &IID_IDirect3DRM, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMDevice, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMObject, &IID_IUnknown, S_OK },
{ &IID_IDirect3DRMDevice2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMDevice3, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMViewport, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMViewport2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRM3, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRM2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMVisual, &IID_IUnknown, S_OK },
{ &IID_IDirect3DRMMesh, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMeshBuilder, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMeshBuilder2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMeshBuilder3, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFace, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFace2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMLight, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMTexture, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMTexture2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMTexture3, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMWrap, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMaterial, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMaterial2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimation, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimation2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimationSet, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimationSet2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMObjectArray, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMDeviceArray, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMViewportArray, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFrameArray, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMVisualArray, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMLightArray, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMPickedArray, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFaceArray, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimationArray, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMUserVisual, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMShadow, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMShadow2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMInterpolator, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMProgressiveMesh, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMPicked2Array, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMClippedVisual, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawClipper, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface7, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface4, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface3, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice7, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice3, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D7, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D3, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw7, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw4, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw3, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DLight, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IUnknown, &IID_IUnknown, S_OK },
};
HRESULT hr;
IDirect3DRM *d3drm1;
IDirect3DRM2 *d3drm2;
IDirect3DRM3 *d3drm3;
IDirect3DRMFrame *frame1;
IDirect3DRMFrame2 *frame2;
IDirect3DRMFrame3 *frame3;
IUnknown *unknown;
hr = Direct3DRMCreate(&d3drm1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
hr = IDirect3DRM_CreateFrame(d3drm1, NULL, &frame1);
ok(hr == D3DRM_OK, "Failed to create frame1 (hr = %x)\n", hr);
hr = IDirect3DRMFrame_QueryInterface(frame1, &IID_IUnknown, (void **)&unknown);
ok(hr == D3DRM_OK, "Failed to create IUnknown from frame1 (hr = %x)\n", hr);
IDirect3DRMFrame_Release(frame1);
test_qi("frame1_qi", unknown, &IID_IUnknown, tests, sizeof(tests) / sizeof(*tests));
IUnknown_Release(unknown);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM2 interface (hr = %x).\n", hr);
hr = IDirect3DRM2_CreateFrame(d3drm2, NULL, &frame2);
ok(hr == D3DRM_OK, "Failed to create frame2 (hr = %x)\n", hr);
hr = IDirect3DRMFrame2_QueryInterface(frame2, &IID_IUnknown, (void **)&unknown);
ok(hr == D3DRM_OK, "Failed to create IUnknown from frame2 (hr = %x)\n", hr);
IDirect3DRMFrame2_Release(frame2);
test_qi("frame2_qi", unknown, &IID_IUnknown, tests, sizeof(tests) / sizeof(*tests));
IUnknown_Release(unknown);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM3 interface (hr = %x).\n", hr);
hr = IDirect3DRM3_CreateFrame(d3drm3, NULL, &frame3);
ok(hr == D3DRM_OK, "Failed to create frame3 (hr = %x)\n", hr);
hr = IDirect3DRMFrame3_QueryInterface(frame3, &IID_IUnknown, (void **)&unknown);
ok(hr == D3DRM_OK, "Failed to create IUnknown from frame3 (hr = %x)\n", hr);
IDirect3DRMFrame3_Release(frame3);
test_qi("frame3_qi", unknown, &IID_IUnknown, tests, sizeof(tests) / sizeof(*tests));
IUnknown_Release(unknown);
IDirect3DRM3_Release(d3drm3);
IDirect3DRM2_Release(d3drm2);
IDirect3DRM_Release(d3drm1);
}
static void test_device_qi(void)
{
static const struct qi_test tests[] =
{
{ &IID_IDirect3DRM3, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRM2, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRM, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMDevice, &IID_IUnknown, S_OK, },
{ &IID_IDirect3DRMDevice2, &IID_IUnknown, S_OK, },
{ &IID_IDirect3DRMDevice3, &IID_IUnknown, S_OK, },
{ &IID_IDirect3DRMWinDevice, &IID_IUnknown, S_OK, },
{ &IID_IDirect3DRMObject, &IID_IUnknown, S_OK, },
{ &IID_IDirect3DRMViewport, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMViewport2, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMFrame, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMFrame2, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMFrame3, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMVisual, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMMesh, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMMeshBuilder, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMMeshBuilder2, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMMeshBuilder3, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMFace, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMFace2, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMLight, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMTexture, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMTexture2, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMTexture3, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMWrap, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMMaterial, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMMaterial2, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMAnimation, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMAnimation2, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMAnimationSet, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMAnimationSet2, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMObjectArray, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMDeviceArray, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMViewportArray, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMFrameArray, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMVisualArray, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMLightArray, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMPickedArray, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMFaceArray, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMAnimationArray, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMUserVisual, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMShadow, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMShadow2, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMInterpolator, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMProgressiveMesh, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMPicked2Array, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DRMClippedVisual, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirectDrawClipper, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirectDrawSurface7, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirectDrawSurface4, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirectDrawSurface3, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirectDrawSurface2, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirectDrawSurface, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DDevice7, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DDevice3, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DDevice2, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DDevice, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3D7, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3D3, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3D2, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3D, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirectDraw7, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirectDraw4, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirectDraw3, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirectDraw2, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirectDraw, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IDirect3DLight, NULL, CLASS_E_CLASSNOTAVAILABLE},
{ &IID_IUnknown, &IID_IUnknown, S_OK, },
};
HRESULT hr;
IDirect3DRM *d3drm1;
IDirect3DRM2 *d3drm2;
IDirect3DRM3 *d3drm3;
IDirectDrawClipper *clipper;
IDirect3DRMDevice *device1;
IDirect3DRMDevice2 *device2;
IDirect3DRMDevice3 *device3;
IUnknown *unknown;
HWND window;
GUID driver;
RECT rc;
window = CreateWindowA("static", "d3drm_test", WS_OVERLAPPEDWINDOW, 0, 0, 300, 200, 0, 0, 0, 0);
GetClientRect(window, &rc);
hr = DirectDrawCreateClipper(0, &clipper, NULL);
ok(hr == DD_OK, "Cannot get IDirectDrawClipper interface (hr = %x)\n", hr);
hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
ok(hr == DD_OK, "Cannot set HWnd to Clipper (hr = %x)\n", hr);
hr = Direct3DRMCreate(&d3drm1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
memcpy(&driver, &IID_IDirect3DRGBDevice, sizeof(GUID));
hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, clipper, &driver, rc.right, rc.bottom, &device1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice interface (hr = %x)\n", hr);
hr = IDirect3DRMDevice_QueryInterface(device1, &IID_IUnknown, (void **)&unknown);
ok(SUCCEEDED(hr), "Cannot get IUnknown interface from IDirect3DRMDevice (hr = %x)\n", hr);
IDirect3DRMDevice_Release(device1);
test_qi("device1_qi", unknown, &IID_IUnknown, tests, sizeof(tests) / sizeof(*tests));
IUnknown_Release(unknown);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRM2 interface (hr = %x).\n", hr);
hr = IDirect3DRM2_CreateDeviceFromClipper(d3drm2, clipper, &driver, rc.right, rc.bottom, &device2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice2 interface (hr = %x)\n", hr);
hr = IDirect3DRMDevice2_QueryInterface(device2, &IID_IUnknown, (void **)&unknown);
ok(SUCCEEDED(hr), "Cannot get IUnknown interface from IDirect3DRMDevice2 (hr = %x)\n", hr);
IDirect3DRMDevice2_Release(device2);
test_qi("device2_qi", unknown, &IID_IUnknown, tests, sizeof(tests) / sizeof(*tests));
IUnknown_Release(unknown);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRM3 interface (hr = %x).\n", hr);
hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, clipper, &driver, rc.right, rc.bottom, &device3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice3 interface (hr = %x)\n", hr);
IDirect3DRMDevice3_QueryInterface(device3, &IID_IUnknown, (void **)&unknown);
ok(SUCCEEDED(hr), "Cannot get IUnknown interface from IDirect3DRMDevice3 (hr = %x)\n", hr);
IDirect3DRMDevice3_Release(device3);
test_qi("device3_qi", unknown, &IID_IUnknown, tests, sizeof(tests) / sizeof(*tests));
IUnknown_Release(unknown);
IDirectDrawClipper_Release(clipper);
IDirect3DRM3_Release(d3drm3);
IDirect3DRM2_Release(d3drm2);
IDirect3DRM_Release(d3drm1);
DestroyWindow(window);
}
static HRESULT CALLBACK surface_callback(IDirectDrawSurface *surface, DDSURFACEDESC *desc, void *context)
{
IDirectDrawSurface **primary = context;
if (desc->ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
{
*primary = surface;
return DDENUMRET_CANCEL;
}
IDirectDrawSurface_Release(surface);
return DDENUMRET_OK;
}
static void test_create_device_from_clipper1(void)
{
DDSCAPS caps = { DDSCAPS_ZBUFFER };
IDirect3DRM *d3drm1 = NULL;
IDirectDraw *ddraw = NULL;
IUnknown *unknown = NULL;
IDirect3DRMDevice *device1 = (IDirect3DRMDevice *)0xdeadbeef;
IDirect3DDevice *d3ddevice1 = NULL;
IDirectDrawClipper *clipper = NULL, *d3drm_clipper = NULL;
IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_primary = NULL;
IDirectDrawSurface7 *surface7 = NULL;
DDSURFACEDESC desc, surface_desc;
DWORD expected_flags;
HWND window;
GUID driver = IID_IDirect3DRGBDevice;
HRESULT hr;
ULONG ref1, ref2, cref1, cref2;
RECT rc;
window = CreateWindowA("static", "d3drm_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0, 0, 500, 400, 0, 0, 0, 0);
GetClientRect(window, &rc);
hr = DirectDrawCreateClipper(0, &clipper, NULL);
ok(hr == DD_OK, "Cannot get IDirectDrawClipper interface (hr = %x).\n", hr);
hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
ok(hr == DD_OK, "Cannot set HWnd to Clipper (hr = %x).\n", hr);
hr = Direct3DRMCreate(&d3drm1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr);
ref1 = get_refcount((IUnknown *)d3drm1);
cref1 = get_refcount((IUnknown *)clipper);
hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, clipper, &driver, 0, 0, &device1);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
ok(device1 == NULL, "Expected device returned == NULL, got %p.\n", device1);
/* If NULL is passed for clipper, CreateDeviceFromClipper returns D3DRMERR_BADVALUE */
hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, NULL, &driver, 300, 200, &device1);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, clipper, &driver, 300, 200, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, clipper, &driver, 300, 200, &device1);
ok(hr == D3DRM_OK, "Cannot create IDirect3DRMDevice interface (hr = %x).\n", hr);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 > ref1, "expected ref2 > ref1, got ref1 = %u , ref2 = %u.\n", ref1, ref2);
cref2 = get_refcount((IUnknown *)clipper);
ok(cref2 > cref1, "expected cref2 > cref1, got cref1 = %u , cref2 = %u.\n", cref1, cref2);
/* Fetch immediate mode device in order to access render target */
hr = IDirect3DRMDevice_GetDirect3DDevice(device1, &d3ddevice1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice interface (hr = %x).\n", hr);
hr = IDirect3DDevice_QueryInterface(d3ddevice1, &IID_IDirectDrawSurface, (void **)&surface);
ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
hr = IDirectDrawSurface_GetClipper(surface, &d3drm_clipper);
ok(hr == DDERR_NOCLIPPERATTACHED, "Expected hr == DDERR_NOCLIPPERATTACHED, got %x.\n", hr);
/* Check if CreateDeviceFromClipper creates a primary surface and attaches the clipper to it */
hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirectDrawSurface7, (void **)&surface7);
ok(hr == DD_OK, "Cannot get IDirectDrawSurface7 interface (hr = %x).\n", hr);
IDirectDrawSurface7_GetDDInterface(surface7, (void **)&unknown);
hr = IUnknown_QueryInterface(unknown, &IID_IDirectDraw, (void **)&ddraw);
ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);
IUnknown_Release(unknown);
hr = IDirectDraw_EnumSurfaces(ddraw, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
NULL, &d3drm_primary, surface_callback);
ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr);
ok(d3drm_primary != NULL, "No primary surface was enumerated.\n");
hr = IDirectDrawSurface_GetClipper(d3drm_primary, &d3drm_clipper);
ok(hr == DD_OK, "Cannot get attached clipper from primary surface (hr = %x).\n", hr);
ok(d3drm_clipper == clipper, "Expected clipper returned == %p, got %p.\n", clipper , d3drm_clipper);
IDirectDrawClipper_Release(d3drm_clipper);
IDirectDrawSurface_Release(d3drm_primary);
IDirectDrawSurface7_Release(surface7);
IDirectDraw_Release(ddraw);
/* Check properties of render target and depth surface */
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc);
ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr);
ok((surface_desc.dwWidth == 300) && (surface_desc.dwHeight == 200), "Expected surface dimensions = 300, 200, got %u, %u.\n",
surface_desc.dwWidth, surface_desc.dwHeight);
ok((surface_desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE),
"Expected caps containing %x, got %x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, surface_desc.ddsCaps.dwCaps);
expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
ok(surface_desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, surface_desc.dwFlags);
hr = DirectDrawCreate(NULL, &ddraw, NULL);
ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);
desc.dwSize = sizeof(desc);
hr = IDirectDraw_GetDisplayMode(ddraw, &desc);
ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr);
ok(desc.ddpfPixelFormat.dwRGBBitCount == surface_desc.ddpfPixelFormat.dwRGBBitCount, "Expected %u bpp, got %u bpp.\n",
surface_desc.ddpfPixelFormat.dwRGBBitCount, desc.ddpfPixelFormat.dwRGBBitCount);
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
desc.dwSize = sizeof(desc);
hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc);
ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr);
ok((desc.dwWidth == 300) && (desc.dwHeight == 200), "Expected surface dimensions = 300, 200, got %u, %u.\n",
desc.dwWidth, desc.dwHeight);
ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps);
expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);
ok(desc.dwZBufferBitDepth == 16, "Expected 16 for Z buffer bit depth, got %u.\n", desc.dwZBufferBitDepth);
ok(desc.ddpfPixelFormat.dwStencilBitMask == 0, "Expected 0 stencil bits, got %x.\n", desc.ddpfPixelFormat.dwStencilBitMask);
/* Release old objects and check refcount of device and clipper */
IDirectDrawSurface_Release(ds);
ds = NULL;
IDirectDrawSurface_Release(surface);
surface = NULL;
IDirect3DDevice_Release(d3ddevice1);
d3ddevice1 = NULL;
IDirect3DRMDevice_Release(device1);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref1 == ref2, "expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", ref1, ref2);
cref2 = get_refcount((IUnknown *)clipper);
ok(cref1 == cref2, "expected cref1 == cref2, got cref1 = %u, cref2 = %u.\n", cref1, cref2);
/* Test if render target format follows the screen format */
hr = IDirectDraw_GetDisplayMode(ddraw, &desc);
ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr);
hr = IDirectDraw_SetDisplayMode(ddraw, desc.dwWidth, desc.dwHeight, 16);
ok(hr == DD_OK, "Cannot set display mode to 16bpp (hr = %x).\n", hr);
hr = IDirectDraw_GetDisplayMode(ddraw, &desc);
ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr);
ok(desc.ddpfPixelFormat.dwRGBBitCount == 16, "Expected 16 bpp, got %u.\n", desc.ddpfPixelFormat.dwRGBBitCount);
hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, clipper, &driver, rc.right, rc.bottom, &device1);
ok(hr == D3DRM_OK, "Cannot create IDirect3DRMDevice interface (hr = %x).\n", hr);
hr = IDirect3DRMDevice_GetDirect3DDevice(device1, &d3ddevice1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice interface (hr = %x).\n", hr);
hr = IDirect3DDevice_QueryInterface(d3ddevice1, &IID_IDirectDrawSurface, (void **)&surface);
ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc);
ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr);
todo_wine ok(surface_desc.ddpfPixelFormat.dwRGBBitCount == 16, "Expected 16bpp, got %ubpp.\n",
surface_desc.ddpfPixelFormat.dwRGBBitCount);
hr = IDirectDraw2_RestoreDisplayMode(ddraw);
ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr);
if (ds)
IDirectDrawSurface_Release(ds);
IDirectDrawSurface_Release(surface);
IDirect3DDevice_Release(d3ddevice1);
IDirect3DRMDevice_Release(device1);
IDirect3DRM_Release(d3drm1);
IDirectDrawClipper_Release(clipper);
IDirectDraw_Release(ddraw);
DestroyWindow(window);
}
static void test_create_device_from_clipper2(void)
{
DDSCAPS caps = { DDSCAPS_ZBUFFER };
IDirect3DRM *d3drm1 = NULL;
IDirect3DRM2 *d3drm2 = NULL;
IDirectDraw *ddraw = NULL;
IUnknown *unknown = NULL;
IDirect3DRMDevice2 *device2 = (IDirect3DRMDevice2 *)0xdeadbeef;
IDirect3DDevice2 *d3ddevice2 = NULL;
IDirectDrawClipper *clipper = NULL, *d3drm_clipper = NULL;
IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_primary = NULL;
IDirectDrawSurface7 *surface7 = NULL;
DDSURFACEDESC desc, surface_desc;
DWORD expected_flags;
HWND window;
GUID driver = IID_IDirect3DRGBDevice;
HRESULT hr;
ULONG ref1, ref2, ref3, cref1, cref2;
RECT rc;
window = CreateWindowA("static", "d3drm_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0, 0, 500, 400, 0, 0, 0, 0);
GetClientRect(window, &rc);
hr = DirectDrawCreateClipper(0, &clipper, NULL);
ok(hr == DD_OK, "Cannot get IDirectDrawClipper interface (hr = %x).\n", hr);
hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
ok(hr == DD_OK, "Cannot set HWnd to Clipper (hr = %x).\n", hr);
hr = Direct3DRMCreate(&d3drm1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr);
ref1 = get_refcount((IUnknown *)d3drm1);
cref1 = get_refcount((IUnknown *)clipper);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM2 interface (hr = %x).\n", hr);
ref2 = get_refcount((IUnknown *)d3drm2);
hr = IDirect3DRM2_CreateDeviceFromClipper(d3drm2, clipper, &driver, 0, 0, &device2);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
ok(device2 == NULL, "Expected device returned == NULL, got %p.\n", device2);
/* If NULL is passed for clipper, CreateDeviceFromClipper returns D3DRMERR_BADVALUE */
hr = IDirect3DRM2_CreateDeviceFromClipper(d3drm2, NULL, &driver, 300, 200, &device2);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
hr = IDirect3DRM2_CreateDeviceFromClipper(d3drm2, clipper, &driver, 300, 200, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
hr = IDirect3DRM2_CreateDeviceFromClipper(d3drm2, clipper, &driver, 300, 200, &device2);
ok(hr == D3DRM_OK, "Cannot create IDirect3DRMDevice2 interface (hr = %x).\n", hr);
ref3 = get_refcount((IUnknown *)d3drm1);
ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
cref2 = get_refcount((IUnknown *)clipper);
ok(cref2 > cref1, "expected cref2 > cref1, got cref1 = %u , cref2 = %u.\n", cref1, cref2);
/* Fetch immediate mode device in order to access render target */
hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3ddevice2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);
hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &surface);
ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
hr = IDirectDrawSurface_GetClipper(surface, &d3drm_clipper);
ok(hr == DDERR_NOCLIPPERATTACHED, "Expected hr == DDERR_NOCLIPPERATTACHED, got %x.\n", hr);
/* Check if CreateDeviceFromClipper creates a primary surface and attaches the clipper to it */
hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirectDrawSurface7, (void **)&surface7);
ok(hr == DD_OK, "Cannot get IDirectDrawSurface7 interface (hr = %x).\n", hr);
IDirectDrawSurface7_GetDDInterface(surface7, (void **)&unknown);
hr = IUnknown_QueryInterface(unknown, &IID_IDirectDraw, (void **)&ddraw);
ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);
IUnknown_Release(unknown);
hr = IDirectDraw_EnumSurfaces(ddraw, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
NULL, &d3drm_primary, surface_callback);
ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr);
ok(d3drm_primary != NULL, "No primary surface was enumerated.\n");
hr = IDirectDrawSurface_GetClipper(d3drm_primary, &d3drm_clipper);
ok(hr == DD_OK, "Cannot get attached clipper from primary surface (hr = %x).\n", hr);
ok(d3drm_clipper == clipper, "Expected clipper returned == %p, got %p.\n", clipper , d3drm_clipper);
IDirectDrawClipper_Release(d3drm_clipper);
IDirectDrawSurface_Release(d3drm_primary);
IDirectDrawSurface7_Release(surface7);
IDirectDraw_Release(ddraw);
/* Check properties of render target and depth surface */
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc);
ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr);
ok((surface_desc.dwWidth == 300) && (surface_desc.dwHeight == 200), "Expected surface dimensions = 300, 200, got %u, %u.\n",
surface_desc.dwWidth, surface_desc.dwHeight);
ok((surface_desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE),
"Expected caps containing %x, got %x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, surface_desc.ddsCaps.dwCaps);
expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
ok(surface_desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, surface_desc.dwFlags);
hr = DirectDrawCreate(NULL, &ddraw, NULL);
ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);
desc.dwSize = sizeof(desc);
hr = IDirectDraw_GetDisplayMode(ddraw, &desc);
ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr);
ok(desc.ddpfPixelFormat.dwRGBBitCount == surface_desc.ddpfPixelFormat.dwRGBBitCount, "Expected %u bpp, got %u bpp.\n",
surface_desc.ddpfPixelFormat.dwRGBBitCount, desc.ddpfPixelFormat.dwRGBBitCount);
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
desc.dwSize = sizeof(desc);
hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc);
ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr);
ok((desc.dwWidth == 300) && (desc.dwHeight == 200), "Expected surface dimensions = 300, 200, got %u, %u.\n",
desc.dwWidth, desc.dwHeight);
ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps);
expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);
ok(desc.dwZBufferBitDepth == 16, "Expected 16 for Z buffer bit depth, got %u.\n", desc.dwZBufferBitDepth);
ok(desc.ddpfPixelFormat.dwStencilBitMask == 0, "Expected 0 stencil bits, got %x.\n", desc.ddpfPixelFormat.dwStencilBitMask);
/* Release old objects and check refcount of device and clipper */
IDirectDrawSurface_Release(ds);
ds = NULL;
IDirectDrawSurface_Release(surface);
surface = NULL;
IDirect3DDevice2_Release(d3ddevice2);
d3ddevice2 = NULL;
IDirect3DRMDevice2_Release(device2);
ref3 = get_refcount((IUnknown *)d3drm1);
ok(ref1 == ref3, "expected ref1 == ref3, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
cref2 = get_refcount((IUnknown *)clipper);
ok(cref1 == cref2, "expected cref1 == cref2, got cref1 = %u, cref2 = %u.\n", cref1, cref2);
/* Test if render target format follows the screen format */
hr = IDirectDraw_GetDisplayMode(ddraw, &desc);
ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr);
hr = IDirectDraw_SetDisplayMode(ddraw, desc.dwWidth, desc.dwHeight, 16);
ok(hr == DD_OK, "Cannot set display mode to 16bpp (hr = %x).\n", hr);
hr = IDirectDraw_GetDisplayMode(ddraw, &desc);
ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr);
ok(desc.ddpfPixelFormat.dwRGBBitCount == 16, "Expected 16 bpp, got %u.\n", desc.ddpfPixelFormat.dwRGBBitCount);
hr = IDirect3DRM2_CreateDeviceFromClipper(d3drm2, clipper, &driver, rc.right, rc.bottom, &device2);
ok(hr == D3DRM_OK, "Cannot create IDirect3DRMDevice2 interface (hr = %x).\n", hr);
hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3ddevice2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);
hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &surface);
ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc);
ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr);
todo_wine ok(surface_desc.ddpfPixelFormat.dwRGBBitCount == 16, "Expected 16bpp, got %ubpp.\n",
surface_desc.ddpfPixelFormat.dwRGBBitCount);
hr = IDirectDraw2_RestoreDisplayMode(ddraw);
ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr);
IDirectDrawSurface_Release(surface);
IDirect3DDevice2_Release(d3ddevice2);
IDirect3DRMDevice2_Release(device2);
IDirect3DRM2_Release(d3drm2);
IDirect3DRM_Release(d3drm1);
IDirectDrawClipper_Release(clipper);
IDirectDraw_Release(ddraw);
DestroyWindow(window);
}
static void test_create_device_from_clipper3(void)
{
DDSCAPS caps = { DDSCAPS_ZBUFFER };
IDirect3DRM *d3drm1 = NULL;
IDirect3DRM3 *d3drm3 = NULL;
IDirectDraw *ddraw = NULL;
IUnknown *unknown = NULL;
IDirect3DRMDevice3 *device3 = (IDirect3DRMDevice3 *)0xdeadbeef;
IDirect3DDevice2 *d3ddevice2 = NULL;
IDirectDrawClipper *clipper = NULL, *d3drm_clipper = NULL;
IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_primary = NULL;
IDirectDrawSurface7 *surface7 = NULL;
DDSURFACEDESC desc, surface_desc;
DWORD expected_flags;
HWND window;
GUID driver = IID_IDirect3DRGBDevice;
HRESULT hr;
ULONG ref1, ref2, ref3, cref1, cref2;
RECT rc;
window = CreateWindowA("static", "d3drm_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0, 0, 500, 400, 0, 0, 0, 0);
GetClientRect(window, &rc);
hr = DirectDrawCreateClipper(0, &clipper, NULL);
ok(hr == DD_OK, "Cannot get IDirectDrawClipper interface (hr = %x).\n", hr);
hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
ok(hr == DD_OK, "Cannot set HWnd to Clipper (hr = %x).\n", hr);
hr = Direct3DRMCreate(&d3drm1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr);
ref1 = get_refcount((IUnknown *)d3drm1);
cref1 = get_refcount((IUnknown *)clipper);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM3 interface (hr = %x).\n", hr);
ref2 = get_refcount((IUnknown *)d3drm3);
hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, clipper, &driver, 0, 0, &device3);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
ok(device3 == NULL, "Expected device returned == NULL, got %p.\n", device3);
/* If NULL is passed for clipper, CreateDeviceFromClipper returns D3DRMERR_BADVALUE */
hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, NULL, &driver, 300, 200, &device3);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, clipper, &driver, 300, 200, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, clipper, &driver, 300, 200, &device3);
ok(hr == D3DRM_OK, "Cannot create IDirect3DRMDevice3 interface (hr = %x).\n", hr);
ref3 = get_refcount((IUnknown *)d3drm1);
ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
ref3 = get_refcount((IUnknown *)d3drm3);
ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
cref2 = get_refcount((IUnknown *)clipper);
ok(cref2 > cref1, "expected cref2 > cref1, got cref1 = %u , cref2 = %u.\n", cref1, cref2);
/* Fetch immediate mode device in order to access render target */
hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);
hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &surface);
ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
hr = IDirectDrawSurface_GetClipper(surface, &d3drm_clipper);
ok(hr == DDERR_NOCLIPPERATTACHED, "Expected hr == DDERR_NOCLIPPERATTACHED, got %x.\n", hr);
/* Check if CreateDeviceFromClipper creates a primary surface and attaches the clipper to it */
hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirectDrawSurface7, (void **)&surface7);
ok(hr == DD_OK, "Cannot get IDirectDrawSurface7 interface (hr = %x).\n", hr);
IDirectDrawSurface7_GetDDInterface(surface7, (void **)&unknown);
hr = IUnknown_QueryInterface(unknown, &IID_IDirectDraw, (void **)&ddraw);
ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);
IUnknown_Release(unknown);
hr = IDirectDraw_EnumSurfaces(ddraw, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
NULL, &d3drm_primary, surface_callback);
ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr);
ok(d3drm_primary != NULL, "No primary surface was enumerated.\n");
hr = IDirectDrawSurface_GetClipper(d3drm_primary, &d3drm_clipper);
ok(hr == DD_OK, "Cannot get attached clipper from primary surface (hr = %x).\n", hr);
ok(d3drm_clipper == clipper, "Expected clipper returned == %p, got %p.\n", clipper , d3drm_clipper);
IDirectDrawClipper_Release(d3drm_clipper);
IDirectDrawSurface_Release(d3drm_primary);
IDirectDrawSurface7_Release(surface7);
IDirectDraw_Release(ddraw);
/* Check properties of render target and depth surface */
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc);
ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr);
ok((surface_desc.dwWidth == 300) && (surface_desc.dwHeight == 200), "Expected surface dimensions = 300, 200, got %u, %u.\n",
surface_desc.dwWidth, surface_desc.dwHeight);
ok((surface_desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE),
"Expected caps containing %x, got %x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, surface_desc.ddsCaps.dwCaps);
expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
ok(surface_desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, surface_desc.dwFlags);
hr = DirectDrawCreate(NULL, &ddraw, NULL);
ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);
desc.dwSize = sizeof(desc);
hr = IDirectDraw_GetDisplayMode(ddraw, &desc);
ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr);
ok(desc.ddpfPixelFormat.dwRGBBitCount == surface_desc.ddpfPixelFormat.dwRGBBitCount, "Expected %u bpp, got %u bpp.\n",
surface_desc.ddpfPixelFormat.dwRGBBitCount, desc.ddpfPixelFormat.dwRGBBitCount);
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
desc.dwSize = sizeof(desc);
hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc);
ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr);
ok((desc.dwWidth == 300) && (desc.dwHeight == 200), "Expected surface dimensions = 300, 200, got %u, %u.\n",
desc.dwWidth, desc.dwHeight);
ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps);
expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);
ok(desc.dwZBufferBitDepth == 16, "Expected 16 for Z buffer bit depth, got %u.\n", desc.dwZBufferBitDepth);
ok(desc.ddpfPixelFormat.dwStencilBitMask == 0, "Expected 0 stencil bits, got %x.\n", desc.ddpfPixelFormat.dwStencilBitMask);
/* Release old objects and check refcount of device and clipper */
IDirectDrawSurface_Release(ds);
ds = NULL;
IDirectDrawSurface_Release(surface);
surface = NULL;
IDirect3DDevice2_Release(d3ddevice2);
d3ddevice2 = NULL;
IDirect3DRMDevice3_Release(device3);
ref3 = get_refcount((IUnknown *)d3drm1);
ok(ref1 == ref3, "expected ref1 == ref3, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
ref3 = get_refcount((IUnknown *)d3drm3);
ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
cref2 = get_refcount((IUnknown *)clipper);
ok(cref1 == cref2, "expected cref1 == cref2, got cref1 = %u, cref2 = %u.\n", cref1, cref2);
/* Test if render target format follows the screen format */
hr = IDirectDraw_GetDisplayMode(ddraw, &desc);
ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr);
hr = IDirectDraw_SetDisplayMode(ddraw, desc.dwWidth, desc.dwHeight, 16);
ok(hr == DD_OK, "Cannot set display mode to 16bpp (hr = %x).\n", hr);
hr = IDirectDraw_GetDisplayMode(ddraw, &desc);
ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr);
ok(desc.ddpfPixelFormat.dwRGBBitCount == 16, "Expected 16 bpp, got %u.\n", desc.ddpfPixelFormat.dwRGBBitCount);
hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, clipper, &driver, rc.right, rc.bottom, &device3);
ok(hr == D3DRM_OK, "Cannot create IDirect3DRMDevice3 interface (hr = %x).\n", hr);
hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);
hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &surface);
ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc);
ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr);
todo_wine ok(surface_desc.ddpfPixelFormat.dwRGBBitCount == 16, "Expected 16bpp, got %ubpp.\n",
surface_desc.ddpfPixelFormat.dwRGBBitCount);
hr = IDirectDraw2_RestoreDisplayMode(ddraw);
ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr);
IDirectDrawSurface_Release(surface);
IDirect3DDevice2_Release(d3ddevice2);
IDirect3DRMDevice3_Release(device3);
IDirect3DRM3_Release(d3drm3);
IDirect3DRM_Release(d3drm1);
IDirectDrawClipper_Release(clipper);
IDirectDraw_Release(ddraw);
DestroyWindow(window);
}
static void test_create_device_from_surface1(void)
{
DDSCAPS caps = { DDSCAPS_ZBUFFER };
DDSURFACEDESC desc;
IDirectDraw *ddraw = NULL;
IDirect3DRM *d3drm1 = NULL;
IDirect3DRMDevice *device1 = (IDirect3DRMDevice *)0xdeadbeef;
IDirect3DDevice *d3ddevice1 = NULL;
IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_surface = NULL, *d3drm_ds = NULL;
DWORD expected_flags;
HWND window;
GUID driver = IID_IDirect3DRGBDevice;
ULONG ref1, ref2, surface_ref1, surface_ref2;
RECT rc;
BOOL use_sysmem_zbuffer = FALSE;
HRESULT hr;
hr = DirectDrawCreate(NULL, &ddraw, NULL);
ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);
window = CreateWindowA("static", "d3drm_test", WS_OVERLAPPEDWINDOW, 0, 0, 300, 200, 0, 0, 0, 0);
GetClientRect(window, &rc);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
hr = Direct3DRMCreate(&d3drm1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr);
ref1 = get_refcount((IUnknown *)d3drm1);
/* Create a surface and use it to create the retained mode device. */
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
desc.dwWidth = rc.right;
desc.dwHeight = rc.bottom;
hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirect3DRM_CreateDeviceFromSurface(d3drm1, &driver, ddraw, surface, &device1);
ok(hr == DDERR_INVALIDCAPS, "Expected hr == DDERR_INVALIDCAPS, got %x.\n", hr);
ok(device1 == NULL, "Expected device returned == NULL, got %p.\n", device1);
IDirectDrawSurface_Release(surface);
desc.ddsCaps.dwCaps |= DDSCAPS_3DDEVICE;
hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
surface_ref1 = get_refcount((IUnknown *)surface);
hr = IDirect3DRM_CreateDeviceFromSurface(d3drm1, &driver, ddraw, surface, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == DDERR_BADVALUE, got %x.\n", hr);
hr = IDirect3DRM_CreateDeviceFromSurface(d3drm1, &driver, ddraw, NULL, &device1);
ok(hr == D3DRMERR_BADDEVICE, "Expected hr == DDERR_BADDEVICE, got %x.\n", hr);
hr = IDirect3DRM_CreateDeviceFromSurface(d3drm1, &driver, NULL, surface, &device1);
ok(hr == D3DRMERR_BADDEVICE, "Expected hr == DDERR_BADDEVICE, got %x.\n", hr);
hr = IDirect3DRM_CreateDeviceFromSurface(d3drm1, &driver, ddraw, surface, &device1);
ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice interface (hr = %x).\n", hr);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 > ref1, "expected ref2 > ref1, got ref1 = %u , ref2 = %u.\n", ref1, ref2);
surface_ref2 = get_refcount((IUnknown *)surface);
ok(surface_ref2 > surface_ref1, "Expected surface_ref2 > surface_ref1, got surface_ref1 = %u, surface_ref2 = %u.\n", surface_ref1, surface_ref2);
/* Check if CreateDeviceFromSurface creates a primary surface */
hr = IDirectDraw_EnumSurfaces(ddraw, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
NULL, &d3drm_surface, surface_callback);
ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr);
ok(d3drm_surface == NULL, "No primary surface should have enumerated (%p).\n", d3drm_surface);
hr = IDirect3DRMDevice_GetDirect3DDevice(device1, &d3ddevice1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice interface (hr = %x).\n", hr);
hr = IDirect3DDevice_QueryInterface(d3ddevice1, &IID_IDirectDrawSurface, (void **)&d3drm_surface);
ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface);
/* Check properties of attached depth surface */
hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc);
ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr);
use_sysmem_zbuffer = desc.ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY;
ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
ok(desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps);
expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);
IDirectDrawSurface_Release(ds);
IDirect3DDevice_Release(d3ddevice1);
IDirectDrawSurface_Release(d3drm_surface);
IDirect3DRMDevice_Release(device1);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref1 == ref2, "expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", ref1, ref2);
surface_ref2 = get_refcount((IUnknown *)surface);
ok(surface_ref2 == surface_ref1, "Expected surface_ref2 == surface_ref1, got surface_ref1 = %u, surface_ref2 = %u.\n",
surface_ref1, surface_ref2);
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
/*The render target still holds a reference to ds as the depth surface remains attached to it, so refcount will be 1*/
ref1 = IDirectDrawSurface_Release(ds);
ok(ref1 == 1, "Expected ref1 == 1, got %u.\n", ref1);
ref1 = IDirectDrawSurface_Release(surface);
ok(ref1 == 0, "Expected Render target refcount == 0, got %u.\n", ref1);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
desc.dwWidth = rc.right;
desc.dwHeight = rc.bottom;
hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT;
desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | (use_sysmem_zbuffer ? DDSCAPS_SYSTEMMEMORY : 0);
desc.dwZBufferBitDepth = 16;
desc.dwWidth = rc.right;
desc.dwHeight = rc.bottom;
hr = IDirectDraw_CreateSurface(ddraw, &desc, &ds, NULL);
ok(hr == DD_OK, "Cannot create depth surface (hr = %x).\n", hr);
hr = IDirectDrawSurface_AddAttachedSurface(surface, ds);
ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
hr = IDirect3DRM_CreateDeviceFromSurface(d3drm1, &driver, ddraw, surface, &device1);
ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice interface (hr = %x).\n", hr);
hr = IDirect3DRMDevice2_GetDirect3DDevice(device1, &d3ddevice1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice interface (hr = %x).\n", hr);
hr = IDirect3DDevice_QueryInterface(d3ddevice1, &IID_IDirectDrawSurface, (void **)&d3drm_surface);
ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface);
/* Check if depth surface matches the one we created */
hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &d3drm_ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds);
IDirectDrawSurface_Release(d3drm_ds);
IDirectDrawSurface_Release(d3drm_surface);
IDirectDrawSurface_Release(ds);
IDirect3DDevice_Release(d3ddevice1);
IDirect3DRMDevice_Release(device1);
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
/*The render target still holds a reference to ds as the depth surface remains attached to it, so refcount will be 1*/
ref1 = IDirectDrawSurface_Release(ds);
ok(ref1 == 1, "Expected ref1 == 1, got %u.\n", ref1);
ref1 = IDirectDrawSurface_Release(surface);
ok(ref1 == 0, "Expected Render target refcount == 0, got %u.\n", ref1);
IDirect3DRM_Release(d3drm1);
IDirectDraw_Release(ddraw);
DestroyWindow(window);
}
static void test_create_device_from_surface2(void)
{
DDSCAPS caps = { DDSCAPS_ZBUFFER };
DDSURFACEDESC desc;
IDirectDraw *ddraw = NULL;
IDirect3DRM *d3drm1 = NULL;
IDirect3DRM2 *d3drm2 = NULL;
IDirect3DRMDevice2 *device2 = (IDirect3DRMDevice2 *)0xdeadbeef;
IDirect3DDevice2 *d3ddevice2 = NULL;
IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_surface = NULL, *d3drm_ds = NULL;
DWORD expected_flags;
HWND window;
GUID driver = IID_IDirect3DRGBDevice;
ULONG ref1, ref2, ref3, surface_ref1, surface_ref2;
RECT rc;
BOOL use_sysmem_zbuffer = FALSE;
HRESULT hr;
hr = DirectDrawCreate(NULL, &ddraw, NULL);
ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);
window = CreateWindowA("static", "d3drm_test", WS_OVERLAPPEDWINDOW, 0, 0, 300, 200, 0, 0, 0, 0);
GetClientRect(window, &rc);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
hr = Direct3DRMCreate(&d3drm1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr);
ref1 = get_refcount((IUnknown *)d3drm1);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM2 interface (hr = %x).\n", hr);
ref2 = get_refcount((IUnknown *)d3drm2);
/* Create a surface and use it to create the retained mode device. */
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
desc.dwWidth = rc.right;
desc.dwHeight = rc.bottom;
hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirect3DRM2_CreateDeviceFromSurface(d3drm2, &driver, ddraw, surface, &device2);
ok(hr == DDERR_INVALIDCAPS, "Expected hr == DDERR_INVALIDCAPS, got %x.\n", hr);
ok(device2 == NULL, "Expected device returned == NULL, got %p.\n", device2);
IDirectDrawSurface_Release(surface);
desc.ddsCaps.dwCaps |= DDSCAPS_3DDEVICE;
hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
surface_ref1 = get_refcount((IUnknown *)surface);
hr = IDirect3DRM2_CreateDeviceFromSurface(d3drm2, &driver, ddraw, surface, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == DDERR_BADVALUE, got %x.\n", hr);
hr = IDirect3DRM2_CreateDeviceFromSurface(d3drm2, &driver, ddraw, NULL, &device2);
ok(hr == D3DRMERR_BADDEVICE, "Expected hr == DDERR_BADDEVICE, got %x.\n", hr);
hr = IDirect3DRM2_CreateDeviceFromSurface(d3drm2, &driver, NULL, surface, &device2);
ok(hr == D3DRMERR_BADDEVICE, "Expected hr == DDERR_BADDEVICE, got %x.\n", hr);
hr = IDirect3DRM2_CreateDeviceFromSurface(d3drm2, &driver, ddraw, surface, &device2);
ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice2 interface (hr = %x).\n", hr);
ref3 = get_refcount((IUnknown *)d3drm1);
ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
surface_ref2 = get_refcount((IUnknown *)surface);
ok(surface_ref2 > surface_ref1, "Expected surface_ref2 > surface_ref1, got surface_ref1 = %u, surface_ref2 = %u.\n", surface_ref1, surface_ref2);
/* Check if CreateDeviceFromSurface creates a primary surface */
hr = IDirectDraw_EnumSurfaces(ddraw, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
NULL, &d3drm_surface, surface_callback);
ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr);
ok(d3drm_surface == NULL, "No primary surface should have enumerated (%p).\n", d3drm_surface);
hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3ddevice2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);
hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &d3drm_surface);
ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface);
/* Check properties of attached depth surface */
hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc);
ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr);
use_sysmem_zbuffer = desc.ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY;
ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
ok(desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps);
expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);
IDirectDrawSurface_Release(ds);
IDirect3DDevice2_Release(d3ddevice2);
IDirectDrawSurface_Release(d3drm_surface);
IDirect3DRMDevice2_Release(device2);
ref3 = get_refcount((IUnknown *)d3drm1);
ok(ref1 == ref3, "expected ref1 == ref3, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
surface_ref2 = get_refcount((IUnknown *)surface);
ok(surface_ref2 == surface_ref1, "Expected surface_ref2 == surface_ref1, got surface_ref1 = %u, surface_ref2 = %u.\n",
surface_ref1, surface_ref2);
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
/*The render target still holds a reference to ds as the depth surface remains attached to it, so refcount will be 1*/
ref1 = IDirectDrawSurface_Release(ds);
ok(ref1 == 1, "Expected ref1 == 1, got %u.\n", ref1);
ref1 = IDirectDrawSurface_Release(surface);
ok(ref1 == 0, "Expected Render target refcount == 0, got %u.\n", ref1);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
desc.dwWidth = rc.right;
desc.dwHeight = rc.bottom;
hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT;
desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | (use_sysmem_zbuffer ? DDSCAPS_SYSTEMMEMORY : 0);
desc.dwZBufferBitDepth = 16;
desc.dwWidth = rc.right;
desc.dwHeight = rc.bottom;
hr = IDirectDraw_CreateSurface(ddraw, &desc, &ds, NULL);
ok(hr == DD_OK, "Cannot create depth surface (hr = %x).\n", hr);
hr = IDirectDrawSurface_AddAttachedSurface(surface, ds);
ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
hr = IDirect3DRM2_CreateDeviceFromSurface(d3drm2, &driver, ddraw, surface, &device2);
ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice2 interface (hr = %x).\n", hr);
hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3ddevice2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);
hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &d3drm_surface);
ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface);
/* Check if depth surface matches the one we created */
hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &d3drm_ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds);
IDirectDrawSurface_Release(d3drm_ds);
IDirectDrawSurface_Release(d3drm_surface);
IDirectDrawSurface_Release(ds);
IDirect3DDevice2_Release(d3ddevice2);
IDirect3DRMDevice2_Release(device2);
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
/*The render target still holds a reference to ds as the depth surface remains attached to it, so refcount will be 1*/
ref1 = IDirectDrawSurface_Release(ds);
ok(ref1 == 1, "Expected ref1 == 1, got %u.\n", ref1);
ref1 = IDirectDrawSurface_Release(surface);
ok(ref1 == 0, "Expected Render target refcount == 0, got %u.\n", ref1);
IDirect3DRM2_Release(d3drm2);
IDirect3DRM_Release(d3drm1);
IDirectDraw_Release(ddraw);
DestroyWindow(window);
}
static void test_create_device_from_surface3(void)
{
DDSCAPS caps = { DDSCAPS_ZBUFFER };
DDSURFACEDESC desc;
IDirectDraw *ddraw = NULL;
IDirect3DRM *d3drm1 = NULL;
IDirect3DRM3 *d3drm3 = NULL;
IDirect3DRMDevice3 *device3 = (IDirect3DRMDevice3 *)0xdeadbeef;
IDirect3DDevice2 *d3ddevice2 = NULL;
IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_surface = NULL, *d3drm_ds = NULL;
DWORD expected_flags;
HWND window;
GUID driver = IID_IDirect3DRGBDevice;
ULONG ref1, ref2, ref3, surface_ref1, surface_ref2;
RECT rc;
BOOL use_sysmem_zbuffer = FALSE;
HRESULT hr;
hr = DirectDrawCreate(NULL, &ddraw, NULL);
ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);
window = CreateWindowA("static", "d3drm_test", WS_OVERLAPPEDWINDOW, 0, 0, 300, 200, 0, 0, 0, 0);
GetClientRect(window, &rc);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
hr = Direct3DRMCreate(&d3drm1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr);
ref1 = get_refcount((IUnknown *)d3drm1);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM3 interface (hr = %x).\n", hr);
ref2 = get_refcount((IUnknown *)d3drm3);
/* Create a surface and use it to create the retained mode device. */
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
desc.dwWidth = rc.right;
desc.dwHeight = rc.bottom;
hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, ddraw, surface, 0, &device3);
ok(hr == DDERR_INVALIDCAPS, "Expected hr == DDERR_INVALIDCAPS, got %x.\n", hr);
ok(device3 == NULL, "Expected device returned == NULL, got %p.\n", device3);
IDirectDrawSurface_Release(surface);
desc.ddsCaps.dwCaps |= DDSCAPS_3DDEVICE;
hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
surface_ref1 = get_refcount((IUnknown *)surface);
hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, ddraw, surface, 0, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == DDERR_BADVALUE, got %x.\n", hr);
hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, ddraw, NULL, 0, &device3);
ok(hr == D3DRMERR_BADDEVICE, "Expected hr == DDERR_BADDEVICE, got %x.\n", hr);
hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, NULL, surface, 0, &device3);
ok(hr == D3DRMERR_BADDEVICE, "Expected hr == DDERR_BADDEVICE, got %x.\n", hr);
hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, ddraw, surface, 0, &device3);
ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice3 interface (hr = %x).\n", hr);
ref3 = get_refcount((IUnknown *)d3drm1);
ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
ref3 = get_refcount((IUnknown *)d3drm3);
ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
surface_ref2 = get_refcount((IUnknown *)surface);
ok(surface_ref2 > surface_ref1, "Expected surface_ref2 > surface_ref1, got surface_ref1 = %u, surface_ref2 = %u.\n", surface_ref1, surface_ref2);
/* Check if CreateDeviceFromSurface creates a primary surface */
hr = IDirectDraw_EnumSurfaces(ddraw, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
NULL, &d3drm_surface, surface_callback);
ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr);
ok(d3drm_surface == NULL, "No primary surface should have enumerated (%p).\n", d3drm_surface);
hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);
hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &d3drm_surface);
ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface);
/* Check properties of attached depth surface */
hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc);
ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr);
use_sysmem_zbuffer = desc.ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY;
ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
ok(desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps);
expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);
IDirectDrawSurface_Release(ds);
IDirect3DDevice2_Release(d3ddevice2);
IDirectDrawSurface_Release(d3drm_surface);
IDirect3DRMDevice3_Release(device3);
ref3 = get_refcount((IUnknown *)d3drm1);
ok(ref1 == ref3, "expected ref1 == ref3, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
ref3 = get_refcount((IUnknown *)d3drm3);
ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
surface_ref2 = get_refcount((IUnknown *)surface);
ok(surface_ref2 == surface_ref1, "Expected surface_ref2 == surface_ref1, got surface_ref1 = %u, surface_ref2 = %u.\n",
surface_ref1, surface_ref2);
/* In version 3, d3drm will destroy all references of the depth surface it created internally. */
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
todo_wine ok(hr == DDERR_NOTFOUND, "Expected hr == DDERR_NOTFOUND, got %x.\n", hr);
if (SUCCEEDED(hr))
IDirectDrawSurface_Release(ds);
ref1 = IDirectDrawSurface_Release(surface);
ok(ref1 == 0, "Expected Render target refcount == 0, got %u.\n", ref1);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
desc.dwWidth = rc.right;
desc.dwHeight = rc.bottom;
hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT;
desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | (use_sysmem_zbuffer ? DDSCAPS_SYSTEMMEMORY : 0);
desc.dwZBufferBitDepth = 16;
desc.dwWidth = rc.right;
desc.dwHeight = rc.bottom;
hr = IDirectDraw_CreateSurface(ddraw, &desc, &ds, NULL);
ok(hr == DD_OK, "Cannot create depth surface (hr = %x).\n", hr);
hr = IDirectDrawSurface_AddAttachedSurface(surface, ds);
ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, ddraw, surface, D3DRMDEVICE_NOZBUFFER, &device3);
ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice3 interface (hr = %x).\n", hr);
hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);
hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &d3drm_surface);
ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface);
/* Check if depth surface matches the one we created */
hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &d3drm_ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds);
IDirectDrawSurface_Release(d3drm_ds);
IDirectDrawSurface_Release(d3drm_surface);
IDirectDrawSurface_Release(ds);
IDirect3DDevice2_Release(d3ddevice2);
IDirect3DRMDevice3_Release(device3);
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
/* The render target still holds a reference to ds as the depth surface remains attached to it, so refcount will be 1*/
ref1 = IDirectDrawSurface_Release(ds);
ok(ref1 == 1, "Expected ref1 == 1, got %u.\n", ref1);
/* What happens if we pass no flags and still attach our own depth surface? */
hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, ddraw, surface, 0, &device3);
ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice3 interface (hr = %x).\n", hr);
hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);
hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &d3drm_surface);
ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface);
/* Check if depth surface matches the one we created */
hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &d3drm_ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds);
IDirectDrawSurface_Release(d3drm_ds);
IDirectDrawSurface_Release(d3drm_surface);
IDirect3DDevice2_Release(d3ddevice2);
IDirect3DRMDevice3_Release(device3);
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
/*The render target still holds a reference to ds as the depth surface remains attached to it, so refcount will be 1*/
ref1 = IDirectDrawSurface_Release(ds);
ok(ref1 == 1, "Expected ref1 == 1, got %u.\n", ref1);
ref1 = IDirectDrawSurface_Release(surface);
ok(ref1 == 0, "Expected Render target refcount == 0, got %u.\n", ref1);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
desc.dwWidth = rc.right;
desc.dwHeight = rc.bottom;
hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
/* What happens if we don't pass D3DRMDEVICE_NOZBUFFER and still not attach our own depth surface? */
hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, ddraw, surface, D3DRMDEVICE_NOZBUFFER, &device3);
ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice3 interface (hr = %x).\n", hr);
hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);
hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &d3drm_surface);
ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface);
/* Check if depth surface matches the one we created */
hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &d3drm_ds);
ok(hr == DDERR_NOTFOUND, "Expected hr == DDERR_NOTFOUND, got %x).\n", hr);
IDirectDrawSurface_Release(d3drm_surface);
IDirect3DDevice2_Release(d3ddevice2);
IDirect3DRMDevice3_Release(device3);
ref1 = IDirectDrawSurface_Release(surface);
ok(ref1 == 0, "Expected Render target refcount == 0, got %u.\n", ref1);
IDirect3DRM3_Release(d3drm3);
IDirect3DRM_Release(d3drm1);
IDirectDraw_Release(ddraw);
DestroyWindow(window);
}
static IDirect3DDevice *create_device1(IDirectDraw *ddraw, HWND window, IDirectDrawSurface **ds)
{
static const DWORD z_depths[] = { 32, 24, 16 };
IDirectDrawSurface *surface;
IDirect3DDevice *device = NULL;
DDSURFACEDESC surface_desc;
unsigned int i;
HRESULT hr;
RECT rc;
GetClientRect(window, &rc);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
surface_desc.dwWidth = rc.right;
surface_desc.dwHeight = rc.bottom;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
/* We used to use EnumDevices() for this, but it seems
* D3DDEVICEDESC.dwDeviceZBufferBitDepth only has a very casual
* relationship with reality. */
for (i = 0; i < sizeof(z_depths) / sizeof(*z_depths); ++i)
{
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
U2(surface_desc).dwZBufferBitDepth = z_depths[i];
surface_desc.dwWidth = rc.right;
surface_desc.dwHeight = rc.bottom;
if (FAILED(IDirectDraw_CreateSurface(ddraw, &surface_desc, ds, NULL)))
continue;
hr = IDirectDrawSurface_AddAttachedSurface(surface, *ds);
ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
if (FAILED(hr))
{
IDirectDrawSurface_Release(*ds);
continue;
}
if (SUCCEEDED(IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DHALDevice, (void **)&device)))
break;
IDirectDrawSurface_DeleteAttachedSurface(surface, 0, *ds);
IDirectDrawSurface_Release(*ds);
*ds = NULL;
}
IDirectDrawSurface_Release(surface);
return device;
}
static void test_create_device_from_d3d1(void)
{
IDirectDraw *ddraw1 = NULL;
IDirect3D *d3d1 = NULL;
IDirect3DRM *d3drm1 = NULL;
IDirect3DRMDevice *device1 = (IDirect3DRMDevice *)0xdeadbeef;
IDirect3DRMDevice2 *device2;
IDirect3DRMDevice3 *device3;
IDirect3DDevice *d3ddevice1 = NULL, *d3drm_d3ddevice1 = NULL;
IDirect3DDevice2 *d3ddevice2 = (IDirect3DDevice2 *)0xdeadbeef;
IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_ds = NULL;
DWORD expected_flags;
DDSCAPS caps = { DDSCAPS_ZBUFFER };
DDSURFACEDESC desc;
RECT rc;
HWND window;
ULONG ref1, ref2, device_ref1, device_ref2;
HRESULT hr;
hr = DirectDrawCreate(NULL, &ddraw1, NULL);
ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);
window = CreateWindowA("static", "d3drm_test", WS_OVERLAPPEDWINDOW, 0, 0, 300, 200, 0, 0, 0, 0);
GetClientRect(window, &rc);
hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirect3D, (void **)&d3d1);
ok(hr == DD_OK, "Cannot get IDirect3D2 interface (hr = %x).\n", hr);
/* Create the immediate mode device */
d3ddevice1 = create_device1(ddraw1, window, &ds);
if (d3ddevice1 == NULL)
{
win_skip("Cannot create IM device, skipping tests.\n");
IDirect3D_Release(d3d1);
IDirectDraw_Release(ddraw1);
return;
}
device_ref1 = get_refcount((IUnknown *)d3ddevice1);
hr = Direct3DRMCreate(&d3drm1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr);
ref1 = get_refcount((IUnknown *)d3drm1);
hr = IDirect3DRM_CreateDeviceFromD3D(d3drm1, NULL, d3ddevice1, &device1);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
ok(device1 == NULL, "Expected device returned == NULL, got %p.\n", device1);
hr = IDirect3DRM_CreateDeviceFromD3D(d3drm1, d3d1, NULL, &device1);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
hr = IDirect3DRM_CreateDeviceFromD3D(d3drm1, d3d1, d3ddevice1, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
hr = IDirect3DRM_CreateDeviceFromD3D(d3drm1, d3d1, d3ddevice1, &device1);
ok(hr == DD_OK, "Failed to create IDirect3DRMDevice interface (hr = %x)\n", hr);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 > ref1, "expected ref2 > ref1, got ref1 = %u , ref2 = %u.\n", ref1, ref2);
device_ref2 = get_refcount((IUnknown *)d3ddevice1);
ok(device_ref2 > device_ref1, "Expected device_ref2 > device_ref1, got device_ref1 = %u, device_ref2 = %u.\n", device_ref1, device_ref2);
hr = IDirect3DRMDevice_QueryInterface(device1, &IID_IDirect3DRMDevice2, (void **)&device2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice2 Interface (hr = %x).\n", hr);
hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3ddevice2);
ok(SUCCEEDED(hr), "Expected hr == DD_OK, got %x).\n", hr);
ok(d3ddevice2 == NULL, "Expected d3ddevice2 == NULL, got %p.\n", d3ddevice2);
IDirect3DRMDevice2_Release(device2);
d3ddevice2 = (IDirect3DDevice2 *)0xdeadbeef;
hr = IDirect3DRMDevice_QueryInterface(device1, &IID_IDirect3DRMDevice2, (void **)&device3);
ok(hr == DD_OK, "Cannot get IDirect3DRMDevice2 Interface (hr = %x).\n", hr);
hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2);
ok(hr == DD_OK, "Expected hr == DD_OK, got %x).\n", hr);
ok(d3ddevice2 == NULL, "Expected d3ddevice2 == NULL, got %p.\n", d3ddevice2);
IDirect3DRMDevice3_Release(device3);
hr = IDirectDraw_EnumSurfaces(ddraw1, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
NULL, &surface, surface_callback);
ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr);
ok(surface == NULL, "No primary surface should have enumerated (%p).\n", surface);
hr = IDirect3DRMDevice_GetDirect3DDevice(device1, &d3drm_d3ddevice1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice interface (hr = %x).\n", hr);
ok(d3ddevice1 == d3drm_d3ddevice1, "Expected Immediate Mode deivce created == %p, got %p.\n", d3ddevice1, d3drm_d3ddevice1);
/* Check properties of render target and depth surfaces */
hr = IDirect3DDevice_QueryInterface(d3drm_d3ddevice1, &IID_IDirectDrawSurface, (void **)&surface);
ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
hr = IDirectDrawSurface_GetSurfaceDesc(surface, &desc);
ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr);
ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
ok((desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE),
"Expected caps containing %x, got %x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, desc.ddsCaps.dwCaps);
expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &d3drm_ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds);
desc.dwSize = sizeof(desc);
hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc);
ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr);
ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps);
expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);
IDirectDrawSurface_Release(d3drm_ds);
IDirectDrawSurface_Release(ds);
IDirectDrawSurface_Release(surface);
IDirect3DDevice_Release(d3drm_d3ddevice1);
IDirect3DRMDevice_Release(device1);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref1 == ref2, "expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", ref1, ref2);
device_ref2 = get_refcount((IUnknown *)d3ddevice1);
ok(device_ref2 == device_ref1, "Expected device_ref2 == device_ref1, got device_ref1 = %u, device_ref2 = %u.\n", device_ref1, device_ref2);
IDirect3DRM_Release(d3drm1);
IDirect3DDevice_Release(d3ddevice1);
IDirect3D_Release(d3d1);
IDirectDraw_Release(ddraw1);
DestroyWindow(window);
}
static IDirect3DDevice2 *create_device2(IDirectDraw2 *ddraw, HWND window, IDirectDrawSurface **ds)
{
static const DWORD z_depths[] = { 32, 24, 16 };
IDirectDrawSurface *surface;
IDirect3DDevice2 *device = NULL;
DDSURFACEDESC surface_desc;
IDirect3D2 *d3d;
unsigned int i;
HRESULT hr;
RECT rc;
GetClientRect(window, &rc);
hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
surface_desc.dwWidth = rc.right;
surface_desc.dwHeight = rc.bottom;
hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDraw2_QueryInterface(ddraw, &IID_IDirect3D2, (void **)&d3d);
if (FAILED(hr))
{
IDirectDrawSurface_Release(surface);
*ds = NULL;
return NULL;
}
/* We used to use EnumDevices() for this, but it seems
* D3DDEVICEDESC.dwDeviceZBufferBitDepth only has a very casual
* relationship with reality. */
for (i = 0; i < sizeof(z_depths) / sizeof(*z_depths); ++i)
{
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
U2(surface_desc).dwZBufferBitDepth = z_depths[i];
surface_desc.dwWidth = rc.right;
surface_desc.dwHeight = rc.bottom;
if (FAILED(IDirectDraw2_CreateSurface(ddraw, &surface_desc, ds, NULL)))
continue;
hr = IDirectDrawSurface_AddAttachedSurface(surface, *ds);
ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
if (FAILED(hr))
{
IDirectDrawSurface_Release(*ds);
continue;
}
if (SUCCEEDED(IDirect3D2_CreateDevice(d3d, &IID_IDirect3DHALDevice, surface, &device)))
break;
IDirectDrawSurface_DeleteAttachedSurface(surface, 0, *ds);
IDirectDrawSurface_Release(*ds);
*ds = NULL;
}
IDirect3D2_Release(d3d);
IDirectDrawSurface_Release(surface);
return device;
}
static void test_create_device_from_d3d2(void)
{
IDirectDraw *ddraw1 = NULL;
IDirectDraw2 *ddraw2 = NULL;
IDirect3D2 *d3d2 = NULL;
IDirect3DRM *d3drm1 = NULL;
IDirect3DRM2 *d3drm2 = NULL;
IDirect3DRMDevice2 *device2 = (IDirect3DRMDevice2 *)0xdeadbeef;
IDirect3DDevice2 *d3ddevice2 = NULL, *d3drm_d3ddevice2 = NULL;
IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_ds = NULL;
DWORD expected_flags;
DDSCAPS caps = { DDSCAPS_ZBUFFER };
DDSURFACEDESC desc;
RECT rc;
HWND window;
ULONG ref1, ref2, ref3, device_ref1, device_ref2;
HRESULT hr;
hr = DirectDrawCreate(NULL, &ddraw1, NULL);
ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);
window = CreateWindowA("static", "d3drm_test", WS_OVERLAPPEDWINDOW, 0, 0, 300, 200, 0, 0, 0, 0);
GetClientRect(window, &rc);
hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirect3D2, (void **)&d3d2);
ok(hr == DD_OK, "Cannot get IDirect3D2 interface (hr = %x).\n", hr);
hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirectDraw2, (void **)&ddraw2);
ok(hr == DD_OK, "Cannot get IDirectDraw2 interface (hr = %x).\n", hr);
/* Create the immediate mode device */
d3ddevice2 = create_device2(ddraw2, window, &ds);
if (d3ddevice2 == NULL)
{
win_skip("Cannot create IM device, skipping tests.\n");
IDirect3D2_Release(d3d2);
IDirectDraw2_Release(ddraw2);
IDirectDraw_Release(ddraw1);
return;
}
device_ref1 = get_refcount((IUnknown *)d3ddevice2);
hr = Direct3DRMCreate(&d3drm1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr);
ref1 = get_refcount((IUnknown *)d3drm1);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM2 interface (hr = %x).\n", hr);
ref2 = get_refcount((IUnknown *)d3drm2);
hr = IDirect3DRM2_CreateDeviceFromD3D(d3drm2, NULL, d3ddevice2, &device2);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
ok(device2 == NULL, "Expected device returned == NULL, got %p.\n", device2);
hr = IDirect3DRM2_CreateDeviceFromD3D(d3drm2, d3d2, NULL, &device2);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
hr = IDirect3DRM2_CreateDeviceFromD3D(d3drm2, d3d2, d3ddevice2, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
hr = IDirect3DRM2_CreateDeviceFromD3D(d3drm2, d3d2, d3ddevice2, &device2);
ok(hr == DD_OK, "Failed to create IDirect3DRMDevice2 interface (hr = %x)\n", hr);
ref3 = get_refcount((IUnknown *)d3drm1);
ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
device_ref2 = get_refcount((IUnknown *)d3ddevice2);
ok(device_ref2 > device_ref1, "Expected device_ref2 > device_ref1, got device_ref1 = %u, device_ref2 = %u.\n", device_ref1, device_ref2);
hr = IDirectDraw_EnumSurfaces(ddraw1, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
NULL, &surface, surface_callback);
ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr);
ok(surface == NULL, "No primary surface should have enumerated (%p).\n", surface);
hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3drm_d3ddevice2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);
ok(d3ddevice2 == d3drm_d3ddevice2, "Expected Immediate Mode deivce created == %p, got %p.\n", d3ddevice2, d3drm_d3ddevice2);
/* Check properties of render target and depth surfaces */
hr = IDirect3DDevice2_GetRenderTarget(d3drm_d3ddevice2, &surface);
ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
hr = IDirectDrawSurface_GetSurfaceDesc(surface, &desc);
ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr);
ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
ok((desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE),
"Expected caps containing %x, got %x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, desc.ddsCaps.dwCaps);
expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &d3drm_ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds);
desc.dwSize = sizeof(desc);
hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc);
ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr);
ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps);
expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);
IDirectDrawSurface_Release(d3drm_ds);
IDirectDrawSurface_Release(ds);
IDirectDrawSurface_Release(surface);
IDirect3DDevice2_Release(d3drm_d3ddevice2);
IDirect3DRMDevice2_Release(device2);
ref3 = get_refcount((IUnknown *)d3drm1);
ok(ref1 == ref3, "expected ref1 == ref3, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
device_ref2 = get_refcount((IUnknown *)d3ddevice2);
ok(device_ref2 == device_ref1, "Expected device_ref2 == device_ref1, got device_ref1 = %u, device_ref2 = %u.\n", device_ref1, device_ref2);
IDirect3DRM2_Release(d3drm2);
IDirect3DRM_Release(d3drm1);
IDirect3DDevice2_Release(d3ddevice2);
IDirect3D2_Release(d3d2);
IDirectDraw2_Release(ddraw2);
IDirectDraw_Release(ddraw1);
DestroyWindow(window);
}
static void test_create_device_from_d3d3(void)
{
IDirectDraw *ddraw1 = NULL;
IDirectDraw2 *ddraw2 = NULL;
IDirect3D2 *d3d2 = NULL;
IDirect3DRM *d3drm1 = NULL;
IDirect3DRM3 *d3drm3 = NULL;
IDirect3DRMDevice3 *device3 = (IDirect3DRMDevice3 *)0xdeadbeef;
IDirect3DDevice2 *d3ddevice2 = NULL, *d3drm_d3ddevice2 = NULL;
IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_ds = NULL;
DWORD expected_flags;
DDSCAPS caps = { DDSCAPS_ZBUFFER };
DDSURFACEDESC desc;
RECT rc;
HWND window;
ULONG ref1, ref2, ref3, device_ref1, device_ref2;
HRESULT hr;
hr = DirectDrawCreate(NULL, &ddraw1, NULL);
ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);
window = CreateWindowA("static", "d3drm_test", WS_OVERLAPPEDWINDOW, 0, 0, 300, 200, 0, 0, 0, 0);
GetClientRect(window, &rc);
hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirect3D2, (void **)&d3d2);
ok(hr == DD_OK, "Cannot get IDirect3D2 interface (hr = %x).\n", hr);
hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirectDraw2, (void **)&ddraw2);
ok(hr == DD_OK, "Cannot get IDirectDraw2 interface (hr = %x).\n", hr);
/* Create the immediate mode device */
d3ddevice2 = create_device2(ddraw2, window, &ds);
if (d3ddevice2 == NULL)
{
win_skip("Cannot create IM device, skipping tests.\n");
IDirect3D2_Release(d3d2);
IDirectDraw2_Release(ddraw2);
IDirectDraw_Release(ddraw1);
return;
}
device_ref1 = get_refcount((IUnknown *)d3ddevice2);
hr = Direct3DRMCreate(&d3drm1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr);
ref1 = get_refcount((IUnknown *)d3drm1);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM3 interface (hr = %x).\n", hr);
ref2 = get_refcount((IUnknown *)d3drm3);
hr = IDirect3DRM3_CreateDeviceFromD3D(d3drm3, NULL, d3ddevice2, &device3);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
ok(device3 == NULL, "Expected device returned == NULL, got %p.\n", device3);
hr = IDirect3DRM3_CreateDeviceFromD3D(d3drm3, d3d2, NULL, &device3);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
hr = IDirect3DRM3_CreateDeviceFromD3D(d3drm3, d3d2, d3ddevice2, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
hr = IDirect3DRM3_CreateDeviceFromD3D(d3drm3, d3d2, d3ddevice2, &device3);
ok(hr == DD_OK, "Failed to create IDirect3DRMDevice3 interface (hr = %x)\n", hr);
ref3 = get_refcount((IUnknown *)d3drm1);
ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
ref3 = get_refcount((IUnknown *)d3drm3);
ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
device_ref2 = get_refcount((IUnknown *)d3ddevice2);
ok(device_ref2 > device_ref1, "Expected device_ref2 > device_ref1, got device_ref1 = %u, device_ref2 = %u.\n", device_ref1, device_ref2);
hr = IDirectDraw_EnumSurfaces(ddraw1, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
NULL, &surface, surface_callback);
ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr);
ok(surface == NULL, "No primary surface should have enumerated (%p).\n", surface);
hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3drm_d3ddevice2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);
ok(d3ddevice2 == d3drm_d3ddevice2, "Expected Immediate Mode deivce created == %p, got %p.\n", d3ddevice2, d3drm_d3ddevice2);
/* Check properties of render target and depth surfaces */
hr = IDirect3DDevice2_GetRenderTarget(d3drm_d3ddevice2, &surface);
ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
hr = IDirectDrawSurface_GetSurfaceDesc(surface, &desc);
ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr);
ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
ok((desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE),
"Expected caps containing %x, got %x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, desc.ddsCaps.dwCaps);
expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &d3drm_ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds);
desc.dwSize = sizeof(desc);
hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc);
ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr);
ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps);
expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);
IDirectDrawSurface_Release(d3drm_ds);
IDirectDrawSurface_Release(ds);
IDirectDrawSurface_Release(surface);
IDirect3DDevice2_Release(d3drm_d3ddevice2);
IDirect3DRMDevice3_Release(device3);
ref3 = get_refcount((IUnknown *)d3drm1);
ok(ref1 == ref3, "expected ref1 == ref3, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
ref3 = get_refcount((IUnknown *)d3drm3);
ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
device_ref2 = get_refcount((IUnknown *)d3ddevice2);
ok(device_ref2 == device_ref1, "Expected device_ref2 == device_ref1, got device_ref1 = %u, device_ref2 = %u.\n", device_ref1, device_ref2);
IDirect3DRM3_Release(d3drm3);
IDirect3DRM_Release(d3drm1);
IDirect3DDevice2_Release(d3ddevice2);
IDirect3D2_Release(d3d2);
IDirectDraw2_Release(ddraw2);
IDirectDraw_Release(ddraw1);
DestroyWindow(window);
}
static char *create_bitmap(unsigned int w, unsigned int h, BOOL palettized)
{
unsigned int bpp = palettized ? 8 : 24;
BITMAPFILEHEADER file_header;
DWORD written, size, ret;
unsigned char *buffer;
char path[MAX_PATH];
unsigned int i, j;
BITMAPINFO *info;
char *filename;
HANDLE file;
ret = GetTempPathA(MAX_PATH, path);
ok(ret, "Failed to get temporary file path.\n");
filename = HeapAlloc(GetProcessHeap(), 0, MAX_PATH);
ret = GetTempFileNameA(path, "d3d", 0, filename);
ok(ret, "Failed to get filename.\n");
file = CreateFileA(filename, GENERIC_WRITE, 0, NULL, OPEN_EXISTING, 0, NULL);
ok(file != INVALID_HANDLE_VALUE, "Failed to open temporary file \"%s\".\n", filename);
size = FIELD_OFFSET(BITMAPINFO, bmiColors[palettized ? 256 : 0]);
memset(&file_header, 0, sizeof(file_header));
file_header.bfType = 0x4d42; /* BM */
file_header.bfOffBits = sizeof(file_header) + size;
file_header.bfSize = file_header.bfOffBits + w * h * (bpp / 8);
ret = WriteFile(file, &file_header, sizeof(file_header), &written, NULL);
ok(ret && written == sizeof(file_header), "Failed to write file header.\n");
info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
info->bmiHeader.biSize = sizeof(info->bmiHeader);
info->bmiHeader.biBitCount = bpp;
info->bmiHeader.biPlanes = 1;
info->bmiHeader.biWidth = w;
info->bmiHeader.biHeight = h;
info->bmiHeader.biCompression = BI_RGB;
if (palettized)
{
for (i = 0; i < 256; ++i)
{
info->bmiColors[i].rgbBlue = i;
info->bmiColors[i].rgbGreen = i;
info->bmiColors[i].rgbRed = i;
}
}
ret = WriteFile(file, info, size, &written, NULL);
ok(ret && written == size, "Failed to write bitmap info.\n");
HeapFree(GetProcessHeap(), 0, info);
size = w * h * (bpp / 8);
buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
for (i = 0, j = 0; i < size;)
{
if (palettized)
{
buffer[i++] = j++;
j %= 256;
}
else
{
buffer[i++] = j % 251;
buffer[i++] = j % 239;
buffer[i++] = j++ % 247;
}
}
ret = WriteFile(file, buffer, size, &written, NULL);
ok(ret && written == size, "Failed to write bitmap data.\n");
HeapFree(GetProcessHeap(), 0, buffer);
CloseHandle(file);
return filename;
}
static void test_bitmap_data(unsigned int test_idx, const D3DRMIMAGE *img,
BOOL upside_down, unsigned int w, unsigned int h, BOOL palettized)
{
const unsigned char *data = img->buffer1;
unsigned int i, j;
ok(img->width == w, "Test %u: Got unexpected image width %u, expected %u.\n", test_idx, img->width, w);
ok(img->height == h, "Test %u: Got unexpected image height %u, expected %u.\n", test_idx, img->height, h);
ok(img->aspectx == 1, "Test %u: Got unexpected image aspectx %u.\n", test_idx, img->aspectx);
ok(img->aspecty == 1, "Test %u: Got unexpected image aspecty %u.\n", test_idx, img->aspecty);
ok(!img->buffer2, "Test %u: Got unexpected image buffer2 %p.\n", test_idx, img->buffer2);
/* The image is palettized if the total number of colors used is <= 256. */
if (w * h > 256 && !palettized)
{
/* D3drm aligns the 24bpp texture to 4 bytes in the buffer, with one
* byte padding from 24bpp texture. */
ok(img->depth == 32, "Test %u: Got unexpected image depth %u.\n", test_idx, img->depth);
ok(img->rgb == TRUE, "Test %u: Got unexpected image rgb %#x.\n", test_idx, img->rgb);
ok(img->bytes_per_line == w * 4, "Test %u: Got unexpected image bytes per line %u, expected %u.\n",
test_idx, img->bytes_per_line, w * 4);
ok(img->red_mask == 0xff0000, "Test %u: Got unexpected image red mask %#x.\n", test_idx, img->red_mask);
ok(img->green_mask == 0x00ff00, "Test %u: Got unexpected image green mask %#x.\n", test_idx, img->green_mask);
ok(img->blue_mask == 0x0000ff, "Test %u: Got unexpected image blue mask %#x.\n", test_idx, img->blue_mask);
ok(!img->alpha_mask, "Test %u: Got unexpected image alpha mask %#x.\n", test_idx, img->alpha_mask);
ok(!img->palette_size, "Test %u: Got unexpected palette size %u.\n", test_idx, img->palette_size);
ok(!img->palette, "Test %u: Got unexpected image palette %p.\n", test_idx, img->palette);
for (i = 0; i < h; ++i)
{
for (j = 0; j < w; ++j)
{
const unsigned char *ptr = &data[i * img->bytes_per_line + j * 4];
unsigned int idx = upside_down ? (h - 1 - i) * w + j : i * w + j;
if (ptr[0] != idx % 251 || ptr[1] != idx % 239 || ptr[2] != idx % 247 || ptr[3] != 0xff)
{
ok(0, "Test %u: Got unexpected color 0x%02x%02x%02x%02x at position %u, %u, "
"expected 0x%02x%02x%02x%02x.\n", test_idx, ptr[0], ptr[1], ptr[2], ptr[3],
j, i, idx % 251, idx % 239, idx % 247, 0xff);
return;
}
}
}
return;
}
ok(img->depth == 8, "Test %u: Got unexpected image depth %u.\n", test_idx, img->depth);
ok(!img->rgb, "Test %u: Got unexpected image rgb %#x.\n", test_idx, img->rgb);
ok(img->red_mask == 0xff, "Test %u: Got unexpected image red mask %#x.\n", test_idx, img->red_mask);
ok(img->green_mask == 0xff, "Test %u: Got unexpected image green mask %#x.\n", test_idx, img->green_mask);
ok(img->blue_mask == 0xff, "Test %u: Got unexpected image blue mask %#x.\n", test_idx, img->blue_mask);
ok(!img->alpha_mask, "Test %u: Got unexpected image alpha mask %#x.\n", test_idx, img->alpha_mask);
ok(!!img->palette, "Test %u: Got unexpected image palette %p.\n", test_idx, img->palette);
if (!palettized)
{
/* In this case, bytes_per_line is aligned to the next multiple of
* 4 from width. */
ok(img->bytes_per_line == ((w + 3) & ~3), "Test %u: Got unexpected image bytes per line %u, expected %u.\n",
test_idx, img->bytes_per_line, (w + 3) & ~3);
ok(img->palette_size == w * h, "Test %u: Got unexpected palette size %u, expected %u.\n",
test_idx, img->palette_size, w * h);
for (i = 0; i < img->palette_size; ++i)
{
unsigned int idx = upside_down ? (h - 1) * w - i + (i % w) * 2 : i;
ok(img->palette[i].red == idx % 251
&& img->palette[i].green == idx % 239 && img->palette[i].blue == idx % 247,
"Test %u: Got unexpected palette entry (%u) color 0x%02x%02x%02x.\n",
test_idx, i, img->palette[i].red, img->palette[i].green, img->palette[i].blue);
ok(img->palette[i].flags == D3DRMPALETTE_READONLY,
"Test %u: Got unexpected palette entry (%u) flags %#x.\n",
test_idx, i, img->palette[i].flags);
}
for (i = 0; i < h; ++i)
{
for (j = 0; j < w; ++j)
{
if (data[i * img->bytes_per_line + j] != i * w + j)
{
ok(0, "Test %u: Got unexpected color 0x%02x at position %u, %u, expected 0x%02x.\n",
test_idx, data[i * img->bytes_per_line + j], j, i, i * w + j);
return;
}
}
}
return;
}
/* bytes_per_line is not always aligned by d3drm depending on the
* format. */
ok(img->bytes_per_line == w, "Test %u: Got unexpected image bytes per line %u, expected %u.\n",
test_idx, img->bytes_per_line, w);
ok(img->palette_size == 256, "Test %u: Got unexpected palette size %u.\n", test_idx, img->palette_size);
for (i = 0; i < 256; ++i)
{
ok(img->palette[i].red == i && img->palette[i].green == i && img->palette[i].blue == i,
"Test %u: Got unexpected palette entry (%u) color 0x%02x%02x%02x.\n",
test_idx, i, img->palette[i].red, img->palette[i].green, img->palette[i].blue);
ok(img->palette[i].flags == D3DRMPALETTE_READONLY,
"Test %u: Got unexpected palette entry (%u) flags %#x.\n",
test_idx, i, img->palette[i].flags);
}
for (i = 0; i < h; ++i)
{
for (j = 0; j < w; ++j)
{
unsigned int idx = upside_down ? (h - 1 - i) * w + j : i * w + j;
if (data[i * img->bytes_per_line + j] != idx % 256)
{
ok(0, "Test %u: Got unexpected color 0x%02x at position %u, %u, expected 0x%02x.\n",
test_idx, data[i * img->bytes_per_line + j], j, i, idx % 256);
return;
}
}
}
}
static void test_load_texture(void)
{
IDirect3DRMTexture3 *texture3;
IDirect3DRMTexture2 *texture2;
IDirect3DRMTexture *texture1;
D3DRMIMAGE *d3drm_img;
IDirect3DRM3 *d3drm3;
IDirect3DRM2 *d3drm2;
IDirect3DRM *d3drm1;
char *filename;
HRESULT hr;
BOOL ret;
int i;
static const struct
{
unsigned int w;
unsigned int h;
BOOL palettized;
}
tests[] =
{
{100, 100, TRUE },
{99, 100, TRUE },
{100, 100, FALSE},
{99, 100, FALSE},
{3, 39, FALSE},
};
hr = Direct3DRMCreate(&d3drm1);
ok(hr == D3DRM_OK, "Failed to create IDirect3DRM object, hr %#x.\n", hr);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2);
ok(SUCCEEDED(hr), "Failed to get IDirect3DRM2 interface, hr %#x.\n", hr);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
ok(SUCCEEDED(hr), "Failed to get IDirect3DRM3 interface, hr %#x.\n", hr);
for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
{
filename = create_bitmap(tests[i].w, tests[i].h, tests[i].palettized);
hr = IDirect3DRM_LoadTexture(d3drm1, filename, &texture1);
ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr);
d3drm_img = IDirect3DRMTexture_GetImage(texture1);
todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
if (d3drm_img)
test_bitmap_data(i * 4, d3drm_img, FALSE, tests[i].w, tests[i].h, tests[i].palettized);
IDirect3DRMTexture_Release(texture1);
hr = IDirect3DRM2_LoadTexture(d3drm2, filename, &texture2);
ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr);
d3drm_img = IDirect3DRMTexture2_GetImage(texture2);
todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
if (d3drm_img)
test_bitmap_data(i * 4 + 1, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
IDirect3DRMTexture2_Release(texture2);
hr = IDirect3DRM3_LoadTexture(d3drm3, filename, &texture3);
ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr);
d3drm_img = IDirect3DRMTexture3_GetImage(texture3);
todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
if (d3drm_img)
test_bitmap_data(i * 4 + 2, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
/* Test whether querying a version 1 texture from version 3 causes a
* change in the loading behavior. */
hr = IDirect3DRMTexture3_QueryInterface(texture3, &IID_IDirect3DRMTexture, (void **)&texture1);
ok(SUCCEEDED(hr), "Failed to get IDirect3DRMTexture interface, hr %#x.\n", hr);
d3drm_img = IDirect3DRMTexture_GetImage(texture1);
todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
if (d3drm_img)
test_bitmap_data(i * 4 + 3, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
IDirect3DRMTexture_Release(texture1);
IDirect3DRMTexture3_Release(texture3);
ret = DeleteFileA(filename);
ok(ret, "Test %u: Failed to delete bitmap \"%s\".\n", i, filename);
HeapFree(GetProcessHeap(), 0, filename);
}
IDirect3DRM3_Release(d3drm3);
IDirect3DRM2_Release(d3drm2);
IDirect3DRM_Release(d3drm1);
}
static void test_texture_qi(void)
{
static const struct qi_test tests[] =
{
{ &IID_IDirect3DRM3, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRM2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRM, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMDevice, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMDevice2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMDevice3, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMWinDevice, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMObject, &IID_IUnknown, S_OK },
{ &IID_IDirect3DRMViewport, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMViewport2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFrame, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFrame2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFrame3, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMVisual, &IID_IUnknown, S_OK },
{ &IID_IDirect3DRMMesh, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMeshBuilder, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMeshBuilder2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMeshBuilder3, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFace, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFace2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMLight, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMTexture, &IID_IUnknown, S_OK },
{ &IID_IDirect3DRMTexture2, &IID_IUnknown, S_OK },
{ &IID_IDirect3DRMTexture3, &IID_IUnknown, S_OK },
{ &IID_IDirect3DRMWrap, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMaterial, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMaterial2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimation, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimation2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimationSet, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimationSet2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMObjectArray, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMDeviceArray, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMViewportArray, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFrameArray, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMVisualArray, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMLightArray, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMPickedArray, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFaceArray, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimationArray, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMUserVisual, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMShadow, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMShadow2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMInterpolator, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMProgressiveMesh, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMPicked2Array, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMClippedVisual, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawClipper, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface7, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface4, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface3, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice7, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice3, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D7, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D3, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw7, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw4, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw3, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw2, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DLight, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IUnknown, &IID_IUnknown, S_OK, },
};
HRESULT hr;
IDirect3DRM *d3drm1;
IDirect3DRM2 *d3drm2;
IDirect3DRM3 *d3drm3;
IDirect3DRMTexture *texture1;
IDirect3DRMTexture2 *texture2;
IDirect3DRMTexture3 *texture3;
IUnknown *unknown;
char *filename;
BOOL check;
hr = Direct3DRMCreate(&d3drm1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRM interface (hr = %#x)\n", hr);
filename = create_bitmap(1, 1, TRUE);
hr = IDirect3DRM_LoadTexture(d3drm1, filename, &texture1);
ok(SUCCEEDED(hr), "Failed to load texture (hr = %#x).\n", hr);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture interface (hr = %#x)\n", hr);
hr = IDirect3DRMTexture_QueryInterface(texture1, &IID_IUnknown, (void **)&unknown);
ok(SUCCEEDED(hr), "Cannot get IUnknown interface from IDirect3DRMTexture (hr = %#x)\n", hr);
IDirect3DRMTexture_Release(texture1);
test_qi("texture1_qi", unknown, &IID_IUnknown, tests, sizeof(tests) / sizeof(*tests));
IUnknown_Release(unknown);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRM2 interface (hr = %#x).\n", hr);
hr = IDirect3DRM2_LoadTexture(d3drm2, filename, &texture2);
ok(SUCCEEDED(hr), "Failed to load texture (hr = %#x).\n", hr);
hr = IDirect3DRMTexture2_QueryInterface(texture2, &IID_IUnknown, (void **)&unknown);
ok(SUCCEEDED(hr), "Cannot get IUnknown interface from IDirect3DRMTexture2 (hr = %#x)\n", hr);
IDirect3DRMTexture2_Release(texture2);
test_qi("texture2_qi", unknown, &IID_IUnknown, tests, sizeof(tests) / sizeof(*tests));
IUnknown_Release(unknown);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRM3 interface (hr = %#x).\n", hr);
hr = IDirect3DRM3_LoadTexture(d3drm3, filename, &texture3);
ok(SUCCEEDED(hr), "Failed to load texture (hr = %#x).\n", hr);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture3 interface (hr = %#x)\n", hr);
hr = IDirect3DRMTexture3_QueryInterface(texture3, &IID_IUnknown, (void **)&unknown);
ok(SUCCEEDED(hr), "Cannot get IUnknown interface from IDirect3DRMTexture3 (hr = %#x)\n", hr);
IDirect3DRMTexture3_Release(texture3);
test_qi("texture3_qi", unknown, &IID_IUnknown, tests, sizeof(tests) / sizeof(*tests));
IUnknown_Release(unknown);
IDirect3DRM3_Release(d3drm3);
IDirect3DRM2_Release(d3drm2);
IDirect3DRM_Release(d3drm1);
check = DeleteFileA(filename);
ok(check, "Cannot delete image stored in %s (error = %d).\n", filename, GetLastError());
HeapFree(GetProcessHeap(), 0, filename);
}
START_TEST(d3drm)
{
test_MeshBuilder();
test_MeshBuilder3();
test_Mesh();
test_Face();
test_Frame();
test_Device();
test_object();
test_Viewport();
test_Light();
test_Material2();
test_Texture();
test_frame_transform();
test_d3drm_load();
test_frame_mesh_materials();
test_d3drm_qi();
test_frame_qi();
test_device_qi();
test_create_device_from_clipper1();
test_create_device_from_clipper2();
test_create_device_from_clipper3();
test_create_device_from_surface1();
test_create_device_from_surface2();
test_create_device_from_surface3();
test_create_device_from_d3d1();
test_create_device_from_d3d2();
test_create_device_from_d3d3();
test_load_texture();
test_texture_qi();
}